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in: Skyrim: Lists, Skyrim: Console Commands English

Console Commands (Skyrim) VIEW SOURCE TALK SHARE

For other uses, see Console Commands.

Console Commands are a debugging tool available to PC players, adding a wide range of functionality to the game. On American
English keyboards, the tilde key (~) will toggle the console screen, but on British English keyboards, that key is the grave key ( ` ). The
tilde key on American English keyboards also picture the grave symbol. The key is located below Escape ( Esc ) and just left of the one
(1) key.

Game screen showing the Console


Contents [show]
Command line. No reference set.

Comparisons with other games


As with The Elder Scrolls III: Morrowindand The Elder Scrolls IV: Oblivion, Console commands are only available in the PC version of
the game.

Using the console


Game screen showing the Console
Entering codes Command line. Reference set.
Codes are not case sensitive; "a" is same as "A".

Codes are shown as: Code<Variable><#>

The < and > are not entered with the code, and # is replaced by the desired quantity.

The code to add an item is listed as: Player.AddItem<ItemID><#>

If 500 gold were to be added, it would be entered as:

player.additemf500

Targeting
To target an object, open the console and click the object. Its name will appear about center screen. An item targeted in the console is also called a reference.

A target may also be selected using the PRID command and the target's Reference ID.

Short Code or PrefixRequired


Short code refers to a code having a short form that can be used interchangeably with the Long form.

ToggleFogOfWar is the long code form.


TFOW is the short code form.

PrefixRequired refers to a code needing a prefix to work as intended.

SetHealth<#> will set the max health of the target selected by clicking orthePRID commandto <#>.
Player.SetHealth<#> will set your max health to <#>.

Subpages

Alchemy Armor Items


Heavy Books
Food and Drinks
Light Keys
Potions and Poisons
Clothing Miscellaneous
Ingredients
Jewelry Soul Gems
Weapons Magic Other
Arrows Mass Effect Andromeda Spells
Multiplayer Actor Values

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Blades Diseases Batch Lists
Blunts Games Movies TV
Enchantments Wikis Characters
START A WIKI

Bows Perks Factions


Staves Shouts Followers
Skills Locations
Weather

Toggle commands
Command Effect

rm Toggle Run Mode. Will switch between run mode and walking mode. Same function as <Caps Lock> key.

Toggle Artificial Intelligence (Characters will not react to non-combat stimuli and dialogue may not function. Used in conjunction with TCAI will completely
tai
disable NPC actions.)

Toggle player Control of target entity. If used when targeting an NPC, will transfer control to said NPC, and any command inputs will be applied both
tc
characters. To fix, use TC on the Dragomborn to turn off their actions.

tcai Toggle Combat Artificial Intelligence (Characters may turn hostile, but will not attack the Dragonborn.)

Toggle Collision. Using the TCL command with a target toggles clipping for the target. If used while falling off a cliff, may cause a crash. Useful for relocating
tcl
the Dragonborn or finding items or bodies that have fallen through a wall or floor.

tdetect Toggle AI Detection. Does not work with Pickpocket detection.

teofis Toggle relatively taxing image settings such as blur. May result in an increase in frames per second.

tfc Toggle freefly camera. Add <1> to pause.

tfow Toggles regions on the local map. i.e. loads all unexplored areas on the local map.

tg Toggles grass

tgm Toggle God Mode (Grants infinite health, magicka, and stamina. Carry weight will never affect movement or fast travel.)

Toggle Immortal Mode (Character will still take damage, but their health will never reach zero. Final blow animations may cause a permanent decapitation
tim
bug.)

tll Toggles LOD

tm Toggle Menus (Disables all GUI elements, including menus, the compass, subtitles and messages. Very useful for taking screenshots.)

tmm<#> Toggle Map Markers; <0> Disable all. <1> Enable all. <1,0,1> Show all, no fast travel.

ts Toggles display of skybox and fog.

tscr Toggles script processing

tt Toggles trees

tws Toggle water display when not underwater

twf Toggles framework border

Targeted commands
Command Effect

Adds <ItemID> to target NPC, Note: Use on a merchant to set the amount of barter gold. This gold will not go to the Dragonborn's inventory
additem<ItemID>
when selling items to the vendor if the additem causes the vendor's gold to exceed 32,767, the maximum positive number that can be stored in
<#>
an int variable in C. To avoid this, increment by 32,700 less the merchant's current gold, sell items and repeat as needed.

