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FORCES OF HORDES

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2 privateerpress.com
CONTENTS
Foreword. . . . . . . . . . . . . . . . . 5 Wild Argus. . . . . . . . . . . . . . . . . . . 78
Winter Argus. . . . . . . . . . . . . . . . . . 79
Fighting Forces of the Circle Orboros. . . 6 Wold Guardian. . . . . . . . . . . . . . . . . 80
Theme Forces. . . . . . . . . . . . . . 16 Woldwarden. . . . . . . . . . . . . . . . . . . 81
Woldwatcher. . . . . . . . . . . . . . . . . . . 82
Warlocks of the Circle Orboros. . . . . 18 Woldwyrd . . . . . . . . . . . . . . . . . . . . 83
Warlock Model Entries Brennos the Elderhorn. . . . . . . . . . . . . . 84
Baldur the Stonecleaver. . . . . . . . . . . . . 22 Ghetorix. . . . . . . . . . . . . . . . . . . . . 86
Baldur the Stonesoul. . . . . . . . . . . . . . . 24 Loki. . . . . . . . . . . . . . . . . . . . . . . 88
Grayle the Farstrider. . . . . . . . . . . . . . . 26 Megalith. . . . . . . . . . . . . . . . . . . . . 90
Kaya the Wildborne . . . . . . . . . . . . . . . 28 Storm Raptor . . . . . . . . . . . . . . . . . . 92
Kaya the Moonhunter & Laris. . . . . . . . . . 30 Woldwrath. . . . . . . . . . . . . . . . . . . . 94
Kaya the Wildheart. . . . . . . . . . . . . . . 34 Warriors of the Circle Orboros . . . . . 96
Kromac the Ravenous. . . . . . . . . . . . . . 36
Kromac, Champion of the Wurm. . . . . . . . . 40 Unit & Solo Model Entries
Krueger the Stormwrath . . . . . . . . . . . . . 42 Reeves of Orboros. . . . . . . . . . . . . . . . 98
Krueger the Stormlord. . . . . . . . . . . . . . 44 Reeve of Orboros Chieftain & Standard. . . . . 99
Mohsar the Desertwalker. . . . . . . . . . . . . 46 Shifting Stones. . . . . . . . . . . . . . . . . 100
Morvahna the Autumnblade . . . . . . . . . . . 48 Stone Keeper. . . . . . . . . . . . . . . . . . 101
Morvahna the Dawnshadow. . . . . . . . . . . 50 Sentry Stone & Mannikins . . . . . . . . . . . 102
Tanith the Feral Song . . . . . . . . . . . . . . 52 Stoneward & Woldstalkers . . . . . . . . . . . 103
Bradigus Thorle the Runecarver. . . . . . . . . 54 Warpborn Skinwalkers. . . . . . . . . . . . . 104
Una the Skyhunter. . . . . . . . . . . . . . . . 56 Warpborn Skinwalker Alpha. . . . . . . . . . 105
Wurmwood, Tree of Fate & Cassius the Oathkeeper. . 58 Wolves of Orboros. . . . . . . . . . . . . . . 106
Wolves of Orboros Chieftain & Standard. . . . 107
Warbeasts of the Circle Orboros . . . . . 62 Death Wolves . . . . . . . . . . . . . . . . . 108
Warbeast Model Entries Blackclad Stoneshaper. . . . . . . . . . . . . 111
Argus Moonhound. . . . . . . . . . . . . . . . 66 Blackclad Wayfarer. . . . . . . . . . . . . . . 112
Feral Warpwolf. . . . . . . . . . . . . . . . . 67 Druid Wilder . . . . . . . . . . . . . . . . . 113
Gnarlhorn Satyr. . . . . . . . . . . . . . . . . 69 Gallows Grove. . . . . . . . . . . . . . . . . 114
Gorax Rager. . . . . . . . . . . . . . . . . . . 70 Reeve Hunter. . . . . . . . . . . . . . . . . . 115
Pureblood Warpwolf. . . . . . . . . . . . . . . 71 Wolf Lord Morraig . . . . . . . . . . . . . . . 116
Razorwing Griffon. . . . . . . . . . . . . . . . 72 Una the Falconer. . . . . . . . . . . . . . . . 118
Rip Horn Satyr. . . . . . . . . . . . . . . . . 73 Celestial Fulcrum. . . . . . . . . . . . . . . . 120
Rotterhorn Griffon. . . . . . . . . . . . . . . . 74 Model Gallery . . . . . . . . . . . . . 122
Scarsfell Griffon. . . . . . . . . . . . . . . . . 75
Shadowhorn Satyr. . . . . . . . . . . . . . . . 76 Painting Your Army. . . . . . . . . . . 131
Warpwolf Stalker. . . . . . . . . . . . . . . . 77 Templates. . . . . . . . . . . . . . . . 140

3
4
FOREWORD
Since before the dawn of civilization the mysterious blackclad unleashes the elemental wrath of hurricanes and lightning;
druids of the Circle Orboros have plotted and schemed, or Morvahna the Dawnshadow, who has mastered the art of
hidden among the shadows of the wild places where most drawing on the natural cycles of life and death. Fueled by
fear to tread. Worshipers of an ancient entity known as the rage of their primal warbeasts, the powers of the druids
Orboros, the druids of the Circle have brought both feral know nearly no equal.
beasts and savage tribes under their sway in order to achieve
Within its pages, Forces of HORDES: Circle Orboros Command
their enigmatic goals.
gives you an extensive look at the background of the
The most numerous of these tribes are the Wolf Sworn, men Circle and access to all of its inscrutable warlocks and wild
and women who have pledged their lives in service to the warbeasts, as well as a range of units, solos, and battle
blackclads in exchange for power and protection. In addition engines to support them. In addition, this volume introduces
to the Wolf Sworn, the Circle also counts more ancient two exciting new warlocksKaya the Wildheart and Una the
and primitive warriors such as the savage Tharn, whose Skyhunterand a new character warbeast, the brutal and
dedication to the Devourer Wurm grants them the ability to cunning warpwolf Loki.
transform into terrifying avatars of this god of predation.
Along with the wealth of information about specific models
Alongside these oath-bound warriors prowl some of the most that can form the cornerstone of any Circle army, this
ferocious creatures that stalk the wilds of the Iron Kingdoms. book also includes the first new theme forces for the Circle
From bounding satyrs to supernatural warpwolves to Orboros. The Bones of Orboros theme force brings the
agile griffons and howling argus, the warbeasts available indomitable strength of stone cascading down upon the foes
to the Circle Orboros are as varied as they are deadly. of the blackclads, while the Wild Hunt musters together the
Supplementing these mighty beasts, the blackclads create numerous tribes of Wolves of Orboros and their fellows in
constructs of stone and wood that stand as silent guardians a great hunting party alongside the Circles feral warbeasts
and protectors of their sacred sites. and their masters.

Bringing together these wild predators and savage hunters Born of natural savagery and raised in a world where only
are the warlocks of the Circle. These calculating and potent the strong thrive, the warlocks, warriors, and warbeasts of
druids can tap into the immeasurable power that flows just the Circle Orboros stand ready to set loose the unstoppable
below the surface of Caen. Each warlock wields the forces of power of the wilds upon your opponents. Prepare to take
the natural world in their own particular manner, whether it command of a savage pack capable of taking down even the
be Mohsar the Desertwalker, who hammers his foes with the most heavily armed and armored force in a frenzy of tooth
withering heat of the desert sun; Krueger the Stormlord, who and claw!

5
FIGHTING FORCES OF
THE CIRCLE ORBOROS
ELEMENTAL DESTRUCTION & PRIMAL RAGE

The product of thousands of years of coordinated efforts to do not wish to draw. If the Wurm can be equated to the will
master natures powers, the Circle Orboros is the most ancient of Orboros, Caen itself is its body, the corporeal and tangible
unbroken human organization extant in western Immoren. being whose health affects the flow of energies through the
Its true goals are hidden behind layers of secrets. Few outside ley lines. These conduits are vital to the power of the order,
its inner cabal suspect it is anything but a disorganized group and the blackclads work tirelessly to ensure the ley line
of enigmatic if individually potent blackclad druids and their system remains strong.
personal armies.
The energies flowing through ley lines can become choked by
Some in the wilds look to druids of the Circle as prophets civilization; anything that disrupts the course of rivers, the
or priests of the Devourer Wurm, but the truth is more integrity of the mountains and hills, or the growth cycles of
complicated. While the blackclads draw supernatural power forests injures Orboros. When its body becomes too riddled
from the chaos embodied by the Devourer, they have a with wounds left by civilization, the Devourer feels its
complex philosophy and an approach to the natural world weakening condition, which risks it returning to the world
that is all their own. The blackclads believe both the Wurm to unleash devastation across the face of Caen. Recent years
and Dhunia are specific manifestations of a single primal and have seen several close calls as conflicts with the trollkin,
all-pervasive natural entity they call Orboros. with the Legion of Everblight, and even among the Circles
membership prompted supernatural clashes on a scale beyond
The Nature of Orboros anything the order has ever experienced. Thus far, the Circle
According to the Circle, the Wurm is the destructive Orboros has only narrowly managed to avoid disaster.
consciousness of the primal Orboros, the aspect of this These minor successes do not change the fact that the
greater being that is most active, aware, and violent. In order believes ultimate destruction to be inevitable. Even
the Wurm is concentrated most of the raw mystical power without the spread of dragon blight and renegade blackclads
of Orboros, gathered on Caen and flowing into Urcaen. conspiring to aid the return of the Wurm, the inexorable
The blackclads draw on the power of the Wurm through spread of civilization guarantees the Circle will fail in its
subterranean arteries called ley lines, which serve as the long-term goal. Cities and towns increasingly push back
circulatory system for Orboros. They wield this power to the natural world, and even incessant warfare between
ensure the Wurm remains distracted by its eternal war in nations has done little to diminish mankinds populations.
Urcaen against Menoth, the Creator of Mankind and patron Facing this, the blackclads insist violence on any scale
of civilization. Though the Wurm is the wellspring of the against civilization is justified. Were all the great kingdoms
power they wield, it is a terrifying force whose attention they shattered and their cities turned to rubble, it would not be

6
enough to reverse this imbalance. The blackclads focus on One of these incidents involved Krueger the Stormwrath, the
limiting civilization wherever possible as well as battling any self-designated Stormlord, who entered into a recklessly bold
other threats to the body of Orboros, such as the blight of conspiracy with several dragons starting in 607AR. Though
dragons. The scope of this work is vast, but even the fact that Kruegers goals were aligned with the ordershe aimed to
the Circles goals are unachievable does not deter the druids bring a swift and decisive end to the Legion of Everblight,
from making the attempt. one of the greatest threats to the blackcladshis means
were considered reckless in the extreme: he sought to stir
Operating in scattered groups, the blackclads have created
the dragons to confrontation. Going against the direct orders
a network of sacred sites to channel the natural power of
of all three ruling omnipotents, Krueger stole artifacts from
the ley lines. They use this network for communication
the order and made contact with Blighterghast, the greatest
and to transport themselves instantly across vast distances.
of Toruk the Dragonfathers progeny. In coordination with
Maintaining these sites has sometimes required them to go
the dragons, Krueger orchestrated a scheme to strategically
to war with groups who would defile them. When roused
corrupt the ley line network with blight, enabling a ritual
to battle, the Circle Orboros is unsurpassed at exploiting
whereby Krueger could reveal the location of Everblights
terrain to their advantage, striking swiftly and unexpectedly
warlocks. Once those agents were exposed, the dragons
across great distances and invoking destructive elemental
allied with Blighterghast would consume them.
power. Thunder rolls forth from storms by their will, stones
rise from the earth with a gesture, and terrifying beasts rage This scheme came to fruition even as other members of the
at their command. Blackclads have a deserved reputation for order were trying to foil an attempt by Cryx to recover a
callousness toward slaughter, plague, and famine, but their disembodied athanc for Toruk. Baldur had foreseen the disaster
larger work is bent toward forestalling far greater destruction. that would unfold should this draconic heartstone fall into
They ultimately seek to preserve a place for humanity on Caen. Everblights hands, as seemed the most likely outcome at the
time. Both of these efforts to thwart Everblight proceeded but
The blackclads, however, are few. To wage their wars and
eventually came to be at cross purposes. Kruegers ritual to
protect their holdings, they have had to establish many
reveal the warlocks of Everblight also uncovered the presence
alliances with the peoples of the wilds. As much as possible,
of this athanc, which had been seized by Cygnar as it was being
they avoid risking their own lives, preferring instead to
moved through the Wyrmwall Mountains. As a result, two of
sacrifice the many minions, pawns, and vassals in their
the dragons dedicated to the effort to destroy Everblight were
service. Those loyal to the blackclads inhabit every sizable
distracted from their purpose and attempted to seize the athanc
forest, mountain range, swamp, desert, and other wild place
instead, throwing Kruegers plan into shambles.
in western Immoren. Among the families in these remote
corners are some who stand ready to lend their strength, Toruk flew to the mainland from Cryx for the first time in
bound to the druids by ancient ties. Barbaric peoples sixteen centuries to confront his progeny. By the end of this
have willingly allied with the Circle, and the blackclads clash over Cygnar, Toruk was injured but had consumed one
manipulate them to fight on their behalf. When the Circle of his spawn, Blighterghast had devoured the disembodied
gathers for war, it does so as it has for millennia: at the head athanc, and great swaths of the Wyrmwall Mountains had
of a howling horde that would smash the cities of man and been blighted and set ablaze. Krueger insisted that, though
cast their inhabitants into an everlasting dark age. his efforts did not proceed as planned, the outcome still
benefited the order because multiple dragons had been
Through its agents, allies, and raw power, the Circle wields
weakened and left with lasting wounds, including Toruk.
unparalleled might in the wilds. The blackclads prefer to
The other leaders of the order conceded that things might
move unseen, working through emissaries, manipulation,
have gone worse, but any gain from this clash was difficult
and implied threat. Though the organization can quickly
to measure. Had Toruk succeeded in defeating the rest of his
bring its own strength to bear, raising armies among its
progeny, it would have resulted in the ultimate unraveling of
allies can take time, careful negotiation, and the invocation
all the Circles efforts.
of ancient pacts. The Circle is at its strongest when its agents
have time to meticulously prepare their plans. Even as this clash was brewing, most of the order was dealing
with another threat arising from the efforts of Wurmwood,
Averting Apocalypse the Tree of Fate. The alliance between the Circle Orboros and
Given its unusual allies and its generally fractious nature, it is this ancient embodiment of the Devourer Wurm has always
no accident the two incidents that caused the Circle Orboros been a complicated one, as Wurmwood seeks to see the
to come closest to utter failure have been connected to those Wurm return to Caen and civilization utterly destroyeda
inside their own ranks. The year 609AR was especially dire goal the Circle stands united against. Wurmwood has rarely
for both the Circle and for Caen itself as events conspired to acted directly in pursuit of this goal, however, and in their
bring western Immoren to the brink of annihilation not once, battles against encroaching civilization the Circle has found
but twice. the Tree of Fate a powerful and useful ally.

FIGHTING FORCES OF THE CIRCLE ORBOROS 7


In 609AR, Wurmwood nearly succeeded in summoning the
Wurm. This event was arranged by awakening the great axe Dominions of the
Rathrok, an artifact also known as World Ender, while the
ley lines of the Eastern Dominion were badly damaged and
Circle Orboros
Though its numbers are small, the scope of the Circle Orboros
weakened. The strain on the ley line network in this region was
is far-reaching. All of the wilderness of Caen can be said to be
considerable; in recent years it had been used to conduct a number
within the blackclads purview, though as yet their domain
of extraordinary rituals, including widespread teleportation and
does not extend much beyond western Immoren. The powers
the invocation of powerful earthquakes. Wurmwood increased
of the blackclads allow them to cross vast distances in the
this strain as it manipulated tribes of gatormen and farrow to
blink of an eye, and the Circles ability to gather intelligence
attack the newly established trollkin community in the northern
and dispatch its agents to where they are most needed gives
Bloodstone Marches, while at the same time directing the Tharn
it a responsiveness and flexibility that is hard to match.
king Kromac the Ravenous to seek Rathrok there.
In every corner of the wilds are sacred sites protected by the
The war between trollkin, farrow, and gatormen led to the
blackclads and their allies. The only regions the Circle sees as
ascension of the gatorman warlock Bloody Barnabas as a
being outside its sphere of influence are those in which it is
god of slaughter, becoming essentially a reptilian avatar of
impossible for them to maintain a presenceplaces like the
the Wurm on Caen. The barriers between Caen and Urcaen
main island of Cryx, irrevocably blighted by Toruk, and the
weakened as Rathrok awakened and Barnabas completed
depths of the Abyss. While the order is largely focused on
his own rite, opening a portal to bring the Devourer Wurm
western Immoren, some members push the frontiers of their
into the world. This summoning was facilitated by an
domains to explore new territories. Tentative efforts have
existing hole in reality attached to a skorne named Void Seer
been made to connect to ley lines beyond the Bloodstone
Mordikaar. Compelled by unseen forces to observe the battle,
Marches and to far-off lands like the southern continent of
Mordikaar was obliterated when the Wurm manifested.
Zu, though these regions have yet to be fully integrated into
Forewarned by unusual activity across the ley lines, the three the ley line network. Recent stresses on the ley lines have
omnipotents gathered to prevent this catastrophe. While some prompted the Circles leaders to escalate efforts to expand
of the leaders of the Circle might have welcomed the sight of into these new regions.
the Wurm ravaging the cities of mankind, they knew disaster
The Circle Orboros has divided western Immoren into three
would not stop there. It was imperative to banish the Wurm.
large regions: the Northern Dominion, the Eastern Dominion,
Mighty as the omnipotents are, they would have failed in their
and the Southern Dominion. The Northern Dominion
task if not for unexpected supernatural aid from the trollkin
includes all of Khador, with its vast mountains and forests,
Hoarluk Doomshaper, known as the Shaman of the Gnarls.
as well as the northern Ordic hills, the Rhulic Mountains, and
Each of those involved had their own reasons to prevent the the Howling Wastes. The Eastern Dominion is an expansive
ingress of the Wurm, and the greatest disaster to threaten if mostly uninhabited region outside of the Protectorate of
Caen was forestalled. In the process, Rathrok was seized Menoth, including the Bloodstone Desert, the Bloodstone
from the trollkin by Kromac the Ravenous, who has kept Marches, the Black River and its environs, the Rotterhorn,
this prize and declared himself Champion of the Wurm. For and the Iosan Peaks. The Southern Dominion covers the
now the leaders of the order have allowed him this right, not majority of Cygnar and beyond, including the Gnarls, the
eager to provoke Wurmwood or the Tharn king. Olgunholt in Ord, the Broken Coast and its islands, and
the Wyrmwall Mountains. Each of these dominions falls
Most of the Circles actions in the last two years have been
under the oversight of one of the orders omnipotents and
aimed at repairing and redressing the damage incurred
is divided into smaller territories overseen by lower-ranking
from these two related events. The damage to the ley lines
druids. The allocation of territories forms the basis for the
was extensive and nearly catastrophic, leaving the order
convoluted hierarchy of the Circle Orboros.
vulnerable to its enemies. The work of every able-bodied
wayfarer and master of stone has since been dedicated to Despite its territorial claims, the Circle does not have actual
restoring sacred sites damaged in the conflicts or erecting power or authority over every square mile of these dominions.
new ones where the channels have shifted and changed. The druids focus on the untamed wilderness regions but also
Other druids have gone forth beyond the old territories to include in their purview areas encompassed by powerful
secure new sites of power. Fortunately for the druids, the nations and the domains of many hostile competing groups,
scope of their vulnerability is not well known, and their some more overtly powerful than the Circle Orboros. The
enemies have been similarly weakened. blackclads have direct control over small pockets of these
territories, usually centered on well-protected sacred sites,
secluded villages, and other wilderness places. Most of their
holdings relate to the ley line networks they have established,

8 FIGHTING FORCES OF THE CIRCLE ORBOROS


though these shift and change over time, especially after Lower-ranking druids are given tasks, responsibilities, and
major natural or supernatural upheavals. territories as a means of managing the orders far-flung
To protect the vast wilderness territory they oversee, assets. In theory, the omnipotents have absolute power over
blackclads must rely on the connections they have forged their territories, but in reality, matters are more complex. The
with the uncivilized peoples inhabiting such places. For each political machinations within the Circle are many-layered
blackclad, there are hundreds of allies and minions serving and treacherous.
them as warriors and pawns. Each rank designates the degree of trust, autonomy, and
authority a blackclad has been afforded. Wilders have very
Hierarchy & Territorial few responsibilities other than to learn and obey. They have

Responsibilities no autonomy and are accountable for only the very narrow
tasks given them by their mentors.
Although the Circle has many alliances and minions serving
Druids who survive their training as wilders and prove
its interests, the only true members of the organization are
themselves over several years earn promotion to warder.
the blackclads themselves. There are echelons of power,
This rank is bestowed by the druids mentor based on
authority, and knowledge within their ranks, and members
performance, initiative, and growing skill. Fundamentally, a
must earn advancement to be entrusted with deeper
warders primary function is to do whatever his immediate
mysteries and perhaps the oversight of territories.
superiors ask, but he must also exercise initiative and sound
In ascending order, blackclad ranks are wilder, warder, judgment in the execution of those duties. A warders
overseer, potent, and omnipotent. These ranks have a direct tasks might include short-term missions like rooting out
bearing on an individuals responsibilities, and the gulf a pernicious enemy or gathering intelligence, or longer-
between successive ranks is vast. term duties such as aiding in the training of warbeasts,
constructing wolds, or watching over a specific region.
All power in the Circle Orboros flows downward from the
three ruling omnipotents, who divide all the orders territories Initially a wilder or a newly promoted warder answers only
among themselves and safeguard its deepest secrets. to a single mentor, but most druids are required to balance

FIGHTING FORCES OF THE CIRCLE ORBOROS 9


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THARN
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BLACKCLAD HIERARCHY

OMNIPOTENT POTENT OVERSEER WARDER WILDER

SPECIAL INCARNATION
PLENIPOTENTIARY OF THE WURM
multiple priorities, including orders from more than one organization. Not all overseers supervise territories, though
superior. Sometimes a mentor will loan a subordinate to most do. Some capable druids earn acclaim through other
another blackclad as a part of the complex exchanges of means, such as by leading strike forces into battle or
favors common within the order. Such arrangements benefit constructing wolds.
the junior druid as well, as promotion to higher ranks requires
Elevation from overseer to potent is an even greater
having more than one advocate within the hierarchy.
milestone. Each potent is a puissant master of elemental forces
Higher-ranking leaders frequently approach blackclads who and a keeper of large territories scattered across multiple
are not their immediate subordinates to make demands dominions. As with promotion from warder to overseer,
of them. A blackclad who is already on a mission is under an overseer can be raised to potent only if at least two of
no obligation to agree to outside requests, but such an the ruling omnipotents agree the promotion is warranted.
opportunity to forge new alliances might not come again Potents are jealous of their individual power and often resent
if refused. These favors are one of the primary ways a the rise of others to that rank, for each represents a potential
junior druid can begin to accumulate political power in the rival with whom they must share territories, subordinates,
hierarchy, and so those with ambition will try to find a way and authority.
to fulfill all tasks given them if possible. Senior druids have
long memories, especially regarding those who have failed
or refused them in a time of need. Each blackclad must learn, SIGNIFICANT POTENTS
often through difficult experience, how to prioritize tasks OF THE CIRCLE ORBOROS
given them by separate and equally demanding masters. Baldur the Stonesoul
Ambitious druids quickly realize the only way to advance is
to demonstrate initiative. Bradigus Thorle the Runecarver

Once a senior druid is convinced of the capability of a junior Donavus the Wornrock
blackclad, he can create a lasting bond by offering a portion Krueger the Stormlord
of his territories. This is a form of feudalisma blackclad
Lyvene the Wayopener
is expected to carefully manage territories entrusted to
him by his superiors. Accumulating and maintaining Morvahna the Dawnshadow
multiple territories is necessary for a druid to be entrusted
Rasterly the Hornclawed
with promotion to overseer. Such a promotion requires
the supporting testimony of two or more overseers who Syval the Salt Wind
have worked closely with the candidate, as well as the
Tamora the Longshadow
authorization of two or more potents.
Vaskis the Knotkeeper
Overseers are a vital link in the Circles chain of command,
trusted to undertake difficult missions requiring considerable Vernor the Nightbringer
coordination and personal power. They are responsible for
sacred sites within the patchwork of their territories and
must ensure their energies contribute to the ley line network. The influence and authority of the potents make it difficult
They must confront and eliminate any enemies that threaten for lower-ranking druids to refuse their orders, even if the
the ley lines or the standing stones controlling their flows. requesting potent is at odds with the druids mentor or other
The regional territories of an overseer are generally larger superiors. Animosities and even open conflict between druids
than what a lone blackclad can patrol, even with the aid of at this rank is common. Generally, members of the order vie
supernatural teleportation. This duty may fall to subordinate with one another through subtle means, such as by poaching
blackclads or to locals who can act as the druids eyes and subordinates or persuading the leaders of tribal warriors in a
earsand, in times of threat, as expendable warriors. rivals territories to serve them instead. Bitter rivalries between
blackclads can last for decades. The omnipotents intervene if
Overseers are also expected to contribute to the identification, such conflicts threaten their larger goals, though some degree
recovery, raising, and mentoring of new wilders. As well, of competition and even violence is tolerated and considered
an overseer with growing territories may seek out talented healthy since it fosters adaptability and culls the weak.
warders to watch over portions of those domains, reinforcing
the chain of fealty and command. The accomplishments of Potents govern their diverse territories by leveraging
junior druids reflect on those they serve, so it is advantageous personal ability, charisma, bargains, bribes, favors, and old
to have subordinates who distinguish themselves. Ambitious alliances. Because they are a representation of the authority
overseers will broaden connections to other senior druids entrusted to them by their feudal masters, their territories are
in the hope of continuing to cement their value to the vast but not equal. Some druids even seek to expand their
holdings by reclaiming territories lost to the order.

FIGHTING FORCES OF THE CIRCLE ORBOROS 11


At the top of the Circles hierarchy are the three omnipotents:
Mohsar the Desertwalker, of the Eastern Dominion; The Cost of Protecting
Dahlekov the Scourging Wind, of the Northern Dominion; Orboros
and Lortus the Watcher, of the Southern Dominion. These For generations the blackclads have worked to keep the
figures inspire dread and awe in the rest of the order, for consciousness of Orboros, the Devourer Wurm, focused on
they safeguard the Circles most terrible secrets and mystical its battles in Urcaen. To this end they have kept the lifes
rites. They hold the legacy of the sworn pacts made at the blood of Orboros flowing through its mystical networks
birth of the order with primordial supernatural powers while attempting to limit the spread of civilization. Without
linked to the Devourer Wurm. their work the arteries of Orboros would become clogged, the
Wurm would return to Caen, and an apocalypse would ensue.
Omnipotents hold their positions for life. Should one perish,
those who remain call a grand conclave to select a successor The druids of the Circle are convinced that any extreme
from among the attending potents. The omnipotents of violence is justified in their campaign against rampant
know their subordinates well and generally have already civilization. The senior members of the order will sacrifice
determined who will be the next to rise. Lortus is the most any ally or resource and take any action, no matter how
recently elevated of the omnipotents, having taken the place of drastic, to attain their goals. Some of their methods may seem
Ergonus in 606AR after he was slain by trollkin forces led by atrocious or barbaric to the morality of civilized humanity,
Chief Madrak Ironhide and Hoarluk Doomshaper. but the orders perspective is eminently pragmatic.

Their unique sensitivity and connection to the ley line


network allows omnipotents to extend their awareness Mastering the Ley Lines
throughout their dominions. Little of import transpires in the To the Circle, the vital rivers of natural power known as ley
wildernesses of western Immoren without coming to their lines are the veins and arteries of Caen. The power within
attention. The full scope of the omnipotents authority over them is the lifeblood of Orboros itself. The ley lines follow
their subordinates is reliant on their personal power and natural geographic features, moving along the courses of
charisma as well as the willingness of those they command to great rivers and the spines of mountain ranges. Among this
heed their dictates. This power structure sometimes requires web of ley lines are conjunctions, or nodes of power, which
omnipotents to make examples of those who defy them, the druids of the Circle Orboros continually work to identify,
reinforcing their fearsome reputations. control, and utilize.

Although the omnipotents expect their commands to be The blackclads have developed methods to amplify and
obeyed, the Circle has long prioritized successful results harness the power of these ley lines. For centuries they have
over adherence to the precise letter of an order. Those who erected stone columns aboveground along these paths. The
flagrantly disobey do risk reprisal from on high, or more ignorant believe such stones are no more than territorial
subtle consequences such as being sent away to the far markers, altars, or monuments. In truth these stones are
corners of Immoren on dangerous missions. For a druid, tools of immense power. The runes set into each one tap into
the key to surviving and rising through the hierarchy is to and channel the flows of the ley lines below. The sites of the
become an asset too valuable to easily replace. By the time largest and most imposing stones are nodes where multiple
a druid reaches the level of potent, he becomes difficult to ley lines converge. The Circle has concentrated its martial
reprimand or control. This was demonstrated recently by might in these places.
Krueger the Stormlord, who retained his position even after Druids have learned that the movements of the stars and
defying all three omnipotentsa feat possible only because planets are mystically tied to the ebb and flow of Caens
of his growing power and an alliance with the ancient Tree natural energies; by combining knowledge of ley lines with
of Fate. celestial conjunctions, they enact extraordinarily potent rites.
Many of the orders most powerful mystical weapons, tools,
Secrets of the Circle and relics were created at ley line nodes during significant

Orboros celestial events.

Any organization with a history as long as that of the Circle Communication &
Orboros will have its share of secrets. Only its ranking leaders
fully understand the orders inner workings, the extent of
Transportation
Through their secret rites, druids of the Circle Orboros can
its hidden and shifting alliances, its invisible network of ley
send and receive complex messages from one standing stone
lines, and how these separate elements come together as a
site to another simply by manipulating the energy flows
whole that is greater than the sum of its parts.
of the ley lines. It is the long-distance teleportation made
possible at their major sacred sites, however, that is one of
the greatest tools of the Circle.

12 FIGHTING FORCES OF THE CIRCLE ORBOROS


Traveling this way involves transformation through a
complex and powerful ritual. The traveler literally joins with The Power of Wold Creation
the energy of Orboros at one site and then flows through the Blackclads have long held the secrets of crafting the
arteries of the world to emerge solid and whole at a different semblance of life from base materials, animating powerful
connected site, no matter the distance. The loss of key ley line guardians from stone and wood. Wolds encompass a wide
nodes can interfere with this network, potentially making range of versatile constructs crafted from natural materials.
remote sites inaccessible. Because teleportation efforts can Though very different from truly living creatures, wolds are
be dangerous and disruptive, they are most often left to effectively a unique type of warbeast and are controlled by a
specialists called wayfarersconsummate masters of ley similar mental connection.
line travel. Even senior blackclads rely on the coordination
Some Circle warlocks consider wolds far more reliable than
of powerful wayfarers to enact these rites, knowing they are
the wild beasts that serve the order, as wolds are incapable of
tapping into tremendous mystical forces.
disobedience or animalistic compulsions; they do precisely
The movement of a single wayfarer is a negligible strain on what they are directed to do. Wolds are as durable as stone
the network and can be simply done. Often messages between but lack the recuperative powers and vitality of living
distant members of the order are conveyed directly by these warbeasts. Crafting wolds is a long and laborious process,
individuals, who appear with a rumble of thunder and vanish but in the end a warlock gains a potent extension of his
in a flash of lightning. The potents and omnipotents also make will. Wolds serve a wide variety of purposes, from guarding
regular use of this form of travel; their vast experience and subtle sacred sites to escorting high-ranking blackclads to crushing
power allow them to do so without the strain others incur. the Circles enemies on the battlefield.

Escorting larger numbers is much more difficult and requires In addition to the larger wolds, which require a substantial
exponentially greater power. Sending even a small group of a investment in time and energy to animate, the blackclads also
dozen or so individuals across Immoren requires coordinated make use of smaller constructs like woldwyrds and woldstalkers,
effort and a great surge of natural energies. Teleporting which can be made quickly and in greater numbers. A single
hundreds or more at once can be initiated only at the greatest blackclad can direct a number of woldstalkers, each capable of a
ley line conjunctions and requires dozens of senior wayfarers powerful mystical ranged attack but not designed to withstand
working together during a special celestial conjunction. Such close melee. While such weapons will never entirely take the
a ritual can diminish the flow of power across the entire ley place of armed soldiers, they serve as a valuable supplement.
line network for weeks. Similarly, the Circles masters of earth magic have become
adept at crafting tools like shifting stones and sentry stones that
Regardless of these limitations, the far-flung elements of
help defend the Circles territories.
the Circle Orboros can remain in close communication
and coordinate precisely with each other because of the ley
line network. Given sufficient cause, the Circle can send Allies & Minions
whole armies across the continent in a matter of moments, The blackclads count numerous peoples among their vassals,
making it nearly impossible to anticipate their movements. and individual druids have cultivated relationships with
There is always a cost for using such natural and chaotic almost every group in the wilds of western Immoren. Over
power, however, due to the elemental forces being tapped. centuries the druids have selectively ingratiated themselves
Earthquakes and powerful storms are among the most common with, or bullied into compliance, those they thought might be
consequences, and the repercussions can be unpredictable. useful. In many instances, this relationship is one-sided: the
Circle requires its allies to fight on its behalf as payment
In 609AR the blackclads reached the limits of the ley line
for services the blackclads may have performed generations
network amid the circumstances that nearly resulted in the
earlier, or to prevent some vague impending calamity. Some
full manifestation of the Devourer Wurm in the Bloodstone
of these arrangements are little more than extortion. In other
Marches. This strain was exacerbated by pressure exerted by
cases the blackclads manipulate the beliefs of certain groups
allies like Wurmwood, the corruptive influence of dragon blight
so they think they share the same goals as the Circle Orboros,
on ley lines, and efforts of the Convergence of Cyriss to change
even if that is not actually true.
the flows of many ley line intersections. The Eastern Dominion
in particular was harmed by these events, creating a weakening The Circle has established a number of true, long-standing
in the barrier between Caen and Urcaen that led to a variety alliances that can be called upon in times of need. Rather
of supernatural aftereffects. The omnipotents enforced limits than ruthlessly exploiting these groups, the blackclads
on the use of the ley lines so that repairs could be conducted, instead use their prodigious power to aid and protect them,
but the matter has still not been entirely settled, and the Circle creating a mutually beneficial arrangement. The Tharn and
Orboros has sent its agents farther abroad in an effort to the Wolf Sworn are among these favored allies. Even in these
extend its network for greater stability. The ban on large-scale relationships, the blackclads strive wherever possible to get
teleportation is still in effect, and it remains to be seen if these more from the arrangement than those who serve them.
efforts will restore the ley lines to their former vigor.
FIGHTING FORCES OF THE CIRCLE ORBOROS 13
Some blackclads are diligent in honoring promises; others are
more manipulative and treacherous. Though some harshly
Tharn
abused groups do choose to break with the druids, most do Tribes of Tharn are the most ardent allies at the Circles
not, as the blackclads have a fearsome reputation. Rather, disposal. They were once among the most feared warriors of
tribal leaders learn to be more careful in future negotiations. the Molgur, a bloodthirsty alliance of tribes who relished ritual
consumption of their enemies flesh. After the fall of the Molgur,
Cults of the Devourer the early blackclads cultivated relationships with the Tharn and
turned their tribes strength against mankinds cities whenever
The druids have a long tradition of taking advantage of
possible. Tharn chiefs made promises to the blackclads that
isolated Devourer cults deep in the wilds. Some of these
have been passed down through the generations and reinforced
groups see the blackclads as emissaries of their god and
by continuous contact with individual druids.
therefore serve them willingly. This respect for the order
creates a point of easy connection for blackclads in many More recently the Tharn have come to owe the blackclads
remote towns and tribes. The more ardent the cult, the easier an incalculable debt, as Morvahna the Autumnblade helped
for a blackclad to make use of its membership. save their race from extinction by the Curse of the Ten Ills.
This supernatural affliction created by the Church of Morrow
Those chosen to be transformed into warpwolvesamong the
centuries before had greatly diminished Tharn fertility. Even
most powerful and ferocious of the Circles living warbeasts
beyond their salvation from this curse, the Tharn appreciate
are often selected from among Devourer cultists. This bestial
the opportunities given them by the Circle Orboros to pay
state is hard on the mind, bringing a form of lasting madness
reverence to their god by making bloody offerings in combat.
that strips away all reason. While civilized mankind would
Though arguably manipulated by the blackclads, the ethos
view this as a curse, some of the Wurms most fervent
of the Tharn is such that they cooperate willingly and
worshipers view it instead as the ultimate blessing.
enthusiastically in the Circles schemes.

