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Dr. Fernand Gobet is a professor of Cognitive Psychology and an International Master.

He is
a former Swiss Junior Champion and Swiss Champion, and was co-editor of the Swiss Chess
Reviewfrom 1981 to 1989. He wrote his Ph.D. dissertation on the memories of a chess
player. He has written many books and articles about chess and psychology. He has been
studying many aspects of chess psychology such as mental imagery, pattern recognition,
and study and playing patterns of chess players.

After studying hundreds of chess players, Gobet has found a strong correlation between
the number of hours chess players have dedicated to chess (deliberate practice) and their
current rating. In one study of 104 players (101 males and 3 females), including 39 untitled
players without any rating, 39 untitled players with ratings , 13 FIDE masters (FM), 10
International Masters (IM), and 3 GMs, he found that the unrated players reported and
average of 8,303 hours of dedication to chess; the rated but untitled players reported 11,715
hours; the FMs reported 19,618 hours and the IMs reported 27,929 hours (no information
on GMs). It took an average of 11,000 hours to reach 2200. One player needed around
3,000 hours to reach 2200, while another player spent more than 23,000 hours to achieve
the same level.

The average master (rated 2257) had 7.0 years of serious practice. The average expert
(2174) had 1.03 years of serious practice. The masters increased their rating an average of 7
Elo points per year of serious practice, whereas the experts only increased their rating an
average of 1 Elo point per year of serious practice. Experts increased their chess-playing
skill level very little with time, whereas masters kept increasing theirs.

In Gobets survey, 83% of the players reported playing blitz, 80% had a coach at some point,
67% used databases (game databases, but not playing programs), 66% played against chess
programs; 56% followed chess games without using a chessboard, 23% played blindfold
games. Stronger players were more likely to have a coach, use databases, and played blitz.

Stronger players also tended to own more chess books (and read them) than weaker
players. As an individual activity, reading chess books was the most important predictor of
chess skill. For group activity, coaching and speed games were the most significant
predictors of chess skill, but less a predictor with age.

Dr. Gobet also found that group practice (including tournament games) was a better
predictor of high-level performance than individual practice.

It has been shown that non-professional players who started playing chess at a young age,
show interest and commitment to chess until the late teens. This is when the amount of
time devoted to chess peaks (about age 18). After this, players start work or attend
university and/or get married, which reduces the time spent playing chess. By the mid-30s,
when family and work issues are more stable, non-professional chess players return to the
game and play more frequently.
Gobet showed that there was a clear indication that the first three years of serious chess
practice at early ages are much more advantageous than the first three years of serious
practice at later ages. Most masters became serious about chess between 10 and
12. Most experts became serious about chess around 14.

One important role in chess skill is pattern recognition (vs. the ability to search through the
problem space). Through years of practice and study, masters have learnt several hundred
thousands of perceptual chess patterns (called chunking). When one of these patterns is
recognized in a particular position, the master then has rapid access to information such as
potential moves or move sequences, tactics, and strategies. This explains automatic and
intuitive discovery of good moves by a master, as well as extraordinary memory for game-
like chess positions.

Search functions at a chess board, including the number of candidate moves visited and the
depth of search, may not differ between masters and amateurs, according to De Groot
(1946, 1978). His findings were that Grandmasters do not search reliable deeper than
amateurs. However, other studies (Holding 1989) show that strong players really do search
deeper than weaker players. Holding argued that De Groots experiment wasnt good
enough to detect existing differences between Grandmasters and amateurs.

In 1990, Saariluoma studied the search function of top players and suggested the
International Masters and Grandmasters sometimes search less than master chess
players. In tactical positions, he found that masters with a 2200 Elo rating looked at 52
nodes and at the largest depth of 5.1 moves. By comparison, the IM and GM searched, on
average, 23 nodes with an average depth of 3.6 moves.

Data from speed chess and simultaneous chess, show that limitations in thinking time do
not impair chess master performance. Chess masters seem to be more highly selective of
their moves and direct their attention rapidly to good moves. Grandmasters do not look at
a lot of continuations of the game before choosing a move. It seems that chunking,
recognition of known chess patterns, plays a key role in a masters ability to play fast and
accurate.

So do strong players rely more on analyzing various alternatives, or do they rely on


recognizing familiar chess patterns in the situation? Do chess players put most of their
emphasis on their analytic skills or on building up a huge knowledge base in their
heads? Perhaps it is a combination of search skills and pattern recognition.

In 1986, Gobet tried to replicate De Groots 1946 experiment of Grandmaster vs. amateur
examination of chess positions. Gobet was able to test four IMs, eight masters, and a total
of 48 Swiss chess players on a series of chess quizzes in which the goal was to find the best
move for White, without moving the pieces, with thinking time limited to 30 minutes
Both pattern recognition and search models predict that strong players choose better
moves, that they select moves faster, and that they generate more nodes in one
minute. Gobet showed that the first prediction was met, but the second and third were
supported only weakly. Search models predict that strong players search more nodes and
search deeper. The first prediction was not met, but the second was in that the difference
lies in the average depth of search, not in the maximal depth of search. Finally, pattern
recognition models predict that strong players mention fewer base moves, reinvestigate
more often the same move, and jump less often between different moves. All these
predictions were met.

Gobet showed that another possible predictor of chess skill might be the starting age. The
average age at which players of each group started playing seriously was the
following: non-rated players 18.6 years; rated players 14.2 years; FMs 11.6 years; IMs
10.3 years; GMs (small sample) 11.3 years. Almost all the players with titles started playing
seriously no later than age 12.

Becoming a master requires training activities that go beyond the type of repetitive and
feedback-informed activities typically emphasized in earlier days. Chess theory and
computer technology has changed the ways chess players prepare for their games. Masters
try to memorize opening variations with the aid of chess databases, they investigate
opening positions to find novelties to surprise their opponents, and they play tournament
or training games against other players, or on the Internet, or against strong chess
computer programs.

Dr. Gobet has also looked into the personalities of chess players. Studies have found that
adult chess players are more introverted and intuitive than the general
population. However, it is the more energetic and extraverted children that are more likely
to play chess. These children are, in general, more likely to try out activities such as chess
than their less extraverted peers. Children players who were stronger in chess than their
peers were more curious, had broader intellectual and cultural interests, and were more
accomplished in school than children who were weaker chess players.

In addition, stronger players also tend to me more intuitive than weaker ones. Chess players
also scored higher than non-players on the measures of orderliness and unconventional
thinking.

Another consideration in chess thinking is the effect of ageing among chess


players. Studies have shown that in memory tasks where positions are briefly presented, for
the same skill level, younger players recalled chess positions better than older players. In
spite of producing worse performance than younger players of the same skill level in
memory tasks, older players performed equally well in problem solving tasks where they
had to chose the best move, and that they were also faster at choosing their move.
In 1894, Alfred Binet carried out the first study on the mental abilities of chess masters. In
1903, he was the first psychologist to develop an intelligence test. He devised the
Intelligence Quotent (IQ) tests, where the intelligence score was the quotient of mental age
to physical age.

In 1927, three Russian psychologists (Djakow, Petrowski and Rudik) studied eight of the best
grandmasters of the time. The players included Emanuel Lasker, Richard Reti, Savielly
Tartakower, Carlos Torre, Peter Romanovsky, Ernst Gurenfeld, and Rudolf Spielmann. They
did not find any differences with a control sample on general intelligence or visuo-spatial
memory, with the exception of memory tasks where the material to be recalled was closely
related to chess.

After a century of investigation, not a single study with adult chess players has managed to
establish a link between chess skill and intelligence. Intellect had little predictive power
among strong chess players.

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