DamageActorValue
<attribute> Lowers the given attribute by the desired amount.
<amount>

disable This will make the target disappear, but still loaded with the cell (see also: MarkForDelete).

dispelallspells Removes spell effects such as poisons from the target.

duplicateallitems
After targeting an NPC, this can be used to place a copy of their inventory into that of another NPC.
<RefID>

enable Used to make disabled targets re-appear.

equipitem<ItemID> Forces the target to equip <ItemID>, if it is in their inventory. Adding a "1" after the ID seems to make some items un-removable, while "0" keeps
<#><left/right> them removable as normal. <left/right> will equip the weapon in the left or right hand.
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equipspell Forces the target to equip <SpellID>, <left/right> will equip the spell in the left or right hand. spells cannot be acquired by addspell command
<SpellID> such as Vampiric Drain can be acquired Games Movies
temporarily in this TV variant:
way. as for player Wikis
type "player.Equipspell<SpellID><left/right>"
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<left/right>

forceav<AV><#> Forces <AV> to <#>

GetAngle<axis> Returns the value of given rotational axis (x,y,z) of the target.

getav<AV> Returns the current value of the specified actor value.

getavinfo<AV> Returns info about the specified actor value.

getlevel Returns the level of the target.

getlocationcleared
Returns the clear code off the specified location. Requires the numerical location ID.
<ID>

getpos<axis> Returns the position value of given axis (x,y,z) of the target

getrelationshiprank
Returns the numerical rank of the friendliness between two characters (-4-4).
<ID>

hasperk<ID> Returns whether or not the target has the specified perk.

kill Instantly kills target. (Does not kill characters/creatures marked "essential," only causes them to fall to the ground for a few minutes.)

lock<#> Lock chests, doors or people. <#> = the level of difficulty. (0-100, any larger and the lock cannot be picked)

Permanently deletes the selected item either instantaneously or upon reload. This command is cleaner than disable, as it removes the item
MarkForDelete
completely instead of hiding it from view.

modav<AV><+/#> Changes <AV> by <+/-#>

Teleports the targeted NPC to the Dragonborn. (Works similar to player.placeatme<BaseID><#> but does not create a new reference of the
movetoplayer
base object.)

<#> = 1,2, 3, or 4. Depending on the actors faction ranking to the Dragonborn will depend on what is seen in their inventory. Use the correct
openactorcontainer
ranking for their current status.) This allows one to add or retrieve items from that actor. Some actors will not equip armor or weapons stored on
<#>
them.

playidle<ID> Makes the target do the specified action, such as a specific attack animation.

pushactoraway<ID>
Attract or repel the target in relation to the Dragonborn by the specified amount.
<distance>

recycleactor Cycle between different actors within the same actor ID randomly.

removeallitems Removes all items in the targets inventory. Use the <player> variable to transfer all items to own inventory.

resetai Resets the AI of the target (see also: tai).

resetinventory Restores the target's inventory to its original state.

RestoreActorValue
<attribute> Reverses the effect(s) of DamageActorValue.
<amount>

Return a dead NPC to life. Replace <#> with 1 to resurrect with all current items intact. Leave off <#> to have the corpse removed & a new copy
resurrect<#>
spawned.

setactoralpha<#> Changes the transparency of the target. Ranges from 0-100, with 0 being completely invisible and 100 being completely visible.

SetAngle<axis><#> Sets the value of given rotational axis (x,y,z) of the target (the change happens when the targeted object is picked up).

setav<AV><#> Like forceav, but some values do not stay set through saves.

setessential
Make NPC mortal (0) / immortal(1).
<BaseID><#>

0 = inactive, 1 = active. Makes any targeted NPC obey player commands by moving the cursor over an interactable object or NPC while
activated. In example, typing setfavorstate1 while having a Guard selected in the command console and clicking on a dropped item, makes
setfavorstate<#>
that Guard pick-up and automatically equip that item. After issueing a command, typing setfavorstate0 while a command has not yet been
issued or pressed the TAB button will cancel and deactivate the command.

