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Corridors is an immersive 3D horror maze game based on the 1971 visual text Johnny got his gun, an adaption of
the novel authored by Dalton Trumbo . The initial idea of Corridors was to create an audio focused environment
that provokes terror, paranoia and discomfort to the audience. Players are forced to use their ability to listen over
their instinct to follow what their eyes see.
3D Sound
Limited Visuals
Motion Capture
Puzzles
Suggestive terror
Further:
Preview:
Previs - https://www.youtube.com/watch?v=rSJZbjGn3UY
Story and Gameplay:
Dreamscape
Is a game based off a Film/Novel entitled Johnny got his gun
Corridors is a horror based game set in a pitch dark hallway filled with the unknown. The game is aimed to
push players to solely use their instincts to try escape the hallway as they are hunted by creatures you will
never see coming.
Sound design, Randomized Level, Minimal Visuals, One point lighting.
Game Flow:
As the player moves through the level he/she will find abandoned objects such as batteries, torches, the
characters own glasses etc to help them escape the room.
The players main objective is to reach the end of the hallway where a dimmed light is showing.
As the Game progresses the light will get brighter.
Player
Enemies
VR Point of View
WASD - movement / Shift - Sprint
Learning outcome:
The following elements will be added as a result of revaluating the games play value.
Asset Creation
3D Work
o 3D Models - Human
o Animation
o Objects
o Level Design / Model
Sound Design
o Music/Soundtrack
o Sounds Effects/Foley
o Hallway - Echo
Unity/Coding
Character Controller
o Movements
Walk
Hide - Mocap (details below)
Pick-up - Mocap (details below)
Build
Shared
Changes log
Hide - 1. Crouch under something e.g. table. (can use objects, such as chairs, to assist)
Pick-up - Same as above (+small objects (keys, etc), larger objects(phone, dictaphone, other
handheld tools etc.) )