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Instructional

Software
Lesson Idea Name: The Story of Water (Do we take it for granted?)
Content Area: Environmental Science
Grade Level(s): 11 - 12

Content Standard Addressed: SCSh1, SCSh4, SCSh5, SCSh6, SCSh8, and SEV1-5

Technology Standard Addressed: 1, 5, 6, and 7

Selected Technology Tool: BrainPop (water supply), USGS Water Cycle tutorial, and Gizmos simulation

URL(s) to support the lesson (if applicable):
Article: http://news.nationalgeographic.com/2016/07/world-aquifers-water-wars/
Type of Instructional Software:

Drill and Practice Tutorial Simulation Instructional Game e-books/e-references



Features of this software (check all that apply):

Assessment Monitoring/Reporting
Allows teacher to create customized lessons for students
Multi-user or collaborative functions with others in the class
Multi-user or collaborative with others outside the class
Accessible to students beyond the school day
Accessible via mobile devices
Multiple languages
Safety, security and/or privacy features

Blooms Taxonomy Level(s):


Remembering Understanding Applying Analyzing Evaluating Creating



Levels of Technology Integration (LoTi Level):

Level 1: Awareness Level 2: Exploration Level 3: Infusion Level 4: Integration


Level 5: Expansion Level 6: Refinement



Lesson idea implementation: This lesson is to be implemented in either 11th or 12th grade Environmental
Science classrooms as the first project of a sequence of projects on the diverse topic of hydrology and water
supply dynamics. Students will build on previous knowledge of the outputs and inputs of the water cycle and
draw connections between these factors influence water availability in communities of people as well as vital
ecosystems. As the first lesson in the sequence the goal of the activities is to introduce the water cycle and
understand its components on a deep level. In order to engage students and set the scene for the entire
project they will watch a BrainPop video as well as complete activities on water supply. Then they will review
the components the water cycle through a tutorial presented by the USGS. Students should be able to identify
parts of the cycle but also relate these parts to one another using a reciprocal, system based logic. This will be
enhanced through the use of a Gizmos simulation. Students should be able to draw conclusions between
changes in one element of the cycle and its influence on other elements as well as the system as a whole.
Finally students will get together in groups and read the National Geographic article titled What You Need
to Know About the World's Water Wars. This will set the scene for the next phase of the project.

Summer 2017_SJB
Instructional Software
This lesson meets a LoTi level of 4 due to the students ability to both use higher levels of Blooms
taxonomy along with collaborating with each other on simulations and BrainPop content. There
will be an opportunity to advance even further into LoTi level 5 through publication of global case
studies and evaluation of social entreuprenal ventures through productivity tools. I STE standards
met by this lesson include standards 1, 5, 6, and 7. Through the use of simulation based learning
the students will use quantitative thinking skills to make predictions regarding impact of water
inputs and outputs into an ecosystem. They will also be engaged learners by understanding
content that is systems based and at time requires abstract thought and the use of predictive
tools. It is also the hope that the student will become a conscience consumer of water and be
prepared to share with others the importance of maintaining and preserving our water supply.


Summer 2017_SJB

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