setgs<attribute>
Set Game Setting.
<amount>

setlevel<1>,<2>, Sets the level of an NPC compared to the Dragonborn. SetLevel1000,0,1,81 will make target level with the Dragonborn from 1 to 81.
<3>,<4> 1: <% of PC's level * 10> The NPC's level in comparison to the Dragonborn, based on% of their level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above or below the level in 1.
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3: <starting level> The lowest level this NPC can be.
Games
4: <level cap> The highest level this NPC can be. Movies TV Wikis START A WIKI

setlocationcleared
Sets a location as cleared (1) or uncleared (0). The numerical location ID must be used.
<ID><#>

setnpcweight<#> Sets the weight of the target or the Dragonborn. Ranges from 0-100, with 0 being the lightest and 100 being the heaviest.

setownership Allows one to make items owned by different people. They will not become the Dragonborn's unless an ID is not entered. When used on chests,
<BaseID> applies to everything inside.

SetPos<axis><#> Sets the position value of given axis (x,y,z) of the target.

setrelationshiprank Used to set an NPCs disposition towards the Dragonborn. <#> = 1-4 Note: If this does not help when attempting to add Follower dialogue, use
<RefID><#> setrelationshiprank<RefID><#> then player.setrelationshiprank<RefID><#>.

Sets the scale of an object. "1" is default. If no object is selected, applies to PC. NOTE: When used on an actor, it increases or decreases speed
setscale<#> and damage. Also note that the lowest possible value to change the scale, is 0.1, and the highest possible value to change the scale, is 10.00,
exactly on the dot.

setunconscious<#> Sets the target as unconscious. Range of 0-1, with 0 being conscious and 1 being unconscious.

sexchange Change gender of target NPC, or PC. Note: Only BODY changes, not the head.

shp<#> Set HDR Parameter. Nine separate numbers should be entered to change various luminosity settings.

sifh<#> Set Ignore Friendly Hit. Range of 0-1, with 0 causing the target not to ignore friendly hits and 1 causing the target to ignore them.

Set Target Refraction. Range of 0-1, with0.000001 being completely invisible and 1.000000 being completely visible, and 0 reverting the target to
str<#>
its default state.

unequipitem Forces the target to unequip <ItemID>, similiar to the Equipitem command except it unequips items if it is in one's inventory. Adding a '1' after the
<ItemID><#> ID will make certain items unable to be removed, while '0' keeps them removable as normal. <left/right> will unequip the weapon in the left or
<left/right> right hand.

unlock Unlock the desired chest or door. Note: This may not work in some cases.

Most "Target commands" can be used on the Dragonborn by self-targeting or prefixing with Player. in the console window. Some commands, such as Kill and
Disable will crash the game when self-targeted, while others may produce unexpected results.

Quest commands
Command Effect

Complete all Stages of EVERY quest.


caqs
Buggy, may not be stable. NOT recommended.

completequest<QuestID> Complete a quest. May cause buggy behavior, SetStage is generally cleaner.

getstage<QuestID> Used to get the current quest stage for quest (use ShowQuestTargets for IDs).

movetoqt<QuestID> Move to quest target.

resetquest<QuestID> Completely resets the given quest.

saq Starts every quest. (May cause crash)

SetObjectiveCompleted<QuestID><stage><1toset,0tounset> Used to set the quest stage as being completed or uncompleted.

setstage<questid><stagevalue> Used to set the quest stage (Useful for bugged quests).

showquesttargets Shows all current quest IDs.

player.sqs<questid> Used to display all the stages of a quest

Player commands
Command Effect

player.additem Add an item to the inventory.


<ItemID><#> For example, to add 100 gold to the inventory, use player.additemf100

player.addperk
Adds the perk.
<PerkID>

Add shout to one's skill list. Shouts are also part of spells, so in order for this command to work the spells will need to already be unlocked. List
Addshout<ShoutID> of Shout Codes.
NOTE: Shouts can be unlocked using: player.unlockword<shoutID>
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player.addspell Adds a spell, disease, or power. This can also be used for acquiring an unused spell. ex: Conjure Dragon Priest, does not work for vampiric
<variable> spells. Games Movies TV Wikis START A WIKI

player.advlevel Force a Level Up (Does not add ability to pick a new perk).

