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SBH-SOLO MicroAI SBH-SOLO MicroAI SBH-SOLO MicroAI

THE CHIEF POWER FIGHTER RANGER


Requires Leader (Special Rule). Suites an ENEMY model that enjoys hand-to-hand combat. Requires Shooter (Special Rule).
Good for the standard leader, utilizing group activations, For an ENEMY model with a ranged weapon. Will move
regroups and concentrated shooting. IF [TRANSFIXED] closer to PLAYER models and shoot. Doing its best to avoid
BREAK_SPELL hand-to-hand combat.
IF [TRANSFIXED] IF [HAZARDOUS_H2H_ATTACK_POSSIBILITY]
BREAK_SPELL IF [TRANSFIXED]
H2H_ATTACK: standing
IF [FALLEN] BREAK_SPELL
IF [FALLEN]
STAND_UP IF [FALLEN]
STAND_UP
IF [THREATENED] STAND_UP
IF [THREATENED]
FLEE: farthest IF [THREATENED]
{1-7} FLEE: minimal
ELSEIF [SAFE_H2H_ATTACK_POSSIBILITY] FLEE: farthest
{8-10} STANDBY
H2H_ATTACK: fallen IF [WEAK_RANGED_ATTACK_POSSIBILITY]
ELSE
ELSEIF [GROUP_POSSIBILITY] RANGED_ATTACK: weakest
CHARGE: weakest
CONCENTRADED_SHOOTING ELSEIF [SAFE_H2H_ATTACK_POSSIBILITY]
IF [HAZARDOUS_H2H_ATTACK_POSSIBILITY]
GROUP H2H_ATTACK: fallen
H2H_ATTACK: standing
REGROUP ELSE
MOVE: large group of allies CHARGE: closest
ELSE IF [SAFE_H2H_ATTACK_POSSIBILITY]
MOVE: large group of allies H2H_ATTACK: fallen
IF [HAZARDOUS_H2H_ATTACK_POSSIBILITY] IF [HAZARDOUS_H2H_ATTACK_POSSIBILITY]
H2H_ATTACK: fallen H2H_ATTACK: fallen

SBH-SOLO MicroAI SBH-SOLO MicroAI SBH-SOLO MicroAI


SNEAKY RANGER PROUD RIDER THE SORCERER
Requires Shooter (Special Rule). Requires Mounted (Special Rule). Requires Magic User (Special Rule).
For an ENEMY model with a ranged weapon. Is very cautious Perfect for a mounted ENEMY model. It will utilize the model's For an ENEMY model that has been trained in the school of
and prefers to stay in cover. mounted advantage in hand-to-hand combat, by moving fast, magic.
hit hard and leave before the combat is getting too hot.
IF [TRANSFIXED] IF [TRANSFIXED]
BREAK_SPELL IF [TRANSFIXED] BREAK_SPELL
IF [FALLEN] BREAK_SPELL IF [FALLEN]
STAND_UP IF [FALLEN] STAND_UP
IF [THREATENED] STAND_UP IF [B2B_CONTACT]
FLEE: most cover IF [THREATENED] AND [B2B_CONTACT] AND [NON- IF [SAFE_H2H_ATTACK_POSSIBILITY]
IF [WEAK_RANGED_ATTACK_POSSIBILITY] MOUNTED_OPPONENTS] AND [NON- H2H_ATTACK: non-mounted
RANGED_ATTACK: weakest FLYING_OPPONENTS] ELSE
ELSEIF [SAFE_H2H_ATTACK_POSSIBILITY] FLEE: minimal FLEE: farthest
H2H_ATTACK: fallen ELSEIF [THREATENED] ELSE
ELSE FLEE: most cover IF [TRANSFIX_SPELL_POSSIBILITY]
CHARGE: most supported ELSEIF [SAFE_H2H_ATTACK_POSSIBILITY] CAST_TRANSFIX_SPELL: worst quality
IF [SAFE_H2H_ATTACK_POSSIBILITY] H2H_ATTACK: non-mounted ELSEIF [RANGED_SPELL_POSSIBILITY]
H2H_ATTACK: fallen IF [B2B_CONTACT] AND [NON- CAST_RANGED_SPELL: standing
IF [HAZARDOUS_H2H_ATTACK_POSSIBILITY] MOUNTED_OPPONENTS] AND [NON- ELSE
H2H_ATTACK: fallen FLYING_OPPONENTS] CHARGE: closest
FLEE: minimal
ELSE
CHARGE: non-mounted
IF [HAZARDOUS_H2H_ATTACK_POSSIBILITY]
H2H_ATTACK: non-mounted

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