14 FIGHTING FORCES OF THE CIRCLE ORBOROS


It is common tradition among Tharn to welcome any blackclad The organizational structure of the Wolf Sworn is rooted in
and treat him with respect, and each Tharn tribe knows and ancient tribal traditions, but it has evolved through their long
supports at least one member of the order. Tharn will support centuries of service to the blackclads. At the most basic level,
unfamiliar druids so long as doing so does not violate existing they fight in packs led by the most senior and able among
arrangements with others to whom they are sworn. The Tharn them, called huntsmen. Veteran warriors can call out leaders
value strength and power above all else, however, which can in ritual combat challenges for positions of authority. If several
affect their dealings with any individual blackclad leader. packs live in a given area, they are coordinated by a master of
the hunt, who is the senior leader in a community or combined
Wolf Sworn pack. Masters of the hunt typically control twenty to fifty
Since the dawn of the order, the warriors of many Devourer- warriors. Greater numbers are led by chieftains, who might
worshiping tribes from the wilds have served the Circle. command anywhere from fifty to several hundred warriors
These tribes venerated the Beast of All Shapes and saw drawn from a specific region. Women are nearly as numerous
the blackclads as its prophets and shamans. In time these as men among these fighting groups and are well represented
tribal warriors evolved into the Wolf Sworn, a fighting in leadership ranks. Above chieftains are a small number of
force dedicated to the needs of the Circle. When called by individual wolf lords, legendary figures of such stature that
the blackclads to battle, these warriors bear the brunt of they are recognized across western Immoren and can gather a
the fighting. They are the most closely integrated, the most sizable host of warriors from even far-flung tribes.
numerous, and the most organized of the Circles allies.

The Wolf Sworn dwell in small communities scattered across


Other Non-Human Tribes
The Circles use of the tribal races exemplifies the essential
the wilderness of western Immoren. When not called to war,
callousness of blackclad diplomacy. Such alliesincluding
individual members carry on normal lives and raise their
warriors drawn from farrow, gatorman, bog trog, or croak
families. They pass the tradition on to their children, training
villagesare generally seen as ready fodder for the Circles
them to fight for the blackclads. When young members of these
schemes. Historically, the blackclads have entered into
tribes reach maturity, they are formally introduced to their local
similar arrangements with the trollkin kriels, though recent
blackclads to renew old oaths of fealty. In sizable villages the Wolf
strife has put an end to this practice in most areas. Most
Sworn do not reveal themselves as such to outsiders, donning
trollkin are no longer willing to fight for the druids, though
their armor and weapons only when the druids summon them.
that does not preclude the blackclads from making use of
The most dedicated members of the organization worship the their proximity for their own ends.
Devourer Wurm and join in ritual worship together, taking
In some cases the blackclads have even encouraged the settling
the wolf as their predatory totem. Not all Wolf Sworn are
of wilderness races near their holdings to serve as a natural
equally devoted, though, and some require compensation
buffer against mutual enemies. This policy helps keep human
from the blackclads for their services.
civilization from reaching precious Circle resources, or at least
The Wolf Sworn are skilled warriors versed in the arts of ensures that they must invest heavily in acquiring that wealth.
ambush, exploiting wilderness terrain, and tracking. They rely As civilized armies undertake such campaigns, it is common
on weapons that can be easily crafted and distributed even for the blackclads to run interference, employing ambushes
in small villages. Cleft-bladed spears and swords are their and guerilla attacks to deter the invading armies. This serves
preferred weapons, as well as the double-crossbows favored by both to preserve the wilds and to foster debt among leaders of
the Kos and Skirov peoples of Khador. They also frequently use the tribal races, as the druids will later ask them to repay the
trained war wolves, drawing from a stock of the largest breeds favor. There are several notable forests and mountain regions
found in the Wyrmwall and the northern Khadoran mountains. that have never been exploited by mankind almost entirely
because of the tireless efforts of the Circle Orboros.
The most powerful and devoted Wolf Sworn are the small,
tight-knit tribes chosen to become warpborn skinwalkers. The Sometimes blackclads are more proactive in manipulating
first of these tribes were a Molgur people who believed wearing these non-human races. A druid who has the ear of a warlike
the skins of predatory animals bestowed upon them a kind of chieftain finds it a simple matter to point that leader and his
berserk strength. In time the blackclads were able to bring those warriors toward targets of the blackclads choosing. Often
beliefs to reality, enabling a true transformation to a bestial state the wild folk are eager to serve as warriors in return for
akin to, but distinct from, that adopted by the Tharn. Members rights to the spoils or other boons; they are quite willing to
of these tribes are given a mystical elixir similar to the one used risk their lives in battle so long as the reward is sufficient.
to create warpwolves, the fabrication of which is one of the
blackclads closest secrets. Each drinker is forever changed, able
to transform into a ferocious hybrid of wolf and human. The
warpborn are renowned for their savagery and their ability to
endure wounds that would kill a mere human.

FIGHTING FORCES OF THE CIRCLE ORBOROS 15


CIRCLE THEME FORCE

THE BONES OF ORBOROS


Since the orders inception, the blackclads of the Circle Orboros have passed down the secrets of shaping
and animating wood and stone to do their bidding as wolds. The product of ancient rites and blood
sacrifices, these massive stone constructs patrol the old places of the world and ensure the sacred sites of
the order remain untouched by outsiders, falling upon intruders without hesitation to crush them under
fist and foot. The druids also summon forth these stone constructs to batter into submission those threats
too large or well-defended to succumb to the Circles traditional hit-and-run tactics, using brute force to
buckle the armor of machines and shatter the bones of great beasts.

ARMY COMPOSITION
An army made using this theme force can include only the following Circle models:

Circle warlocks Stoneward & Woldstalker units


Non-character warbeasts with the Blackclad solos
Construct advantage Gallows Grove solos
Stone units Celestial Fulcrum battle engines

SPECIAL RULES
For every full 25 points of warbeasts or battle engines in this army, you can add one solo to the
army free of cost.
Before leeching during each of your Control Phases, you can remove 1 damage point from each
of your warbeasts.
Your deployment zone is extended 2 forward.

16
CIRCLE THEME FORCE

THE WILD HUNT


When war requires speed, cunning, and brutality, the Wild Hunt is gathered to spill the enemys blood. If
the need is dire, many villages of Wolf Sworn are drawn together in these great hunting parties. A Wild Hunt
draws upon its warriors hunting skills and their knowledge of the land to launch lethal ambushes against
enemy columns marching through the wilderness. The warriors of a Wild Hunt rely on their mobility to
defeat technologically superior foes; they bleed the enemy with quick strikes, chasing down all who break
ranks to offer them as a sacrifice to the primal power of the Devourer Wurm.

ARMY COMPOSITION
An army made using this theme force can include only the following Circle models:

Circle warlocks Shifting Stone units


Non-character warbeasts Gallows Grove solos
Wolf Sworn models/units War Wolf solos

SPECIAL RULES
For every full 20 points of Wolf Sworn models/units in this army, you can add one small-
or medium-based solo or Wolf Sworn command attachment to the army free of cost. Free
models do not count toward the total number of Wolf Sworn models/units in the army when
calculating this bonus.
Warbeasts in this army gain Tracker. (A model with Tracker ignores forests when determining
LOS when declaring a charge.)
One Wolves of Orboros unit in this army gains Ambush. (You can choose not to deploy a unit
with Ambush at the start of the game. If it is not deployed normally, you can put it into play at
the end of any of your Control Phases after your first turn. When you do, choose any table edge
except the back of your opponents deployment zone. Place all models in the unit with Ambush
completely within 3 of the chosen table edge.)

17
WARLOCKS
OF THE CIRCLE ORBOROS

Working to forestall an unavoidable apocalypse, druids are few in number, and the death of a blackclad is never taken
few in number and face many threats. Should they fail in lightly; still, losses among the young and inexperienced are
their work, the Devourer Wurms attention would return inevitable.
to the world to topple mountains, set loose tsunamis, and
The true purposes of the Circle Orboros are known only
erase humanity from the face of Caen. The monumental
to its highest-ranking members. It is not uncommon for
task set before them requires blackclads to be focused and
lower-ranking druids to be unaware of the significance of
pragmatic, but also to accumulate power. Circle warlocks are
their missions. They often juggle seemingly contradictory
deeply political and ambitious as they engage in far-reaching
directives while trying to rise through the orders ranks.
schemes. These druids seek to elevate themselves not purely
Internal conflict is expected and even tolerated, to a point,
out of self-interest, but also because they believe they alone
though higher-ranking druids do expect to be obeyed and
possess the knowledge and mastery to accomplish their
use their power to enforce their will. Those strong enough to
orders mission.
evade punishment earn the right to choose their own path.
In the Circle Orboros the term warlock is rarely used;
Given their limited numbers, druids rely heavily on others to
the ability to master a battlegroup is viewed as a normal
fight and die in their stead. Those enlisted to do so include
extension of a druids power. Being a warlock is a distinction
the Wolf Sworn, warriors tied to the blackclads by old oaths
only related to the specific ability to bind and command the
and promises, as well as a number of wilderness races
warbeasts that answer the call of the blackclads, including
convinced to support the druids by promises, extortion, or
the mighty natural constructs called wolds. These druids call
manipulation. But most vital to the Circles survival are its
upon the power of their beasts as much as they do upon the
warbeastsboth natural and constructedwhich serve
ley lines of Caen, also using their bond with these creatures to
the most powerful druids directly. Fully understanding
avoid injury and even death. For this reason, Circle warlocks
the value of this resource, the Circle Orboros has created a
are formidable battlefield leaders.
substantial infrastructure dedicated to building wolds as
The power flowing through blackclads gives them well as safeguarding and training wild beasts.
supernatural health and vitality. Most live about twice as
long as ordinary humans, some even longer. This longevity The Wilding
affords them time to gather power and to learn the mysteries Each blackclad is born with the potential for endless power.
of the order. However, their work is also perilous as they must This is called the wilding, an innate connection to the Devourer
stand ever ready to fight battles with rival powers. They are Wurm. This connection taps into the primal power of the

18
natural world and is linked to elemental chaos and predation with the signs of the wilding and willingly surrender children
as well as the energy below the surface of Caenthe magma displaying such signs to the druids.
and stone that are the very blood and bones of Orboros.
Once a child with the potential to undergo the wilding has
The age at which the wilding manifests varies; it usually been identified, one or more experienced blackclads are
comes on in those between three and seven years old, but there dispatched to recover the candidate for the order. In some
are individuals who go through it later, even as adults. Those cases druids may be able to persuade parents to voluntarily
ignorant of Orboros often mistake the wilding for madness. hand the child over, particularly if he is born into a Wolf
It prompts behavior such as wandering forests alone at night; Sworn community already bound to the blackclads. In
barking, howling, or exhibiting other animalistic behavior; civilized regions parents are more likely to be intractable,
and staring deeply into the eyes of animals to sense their in which case the druids may need to resort to kidnapping.
emotions. Most communities shun children who display Under no circumstances is refusal accepteda truth that has
these characteristics. added to the sinister reputation of the blackclads.

Because the wilding is an inborn gift that cannot be taught,


a top priority of the Circle is to find and protect such
Upbringing & Training
individuals as early as possible and provide them with the A single mentor usually serves as a replacement parent,
training necessary to control their abilities. To this end, the overseeing a young druid from the time of entry into the
Circle has become adept at sensing the emergence of this fellowship until the child becomes a full wilder. Such
power. The Circle has refined its methods such that it can children are taken hundreds of miles from their communities
find these children regardless of where they are bornthe to minimize the chance of contact with their families. It is
highest-ranking druids can sense the wilding as a thrumming not uncommon for freshly inducted youths to try to escape
across the ley lines. The druids have also kept a close record and return home, but mentors ensure such efforts never
of bloodlines known to manifest the wilding, many of whom succeed. Until a youth completes early training and can
now belong to the Wolf Sworn. These families are familiar be trusted to enter battle alongside other members of the

WARLOCKS OF THE CIRCLE ORBOROS 19


society whose adherents draw a clear distinction between
members and outsiders. By the time a new blackclad is fully
indoctrinated, he is convinced that only other members of the
Circle are worthy peers. Every blackclad must be prepared to
sacrifice subordinates and allies for the cause.

Perhaps the most important skill an initiate will learn is how


to tap into the mystical energies flowing through the ley lines
that crisscross Caen. The blackclads draw upon this energy
and channel it into permanent standing stone sites to enable
vital rituals. Most arcanists and mystics of Immoren are blind
to the ley lines, but to a druid they are tangible and real. This
process changes the initiates perspective, allowing him to
comprehend his true nature and his connection to Orboros.
Once a druid learns to sense the flow of these energies through
the landscape and in other members of the order, he perceives a
corresponding emptiness in ordinary humans. The distinction
between blackclads and outsiders becomes undeniable.

The wilding manifests differently in each individual, and a


young druid must look inward to master that power. Each
aspiring druid is exposed to the powerful beasts the Circle
controls and tested for intuitive affinities. Exposure to wolds
and raw elemental forces follows. Early in this process a
mentor can discern whether an initiate has the potential
to bond with and control warbeasts. Druids have greater
success in developing those with this potential than any
other organization in western Immoren.

Once training is complete a druid is recognized as a full wilder,


a rank representing capability but not authority. Wilders
are sent into battle as a risky but effective crucible. Senior
druids do everything in their power to preserve youthful
Circle, his mentor might refer to him with disparaging
potential, but fatalities are inevitable. The same natural
terms like cub, pup, worm, or weed. A true name
forces that ensure only the strongest predators survive also
must be earned.
apply to aspiring druids; the weak are culled. Druids who
Mentoring a young druid is time-consuming and distracting, endure and grow in power may be promoted to warder, the
a task many blackclads resent, though all must perform first rank where they bear actual responsibility. As a druid
this duty in time. Mentors are often cruel and unforgiving, rises in the order he earns honorifics that are ascribed to his
subjecting their wards to a gauntlet of trials and severe name, reflecting some essential aspect of his character and
training. Initiates learn to fear and respect their mentors, capabilities. These honorifics have considerable significance
seeing them as all-powerful and all-knowing. The relationship and may change over time.
between mentors and their wards leaves a lasting impression
Warders with ambition and a desire to lead may eventually
on the youths and shapes how they wield their powers and
earn the rank of overseer. This station brings greater authority
view the leaders of the organization.
and the oversight of territories granted by a higher-ranking
A druids upbringing is harsh. Only the youngest are even superior. As a druid ascends in rank, he earns larger and more
remotely protected from lifes hardshipsand even they scattered territories and tackles increasingly difficult tasks,
must soon learn how to handle themselves and survive. sometimes on his own initiative. Above overseers are a small
They are quickly introduced to the realities of the wilds group of the most powerful leaders of the Circle Orboros,
and the elemental forces they must master. Young druids the potents. At the highest level of leadership are the three
are subjected to injury specifically to learn how to recover. omnipotents, a triumvirate that oversees the entire order and
They are steeped in the philosophy and principles of the who together have divided the known world between them.
Circle Orboros, and all connections to friends and family are Omnipotents know the orders deepest secrets and the full
severed, even if that family is among the Wolf Sworn. A druid scope of its goals.
must stand apart. Blackclads are a tight-knit and secretive

20 WARLOCKS OF THE CIRCLE ORBOROS


Tasks related to preserving the infrastructure of the Circle
Tasks & Responsibilities include building or repairing sacred sites, tending and
As a blackclad evolves into his role as an agent of the order training warbeasts, constructing wolds, mentoring a wilder,
and a protector of its mysteries, he takes on a number of and creating or maintaining relationships with allied
responsibilities. The infrastructure of the Circle Orboros organizations or potential minions. The sorts of missions
relies on the tireless efforts of its members. Senior blackclads a blackclad may be sent on include gathering intelligence,
divide larger tasks into smaller ones and delegate them to delivering vital messages or warnings, and fighting the
lower-ranking druids, including both their own subordinates orders enemies.
and any others they can persuade, intimidate, or extort to do
Warlocks handle the majority of combat-related tasks and
their bidding. It is common for mid-ranking blackclads to be
missions. Such endeavors can include defensive measures,
kept busy under the weight of tasks demanded of them by
like keeping sacred sites safe from interlopers, or more
more powerful individuals they fear to disappoint.
proactive steps like gathering an armed force to track
As an added complication, druids frequently oversee down and eliminate enemies of the order. Some druids
territories that include large regions within the borders of have specialized in leading strike forces, and their fighting
powerful nations or held by well-armed rival wilderness talents are so crucial to the Circle that they have little time
groups. It is not necessary for the Circle Orboros to fully for anything else.
control a region to consider it part of a druids territories.
Warlocks are expected to see to their responsibilities
For example, some ley line conjunctions are inaccessible
personally or through their intermediaries and allies, but
because they lie within major cities or are occupied by
can request aid from peers or superiors. The rise of major
hostile tribes or armies. A druid with such holdings is
adversaries such as the Legion of Everblight have forced a
expected to keep a watch on these areaseither directly or
greater degree of cooperation and the gathering of larger
through his agentsand to look for opportunities to break
armies than has been typical in the past.
the hold of the Circles rivals.

WARLOCKS OF THE CIRCLE ORBOROS 21


BALDUR THE STONECLEAVER
CIRCLE BLACKCLAD WARLOCK
A bastion of strength and resolve noted for his steadfast loyalty, Baldur the
BALDUR 1 FURY: 6
SPD STR MAT RAT DEF ARM CMD
Stonecleaver is described among the Circle as the Rock of Orboros. Some jest
5 7 7 4 14 16 8 he has spent too long communing with mountains, for he is a calm and serene
presence among his more passionate peers. When his battle temper is aroused,
TRITUS
RNG POW P+S however, he becomes an unstoppable juggernaut made flesh.
2 7 14
Baldur laughs off questions about his past, saying he was born in a bear cave near
DAMAGE:17 Boarsgate, but there is an undeniably Khardic flavor to his features and frame. He
moves with deceptive ease as strength flows into him from the earth. His massive
WB FA
BASE:SMALL
+31 C stone sword sings through the air and shatters anything it encounters. No other
man has ever been able to lift this weapon, let alone wield it in battle. Baldur insists
BALDUR 1
PATHFINDER
this has nothing to do with strength of limb but is because the sword is as much a
ELEMENTAL MASTERY Construct warbeasts in this part of him as his arms.
models battlegroup beginning their activations in this
models control range can charge and make power Older than he appears, Baldur has overseen numerous territories in his tenure with
attacks without being forced. This model can heal
friendly construct warbeasts in its battlegroup. the Circle, has mentored powerful younger druids like Kaya the Wildborne, and
FOREST WALK While completely within a forest, this has established unusual friendships with outsiders. He cares nothing for druidic
model can forfeit its Normal Movement to use Forest
Walk. If it does, choose a location completely within politics and reserves his philosophy for the shaping of stone; he has shared lore
this models control range that is completely within a with Rhulic stonemasons and even in less contentious times conducted terse
forest. Remove this model from the forest and place it
in the chosen location. This model cannot use Forest exchanges with the guardians of Ios. Once he was a welcome guest among kriels
Walk while knocked down.
of the Thornwood and Scarsfell and is disappointed by the rift with the trollkin,
TRITUS
DAMAGE TYPE: MAGICAL
but even so he will not shirk from his duty when called on to do battle with them.
WEIGHT OF STONE When a model is damaged by this His logical and insightful appeals give him a powerful voice among the ranks of
weapon it suffers 3SPD and DEF for one round. the Circle. His promotion to potent continued his gradual rise through the ranks,
FEAT: BROKEN EARTH and he has been entrusted with the deeper mysteries of druidic lore.
For Baldur earth and stone are living thingsthe skin and
bones of Orboros. Boulders spring from the ground, crevices The Stonecleaver is a paragon of the earth-shaping path of druidic magic: he
pull apart, and rumbling earth makes every footstep deeply understands stone, earth, and the forest; he has mastered the shaping of
perilous for the enemy while wide paths are carved for the
friends of Orboros. wolds and their ilk; and he can infuse primal power into stone runes. His thick
While in Baldurs control range, friendly Faction fingers possess the skill and artistry of a sculptor, but his masterpieces spring to
models gain cover. While in Baldurs control range,
enemy models never have Pathfinder and treat open life and stride onto the battlefield to tear walls and beasts asunder. Baldurs magic
terrain as rough terrain. Broken Earth lasts for one enlivens forests in even the most blighted places, and he uses these trees to cross
round.
enormous distances and pulverize the enemies of the Circle Orboros.
SPELLS COST RNG AOE POW DUR OFF
EARTH SPIKES 3 10 3 13 YES Everblights menace has weighed heavily on Baldurs mind. The dragons
When making this attack, ignore cover, concealment, unnatural blight warps all it touches, leaving scars that will never heal. Baldur
and elevation. On a critical hit, models hit become
knocked down. has spent considerable time patrolling the wilds where the Legion has passed,
RAPID GROWTH 2 CTRL 4 UP NO smashing its forward elements whenever and wherever he can. Despite all these
Place the AOE completely within the spellcasters
control range. The AOE is a forest that remains in play dire omens, however, Baldur somehow remains optimistic about the futurea
as long as its upkeep is paid. beacon of energy and vitality who insists no defeat is final until all will is lost.
SOLID GROUND 2 SELF
CTRL UP NO
While in the spellcasters control range, friendly Faction
models cannot become knocked down and do not suffer TACTICAL TIPS
blast damage.
Solid Ground Remember, even if a thrown model cannot be knocked down, it must still forfeit its
STONE SKIN 2 6 UP NO Normal Movement or Combat Action if it activates later in a turn it was thrown.
Target friendly Faction model/unit gains +2STR and
ARM but suffers 1SPD and DEF.

22
23
BALDUR THE STONESOUL
CIRCLE BLACKCLAD WARLOCK
The deepest mysteries of Orboros were revealed to Baldur when death tried to
BALDUR 2 FURY: 6
SPD STR MAT RAT DEF ARM CMD
claim him. While the last tenuous thread of his life was held fast by Megalith,
5 7 7 4 13 17 8 Baldurs soul escaped into Urcaen amid the endless wilderness inhabited by the
Devourer Wurm. His spirit was subsumed within the entirety of Orboros, and the
TRITUS
RNG POW P+S fundamental principles of the world were made clear to him. He experienced near-
2 7 14 total awareness, able to feel the crust of the world like his own skin before rejoining
DAMAGE:18
his more limited corporeal form. To say that Baldur came back a changed man is
an understatement.
WB FA
BASE:SMALL
+30 C After Megalith restored Baldurs body to life, the Beast of All Shapes flung his
soul back into the world with the obligation to serve as a conduit for its power.
BALDUR 2
PATHFINDER
The druid returned with new urgency, burning with the certain knowledge of
DEVOURERS DEBT During your Control Phase, place looming catastrophe and the slim chance his order had to set the world on the
one Wurm token on this model. This model gains
+1STR for each Wurm token on it. At the end of each
right path. Despite his connection to the Wurm, Baldur had no desire to see that
of this models activations, it suffers 1 damage point entity fully manifested and unleashed on Caen. He possessed the foreknowledge
for each Wurm token on it. This damage cannot be
transferred. of an apocalypse heralded by the gathering of dragons and a loose athanc fought
ELEMENTAL MASTERY Construct warbeasts in this over between Toruks and Everblights minions. Baldur played a part in mitigating
models battlegroup beginning their activations in this
models control range can charge and make power these disasters, summoning earthquakes to drive the Cryxians to the surface and
attacks without being forced. This model can heal joining the fight against the Legion of Everblight. More than any other member
friendly construct warbeasts in its battlegroup.
RITUAL OF RENEWAL (HACTION) Remove all Wurm
of his order, he knows the narrow margin by which unparalleled destruction was
tokens from this model. avoided, but the Stonesoul also knows worse days are still to come. He is all too
TRITUS aware he has only limited time to assist his fellow blackclads before his life is once
DAMAGE TYPE: MAGICAL
WEIGHT OF STONE When a model is damaged by this
again forfeit.
weapon it suffers 3SPD and DEF for one round.
As a conduit for Orboros, Baldurs body channels a torrent of power, energies that
FEAT: HALLOWED GROUND simultaneously embody the forces of both creation and destruction. No mortal
While his body lay shattered, Baldurs soul merged with flesh can endure such an onslaught indefinitely. While his connection to the granite
Orboros and he communed with the ravenous will of the
Devourer Wurm. Now Baldur can draw on this connection bones of the world has been strengthened, his very existence is a blazing pyre
to root his warriors to the very bones of the world,
transforming any battlefield into holy ground for Orboros.
that will eventually consume itself. In the midst of battle Baldur can tap into this
Protected by the essence of stone, his allies endure the most endless flow to empower himself beyond his mortal limits, glowing with energy
withering assaults unharmed, unshaken, and unmoved.
as his every blow strikes with multiplied strength. The longer he fights, the more
Friendly Faction models currently in Baldurs control
range are affected by Roots of the Earth for one round. his body tears itself apart, and it is only by concentrated effort that he can damp
SPELLS COST RNG AOE POW DUR OFF
these energies to a sustainable level and regenerate tissues rent by forces beyond
CREVASSE 3 8 12 YES
comprehension.
If Crevasse boxes its original target, you can make a
SP6 attack using the boxed model as the attacks point Given the limited time available to him, Baldur has no patience for the intrigues of
of origin. The SP6 attack can target models in the
boxed models back arc. Models hit suffer a POW12
the Circle. The calm for which he was known is gone, replaced by an unremitting
magical damage roll . Models boxed by Crevasse are urgency and an unmatched ferocity in battle. The energies of the Devourer rise
removed from play.
within him as he fights, and the heady powers of chaos and nature wrack his body
GROUND ZERO 3 SELF 5 13 NO
Center a 5 AOE on the spellcaster. Each other model even as they destroy his foes. He remains locked in a perpetual struggle to retain
in the AOE is hit and suffers a POW13 damage roll. his mind and will, to preserve his sense of purpose and solidarity with his order.
Immediately after this damage is resolved each enemy
model damaged by Ground Zero is pushed d6 directly Only Baldurs unyielding nature and constancy have let him retain his sanity
away from the spellcaster in the order you choose.
against the ceaseless howling of the Wurm.
ROCK WALL 2 CTRL WALL UP NO
Place a wall template anywhere completely within the
spellcasters control range where it does not touch a TACTICAL TIPS
models base, an obstruction, or an obstacle. The wall is
an obstacle that provides cover. Crevasse Because a boxed model is removed from play before being destroyed, it does not generate a
soul or corpse token.
ROOTS OF THE EARTH 2 6 RND NO
Target friendly Faction model gains +3ARM, cannot Ground Zero Roll separately for each model pushed.
become knocked down, and cannot move or be placed.
Roots of the Earth Remember, even if a thrown model cannot be knocked down, it must still forfeit its
Roots of the Earth lasts for one round.
Normal Movement or Combat Action if it activates later in a turn it was thrown.

24
25
GRAYLE THE FARSTRIDER
CIRCLE WOLF SWORN WARLOCK
Grayle leads bands of Wolves of Orboros with the same ruthless precision with
GRAYLE 1 FURY: 6
SPD STR MAT RAT DEF ARM CMD
which he wields his twin hunting blades. Devoted to the predatory aspects of
7 6 7 4 15 16 9 the Devourer Wurm, he commands men and beasts with the self-assurance of a
warrior who embodies the soul of the wolf.
HUNTING BLADE
RNG POW P+S
1 4 10
Born of one of the most ancient bloodlines of the Wolves of Orboros, Grayle was
trained to follow the orders of the druids, seen by his family as wise priests and
DAMAGE:17 protectors. At the age of fifteen he was already the leader of a pack, and it was clear
he would one day become a master of the hunt. It was a shock to him when, while
WJ FA
BASE:SMALL
+29 C hunting a stag, he realized he could feel its beating heart within his own chest and
sense the thoughts of a hawk above him. He feared he might be going mad, but
GRAYLE 1
PATHFINDER
this was his wilding.
STEALTH
SIDE STEP When this model hits an enemy model Most fated to wield the power of Orboros experience this change as young children.
with an initial melee attack or a melee special attack, it Almost grown and with his own aspirations, Grayle struggled to accept his new
can advance up to 2 after the attack is resolved.
SPRINT At the end of an activation in which it role when the druids took him from all he had known to initiate him in the first
destroyed or removed from play one or more enemy mysteries of their order. He soon became aware the blackclads he had so revered
models with melee attacks, this model can immediately
make a full advance, then its activation ends. were not what he had thought. They were not all wise and prescient, and they
TACTICIAN [WOLF SWORN] While in this models eschewed the rituals he had been raised to believe were sacred. Worse, they were
command range, friendly Wolf Sworn models can
ignore other friendly Wolf Sworn models when endlessly embroiled in internecine scheming.
determining LOS. Friendly Wolf Sworn models can
advance through other friendly Wolf Sworn models None of this matters when Grayle stalks the wilderness, blades in hand. His
in this models command range if they have enough
movement to move completely past them. prowess as a warrior has combined with his druidic powers to transform him into
HUNTING BLADE one of the most deadly combatants the Circle has ever seen. Time and again his
DAMAGE TYPE: MAGICAL superiors have sent him forth to stalk and slay all manner of threats to their order,
WEAPON MASTER
COMBO STRIKE (HATTACK) Make a melee attack.
and on each mission the Farstrider has proven his worth anew. His ingrained
Instead of making a normal damage roll, the POW of obedience and loyalty may be obstacles to greater advancement within the Circles
the damage roll is equal to this models STR plus twice
the POW of this weapon. hierarchy, but these qualities also make him a perfectly reliable and effective
weapona weapon increasingly in great demand by the order. Since becoming an
FEAT: DARKEST NIGHT
overseer, he knows he must learn to adapt to the endless intrigues while staying
With the power granted him by Orboros, Grayle the
Farstrider can invoke the darkness of night to shroud his true to his beliefs and instincts. He remains most comfortable when sent to battle
hunting pack and grant them tremendous swiftness as they the Circles foes face to face. The resounding howls of his hunting pack rise above
advance to strike deep into the heart of the enemy.
While in Grayles control range, friendly Faction
the trees as enemies die upon his blades, sacrificed in the name of the Devourer.
models gain Stealth . When a friendly Faction model
in Grayles control range destroys an enemy model
with a melee attack during its activation, another TACTICAL TIPS
friendly Faction model in Grayles control range can Gallows This means the model is moved before it suffers damage.
advance up to 3. A model can advance only once this
turn as a result of Darkest Night. Darkest Night lasts Tactician Remember, a model is within its own command range.
for one round.

SPELLS COST RNG AOE POW DUR OFF


DEATH MARCH 3 6 UP NO
Target friendly Faction unit gains +2MAT and
Vengeance. (During your Maintenance Phase, if one or
more models in a unit with Vengeance were damaged by
enemy attacks during the last round, each model in the
unit can advance 3 and make one basic melee attack.)
GALLOWS 3 10 13 YES
When an enemy model is hit by this attack, it can be
pushed d6 directly toward Gallows point of origin.
STORM RAGER 3 6 UP NO
Target friendly Faction warrior model gains +2STR,
MAT, and ARM and cannot be targeted by combined
ranged attacks or combined melee attacks.
WIND BLAST 2 CTRL 5 RND NO
Place a 5 AOE anywhere completely within the
spellcasters control range. Cloud effects overlapping
the AOE expire. Models cannot make ranged attacks
while within the AOE. The AOE remains in play for
one round.

26
27
KAYA THE WILDBORNE
CIRCLE BLACKCLAD WARLOCK
Kaya the Wildborne plunges herself into the minds of beasts with an abandon
KAYA 1 FURY: 6
SPD STR MAT RAT DEF ARM CMD
unequalled among her peers. While riding this tide she is a ruthless and savage
7 6 6 4 16 14 8 creature who tirelessly stalks her prey day or night. Within this battle trance there
is no future and no past, only the infinite present and the sweet promise of blood.
SPLINTER
RNG POW P+S
2 6 12
Her willingness to submerge herself so deeply into the consciousness of her pack
has worried her mentors, yet it seems inseparable from her nature. Older druids
DAMAGE:16 have tried to teach her patience, but she chafes at their inability to understand her
way. For Kaya the wilding was no struggle but an awakening of her true self. She
WB FA
BASE:SMALL
+32 C throws herself into battles with ardent courage without worrying about her own
preservation. This irrepressible spirit has led to victory after victory and provided
KAYA 1
PATHFINDER
unexpected windfalls to the Circle Orboros.
PACK HUNTERS While in this models control range,
living warbeasts in its battlegroup gain +2 to melee Though she does not remember her early life, Kaya was born in eastern Ord within
attack rolls. sight of the Thornwood Forest. She felt the wilding as a toddler and distressed
SPLINTER
her parents in the middle of the night on Calders full moon by shrieking out her
DAMAGE TYPE: MAGICAL
CRITICAL KNOCKDOWN On a critical hit, the model hit window. Even more alarming were the answering howls of wolves. Perhaps it
becomes knocked down. was with relief that they handed their peculiar daughter to the broad-shouldered
FEAT: WILD MASTERY blackclad stranger who came knocking on their door. Since that day, Baldur
The wilding removes a druid from the rest of humanity, has been the only father Kaya has ever known. Though her path has taken her
opens a primeval conduit to forgotten powers, and enables elsewhere, she always returns for advice, and he remains the only ranking druid
communion with beasts. Kaya the Wildborne endured a
wilding so intense it has left her with unrivaled mastery of she trusts implicitly.
her feral warbeasts. She can unleash a surge of rage in any
nearby warbeast and siphon this ferocity to lend the bestial Kaya believes other Circle leaders are needlessly manipulative, and she rarely
strength to her own power.
Place any number of fury points on each friendly
agrees with their decisions. She has no ability to govern her tongue and has
Faction warbeast in Kayas battlegroup currently in her insulted many of her peers without even knowing it. This directness may result
control range. She can immediately leech fury points
from warbeasts in her battlegroup that are in her control from so much time spent in the minds of beasts that do not dissemble, lie, or
range. understand tact.
SPELLS COST RNG AOE POW DUR OFF
For similar reasons, Kaya does not participate in the schemes and plots for which
OCCULTATION 2 6 UP NO
Target friendly Faction model/unit gains Stealth . the druids are famed. She finds the motivations of beasts more to her liking, as they
Models are not affected while out of formation. require only food, shelter, and a strong will to lead them. Kaya prefers to let her
SOOTHING SONG 1 SELF
CTRL NO
actions speak for themselves as she strikes even harder against the enemies of the
Remove up to 1 fury point from each friendly living
Faction warbeast currently in the spellcasters control Circle, and her effectiveness in numerous engagements with Everblights legion
range. Soothing Song can be cast only once per
activation.
has won her some measure of respect.
SPIRIT DOOR 3 CTRL NO
Choose a model in the spellcasters battlegroup that
Though capable of sacrificing them if the need is great, Kaya has a tight bond with
is in its control range. Immediately place that model her beasts and is able to inspire them to remarkable efforts. Their loyalty to her
completely within 2 of the spellcaster. If the chosen
model is the spellcaster, immediately place it completely is genuine. Her piercing eyes contain the cold, hard stare of a battlefield veteran
within 2 of another model in its battlegroup that was twice her age, and with the merest glance she conveys that she has experienced her
in its control range at the time the spell was cast. A
model cannot advance or attack after being placed by share of horrors and intends to do her part to end them.
Spirit Door this turn.
SPIRIT FANG 2 10 12 * YES
A model damaged by this attack suffers 2SPD and
TACTICAL TIPS
DEF for one round. Wild Mastery Because Kaya is leeching these fury points, her fury point total cannot exceed her current
FURY as a result of Wild Mastery.