Gives one the desired amount of skill usage points. NOTE: Very inconsistent between skills. E.g. "AdvSkillspeechcraft3000" gives about
AdvSkill<AV><#>
as much Speech experience as "AdvSkillenchanting1" gives Enchanting experience. See skills for test results.

animcam Allows for the camera to view the Dragonborn from any direction without changing which way they are facing.

player.drop<ItemID>
This will drop the item.
<#>

This command is used to enable controls during cinematics when they are disabled. Occasionally the game will glitch, instead of reloading put
enableplayercontrols
in this command and carry on.

player.forceav<AV>
Should be avoided for use, as it overrides game's automatic calculations such as item bonuses, spell bonuses, etc.
<#>

player.forceav
Sets the number of Dragon Souls the Dragonborn has. Replace # with the desired number.
dragonsouls#

Adjust field of view. The default is 75, and the maximum value appears to be 160. Higher numbers allow a wider field of vision, but it can be
fov<#>
distorted. Lower numbers show a "zoomed" view. 60-90 is a useful range.

IncPCS<AVskill> Increase the Dragonborn's skill points by one point. For example, the command IncPCSmarksman will raise the Archery skill by 1.

player.modav<AV>
Modifies the Actor Value by <#>.
<+/#>

On occasion, this may not pay off the entire bounty


player.paycrimegold
X = 1 Remove stolen items. 0 Do not remove stolen items.
<X><Y><FactionID>
Y = 1 Go to jail. 0 Do not go to jail.

player.placeatme
Places an item or actor next to the Dragonborn.
<Item/NPCID><#>

playerEnchantObject
<ItemID><mgef> Adds object to inventory with any two magic effects (not limited to enchants). Codes
<mgef>

Player Spell Book. Unlocks all spells and shouts. NOTE: Using this command will unlock every spell, even those used to test Skyrim. However,
psb
this may cause bugs.

player.removeitem
Remove an item from the inventory.
<ItemID><#>

player.removeperk
Removes a perk.; does not return the point used to gain the perk.
<PerkID>

player.removespell
Removes a spell, disease, or power.
<variable>

player.resethealth Refills the Dragonborn's health instantly.

While in third person, the Dragonborn's armswhich would normally only appear in first personappear behind them, allowing for the
s1st
Dragonborn to experience first person and third person simultaneously.

player.setav<AV>
Sets the Actor Value to <#>.
<#>

player.setcrimegold
Adds <#> to one's current bounty with <FactionID>
<#><FactionID>

player.setlevel<#> Sets current level to <#>.

SetPlayerRace Doing this will allow the Dragonborn's race to be changed without using showracemenu. Note: May bug after certain transformations (ex:
<Raceid> Werewolf), and revert to original race, or the race that was selected using showracemenu.

Player.SetRace A variant of SetPlayerRace<Raceid>, it is possible to become non-human race using this variant i.e. Player.SetRaceDragonRace will
<RaceID> transform the Dragonborn into a Dragon and capable of using Thu'um under Dragon voice clip, this variant can also be used on NPCs.

player.setscale# Sets height for character. Tsun, for example, ranks 1.23 on the height scale.

Bring up character customization menu. Magicka, Stamina, and Health will be spread evenly on using this depending on one's character's level.
It will remove any custom point distributions. Note: Using TGM command before entering the menu will retain the original levels. Will only
showracemenu
modify one's attributes/skills/points/etc. if the race or sex is changed or a preset is selected form the list. Modifying cosmetic details such a skin
color/warpaint/hair/face shape/etc. will leave one's points.
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player.showinventory Lists all items in the Dragonborn's inventory and their codes. PgUp and PgDwn to scroll through.
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spf<name> Save Player Face. This saves the the Dragonborn's current facial settings (from character creation) in the game files.

Set the speed of the free-flying camera (tfc). The default is 1. Setting it to 2, for example, would double the speed, and to 0.5 would half the
sucsm<#>
speed.

player.teachword
Teaches a word of power, words can be found with the "help <word> 4" command and are recognizable by the WOOP tag. See Dragon Shouts.
<WOOP>

player.unlockword
Unlocks a word of power. List of Shout Codes.
<shoutID>

Most "Player commands" can be used on any NPC by left clicking them while in the console window, and typing the code without the Player. prefix.
The addperk command does not seem to work on NPCs, as they seem to rely upon the perks assigned to them.

