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character name
ABILITY ABILITY ABILITY TEMPORARY TEMPORARY ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.
NAME SCORE MODIFIER SCORE MODIFIER TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
STR AC = 10 + + + + + + + TOUCH
ARMOR CLASS
FLAT-FOOTED
STRENGTH ARMOR CLASS ARMOR CLASS
SKILLS?
CLASS
(CLASS/CROSS-CLASS)
INTELLIGENCE
KEY SKILL ABILITY MISC
WIS
DAMAGE
REDUCTION SKILL NAME ABILITY MODIFIER MODIFIER RANKS MODIFIER
WISDOM
DEX MISC. Appraise r int c = ______+______+______
CHA TOTAL MODIFIER MODIFIER
CHARISMA
INITIATIVE = +
Balance r dex* c = ______+______+______
MODIFIER
Bluff r cha c = ______+______+______
BASE ABILITY MAGIC MISC. TEMPORARY
Climb r str* c = ______+______+______
SAVING THROWS TOTAL
FORTITUDE
SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS
Concentration r con c = ______+______+______
= + + + +
(CONSTITUTION)
Craft r ( ______________ ) int c = ______+______+______
REFLEX
(DEXTERITY) = + + + +
Craft r ( ______________ ) int c = ______+______+______
Craft r ( ______________ ) int c = ______+______+______
WILL = + + + + Decipher Script int c = ______+______+______
(WISDOM)
Diplomacy r cha c = ______+______+______
Disable Device int c = ______+______+______
BASE ATTACK BONUS SPELL RESISTANCE
Disguise r cha c = ______+______+______
Escape Artist r dex* c = ______+______+______
GRAPPLE
MODIFIER
= + + + SPEED Forgery r int c = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC.
Gather Information r cha c = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER
Handle Animal cha c = ______+______+______
Heal r wis c = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL Hide r dex* c = ______+______+______
Intimidate r cha c = ______+______+______
RANGE TYPE NOTES
Jump r str* c = ______+______+______
Knowledge (history) int c = ______+______+______
AMMUNITION __________________________
Knowledge (nobility & royalty) int c = ______+______+______
Knowledge ( __________ ) int c = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
Knowledge ( __________ ) int c = ______+______+______
Knowledge ( __________ ) int c = ______+______+______
RANGE TYPE NOTES
Listen r wis c = ______+______+______
Move Silently r dex* c = ______+______+______
AMMUNITION __________________________
Open Lock dex c = ______+______+______
Perform ( _____________) cha c = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
Perform ( _____________) cha c = ______+______+______
Perform ( _____________) cha c = ______+______+______
Profession (___________ ) wis c = ______+______+______
RANGE TYPE NOTES
Profession (___________ ) wis c = ______+______+______
Ride r dex c = ______+______+______
AMMUNITION __________________________
Search r int c = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
Sense Motive r wis c = ______+______+______
Sleight of Hand dex* c = ______+______+______
Spellcraft int c = ______+______+______
RANGE TYPE NOTES
Spot r wis c = ______+______+______
Survival r wis c = ______+______+______
__________________________
AMMUNITION
Swim r str* c = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
Tumble dex* c = ______+______+______
Use Magic Device cha c = ______+______+______
Use Rope r dex c = ______+______+______
RANGE TYPE NOTES
______________________ ____ c = ______+______+______
______________________ ____ c = ______+______+______
AMMUNITION __________________________ r Denotes a skill that can be used untrained.
*Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
TOTAL WEIGHT
CARRIED
CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD
WEALTH
MONEY GEMS ART OTHER
CP
SP
GP
PP
FEAT PAGE REF. ARMOR / PROTECTIVE ITEMS
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
NOTES
NOTES
FEAT PAGE REF.
NOTES
RACIAL TRAITS
LANGUAGES
INITIAL LANGUAGES=Common + racial languages + Int bonus
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
CLASS FEATURES
CLASS FEATURE PAGE REF. CLASS FEATURE PAGE REF.
All simple and martial weapons; all types of armor; no shields Gain Improved Initiative feat
Gain Exotic Weapon Proficiency (bastard sword) as a bonus feat Demoralize all within 30 ft. as standard action
Two-Weapon Fighting when wielding a katana and wakizashi Improved Two-Weapon Fighting with katana and wakizashi
Free action shout, gain bonus attack, damage equal to Chr. bonus Demoralize all with 30 ft. as move action
Quick Draw feat when drawing katana or wakizashi Greater Two-Weapon Fighting with katana and wakizashi
+4 bonus to Intimidate checks, can demoralize Opponents panic (Will save DC 20 + Charisma modifier)