28
29
KAYA THE MOONHUNTER & LARIS
CIRCLE BLACKCLAD WARLOCK & CIRCLE LIGHT WARBEAST
Countless battles have honed Kaya to perfect fighting form, proving repeatedly
KAYA 2 FURY: 6
SPD STR MAT RAT DEF ARM CMD
she has the will and strength to survive against seemingly impossible odds.
7 6 6 4 16 14 8 She fights for the rush of battle, which brings her a visceral joy, but also with a
determined belief that her enemies deserve destruction. Her clarity of purpose
GLIMMER
RNG POW P+S springs from the same wild spirit that allows her to effortlessly control the beasts
2 5 11 accompanying her, including the great wolf Laris who keeps constant vigil at her
DAMAGE:16
side. She stands on the precipice of greatness and has proven her willingness to
leap into the unknownregardless of the dangersto seize it.
WB FA
BASE:SMALL
+24 C Laris is a creature as preternatural as he is wild, a cunning and adaptive reflection
of some inner portion of Kayas predatory spirit. He is the answer to Kayas call
KAYA 2
PATHFINDER
for the other half of herself, and the bond between them is essential and profound.
FLANK [FRIENDLY FACTION WARBEAST] When this The link that joins their minds and emotions allow them to accomplish otherwise
model makes a melee attack against an enemy model
in the melee range of a friendly Faction warbeast
impossible feats. Kayas power flows naturally through Laris, and Laris feels her
model, this model gains +2 to attack rolls and gains an wounds more keenly than injury to his own flesh. Outside of battle his mind is a
additional damagedie.
UNYIELDING While engaging an enemy model, this
soothing influence on Kayas inner turmoil, and his instinct to preserve her life
model gains +2ARM. perfectly contrasts with her sometimes reckless courage. He is a manifestation of
GLIMMER Orboros with a wisdom and personality all his own.
DAMAGE TYPE: MAGICAL
Connecting to Laris was no simple feat, requiring Kaya to stretch in a way she
FEAT: CALL OF THE HUNT
never had before. One key to unlocking this deeper power was learning the role
Kaya the Moonhunter can immerse herself in the minds
of her beasts to fuse their efforts into a single flawless of celestial influences empowering the Circle Orboros. Under the tutelage of
execution of her will and unleash them in a seemingly
reckless assault to rend and kill anything they find. Calling
Morvahna the Autumnblade she began to tap into the moons mystical pull on the
on ancient rites, Kaya can then instantly summon her blood of all predators. Morvahna initiated Kaya into these elder rites by urging
companions back to her side to stand watchful vigil.
her to undertake a strenuous ordeal: climbing to one of the highest peaks in the
Kaya can force warbeasts in her battlegroup even if
they are outside her control range. At the end of the Wyrmwall Mountains to unlock her inner strength and predatory awareness.
activation of each warbeast in her battlegroup, you can
place that warbeast anywhere completely within 3 of Atop the mountain peaks, she arrived at a nearly forgotten sacrificial site. She
Kaya. Call of the Hunt lasts for one turn.
spilled her blood on ancient stones as lightning crackled across the storm-tossed
SPELLS COST RNG AOE POW DUR OFF sky. Then the black clouds parted and the three moons of Caen illuminated the
DOG PILE 2 12 UP YES
Warbeasts in the spellcasters battlegroup can charge or
tableau. She was startled and awed when a ghostly white wolf emerged from the
make slam power attacks against target model without wilds at the rituals climax. With a single look, Kaya knew the wolfs mind and
being forced. They can ignore forests and cloud effects
when determining LOS when declaring a charge or could sense its greeting. He invited her to hunt, and as she joined the wolf in a run
slam attack against the affected model. They gain +2 through the mountain passes the two bonded inextricably.
movement and Pathfinder when resolving charges or
slam power attacks targeting the affected model.
She named him Laris after the second of the moons orbiting Caen. The ignorant
FORCED EVOLUTION 2 6 UP NO
Target friendly living Faction warbeast gains +2STR call this moon baleful and wicked, and it is associated with storms and ill fortune.
andDEF. Laris has in fact proven to be a calming influence on the other beasts accompanying
MUZZLE 2 10 12 * YES
Kaya into battle. Through the bond they share, Kaya can feel the complex flow of
An enemy warbeast damaged by Muzzle cannot
advance toward the spellcaster for one round. his emotions and thoughts, receiving warnings and sometimes seeing through his
SHADOW PACK 3 SELF
CTRL RND NO eyes. Laris does not filter the world through language but boasts a keen perception
While in the spellcasters control range, models in its
battlegroup gain Stealth . Shadow Pack lasts for one and insight. He is an accomplished hunter and a brave guardian. Though Kaya
round. has become calmer since bonding with him, the cold predatory stare of a wolf
sometimes shines in her eyes. A wolf feels no sorrow or compassion for its prey,
and Kaya has put aside such human feelings, knowing hesitation could mean
death in battle.

When Kaya descended the mountain and met again with the Autumnblade, the
senior druid was surprised and unsettled by the way her protg had exceeded her
expectations. The appearance of the wolf showed that Kaya had transcended the
mentorship of elder druids.

Kaya has learned from hard experience that some of her peers will try to exploit
her potential for their own benefit. Over time her confidence has grown; she has
learned how to put her power to use without becoming the tool of another, and

30
31
she has refined her instincts. Once she moved from one battle to the next without
LARIS 1
SPD STR MAT RAT DEF ARM CMD
thought beyond the moment. She has learned to transcend this, mastering deeper
7 8 6 4 15 14 5 rites and rituals from the lore of beast masters who preceded her. The more Kaya
learns, the more she appreciates the solid foundation given to her by Baldur the
BITE
RNG POW P+S Stonecleaver. She intends to heed Baldurs example by focusing squarely on the
0.5 4 12 enemy and ignoring all other distractions.

The soil of countless wild places in western Immoren has tasted the blood of
2
1 Kayas enemies. In battle she moves with fluid grace and amazing speed, and she
3 relishes being surrounded by foes. As Kaya leaps into the midst of her enemies,
MIND

BOD
Y
warpwolves, satyrs, and Laris suddenly appear from the shadows of trees, their
4
limbs infused with vitality. Never has carnage achieved such sublime perfection as
I when Kaya and her beasts unleash themselves, holding nothing in reserve as they
T

IR
SP
6 leave the enemy shattered and bleeding across the forest soil.
5

FURY: 3 THRESHOLD: 10

FA
BASE:MEDIUM
C

LARIS 1
PATHFINDER
BOND [KAYA THE MOONHUNTER] This model begins
the game bonded to Kaya the Moonhunter. This model
is not considered to be bonded while under your
opponents control. While this model is bonded to
Kaya and in her control range, she can channel spells
through it.
COMPANION [KAYA THE MOONHUNTER] This model
is included in any army that includes Kaya the
Moonhunter. If Kaya is destroyed or removed from
play, remove this model from play. This model is part of
Kayas battlegroup.
GUARD DOG While this model is within 3 of its
warlock and is not knocked down or stationary, its
warlock gains Parry and +2DEF against melee
attack rolls, and models attacking the warlock do not
gain back strike bonuses.

ANIMUS COST RNG AOE POW DUR OFF


SPIRIT SHIFT 2 SELF NO
When Laris casts Spirit Shift, immediately place him
completely within 2 of Kaya. When Kaya casts Spirit
Shift, immediately place her completely within 2 of
Laris. A model cannot advance this turn after being
placed by Spirit Shift.

32
33
KAYA THE WILDHEART
CIRCLE BLACKCLAD WARLOCK
Kaya has mastered the art of running with the pack, and her connection with her
KAYA 3 FURY: 6
SPD STR MAT RAT DEF ARM CMD
beasts allows her to spur them to greater ferocity and effectiveness than perhaps
7 6 6 4 15 16 8 any other druid. Her understanding of the creatures of the wilds runs deep; in
many respects, she thinks of herself as one of them. Riding at the head of swift
MISTRAL
RNG POW P+S forces fighting with fang and claw, Kaya prefers to conduct her devastating
2 6 12 strikes under the cover of night. Her beasts lunge from amid the silhouettes of
MOUNT trees to slaughter foes, reveling in the spirit of the hunt and the scent of freshly
RNG POW spilled blood.
0.5 12
Though it was not so long ago that Kaya was taken in by the order as a young wilder,
DAMAGE:17
she has grown into her role within the Circle and embraced her primal nature. Rather
WB FA than squabbling with her peers over scattered territories or filling her time with the
BASE:LARGE
+27 C tedious tasks that so often fall to the Circles leadership, Kaya favors bold action and
KAYA 3 has committed to striking against the Circles enemies wherever the need arises.
CAVALRY With this focus, her tactics have evolved to emphasize timing, mobility, and evasion.
PATHFINDER
The packs of beasts under her command strike with stunning speed and power,
FIELD MARSHAL [REPOSITION 3] Warbeasts in this
models battlegroup gain Reposition[3]. rendering the opposition incapable of adequate counterattack. Conjured by Kayas
REPOSITION [3] At the end of an activation in which will, unnatural fog and shadows accompany her attacks and conceal her forces like
it did not run or fail a charge, this model can advance
up to 3, then its activation ends. a sentient shroud creeping through the forest.
MISTRAL
DAMAGE TYPE: MAGICAL
As her mastery over warbeasts has grown and deepened, so too has Kayas
relationship with the great wolf Laris. That Laris is no natural beast has been clear
FEAT: MOON SHADOW
from the time of his first appearance, and this strangeness is underscored by the
Calling upon her connection to Orboros, Kaya invests her
allies with the essence of shadow and moonlight to send way his very being has changed over time. The wolf has increased dramatically in
their shifting forms charging forward, as impossible to pin size even as its demeanor has evolved, seemingly adapting with Kaya to better suit
down and counter as darkness itself.
While in Kayas control range, friendly Faction models
her as a battle companion. The two now fight as one, with Kaya riding Laris into
gain +2DEF and cannot be targeted by free strikes. battle to skewer opponents with her spear while the great wolfs jaws clamp down
Additionally, friendly Faction models can advance
through enemy models in Kayas control range if they on exposed throats. Together they bound over the battlefield with uncanny speed
have enough movement to move completely past their and bring swift death to all who oppose the Circle Orboros.
bases. Moon Shadow lasts for one round.

SPELLS COST RNG AOE POW DUR OFF Kaya was recently offered promotion to potent within the orderan offer she
BLOOD SPILLER 2 10 12 TURN YES ultimately declined. Although her skills and her contributions to the Circle
Warbeasts in the spellcasters battlegroup can charge or would more than justify her advancement, Kaya has never had much interest in
make a slam power attack against target enemy model
hit by Blood Spiller without being forced for one turn. such responsibilities, nor in watching over more territories. She prefers action in
FOG OF WAR 3 SELF
CTRL UP NO the field over the incessant scheming typical of the power struggles among the
Models gain concealment while in the spellcasters
control range.
highest-ranking members of the Circle Orboros. Even if Kaya had been willing,
SOOTHING SONG 1 SELF
CTRL NO she still would have refused the post because the offer was motivated by a hidden
Remove up to 1 fury point from each friendly living agenda. It was Morvahna the Dawnshadow who recommended Kaya for potent, in
Faction warbeast currently in the spellcasters control
range. Soothing Song can be cast only once per the hope it would allow her to reassign a number of territories from the renegade
activation. potent Krueger the Stormlord, one of Morvahnas longtime rivals. Kayas refusal
SYNERGY 2 SELF
CTRL UP NO
While in the spellcasters control range, models in this
earned her Morvahnas ire but let Kaya stay true to her determination to remain
models battlegroup gain a +1 cumulative bonus on unfettered by the political maneuvering of her order.
melee attack and melee damage rolls for each other
model in the battlegroup that hit an enemy model with
a melee attack this turn while in the spellcasters control
range. This cumulative bonus cannot exceed+3.

34
35
KROMAC THE RAVENOUS
CIRCLE THARN WARLOCK
Barbarian chieftain, war leader of his people, living nightmare, feaster on human
KROMAC 1 (THARN FORM) FURY: 7
SPD STR MAT RAT DEF ARM CMD
flesh, murderer of untold hundredsall these describe Kromac the Ravenous.
6 6 6 4 15 14 9 When he walks as a man, silence surrounds him as gathered Tharn await his
command for the chance to kill or die as he wills. When Kromac draws upon
DUSK
RNG POW P+S the Wurm to transform into a beast, wild things hear his howl and leap to obey.
2 5 11 From the deepest heart of the black wilderness he comes seeking not conquest
DAWN but slaughter and destruction. The druids of the Circle Orboros do not count him
RNG POW P+S among their number and consider him a sword wielded only reluctantly, one not
2 5 11
easily sheathed once drawn.
DAMAGE:17
Once the Tharn were human. Now they enjoy a closer link to the Beast of All
WB FA BASE (THARN):MEDIUM Shapes than any other mortals who walk Caen. Kromac is old enough to have
+26 C BASE (BEAST):MEDIUM witnessed how close his people came to extinction just a few short decades ago.
KROMAC 1 (THARN FORM) Morrowans claim their god cursed the Tharn with infertility for the depravity of
PATHFINDER feasting on human flesh. Kromac saw Tharn women unable to bear young, his
ALTERED STATES At the start of your Maintenance diminishing people pushed back into the depths of the Thornwood by the spread
Phase, choose a form for this model to take: Tharn
Form or Beast Form. If it changes form, replace the of soft, feeble human woodsmen and militia whose only advantage was their
model in play with its alternate form. Effects on the numbers. It enraged him to see his proud tribe ousted from their homes, forced to
replaced model are applied to the alternate form.
When one form replaces another, the new form is not hide amid the trees and shadows and to evade both the humans and trollkin who
considered to have entered an area and does not trigger
effects triggered by entering. You choose which form
thrived and multiplied while his own race dwindled.
this model starts the gamein.
DUSK & DAWN
This experience from his earliest days, this loathing felt even before he could
DAMAGE TYPE: MAGICAL elucidate his reasons, lies at the root of Kromacs hatred for humans and trollkin.
As a youth he witnessed his elder sister, a fierce bloodtracker boasting many kills,
FEAT: BLOOD RAGE
gunned down by a rabble of rifle-wielding soldiers on the Bramblerut. He mourned
Kromac the Ravenous is the inheritor of ancient and fell
magic. In times of need he can feast upon his own essence her passing by letting it fill him with an all-consuming rage. Kromac fell upon the
as he devours the blood and hearts of his vanquished foes.
soldiers with an axe in each hand and slaughtered them to a man. Though he ate the
Kromac suffers up to 7 damage points. For each
damage point he suffers, Kromac gains 1 fury point. flesh of their bodies, he did not feast on their hearts, for he thought to do so would
Kromacs fury point total cannot exceed his current give them too much honor. Even today he will only consume the hearts of those he
FURY as a result of Blood Rage. If Kromac is in Tharn
form when this feat is used, he can immediately take considers worthy foes, disdaining lesser men as meat unworthy of offering to the
beast form; replace his Tharn form model with his beast Devourer. Kromac descended in the long hours of darkness on villages and towns
form model. Effects on the replaced model are applied
to the beast model. within the Thornwood to slaughter all he could find. Before he reached the fullness
SPELLS COST RNG AOE POW DUR OFF of manhood, Kromac had accumulated an impressive collection of trophies.
BESTIAL 3 SELF
CTRL RND NO
While in the spellcasters control range, enemy models
Something set Kromac apart from other Tharn, something more than just his
cannot cast non-animus spells or be used to channel birthright as eldest-born son of the chief of the Bloodsmeath tuath. The wind
spells. Bestial lasts for one round.
whispered words only he could hear, and the howls of wolves resonated in
INVIOLABLE RESOLVE 2 6 UP NO
Target friendly Faction model/unit gains +2ARM and his heart even when he walked as a man. He took the path of the shaman and
cannot be moved by a push or a slam. Models are not learned the blood rites of sacrifice, but somehow he knew there was more to
affected while out of formation.
RIFT 3 8 4 13 RND YES
learn. Kromac had, in fact, been born with the wildingthe ability to view the
The AOE is rough terrain and remains in play for one natural world with the eyes of the blackclads and to harness the Wurms powers
round.
in a way unheard-of among Tharn.
WARPATH 3 SELF
CTRL UP NO
When a friendly Faction model in the spellcasters
control range destroys one or more enemy models
The connection to the Wurm that is the blood-right of all Tharn grants them
with a melee or ranged attack during its activation, the power of transformation. His connection to the druidic wellspring of power
immediately after the attack is resolved one warbeast in
the spellcasters battlegroup that is in its control range combined with the Tharn gifts to bring forth a wild savagery and strength beyond
can advance up to 3. A warbeast can advance as a any other among his people, yet this came at the price of reason, invoking a form
result of Warpath only once perturn.
of wild madness that unlocks the most primal essence of the predatory spirit.
WILD AGGRESSION 3 6 UP NO
Target friendly living warbeast in the spellcasters
battlegroup can run, charge, or make slam or trample
power attacks without being forced and gains boosted
melee attack rolls.

36
37
Kromac entered the beast-mind when he transformed and became the walking
KROMAC 1 (BEAST FORM) FURY: 7
SPD STR MAT RAT DEF ARM CMD
death, an avatar of slaughter with axes in his hands. When Kromac takes the
6 9 8 4 15 17 3 beast form, it seems as though the Wurm looks through him, and he knows only
hunger and the need to kill.
DUSK
RNG POW P+S
2 5 14
Krueger the Stormlord, once called Storm Father by the Tharn, came to Kromac
and instructed him in the use of this power. Kromac never formally entered the
DAWN Circle Orboros as a druid; his status remains that of something other, yet he knows
RNG POW P+S
2 5 14 their ways and commands a power similar to theirs. When in his untransformed
state, he is recognized as a Tharn king with great wisdom and cunning as well
KROMAC 1 (BEAST FORM) as ruthless courage. He marshals forces other Tharn cannot comprehend, able to
PATHFINDER
reach into the minds of man or beast to unleash the resilience and rage of the
ALTERED STATES At the start of your Maintenance
Phase, choose a form for this model to take: Tharn predator within.
Form or Beast Form. If it changes form, replace the
model in play with its alternate form. Effects on the Gifted enemies beset by his power lose all reason, their magic forgotten amid a
replaced model are applied to the alternate form.
When one form replaces another, the new form is not clash of primal impulses. At his command the earth opens with a hot exhalation
considered to have entered an area and does not trigger of breath and a chilling howl, groaning with the hunger to consume flesh, sharp
effects triggered by entering. You choose which form
this model starts the gamein. jagged stones becoming like teeth. He understands lunar feast rites as deeply as
BEAST MIND This model cannot upkeep spells or cast any Tharn shaman, yet his exposure to the mysteries of Orboros enhances his
non-animus spells.
JUMP After it makes a full advance during its Normal insight. The lore he has brought from the druids has aided his people and led to
Movement but before it performs its Combat Action, great victories.
you can place this model anywhere completely within
5 of its current location. Any effects that prevent
charging also prevent this model from using Jump. Though Kromac did not remain under Kruegers instruction for long, he remains
DUSK & DAWN one of the few humans Kromac truly respects. The Stormlord returned to his
DAMAGE TYPE: MAGICAL people, though oaths and promises were made that would not fade with time.
Kromacs unique power soon drew the attention of another great druid who would
first earn, and eventually betray, his loyalty.

Knowing the key role she played in breaking the Curse of the Ten Ills that
afflicted his people, Kromac viewed Morvahna the Autumnblade with a mixture
of awe, lust, and a deeper longing that unsettled him. He saw her as the salvation
of his race and an immortal vision of female perfection. For years he served
Morvahna as bodyguard and enforcer and watched his people return to strength.
Eventually her darker side revealed itself, as her manipulations and disregard
for Tharn lives disillusioned Kromac and let him see her with fresh eyes. Kromac
turned his back on Morvahna and returned to the service of his old mentor, who
welcomed him as a vital asset. Regardless of which blackclad he serves, Kromac
knows he was born to embody destruction and slaughter, and he has much work
to do in the days ahead.

38
39
KROMAC, CHAMPION OF THE WURM
CIRCLE THARN WARLOCK
Kromacs howl is the first and final note in a chorus of a thousand untamed
KROMAC 2 FURY: 7
SPD STR MAT RAT DEF ARM CMD
beasts. The deepest and most primal secrets of the Wurms chosen stir within his
6 10 8 4 14 18 8 blood. His scattered tribes hold great feasts in his honor, for they see him as their
greatest king. They offer him goblets fashioned from the skulls of victims and filled
RATHROK
RNG POW P+S with fermented blood, together with hearts and marrow collected from the most
2 7 17 dangerous prey. He takes the best warriors of these tribes into battle, letting them
DAMAGE:19
join in the carnage to prove their dedication to the Wurm. He is called Kromac the
Ravenous, King of All Tuaths, and Champion of the Wurm. Through Kromacs
WB FA
BASE:LARGE bond with the Beast of All Shapes, someday soon the nations of man will fall.
+28 C
For many years the Tharn king served the blackclads of the Circle Orboros,
KROMAC 2
PATHFINDER
believing their aims aligned with his own. While Kromac still respects some among
DEATH FEAST During its activation, this model can them, he now refuses to serve them as an inferior and demands the respect he is
spend corpse tokens to remove d3 damage points for
each token spent.
due. Kromac made binding promises to Wurmwood, the Tree of Fate, as avatar of
FIELD MARSHAL [HYPER-AGGRESSIVE] Warbeasts in the Wurm. His ties to this entity bred unease among the ranking druids, who have
this models battlegroup gain Hyper-Aggressive. (When
a model with Hyper-Aggressive suffers damage from an
only indirect influence over the trees actions.
enemy attack at any time except while it is advancing,
after the attack is resolved it can immediately make a One of Wurmwoods far-reaching schemes resulted in Kromac battling the trollkin
full advance directly toward the attacking model.) chieftain Madrak Ironhide to claim the axe called Rathrok, the World Ender.
HEART EATER When this model destroys a living
or undead enemy model with a melee attack, it gains Amid this strife Kromac witnessed the Wurm made manifest on Caen, a blessed
the destroyed models corpse token. This model can revelation. Since then, he has achieved mastery over his bestial form and no longer
have up to three corpse tokens at any time. During its
activation, this model can spend corpse tokens to make feels the need to return to a human guise. He walks amid his tribes as a hulking
additional melee attacks or to boost melee attack or
melee damage rolls. It can make one additional attack
creature beyond the size and strength of any other chieftain, yet his every thought
or boost one roll for each token spent. is his own. None who see him can doubt he is the Wurms true champion.
RATHROK
DAMAGE TYPE: MAGICAL Ancient powers guide Kromacs fate and have awarded him with a pivotal role
GRIEVOUS WOUNDS A model hit by this weapon loses in the eternal battle between civilization and the wilds. The axe he now bears is
Tough and cannot have damage removed from it for
one round. a mighty artifact with a bloody history connected to the ancestors of the Tharn.
Thousands of years ago, the weapon was lost to those loyal to the Wurm in the
FEAT: BLOODLUST
last clash between the great Molgur tribes and the Calacians. Now it has found its
Kromac stands as the anointed champion of the Wurm,
and through him the fury of the Beast of All Shapes way back to those who would wield it to tear down the walls of mankind. Kromac
unleashes a primal howl. Upon hearing his call, the greatest
beasts of the wilds descend upon the Tharn kings foes in a
has taken it upon himself to reawaken the full power of Rathrok, even if the axe
frenzy of tooth and claw. requires an unending tide of bloodshed in return.
Kromac immediately casts Carnage without spending
fury. Additionally, while in Kromacs control range,
living models in his battlegroup gain +2STR and TACTICAL TIPS
ARM. Bloodlust lasts for one round. Heart Eater Remember, if more than one model is eligible to collect a models corpse token, the closest
eligible model collects it. If this model already has three corpse tokens, it is not eligible to collect another one.
SPELLS COST RNG AOE POW DUR OFF
AWAKENED SPIRIT 2 6 UP NO
Target warbeast in the spellcasters battlegroup can
cast its animus once during its activation without being
forced. A warbeast that casts its animus as a result
of Awakened Spirit cannot also be forced to cast its
animus that activation.
CARNAGE 2 SELF
CTRL TURN
NO
Friendly Faction models gain +2 to melee attack rolls
against enemy models in the spellcasters control range.
Carnage lasts for one turn.
PRIMAL SHOCK 2 CTRL * YES
Choose a friendly Faction warbeast in the spellcasters
control range. Target a model within 8 of the chosen
warbeast and make a magic attack against it. The
chosen warbeast is the attacks point of origin. If the
enemy model is hit, it suffers a damage roll with a POW
equal to the warbeasts baseSTR.
VENGEFUL 2 6 UP NO
Target friendly Faction model gains Retaliatory Strike.
(If a model with Retaliatory Strike is hit by an enemy
melee attack during your opponents turn, after that
attack is resolved it can immediately make one basic
melee attack against the attacking model. A model with
Retaliatory Strike can make only one Retaliatory Strike
per turn.)

40
41
KRUEGER THE STORMWRATH
CIRCLE BLACKCLAD WARLOCK

KRUEGER 1 FURY: 7 FEAT: STORM RAVAGER SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD
6 5 5 6 15 14 8 This is the Stormwrath. All despair when the sky LIGHTNING
shouts its verdict of thunderous doom and death by TENDRILS 3 6 UP NO
lightnings spear. Target friendly Faction model/unit gains
LIGHTNING Immunity: Electricity . Affected models melee
RNG ROF AOE POW Place three 3 AOEs anywhere completely weapons become RNG2 and gain Electro Leap.
10 1 13 within Kruegers control range. These AOEs are Models are not affected while out of formation.
hazards. Enemy models in one or more of the (When a model is hit by a basic attack made
AOEs when they are placed suffer a boostable with a weapon with Electro Leap, you can have
LIGHTNING SPEAR POW10 electrical damage roll . An enemy
RNG POW P+S lightning arc to the nearest model within 4 of
model entering or ending its activation in one the model hit, ignoring the attacking model.
2 7 12 or more of the AOEs suffers an unboostable The model the lightning arcs to suffers an
POW10 electrical damage roll . During each unboostable POW10 electrical damage roll .
DAMAGE:16 of your Maintenance Phases, remove one AOE. Lightning arc damage rolls are not considered to
have been caused by an attack. Resolve lightning
WB FA
SPELLS COST RNG AOE POW DUR OFF arc damage rolls simultaneously with the damage
BASE:SMALL
+28 C FORKED resulting from the attack that caused the leap.)
LIGHTNING 3 8 12 YES
SKYBORNE 2 SELF RND NO
A model hit by Forked Lightning suffers a
KRUEGER 1 The spellcaster gains +2SPD and DEF and
POW12 electrical damage roll , and lightning
IMMUNITY: ELECTRICITY Flight for one round.
arcs from that model to d3 consecutive additional
PATHFINDER models. The lightning arcs to the nearest model TORNADO 4 10 13 YES
LIGHTNING it has not already arced to within 4 of the last Instead of suffering a normal damage roll, a
DAMAGE TYPE: ELECTRICITY model it arced to, ignoring this model. Each non-incorporeal model hit by Tornado is thrown
DAMAGE TYPE: MAGICAL
model the lightning arcs to suffers a POW10 d6 directly away from the spells point of origin
electrical damage roll . Lightning arc damage and suffers a POW13 damage roll. The model
ELECTRO LEAP When a model is directly hit with
rolls are not considered to have been caused by thrown does not deviate. Collateral damage from
a basic attack made with this weapon, you can have an attack. Forked Lightning damage rolls are this throw is POW13.
lightning arc to the nearest model within 4 of the simultaneous.
model hit, ignoring the attacking model. The model
the lightning arcs to suffers an unboostable POW10 GALE WINDS 4 SELF CTRL RND NO
electrical damage roll . Lightning arc damage rolls are While in the spellcasters control range, friendly
not considered to have been caused by an attack. Resolve Faction models gain +3DEF against ranged and
lightning arc damage rolls simultaneously with the magic attacks. Cloud effects in the spellcasters
damage resulting from the attack that caused the leap. control range expire when this spell is cast. Gale
Winds lasts for one round.
LIGHTNING SPEAR
DAMAGE TYPE: MAGICAL
SUSTAINED ATTACK During this models activation,
when it makes an attack with this weapon against the
last model hit by the weapon this activation, the attack
automatically hits.

Universally feared, respected, and disliked within the Circle Stormwrath holds a particular scorn for Menoth and hopes
hierarchy, Krueger the Stormwrath counts no one as friend to wipe all trace of the gods despicable sycophants from the
and no druid his equal. He earned his name by performing face of Caen. Baptized in the blood of Menites, Kruegers
deeds such as climbing atop the highest Watcher Peak and great spear contains the Tongue of the Wurm, an endless
calling down a storm powerful enough to raise the waters lightning storm held captive in the heart of its wooden shaft.
of Lake Rimmocksdale and nearly drown the city of Orven.
Krueger revels in the Devourer more than his peers. He has
Krueger believes the blackclads have become too soft and
attended the savage rites of the Tharn and other berserker
require his guidance to return to the days of plague and flood.
tribes on the fringes of humanity, offering human sacrifices
Born in a small village north of Sul, Krueger is among the few on druid stones and standing awash in blood to gnaw on the
to have survived a wilding in the Protectorate of Menoth. The hearts of the slain. Krueger fully embraces the destructive
firstborn of a Menite priest, Krueger was quickly condemned energies he has learned to unleash.
when he began manifesting his strange gift. Proclaiming
The Stormwrath rides a constant wave of barely restrained
him a spawn of the Devourer, Kruegers father tied him to
fury visible to anyone brave enough to look into his eyes.
a stake and prepared to burn him alive. Druids of the Circle
His deep and unquenchable rage will be satisfied only when
intervened with bloody swiftness. They took the boy to a
every institution of civilized man lies crumbled, burned, or
hidden dwelling near the ruins of Acrennia to be tutored
drowned at his feet.
by Mohsar the Desertwalker, a harsh master renowned for
teaching the power of desert and ocean by cruel example. He
TACTICAL TIPS
once stripped Krueger and abandoned him in the desert hills
Electro Leap Remember, lightning will not arc to a model with Immunity:
east of Acrennia, forcing him to return using his own strength Electricity.
and cunning. Forked Lightning Remember, lightning will not arc to a model with
Immunity: Electricity. Damage from Forked Lightning is magical damage as
Krueger delights in bringing suffering to the cities of well as electrical damage.
humanity. He would shatter the walls of Sul and Caspia Tornado Incorporeal models are not thrown; they just suffer a damage roll.
and drive the inhabitants out into the gulf to drown. The

42
43
KRUEGER THE STORMLORD
CIRCLE BLACKCLAD WARLOCK
Even the three omnipotents of the Circle Orboros admit Krueger is among the most
KRUEGER 2 FURY: 7
SPD STR MAT RAT DEF ARM CMD
powerful of their order. Moreover, he has the vision to apprehend that greatness
6 5 6 6 15 15 9 does not come as a reward for humility or silent dedication. He intends to rattle the
Circle Orboros like a rickety house caught in a storm. If he makes enemies of the
LIGHTNING BOLT
RNG ROF AOE POW most powerful individuals in western Immoren in the process, so be it.
10 1 12
Krueger lost patience with the omnipotents after the death of Omnipotent Ergonus,
WURMTONGUE predecessor of Lortus. He expected to join their number then but was denied. His
RNG POW P+S
2 7 12 path would have been easier with the proper rank and authority, but the work
ahead is too important for internal bickering to stand in his way.
DAMAGE:16
It was after he came to the aid of Kromac the Ravenous in the Thornwood that
WB FA
+27 C
BASE:SMALL Krueger began to realize how limited his perspective had become. How could
he grasp the larger forces at work when tied down to meaningless errands and
KRUEGER 2 petty scheming? He knows now the omnipotents game is to sit in the background
FLIGHT
IMMUNITY: ELECTRICITY
spinning their spider webs while keeping subordinates ignorant of the deeper
SHELTERING HAND While in this models command follies into which the Circle has tumbled.
range, friendly Faction models gain Immunity:
Electricity . Krueger believes himself to be the only man who can make a lasting change in the
LIGHTNING BOLT
world. He will take the steps the rest of his peers are too cowardly to attempt. The
DAMAGE TYPE: ELECTRICITY
DAMAGE TYPE: MAGICAL Stormlord proved his audacity after he decided his order had been complacent
RELOAD [2] This model can spend fury points to make about the dragons corrupting Orboros. Rather than seeking to confront Everblight,
up to two additional ranged attacks with this weapon
during its Combat Action. It can make one additional Krueger defied the omnipotents orders and brought the matter before another
attack for each fury point spent. dragon. Blighterghast listened to Krueger describe the threat Everblight represents
SUSTAINED ATTACK During this models activation,
when it makes an attack with this weapon against the to the dragon alliance against Lord Toruk, prompting other members of that
last model hit by the weapon this activation, the attack alliance to stir again for the first time in centuries.
automatically hits.
WURMTONGUE Though unsuccessful in destroying Everblight, Kruegers actions did cause
DAMAGE TYPE: MAGICAL
DISRUPTION
the disembodied dragon many setbacks and slowed the spread of its legions.
Furthermore, he accomplished his secondary goal of weakening the other dragons
FEAT: HURRICANE
as well as Toruk himself, all of whom were injured in this clash. Krueger considers
The air itself bows to Kruegers will. In the blink of an eye
even the stillest calm becomes a raging hurricane. Enemies the disaster and widespread destruction that came of this a necessary price, for he
struggle to advance against the howling wind. They labor believes the aftermath will allow them to strike the first significant blow against
for every inch they gain as they suffer the Stormlords fury.
civilization in his orders long history. The only question is whether the Circle can
Enemy models currently in Kruegers control range are
pushed 3 directly away from Krueger in the order you survive the days ahead to see its ultimate goal fulfilled.
choose. Affected models suffer 2SPD for one round.
Krueger has gathered his own army, its ranks filled with those discontented
SPELLS COST RNG AOE POW DUR OFF
GALLOWS 3 10 13 YES
with their place in the Circles hierarchy or drawn to the Stormlords bold and
When an enemy model is hit by this attack, it can be uncompromising vision. Bringing lightning and storm, blood and battle, he
pushed d6 directly toward Gallows point of origin.
promises his followers to return the Circle to its primordial roots, where the weak
LIGHTNING STORM 3 8 3 10 RND YES
Models hit suffer a POW 10 electrical damage roll . make way for the strong and where druids are free to drink deeply of natures
This spells AOE is a hazard that remains in play for unchecked power.
one round. Models entering or ending their activations
in the AOE suffer a POW10 electrical damage roll .
REBUKE 2 10 UP YES TACTICAL TIPS
Target model/unit cannot give orders, receive orders, or
make power attacks or special attacks. Gallows This means the model is moved before it suffers damage.

TELEKINESIS 2 8 *
Place target model completely within 2 of its current
location. When Telekinesis targets an enemy model, it
is an offensive spell and requires a magic attack roll. A
model can be placed by Telekinesis only once per turn.
WINDSTORM 3 SELF
CTRL RND NO
While in the spellcasters control range, enemy models
suffer 5RNG on their ranged attacks. When an enemy
AOE ranged attack deviates from a point in this models
control range, after determining the deviation distance,
you choose the deviation direction. Windstorm lasts for
one round.

44
45
MOHSAR THE DESERT WALKER
CIRCLE BLACKCLAD WARLOCK

MOHSAR 1 FURY: 8 DUST HOWLER SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD
DAMAGE TYPE: MAGICAL CURSE OF SHADOWS 3 8 UP YES
5 4 5 6 14 14 8
WITHERTHORN Target model/unit suffers 2ARM and cannot
DAMAGE TYPE: MAGICAL
make free strikes. A model can advance through
DUST HOWLER an affected model if it has enough movement to
RNG ROF AOE POW EROSION This model gains an additional die
move completely past its base.
SP 8 1 13 on this weapons damage rolls against construct
models. MIRAGE 2 6 UP NO
Target friendly Faction model/unit gains
WITHERTHORN FEAT: DISJUNCTION Apparition. (During your Control Phase, place
RNG POW P+S models with Apparition anywhere completely
1 6 10 Steeped in the energy flowing through Orboros, within 2 of their current locations.)
Mohsar the Desertwalker has learned to sense and
disrupt spiritual manifestations. He sunders the PILLAR OF SALT 2 CTRL 3 RND NO
DAMAGE:15 Place a 3 AOE anywhere completely within
bond between warlock and warbeast with almost
casual disregard, and he can even interfere with the the spellcasters control range where it does not
WB FA connection between warcasters and their warjacks. overlap a models base. The AOE is an obstruction
BASE:SMALL
+27 C that blocks LOS and provides cover. The AOE can
While in Mohsars control range, enemy be targeted and charged as if it were a huge-based
models cannot leech fury, enemy warbeasts model. The AOE has DEF5 and ARM20, is
MOHSAR 1 cannot have fury leeched from them, and automatically hit by melee attacks, and is removed
EYELESS SIGHT enemy warjacks cannot power up. Disjunction from play if it suffers 1 or more damage points.
PATHFINDER lasts for one round. The AOE remains in play for one round.
MALTREATMENT Once per turn at any time during its
SPELLS COST RNG AOE POW DUR OFF SANDS OF FATE 2 SELF CTRL NO
activation, this model can remove 1 fury point from a
warbeast in its battlegroup that is in its control range Remove a friendly living Faction trooper model
CREVASSE 3 8 12 YES
and add 1 fury point to its own current total. The in the spellcasters control range from play and
If Crevasse boxes its original target, you can replace it with the spellcaster. The spellcaster
warbeast suffers d3 damage points. make a SP6 attack using the boxed model as cannot advance this activation after being placed
the attacks point of origin. The SP6 attack can by Sands of Fate.
target models in the boxed models back arc.
Models hit suffer a POW12 magical damage SUNHAMMER 2 SELF CTRL UP NO
roll . Models boxed by Crevasse are removed Enemy warbeasts and warjacks that advance more
from play. than 1 and end their Normal Movement in the
spellcasters control range suffer d3 damage points.