Other
Command Effect

Addfac<FactionID>
Adds the selected NPC to a faction. May cause undesired and buggy AI behavior, 1-4 affects faction rank
<#>

AddToFaction
Alternate version of AddFac, adds the selected NPC to a faction. May cause undesired and buggy AI behavior, 1-4 affects faction rank
<FactionID><#>

bat<nameoftext
Executes a .bat file. For more info read this.
file>

csb Clear Screen Blood. Removes any blood effects from the screen.

fw Force Weather. Will automatically change the current weather to the one specified. (May also vanish as with the sw command).

GetGlobalValue
Returns information about the given value in the game's settings.
<Value>

GetInCellParam
<LocationID> Returns whether or not the specified object is in the specified cell. Ranges from 0.00-1.00, with 0.00 being not present and 1.00 being present.
<FormID>

GetPCMiscStat
Returns the specified miscellaneous stat of the Dragonborn.
<MiscStat>

Show all console commands with descriptions. Add descriptors to search for IDs. ex: help"elvenarmor"0 will show ids of all items that
help<"Object
include "elven armor" in the name. Quotation mark is a must for items with more than one word ex: "elven armor", <#> sets the limits for the
name"><#>
search function, 0 = no limits; 4 = Exact.

killall Kills all non-essential NPCs in the vicinity. Has the same result as killallactors.

load<savename> Loads the specified save. Requires quotation marks around the name if includes spaces.

ModPCMiscStat
Modifies the specified miscellaneous stat of the player.
<MiscStat><#>

Purge Cell Buffer. Purges interior cells the Dragonborn has recently exited, potentially allowing for a higher framerate at the cost of longer loading
pcb
screens.

PlayerCreatePotion Allows for potions to be created through the console. <ID> refers to the potion effect rather than the ingredient's ID. The second and third <ID>
<ID><ID><ID> codes are optional.

Sets the NPC as reference, allowing other commands to be used, good for targeting NPCs that cannot be reached/seleceted on screen or fixing
Prid<RefID>
quest glitches about NPCs not appearing.

qqq Quits the game without going through the menus. (May cause crash.)

refini Refreshes .ini settings (does not reset them).

RemoveFac Removes the selected NPC from a faction. Usually used for unaligning hostile NPC from hostile factions. This may cause undesired and buggy
<FactionID> AI behavior.

resetinterior
Resets the given cell, reverting it to its original settings.
<LocationID>

save<savename> Saves the game over an existing save with the specified name. Requires quotation marks around the name if includes spaces.

saveini Saves all current game settings to the game's .ini files.

set 0 Clears non-humanoid followers and allows one to recruit again.


playeranimalcount
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to<#>
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set
playerfollowercount 0 Clears followers and allows one to recruit again.
to<#>

settimescaleto
Set the rate at which time passes (20 is the default, 1 is realtime)
<#>

set<variable>to
Sets the specified variable.
<#>

Set Gametime Multiplier. This changes the game speed (e.g. movement, dialogue, etc.), with a higher number leading to a faster speed and a
sgtm<#>
lower number leading to a lower speed.

showglobalvars Shows all game variables.

showmessage<ID> Shows a message in the center of the screen with the given ID.

sqo Show Quest Objectives. Gives a list of all objectives for ongoing quests.

sqt Show Quest Targets. Gives a list of all targets for ongoing quests.

Set Tint Parameters. Ranges from 0-1, with stp0000 creating the most vibrant display and stp1111 creating the most black and white
stp<#><#><#><#>
display.

Set Weather. Changes the current weather to the one entered. It may vanish quickly depending on the area the Dragonborn is in, due to the
sw<WeatherID>
area's climate being forced.

Movement
Command Effect

coc<CellID> Center On Cell. Teleports the Dragonborn to the center of the cell. A list of coc codes is here .

cowTamriel<X>
Center on World. Teleports the Dragonborn to the given coordinates.
<Y>

player.moveto Move to an NPC. Note that if the NPC is dead, the Dragonborn will be moved to the Dead Body Cleanup Cell where the NPC can be resurrected
<NPCrefID> using the console command, but will need to use the coc command to return.

