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[0] mess=REactiveapp=0

[0] wininit ok
[0] progpath: C:/Program Files (x86)/Masters of the World/
[0] userpath: C:/Users/ZTZ123/Documents/Masters of the World/
[0] Game name: MOW 2013 ENGLISH DL /M=8000
[0] REG Version: 5.14.0.0
[0] EXE Version: 0.0.0.0
[0] Date: 2017/3/4 4:11:41
[0] GEOL Interface (Wed Mar 6 16:59:42 2013), build (Apr 30 2013 14:38:47)
[0] OS version: 6.2 -64b (USER)
[0] VRAM rate=317276074 size=13210710
[0] Myalloc: block=300 Mb
[0] Myalloc: block=300 Mb
[0] Myalloc: block=300 Mb
[0] Myalloc: block=300 Mb
[0] Myalloc: Total (Mb) = 1200 / Nb blocks = 4
[0] Physic ram (Mb) = 12204
[0] init screen...
[0] init display settings...
[0] Screenres: 1536x864 c=
[0] init display settings done
[0] init white bitmap...
[0] init white bitmap done
[0] init video3d card...
[0] --- OpenGL Info
[0] Renderer: GeForce GTX 860M/PCIe/SSE2 / OV:4.5.0 NVIDIA 378.66 / SV:4.50 NVIDIA
[0] Max combined textures supported = 192
[0] Max textures supported = 32
[0] Max textures size = 16384
[0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0] Fragment Shader : max uniform components = 4096
[0] Texture compression formats: 51
[0] Texture compression 1: 83f2
[0] Texture compression 2: 83f3
[0] Texture compression 3: 8b90
[0] Texture compression 4: 8b91
[0] Texture compression 5: 8b92
[0] Texture compression 6: 8b93
[0] Texture compression 7: 8b94
[0] Texture compression 8: 8b95
[0] Texture compression 9: 8b96
[0] Texture compression 10: 8b97
[0] Texture compression 11: 8b98
[0] Texture compression 12: 8b99
[0] Texture compression 13: 9274
[0] Texture compression 14: 9275
[0] Texture compression 15: 9276
[0] Texture compression 16: 9277
[0] Texture compression 17: 9278
[0] Texture compression 18: 9279
[0] Texture compression 19: 9270
[0] Texture compression 20: 9271
[0] Texture compression 21: 9272
[0] Texture compression 22: 9273
[0] Texture compression 23: 93b0
[0] Texture compression 24: 93b1
[0] Texture compression 25: 93b2
[0] Texture compression 26: 93b3
[0] Texture compression 27: 93b4
[0] Texture compression 28: 93b5
[0] Texture compression 29: 93b6
[0] Texture compression 30: 93b7
[0] Texture compression 31: 93b8
[0] Texture compression 32: 93b9
[0] Texture compression 33: 93ba
[0] Texture compression 34: 93bb
[0] Texture compression 35: 93bc
[0] Texture compression 36: 93bd
[0] Texture compression 37: 93d0
[0] Texture compression 38: 93d1
[0] Texture compression 39: 93d2
[0] Texture compression 40: 93d3
[0] Texture compression 41: 93d4
[0] Texture compression 42: 93d5
[0] Texture compression 43: 93d6
[0] Texture compression 44: 93d7
[0] Texture compression 45: 93d8
[0] Texture compression 46: 93d9
[0] Texture compression 47: 93da
[0] Texture compression 48: 93db
[0] Texture compression 49: 93dc
[0] Texture compression 50: 93dd
[0] Texture compression 51: 12345678
[0] 3dcard: NVIDIA
[0] Vram size (Mb)= 2048 / avail= 1970
[0] ---
[0] init shaders...
[0] >>>default shader
[0] >>>fast shader
[0] >>>water shader
[0] >>>normal map shader
[0] >>>shadow volume shader
[0] Shaders initialisation done
[0] ########## setvideo=0 (L=1536 H=864 B=32 FULLSCREEN)
[0] init video3d card done
[0] ====> vrambig=1
[0] init buffers...