Of the three omnipotents presiding over the Circle Orboros, upon his apprentice in an effort to grind him into perfection,
the eldest and most enigmatic is Mohsar the Desertwalker. raze away his flaws, and elevate him bleeding and screaming
The Desertwalker believes the bitter wastes of the Bloodstone to the heights of his inner potential. That Krueger has become
Marches perfectly reflect Orboros myriad nature. The so formidable is proof of Mohsars methods. Relentless as the
unforgiving power of nature pervades this climate, and the sun itself, Mohsar emanates scornful disregard as palpable as
desert shrugs off all feeble efforts of civilization to hold it at a hot wind blowing across the dunes.
bay. No city can outlast the shifting dunes, and to Mohsar there
For long decades Mohsar was rarely seen at the gatherings
is no beauty purer than the cleansing wrath of a sandstorm.
of the other leaders of the Circle Orboros, but recent events
Mohsars milky eyes mark him as blind. This trait hinders reversed this trend. It seems his blind eyes have shown him
him little, however; his awareness of Orboros is perfect. the shadow of black clouds the other omnipotents failed to
Letting his consciousness flow into his surroundings, he perceive. It was Mohsar who realized the threat posed to
takes in the entirety of the landscape around him. The ley Caen by the hole in reality attached to Void Seer Mordikaar
lines answer to his will and through them he has a far better of the skorne. Mohsar was also the one who gathered the
grasp of places both near and far than could ever be attained omnipotents in 609 AR to prevent the full manifestation of
with eyes alone. the Devourer Wurm in the Bloodstone Marches through
that breach. He has shown no desire to retreat back into the
Mohsar has learned to manifest the tremendous powers of
wastes since. Though his presence causes discomfort for most
his environment. The land cracks open at his command to
of his peers, others in the order realize Mohsar is among the
swallow enemies whole, pillars of salt erupt to block narrow
few with the strength of will to deal with fringe allies like
passes, and blistering heat hammers down from the sky to
the Stormlord and Wurmwood. Given the scope of the tasks
punish beast and machine alike. Even more terrifying is that
before them, now more than ever the Circle requires his stern
these powers seem to cost him very little, as if the greatest
leadership and inexhaustible mystical power.
feats of natural magic require nothing more than a stray
thought while walking the shifting sands.
TACTICAL TIPS
Mohsars loathing of humanity is legendary; he barely Crevasse Because a boxed model is removed from play before being
tolerates interaction with even his fellow blackclads, and only destroyed, it does not generate a soul or corpse token.
Maltreatment This model can exceed its FURY in fury points as a result of
when absolutely necessary. Those within the order who learn
Maltreatment.
Mohsar tutored Krueger immediately gain insight into the Mirage Remember, troopers must be placed in formation.
mettle of the Stormlords soul. Mohsar inflicted cruel savagery

46
47
MORVAHNA THE AUTUMNBLADE
CIRCLE BLACKCLAD WARLOCK
Morvahna culls the living and restores the dying with equal skill. Forests spring
MORVAHNA 1 FURY: 7
SPD STR MAT RAT DEF ARM CMD
forth at her command and tear her foes asunder as the trees draw sustenance from
6 5 6 4 15 13 9 the last flow of lifes blood. She is the Autumnblade, whose arrival portends the dark
turning of the year. No druid willingly earns her enmity, and many seek her favor.
EQUINOX
RNG POW P+S
2 7 12
Known as a woman of great intelligence, ambition, and persuasive charm,
Morvahna revels in the intrigues within the upper ranks of the Circle Orboros
DAMAGE:14 and sees her eventual ascension to omnipotent as a foregone conclusion. With a
seductive smile, a caress, and a calm word she achieves more than others manage
WB FA
BASE:SMALL
+28 C with armies or the full brunt of elemental forces.

MORVAHNA 1 Morvahna was inculcated in the mysteries of spring and autumn from infancy. She
PATHFINDER
matured in isolation among druids of the far south on an unnamed island off the
SACRIFICIAL PAWN [FACTION WARRIOR] When this
model is directly hit by an enemy ranged attack, you Mercir coast. Her sect knew that across the waters dragons awaited: Lord Toruk
can have one friendly, non-incorporeal Faction warrior to the west and Blighterghast to the north. She has wrestled with the blight and
model within 3 of it directly hit instead. That model is
automatically hit and suffers all damage and effects. experimented with druidic power to try to cleanse the outer Scharde Islands of it.
VITAL MAGIC When a spell or special rule would cause Her territory has shifted north and expanded over the decades; on the grounds
one or more of this models upkeep spells to expire, this
model can keep one or more of its upkeep spells in play of sacred sites others once claimed now stand forests watered with the blood of
by suffering d3 damage points for each spell kept in play. Morvahnas rivals.
EQUINOX
DAMAGE TYPE: MAGICAL Of her peers, only Krueger has dared challenge her directly, even stealing the
FEAT: SEEDS OF DESTRUCTION loyalty of one of her most formidable alliesKromac the Ravenous. The timing
No one better understands how life is linked to death than of this was poor, as Morvahna has been at the forefront of the Circles battles
Morvahna the Autumnblade. She has the fearsome power against the Legion of Everblight. As a pragmatic woman she found help elsewhere,
to spawn new life from the deaths of her foes. Each killing
stroke is a sacrifice that erupts into thorny branches and convincing Kaya the Moonhunter to assist her. Morvahna has endured a number of
blood-soaked leaves of flesh-born trees.
difficult setbacks against the Legion, including the battle at the Castle of the Keys,
When a friendly Faction model destroys a living or
undead enemy model with a melee attack while in the subsequent pursuit of the Legion forces north, and efforts to keep Everblights
Morvahnas control range this turn, center a 3 AOE minions away from the disembodied athanc secured first by Cryx and later by
on the destroyed model, then remove the destroyed
model from play. The AOE is forest terrain that Cygnar. She blames Krueger for the orders botched attempts to prevent the
remains in play for one round. Enemy models in the expansion of Everblights power; the Stormlord diverted critical assets from the
AOE when it is put into play are hit and suffer an
unboostable POW13 blast damage roll. This damage fight with his own unrelated schemes, and his plan to unleash the dragons led only
is not considered to have been caused by an attack.
to widespread destruction.
SPELLS COST RNG AOE POW DUR OFF
Morvahnas primary flaw is her arrogance. She often underestimates others, relying
ERUPTION OF LIFE 3 10 13 * YES
If this attack destroys a living or undead enemy model, on manipulation over true loyalty. She has no inclination for deeper attachments.
center a 3 AOE on the destroyed model, then remove
that model from play. The AOE is forest terrain that
She is willing to stand in the gateway between life and death, and feels eminently
remains in play for one round. Enemy models in the qualified to judge who should live and who will be destroyed.
AOE when it is put into play are hit and suffer an
unboostable POW13 blast damage roll. This damage is
not considered to have been caused by an attack. TACTICAL TIPS
HARVEST 3 SELF
CTRL UP NO
Regrowth Remember, a returned Grunt can activate normally with its unit this turn.
When a living or undead enemy model is destroyed in
the spellcasters control range, the spellcaster can gain
1 fury point. The spellcasters fury point total cannot
exceed its FURY as a result of Harvest.
INFLUENCE 2 10 YES
Take control of target enemy non-warcaster, non-
warlock warrior model. The model immediately makes
one basic attack, then Influence expires. A model can
be affected by Influence only once per turn.
REGROWTH 4 6 UP NO
Target friendly Faction unit. During your Control
Phase, the spellcaster can spend fury points to return
one destroyed living small-based Grunt from that unit
to play for each fury point spent. Place the returned
Grunt in the spellcasters control range, in formation,
and within 3 of another model in its unit. The Grunt
is returned with one unmarked damage box and must
forfeit its Combat Action the turn it is put into play.
RESTORATION 2 6 UP NO
Target friendly Faction model/unit gains +2ARM.
Models are not affected by Restoration while out of
formation. When this spell is upkept during your Control
Phase, the spellcaster can remove 1 damage point for each
friendly model affected by Restoration within 1 ofit.

48
49
MORVAHNA THE DAWNSHADOW
CIRCLE BLACKCLAD WARLOCK

MORVAHNA 2 FURY: 7 EQUINOX SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD
DAMAGE TYPE: MAGICAL CARNIVORE 2 6 UP NO
8 5 6 4 15 15 9
LIFE TRADER When an attack with this Target friendly Faction model/unit gains +2 to
weapon hits, this model can suffer 1 damage melee attack rolls against living models. When an
EQUINOX point to gain an additional die on the damage affected model boxes a living model with a melee
RNG POW P+S roll against the model hit. Life Trader can be attack, the boxed model is removed from play
1 7 12 used only once per attack. and the spellcaster can remove d3 damage points.
MOUNT CENSURE 2 SELF CTRL NO
MOUNT Upkeep spells in the spellcasters control range
RAM When an enemy model is hit by this
RNG POW immediately expire. A spellcaster can keep
weapon during this models Combat Action, it
0.5 12 any of its upkeep spells in play by suffering d3
becomes knocked down and can be pushed 1
directly away from this model. If the model hit is damage points per spell. Censure can be cast only
DAMAGE:16 pushed, this model can immediately advance 1 once per activation.
directly towardit. DEATH KNELL 4 8 4 10 YES
WB FA Before dealing damage, count the number of
BASE:LARGE FEAT: BLOOD SACRIFICE models in the AOE. Add the result to each Death
+27 C
To the Dawnshadow, the power of life is in the Knell damage roll.
MORVAHNA 2 blood, and by her power this vitality can be freely FOG OF WAR 3 SELF CTRL UP NO
CAVALRY loaned or borrowed. As Morvahna cuts her own Models gain concealment while in the
PATHFINDER flesh and makes an offering of her blood, her fallen spellcasters control range.
IMPERISHABLE CONVICTION When a friendly Faction
warriors become whole to fight again. SUNDER SPIRIT 2 10 12 * YES
model in its control range is destroyed by an enemy Morvahna immediately suffers 1 or more damage An enemy warbeast damaged by Sunder Spirit
attack, this model can remove 1 damage point. points. This damage cannot be transferred. loses its animus for one round.z
REPOSITION [5] At the end of an activation in which For each damage point she suffers, return one
it did not run or fail a charge, this model can advance destroyed non-character living friendly Faction
up to 5, then its activation ends. trooper model to play completely within
SCALES OF FATE When a friendly Faction model
her control range. Place returned models in
makes an attack or damage roll during its activation formation with their original units. Units cannot
while in this models command range, this model can exceed the number of models they had at the
suffer d3 damage points to cause that model to reroll start of the game as a result of Blood Sacrifice.
that roll. Each roll can be rerolled only once as a result Returned models forfeit their Combat Action the
of Scales of Fate. This damage cannot be transferred. turn in which they return to play.

Natures cycles are inherently contradictory, with night This unexpected failure did not deter Morvahna but only
turning to day and life to death in moments. Morvahna forced her to adapt and change her tactics. She has seen how
balances upon the sharp divide between light and dark, life infighting divided the ranks and created further division,
and death, strength and weakness. She draws her strength and she shifted her goals to restore her power base through
from the rhythms of the natural world and yet invokes subtler means, all while coordinating strikes against an enemy
her power to cull enemies of the Circle Orboros, cutting that had become an ever-escalating threat. While her ambition
the strands of fate tying them to Caen. More than most, is undiminished, Morvahna has felt compelled to enter into
she possesses a keen understanding of the power of blood alliances she might once have deemed unthinkable. She quickly
and sacrifice and can harness the most primal energies to restored her standing among her peers, regaining influence
advance her agenda. with an alacrity no other blackclad could have managed.

Morvahna is counted among the most politically shrewd Kruegers more recent failure to eliminate Everblight has
of the Circles leaders, a woman who has accumulated reinvigorated Morvahna. Her rivals risky gambit left him
tremendous influence and power while navigating the unable to resist the Dawnshadows maneuvering. She has
sometimes treacherous upper echelons of the organization. played the part of cunning leader and manipulator, absorbing
While some of her rivals cannot see past her ambition and her some of his domains into her own or allocating them to other
facility for manipulation, she has bent all her considerable druids she counts as friends or allies. As has long been her
powers toward the destruction of the orders enemies, talent, she has turned the recent chaos within the order to
foremost among them the Legion of Everblight. Her political her benefit. The Dawnshadow now joins battle with renewed
machinations suffered a slight setback after a failed attempt purpose, wielding all the tremendous powers at her disposal.
to eliminate her greatest rival, Krueger the Stormlord. Astride her Skirovik mountain goat, the power of life in blood is
That he must pay for his disobedience seemed a foregone hers to command, and those who follow her entrust their lives
conclusion, as the Stormlord had defied not one but all three to her discretion. The ebb and flow of the natural order rests
of the omnipotents in his quest to ally with Blighterghast and within Morvahnas fingertips, guiding her toward her destiny.
the other dragons. Yet even when a grand conclave found
Krueger guilty and sentenced him to death, Wurmwoods TACTICAL TIPS
intervention preserved him. Blood Sacrifice You cannot return models to a unit that has been completely
destroyed. Remove all damage from returned models.
Carnivore Because the boxed model is removed from play before being
destroyed, it does not generate a soul or corpse token.

50
51
TANITH THE FERAL SONG
CIRCLE BLACKCLAD WARLOCK
Fearless, strong, and unrelenting, Tanith the Feral Song has emerged as one of
TANITH 1 FURY: 6
SPD STR MAT RAT DEF ARM CMD
the most efficient enforcers belonging to the Circle Orboros. She excels at those
6 5 6 6 1 5 15 9 duties requiring extra muscle and a strong stomach, accepting tasks some young
blackclads are loath to do. Demanding the same absolute loyalty from her
JAWS OF THE EARTH
RNG ROF AOE POW subordinates that she gives to her superiors, Tanith never leaves an appointed task
10 1 * 12 unfinished, be it striking a settlement that threatens to encroach on the Circles
STAFF OF FATE borders or punishing former allies for acts of incompetence or outright rebellion.
RNG POW P+S Her powers stem from the divide between the forces of life and death, and she
2 6 1 1
walks this line with a confidence many within her order find unnerving.
DAMAGE:15
As a child undergoing the wilding, Tanith was ostracized and eventually driven
WB FA from her home by parents who did not understand the manifestation of her
BASE:SMALL
+31 C
connection to Orboros. Only when the druids of the Circle Orboros took her in did
TANITH 1 she come to see the purpose of her existence. Eventually she was placed under the
PATHFINDER tutelage of Vernor the Nightbringer, one of the orders more elusive and ruthless
PROWL While this model has concealment, it gains
Stealth .
potents, who shaped Tanith from a fearful child into an effective and dispassionate
JAWS OF THE EARTH killer. Vernor had long been both feared and respected among his peers, taking care
DAMAGE TYPE: MAGICAL of unpleasant tasks others shied away from or could not trust to their subordinates,
FROM BENEATH Attacks with this weapon ignore especially the punishment of druids who had strayed from their duties or betrayed
cover, concealment, and elevation.
ROOTS OF SHADOW On a direct hit against an enemy the trust of the Circle.
model, center a 4 AOE on the model hit. Enemy
models in the AOE suffer Shadow Bind for one round. Tanith has taken up Vernors cause and has earned a reputation for solving
(A model suffering Shadow Bind suffers 3DEF, and
for one round when it advances it cannot move except difficult problems. Upon completion of her training, Vernor presented her with the
to change facing. Shadow Bind can be shaken.) legendary Staff of Fate, a weapon crafted from a living branch of Wurmwood. Still
STAFF OF FATE connected to that powerful being, this weapon radiates an aura of unmistakable
DAMAGE TYPE: MAGICAL
CRITICAL SHADOW BIND On a critical hit, the model
malice and hunger. There are those within the upper echelons of the Circle who
hit suffers Shadow Bind for one round. (A model believe the Staff of Fate to be less a gift and more a tool of transformation and
suffering Shadow Bind suffers 3DEF, and for one
round when it advances it cannot move except to instruction, one that allows the Nightbringer to continue his pupils dark education
change facing. Shadow Bind can be shaken.) and evolution into a pure weapon of the Circle Orboros.
FEAT: RITES OF THE WURM
Unlike many blackclads, Tanith reveres the Devourer Wurm as more than the
Tanith the Feral Song does not fear the Devourer like many
blackclads but is willing to invoke old pacts made with this primal font of the power of Orboros. She delves deeply into the mysteries of the
primal god to channel primal energies through her beasts Beast of All Shapes, embracing the predatory spirit inherent in the darkest paths
and to unlock their essence to serve her needs.
of the wilds. From Vernor she has learned of dark rites of the Wurm forgotten by
While warbeasts in Taniths battlegroup are in her
control range, she can channel spells through them. many among her order, and through this ancient well of knowledge she draws the
Additionally when Tanith or a warbeast in her
battlegroup casts a spell, reduce the COST of the spell
power to carry out her grim tasks.
by 1. The COST of a spell cannot be reduced to less
than 1. Rites of the Wurm lasts for one turn. While she has no quarrels with other blackclads, Taniths intensity and radical
SPELLS COST RNG AOE POW UP OFF
devotion to the Devourer has distanced her from her peers. She values the lives of
ADMONITION 2 6 UP NO
those warriors and beasts she commands in battle, but she is not above sacrificing
When an enemy model advances and ends its her forces to achieve her aims, if necessary. On more than one occasion she has
movement within 6 of target model in the spellcasters
battlegroup, the affected model can immediately returned from a mission a bloodied sole survivor, yet she is ever eager to carry out
advance up to 3, then Admonition expires. The her next mission.
affected model cannot be targeted by free strikes during
this movement.
AFFLICTION 2 8 UP YES
Target model/unit suffers 2DEF. When a damage roll
resulting from a direct hit fails to exceed the ARM of
an affected model, the model suffers 1 damage point.
BLEED 2 8 10 YES
When Bleed damages a living enemy model, this model
can remove d3 damage points.
RIFT 3 8 4 13 RND YES
The AOE is rough terrain and remains in play for one
round.
SCYTHING TOUCH 2 6 UP NO
Target friendly Faction model gains Dark Shroud.
(While in the melee range of a model with Dark
Shroud, enemy models suffer 2ARM.)

52
53
BRADIGUS THORLE THE RUNECARVER
CIRCLE BLACKCLAD WARLOCK
Bradigus Thorle is a master of stone and elemental power, an expert craftsman
THORLE 1 FURY: 6
SPD STR MAT RAT DEF ARM CMD
well versed in the esoteric arts required to construct the great standing stones and
5 7 6 6 14 16 8 celestial fulcrums that harness Caens geomantic forces. Designed to last millennia,
these stones manipulate the flow of the worlds energy, the very blood of Orboros,
STONES THROW
RNG ROF AOE POW directing it according to Thorles complex designs. Without his tireless efforts, the
8 d3 13 recent conflicts across western Immoren would have robbed the Circle of one of its
STONE STRIKE most vital resources.
RNG POW P+S
2 6 13 The sites of Thorles towering monuments, invariably within the deepest wilderness
where Caens energies are at their most primal, are among the Circles most sacred
DAMAGE:17
places. Often, the order must reclaim these sites from enemies who would despoil
WB FA the power for their own ends. Such tasks bring Thorle into the domain of many
BASE:LARGE
+27 C blackclads who seek to add his power to their own, but the Runecarver is unmoved
THORLE 1 by attempts to curry his favor.
PATHFINDER
EARTH MAGIC When a construct warbeast in this
Thorles work is now more important than ever, as recent events have wounded
models battlegroup is forced to use its animus while the ley line network in ways previously unimagined. These disturbances include
in this models control range, reduce the COST of the
animus by1. the emergence of the machine cultists of the Convergence of Cyriss, who drink of
REPAIR [d3 + 3] (HACTION) RNG B2B. Target friendly Orboros power to fuel their corrupt work; the dragon blight that has been spread
Faction construct model. If the model is in range,
remove d3+3 damage points from it.
through many critical nodes in an effort to stop the dragon Everblight; and the
STEADY This model cannot become knocked down. emergence of the Beast of All Shapes itself on Caen, which wracked the Bloodstone
STONEBINDER Only construct warbeasts can be part Marches with unnatural storms and quakes. If not for the ceaseless work of Thorle
of this models battlegroup. This model cannot take
control of wild living warbeasts. and his handpicked stone shapers, there could be no hope of restoring the fractured
STONES THROW ley line network left in the wake of these disasters. It has taken him years to undo
BEAT BACK Immediately after a basic attack with damage that was inflicted in a matter of a few short hours, and there remains much
this weapon is resolved during this models Combat
Action, the enemy model hit can be pushed 1 directly still to be done.
away from the attacking model. After the enemy model
is pushed, the attacking model can advance up to 1 Thorle has no qualms about cooperating with other blackclads to focus on the
directly towardit.
projects at hand, but otherwise he eschews political machinations within the Circle.
STONE STRIKE
BEAT BACK See above.
Overall he prefers the silent company of wolds or the gentle hum of power flowing
through ley lines to the grating sound of spoken words. Comfortable with his place
FEAT: TIDE OF EARTH
in the organization and unyielding in the face of adversity, he focuses on whatever
The very earth heaves and buckles at the command of
Bradigus Thorle, rising up beneath him like flowing water. work is before him. He is a steadfast and loyal leader who diligently tends to his
He and his wolds ride this crashing wave as they surge responsibilities, knowing his labors are essential to the smooth running of the
forward into his enemies as an unstoppable tide.
Choose a table edge and a distance up to5. Models in
entire order. Without the ley line network, the Circle Orboros would have only a
Thorles battlegroup that are in his control range are fraction of its reach and power.
pushed the chosen distance directly toward the chosen
table edge in the order you choose. At the end of your Only in battle does Thorle break from his aloof demeanor. To him, combat is an
turn, choose a distance up to5. Models in Thorles
battlegroup that are in his control range are pushed the outlet for unexpressed rage at those who disrupt or destroy his greater work. The
chosen distance directly away from the chosen table
edge in the order you choose.
very earth responds to his will, and he easily wields the titanic powers flowing
beneath the surface of Caen. At his command, massive rocks rise from the ground
SPELLS COST RNG AOE POW DUR OFF
to obliterate men and beasts, and mighty wolds stride forth from the wilderness to
BATTERING RAM 2 8 12 YES
An enemy model hit by Battering Ram can be pushed crush the enemy between their stony fists.
3 directly away from the spells point of origin.
MYSTIC WARDS 2 CTRL UP NO
Target a model in the spellcasters battlegroup that is TACTICAL TIPS
in its control range. Enemy animi and enemy upkeep Beat Back You cannot move toward a model you destroyed.
spells on that model immediately expire. While within
5 of target model, enemy models cannot cast, channel, Steady Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
or upkeep spells. Movement or Combat Action if it activates later in a turn it was thrown.
RIFT 3 8 4 13 RND YES
The AOE is rough terrain and remains in play for
one round.
SYNERGY 2 SELF
CTRL UP NO
While in the spellcasters control range, models in this
models battlegroup gain a +1 cumulative bonus on
melee attack and melee damage rolls for each other
model in the battlegroup that hit an enemy model with
a melee attack this turn while in the spellcasters control
range. This cumulative bonus cannot exceed+3.

54
55
UNA THE SKYHUNTER
CIRCLE BLACKCLAD WARLOCK

UNA 2 FURY: 7 WIND STRIKE SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD
DAMAGE TYPE: MAGICAL HAND OF FATE 2 6 UP NO
6 5 5 6 15 15 8
ATTACK TYPE Each time this weapon is used Target friendly Faction model/unit gains an
to make an attack, choose one of the following additional die on attack and damage rolls.
WIND STRIKE special rules: Discard the low die in each roll.
RNG ROF AOE POW
BLACK PENNY This attack ignores the target MIRAGE 2 6 UP NO
10 1 10 in melee DEF bonus. Target friendly Faction model/unit gains
SNIPE This attack gains +4RNG. Apparition. (During your Control Phase, place
TALONSTRIKE THUNDERBOLT Enemy models hit are models with Apparition anywhere completely
RNG POW P+S pushed d3 directly away from the attacking within 2 of their current locations.)
2 4 9 model. On a critical hit, the enemy model TWISTER 2 10 3 10 RND
YES
becomes knocked down after being pushed. The AOE is a cloud effect that remains in play
DAMAGE:15 RELOAD [2] This model can spend fury points for one round.
to make up to two additional ranged attacks with
WIND WALL 3 SELF RND NO
WB FA this weapon during its Combat Action. It can
BASE:SMALL The spellcaster cannot make ranged attacks after
+29 C make one additional attack for each fury point
casting this spell, and non-magical ranged attacks
spent.
targeting it automatically miss. While completely
UNA 2 TALONSTRIKE within 3 of the spellcaster, models cannot make
PATHFINDER DAMAGE TYPE: MAGICAL ranged attacks and non-magical ranged attacks
BIRDS OF PREY While in Unas control range, Griffon targeting them automatically miss. Wind Wall
warbeasts in her battlegroup gain Flank [another FEAT: FROM ON HIGH lasts for one round.
Griffon in Unas battlegroup]. (When a model with Una the Skyhunter has a deep connection to the
Flank [another Griffon in Unas battlegroup] makes winged warbeasts of the Circle Orboros and the
a melee attack against an enemy model in the melee winds that hold them aloft. Driven by elemental
range of another Griffon in Unas battlegroup, the forces that bend to her will, her warbeasts plummet
model with Flank gains +2 to attack rolls and gains an from on high to strike down enemies before soaring
additional damage die.) out of reach once more, swift and untouchable.
HAWKER While in this models command range,
Friendly Faction models with Flight currently
warbeasts in its battlegroup with Flight gain Sprint. in Unas control range gain +2SPD for one
(At the end of an activation in which it destroyed or turn. Additionally, while in Unas control range
removed from play one or more enemy models with friendly Faction light warbeasts with Flight
melee attacks, a model with Sprint can immediately cannot be targeted by melee attacks. From On
make a full advance, then its activation ends.) High lasts for one round.

No longer a junior druid learning the ways of the world, Una roosts. This discovery went against the common belief that
has grown into a powerful member of the Circle Orboros. it was only the blackclads care that had prevented the
Through her time tending the various griffon roosts of the extinction of the griffons, and it spurred her to venture even
Circle, she has developed an unparalleled affinity with the deeper into this unexplored territory. Her messages grew
winged beasts and employs them to wrest the skies from any infrequent, and finally ceased altogether.
who impose upon her newly acquired territories. With the
For almost two years no member of the Circle had any word
griffons as her weapons, she cuts down opponents with the
from Una, and many believed her dead killed either by the
merciless speed and accuracy gifted to all great hunters by
harsh northern environs or by the very griffons she sought
the Devourer Wurm.
to secure. The order resigned itself to yet another loss, and
Griffons are a precious commodity for the Circle Orboros. Unas territories and responsibilities were given to others to
Given the beasts limited population, blackclads have manage. Then one day she reappeared at the northern border
worked diligently over the years to maintain sufficient roosts of Omnipotent Dahlekovs domain, possessed of a new
to preserve them. Acquiring young griffons has been an confidence and matured power.
ongoing struggle, and with the Circles recent setbacks, the
During her time in isolation, Una refined her arcane command
need to expand these roosts has never been greater. With this
over the elements. She is now able to call upon the howling
in mind, several years ago Una undertook the bold move of
gales and updrafts of the highest mountain peaks to shape
venturing beyond the fringes of the ley line network in hopes
the flow of battle and cut apart her foes with the winds razor
of expanding breeding efforts into new lands.
edge. While Una has said little about her travels beyond the
When Una first entered the unknown wilds, she kept in reach of the orders territories, her eyes are now more distant
regular contact with other members of the order, relaying and cold than ever. The deep changes in the young druid are
her movements and findings through messages delivered by undeniable, as are her formidable powers over wind and sky.
the hawks that accompanied her. Her journey began at the
northern limits of the orders territory, and from there she TACTICAL TIPS
traveled deep into the frozen tundra and mountain ranges Hawker Gargantuans still cannot advance outside of their Normal Movement.
that crown Immoren. Early successes proved the wisdom Mirage Remember, troopers must be placed in formation.
of this difficult endeavor; to the surprise of her skeptical
superiors, she managed to find several previously unknown

56
57
WURMWOOD, TREE OF FATE & CASSIUS THE OATHKEEPER
CIRCLE WARLOCK & CIRCLE BLACKCLAD SOLO
The druids of the Circle Orboros have made countless alliances and bargains and have
WURMWOOD 1 FURY: 7
SPD STR MAT RAT DEF ARM CMD
manipulated myriad groups to ensure their agendas, but some of these arrangements
0 0 0 5 18 10 have been more lasting than others. The first omnipotents sealed ominous bargains
with manifestations of the Wurm given form on Caenentities such as the Lord of the
DAMAGE:20
Feast and Wurmwood, also called the Tree of Fate. These primal entities proved to be
WB FA
BASE:LARGE
formidable but demanding allies.
+27 C
Before Menoth gave humanity the first laws and taught them to erect the first walls, the
WURMWOOD 1 carnivorous tree named Wurmwood had taken root. Unlike most trees, it was thirsty
ADVANCE DEPLOYMENT
for blood and quickly manifested an unusually deep and predatory intelligence. The
EYELESS SIGHT
ARCANE VISION This model can target models in its first druids used their influence to persuade Devourer cultists to conduct sacrifices
back arc with spells. below the spread of its branches. The scattered tribes of the hinterlands traveled great
CIRCULAR VISION Models never gain a back strike
bonus against this model. distances to pour libations of blood upon the soil above its roots and hang skeletal
GHOST SHIELD This model gains +1ARM for each offerings from its leafless limbs. These terrible rites culminated in a great ritual wherein
soul token currently onit.
IMMOBILE This model has no Normal Movement or
thousands of men and beasts were bled out to give the tree a worthy feast. Unfettered
Combat Action, cannot become knocked down or be powers of creation thrummed in the air as a root burst forth to entwine itself around
moved, and is automatically hit by melee attacks.
a young druid through which the tree spoke its name. This rite gave Wurmwood a
PROWL While this model has concealment, it gains
Stealth . human voice. In this first communion, a lasting pact was sealed.
SOUL TAKER: ALTAR OF SACRIFICE This model can
gain souls. When a living model is destroyed in this Only the omnipotents know the exact nature of this agreement, but since that time one
models command range, this model gains the destroyed
models soul token. This model can have up to three druid in every age must uphold a special covenant with the Tree of Fate. The druid
soul tokens at any time. After this model leeches during gives over life and soul to become a conduit between Wurmwood and the human
your next Control Phase, replace each soul token with
1 fury point. masters of the Circle Orboros. Wurmwoods unfathomable mind does not perceive
Caen or even the passage of days as mortals do and so requires an intermediary, a filter
FEAT: BLACK ROOTS
to lesser minds fixed in time.
With a terrifying crash, Wurmwood sends its ancient roots
erupting up from the earth with a profusion of blood-
starved branches, as sharp as spears and eager to feast on Effortlessly tapping into the natural energies below the skin of the world, the tree
those who are delivered into their deadly embrace. comes and goes at its whim. Though it appears to be permanently rooted, it can
Wurmwoods command range becomes a forest.
Enemy models that become knocked down while in
disappear in a shimmer of fog to manifest elsewhere. Its ability to drink from the ley
Wurmwoods command range suffer 1 damage point. lines and to wield that power to affect the world are vast and fearsome, putting even
Black Roots lasts for one round.
the omnipotents to shame. Recent years have seen Wurmwood wield this power to
SPELLS COST RNG AOE POW DUR OFF vanish entire armies and send them where it wills.
CURSE OF SHADOWS 3 8 UP YES
Target model/unit suffers 2ARM and cannot make For generations Wurmwood has made its home in the hearts of various dark forests
free strikes. A model can advance through an affected
model if it has enough movement to move completely and on remote mountains. Devourer cultists seek it out to nourish their primal god
past its base. with the blood of sacrifices. The ranking druids of the Circle Orboros periodically offer
DARK PATH 2 CTRL NO
Dark Path can be cast only while Cassius is in
their own supplications in exchange for its wisdom. Wurmwood is invited to attend
Wurmwoods control range. Immediately place the highest Circle deliberations, where it has special privilege. When the omnipotents
Cassius completely within 2 of Wurmwood or place
Wurmwood completely within 2 of Cassius. A cannot unanimously agree, Wurmwood is empowered to intervene, providing its
model cannot advance this turn after being placed by unique perspective on the world.
DarkPath.
HELLMOUTH 4 8 * 12 YES Mortal flesh ages, and when the time comes for Wurmwood to choose a new conduit,
If this attack misses, nothing happens. If it hits, before
making the damage roll, push models within 3 of the the potents gather their wilders. These novice druids are chosen for their youth,
model hit 3 directly toward it in the order you choose. stamina, and mystical potential. Being selected for this group is a dubious honor;
Then center a 3 AOE on the model hit. Models
hit suffer a POW12 damage roll. Models boxed by leading druids may arrange for favored subordinates to be absent from the selection
Hellmouth are removed from play. ceremony. On the night of Geremors Feast, a sacred rite celebrating one of the most
RAPID GROWTH 2 CTRL 4 UP NO
Place the AOE completely within the spellcasters
ancient champions of the Devourer Wurm, Wurmwood casts aside its old oathkeeper,
control range. The AOE is a forest that remains in play who perishes. At the same moment Wurmwoods roots entwine around its selected
as long as its upkeep is paid.
candidate, who speaks the ancient words of the oath. Once this vow is completed, the
STRANGLEHOLD 2 10 11 * YES
A model damaged by Stranglehold forfeits either its tree integrates itself into the druids flesh.
Normal Movement or its Combat Action during its next
activation, as its controller chooses.
TACTICAL TIPS
Hellmouth Because the boxed model is removed from play before being destroyed, it does not generate
soul or corpse tokens.
Immobile This model can be placed.
Soul Taker: Altar of Sacrifice This model can exceed its FURY stat in fury points as a result of Altar of
Sacrifice. Remember, if more than one model is eligible to collect a models soul token, the closest eligible
model collects it.

58
59
The oathkeepers personality lingers beyond this joining; each generation, the trees
CASSIUS 1
SPD STR MAT RAT DEF ARM CMD
perspective is colored by the mind of its conduit. Cassius, the current chosen, was
6 6 6 4 14 16 8 a cunning and intuitive druid who earned the jealous ire of his master over some
perceived affront. The old master thought this slight avenged when Wurmwood
GENESIS
RNG POW P+S selected his troublesome apprentice, but his satisfaction was short-lived. The mentor
1 6 12 soon perished and was forgotten, while Cassius persists. Perhaps as a result of his
DAMAGE:10
influence, Wurmwood has been increasingly active in recent decades.

Wurmwoods goals often coincide with those of the Circle Orboros, but its ultimate
FA
BASE:SMALL
C ends are its own. It pursues its agenda heedless of the Circles stated aims, and at times
the trees actions run contrary to the desires of the omnipotents. This has never been
ATTACHED [WURMWOOD, TREE OF FATE] This model
is attached to Wurmwood, Tree of Fate. Each warlock more evident than when the tree and its conduit conspired to release the Devourer
can have only one model/unit attached toit.
Wurm physically on Caen. Only the combined effort of the omnipotents and powerful
CASSIUS 1
trollkin mystics prevented the Wurm from rampaging on Caen. Such actions have
ADVANCE DEPLOYMENT
PATHFINDER strained the relationship between Wurmwood and the Circles leadership, but it is too
CHANNELER [WURMWOOD, TREE OF FATE] While this potent an ally for them to disregard.
model is in Wurmwood, Tree of Fates control range,
Wurmwood can channel spells through it.
COMPANION [WURMWOOD, TREE OF FATE] This model
Though the tree accepts any sacrifices, it thrives best on the blood and souls of its
is included in any army that includes Wurmwood, Tree enemies. The war hosts it leads seem to become particularly vicious when it urges
of Fate. If Wurmwood is destroyed or removed from
play, remove this model from play. This model is part of them onward. In every conflict, the Tree of Fate judges the worth of the fallen, allies
Wurmwoods battlegroup. and enemies alike, as it soaks its roots in their gore. Its violence suggests the end
FURY-BOUND While in Wurmwoods control range,
this model can spend fury points on Wurmwood to
awaiting all things should the Devourer fully awaken.
make additional melee attacks or to boost attack or
damage rolls. It can make one additional or boost one
roll for each fury point spent. TACTICAL TIPS
PROWL While this model has concealment, it gains Fertilizer Because the boxed model is removed from play before being destroyed, it does not generate a
Stealth . soul or corpse token.
STEADY This model cannot become knocked down.
Steady Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
GENESIS Movement or Combat Action if it activates later in a turn it was thrown.
DAMAGE TYPE: MAGICAL
FERTILIZER When a living or undead model is boxed
by an attack made with this weapon, center a 3 AOE on
the boxed model and then remove that model from play.
The AOE is a forest that remains in play for one round.

