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Level: 1 and 2
Unit type: Optional specialist
Guided learning hours: 30
Assessment type: Internal
Unit introduction
How are the amazing visual effects in science fiction and fantasy films, and computer
games, made? This unit provides you with an introduction to tools/techniques and
processes that are used commercially when creating computer animation.
Animation is the creation of moving images and has a long history. Today modern
animations are usually created using a computer. It is an exciting and fast moving
area of creative technology that provides an opportunity to combine creative and
technical computing skills, and is one in which the UK excels. The creative industries
have grown considerably in recent years and provide increasing employment
opportunities. An animator can work in a number of different creative areas: creating
effects for live-action films, feature-length animations and computer games. Non-
narrative animations feature in online advertising and software interface design.
In this unit you will investigate the range of applications and features of existing
animation products or sequences, that have been created for an intended audience
and purpose. You will be able to apply your findings when creating your own
computer animation which do not require user interaction.
You will then design, create and test your own animated product, in a similar way to
how it is done in industry, and be introduced to the technology and techniques used
by the professionals. You will be given a brief which will need to be fulfilled. You will
also need to think about the creative aspect of the project as well as technical skills
to use. You will review your completed animated product having obtained feedback
from others.
In particular, this unit develops skills from Unit 1: The Online World and the following
optional specialist units: Unit 5: Creating Digital Audio, Unit 6: Creating Digital
Graphics and Unit 7: Creating Digital Video. In addition, it supports the content of
Unit 8: Mobile Apps Development and Unit 13: Website Development.
Learning aims
In this unit you will:
A understand the applications and features of digital animation products
B design a digital animation product
C create, test and review a digital animation product.
BF030923 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in 71
Information and Creative Technology Issue 1 August 2012 Pearson Education Limited 2012
UNIT 4: CREATING DIGITAL ANIMATION
Types of animation
Know the different types of traditional and digital based animation, including:
flick book
cel animation
stop motion
cut-out (paper-based and computer-generated images either scanned or as graphics)
rotoscoping
skeletal animation
Flash animation
computer-generated imagery (CGI).
Applications of digital animation
Applications and purpose of digital animation, including:
different existing digitally animated products (e.g. TV programmes, films, computer
games, music videos, advertisements, internet and mobile content, simulation,
product development)
the effect (e.g. evoke emotion, educate) they have on different audiences
(e.g. age, gender, interest, need).
Features of digital animation
Features of computer-animated products, e.g.:
type of animation
2-D and 3-D models
image type (bitmap/photo and vector)
frames per second
resolution
timing and length
special effects (motion blur/fade, rendering effects, morphing, camera angles)
audio (speech, music, sound effects).
BF030923 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in 71
Information and Creative Technology Issue 1 August 2012 Pearson Education Limited 2012
UNIT 4: CREATING DIGITAL ANIMATION
BF030923 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in 73
Information and Creative Technology Issue 1 August 2012 Pearson Education Limited 2012
UNIT 4: CREATING DIGITAL ANIMATION
BF030923 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in 74
Information and Creative Technology Issue 1 August 2012 Pearson Education Limited 2012
UNIT 4: CREATING DIGITAL ANIMATION
BF030923 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in 75
Information and Creative Technology Issue 1 August 2012 Pearson Education Limited 2012
UNIT 4: CREATING DIGITAL ANIMATION
Assessment criteria
Learning aim A: Understand the applications and features of digital animation products
1A.1 Identify the intended 2A.P1 Explain the intended 2A.M1 Review how the products 2A.D1 Discuss the strengths
purpose and features of purpose and features of are fit for purpose and and weaknesses of two
two animation products. two different animation their intended effect animation products.
products. on the audience.
1B.2 Identify the audience 2B.P2 Describe the audience 2B.M2 Produce a detailed 2B.D2 Justify the final design
and purpose for the and purpose for the animation product decisions, explain how
design of an animation. design of an animation. design, including reasons they will:
why alternative ideas fulfil the stated
1B.3 Produce an outline 2B.P3 Produce designs for an
have been discarded.# purpose and
design for an animation animation product of
product, with guidance. at least 30 seconds requirements of
duration. The design the brief
The design must include
an outline storyboard. must include: meet the needs of
description of the audience.#
requirements from
the brief
a storyboard
a list of ready-made
assets
audio.#
76 BF030923 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 1 August 2012 Pearson Education Limited 2012
UNIT 4: CREATING DIGITAL ANIMATION
1C.4 Prepare assets for 2C.P4 Prepare assets for the 2C.M3 Prepare assets for the 2C.D3 Refine assets to create a
the animation, animation product, animation product high-quality animation
with guidance. demonstrating demonstrating product.*
awareness of purpose, awareness of audience
with sources of assets with all sources of assets
listed. fully referenced.
1C.5 Edit assets to create an 2C.P5 Edit assets to create an 2C.M4 Gather feedback from
animation product of animation of at least others on the quality of
at least 20 seconds, 30 seconds which the product and use it to
testing the product includes audio.* improve the product,
for functionality with Test the product for demonstrating
guidance.* functionality and purpose awareness of audience
against the original and purpose.*
requirements, making
any necessary
improvements to
the product.
1C.6 Identify how the final 2C.P6 Explain how the final 2C.M5 Review the extent to 2C.D4 Evaluate the final
animation product is animation product is which the final animation animation product and
suitable for the intended suitable for the intended product meets the needs the initial design and
purpose. audience and purpose. of the intended audience justify any changes
and the purpose, made, making
considering feedback recommendations for
from others and any further improvement.
constraints.