[0] init buffers done
[0] Directsound init ok. Buffer size=16384
[1] mxd=0
[1] inivideo done
[1] ======================== inisys completed ========================
[1] >>>>initobj: Nb=65536 Sizeof=968 Total=60 Mb
[2] >>>fin initobj=65536
[19] g_playfilm: vid/eversim.avi
[73] g_playfilm stop=2
[74] ds_closefilm out
[75] g_playfilm: vid/intro.AVI
[112] g_playfilm stop=2
[114] ds_closefilm out
[139] bootgame
[198] Accueil
[200] bootgameend
[270] _wintobmp: _winbmp11 newmodule. l=256 h=256
[1204] newgame scenar=4018
[1207] <<<<clrall>>>>
[1208] clrtex=-5
[1208] ->clrtex vram avail (mb)=1936
[1208] t_clrwintex=-5
[1208] ->clrwintex vram avail (mb)=1936
[1208] free all vtx=10
[1208] ->freevtx vram avail (mb)=1936
[1334] Client: n_canredirect: UPNP_GetValidIGD succeeded: A valid connected IGD has
been found
[1336] Client: n_canredirect: UPNP_GetExternalIPAddress success
[1598] 3Dto2D
[12674] endgame1
[12679] endgame2
[12680] endgame3-a
[12680] endgame3-b
[12680] endgame4
[12681] endgame5
[12685] endgame6
[12685] endgame7
[12685] endgame8
[12685] bootgame
[12771] Accueil
[12771] bootgameend
[12771] <<<<clrall>>>>
[12772] clrtex=-5
[12772] ->clrtex vram avail (mb)=1674
[12772] t_clrwintex=-5
[12773] ->clrwintex vram avail (mb)=1674
[12773] free all vtx=1246
[12774] ->freevtx vram avail (mb)=1906
[21117] newgame scenar=4000
[21121] <<<<clrall>>>>
[21121] clrtex=-5
[21122] ->clrtex vram avail (mb)=1898
[21122] t_clrwintex=-5
[21122] ->clrwintex vram avail (mb)=1906
[21122] free all vtx=29
[21122] ->freevtx vram avail (mb)=1922
[21157] 3Dto2D
[22676] ds_closefilm out
[24629] ds_closefilm out
[26889] Fnetsafe=0
[41632] mess=UNactiveapp
[41632] mess=UNactiveapp free ok
[41640] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[42138] mess=REactiveapp=1
[42139] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[59134] clrtex=-4
[59135] ->vram avail (mb)=1531
[146558] clrtex=-4
[146670] ->vram avail (mb)=1539
[177907] _wintobmp: _winbmp12 newmodule. l=256 h=256
[179236] ds_closefilm out
[184692] clrtex=-4
[184788] ->vram avail (mb)=1529
[212094] clrtex=-4
[212095] ->vram avail (mb)=1535
[215123] ds_closefilm out
[217532] ds_closefilm out
[232634] endgame1
[232638] endgame2
[232638] endgame3-a
[232638] endgame3-b
[232639] endgame4
[232639] endgame5
[232643] endgame6
[232643] endgame7
[232643] endgame8
[232643] bootgame
[232733] Accueil
[232734] bootgameend
[232734] <<<<clrall>>>>
[232734] clrtex=-5
[232734] ->clrtex vram avail (mb)=1666
[232735] t_clrwintex=-5
[232735] t_clrwintex free prender=63504384
[232735] ->clrwintex vram avail (mb)=1666
[232736] free all vtx=1495
[232737] ->freevtx vram avail (mb)=1894
[232998] ======================== endsys completed ========================
[232998] MALLOC=546M (nb=275 err=0 max=635M) / NOBJMAX=14235 (total=65536)
[232998] EXIT CODE=0 FRAME=232489 (3874 sec)

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