60
61
WARBEASTS
OF THE CIRCLE ORBOROS

The warbeasts that serve the Circle Orboros are embodiments


of the destructive power of nature; the formidable elemental
Wild Beasts
constructs and the terrible living warbeasts are both filled It may seem as though the Circle Orboross broad purview
with a primal ferocity that only the druids of the Circle over the natural world might grant its members the ability
Orboros dare to harness and control. Circle warbeasts are to control and tame any wild beast or animal. In practice
among the most varied serving any fighting force in western the druids are much more selective, having learned through
Immoren, comprising a wide array of creatures. centuries of trial and error which creatures respond best
to their needs. Most of the beasts utilized by the Circle are
The Circles warbeasts must undergo specific rituals predatory species strongly connected to the Devourer Wurm
allowing a Circle warlock to fully mentally dominate them. and with which the druids have forged relationships. To form
This process creates a powerful bond between druid and a responsive bond, the minds of both warlock and beast must
beast that lets the warbeast serve as an extension of the be sympathetic. There are beasts that are just as predatory,
warlocks will and allows the warlock to share its strength, just as arguably tied to the Wurm, which are impossible
stoke its battle fury, evoke mystical effects called animi, and for druids to controlsuch as cold-blooded species that
shunt potentially fatal injuries away from himself to the possess alien and intractable minds. Other natural animals
beasts he commands. Although not wantonly cruel to their lack qualities required of a warbeast, such as supernatural
warbeasts, most Circle warlocks rarely regard them as more resilience or ferocity.
than effective tools. Warbeasts exist to serve the greater
purposes of the Circle Orboros, and their eventual deaths, Various breeds of argus, griffons, satyrs, and gorax are most
while costly, are acceptable losses so long as a warlock can commonly used as warbeasts by the Circle Orboros. For
achieve his goals. hundreds of years, the blackclads have assumed the role
of custodians over these creatures. The druids have subtly
Circle warbeasts are drawn from three distinct groups: directed their breeding, protected their natural domains, and
wild beasts dominated by a druids will, constructs called prepared them for battle. This process of stewardship is not
wolds that are crafted from the natural elements of the domestication by any means; the druids seek to preserve
world, and warpwolves created by transforming people the natural ferocity of the breeds in their care. Instead, they
through ritual magic. focus on developing these creatures into useful weapons
and acclimating them to the presence of druids and their
allies. This approach involves training and conditioning,
but longstanding contact with these creatures facilitates this

62
process. Indeed, many of the wild predators used by the it are tied to that purpose. Utterly fearless and implacable
Circle as warbeasts are practically ready to become warbeasts in battle, wolds are mystical constructs built with slabs of
by the time they reach maturity. shaped stone instead of vulnerable flesh and bundles of wood
bound by cords of woven rope in place of muscle and sinew.
Not every breed is equally responsive to this conditioning.
The glowing runes across the surface of a wold are imbued
The winter argus and the gorax, for example, are belligerent
with the will of its creator and empowered by natural energy
and intractable creatures whose temperaments make them
from sites of ley line convergence. Druids imprint each wold
more difficult to condition and train. Still, the blackclads
with its fundamental behavior and compel it to heed the
know techniques for transforming even these fierce beasts into
commands of the blackclads.
powerful weapons. There are other difficult creatures they
employ as well, like the storm raptors of the Abyss, whose Once a wold receives a command from its master, it will
sheer power makes them worth the added effort to master. follow that command indefinitely, even waiting centuries
to carry it out. Ancient wolds stand guard over the places
These wild living creatures have a number of advantages
of power sacred to the Circle, vigilant for trespassers who
over other warbeasts used by the blackclads, such as wolds.
would defile them. Over time they become overgrown and
Many druids appreciate the beasts natural instincts, honed
indistinguishable from their surroundings, yet they remain
by having to hunt and kill in the wild. They retain a useful
ready to act the instant they are commanded to do so or the
degree of autonomy and cunning, allowing them to be
lands they protect are disturbed.
given free rein rather than rigidly controlled. Many of these
species form strong emotional bonds to a warlock and the Some druids prefer these hulking stone forms over wild beasts.
other beasts they spend time with, viewing a battlegroup as A wold needs no food or water and never turns on its master.
a pack. This mentality creates a tight fighting synergy that It can wait for generations without succumbing to age or the
some warlocks prefer. Others dislike the seething emotions elements. A wolds only true weakness is its lack of intelligence
of these beasts, finding them unpredictable and chaotic. and instinct. A wold does not think or act independently;
rather, it follows exactly the instructions given by its master.
Wolds There exist masters of woldcrafting who can layer versatile
Wolds are not truly beasts at all but rather mighty constructs instructions into wolds to create complex behavior, but doing
given a semblance of life through powerful druidic magic. so requires tedious attention to detail and tremendous skill.
Each wold has been crafted with a specific role on the The constructs will always respond predictably to a given
battlefield in mind; its very essence and the power bound into situation, which makes them constant and reliable.

WARBEASTS OF THE CIRCLE ORBOROS 63


FABRICATING
WOLD CONSTRUCTS
The Circles creation of wold constructs involves complex and
ancient processes. All wolds are crafted from stone or wood,
with druids of different regions making use of the strongest
or most resilient materials available.

The most important phase of wold construction is carving


mystical runes into the constructs prominent stone surfaces
and empowering them with energy. This instills the animating
will of the druid into the construct, setting into place its
powers, behaviors, and fighting capabilities. Additionally, the
runes create a connection to the ley line energies flowing
through Caen to serve as a source of power.

Fresh blood is applied to the vines, ropes, and wood elements


of the larger wolds to ease the animating process. Circle forces
can acquire blood for this purpose in the natural course of
battle, but sacrifices might also be used; humans and powerful
predators provide the most useful blood in those cases.

Wolds are often left as sentinels to watch over important sites While superficially wolflike in appearance, these creatures are
in the wilderness, instructed to let those they recognize as not actually lupine. An unnatural killing machine, a warpwolf
allies pass while intercepting enemies and intruders. Some is a perfect and adaptable predator created by exposing a
of the distinctive decorative motifs shared among the armor human to a ritual involving the ingestion of a transformative
worn by blackclads and the Wolf Sworn aid this recognition. elixir. A warpwolfs protean body can change in seconds to
Inactive wolds may be mistaken for piles of lifeless stone adapt to its needs, whether by increasing its muscle mass,
until they erupt into activity when an interloper trespasses. growing leaner and longer-legged, or erupting in bony spikes.

Though supremely durable, wolds do not possess the powers of The origins of those chosen by the blackclads to become a
recuperation, the vitality, or the raw primal rage of living beasts. warpwolf vary. This condition is sometimes inflicted upon the
Most do not recover from damage without the aid of shifting Circles enemies to sow terror. At other times the blackclads
stones or druids capable of repairing them. While making select the most pious of Devourer worshipers among the
larger wolds is a time-consuming process, smaller wolds can be Wolf Sworn, who view this state as a means to become closer
created in number and serve as formidable combatants fighting to the Wurm. In either case, the resulting creatures can be
alongside Wolf Sworn, channeling the natural power of the controlled by Circle warlocks and sent to fight their battles.
earth into deadly elemental attacks at a distance.
The transformation of a warpwolf seems similar to that
undergone by Tharn or skinwalkers, but it is a more radical
Warpwolves and essential change, creating a much larger and more
The most unusual of the warbeasts at the disposal of the Circle powerful creature while also permanently altering its mind.
Orboros are the warpwolves. Created by the blackclads from Over time a warpwolf loses its sanity as well as memories
humans transformed through mystical rituals, warpwolves of its former life, lost in a madness of violence and feasting.
are ferocious creatures that bridge the gap between beast Once sated and away from battle, warpwolves return to their
and man. A warpwolf is capable of unleashing the predator former shape, though their sanity never returns and their
within to become a murderous beast, assuming a massive and speech and actions remain disordered and erratic. It is only
tremendously powerful new body. Warpwolves feel the pull under the supervision of the blackclads that they are put
of Caens moons over their minds and spirits, compelling to an ordered purpose, as the druids have learned how to
them to hunt and kill. exploit their ferocity and employ them where they can do the
most harm to their foes.

64 WARBEASTS OF THE CIRCLE ORBOROS


As a warpwolf passes from one form to the other, its body Warpwolves that have surrendered to this bestial existence
is remade. Wounds close and heal over in response to the may mate with others to produce purebloodscreatures
supernatural regenerative properties bestowed upon the that never take on human form. Purebloods are at ease in
beast. Constant shapeshifting is both physically painful their ever-warping bodies, having essentially become a
and destructive to the internal organs, causing accelerated new species. As intelligent as humans, yet with primal
aging. Those who do not die in battle typically do not reach instincts and seething with rage and the desire to hunt and
more than forty years of age. Usually, a warpwolfs heart kill, purebloods are uniquely formidable. They are among
gives out after years of accelerated pumping and scarring the most intelligent of warbeasts, and some are capable
from transformation. of speech, having learned to warp their throats to shape
comprehensible words.
Warpwolves who have lived in this state for long periods
accept their condition and abandon their humanity, losing Purebloods often possess supernatural gifts beyond
the ability to speak and entering an entirely feral state. other breeds, unleashing mystically empowered howls or
Though they retain a degree of cunning from their human transforming into an incorporeal state in which they can pass
origins, they live only in the present, unable to remember through the thickest walls. Valued for their autonomy and
the past or anticipate the future. They avoid interacting with adaptability, purebloods are few in number but can earn a
other people and prefer the company of their own kind. degree of respect among the blackclads unattainable by less-
Warpwolves can be trained to recognize friend from foe and intelligent warbeasts. For many warlocks, they serve more as
to refrain from attacking certain people. They seek mates allies than minions.
from among their own kind, and males will fight to compete
for females much as wild wolves do.

WARBEASTS OF THE CIRCLE ORBOROS 65


ARGUS MOONHOUND
CIRCLE LIGHT WARBEAST
Prowling the nighttime shadows, the argus moonhound stalks the wilds of western
ARGUS MOONHOUND
SPD STR MAT RAT DEF ARM CMD
Immoren to hunt down the enemies of the Circle Orboros no matter where they
6 7 5 4 14 14 5 hide. Moonhounds can detect the very faintest scent of prey; even supernatural
methods of concealment cannot thwart their superlative senses. Across Caen
BITE
RNG POW P+S moonhounds flush out those who seek to escape the Circle, calling to their masters
0.5 4 11 with a chorus of low baying. Victims who try to flee are relentlessly run down to
be ravaged by the hounds powerful jaws.
2
1 The argus moonhound is a product of the blackclads meticulous stewardship of
3 wild argus packs. The beast handlers of the Circle perceived that some nocturnal
MIND

BOD
Y
breeds of argus vastly outstripped others as trackers. In work spanning generations
4
the blackclads cultivated these breeds, allowing desired traits to flourish. In time
I the moonhound came to rely less on sight and more on its other, keener senses.
T

IR
SP
6
Each night, packs of moonhounds emerge from their dens to greet the moons
5
Calder, Artis, and Laris. The songs of these ferocious beasts echo over the wilds
FURY: 3 THRESHOLD: 9 at dusk, signaling the onset of the packs nightly hunts. Moonhounds are deeply
attuned to the moons of Caen, and their behavior alters with the varying phases
PC FA
6 U
BASE:MEDIUM of each moon. During the light of full moons they often lash out wildly and attack
relentlessly, but when the moons are new they are patient and silent stalkers.
ARGUS MOONHOUND Druids who rely on moonhounds have learned to anticipate these cycles and
PATHFINDER
CIRCULAR VISION Models never gain a back strike
adjust their strategies accordingly.
bonus against this model.
MARK TARGET Other friendly Faction models gain +2 Teams of moonhounds often accompany Circle forces delving into dense terrain
to ranged attack rolls against enemy models within 5 where thick undergrowth and massive trees can hinder vision, such as the Gnarls
of this model and in itsLOS.
or Olgunholt. Unable to rely on their own eyes, the blackclads know they can trust
ANIMUS COST RNG AOE POW DUR OFF
the natural abilities of their loyal argus.
HUNTING HOWLS 1 SELF * TURN NO
Enemy models lose Stealth while within 5 of the
spellcaster. Hunting Howls lasts for one turn.

66
FERAL WARPWOLF
CIRCLE HEAVY WARBEAST
The embodiment of the Devourer Wurm, warpwolves were first created by a cult of
WARPWOLF
Devourer worshipers seeking a closer connection to the Beast of All Shapes. They SPD STR MAT RAT DEF ARM CMD
unlocked a potent mystical formula that combined the bestial essence of man with the 6 11 7 3 14 16 3
madness associated with the shifting moons. A mortal human who ingested this elixir
BITE
transformed into a hulking, bipedal, lupine monster when distressed or injureda RNG POW P+S
warpwolf, filled with the urge to slaughter and feast. Among this cult were those who 1 3 14

would found the Circle Orboros, and they brought with them the secret of the formula, CLAW
which the blackclads have since used to create these beasts for war. They have become RNG POW P+S
1 4 15
some of the most favored and primal of the Circles living weapons.

The initial transformation from human to warpwolf is instantaneous, and most 2


warpwolves remain in this form for extended periods, especially while battle rages. 1
3
As calm settles after the carnage, most warpwolves gradually return to human

MIND
BOD
Y
form. The transformation cycle repeats in times of stress as well as during certain
4
lunar phases. Warpwolf children possess the transformative ability of their parents,
some of them never returning to human form. Few warpwolves retain their sanity I

T
IR
SP

for long, suffering from nervousness, tension, and violent episodes even when in 6

human form and indulging any excuse to express their predatory nature. 5

Warpwolf bodies constantly shift and warp in battlemuscles and tendons bulging FURY: 4 THRESHOLD: 9
to provide bursts of speed or power, bone-like spurs erupting to protect vulnerable
PC FA
flesh. Wounds quickly close as skin ripples and reforms over the injuries. The BASE:LARGE
18 U
bloodcurdling howl of a warpwolf on the hunt is one of the most terrifying sounds
WARPWOLF
in the dark wilds of western Immoren.
CONTROLLED WARPING At the beginning of this
models activation, choose one of the following warp
effects. Warp effects last for one round. If this model
TACTICAL TIPS frenzies it must choose Warp Strength at the start of its
Primal The warbeast frenzies even if Primal was removed by a spell, special rule, or casting of a new activation.
animus on it prior to the Control Phase. PROTECTIVE PLATES This model gains +2ARM.
WARP SPEED This model gains +2SPD.
WARP STRENGTH This model gains +2STR.
REGENERATION [d3] This model can be forced to
remove d3 damage points once per activation. This
model cannot use Regeneration during an activation
itruns.
CLAW
OPEN FIST

ANIMUS COST RNG AOE POW DUR OFF


PRIMAL 2 6 * NO
Target friendly living Faction warbeast gains +2STR
and MAT for one round and automatically frenzies
during your next Control Phase.

67
68
GNARLHORN SATYR
CIRCLE HEAVY WARBEAST
All satyrs are powerful creatures embodying unyielding strength, but no breed among
SATYR
them focuses sheer kinetic force more effectively than the gnarlhorn. A gnarlhorn SPD STR MAT RAT DEF ARM CMD
satyr at a dead run employs its massive horns to ram foes with steel-buckling power. 5 11 6 3 12 18 5
Creatures naive enough to confront a satyr inevitably receive a bone-shattering
HORNS
response that sends them flying like rag dolls, and such crushing encounters also take RNG POW P+S
place between males vying for mates and territory. The mountains they call home are 1 4 15

littered with the broken bodies of those who agitated these towering beasts. CLAW
RNG POW P+S
Blackclads have gone to great lengths to hide these creatures from civilization. 1 3 14
There are wilderness tribes who hold satyrs in high regard, recognizing their
intelligence and strength, but not so among city-dwellers. Believing satyrs to be 2
the embodiment of the Devourer Wurm, such humans have hunted them at every 1
3
opportunity. The Circle Orboros has worked to preserve them, using mystical

MIND
BOD
Y
techniques to hide their tracks and obscure their remote dens.
4

Because satyrs will not abide mistreatment of those with whom they have bonded, I

T
IR
SP
the Circle uses them as personal guardians. Threatening a druid protected by a satyr 6
provokes immediate reprisal: first the thunderous sound of hoofbeats, followed by 5
the creature lowering its head to strike with enough force to turn bones to jelly.
FURY: 3 THRESHOLD: 8

TACTICAL TIPS PC FA
Earths Blessing Remember, even if a thrown model cannot be knocked down, it must still forfeit its BASE:LARGE
12 U
Normal Movement or Combat Action if it activates later in a turn it was thrown.
Follow Up This model stops moving if it contacts another model. This model does not advance if the SATYR
model slammed is destroyed by the attack. COUNTERSLAM When an enemy model advances and
ends its movement within 6 of this model and in its
LOS, this model can immediately make a slam power
attack against it. This model can use Counterslam only
once per round and not while engaged.
FOLLOW UP When this model slams an enemy model,
immediately after the slam is resolved this model can
advance directly toward the slammed model, up to the
distance the slammed model was moved.
GRAND SLAM This model can make slam power
attacks without spending focus or being forced. Models
slammed by this model are moved an additional2.
HORNS
HARD HEAD This model can add this weapons POW
to its head-butt and slam power attack damage rolls.
CLAW
OPEN FIST

ANIMUS COST RNG AOE POW DUR OFF


EARTHS BLESSING 1 SELF RND NO
The spellcaster cannot be pushed, knocked down, made
stationary, or moved by a slam. Earths Blessing lasts
for one round.

69
GORAX RAGER
CIRCLE LIGHT WARBEAST
Falling somewhere between beast and man, gorax are hulking primitives with
GORAX
SPD STR MAT RAT DEF ARM CMD
broad and massively muscular torsos that boast extremely long arms ending in
5 9 5 3 12 16 2 oversized claws. Their jaws protrude from ugly faces and are filled with hardened
fangs designed to tear the flesh and sinew that form the bulk of their carnivorous
CLAW
RNG POW P+S diet. Few creatures better embody the primal and uncontrollable wrath of a
0.5 3 12 warbeast than gorax ragers. But even these terrible attributes pale in the face of
their terrifying reaction to pain: rather than slowing them down, injuries drive
2 them to lash out with ever-increasing savagery and strength.
1
3 For centuries gorax have been captured, enslaved, and trained for battle. Warlords
MIND

BOD
Y
of the Thousand Cities Era used them as frontline shock troops, throwing them into
4
frenzied melee by the hundreds. Once the creatures bloodlust became too great to
I control, they were simply killed. Gorax appreciate the taste of human flesh, and
T

IR
SP
6 some prefer it above all other food. Their tendency to attack friend and foe alike
5 quickly diminished their use in the wars of humanity, but the druids have again
pulled them from their wilderness lairs to terrorize western Immoren.
FURY: 3 THRESHOLD: 6
Despite their fearsome appearance, gorax are smarter than simple beasts. They
PC FA
7 U
BASE:MEDIUM have a guttural approximation of speech and can learn to follow instructions. They
are conditioned to accept training and do not require armament to fight effectively.
GORAX The Circle taps into the primal chaos seething deep within the maddened minds of
PAIN RESPONSE While damaged, this model can
charge and make power attacks without being forced. gorax ragers and spreads that raw strength like a fever among other warbeasts
CLAW transforming untapped aggression into bestial destruction.
OPEN FIST

ANIMUS COST RNG AOE POW DUR OFF TACTICAL TIPS


PRIMAL 2 6 * NO Primal The warbeast frenzies even if Primal was removed by a spell, special rule, or casting of a new
Target friendly living Faction warbeast gains +2STR animus on it prior to the Control Phase.
and MAT for one round and automatically frenzies
during your next Control Phase.

70
PUREBLOOD WARPWOLF
CIRCLE HEAVY WARBEAST
Bestial guardians boasting singular power dwell amid towering columns of rune-
WARPWOLF
carved stone within the most sacred groves of Orboros. With fur as white as the light SPD STR MAT RAT DEF ARM CMD
of the moon Calder, these pureblood warpwolves can call upon the supernatural 6 10 6 5 14 17 6
essence of their blood to become as insubstantial as fog, passing through tree and
DEATH HOWLER
rock to rend their foes. They can unleash this same primal power in a discordant RNG ROF AOE POW
howl that opens bleeding rents in flesh and can even shatter stone. SP 10 1 14

Generations of breeding among those born as warpwolves have resulted in these CLAW
RNG POW P+S
great beasts, which are proudly free of the taint of man. Unlike their warpwolf 1 4 14
parents, whose transformations are tied to the cycles of the moons, purebloods
perpetually exist in their natural state. The only indication of humanity inherited 2
from their parents lies in their intelligence; though they lack the restraints of 1
3
conscience, they possess cunning beyond any simple beast. Purebloods do not need

MIND
BOD
Y
a human form to speak, though their voices are rough and difficult to understand
4
by those not accustomed to them.
I

T
IR
SP
Purebloods possess a natural magnetism that draws other warpwolves to them, 6
and it is for this reason they often fulfill the leadership role within a pack. This 5
placement in the pack hierarchy makes them all the more valuable to those druids
who would see warpwolves used to support the aims of the Circle Orboros. Senior FURY: 4 THRESHOLD: 10
druids have found them capable of surprising insight, adaptive tactical brilliance,
PC FA
and bold, ruthless courage. BASE:LARGE
17 U

WARPWOLF
TACTICAL TIPS ASSAULT
Spell Ward This applies to friendly spells as well as enemy spells. CONTROLLED WARPING At the beginning of this
models activation, choose one of the following warp
effects. Warp effects last for one round. If this model
frenzies it must choose Warp Strength at the start of its
activation.
GHOSTLY This model can advance through terrain
and obstacles without penalty and can advance
through obstructions if it has enough movement to
move completely past them. It cannot be targeted by
free strikes.
SPELL WARD This model cannot be targeted by
spells.
WARP STRENGTH This model gains +2STR.
REGENERATION [d3] This model can be forced to
remove d3 damage points once per activation. This
model cannot use Regeneration during an activation
it runs.
DEATH HOWLER
DAMAGE TYPE: MAGICAL
CLAW
OPEN FIST

ANIMUS COST RNG AOE POW DUR OFF


WRAITHBANE 2 6 TURN NO
Target friendly Faction models weapons gain Blessed
and Damage Type: Magical . Wraithbane lasts for
one turn.

71
RAZORWING GRIFFON
CIRCLE LIGHT WARBEAST
Razorwing griffons plunge into battle with the piercing shrieks of birds of prey,
RAZORWING GRIFFON
SPD STR MAT RAT DEF ARM CMD
diving into enemy formations to carry out brutal assaults. Flying just a few feet
7 8 6 1 15 14 3 above the ground, they move like threshers across a crop of wheat. Razorwings use
their sharp-edged blades to slash through ranks of infantry, leaving a bloody trail
CLAW BLADES
RNG POW P+S of the dead and dying to mark their passage.
0.5 3 11
The master beast handlers of the Circle Orboros spend years training these griffons
before ever arming them with blades. Griffons are naturally intractable creatures,
2
1 and the druids who train them must possess the forbearance of falconers and the
3 grit of warriors; more than a few trainers bear the scars of a quarrel with their beasts.
MIND

BOD
Y
Once a handler is certain of a griffons training, he arms it with lightweight but
4
resilient metal blades on its leading feathers and gauntlets over its natural claws.
I
T

IR
SP The final lessons are difficult, as the trainer must fight the griffons deeply ingrained
6
hunting instincts. The griffons naturally want to dive upon their prey and lift it
5
aloftnot sweep low along the ground scything with their wings before ascending
FURY: 3 THRESHOLD: 8 to begin a new attack. As part of their training, razorwings come to expect a freshly
killed reward after each battle: the more foes they cut down, the better they will
PC FA
7 U
BASE:MEDIUM feed from the hands of their masters.

RAZORWING GRIFFON
TACTICAL TIPS
FLIGHT
BLADE RUSH While making a trample power attack, Amuck This does not boost the attack rolls of chain attacks that duplicate the effects of special attacks.
this model ignores free strikes and does not stop when
it contacts a model with a medium or larger base, an
obstacle, or an obstruction. This model makes trample
attacks against models regardless of their base size.
THRESHING BLADES This model gains +4 to its
trample power attack damage rolls.
TRAMPLE POWER ATTACK This model can make
trample power attacks.
CLAW BLADES
OPEN FIST

ANIMUS COST RNG AOE POW DUR OFF


AMUCK 1 6 TURN NO
When target friendly Faction warbeast makes a power
attack or special attack, its attack rolls are boosted.
Amuck lasts for one turn.

72
RIP HORN SATYR
CIRCLE HEAVY WARBEAST
Rip horn satyrs are intimidating beasts with a vicious temperament. They show more
SATYR
cunning than other satyrs but are every bit as fierce, smashing into their enemies, SPD STR MAT RAT DEF ARM CMD
pushing them back, and breaking their lines and formations. Once they close with 5 11 6 3 12 19 5
enemies, these satyrs slash brutally with their bladed gauntlets at any foe still standing,
HORNS
heaving aside any that somehow survived their punishing initial assault. RNG POW P+S
1 4 15
Even fewer herds of rip horns roam the wilds compared to the other breeds of satyr
maintained by the druids of the Circle Orboros. Wild rip horns are notable for being BLADED GAUNTLET
RNG POW P+S
one of the few varieties to use simple tools and to build structures, however crude. 1 4 15
The druids consider rip horns highly intelligent by the standards of the species, so
it was only natural they take a deep interest in preserving these remaining herds. 2
1
Rip horns selected to accompany druids in war receive simple bladed gauntlets 3

MIND
BOD
and are taught to use them in lieu of the brute force that most of their kind prefer. Y

Even with their natural disposition to learning, the stubborn and belligerent satyrs 4

do not always take well to training. The druids are careful not to breed out those I

T
IR
SP
traits altogether, however, as they value beasts that are not only cunning but also 6
capable of being stirred to violence for their cause. 5

FURY: 3 THRESHOLD: 8

PC FA
BASE:LARGE
14 U

SATYR
AGGRESSIVE This model can run or charge without
being forced.
HORNS
HARD HEAD This model can add this weapons POW
to its head-butt and slam power attack damage rolls.
BLADED GAUNTLET
OPEN FIST
CHAIN ATTACK: GRAB & SMASH If this model hits
the same model with both its initial attacks with this
weapon, after resolving the attacks it can immediately
make a head-butt or throw power attack against that
target.

ANIMUS COST RNG AOE POW DUR OFF


IRRESISTIBLE FORCE 1 SELF TURN NO
The spellcaster gains Bulldoze. Irresistible Force lasts
for one turn. (When a model with Bulldoze is B2B with
an enemy model during its Normal Movement, it can
push that model up to 2 directly away from it. A model
can be pushed by Bulldoze only once per activation.
Bulldoze has no effect when a model makes a trample
power attack.)

73
ROTTERHORN GRIFFON
CIRCLE LIGHT WARBEAST
Swooping down from the rocky peaks of the mountain from which it takes its
ROTTERHORN GRIFFON
SPD STR MAT RAT DEF ARM CMD
name, the elusive Rotterhorn griffon unleashes a shriek as deadly as its talons.
7 8 6 1 15 14 4 This piercing cry can be heard for miles, echoing across the parched earth that
surrounds the breeds towering mountain home. The strike itself comes suddenly,
CLAW
RNG POW P+S as the beast screams down from the desert sky to leave its prey stunned and
0.5 3 11 bloodied. The griffon then shreds its helpless victim with hooked talons and lifts
the bloody carcass back to its remote roost to consume.
2
1 These griffons make their nests in the crags and crevices of the Rotterhorn, a
3 massive mountain that looms over the landscape of the Bloodstone Marches. In
MIND

BOD
Y
these stony upper reaches, Rotterhorn griffons have little to fear, as few creatures
4
can manage the arduous climb to their aeries, and any intruders are summarily
I grabbed by powerful talons, hoisted aloft, and tossed into thin air to plummet
T

IR
SP
6 to their death. Broken and gnawed carcasses litter the slopes of the Rotterhorn,
5 testament to the dangers that lie hidden near its peak.

FURY: 3 THRESHOLD: 8 Despite such challenges, the druids of the Circle Orboros have long observed
and exploited the Rotterhorn griffons to their own ends, choosing especially
PC FA
7 U
BASE:MEDIUM aggressive specimens for use as warbeasts. Like all griffons, the Rotterhorn breed
is temperamental. Angering a griffon during training usually drives it to loose its
ROTTERHORN GRIFFON deafening shriek, and the druids must take great pains to teach these creatures to
FLIGHT
KILLING SCREECH Once per activation, immediately
withhold their lethal scream until they enter battle. Once engaged with the enemy,
after resolving a melee attack in which it destroyed an a griffon is allowed full expression of its rage, and its slashing talons leave a bloody
enemy model, this model can cast its animus without
being forced. trail of men and beasts.
CLAW
OPEN FIST TACTICAL TIPS
ANIMUS COST RNG AOE POW DUR OFF Killing Screech Killing Screech does not enable this model to cast its animus more than once per activation.
DEATH SHRIEK 2 SELF * NO
Enemy models currently within 2 of the spellcaster
suffer an unboostable POW8 damage roll.

74
SCARSFELLCIRCLEGRIFFON
LIGHT WARBEAST
Griffons are predators that combine the sinewy grace of great hunting cats with
SCARSFELL GRIFFON
the innate ferocity of birds of prey. In ancient times griffons were driven almost to SPD STR MAT RAT DEF ARM CMD
extinction, becoming so scarce that mankind came to believe them purely creatures 7 8 6 1 15 13 3
of myth. In truth, the survivors had drifted to the edges of the known map, away
BEAK
from civilization but still within reach of the beast masters of the Circle Orboros. RNG POW P+S
Druids have long tended griffon fledglings and picked out those best suited to 0.5 4 12

their needs. The creatures snapping beaks and powerful talons, to say nothing of CLAW
their vicious temperament, make them dangerous combatants. RNG POW P+S
0.5 3 11
One particular breed of these peerless hunters lives in the Scarsfell Forest in
Khador, a region of untamed wilderness that shelters elusive species of all kinds. 2
These Scarsfell griffons take solitary roosts among the cliffs and foothills bordering 1
3
that dark forest. Known for their stealthy tactics, they dive from great heights to

MIND
BOD
Y
surprise even well-camouflaged creatures hiding on the forest floor. Often a target
4
becomes aware of its doom only when talons close upon it and the griffon releases
a shriek of victory. Scarsfell griffons lift ulk and other prey aloft to be eaten among I

T
IR
SP

the crags or in great nests atop ancient trees, leaving little sign on the ground of 6

their passing. 5

FURY: 3 THRESHOLD: 8

PC FA
BASE:MEDIUM
8 U

SCARSFELL GRIFFON
FLIGHT
STEALTH
LONG LEASH When checking to see if this model is in
its controllers control range, double the range.
TRACKER This model ignores forests when
determining LOS when declaring a charge.
CLAW
OPEN FIST

ANIMUS COST RNG AOE POW DUR OFF


ELUSIVE 1 SELF RND NO
The spellcaster gains Dodge. Elusive lasts for one
round. (A model with Dodge can advance up to 2
immediately after an enemy attack that missed it is
resolved unless it was missed while advancing. It cannot
be targeted by free strikes during this movement.)

75
SHADOWHORN SATYR
CIRCLE HEAVY WARBEAST
Satyrs are elusive creatures that have endured by avoiding mankind. Only recently
SATYR
SPD STR MAT RAT DEF ARM CMD
have the druids called them forth from their remote lairs in the mountains and
6 10 6 3 13 17 5 forests to join the battles abroad. Of the numerous hardy satyr breeds, some are
better equipped for warfare than others. The swift and agile shadowhorns have
HORNS
RNG POW P+S entered the fray with particular enthusiasm. Shadowhorns possess a slenderer
1 4 14 build than other satyrs, but their energetic personalities are even more aggressive
CLAW and they display a particularly savage glee when closing with the enemy.
RNG POW P+S
1 3 13 The shadowhorns love of battle is evident even in their clashes in the wild. As with
other satyrs, many of these contests take place between mature males competing
2
to mate. Though their bodies are leaner than those of some of their cousins, their
1 nimble athleticism makes them capable of impressive feats in combat, particularly
3
as they use the momentum of an attacker against it. Whereas the gnarlhorns clash
MIND

BOD
Y
head-to-head with ear-splitting impacts, the shadowhorns engage in leaping
4
martial dances, springing off tree trunks to fly past one another in blurs of motion.
I Foes that close with a shadowhorn are often quickly sent sailing through the air,
T

IR
SP
6 their bodies slamming into the nearest trees with shattering impact.
5

FURY: 3 THRESHOLD: 8
TACTICAL TIPS
Puissance You cannot move toward a model you destroyed.
PC FA
BASE:LARGE
12 U

SATYR
BOUNDING LEAP Once per activation, after making
a full advance as its Normal Movement but before
performing its Combat Action, this model can be forced
to be placed completely within 5 of its current location.
SET DEFENSE A model in this models front arc suffers
2 on charge, slam power attack, and impact attack rolls
against this model.
HORNS
HARD HEAD This model can add this weapons POW
to its head-butt and slam power attack damage rolls.
CLAW
OPEN FIST
CHAIN ATTACK: THROW If this model hits the same
model with both its initial attacks with this weapon,
after resolving the attacks it can immediately make a
throw power attack against that target.

ANIMUS COST RNG AOE POW DUR OFF


PUISSANCE 1 6 TURN NO
Target friendly Faction warbeasts melee weapons gain
Beat Back. Puissance lasts for one turn. (Immediately
after a basic attack with a weapon with Beat Back is
resolved during this models Combat Action, the enemy
model hit can be pushed 1 directly away from the
attacking model. After the enemy model is pushed, the
attacking model can advance up to 1 directly toward it.)

76
WARPWOLFCIRCLE
STALKER
HEAVY WARBEAST
Warpwolf stalkers are created from the same fell rites used to spawn feral
WARPWOLF
warpwolves. For reasons not entirely understood, however, these creatures react SPD STR MAT RAT DEF ARM CMD
differently to the elixir that triggers their transformation. Though unquestionably 6 10 6 3 14 17 5
warped by the savage power of the Devourer and bloodthirsty in the extreme,
CLAW
stalkers retain a portion of their human intellect and are able to wield weapons RNG POW P+S
even after warping into their bestial forms. With this combination of animal 1 4 14

instinct and human faculty, they are particularly effective killers. GREAT SWORD
RNG POW P+S
Some arcanists of the Circle have speculated that those who become warpwolf 2 6 16
stalkers were individuals touched by the shadow of the wilding. Though such
individuals lack the spark that would have enabled them to become true blackclads, 2
their transformation gives them access to a font of primal power. 1
3

MIND
BOD
Rigorously conditioned to suppress a portion of their unnatural fury, warpwolf Y

stalkers are shaped as much by their training as they are by their bestial 4

transformations. Only warpwolves whose minds remain mostly intact when I

T
IR
SP
transformed can undergo such training; as a result, their numbers are few. These 6
stealthy killers, taught to fight with the great sword, accompany the vanguard 5
of the Circles armies and are suited to prowl the forests of Immoren. They stalk
their quarry quietly from the dense foliage even as their rage builds and threatens FURY: 4 THRESHOLD: 9
to grow out of control. At the last possible moment, the stalkers leap out and
PC FA
slaughter their unsuspecting prey in a berserk rush of liberated frenzy. BASE:LARGE
19 U

WARPWOLF
PATHFINDER
CONTROLLED WARPING At the beginning of this
models activation, choose one of the following warp
effects. Warp effects last for one round. If this model
frenzies it must choose Warp Strength at the start of its
activation.
BERSERK When this model destroys one or more
models with a melee attack during its Combat
Action, immediately after the attack is resolved
it must make one additional melee attack against
another model in its melee range.
PROWL While this model has concealment, it gains
Stealth .
WARP STRENGTH This model gains +2STR.
REGENERATION [d3] This model can be forced to
remove d3 damage points once per activation. This
model cannot use Regeneration during an activation
it runs.
CLAW
OPEN FIST

ANIMUS COST RNG AOE POW DUR OFF


LIGHTNING STRIKE 1 SELF TURN NO
The spellcaster gains Sprint. Lightning Strike lasts
for one turn. (At the end of an activation in which it
destroyed or removed from play one or more enemy
models with melee attacks, a model with Sprint can
immediately make a full advance, then its activation
ends.)

77
WILD ARGUS
CIRCLE LIGHT WARBEAST
These huge and ferocious two-headed canines are beasts of thick muscle, solid
ARGUS
SPD STR MAT RAT DEF ARM CMD
bone, and sharp teeth. The druids have spent centuries taming, breeding, and
6 8 5 4 14 15 5 training them for battle and protection. Argus bred by the Circle are far larger and
more vicious than such animals tamed in northern Khador. They pack a surprising
BITE
RNG POW P+S punch for their size, but it is the power of their paralyzing bark that Circle warlocks
0.5 4 12 value most. This acoustic assault can render even the mightiest enemy powerless,
allowing the druids to strike when and where they choose.
2
1 Argus are virtually impossible to surprise. They constantly scan their surroundings
3 and are sensitive to the slightest movement. Warlocks rely upon the fast reflexes
MIND

BOD
Y
of their argus, which stand ready to spring instantly on any who harm their pack.
4
This instinct is irrepressible, and the deep bonding that occurs between a pup
I and a druid ensures that an argus will never hesitate to sacrifice its life to protect
T

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SP
6 its master. Famed for their endurance, argus can run at great speeds over long
5 distances. This combination of stamina and almost supernaturally keen senses
makes them ideal hunters, and the druids use them to track preytwo-footed or
FURY: 3 THRESHOLD: 9
otherwise. Argus are surprisingly intelligent, and druids with enough expertise
PC FA and patience can train theirs to understand complex orders.
BASE:MEDIUM
7 U
In addition to the snapping jaws of their two vicious heads, argus use their sonic
ARGUS attacks to disorient and daze their enemies. In the wild, the beasts hunt in packs,
PATHFINDER
CIRCULAR VISION Models never gain a back strike
with one argus paralyzing a target with its bark while the others leap in for the kill.
bonus against this model.
BITE
COMBO STRIKE (HATTACK) Make a melee attack.
Instead of making a normal damage roll, the POW of
the damage roll is equal to this models STR plus twice
the POW of this weapon.