List of locations accessible only through Console Commands


Main article: Test Cells (Skyrim)

Not a complete list:

Azura Voice Cell


Bard Holding CellDR
Bleak Falls Barrow
Castle Dour, Tower
CWSiegeTestWorld
CWTestHold
Dead Body Cleanup Cell
DLC1 Item Holding CellDG
DLC1LD Holding CellDG
DLC1LD Quest Holding Cell
Do Not Delete - Not A Test Cell
Dremora Holding CellDR
Editor Smoke Test Cell
Elsweyr
FXLightWorldSpace
Helgen Homestead
Hoarfrost Grotto
holding cellDG
The Lost Man's Reprieve
Main Menu Cell
Marker Storage Unit
Obscured Passage
Pelagius Wing
Raven Rock Holding CellDR
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TestTony
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Unowned Cell
Warehouse Ambushes
Warehouse Bookshelves
Warehouse Bookshelves (Bookshelves)
Warehouse Bookshelves (Merchant)

Warehouse Carry
Warehouse Crafting
Warehouse Furniture
Warehouse Map Markers
Warehouse Master Package
Warehouse Master Package ML
Warehouse Prefabs
Warehouse TrapsDG
Windhelm Pit

Batch Lists
Main article: Forum:CC:Console Command Batch Lists (Skyrim)

Batch Lists allow one to enter multiple command codes all at once. Simply open Notepad and type in the console codes needed (one per line) and save it in the game files:

Steam: "C:\Program Files\Steam\steamapps\common\skyrim"


Non-Steam: "C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim" or "C:\Program Files\The Elder Scrolls V Skyrim"

Start the game and simply type batfilename.

Example. Below is the template for the Riften radiant quests. Copy and paste this into Notepad (or similar program) then save it in the game files (in this example it will be
called "riften"). Close the program and start the game. Bring up the console and type batriften and press enter.

player.additem0003ad6a5
player.additem0003ad5e10
player.additem0003ad6c1
player.additem000685232
player.additem0005acde1
player.additem0006851e3
player.additem000516c820
player.additem0002f44c20
player.additem00059b8620

The Dragonborn will now receive the following items:

5 Ice Wraith Teeth (Marise Aravel)


10 Fire Salts (Balimund)
1 Mammoth Tusk (Madesi)
2 Flawless Sapphires (Madesi)
1 Gold Ore (Madesi)
3 Flawless Amethyst (Talen-Jei)
20 each of Nirnroot, Deathbell and Nightshade (Ingun Black-Briar)

Bugs
This section contains bugs related to Console Commands (Skyrim). Before adding a bug to this list, consider the following:

1. Please reload an old save to confirm if the bug is still happening.

2. If the bug is still occurring, please post the bug report with the appropriate system template 360 / XB1 , PS3 / PS4 , PC / MAC , depending on which platform(s) the bug has
been encountered on.

3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate
forum board.

PC Kill command: In third person mode, the player can go into console and select themselves, and then use the kill command. This will cause the Dragonborn to die.
However, this is easily glitched. If the Dragonborn is still selected, the resurrect command will cause major problems. First, the view will be stuck in third person mode
from the angle visible at the time of death. The HUD will be completely invisible unless the Dragonborn is crouching. Animations will be broken as well, i.e. holding an
iron dagger will not always register, so the fists animation will be used. The iron dagger will still be in-hand. Ragdoll physics also apply when in this state.
PC(Fix) This can be fixed by being attacked by a Greybeard using Ice Form.

PC If the one attempts to resurrect themselves through the console, the game will likely crash.
PC Toggle Collision: When using the tcl command it will not always allow it to activate collision. When it does allow the command to work when typing tcl to disable
the effect, the same issue can occur.
PC(Fix) The only fix for this is to save the game, exit to the desktop, then reopen game and continue on.

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XX (02 for Skyrim) won't work :(


11 messages

A Fandom user
Laat Dovahkiin wrote:For every DLC, the "XX" prefix is different. For main game is "02", for DLCs I don't know. Actual... a month ago

A Fandom user
for me dawnguard is 02 hearthfire 03 and dragonborn 04 12 days ago

Dragonborn DLC's item IDs, how to type them in console


25 messages

TessaVarzi
76.123.162.242 wrote:I've been searching for what the load order variables are for DLC items in the Legendary Edition with zero luck, d... 24 days ago

A Fandom user
I have Skyrim Legendary Edition, for Xbox 360, and im starting over, but I already added the dlc last year. Is there a way for me to get rid... 18 days ago

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