ANIMUS COST RNG AOE POW DUR OFF


DOPPLER BARK 2 SELF * NO
Living or undead enemy models currently within 2 of
the spellcaster have their base DEF reduced to 5 and
cannot run, charge, or make slam or trample power
attacks for one round.

78
WINTER ARGUS
CIRCLE LIGHT WARBEAST
Small caravans and lone hunting parties regularly vanish in the wilds of the
ARGUS
Khadoran north. Often the only signs left to mark their end are scattered spots of SPD STR MAT RAT DEF ARM CMD
blood-reddened snow and the paw prints of the savage winter argus. Few linger 6 8 5 4 14 15 4
over such a scene lest their scent attract the attention of these relentless predators.
FROST BREATH
Prowling under cover of great northern storms, winter argus leap from the veil of RNG ROF AOE POW
snow and wind with a chilling howl. Great gouts of gelid breath freeze their victims SP 6 1 12

in place until the argus pack closes for the feast. Frozen flesh shatters between their BITE
powerful jaws and even steel cracks once weakened by the cold of their breath. RNG POW P+S
0.5 4 12
The winter argus that stalk the dark, frozen hinterlands of the Scarsfell Forest and
Blackroot Wood display behaviors and hunting techniques similar to those of wild 2
wolves, harrying prey over deep snows where they will have the advantage of 1
3
speed or through tangled forests that cut off avenues of escape. Some druids of the

MIND
BOD
Y
Circle Orboros dislike this breed because it has difficulty creating new pack bonds
4
and rarely demonstrates the loyalty of more southern breeds. Northern druids,
however, prize its savagery and the supernatural cold it can manifest to cripple the I

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enemies of their order. 6


5

FURY: 3 THRESHOLD: 9

PC FA
BASE:MEDIUM
8 U

ARGUS
IMMUNITY: COLD
PATHFINDER
CIRCULAR VISION Models never gain a back strike
bonus against this model.
FROST BREATH
DAMAGE TYPE: COLD
CRITICAL FREEZE On a critical hit, the model
hit becomes stationary for one round unless it has
Immunity: Cold .

ANIMUS COST RNG AOE POW DUR OFF


WINTER COAT 1 SELF RND NO
The spellcaster gains Immunity: Cold and Freezer.
Winter Coat lasts for one round. (When an enemy
model without Immunity: Cold ends its activation
within 2 of a model with Freezer, the enemy model
becomes stationary for one round.)

79
WOLD GUARDIAN
CIRCLE HEAVY WARBEAST
Circle druids create their constructs using the same finesse and pragmatism with
WOLD GUARDIAN
SPD STR MAT RAT DEF ARM CMD
which they manage warbeast breeding, and each construct is produced to meet a
4 12 6 1 9 20 specific need. The enormous wold guardians fulfill two purposes: they defend their
warlocks from enemy assaults and deliver crushing blows in return. Few creatures
BATTERING RAM
RNG POW P+S walking Caen have the courage to stand up to the might of the Circles wold
1 5 17 guardians, which are like walking walls armed with battering rams of solid stone.

Creating a wold guardian requires large quantities of stone that must be


2
1 painstakingly shaped and etched with arcane runes. The rites by which the
3 constructs are awoken to their limited consciousness are equally taxing. Gallons
MIND

BOD
Y
of blood from living creatures must be spilled across the giant forms ropes, wood,
4
and stones in order to stir it to life. The blood suffuses the guardians body, paying
I the mystical price to bestow the vitality and resiliency of the living upon it.
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6
The lumbering guardians might take time to reach their enemies, but once they
5
close, death is almost inevitable. Their enormous pillar-like arms can dash apart
FURY: 3 THRESHOLD: any obstacle that blocks their path. Those unfortunate enough to be the target of
their overwhelming assaults are crushed to unidentifiable pulp, leaving behind
PC FA
17 U
BASE:LARGE only a bloody smear upon the earth to mark the futility of opposing the will of the
Circle Orboros.
WOLD GUARDIAN
CONSTRUCT
PATHFINDER TACTICAL TIPS
SHIELD GUARD Once per round, when a friendly Steady Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
model is directly hit by a non-spray ranged attack Movement or Combat Action if it activates later in a turn it was thrown.
during your opponents turn while within 3 of this
model, you can choose to have this model directly hit
instead. This model is automatically hit and suffers
all damage and effects. This model cannot use Shield
Guard while it is incorporeal, knocked down, or
stationary.
STEADY This model cannot become knocked down.
BATTERING RAM
DAMAGE TYPE: MAGICAL
RAM When an enemy model is hit by this weapon
during this models Combat Action, it becomes
knocked down and can be pushed 1 directly away from
this model. If the model hit is pushed, this model can
immediately advance 1 directly towardit.

ANIMUS COST RNG AOE POW DUR OFF


IRRESISTIBLE FORCE 1 SELF TURN NO
The spellcaster gains Bulldoze. Irresistible Force lasts
for one turn. (When a model with Bulldoze is B2B with
an enemy model during its Normal Movement, it can
push that model up to 2 directly away from it. A model
can be pushed by Bulldoze only once per activation.
Bulldoze has no effect when a model makes a trample
power attack.)

80
WOLDWARDEN
CIRCLE HEAVY WARBEAST
Woldwardens are towering constructs that combine the permanence of stone
WOLDWARDEN
and wood with the chaos of living entropy. Their solid frames are inscribed with SPD STR MAT RAT DEF ARM CMD
intricate lattices of runes that glow when infused with the power of Orboros. 5 11 6 4 10 18

A woldwardens greatest asset is the mystical harmony it enjoys with its controlling RUNE FIST
RNG POW P+S
warlock. This bond allows the woldwarden to be a vessel for the druids arcane 1 4 15
might, which is fueled by the power of the earth rather than the druids own energy.
More than a mere weapon, the woldwarden is an extension of its druids will. In quiet
2
times woldwardens patiently guard the most sacred sites of the Circle Orboros, but 1
in crisis the druids bring them forth from those groves to fight the Circles enemies. 3

MIND
BOD
Y

Some druids, particularly those who follow the path of earth, consider woldwardens 4
superior to and infinitely more reliable than the wild beasts others struggle to tame.
I

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Woldwardens can charge unimpeded through any terrain and absorb tremendous SP
6
punishment. Their natural power allows them to cause trees and foliage to erupt
5
around them, hindering any enemy that attempts to engage them.
FURY: 3 THRESHOLD:
TACTICAL TIPS
PC FA
Geomancy Geomancy cannot be used to cast animi because they do not appear on the warlocks card. BASE:LARGE
16 U
This model can be forced to boost attack or damage rolls.
WOLDWARDEN
CONSTRUCT
PATHFINDER
MAGIC ABILITY [6]
GEOMANCY Once per activation while in its
controllers control range, this model can be forced
to cast one of the spells on its controllers card with
a COST of 3 or less. This model cannot cast upkeep
spells or spells with a RNG of SELF or CTRL.
Use this models Magic Ability score when making
magic attack rolls.
MEND During your Control Phase, remove 1 damage
point from this model.
RUNE FIST
DAMAGE TYPE: MAGICAL
OPEN FIST
CHAIN ATTACK: SMITE If this model hits the same
model with both its initial attacks with this weapon,
after resolving the attacks it can immediately make one
additional melee attack against the model hit. If the
additional attack hits, the target is slammed d6 directly
away from this model and suffers a damage roll with
POW equal to the STR of this model plus the POW of
this weapon. The POW of collateral damage is equal to
the STR of this model.

ANIMUS COST RNG AOE POW DUR OFF


WILD GROWTH 2 SELF 4 RND NO
Center a 4 AOE on the spellcaster. The AOE is a forest
that remains in play for one round. The spellcaster
cannot move or be placed after casting Wild Growth.
Wild Growth lasts for one round.

81
WOLDWATCHER
CIRCLE LIGHT WARBEAST
Drawing upon the strength of stone, soil, and tree, woldwatchers defend sacred
WOLDWATCHER
SPD STR MAT RAT DEF ARM CMD
groves and screen the advancing armies of the Circle. It is impossible to doubt
5 8 5 5 10 17 their power after witnessing them overcome their enemies with blasts of elemental
energy that sunder bodies in showers of blood to feed the hungry earth. A grove of
ELEMENTAL STRIKE
RNG ROF AOE POW trees then erupts from their foes still-twitching flesh, tearing apart what remains
10 1 12 of the victim in a plume of gore.
RUNE FIST Rolled up into tight piles of easily overlooked stone, woldwatchers are often placed
RNG POW P+S
0.5 4 12 to protect key territories in the forest. When triggered by the tread of intruders,
they reveal their true form and call upon the power of nature to neutralize the
2
interlopers. Blackclads who honor the ways of the earth can fashion them from any
1 strong stone and other natural materials lashed together by ropes that have tasted
3
blood. Into the stone the druids inscribe ancient runes imbuing the woldwatcher
MIND

BOD
Y
with the power of Orboros and the spark of animation. Many druids prefer these
4
versatile elemental constructs to their larger counterparts, for they are easier to
I assemble and endlessly useful.
T

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SP
6
5
Although the ropes used to make woldwatchers are not always wound from vines
watered with the blood of sacrifices as they once were, the constructs still draw
FURY: 2 THRESHOLD: great power from the essence of life. Their strong connection to the earth allows
them to cause a brief but dramatic explosion in plant growth and to become nearly
PC FA
BASE:MEDIUM impervious simply by standing still.
9 U

WOLDWATCHER
ADVANCE DEPLOYMENT
TACTICAL TIPS
CONSTRUCT Earths Blessing Remember, even if a thrown model cannot be knocked down, it must still forfeit its
PATHFINDER Normal Movement or Combat Action if it activates later in a turn it was thrown.
STONE FORM This model can be forced to use Stone
Fertilizer Because the boxed model is removed from play before being destroyed, it does not generate a
Form at any time during its activation. For one round
soul or corpse token.
or until it advances, this model gains +4ARM, its base
DEF is reduced to 5, and it is automatically hit by
melee attacks.
ELEMENTAL STRIKE
DAMAGE TYPE: MAGICAL
FERTILIZER When a living or undead model is boxed
by an attack made with this weapon, center a 3 AOE
on the boxed model and then remove that model from
play. The AOE is a forest that remains in play for one
round.
RUNE FIST
DAMAGE TYPE: MAGICAL
OPEN FIST
FERTILIZER See above.

ANIMUS COST RNG AOE POW DUR OFF


EARTHS BLESSING 1 SELF RND NO
The spellcaster cannot be pushed, knocked down, made
stationary, or moved by a slam. Earths Blessing lasts
for one round.

82
WOLDWYRD
CIRCLE LIGHT WARBEAST
Of all the elemental constructs built by the shapers of stone, the woldwyrd is the
WOLDWYRD
most overtly arcane. The druids designed the woldwyrd to be a small but potent SPD STR MAT RAT DEF ARM CMD
sentinel, calibrating every inch of its rune-covered surface to tap directly into the 7 6 3 6 13 16
invisible lattice of ley lines surging beneath the soil. A woldwyrd floats silently
ARCANE STRIKE
above the earth, its large polished orb of pure beryl pulsing green like a wrathful RNG ROF AOE POW
eye. This glow can brighten in an instant to a blinding intensity, just before the 10 3 10

stone unleashes a deadly beam potent enough to sear flesh, melt iron, and end lives
in a blaze of emerald fire. 2
1
Few enemies of the Circle have lived to tell of encounters with these unrelenting 3

MIND
BOD
Y
hunters, which were designed to strike down wielders of magic. It matters not if a
4
foe lays claim to occult mastery, priestly sanctity, or arcane strengthall fall before
the merciless fire of the woldwyrds. In ancient times woldwyrds hunted tradition- I

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SP
bound Menite priests, who burned anyone that manifested the wilding. 6
5
The expanding battles of the druids of Orboros have prompted the construction
of more of these sentinels. Many blackclads value them as versatile tools against FURY: 2 THRESHOLD:
those who would dare contest the Circle for mastery of the wilderness.
PC FA
BASE:MEDIUM
9 U
TACTICAL TIPS
Steady Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
WOLDWYRD
Movement or Combat Action if it activates later in a turn it was thrown. CONSTRUCT
GUNFIGHTER
PATHFINDER
STEADY This model cannot become knocked down.
WITCH HUNTER When an enemy model declares it
is casting a spell while within 10 of this model, this
model can immediately make a basic attack targeting
the enemy spellcaster. If the spellcaster is destroyed as a
result of this damage, the spell does not take effect.
ARCANE STRIKE
DAMAGE TYPE: MAGICAL
PURGATION Gain an additional die on attack and
damage rolls with this weapon against models with an
enemy upkeep spell or animus on them.

ANIMUS COST RNG AOE POW DUR OFF


ARCANE SUPPRESSION 2 SELF RND NO
While within 10 of the spellcaster, when an enemy
model casts a spell, increase the COST of the spell by 1.
Additionally, while within 10 of the spellcaster, enemy
models must pay double to upkeep spells. Arcane
Suppression lasts for one round.

83
BRENNOS THE ELDERHORN
CIRCLE SATYR HEAVY WARBEAST
Once every few centuries, a satyr with exceptional potential and the gift of magic
BRENNOS 1
SPD STR MAT RAT DEF ARM CMD
rises from among its kind. These beings are revered as shamans and champions,
5 10 6 4 11 18 8 each a blessing bestowed upon the herd. Brennos the Elderhorn is one of these. An
ancient and wizened satyr grown grey and stooped by the weight of almost three
HORNS
RNG POW P+S centuries, Brennos commands primordial magic, harnessing the eldritch natural
1 4 14 forces of raw elemental power.
OAKEN STAFF In his youth Brennos was a powerful primitive shaman leading one of the largest
RNG POW P+S
2 6 16 herds of his kind, high in the Wyrmwall Mountains. Any that threatened the
herd he repelled with blasts of summoned storm winds or deadly blows from his
2
cudgel, a crude weapon fashioned from stout oak. With Brennos as their defender,
1 his herd thrived as no other. In time, his mystic capabilities were recognized by
3
the blackclads tending herds in the region, who noted with particular interest his
MIND

BOD
Y
ability to dampen and disperse the magic of others. Such formidable powers had
4
clear and obvious applications against the Circles many enemies.
I
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6
Convinced the druids would protect his wards, Brennos left to serve a dozen
5
different masters, and each warlock left an imprint on his mind. As a stone at the
rivers edge is shaped over time by the currents, Brennos intellect and magical
FURY: 4 THRESHOLD: 10 talent were gradually refined. Over many years, he met and bonded with some of
the most powerful blackclads in the Southern Dominion.
PC FA
BASE:LARGE
17 C
Eventually Brennos entered the service of a particularly forceful masterMorvahna
BRENNOS 1 the Autumnblade. The night she first appeared before him, she overawed him
PATHFINDER with her arcane power and commanding presence. The mighty satyr bowed low,
BOND [MORVAHNA] If this model begins the game
in Morvahnas battlegroup, it is bonded to her. This prostrating himself before the powerful druid. Brennos offered himself in service
model is not considered to be bonded while under your to the Autumnblade, desiring only to lend his power to hers.
opponents control. When this model destroys one or
more enemy models with a melee or magical attack
during its Combat Action while bonded to Morvahna In the decades since, Brennos has been Morvahnas most reliable and constant
and in her control range, you can remove 1 damage sentinel. When not required elsewhere, he guards the innermost area of her fog-
point from Morvahna. When this model suffers damage
from an enemy melee or ranged attack while bonded to shrouded domain, a major ley line conjunction of tremendous potency. Though his
Morvahna and in her control range, you can remove 1 youthful vigor is a fading memory, his mind remains remarkably cunning. He has
damage point from Morvahna.
reshaped his original club into a rune-carved staff to support his bent frame, and
MAGIC ABILITY [7]
CONDITION (HACTION) RNG 3. Target friendly his age often deceives Morvahnas rivals. Though ancient, Brennos is still strong,
Faction warbeast. If the warbeast is in range, you and he continues to leave the bodies of those who oppose his mistress twisted and
can place 1 fury point on it or remove 1 fury point
fromit. broken on the battlefieldsent to the afterlife by his primal magic or broken by a
PURIFYING PRAYER (HACTION) Animi and swift blow from his heavy staff or gnarled horns.
continuous effects on models/units in this models
command range immediately expire.
RAVAGING WINDS (HATTACK) Ravaging Winds is a TACTICAL TIPS
RNG10, AOE4, POW14 magic attack. The AOE
remains in play for one round. Models cannot make Magic Ability Performing a Magic Ability special action or special attack counts as casting a spell.
ranged attacks while within theAOE.
HORNS
CRITICAL PITCH On a critical hit against a model with
an equal or smaller base, the model hit can be thrown
d6 directly away from this model. The model thrown
does not deviate. The POW of collateral damage is
equal to the STR of this model.
OAKEN STAFF
BLESSED
DAMAGE TYPE: MAGICAL

ANIMUS COST RNG AOE POW DUR OFF


ARCANE SUPPRESSION 2 SELF RND NO
While within 10 of the spellcaster, when an enemy
model casts a spell, increase the COST of the spell by 1.
Additionally, while within 10 of the spellcaster, enemy
models must pay double to upkeep spells. Arcane
Suppression lasts for one round.

84
85
GHETORIX
CIRCLE WARPWOLF HEAVY WARBEAST
Ghetorixs thirst for blood and hunger for violence are legendary among the brutal
GHETORIX 1
SPD STR MAT RAT DEF ARM CMD
tuaths of the Tharn. The very sight of the hulking beast fighting alongside Kromac
6 11 7 3 14 17 5 the Ravenous inspires the same abject terror in the hearts of the enemy as their
ancestors felt trembling in the presence of the Molgur hordes. His howled battle
BITE
RNG POW P+S cry sets his foes hair on end, breaking spirits even before his axe and teeth bite into
1 3 14 flesh. Ghetorixs bloodlust is slaked only when he stands knee-deep in the entrails
GREAT AXE of the fallen, his jaws dripping gore.
RNG POW P+S
2 6 17 Ghetorix was once a tuath king of the Tharn. He and his tribe stood defiant when
Morvahna the Autumnblade put out a call for warriors in the years when Kromac
2
served her bidding. To bring them to task, Morvahna released Kromac to subjugate
1 his tribe, and the two clashed axe-to-axe in personal combat, each channeling the
3
Devourer Wurm. Tearing at one another with axes and teeth, the long battle left
MIND

BOD
Y
both Tharn savagely wounded, but there could be only one victor. In the end
4
Kromac was victorious, and he dragged Ghetorix before Morvahna to face her
I terrible judgment.
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SP
6
5
Morvahna saw in Ghetorix a primal connection she could exploit to create a
weapon of greater power, and the punishment she chose was to inflict the warpwolf
FURY: 4 THRESHOLD: 8 elixir upon the proud king. Druids had long avoided using Tharn in these rites, as
their inborn connection to the Wurm combined with the draughts effects invited
PC FA
BASE:LARGE disaster. Perhaps to test Kromacs convictions, Morvahna bade him witness as she
21 C
shattered Ghetorixs mind to transform him into one of the fiercest warpwolves the
GHETORIX 1
Circle had ever seen.
BOND [KROMAC] If this model begins the game in
Kromacs battlegroup, it is bonded to him. This model
is not considered to be bonded while under your Ghetorix broke loose to massacre his own tribesmen, including his wife and
opponents control. While bonded to Kromac and in children, beginning a maddened rampage of slaughter that escalated even further
his control range, this model gains Overtake. (When
a model with Overtake destroys one or more enemy with the full moon of Calder. Ghetorix cut a bloody path through the forest,
models with a basic melee attack during its Combat destroying several villages loyal to the blackclads in his madness. Kromac hunted
Action, after the attack is resolved it can immediately
advance up to1.) him for weeks and finally subdued him once more, imposing his tremendous
CONTROLLED WARPING At the beginning of this will to hold the creature back from the brink of a mental abyss. A bond of honor
models activation, choose one of the following warp
effects. Warp effects last for one round. If this model and respect was born between the two, and Ghetorix obeys Kromac as he will no
frenzies it must choose Warp Strength at the start of its
activation.
one else. The mind of the transformed chieftain remained broken and deranged,
MURDEROUS This model gains an additional die however, and his mournful howls seem to suggest that in every battle he relives
on melee attack rolls against warrior models. the tragedy he once visited upon his people.
SNACKING When this model boxes a living model
with a melee attack, it can choose to remove the
boxed model from play. When it does, this model
can remove d3 damage points.
TACTICAL TIPS
WARP STRENGTH This model gains +2STR. Snacking Because the boxed model is removed from play before being destroyed, it does not generate a
REGENERATION [d3] This model can be forced to soul or corpse token.
remove d3 damage points once per activation. This
model cannot use Regeneration during an activation
itruns.

ANIMUS COST RNG AOE POW DUR OFF


SPINY GROWTH 2 SELF RND NO
The spellcaster gains +2ARM. If a non-warrior model
hits the spellcaster with a melee attack, the attacking
model suffers d3 damage points immediately after the
attack is resolved unless the spellcaster was destroyed
or removed from play by the attack. Spiny Growth lasts
for one round.

86
87
LOKI
CIRCLE WARPWOLF HEAVY WARBEAST

LOKI 1 LOKI 1 THROWN HOOK


SPD STR MAT RAT DEF ARM CMD
PATHFINDER CHAIN WEAPON
6 11 7 6 14 17 5
BOND [TANITH] If this model begins the game DRAG When this weapon damages an enemy
in Taniths battlegroup, it is bonded to her. This model with an equal or smaller base, immediately
THROWN HOOK model is not considered to be bonded while after the attack is resolved the damaged model
RNG ROF AOE POW under your opponents control. While this model can be pushed directly toward this model until it
8 1 15 is bonded to Tanith and in her control range, contacts a model, an obstacle, or an obstruction.
it gains Prowl. (While a model with Prowl has After the damaged model is moved, this model
BATTLE SHIELD concealment, it gains Stealth .) can make one basic melee attack against the
RNG POW P+S CONTROLLED WARPING At the beginning of this damaged model. After resolving this melee
1 3 14 models activation, choose one of the following attack, this model can make additional melee
warp effects. Warp effects last for one round. If attacks during its Combat Action.
BITE this model frenzies it must choose Warp Strength THROWN Apply any modifiers to this models
RNG POW P+S at the start of its activation. STR to the POW of this weapon.
1 3 14 HUNTER This model ignores concealment BATTLE SHIELD
and cover when making ranged attacks. SHIELD
PRETERNATURAL REFLEXES This model
2 cannot be targeted by combined melee attacks ANIMUS COST RNG AOE POW DUR OFF
or combined ranged attacks. Models do not
1 ELUSIVE 1 SELF RND NO
gain back strike bonuses against this model.
3 The spellcaster gains Dodge. Elusive lasts for
MIND

BOD WARP STRENGTH This model gains +2STR.


Y one round. (A model with Dodge can advance
REGENERATION [d3] This model can be forced up to 2 immediately after an enemy attack that
4 to remove d3 damage points once per activation. missed it is resolved unless it was missed while
This model cannot use Regeneration during an advancing. It cannot be targeted by free strikes
I activation it runs. during this movement.)
T

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SP
SHIELD GUARD Once per round, when a friendly
6
model is directly hit by a non-spray ranged attack
5 during your opponents turn while within 3 of
this model, you can choose to have this model
directly hit instead. This model is automatically
FURY: 4 THRESHOLD: 10
hit and suffers all damage and effects. This model
cannot use Shield Guard while it is incorporeal,
PC FA knocked down, or stationary.
BASE:LARGE
19 C

Unique among his kind, Loki has managed to maintain a to savage beast. Even as the encroaching madness of the
measure of both his sanity and his humanity even through transformation overwhelmed him, Loki fought with all his
the torturous transformation from man to warpwolf. His will to retain the shreds of his mind. Lokis struggle to retain
cunning combines with his imposing physical presence to his identity caused him immense suffering as he was torn
make him a particularly terrifying beast of war. With shield between impulses he could barely control. The change had
and hooked blade in hand he carves a bloody path through awakened in him a battle lust that overshadowed anything he
his opponents in battle, relishing the carnage. had experienced in all his years fighting at his chieftains side.
Fluctuating between intense anger and violent self-loathing,
Loki was once a warrior of the Vorgoi people, a far northern
he was as prone to tear into an ally as to attack an enemy.
tribe fiercely devoted to the Devourer Wurm and known for
its bloodthirsty warriors and sacrificial feasts. Loki proudly After a number of blackclads failed in their efforts to constrain
served as shield bearer to Chieftain Tomekk of the Barjok his unpredictable savagery, the ranking druids had almost
clan. He spent years fighting alongside Tomekk against rival decided to destroy Loki when Tanith the Feral Song stepped
tribes and northern trollkin, honing his martial skills and in, volunteering to try her hand with himone last chance to
risking his life to shield the chieftain from harm. see if he could be of use. The bond she soon forged with Loki
succeeded beyond all expectations, and in her service his true
The Barjok clan eventually suffered a string of losses
potential has been unleashed. Tanith helped Loki suppress
followed by a harsh winter. In the depth of this bitter season,
the thoughts that held him in check; he finally learned to
the blackclad Vernor the Nightbringer came to them seeking
quiet the man so the beast could do its work.
repayment for old debts. He demanded Tomekk surrender
himself to become a living weapon for the druids. If not Under Taniths firm guidance, Loki has become a consummate
for the clans weakened state, this proposal would have hunter, striking from the shadows with his hooked chain to
been refused outright. As it was, they could not afford to drag enemies screaming into the dark of the forest. While Loki
antagonize the blackclads. Before Tomekk could accept, Loki guards Tanith with the same care with which he protected his
intervened and offered himself in Tomekks stead. His clan former chieftain, his human instincts now work in tandem
needed its leader if they were to endure. with his bestial naturea brutal combination of fighting
technique and primal instinct.
Chained and led deep into the heart of the forest, Loki was
handed a bottle of foul-smelling liquid and told to drink.
TACTICAL TIPS
He obeyed, initiating his transformation from savage man
Hunter Hunter does not ignore Stealth gained from Prowl.

88
89
MEGALITH
CIRCLE HEAVY WARBEAST
All wolds are constructs of massive stone blocks set into a framework of wood
MEGALITH 1
SPD STR MAT RAT DEF ARM CMD
and vine, with runes carved along their forms marking them as extensions of their
5 12 7 4 10 19 druidic creators. Among them one walks apart: Baldurs masterpiece, Megalith. Its
branches and vines are still alive, and below its heavy tread its roots sink deep into
RUNE FIST
RNG POW P+S the groundboth to steady its motion and to drink primal energy from the earth.
1 5 17 By drawing directly on the power of Orboros, Megalith can prompt vibrant forest
growth to erupt around it to snag and slow its foes.
2
1 Megaliths eyes glow with something like self-awareness. This stone goliath
3 wanders where it believes itself most needed, often finding Baldur just when its
MIND

BOD
Y
master requires aid. After being damaged in battle the cracks along its stones seal
4
themselves, vanishing into the granite as if it were living skin.
I
T

IR
SP Baldur had long dreamed of blending living wood with stone to create a construct
6
like no other. The process by which he constructed Megalith required time and
5
resources beyond that of other wolds. He nurtured the living elements constituting
FURY: 4 THRESHOLD: Megaliths form while sculpting granite around them, laboring for almost a month
on the final fusion. It was as much an expression of art as engineering, a contrast
PC FA
20 C
BASE:LARGE to the pragmatic approach Baldur typically takes when expediting the fabrication
of other elemental constructs.
MEGALITH 1
CONSTRUCT In the end he had every right to be proud of his creation, born from the tireless
PATHFINDER
effort of his own hands. With its sophisticated and dimly conscious mind, Megalith
BOND [BALDUR] If this model begins the game
in Baldurs battlegroup, it is bonded to him. This can utilize a broad spectrum of druidic magic. When employed directly by Baldur
model is not considered to be bonded while under
your opponents control. If this model is bonded to
or loaned to one of his peers, it can extend their magical will in myriad ways.
Baldur and in his control range at the start of Baldurs
activation, Baldur can remove d3 damage points. Baldur admits he crafted Megalith as an act of pride, but there is no refuting
BOUNTIFUL RESTORATION During your Control its strength and effectiveness on the battlefield. What Baldur could never have
Phase, remove d3 damage points from this model. If
a friendly Woldwarden is B2B with this model during predicted was the way in which the tenuous spark of his own life would one day
your Control Phase, the Woldwarden removes d3 be preserved by the nurturing grasp of his creation. When Baldur fell in battle to
damage points for Mend instead of 1 damage point.
MAGIC ABILITY [7] the blighted arrows of the Legion of Everblight, it was Megalith that clung to the
GEOMANCY Once per activation while in its last thread of his life and began the slow process of regrowing its master bit by bit,
controllers control range, this model can be forced
to cast one of the spells on its controllers card with thus returning the gift of creation.
a COST of 3 or less. This model cannot cast upkeep
spells or spells with a RNG of SELF or CTRL.
Use this models Magic Ability score when making TACTICAL TIPS
magic attack rolls.
Geomancy Geomancy cannot be used to cast animi because they do not appear on the warlocks card.
STEADY This model cannot become knocked down.
This model can be forced to boost attack or damage rolls.
RUNE FIST
Magic Ability Performing a Magic Ability special action or special attack counts as casting a spell.
DAMAGE TYPE: MAGICAL
OPEN FIST Steady Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
WEIGHT OF STONE When a model is damaged by this Movement or Combat Action if it activates later in a turn it was thrown.
weapon it suffers 3SPD and DEF for one round.

ANIMUS COST RNG AOE POW DUR OFF


UNDERGROWTH 2 SELF RND NO
While within 5 of the spellcaster, enemy models
treat open terrain as rough terrain and suffer 2DEF.
Undergrowth lasts for one round.

90
91
STORM RAPTOR
CIRCLE GARGANTUAN WARBEAST

STORM RAPTOR STORM RAPTOR BEAK


SPD STR MAT RAT DEF ARM CMD
FLIGHT DISRUPTION
7 13 5 6 12 18 7
IMMUNITY: ELECTRICITY ELECTRO LEAP When a model is directly hit
PLASMA NIMBUS If this model is hit by a melee with a basic attack made with this weapon,
LIGHTNING attack, immediately after the attack is resolved you can have lightning arc to the nearest model
RNG ROF AOE POW you can choose to have the attacking model within 4 of the model hit, ignoring the attacking
12 1 14 suffer a POW10 electrical damage roll unless model. The model the lightning arcs to suffers an
this model was destroyed or removed from play unboostable POW10 electrical damage roll .
BEAK by the attack. Lightning arc damage rolls are not considered to
RNG POW P+S LIGHTNING have been caused by an attack. Resolve lightning
2 5 18 arc damage rolls simultaneously with the damage
DAMAGE TYPE: ELECTRICITY resulting from the attack that caused the leap.
LIGHTNING GENERATOR When a model is
TALONS directly hit with a basic attack made with
TALONS
RNG POW P+S this weapon, lightning arcs from the model CRITICAL DISRUPTION
L 2 4 17 hit to d3 consecutive additional models. The OPEN FIST
lightning arcs to the nearest model it has not ELECTRO LEAP See above.
TALONS already arced to within 4 of the last model it
RNG POW P+S arced to, ignoring this model. Each model the ANIMUS COST RNG AOE POW DUR OFF
R 2 4 17 lightning arcs to suffers an unboostable POW10 SKY FIRE 2 SELF
electrical damage roll . Lightning arc damage * TURN NO
When a friendly Faction model makes an attack
rolls are not considered to have been caused by with a ranged weapon with Damage Type:
an attack. Resolve lightning arc damage rolls Electricity targeting an enemy model in the
simultaneously with the damage resulting from spellcasters command range, the attacking model
1 2 the attack that caused the lightning arc. gains +2 to its attack roll. When an enemy model
RELOAD [1] This model can be forced once in the spellcasters command range suffers an
during its activation to make one additional electrical damage roll , add +2 to the roll. Sky
ranged attack with this weapon during its Fire lasts for one round.
MIND

BOD
Y Combat Action.

3
6
IT

IR
SP 4
5

FURY: 4 THRESHOLD: 9

PC FA
BASE:HUGE
38 2

This terrible bird of prey soars over the battlefields of Immoren Though much daring is required of the druids tasked with
rife with electrical energies, its silhouette blotting out the sun capturing storm raptors for the Circle, more is demanded of
while its keen eyes scan for those who would oppose the will those who commit their lives to training them. Such blackclads
of its masters. Captive lightning flickers through its feathers must work with their beasts from a young age, learning the
to be unleashed in blinding arcs of voltaic energy as the delicate balance between asserting their authority and exhibiting
raptor dives upon its prey, talons extended for the kill. wary respect. These druids discover early on that to show fear,
particularly when dealing with fully grown storm raptors, is
Native to the desolate northern Stormlands, this great beast
to risk immediate loss of life and limb. Druids who live to be
makes its home on the steep cliff faces of the Abyss. It is a
veteran handlers often bear extensive scarring from close calls.
superb hunter and spends much of its time circling amid
the harsh storms common to the region, using their frequent When battle is joined, storm raptors can be found where the
electrical discharges to cloak its approach to preytypically fighting is thickest. It is here that these majestic beasts unleash
deep drakes and other sizable denizens of this vast and the electrical charges built up in their bodies and send arcs of
treacherous wasteland. Solitary storm raptors often clash lightning crackling through the ranks of the enemy. Trees are
with archidons in territorial feuds in the skies above the set alight, the earth is scorched black, and combatants hit by
desert, rending the air with their cries. voltaic energies are left smoldering where they stand. With
these winged beasts comes the fury of the Stormlands, which
Storm raptors were utilized by early blackclads as beasts
through the dedication of the blackclads has come to serve
of war, but their existence had been forgotten for centuries
the will of the Circle Orboros.
before Omnipotent Mohsar called attention to them once
more. His subordinates spent years studying the breeding
TACTICAL TIPS
patterns and habits of the creatures before moving to seize
Electro Leap Remember, lightning will not arc to a model with Immunity:
hatchlings when their nests were unguarded. Electricity.
Lightning Generator Remember, lightning will not arc to a model with
Immunity: Electricity.

92
93
WOLDWRATH
CIRCLE GARGANTUAN WARBEAST
The Circle Orboros has entered the end times, when it must launch the full force
WOLDWRATH
SPD STR MAT RAT DEF ARM CMD
of plans centuries in the making and unleash ancient arsenals. Among the greatest
5 16 6 5 7 20 of its weapons are the woldwraths, which must be brought forth to the battle lines
and pitted against the many forces that would see the world plunged into darkness.
LIGHTNING STRIKE
RNG ROF AOE POW
14 1 5 15
A woldwrath stands as a towering monument to woldcrafting prowess, meant to
tap into and unbind the ultimate fury of Orboros. Brought to life amid strenuous,
STONE FIST blood-fueled rituals conducted atop powerful ley line junctures, a woldwrath
RNG POW P+S
L 2 3 19 channels the vast energies that flow within the earth. Its tempestuous assaults
are prefaced by voltaic flickers that play along darkening clouds above and the
STONE FIST
RNG POW P+S
pulsing runes inscribed across its stone form. In the aftermath of its summoned
R 2 3 19 storm, all that remains of its enemies are charred and smoldering husks scattered
upon the rain-drenched ground.

2
Woldwraths were built not simply to siphon the power flowing through the body
1
of Orboros to drive their myriad functions but also to store it for later use. Able
to hold that energy in reserve and then direct it at enemy forces, a handful of
MIND

BOD
Y
woldwraths were created to stand against threats on the scale of dragons, which
had rapidly become a growing threat.
3
6 When the Orgoth invaded western Immoren, the druids of the Circle Orboros were
IT

IR
SP 4 scarcely more prepared than the warring city-states. The Circle avoided direct
5 contact with the invaders whenever possible, but the Orgoth witches were drawn
to the sites of power the blackclads had erected, seeking to exploit them for their
own dark rites. The Orgoth launched many brutal raids to that end, forcing the
FURY: 4 THRESHOLD:
Circle to fight bitterly in a largely futile attempt to defend them. The woldwraths
inflicted a heavy toll upon the invaders in those battles, virtually all of which went
PC FA
BASE:HUGE unrecorded. The most awesome of these clashes occurred at the battle of Nine Stones,
37 2
in what would become western Cygnar, where the druids sent five woldwraths
WOLDWRATH against a host of Orgoth. Although the blackclads were ultimately defeated, the
CONSTRUCT battle set back the Orgoth conquest by decades. In time, as the Orgoth began to
PATHFINDER
HYPER-REGENERATION Remove d3 damage points lose their foothold in western Immoren, the Circle again deployed woldwraths to
from this model at the start of each of its activations. expel the invaders from places stolen from them. The Circle eventually withdrew
SACRED WARD This model cannot be targeted by
enemy spells. the surviving woldwraths to their most remote fastnesses.
LIGHTNING STRIKE
Escalating conflict has forced the omnipotents of the Circle to unleash their great
DAMAGE TYPE: ELECTRICITY
ELECTRO FIELD The AOE remains in play for one weapons again. Ancient, weathered woldwraths have been drawn from their
round. Models entering or ending their activations in resting places even as new ones are created. Like all wolds, woldwraths must
the AOE suffer a POW10 electrical damage roll .
STONE FIST
be crafted according to exacting rituals; indeed, tremendous power is required
OPEN FIST to animate such huge constructs. A woldwraths wood and stone frame must
EARTH SHAKER Before resolving damage from this be ceremonially imbued with the blood of life at a nexus of ley lines during key
attack, you can center a 4 AOE on the model directly
hit. Models in the AOE become knocked down. astronomical conjunctions. Fresh blood is harvested from battles and delivered
unto these productions alongside freshly quarried stone and gathered timber.
ANIMUS COST RNG AOE POW DUR OFF
DRUIDS WRATH 2 SELF TURN NO Off the battlefield, woldwraths serve as mobile replacements for the permanent
Friendly Faction models gain an additional die on
magic attack rolls targeting enemy models within 10 of standing stones situated at sites of great power, helping members of the Circle
the spellcaster. Druids Wrath lasts for one turn. tap the energy of ley lines. It is in combat, however, that the constructs fulfill their
terrible promise. As a woldwrath closes with the enemy, it discharges destructive
lightningemanations so great that whole thunderstorms gather about the
construct and linger even after battle ends. While nearby druids leverage its
power to augment their own natural magic, the woldwrath smashes the Circles
challengers into wreckage. Roused to battle, it enacts the will of the blackclads
and of Orboros itself.

94
95
WARRIORS
OF THE CIRCLE ORBOROS

The druids of the Circle Orboros can call upon a diverse the druids of the Circle out of loyalty to time-honored oaths
fighting force in times of need, one that is vastly different handed down over many generations. However, in order to
than those of their enemies yet no less capable. Their martial join the ranks of their brethren, all Wolf Sworn warriors must
forces are composed of low-ranking druids, numerous demonstrate skill at arms and the ability to survive in the
warrior families that have served the druids for generations, hostile wilds. Some of the spearmen and reeves among the
and various savage peoples throughout western Immoren Wolf Sworn are more mercenary and less committed to the
with whom they have developed longstanding relationships. cause, but all must obey the blackclads.
These groups, though not as numerous as many of the Circles
Although the majority of Wolf Sworn are ordinary humans,
enemies, make up for their numbers with skill at arms, hit-
a number of isolated tribes have consented to undergo
and-run tactics, a deep knowledge of the wilderness, and
transformative rituals that forever change them, altering their
fierce devotion to the druids causes.
forms and allowing them to enter into a deep communion
with their totem animal. These warriors, known as warpborn
Wolf Sworn Tribes skinwalkers, are among the most dedicated Devourer
At the center of the Circles fighting forces are the packs of worshipers among the Wolf Sworn. Tribes who volunteer
Wolf Sworn. Clad in armor and draped with wolfskin, these to undergo the transformation are typically descendants of
toughened wilderness warriors are drawn from families in bloodlines tracing back to the time of the Molgur. In past
isolated villages within the wild places of western Immoren generations, the first of these tribes adorned themselves
who owe fealty to the Circle Orboros. The Wolf Sworn are in clothing fashioned from the skins of predators in the
greatly feared by their foes, for they are adept at hunting belief that doing so would bestow upon them a measure
and slaying enemies of the Circle. of the beasts power, and they see the transformation as a
The Wolf Sworn have an ancient tradition of service to the fulfillment of beliefs from these ancient times.
druids of the Circle, and in return the druids protect and Skinwalkers do not succumb to the madness that affects
shelter their families in the remote and clannish wilderness warpwolves. They retain their intelligence and skill in their new
communities. This loyalty is partly payment for services form while gaining a regenerative hardiness that serves them
rendered, but the arrangement also affords the Circle access well. They are among the most resilient and implacable of the
to and influence over certain bloodlines in which the wilding Circles defenders. Skinwalkers who are not in combat appear
is particularly strong, in the hopes of recruiting fresh blood to be normal humans during the day but transform at night.
into the order. Traditionally, the Wolf Sworn have served They keep to remote villages where only Wolf Sworn dwell.

96
Tharn Tuaths Those Called to Battle
After the Wolf Sworn, the next most important allies of The Wolf Sworn and Tharn tribes stand ready to answer the
the blackclads are the Tharn, fierce barbarians clinging to summons of blackclads at a moments notice. All the fighting
a way of life that has otherwise long since vanished from men and women of a village keep their traditional armor and
the world. While the blackclads deliberately established the weapons close at hand. When called to battle, they must be
Wolf Sworn to serve their needs, the orders close ties with ready to travel to sites throughout western Immoren. Though
the Tharn are different. Tharn have known and cooperated the members of a given tribe may seldom stray far from
with the blackclads for many generations, viewing them as their hunting lands, in times of war they are expected to go
wilderness prophets and emissaries of the Devourer Wurm, wherever they are needed.
their god. However, these ties have become far stronger in
Fighting for the Circle Orboros has spread the Tharn far
recent times.
beyond their traditional home in the Thornwood Forest. Tharn
Several decades ago, a ranking blackclad, Morvahna the warbands accompanying the blackclads are often left behind
Autumnblade, released the Tharn from the dire effects following a battle, where they serve as a natural barrier to the
of a terrible curse known as the Ten Ills, which had orders enemies. The Tharn consider any territory they inhabit
otherwise threatened their extinction. This boon reinforced as their own and therefore worth dying for. Those who intrude
their loyalty not only to her but also to the entire order. on these territories must be ready to slaughter whole tribes of
Additionally, the Tharn are a savage people and the constant these savage people, a task few have the daring to attempt.
opportunity for bloodshed provided to them by the Circle is
Though both the Tharn and the Wolf Sworn are called upon
more than enough motivation for most to join the druids in
to fight for the Circle in times of need, neither group is privy
battle. These tribes do not see their involvement in the wars
to the greater goals of the druids. Rather, they are given
of the druids as exploitive; they gladly give their lives to
a specific taskusually involving the destruction of the
slay enemies of the Circle Orboros.
Circle's enemiesand then set loose like hounds on the hunt.
All Tharn can effect a terrifying transformation that instills Individual bands of Tharn and Wolf Sworn may originate
their bodies with the strength, speed, and appearance of from far and wide across a druids territory, and although they
a savage predator. Only loosely organized, these warriors may fight alongside one another, individuals tend to stay with
generally operate at a tribal level in battle, where their their respective communities. This gives Circle armies a very
strength and speed adds a terrific might to any Circle scattered and disjointed organization compared to many of
fighting force they support. their enemies. Instead of facing arrayed ranks and formations,
enemies of the Circle confront a savage horde of fearsome
warriors, many of them taking on horrific and bestial forms,
flowing across the battlefield like a living thing.

WARRIORS OF THE CIRCLE ORBOROS 97


REEVES OF ORBOROS
CIRCLE WOLF SWORN UNIT
Among the warriors banded together as the Wolf Sworn, the most notable hunters
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
inevitably stand apart. These men and women often descend from families living
6 5 5 5 13 13 7 in remote regions, who have walked and learned every hidden pass and secret
glade of their native hills and forests for countless generations. Parents teach their
DOUBLE CROSSBOW
RNG ROF AOE POW progeny to stalk prey and become intimately familiar with every inch of stream
12 2 8 and grove, for their survival rests on these essential skills. Becoming a reeve is a
BATTLE BLADE mark of distinction requiring instinct, cunning, and expert marksmanship.
RNG POW P+S
0.5 3 8 Considering crossbows antiquated weapons, most of the civilized armies of the
Iron Kingdoms have instead adopted booming, smoke-billowing rifles and pistols.
Leader & 5 Grunts 10 FA Reeves disdain these powder weapons as too noisy for hunting. How can a hunter
PC
Leader & 9 Grunts 16 2
BASE:SMALL
properly stalk his prey when he reeks of burnt powder and gives away his position
with thunder and smoke? What becomes of a riflemans skill when he exhausts
LEADER & GRUNTS his powder a hundred miles from town? The crossbow is a superior weapon for
COMBINED RANGED ATTACK
PATHFINDER the reeves needs. They have adapted a powerful design of double crossbow that
HUNTER This model ignores concealment and cover originated with the Vorgoi and Kos peoples of northern Khador and found regular
when making ranged attacks.
use centuries ago when those tribes clashed frequently with one another.

These powerful double bows can fire in rapid succession before requiring
reloading. Reeves prefer to attack by ambushing from deep cover and then falling
back to maintain a safe distance from their quarry. Having spent their entire lives
tracking and hunting, reeves are master woodsmen, able to find angles of attack
and lines of fire in even the densest brush.

TACTICAL TIPS
Hunter Hunter does not ignore Stealth gained from Prowl.

98
REEVE OF ORBOROS CHIEFTAIN & STANDARD
CIRCLE WOLF SWORN COMMAND ATTACHMENT
Hunters without compare, the greatest chieftains of the Reeves of Orboros are
CHIEFTAIN
among the deadliest marksmen to be found in all of western Immoren. The Reeves SPD STR MAT RAT DEF ARM CMD
worship aspects of the Devourer that embody their ideals and revere the wolf as 6 5 6 6 13 13 7
their patron totem for its sharp eyes and speed. Chieftains are joined in battle by a
DOUBLE CROSSBOW
standard bearing a personal embodiment of this totemic ideal, often including the RNG ROF AOE POW
pelt of the greatest wolf hunted by their own hand during a ritual ceremony. They 12 2 8

bind their tribesmen to them with vows of blood, each company more a warrior BATTLE BLADE
cult than a regiment of soldiers. RNG POW P+S
0.5 3 8
Following the silent gestures of their commanding chieftain, reeves hunt and
STANDARD BEARER
kill with the single-mindedness of a pack of predatory beasts. The hunters move SPD STR MAT RAT DEF ARM CMD
effortlessly through even the heaviest brush, taking aim at their targets in perfect 6 5 5 5 13 13 7
harmony and firing with a coordinated discipline that would impress the most
CHIEFTAINS DAMAGE: 5
punctilious drill sergeant. They reposition after eliminating their targets, each
of them reflexively moving to clear lanes of fire for their brothers. With vows of PC FA
BASE:SMALL
4 2
death for those who would oppose the Circle Orboros, the reeves let loose a rain
of crossbow bolts upon their enemies before vanishing back into the trackless ATTACHMENT [REEVE OF ORBOROS] This attachment
wilderness they call home. can be added to a Reeve of Orboros unit.
CHIEFTAIN
COMBINED RANGED ATTACK
TACTICAL TIPS OFFICER
Hunter Hunter does not ignore Stealth gained from Prowl. PATHFINDER
GO TO GROUND This model can use Go to Ground
Officer Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. once per game at any time while in formation during
Instead the Leader becomes the new unit commander. its units activation. For one round or until they move,
Tactics: War-Tempered Do not ignore the targets DEF bonus when shooting into melee. are placed, or are engaged, models in this unit that are
currently in formation gain cover, do not suffer blast
damage, and do not block LOS.
HUNTER This model ignores concealment and cover
when making ranged attacks.
TACTICS: WAR-TEMPERED Models in this unit gain
War-Tempered. (Models with War-Tempered can make
combined ranged attacks targeting models in melee.
If a combined ranged attack made by models with
War-Tempered misses a model in melee, participating
attackers that would automatically miss the new target
do not contribute to the attack and damage roll bonus
but still forfeit their attacks.)
STANDARD BEARER
PATHFINDER
STANDARD BEARER While this model is within 5
of its unit commander, the unit commander gains
+2CMD.
TAKE UP If this model is destroyed, you can choose a
Grunt in this unit within 1 of it to be destroyed instead.
Effects on this model expire, and it gains the effects on
the chosen Grunt. Remove the Grunt from the table
instead of this model. This model has the same number
of unmarked damage boxes as the chosen Grunt.

99
SHIFTING STONES
CIRCLE UNIT
Trollkin are proud of their krielstones, but even their understanding of and
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
reverence for the power of stone pales in comparison to that of the Circle Orboros.
0 0 0 5 18 5 For many centuries the druids have explored and increasingly mastered this power
and have used intricate columns carved with mystic runes to mark their territories.
DAMAGE: 5 EACH
These shifting stones denote the boundaries of the druids lands, but they are far
PC Leader & 2 Grunts 3
FA more than that. They also tap into the pervading essence of Orboros that gathers
2
at certain nexus points below the soil of Caen and flows through the ley lines that
BASE:SMALL
represent the capillaries and arteries within the body of Orboros.
LEADER & GRUNTS
ADVANCE DEPLOYMENT
The druids of the Circle have an unparalleled knowledge of this unseen web of
CONSTRUCT energy that crisscrosses the face of the world, and they use their shifting stones to
CIRCULAR VISION Models never gain a back strike
mark and manipulate these channels of power. Key to this process are the carefully
bonus against this model.
IMMOBILE This model has no Normal Movement or inscribed symbols and patterns upon the faces and recesses of these pillars. These
Combat Action, cannot become knocked down or be inscriptions are no mere decoration but part of a precise mystical language that
moved, and is automatically hit by melee attacks.
SERENITY At the beginning of your Control Phase, is as unwavering as a mathematical formula. On activated stones these markings
before leeching, you can remove 1 fury point from a glow an eerie green, an eldritch luminescence that has led more than one lost
friendly Faction warbeast within 1 of this model.
SHIFTING POWERS Choose one of the following traveler to a death at the hands of the Circles guardians.
effects at the start of this units activation:
HEALING FIELD Models in this unit that are in Some of the greatest stonesthose hewn from carefully guarded quarries and
formation and friendly Faction models within 2 of inscribed with the most potent runespossess a number of occult abilities. Some
one or more of them can remove d3 damage points.
Roll separately for each model. can send messages across tremendous distances; others can heal even severe
SHIFTING Place each model in this unit that is in wounds. It is their ability to expedite druidic teleportation across ley lines that is
formation anywhere completely within 8 of its
current location. their greatest power, however. The versatile power of these stones is one reason
TELEPORTATION If all three Shifting Stone models the movement of Circle Orboros druids is so difficult to track or anticipate, and it
in this unit are in formation, place one friendly
Faction model whose base is within the triangular allows them to launch unexpected reinforcements upon the enemy.
area between them anywhere completely within
8 of its current location. The placed model must
forfeit its Normal Movement after being placed TACTICAL TIPS
this turn. A model can be placed as a result of
Teleportation only once per turn. Immobile This model can be placed.
Serenity Shifting Stones can remove fury from different models or all from the same model.
Shifting Remember, troopers must be placed in formation.
Teleportation If one or more Shifting Stones in a unit have been destroyed or removed from play, that
unit cannot use Teleportation.

100
STONE KEEPER
CIRCLE BLACKCLAD COMMAND ATTACHMENT
The stone keepers are responsible for guarding the precious shifting stones that
KEEPER
connect the ways between the Circles sites of power. These druids maintain their SPD STR MAT RAT DEF ARM CMD
vigils with stoic resolve, knowing their efforts are vital to the success of their 6 6 5 4 13 13 7
order. When the order needs these stones brought forth to their battlefields, it is
VOULGE
the keepers who guide them precisely where they need to be. The druids weave RNG POW P+S
concealing magic to obscure their stones from detection and strike down anyone 2 4 10

unlucky enough to venture near. The life of a stone keeper is lonely, but these DAMAGE:5
stewards are well respected, particularly by the wayfarers. Commanding the
tremendous power beneath the soil, keepers can smash their enemies from below PC FA
BASE:SMALL
2 2
by wielding the earth itself as a crushing gauntlet. So attuned to their earthen
charges are they that their flesh can become hard as stone and their minds as ATTACHMENT [SHIFTING STONES] This attachment
can be added to a Shifting Stone unit.
immovable as immortal rock.
KEEPER
ADVANCE DEPLOYMENT
Their solitude grants stone keepers time to ponder the shifting stones and the subtle
OFFICER
network of ley energies that flow invisibly beneath the earth. To the uninitiated, PATHFINDER
the intricacies of the lesser and greater stones making up this network seem DISORIENTATION This model cannot advance this turn
after being placed by Shifting.
unfathomable, channeling reality-warping powers that can send druids and their GRANTED: PROWL While this model is in formation,
allies across great distances. The stones withdraw into the earth without warning models in its unit that are in formation gain Prowl.
(While a model with Prowl has concealment, it gains
and rise elsewhere in perfectly coordinated configurations. The blackclads who tend Stealth .)
them have attuned themselves to these shifts and move in harmony among them. MAGIC ABILITY [6]
ROCK HAMMER (HATTACK) Rock Hammer is
a RNG8, AOE3, POW14 magic attack. On a
TACTICAL TIPS critical hit, models hit become knocked down.
STONE SHIELD (HACTION) This model gains
Attachment Yes, this model is affected by the Shifting Stones Healing Field and Shifting. +4ARM for one round.
Magic Ability Performing a Magic Ability special action or special attack counts as casting a spell. VOULGE
Officer Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. DAMAGE TYPE: MAGICAL
Instead the Leader becomes the new unit commander.

101
SENTRY STONE & MANNIKINS
CIRCLE UNIT
Blackclads spend decades inscribing stones with runes that would allow mystical
SENTRY STONE
SPD STR MAT RAT DEF ARM CMD
energy to seep into their essence. These energies give rise to inexplicable patterns
0 0 0 5 18 6 that, while not alive, mimic thought, reaction, and awareness. Stones inscribed in
this way are valued as sentries for their innate territorial aggression and placed to
MANNIKIN GRUNT
SPD STR MAT RAT DEF ARM CMD complement wold constructs protecting significant sites. Sentry stones often draw
6 7 5 4 12 12 upon the power of the ley lines flowing beneath them to enhance the growth of
SPLINTER BURST nearby foliage or give rise to copses of trees, thus concealing themselves from any
RNG ROF AOE POW who would wander into the areas they are tasked with defending.
SP 8 1 10
Each sentry stone surrounds itself with animated creations cobbled together from
CLAW
RNG POW P+S
sticks and vines. Known as mannikins, these constructs stalk the perimeters of
0.5 4 11 sacred sites on behalf of the sentry stones. The clattering sounds made by their
angular bodies is as unnerving as their stilted gaits. Fortunately for civilization,
SENTRY STONES DAMAGE: 8
these deadly mannikins collapse if they venture beyond the influence of the stone
PC Leader & 3 Grunts 5
FA that animated them. Should any intruder come within their grasp, mannikins
2
show an almost sentient pleasure in rending the flesh of the trespasser. They can
BASE (SENTRY STONE): MEDIUM
slice a man into fertilizer in but a few brief, painful moments, while the runes of
BASE (GRUNTS): SMALL
the sentry stone glow brightly.
SENTRY STONE
ADVANCE DEPLOYMENT
CONSTRUCT
TACTICAL TIPS
OFFICER Immobile This model can be placed.
FOREST GROWTH Once per turn at any time during
its activation, this model can spend 1 fury point to use
Forest Growth. When it does, center a 3 AOE on this
model. The AOE is a forest that remains in play for one
round.
IMMOBILE This model has no Normal Movement or
Combat Action, cannot become knocked down or be
moved, and is automatically hit by melee attacks.
PROWL While this model has concealment, it gains
Stealth .
STRANGE GROWTH Once per turn at any time during
its units activation, place this model anywhere
completely within 5 of its current location. This model
cannot be placed except as a result of Strange Growth.
WELLSPRING If there are fewer than 3 fury points
on the Sentry Stone at the start of its activation, place
d3 fury points on it. If there are fewer than three
Mannikin Grunts in this unit in play at the beginning
of this units activation, put one Mannikin Grunt
into play, in formation. If this model is destroyed or
removed from play, the Mannikin Grunts in its unit
are removed from play.
MANNIKIN GRUNTS
ADVANCE DEPLOYMENT
CONSTRUCT
PATHFINDER
FURY-LINKED At any time during its units activation,
this model can spend fury points on its unit commander
to boost one attack or damage roll for each fury point
spent.
SPLINTER BURST
DAMAGE TYPE: MAGICAL

102
STONEWARD & WOLDSTALKERS
CIRCLE UNIT
Adapting to the pace of the escalating wars, the druids have turned their craft to
STONEWARD
animating even greater quantities of inert materials to create legions made of earth SPD STR MAT RAT DEF ARM CMD
and stone. Once used to hunt those who despoiled places of significance to the Circle 6 6 6 4 14 13 9
Orboros, woldstalkers are now appearing in ever greater numbers. The stonewards
VOULGE
who craft these fast and efficient killers also lead their creations to battle. RNG POW P+S
2 4 10
Each woldstalker is an implement of a stonewards will, guided by his mental
commands and protected by his druidic enchantments. The blackclads steer their WOLDSTALKER GRUNTS
SPD STR MAT RAT DEF ARM CMD
creations movements and choose the targets of their searing attacks. Through 6 4 0 6 12 15 4
his constructs, a single blackclad magnifies his power fivefold. A particular sort
ARCANE STRIKE
of discipline and concentration is required to direct multiple stalkers operating RNG ROF AOE POW
simultaneously with loose independence. This is a practiced skill for the stonewards, 10 1 12
whose guidance lingers even after their death: a woldstalker will continue to follow
FA
its druids last impulses, hunting its prey with inhuman perseverance. PC Leader & 5 Grunts 10
2
BASE:SMALL
Though woldstalkers are simple in form and function, being essentially floating
conduits of concentrated energy, the collective firepower they can unleash is STONEWARD
formidable. Each woldstalker trembles violently as glowing energy flows up its OFFICER
PATHFINDER
wooden frame, to be focused into a small crystal orb that unleashes a devastating blast. BLACKCLAD This model is a Blackclad model.
MAGIC ABILITY
CONCENTRATED FIRE (HACTION) This activation,
TACTICAL TIPS models in this unit gain a +1 cumulative bonus to
Officer Because the Stoneward is an Officer, when it is destroyed it does not replace a Woldstalker in its ranged damage rolls for each other model in this
unit. Instead a Woldstalker becomes the unit commander. unit that has hit an enemy model with a ranged
attack this activation.
Self-Sacrifice Remember, if a damage point is removed from a disabled model, the model is no longer
ZEPHYR (HACTION) Models in this unit can
disabled. immediately advance up to3.
SELF-SACRIFICE If this model is disabled by an enemy
attack, you can choose a non-disabled model in this
unit within 3 of this model to be destroyed and this
model removes 1 damage point.
VOULGE
DAMAGE TYPE: MAGICAL
WOLDSTALKER GRUNTS
CONSTRUCT
GUNFIGHTER
PATHFINDER
ARCANE STRIKE
DAMAGE TYPE: MAGICAL

103
WARPBORN SKINWALKERS
CIRCLE WOLF SWORN UNIT
Some human bloodlines are carefully nurtured by the blackclads with the same
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
care applied to the husbandry of beasts. In the deepest wilds, the druids oversee
5 8 6 3 12 16 7 the remote villages that shelter the most devout of the Wolf Sworn. Outsiders who
stumble upon these isolated communities may initially find themselves welcomed
POLE AXE
RNG POW P+S by the people they take to be simple rustic folk. But that impression is shattered by
2 4 12 nightfall when certain warriors of the villages begin to howl. Their skin warps and
DAMAGE: 8 EACH
they hunt down the interlopers like prize game.

The druids of the Circle carefully choose some among the finest hunters and
Leader & 2 grunts 9 FA
PC
Leader & 4 grunts 15 2 trackers of each generation to become part of a special breed. In distinct rituals
BASE:MEDIUM derived from those that transform men into the savage warpwolves, the warpborn
LEADER & GRUNTS
skinwalkers commit themselves wholly to the Circle Orboros. As the agonizing
HYPER-REGENERATION Remove d3 damage points ritual takes hold, their flesh distends and snouts burst forth from their faces,
from this model at the start of each of its activations. their skin grows hirsute, and their muscles gain strength. Their senses are also
RELENTLESS CHARGE While advancing as part of a
charge, this model gains Pathfinder . heightened, and they become near-perfect hunters. Stronger than any human, they
UNYIELDING While engaging an enemy model, this wield their massive pole axes with enthusiastic brutality until the battle ends and
model gains +2ARM.
they resume their mundane forms.

104
WARPBORN SKINWALKER ALPHA
CIRCLE WOLF SWORN COMMAND ATTACHMENT
Ravenous and brutal, skinwalker alphas are fearsome combatants, laying low their
ALPHA
enemies before feasting upon them as they die screaming. Those they lead follow SPD STR MAT RAT DEF ARM CMD
without hesitation, knowing that they will find either a glorious death or a victory 5 8 7 3 12 16 9
in the blood and viscera of those who stand against them.
POLE AXE
RNG POW P+S
Few skinwalkers live long enough to claim the right of alpha, but those who do 2 4 12
reign as veterans of years, perhaps decades, of battle. They have killed in the name
of the Wurm across the wilderness of western Immoren, hunted great and deadly DAMAGE:8

beasts, and listened to songs praising their scars and valor. Other skinwalkers
PC FA
BASE:MEDIUM
would not deign to follow a lesser hero, and alphas must stand ready to prove their 4 2
worth in honorable combat. An alpha meets any challenge to his authority with
ATTACHMENT [WARPBORN SKINWALKERS] This
snapping jaws and a primal howlterrifying for lesser creatures to hearas he attachment can be added to a Warpborn Skinwalker
unit.
attempts to brutalize the challenger into submission. These constant tests ensure
ALPHA
not only that the pack respects its leader, but also that he is strong and cunning
OFFICER
enough to be worthy of their loyalty. HYPER-REGENERATION Remove d3 damage points
from this model at the start of each of its activations.
Incited to the edge of savage delirium, the alpha and his pack wield their massive NIGHT HOWLS Once per game at any time during its
units activation, this model can use Night Howls. For
axes with shocking speed, cutting down all who come near or dare to return their one round enemy models cannot cast spells or give or
attacks. They slake their blood thirst upon the gore of their slaughtered foes, receive orders while within 3 of a model in this unit
that is in formation.
rejuvenating themselves without need of respite. Even as their targets fall into RELENTLESS CHARGE While advancing as part of a
mangled ruin, the alpha has already begun to formulate his packs next move. charge, this model gains Pathfinder .
TACTICS: GANG Models in this unit gain Gang. (When
making a melee attack targeting an enemy model in the
TACTICAL TIPS melee range of another model in this unit, a model with
Gang gains +2 to melee attack and melee damage rolls.)
Officer Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit.
UNYIELDING While engaging an enemy model, this
Instead the Leader becomes the new unit commander.
model gains +2ARM.

105
WOLVES OF ORBOROS
CIRCLE WOLF SWORN UNIT
There have always been those willing to offer strength of arms to the wilderness
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
prophets, and the Circle has used such men and women to guard their territories and
6 5 6 4 13 13 7 serve as agents in remote towns and villages. Families in the dark forests and isolated
hills have passed this tradition to their sons and daughters, rugged folk initiated into a
CLEFT SPEAR
RNG POW P+S secret cabal that furthers the interests of the druids. These are the Wolves of Orboros
2 4 9 fearless hunting packs that march against the enemies of the order.

PC
Leader & 5 Grunts 7 FA In exchange for this fealty, the druids vow to watch over the Wolves lands and
Leader & 9 Grunts 11 3
familiesa significant gesture in the brutal regions beyond civilization. The Circle
BASE:SMALL
shelters and protects these family lines as a precious commodity, for they produce
LEADER & GRUNTS a greater than average number of children who undergo the wilding.
COMBINED MELEE ATTACK
PATHFINDER Each Wolf trains to master the cleft-bladed spear, a powerful piercing weapon
CLEFT SPEAR designed to punch through thick hides and armor. Wolves of Orboros must prove
POWERFUL CHARGE This model gains +2 to charge
attack rolls with this weapon. their skill with this weapon and demonstrate the ability to survive in the wilds to
earn the wolf pelt that marks them as a brother or sister.

In times of greater need, the Circle bolsters the numbers of Wolves with recruits lured
by offers of coin and other valuables. Such Wolves serve more as mercenaries than
as dedicated defenders, but they possess the same grit and survival knowledge as
all Wolves, and many continue to serve after their contracts have ended. Coercing
or intimidating individuals into the Wolves is not unheard of, but the Circle knows
such tactics breed resentment, so they prefer volunteers. The lifestyle of the Wolves
of Orboros has an undeniable appeal to those who live on the fringes of society and
who hunger to belong to some greater cause.

106
WOLVES OF ORBOROS CHIEFTAIN & STANDARD
CIRCLE WOLF SWORN COMMAND ATTACHMENT
Expanding war across western Immoren has forced the Wolves to recruit many
CHIEFTAIN
woodsmen and mercenaries into their ranks, but the core of their identity remains SPD STR MAT RAT DEF ARM CMD
an ancient and primal brotherhood. Heirs to the oldest rituals and ceremonies, 6 5 7 4 13 13 7
these warriors endure training and customs inextricably connected to the worship
CLEFT SPEAR
of the Devourer Wurm. They represent this patron of all predation with the wolf, RNG POW P+S
the great pack hunter totem they revere and emulate. Only the most grizzled 2 4 9

and scarred masters of the hunt are entrusted to lead true believers into the Wild STANDARD BEARER
Hunt. Those engaged in this most sacred of blood rites can be recognized by the SPD STR MAT RAT DEF ARM CMD
6 5 6 4 13 13 7
accompanying totem that represents their vow to take no rest. They track their
enemies to the ends of the earth and slaughter them to the last. A Wild Hunt ends CHIEFTAINS DAMAGE: 5
only with the death of either the sworn foe or the pack sent to bring it down.
FA
PC Chieftain & Standard Bearer4
These skilled killers have touched the essence of wildness and conducted many 3

kills. A feral madness fills their eyes and a coarse timbre tinges their voices. Such BASE:SMALL

masters work their Wolves into a state of fevered expectation and barely contained ATTACHMENT [WOLVES OF ORBOROS] This attachment
bloodlust so that when they finally attack, they are men no longer. Fighting as wild can be added to a Wolves of Orboros unit.
CHIEFTAIN
beasts wielding spears as fangs and executing fluid movements with unspoken
COMBINED MELEE ATTACK
coordination, all Wolves are perfectly aware of their place within the pack. OFFICER
PATHFINDER
POWER SWELL This model can use Power Swell once
TACTICAL TIPS per game at any time during its units activation. This
Officer Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. activation, models in this unit gain an additional die on
melee damage rolls.
Instead the Leader becomes the unit commander.
TACTICS: REPOSITION [3] Models in this unit gain
Tactics: Reposition If a model is part of a unit, its activation does not end until all models in its unit have Reposition[3]. (At the end of an activation in which it
completed their activations. did not run or fail a charge, a model with Reposition[3]
can advance up to 3, then its activation ends.)
STANDARD BEARER
PATHFINDER
STANDARD BEARER While this model is within 5
of its unit commander, the unit commander gains
+2CMD.
TAKE UP If this model is destroyed, you can choose a
Grunt in this unit within 1 of it to be destroyed instead.
Effects on this model expire, and it gains the effects on
the chosen Grunt. Remove the Grunt from the table
instead of this model. This model has the same number
of unmarked damage boxes as the chosen Grunt.
CLEFT SPEAR
POWERFUL CHARGE This model gains +2 to charge
attack rolls with this weapon.

107
DEATH WOLVES
CIRCLE WOLF SWORN UNIT
The Wolves of Orboros have long served the blackclads as foot soldiers, trading
SKLL 1
SPD STR MAT RAT DEF ARM CMD
fealty to powerful druids in exchange for protection from the wilds. While many
6 7 7 4 14 14 6 Wolves have distinguished themselves as mighty warriors, chieftains, and even
spiritual leaders, perhaps none boast the renown or the infamy that attend the
HEADSMANS AXE
RNG POW P+S three dread warriors known as the Death Wolves.
2 7 14
The Death WolvesSkll, Tala, and Calebadhere to a more ancient and barbaric
TALA 1 form of Devourer worship than their fellows. They are death cultists who
SPD STR MAT RAT DEF ARM CMD
6 7 7 4 14 14 6 venerate the enigmatic and horrifying Lord of the Feast as well as the ancient
entity Wurmwood. They demonstrate their veneration by ritually consuming the
CLEFT SWORD
RNG POW P+S
flesh of their enemies to gain strength and vigor. This practice has changed them
1 5 12 irrevocably, and they are no longer wholly humana fact that has compelled them
to dwell apart from the Wolf clans to which they once belonged. Among the Wolf
CALEB 1
SPD STR MAT RAT DEF ARM CMD Sworn, only the most feral of Skinwalkers feel comfortable around them.
6 7 7 4 14 14 6
Although considered pariahs by most of those they once called brothers, the Death
IRON CLAW Wolves have gained much from their dark mysticism and cannibalistic practices.
RNG POW P+S
0.5 4 11 They draw power from their enemies by ripping out and devouring their still-
beating hearts, in much the same way as the bestial Tharn.
DAMAGE: 5 EACH
Stinking of the blood and decaying remains of their recent victims, the Death
FA
PC Skll, Tala & Caleb 9
C
Wolves stand apart from other Wolves of Orboros in other ways beyond their
BASE:SMALL devotion to death and slaughter. Their grim helmets made from the skulls of great
beasts, their bloodstained armor, and their grisly demeanor all speak of something
SKLL 1 darker and more primal, recalling a time when the line between man and beast was
OFFICER
PATHFINDER far less distinct.
CANNIBAL MAGIC When a damage roll against this
model exceeds its ARM, it can spend a corpse token to The Death Wolves are led by the fearsome Skll, a throwback to the savage Molgur
suffer 1 damage point instead of the total rolled. warlords of old. Skll leads by force of will and strength, using his gargantuan axe
HEART EATER When this model destroys a living
or undead enemy model with a melee attack, it gains to hack his enemies into quivering bits. It is his relentless assault that heralds the
the destroyed models corpse token. This model can arrival of the Death Wolves on the battlefield. Deadly and agile, Tala is the Wurms
have up to three corpse tokens at any time. During its
activation, this model can spend corpse tokens to make shadow, striking from the darkness to cleave skulls and slice limbs from bodies.
additional melee attacks or to boost melee attack or
melee damage rolls. It can make one additional attack
Caleb is the most feral of the three, truly more animal than man. His iron claws
or boost one roll for each token spent. leave ragged wounds like the talons of some terrible beast as he rips into enemies,
OVERTAKE When this model destroys one or more
awash in gore and primal rage.
enemy models with a basic melee attack during its
Combat Action, after the attack is resolved it can
immediately advance up to1. Despite their gruesome rituals, the Death Wolves are a potent weapon for the
PROWL While this model has concealment, it gains Circle Orboros. The druids send them into battle when they are in need of brutally
Stealth .
effective combatants and wish to sow particularly intense terror and discord
TALA 1 & CALEB 1
PATHFINDER among their enemies.
CANNIBAL MAGIC See above.
HEART EATER See above.
TACTICAL TIPS
OVERTAKE See above.
PROWL See above. Heart Eater Remember, if more than one model is eligible to collect a models corpse token, the closest
eligible model collects it. If this model already has three corpse tokens, it is not eligible to collect another one.
CLEFT SWORD
Officer Because Skll is an Officer, when he is destroyed he does not replace Tala or Caleb. Instead Tala or
POWERFUL CHARGE This model gains +2 to charge
attack rolls with this weapon. Caleb becomes the unit commander.
IRON CLAW
DAMAGE TYPE: MAGICAL
COMBO STRIKE (HATTACK) Make a melee attack.
Instead of making a normal damage roll, the POW of
the damage roll is equal to this models STR plus twice
the POW of this weapon.

108
109
110
BLACKCLAD STONESHAPER
CIRCLE SOLO
Blackclad stoneshapers are tasked with building the arcane constructs that
STONESHAPER
serve the Circle Orboros. Fashioned from stone, wood, and carefully cut orbs of SPD STR MAT RAT DEF ARM CMD
glowing crystal, their wold creations are animated through ancient rites and blood 6 6 6 4 13 13 5
sacrifices. When shaping natural materials, these druids call upon their mystical
DAMAGE:5
arts to hold the stones aloft while carving a complex series of runes deep into them
through magical means. This process allows each druid to do the work of a score of PC FA
BASE:SMALL
3 3
mundane stoneworkers in half the time. With the runes inscribed upon the stones,
the powers present at ley line conjunctions bring these creations to life and will the STONESHAPER
wolds to carry out their masters bidding. PATHFINDER
MAGIC ABILITY [6]
Stoneshapers bear no weapons of any kind but rely on their power over earth QUIET THE STONES (HACTION) RNG CMD.
Target friendly Faction construct warbeast. If the
and the might of the wolds to crush their enemies with impunity. A stoneshapers warbeast is in range, you can place 1 fury point on it
connection to the stone he works runs deep, as does his understanding of both its or remove 1 fury point from it.
REPAIR [d6] (HACTION) RNG B2B. Target friendly
form and function. While constructs possess no inherent will, stoneshapers can Faction construct model. If the model is in range,
reach out with their minds and stir the lumbering creations to action, urging them remove d6 damage points from it.
STONE SPRAY (HATTACK) Stone Spray is a
to batter enemy lines and topple engines of war. The druids and the constructs RNGSP8, POW12 magic attack. On a critical hit,
they create share a bond, regardless of whose command a wold follows, and such the model hit becomes knocked down.
STONE SENTINEL While B2B with a friendly Faction
creations will readily defend the craftsmen from harm. Likewise, stoneshapers construct model, this model gains +2DEF and ARM
keep the wolds in top fighting form, repairing fractured limbs and cracked stone and cannot become knocked down.

and, when necessary, crafting entirely new components to replace those damaged
during the height of combat. The power of the stoneshapers has kept the Circles
many constructs fighting long after living beasts would have succumbed to the
same wounds, these wolds smashing their way through one engagement after
another to achieve the aims of the order.

TACTICAL TIPS
Magic Ability Performing a Magic Ability special action or special attack counts as casting a spell.
Stone Sentinel Remember, even if a thrown model cannot be knocked down, it must still forfeit its
Normal Movement or Combat Action if it activates later in a turn in which it was thrown.

111
BLACKCLAD WAYFARER
CIRCLE SOLO
With a peal of thunder and the scent of ozone, a wayfarer appears deep behind
WAYFARER
SPD STR MAT RAT DEF ARM CMD
enemy lines. Moving unseen, wind swirling around his black-cowled form, he
6 6 7 4 14 13 7 raises his hands to the darkening heavens. Clouds heavy with storm buckle and
heave at his summons. While the enemy hesitates in fear and confusion, howls
VOULGE
RNG POW P+S emerge from the darkness as the druids allies pour forth from the trees with
2 4 10 terrible swiftness to answer his call.
DAMAGE:5 Shifting stones pulse with strange light as a wayfarer steps near, for he boasts a
special connection to these stones and their power to move man or beast along
PC FA
BASE:SMALL
4 2 the thrumming ley lines below the surface of the earth. Druids gathered in secret
at their far-flung sacred sites can expect a wayfarer to appear at any time bearing
WAYFARER
PATHFINDER
news of key struggles or omens of conflicts to come. At other times, wayfarers
BATTLE WIZARD Once per turn, when this model bearing the seal of the omnipotents arrive to pass down orders and conscribe
destroys one or more enemy models with a melee attack
during its activation, immediately after the attack is
subordinate druids and their allies to war.
resolved it can make one Magic Ability special attack or
special action. A wayfarer enters battle with the confidence of decades spent honing his power, his
MAGIC ABILITY [7]
arrival throwing enemies into chaos as they scramble to deal with the unexpected
HUNTERS MARK (HATTACK) Hunters Mark is
a RNG10 magic attack that causes no damage. threat. In an instant he vanishes with a thunderclap only to reappear amid his
Friendly models can charge or make a slam power allies to lead them to victory.
attack against an enemy model hit by Hunters
Mark without being forced or spending focus. A
friendly model charging an enemy model hit by
Hunters Mark gains +2 movement. Hunters Mark TACTICAL TIPS
lasts for one turn. Magic Ability Performing a Magic Ability special action or special attack counts as casting a spell.
PHASE JUMP (HACTION) If it is within 2 of a
friendly Shifting Stone model, place this model
anywhere completely within 12 of its current
location. Otherwise, place it completely within 2
of a friendly Shifting Stone model anywhere on
the table. After using Phase Jump, this models
activation ends.
STONE SPRAY (HATTACK) Stone Spray is a
RNGSP8, POW12 magic attack. On a critical hit,
the model hit becomes knocked down.
PROWL While this model has concealment, it gains
Stealth .
VOULGE
DAMAGE TYPE: MAGICAL

112
DRUID WILDER
CIRCLE BLACKCLAD SOLO
Every blackclad is a potent invoker of the worlds primal energies; even the
WILDER
least among them commands the fundamental powers of natural chaos. But the SPD STR MAT RAT DEF ARM CMD
journey to true power is long, and a druid must first serve before being deemed 6 5 5 4 14 11 6
ready to command. Those that have experienced the wilding are brought into
STAFF
the order very young and are raised by mentors who act more like stern masters RNG POW P+S
than surrogate parents. Every day these youths face new trials and challenges to 2 3 8

learn the ways and philosophy of the order. It is a lengthy apprenticeship, with DAMAGE:5
wilders gaining knowledge from observation as much as from instruction, steeped
in mysteries until their past outside the order is completely forgotten. Once they PC FA
BASE:SMALL
4 1
reach an appropriate age and demonstrate competence in the mystical arts, the
most promising wilders accompany their masters into battle. There they put their ATTACHED Before the start of the game, attach this
model to a friendly Faction warlock for the rest of the
lives on the line while learning to command ferocious warbeasts and channel their game. Each Faction warlock can have only one model/
druidic powers in combat. unit attached toit.
WILDER
This stage of initiation into the Circles mysteries is extremely dangerous. Wilders PATHFINDER

are expected to serve as their masters right hands and obey without question. ARCANE SUPPORT While this model is in its warlocks
control range, the warlock can upkeep one spell without
Though few senior blackclads will expend the life of a wilder casually, the young spending fury.
druids often find themselves in harms way. Those who survive their years of HERDING While this model is in its warlocks control
range, the warlock can force, leech, reave, heal, and
training emerge from the crucible stronger, ready to take their place as higher transfer damage to the warbeasts in its battlegroup that
members of the order. are in this models command range.
MAGIC ABILITY
MEDICATE [d3] (HACTION) RNGB2B. Target
TACTICAL TIPS friendly Faction living warbeast. If the warbeast is
in range, remove d3 damage points fromit.
Attached This model cannot be reassigned if its warlock is destroyed or removed from play. SHEPHERDS CALL (HACTION) Remove up to
1 fury point from each friendly living Faction
warbeast currently within 3 of this model.
STAFF
DAMAGE TYPE: MAGICAL

113
GALLOWS GROVE
CIRCLE SOLO
Among the oldest manifestations of the Devourer Wurms conscious will on Caen
GROVE
SPD STR MAT RAT DEF ARM CMD
are trees that sustain themselves on blood, whether provided by deliberate sacrifice
0 0 0 5 16 5 or incidental slaughter. These hungry watchers have been warped and shaped by
generations of obeisance to the Devourer Wurm and have stood mute witnesses
DAMAGE:5
to the offerings of both druids and cultists for so long that even the wind through
PC FA
BASE:MEDIUM
their branches seems to whisper its approval.
2 4
Having endured millennia of fire, war, and the axe of man, those ancient trees that
GROVE
still stand have gained an unsettling approximation of sentience and now prowl
ADVANCE DEPLOYMENT
CENTRAL LOCUS When a model channels a spell the deepest forests as ominous scavengers. When sacrifices become scarce in a
through this model, the spellcaster can target models in given area, a tree might vanish only to reappear in another part of the forest, its
this models backarc.
CHANNELER [FRIENDLY FACTION WARLOCK] While roots drinking deeply from the carcass of a dead animal. Though they are unable
this model is in a friendly Faction warlocks control to actively strike out at prey, they are irresistibly drawn to blood-drenched soil.
range, the warlock can channel spells through it.
CIRCULAR VISION Models never gain a back strike
The trees silently appear amid the camps of the Circles warbands as if they had
bonus against this model.
ENTROPIC FORCE While within 5 of this model, ever been rooted in place, though their positions shift and change after battle is
enemy models lose Tough and cannot have damage joined, reappearing wherever blood runs freely. Leading druids send their will into
removed from them.
IMMOBILE This model has no Normal Movement or these ready conduits of Orboros power to be unleashed upon those marked for
Combat Action, cannot become knocked down or be death. The very presence of the trees saps vitality from the living as wounds gape
moved, and is automatically hit by melee attacks.
PROWL While this model has concealment, it gains wide to pour blood upon the thirsty roots of their destroyers.
Stealth .
STRANGE GROWTH Once per turn at any time during Druids who make use of them will cultivate the same groves for years, forging
its activation, place this model anywhere completely relationships akin to the bonds they have with their beasts. The runes manifesting
within 5 of its current location. This model cannot be
placed except as a result of Strange Growth. on their trunks are not carved but simply appear as the gallows grove feeds on
the bodies and souls of the slain. Senior druids insist auguries and portents can be
discerned by examining these runes as they slowly change over decades of feasting.

114
REEVE HUNTER
CIRCLE WOLF SWORN REEVE OF ORBOROS SOLO
Many reeves die at a young age, cut down in battle or torn to pieces by the claws
HUNTER
and fangs of savage forest creatures. Some of those who survive become legends SPD STR MAT RAT DEF ARM CMD
among their kind, able to track great beasts to their lairs by following them for 6 6 6 7 13 13 7
miles without being detected. Demonstrating incredible patience, hunters follow
DOUBLE CROSSBOW
in stealth and wait for the right moment to bring their dangerous prey low with just RNG ROF AOE POW
a few carefully aimed bolts. As skilled as they are at hunting animals lurking in the 12 2 8

deep woods, they are no less adept at hunting people. Years of service alongside BATTLE BLADE
their fellow reeves have honed their skills to a razors edge, and they strike with RNG POW P+S
0.5 3 9
murderous accuracy on the battlefield.
CLEFT SWORD
When the blackclads muster the reeves to war, they look to the greatest hunters RNG POW P+S
among them to be their advance scouts and assassins. Such is the hunters skill in 1 5 11
woodcraft that they can move undetected deep into enemy-held territory, striking
DAMAGE:5
far in advance of a main assault. While they can remain still when stalking prey,
reeves are experts at the arts of evasion and positioning, and once they attack they PC FA
BASE:SMALL
4 2
are always in motion. They barely pause to mark their targets before letting loose a
flurry of precisely aimed bolts and moving on to find their next quarry. HUNTER
ADVANCE DEPLOYMENT
ASSAULT
TACTICAL TIPS PATHFINDER
Hunter Hunter does not ignore Stealth gained from Prowl. HUNTER This model ignores concealment and cover
Quick Work This model cannot make the additional attack if it is still in melee. when making ranged attacks.
LEADERSHIP [REEVES OF ORBOROS] While in this
models command range, friendly Reeve of Orboros
models gain Quick Work.
QUICK WORK When this model destroys one or more
enemy models with a melee attack during its Combat
Action, immediately after that attack is resolved this
model can make one basic ranged attack.
SPRINT At the end of an activation in which it
destroyed or removed from play one or more enemy
models with melee attacks, this model can immediately
make a full advance, then its activation ends.
CLEFT SWORD
WEAPON MASTER
POWERFUL CHARGE This model gains +2 to charge
attack rolls with this weapon.

115
WOLF LORD MORRAIG
CIRCLE WOLF SWORN SOLO
Morraig is the inheritor of an ancient and proud bloodline that seems to guide him
MORRAIG 1
SPD STR MAT RAT DEF ARM CMD
toward some greater reckoning with the past. Even among the most respected elder
9/6 7 8 4 14 17/15 9 huntsmen of the Wolves of Orboros, Morraig seems larger than life, a man whose
voice crackles with the thunder of command. War wolves, who barely tolerate the
CLEFT BLADE
RNG POW P+S touch of man, gladly bear him into battle and fight to the death to defend him.
1 6 13
Morraig is a pragmatic warrior predestined to lead men to war. He has little
MOUNT tolerance for mystical talk, shifting uncomfortably in his saddle when blackclads
RNG POW
0.5 12 scheme and invoke their magic. He has become used to such sights as the warlord
of nearly a third of the Wolves of Orboros in western Immoren, but his mind
MOUNTED DAMAGE: 10
remains rooted in practical matters.
DISMOUNTED DAMAGE: 5
Morraig was born in the accursed Vescheneg Headlands of western Khador, but his
PC FA
8 C stock derives from the Wyrmwall Mountains. His people trace their ancestry back
BASE (MOUNTED): LARGE to the Molgur, and they have ever served the Circle Orboros. They have uprooted
BASE (DISMOUNTED): SMALL themselves and moved where needed countless times, spreading their progeny
MORRAIG 1 across the entire region; sometimes he jokes that any wilderness man with a touch
CAVALRY of flame in his hair is likely a kinsman. Few among the Wolves of Orboros do not
PATHFINDER recognize him. Elders treat him like a long-lost son, those of fighting years embrace
CLEAVE When this model destroys one or more
enemy models with a basic melee attack during its him as a brother, and the young wish their fathers were more like him.
Combat Action, immediately after the attack is resolved
this model can make one additional melee attack. This Certainly Morraig has done more to expand the ranks of the Wolves of Orboros
model can make only one additional attack as a result
of Cleave each activation. than any dozen of his peers. When he enters a snowed-in hunters lodge and shares
DRAGOON While mounted, this model has base SPD9 drinks and stories, half the able-bodied men present will put aside old aspirations
and base ARM17. While dismounted, it has base
SPD6 and base ARM15 and loses Reposition[5]. to join his brotherhood. Though he claims the talk of destiny is nonsense, he seems
FLANK [WOLF SWORN] When this model makes a to be working hard to prepare the Wolves for some coming conflict.
melee attack against an enemy model in the melee
range of another friendly Wolf Sworn model, this His companionable demeanor when gathered around the fire with his brothers
model gains +2 to attack rolls and gains an additional
damage die. in arms contrasts with the utter ferocity and ruthlessness he embodies in war. An
PROWL While this model has concealment, it gains uncompromising master, he trains his men until they can no longer stand, often
Stealth .
REPOSITION [5] At the end of an activation in which forcing them to march through forests in the dead of night as rain pours down
it did not run or fail a charge, this model can advance upon their heads. Yet those who follow him know he forges them into burnished
up to 5, then its activation ends.
VETERAN LEADER [WOLF SWORN] While in this
weapons, and they take inspiration from seeing him lead the charge against the
models command range, other friendly Wolf Sworn enemies of Orboros. Few can match his cleft sword, and the enraged wolf beneath
models gain +1 to attack rolls.
him snaps at any who evade his blades edge. Indeed, the unusual motion of his
steed has proven to be an advantage against more than one adversary expecting to
face a horsemans charge.

The Wolf Lord has long been obedient to the druids, but in recent years he has
come to view no man as his master and only a few blackclads as worthy of his
respect. His ultimate fidelity is to the men he leads, but on some instinctive level he
knows he marches toward a larger purpose. When Morraig first met Krueger the
Stormlord, a thrill of recognition shot through him. As he clasped hands with the
arrogant druid, something beyond words connected in their stares. Morraig took
his men into the service of the Stormlord even as emissaries from other potents
sent polite but increasingly agitated queries. Whether he and Krueger journey to
glory or to ruin, Morraig has made his choice, and where he marches an army of
the Wolves of Orboros follows.

116
117
UNA THE FALCONER
CIRCLE BLACKCLAD SOLO
Through the eyes of her soaring beasts, Una the Falconer gazes down upon the
UNA 1 FURY: 4
SPD STR MAT RAT DEF ARM CMD
wilderness of western Immoren. Griffons and birds of prey leap into the sky at her
6 5 5 6 15 13 7 command and fill the air with their shrieks. To Unas enemies, this sound heralds
death from the skies. To her, it is a song of victory.
BIRD OF PREY
RNG ROF AOE POW
CTRL 3 10
Guided by her will, Unas falcons strike with keen accuracy, darting among the
enemy and slashing with deadly talons before returning to their master. Each of
TALONSTRIKE her birds was raised from the egg, plucked by her hand from remote nests. She
RNG POW P+S
2 4 9 has trained them to serve with fearsome efficiency as both tools of the hunt and
weapons of war. In battle she sends these sharp-eyed scouts aloft, and through them
DAMAGE:5
she observes the enemy from above to identify weaknesses in their formations.
PC FA Wherever she travels she keeps her falcons close, her constant companions and
BASE:SMALL
4 C instruments of her will.
UNA 1 Born among the Bolotov peoples of Khadors northern Kovosk Hills, Una was
PATHFINDER
AFFINITY [WARBEASTS WITH FLIGHT ] The
trained as a child in their ancient tradition of hunting with falcons. She showed
only warbeasts that can be included in this models extraordinary talent for handling the dangerous birds, directing them with a
battlegroup are warbeasts with Flight .
proficiency beyond her years. It was her connection with these birds that shaped
BIRDS EYE While in this models control range,
models in its battlegroup can ignore cloud effects, forest her wilding: as a young teen Una discovered she was able to touch their minds and
terrain, and intervening models when determining LOS.
command them.
LESSER WARLOCK This model is not a warlock but
has the following warlock special rules: Battlegroup
Commander, Control Range, Forcing, Fury Detecting her wilding, the northern blackclads took Una into their ranks. Her
Manipulation, Healing, Spellcaster, and Transferring mentor, a beast master of considerable power, taught her to expand her connection
Damage. This model must have at least one warbeast in
its battlegroup at the start of the game. with her falcons into an affinity for the griffons favored by the Circle. Soon she went
BIRD OF PREY to serve under other beast masters overseeing the orders far-flung griffon roosts,
BLACK PENNY This attack ignores the target in melee traveling to the far corners of Immoren to learn how these beasts are protected,
DEF bonus.
fledged, and readied for battle. Though such tasks were considered her duty as a
TALONSTRIKE
DAMAGE TYPE: MAGICAL junior druid, Una took to the work with uncommon passion.
SPELLS COST RNG AOE POW DUR OFF Tending to these great predators, she has scaled the Rotterhorn and delved into the
DOG PILE 2 12 UP YES frozen Scarsfell. Her talent with flying beasts is exceptional; under her control they
Warbeasts in the spellcasters battlegroup can charge or
make slam power attacks against target model without strike with the same unsettling precision as her falcons. This affinity seems to Una
being forced. They can ignore forests and cloud effects a natural extension of many years of working closely with smaller birds of prey,
when determining LOS when declaring a charge or
slam attack against the affected model. They gain +2 and her griffons feel such a strong connection to her that they instinctively protect
movement and Pathfinder when resolving charges or
slam power attacks targeting the affected model.
her at all costs.
GUARDIAN BEAST 3 SELF UP NO
Once per turn when an enemy model advances and
There is nothing Una enjoys more than linking her mind to a soaring falcon or
ends its movement within 6 of the spellcaster, choose griffon as it touches the skies. Other druids often find her reserved and uninterested,
a warbeast in the spellcasters battlegroup that is in its
control range. That warbeast can immediately make but they are unable to comprehend the joy she finds only in communion with her
a full advance toward the enemy model and then can beasts. Her beloved griffons and falcons grant her both the exhilaration of flight
make one basic melee or ranged attack targeting the
enemy model. The attack and damage rolls against that and the satisfaction of destroying her enemies. The skill and efficiency with which
model are boosted. she has accomplished all challenges set before her has earned notice among the
upper echelons, who predict her talents foreshadow her ascendancy as one of the
greatest beast masters of the Circle Orboros.

TACTICAL TIPS
Lesser Warlock This model is a non-warlock model and is not affected by special rules that specifically
affect warlocks. Models with the Attached rule cannot be attached to this model.

118
119
CELESTIAL FULCRUM
CIRCLE BLACKCLAD BATTLE ENGINE
Those uninitiated into the mysteries of Orboros are slaves to the seasons of
CELESTIAL FULCRUM
SPD STR MAT RAT DEF ARM CMD
Caen; they are mercilessly scourged by the elements and must bend a knee to
5 10 6 10 19 10 the prevailing climate. Not so the druids of the Circle. None of their works better
demonstrates their mastery of natural cycles than the Celestial Fulcrum. Each one
FLAME BLAST
RNG ROF AOE POW of these creations is an awe-inspiring device that not only illustrates the workings
11 1 4 15 of Caens firmament but also mimics those celestial movements with a sympathetic
LIGHTNING BOLT harmony evoking the power of the seasonsa power to be wielded against those
RNG ROF AOE POW who would defy the druids will.
13 1 14
The blackclads have charted the orbits of Caens three moons for millennia.
WINTERS RAGE
RNG ROF AOE POW
Calder, largest among them, is easily distinguished by its blue-white glow, but
SP 10 1 12 its siblings are more elusive. The next-largest moon, Laris, with its black and
brown speckles, vanishes from normal sight for long periods. The smallest, Artis,
DAMAGE:20
glows a white-streaked pale green, turning to a glowing lily-white as it waxes.
PC FA
BASE:HUGE
The druids know that each moon has great sway over Caen and that the influence
19 2
of all three can be felt in the tides, storms, and even surges of power through the
CELESTIAL FULCRUM ley lines within the earth.
CONSTRUCT
IMMUNITY: COLD A Celestial Fulcrum contains empowered orbs that precisely model the orbits of
IMMUNITY: ELECTRICITY Caens moons. Spring orbits allow the orbs to summon jagged lightning storms
IMMUNITY: FIRE
PATHFINDER that lash out as the embodiment of the Devourers claws and fangs. As the orbits
CIRCULAR VISION Models never gain a back strike shift into summer, withering blasts of heat emanate like drafts from a forest fire.
bonus against this model.
FURY GENERATOR This model gains 1 fury point at
As summer gives way to fall and winter, the fulcrums parts rotate to generate a
the start of each of your Control Phases. It can have killing wind able to transform even the hottest day into a frozen wasteland.
up to 3 fury points at any time. During its activation,
this model can spend fury points to boost one attack or
damage roll for each fury point spent.
Blackclads first learned these secrets through simple orreries and armillary spheres
GUN PLATFORM This model can make ranged attacks crafted from stone and rock. As the mysteries were revealed, the druids made ever-
even while in melee.
more-powerful versions that harnessed the energies inherent in each season, until
FLAME BLAST
the first Celestial Fulcrum was perfected. This creation tracks the movements of the
CONTINUOUS EFFECT: FIRE
DAMAGE TYPE: FIRE seasons so precisely that it can generate purposeful manifestations of the elements.
DAMAGE TYPE: MAGICAL
Senior druids study the orbits represented via these fulcrums to glean deepening
SMOKE This weapons AOE is a cloud effect that
remains in play for one round. insight into the long-term motion of Orboros and its moons. As the Circles agenda
LIGHTNING BOLT becomes increasingly militant, the Celestial Fulcrums are more often leveraged as
DAMAGE TYPE: ELECTRICITY weapons of tremendous powertangible proof of the Circles will dominating and
DAMAGE TYPE: MAGICAL
ELECTRO LEAP When a model is directly hit with
channeling the raw strength of Orboros.
a basic attack made with this weapon, you can have
lightning arc to the nearest model within 4 of the
model hit, ignoring the attacking model. The model TACTICAL TIPS
the lightning arcs to suffers an unboostable POW10 Electro Leap Remember, lightning will not arc to a model with Immunity: Electricity.
electrical damage roll . Lightning arc damage rolls
are not considered to have been caused by an attack.
Resolve lightning arc damage rolls simultaneously
with the damage resulting from the attack that caused
the leap.
WINTERS RAGE
DAMAGE TYPE: COLD
DAMAGE TYPE: MAGICAL
CRITICAL FREEZE On a critical hit, the model
hit becomes stationary for one round unless it has
Immunity: Cold .

120
121
BALDUR THE STONESOUL
Blackclad Warlock

BALDUR THE STONECLEAVER


Blackclad Warlock

GRAYLE THE FARSTRIDER


Wolf Sworn Warlock

LARIS
Light Warbeast
KAYA THE WILDBORNE
Blackclad Warlock

KAYA THE MOONHUNTER


Blackclad Warlock

KROMAC, CHAMPION
OF THE WURM
Tharn Warlock
KROMAC THE RAVENOUS
Tharn Warlock
(Beast Form & Tharn Form)

KRUEGER THE STORMWRATH


Blackclad Warlock
KRUEGER
THE STORMLORD
Blackclad Warlock

MOHSAR THE
DESERTWALKER
Blackclad Warlock

122 MODEL GALLERY


MORVAHNA
THE AUTUMNBLADE
Blackclad Warlock

MORVAHNA
THE DAWNSHADOW
Blackclad Warlock
BRADIGUS THORLE
THE RUNECARVER
Blackclad Warlock

TANITH THE FERAL SONG


Blackclad Warlock

WURMWOOD,
TREE OF FATE
Warlock

CASSIUS
THE OATHKEEPER
Blackclad Solo
UNA THE SKYHUNTER
Blackclad Warlock

ARGUS MOONHOUND
Light Warbeast

FERAL WARPWOLF
Heavy Warbeast

GNARLHORN SATYR
Heavy Warbeast
PUREBLOOD WARPWOLF
Heavy Warbeast

MODEL GALLERY 123


GORAX RAGER
Light Warbeast

RAZORWING GRIFFON
Light Warbeast

RIP HORN SATYR


Heavy Warbeast ROTTERHORN GRIFFON
Light Warbeast

SHADOWHORN SATYR WARPWOLF STALKER


Heavy Warbeast Heavy Warbeast

SCARSFELL GRIFFON
Light Warbeast

WOLD GUARDIAN
Heavy Warbeast

WINTER ARGUS
Light Warbeast
WILD ARGUS
Light Warbeast

124 MODEL GALLERY


WOLDWARDEN
Heavy Warbeast
WOLDWATCHER
Light Warbeast

BRENNOS THE ELDERHORN


Satyr Heavy Warbeast

WOLDWYRD
Light Warbeast

MODEL GALLERY 125


MEGALITH
Heavy Warbeast

GHETORIX
Warpwolf Heavy Warbeast

WOLDWRATH
Gargantuan Warbeast

126 MODEL GALLERY


REEVES OF ORBOROS
Wolf Sworn Unit

SHIFTING STONES
Unit

REEVE OF ORBOROS
CHIEFTAIN & STANDARD STONE KEEPER
Wolf Sworn Blackclad Command
Command Attachment Attachment

SENTRY STONE & MANNIKINS


Unit

STONEWARD & WOLDSTALKERS


Unit

MODEL GALLERY 127


WARPBORN SKINWALKERS
Wolf Sworn Unit

WARPBORN SKINWALKER ALPHA


Wolf Sworn Command Attachment

WOLVES OF ORBOROS CHIEFTAIN & STANDARD


Wolf Sworn Command Attachment

WOLVES OF ORBOROS
Wolf Sworn Unit

DEATH WOLVES BLACKCLAD WAYFARER


Wolf Sworn Unit Solo

BLACKCLAD
STONESHAPER
Solo

128 MODEL GALLERY


CELESTIAL FULCRUM
Blackclad Battle Engine

WOLF LORD MORRAIG


DRUID WILDER REEVE HUNTER Wolf Sworn Solo
Blackclad Solo Wolf Sworn Reeve of Orboros Solo (Mounted & Dismounted)

UNA THE FALCONER


Blackclad Solo GALLOWS GROVE
Solo

MODEL GALLERY 129


130
PAINTING
YOUR ARMY
As a hobby miniatures game deeply rooted in lore and garb of these various fighting elements is often reflective of
character, HORDES offers hundreds of distinctive and the myriad environments from which these tribes hail. Such
highly detailed models designed for maximum modeling varied colors include the cool blue and bright brass of the
and painting enjoyment. Each model is a canvas on which Iceblade River Sect, the fiery orange and deep bronze of the
to unleash your own creativity and imagination. You can Wolves of Autumn, and the gory reds and black metal of the
choose to try your hand at the tried-and-true P3 Studio Gallowswood Tharn. By combining ideas from the setting,
scheme, dive deeper into the Iron Kingdoms setting with an the studio scheme, and the real world, you can easily create
alternate paint scheme drawn from the lore and background a unique look for your army that still feels right at home in
of your Faction, or throw convention to the wind and create the Iron Kingdoms.
a completely original look for your models. Whatever your
Finally, for those who really want to flex their creative
choice, few things are as rewarding as bringing your army to
muscles, we present a radically different paint scheme drawn
life with your brush and some paints.
straight from the imagination of the painter who created it,
When painting an army, as in life, the fun truly lies in the as well as some great examples of Circle models painted by
journey more than in the destination. And like every journey, the WARMACHINE and HORDES community to inspire
the road to a fully painted force begins with a crucial first your own unique creations. Choosing a more original or
stepin this case, deciding how you want your army to look! whimsical approach can result in a truly eye-catching army,
but such schemes rely on careful planning and a willingness
The following pages contain color guides and quick tips
to experiment with multiple combinations of colors until
to provide inspiration for your Circle Orboros painting
everything has been dialed in just right to create a balanced
adventure. We begin with a look at models painted in the
yet visually striking effect. When it comes to your armys
traditional studio scheme for the Circle Orboros. This scheme
special look, inspiration can spring from anywhere.
is shown throughout the model gallery on pages 122129.
Whether or not you decide to emulate the studio scheme, Regardless of which direction you decide to take in painting
it is a great foundation to draw from with its vivid greens your own Circle Orboros force, we hope this guide provides
complemented by verdigris bronze and natural leathers. you with the spark needed to set your imagination on fire
as you sit down with brush in hand to create an army as
Next we present some alternative approaches to painting your
individual as you!
Circle models. The Circle Orboros is comprised of numerous
tribes and cabals drawn from across western Immoren and
called to fight at the behest of their blackclad masters. The

131
STUDIO
PAINT SCHEME
GNARLHORN SAT YR
Nails and Horns
base: Jack Bone Leather
shade: Umbral Umber
highlight: Menoth base: Bootstrap Leather
White Highlight shade: Brown Ink
highlight: Jack Bone
Eyes
base: Morrow White
Gold
base:
Rhulic Gold
shade:
Brown Ink
highlight:
Solid Gold
Green Inlay
base: Rhulic Gold
shade: Iosan Green
shade: Green Ink
Cloth
base: Bastion Grey
Flesh shade: Ironhull Grey
base: Beast Hide highlight: Trollblood
shade: Battlefield Brown Highlight
highlight: Menoth White Base

Painter's Inspiration
The color scheme of the Circle Orboros incorporates
the most natural tones of any HORDES faction. Various
greens, browns, and stone greys harmonize with black
to create a wild and earthy look. The scheme achieves
contrast by balancing warm browns, bronze, and flesh
with cool black, grey stone, and cool green tones. This
contrast is achieved through differences in value, such as
when dark green nests within shining bronze or a green
glow spills from cracked stone. Despite their reliance
on natural colors, Circle Orboros models painted in this
scheme pop just as well as any of the vibrantly colored
WARMACHINE or HORDES factions.

For more examples of Circle Orboros models with studio


paint schemes, see the gallery on pages 122129 or go to
privateerpress.com.

132 PAINTING YOUR ARMY


STUDIO
PAINT SCHEME
DRUID WILDER

Staff Hair
base: Rucksack Tan
base: Gun Corps Brown
shade: Brown Ink
shade: Bastion Grey
highlight: Umbral Umber
highlight: Jack Bone

Skin
base: Midlund Flesh
Gold
shade: Flesh Wash
base: Rhulic Gold highlight: Ryn Flesh
shade: Brown Ink
highlight: Solid Gold
Stones
base: Bastion Grey
shade: Ironhull Grey
Sash highlight: Trollblood
Highlight
base: Skorne Red
shade: Brown Ink
highlight: Heartfire Green Inlay
base: Rhulic Gold
shade: Iosan Green
Cloth shade: Green Ink
base: Traitor Green
shade: Battlefield Brown
highlight: Thrall Flesh

PAINTING TIPS
Perfecting the lacquered bronze of the Circle can be tricky.
Drybrush the model with Cold Steel followed by Molten Bronze.
Shade and highlight the armor elements accordingly and add
thin glazes of Green Ink to the recesses to get the desired look.

PAINTING YOUR ARMY 133


ICEBLADE RIVER SECT
PAINT SCHEME
GNARLHORN SAT YR
Nails and Horns
base: Gun Corps Brown Leather
shade: Battlefield Brown
highlight: Jack Bone base: Bootstrap Leather
shade: Brown Ink
highlight: Hammerfall Khaki
Eyes
base: Ironhull Grey
highlight: Frostbite Metal
base: Brass Balls
shade: Thornwood
Green
highlight: Cold
Steel

Blue Inlay
base: Brass Balls
shade: Blue Ink
highlight: Radiant Platinum
Cloth
base: Meredius Blue
Flesh shade: Coal Black
base: Greatcoat Grey highlight: Trollblood Base
shade: Bastion Grey
highlight: Trollblood Highlight

Painter's Inspiration
Far to the north in the wilds of the Khadoran mountains
is a small fighting force of the Circle Orboros that
has spent several years battling against the Legion of
Everblight. This group takes its name from the Iceblade
River, which lies north of the Malgur Forest. They control
territory along the banks of the river and count several
tribes of Tharn among their numbers. The warriors of the
Iceblade River Sect have adopted the cold colors of their
wintry homeland, favoring cool, deep blues and brightly
polished brass over the more traditional warm bronzes
and rich greens of their more southerly comrades.

134 PAINTING YOUR ARMY


ICEBLADE RIVER SECT
PAINT SCHEME
DRUID WILDER

Staff Hair
base: Rucksack Tan
base: Ironhull Grey
shade: Umbral Umber
shade: Bastion Grey
highlight: Menoth
highlight: Cryx Bane Base
White Highlight

Skin
base: Ryn Flesh
Metal
shade: Trollblood Highlight
base: Brass Balls highlight: Menoth White
shade: Thornwood Green Highlight
highlight: Cold Steel
Stones
base: Bastion Grey
Sash shade: Ironhull Grey
highlight: Trollblood
base: Trollblood Highlight Highlight
highlight: Frostbite
Blue Inlay
base: Brass Balls
shade: Blue Ink
Cloth highlight: Radiant Platinum
base: Meredius Blue
shade: Coal Black
highlight: Trollblood Base

PAINTING TIPS
You can speed up your process by painting all of the leather
elements on your Circle models with the same colors and
then going back with different glazes to separate them. Try
Umbral Umber, Brown Ink, and a mix of Thornwood Green and
Battlefield Brown to create contrast.

PAINTING YOUR ARMY 135


CIRCLE OF THE SUN
PAINT SCHEME
GNARLHORN SAT YR
Nails and Horns
base: Umbral Umber Cloth
highlight: Battefield Brown
highlight: Beast Hide base: Trollblood Highlight
shade: Armor Wash
highlight: Morrow White
Eyes
base: Morrow White
Gold
base:
Brass Balls
shade: Armor
Wash
highlight:
Solid Gold
Blue Inlay
base: Meredius Blue
base: Arcane Blue

Flesh
base: Thamar Black
highlight: Thamar Black,
Morrow White 2:1

Painter's Inspiration
By Richard Anderson

It all began with Bradigus. A coworker showed me his


sculpt a few months before the model was released and
I was so impressed by how dynamic Bradigus looked
that I started a Circle army. I picked up a few wolds,
Woldstalkers, and Mannikins to go with him. As a kid I
was amazed by the pyramids, hieroglyphics, mummies,
and endless sand dunes of ancient Egypt and decided
my scheme should have a desert theme based on the
beautiful Egyptian culture. I wanted stone areas to have
a warm sandy coloration with deep shadows that would
contrast with the bright blue Egyptian gems embedded
in the wolds to represent the heavens and fertility. For
the armor, I used a vibrant gold filled with an alternating
pattern of Meredius Blue and Arcane Blue to symbolize
the divine and indestructible. The cloth is white, simple

136 PAINTING YOUR ARMY


CIRCLE OF THE SUN
PAINT SCHEME
DRUID WILDER

Staff Hair
base: Thamar Black
base: Battlefield Brown
highlight: Umbral Umber
shade: Armor Wash
highlight: Bloodtracker
Brown
Skin
base: Idrian Flesh
Gold
highlight: Khardic
base: Brass Balls Flesh
shade: Armor Wash
highlight: Solid Gold
Stones
base: Rucksack Tan
Sash shade: Brown Ink
highlight: Moldy Ochre
base: Khador Red Base
shade: Battlefield Brown
highlight: Khador Red Blue Inlay
Highlight
base: Meredius Blue
base: Arcane Blue
Cloth
base: Trollblood Highlight
shade: Armor Wash
highlight: Morrow White

and sacred. I used black on the living beasts, symbolizing


night and death. Finally, a little red and green here and there
provided additional flavor and really captured the vibrancy I
love in depictions of ancient Egyptian culture.

PAINTING TIPS
The natural world is a great source of inspiration for the Circle.
When painting beasts, always use real animals as a reference.
One technique to keep in mind is that the bellies of real animals
are lighter, while their backs are darker.

PAINTING YOUR ARMY 137


DRUID OF ORBOROS
by Steve Hall

WILD ARGUS
by Steve Hall

MOHSAR THE DESERTWALKER


by Ed Bourelle

KROMAC, CHAMPION OF THE WURM


by Steve Hall

WOLDWRATH
by Ed Bourelle

BRADIGUS THORLE
THE RUNECARVER
by Rafal Maj

138 PAINTING YOUR ARMY


WOLVES OF ORBOROS
by Rob Hawkins

ROTTERHORN GRIFFON
by Richard Anderson

SHADOWHORN SATYR RAZORWING GRIFFON


by Bryan Maclaflin by Bryan Maclaflin

THARN BLOODWEAVERS
GORAX RAGER by Ed Bourelle
by Ed Bourelle

WOLD GUARDIAN
WOLDWYRD by Richard Anderson
MORVAHNA
THE DAWNSHADOW by Richard Anderson
by Richard Anderson

PAINTING YOUR ARMY 139


TEMPLATES

PILLAR OF SALT
(Mohsar the Desertwalker)

WILD GROWTH
(Woldwarden)

FERTILIZER
(Cassius the Oathkeeper, Woldwatcher)

ROCK WALL
(Baldur the Stonesoul)

You may photocopy these templates for your personal use.

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