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The feats in the "30 New Feats for Cavaliers" section are open content.
All other material including commentary, descriptions, proper names,
characters, story elements, designer's notes, setting material, flavor text, and
society information is product identity.
1
Expanded Options and Builds
for the Cavalier
Introduction Examining the Cavalier
More than just a list of feats, Advanced Feats: The The cavalier is unique among the Advanced Players
Cavaliers Creed takes you inside this knightly class, Guide classes in that it has no magical or supernatural
examining its strengths and weaknesses. With a class abilities. The cavalier could ride from the pages of
breakdown, 30 new feats, and three character builds history as much as from those of a fantasy novel. The
showing you how to put it all together, the Advanced Feats skill selections and the edicts of their orders mark it as a
series takes character building to a higher level.. strong roleplayers combat class. On the battlefield, they
Advanced Feats helps you put feats and class features are rich in strategy andat higher levelscan make
into context to build interesting and powerful characters. devastating attacks.
For the advanced player, we hope to spark your
imagination. For the casual player, we hope to
Challenge
The cavalier challenge doesnt stand
show you the path to making fun characters.
out at lower levels, but as you
For the GM, Advanced Feats provides
progress, it becomes a potent
feats your players can use without
weapon. Few classes can
slowing down or unbalancing
get such a consistent and
your adventures.
large damage bonus to every
Advanced Feats draws swing. Ensuring that your
heavily on the Netbook of challenge target always stays
Feats, an Open Gaming within reach is your key tactical
License (OGL) consideration, but as a swift
publication for feats action, you can hold onto it
in the d20 system. until you are certain you can
As its chief editor, I make good use of it. Like
have more than 10 any damage bonus, taking
years of experience full advantage means
crafting and editing getting as many attacks
feats for playability, as you can. Because it is
accuracy, and considered extra damage,
balance. Before though, it is not multiplied
publication, feats by critical hits or other
in the Netbook of effects.
Feats are reviewed
by a panel of Mount
experienced rules A cavaliers mount follows
experts, and only the druids companion rules
a select number are for the most part, so this is more than a
accepted for publication. common horse. It is a robust companion that gets its
Advanced Feats takes this a step own set of feats. Having a good grasp of the mounted
further by selecting the best and most applicable feats combat rules and the uses of the ride skill is key to using
for the class highlighted. Each feat in this book has been this feature to full advantage.
either carefully re-worked to be fully compatible with One challenge that any mounted character faces is
the Pathfinder Roleplaying Game or created specifically that riding a mount may not be an option. Sewers and
for this book based on the new Advanced Players Guide crypts rarely make good jousting grounds. Of course, a
classes. small cavalier such as a halfling or gnome can game the
system somewhat by riding a wolf or other Medium-
sized mount to more easily navigate typical dungeons.
When available, a mount gives the cavalier increased
mobility and striking power.
2
Advanced Feats: The Cavalier's Creed
4
Advanced Feats: The Cavalier's Creed
through a line of foes with a hearty laugh. Ive always Buckler Mastery
been a fan of combat maneuvers because they bring a lot You gain additional benefits when using a buckler.
of tactics and imagination to melee combat. Since the Prerequisite: Shield Proficiency
cavaliers mount gains some feats itself, Ive labeled the Benefit: You can perform a shield bash with a
feats that I think are appropriate for an animal to take, buckler. When wielding a weapon in the same hand as
following the pattern established for druid companion your buckler, you may elect to either ignore the 1 atack
animals. penalty or gain a +1 shield bonus to AC.
Bloody Banner Special: A buckler counts as a light weapon and has
Your war banner inspires allies to strike harder. the same weapon profile as a light shield.
Prerequisite: Banner class feature CommentaryIve always found the advantage of a
buckler is you can be a two-handed weapon combatant
Benefit: Your banner class feature grants allies a
and have a quick defensive option available when you
morale bonus to damage rolls equal to the morale bonus
aren't actively swinging your sword. Most dont bother,
they gain on attack rolls.
and the 1 penalty to attacks makes it more often a
CommentaryI struggled a bit with the balance for
liability than a benefit. I designed the feat to make it a
this feat. Ultimately, I think it makes the most sense to
very versatile shield as long as you invest in training.
tie it to the attack roll, so it scales proportionally. While
this is a sizable damage bonus, it applies only to charging Campaigner
attacks which many characters rarely perform.
You sleep well under any circumstance.
Bravery Prerequisite: Endurance.
You are especially resistant to fear effects. Benefit: You sleep well and easily. You require only
Benefit: Any time you would be frightened, half the normal amount of rest to remove exhaustion
panicked, or forced to cower, you are instead shaken for and fatigue: 30 minutes and 4 hours, respectively. You
an equal duration. can sleep in heavy armor or in any other extremely
CommentaryCourage is not so much defined as not uncomfortable position or situation without becoming
being afraid as it is not letting fear control your actions. fatigued. Finally, you do not suffer penalties on
I think this feat does a nice job simulating that and Perception checks when asleep.
saving brave cavaliers from having to explain cowardly CommentaryOne of the tricky things about judging
behavior. Because cavaliers have a weak Will save and the utility of a feat is that each game is unique. If your
little use for Wisdom, they are actually quite susceptible GM loves weather, travel, and ambushes at night,
to fear. something like Campaigner can be a life saver. If your
game is high on action and low on gritty details, then
whether you sleep in armor or not probably doesnt much
matter. Like Endurance, this feat offers a number of
Historical Bucklers benefits to help ensure its utility.
Historical bucklers do not
match well with the d20 Clever Critter
rules. They were actually You are smarter than the average animal.
held in the hand directly Requirements: Animal intelligence (1 or 2)
rather than strapped Benefit: As a genius among animals, your
to your arm, and they Intelligence is 2 points higher than normal. You
were used to deflect blows, understand simple statements and questions spoken
obfuscate attacks, and in the language of your trainer, if you have one. You
punch foes. In d20 the also have some intuitive understanding of the basic
buckler seems to act more motivations of civilized races and the purpose of their
as a sort of reinforced vambrace most basic tools.
(the armor on your forearm) in the shape of a Special: This feat may be taken by animals.
small shield that leaves your hands free.
Note: This feat effectively grants the animal an
additional skill point when it gains HD and allows it to
5
Advanced Feats: The Cavalier's Creed
learn any feat it can physically perform. CommentaryThe cavalier seems like the sort of
CommentaryThis feat is intended to allow the character on whom fortune may sometimes smile. This
cavaliers mount to interact more with the adventuring feat is good for the player who isnt sure what to take. Its
party and participate directly in the story, albeit it in bound to be useful from time to time and, occasionally,
a limited way. The tale of the ill-fated Timmy, Lassie, may be a real life saver, but it doesnt really add to the
and the well should spring to mind as an example of its overall strength of a character.
use. Being able to take a wider range of feats is also nice
Great Leader
although the list of useful feats for animals is still pretty
limited. You are a particularly inspiring leader.
Prerequisite: Leadership
Defensive Sunder (Combat) Benefit: You receive a +3 bonus to your leadership
You can sunder weapons used to attack you. score.
Prerequisite: Str 13, Improved Sunder, Power Attack CommentaryThis is a nice example of how a very
Benefit: If a melee weapon attack misses you while simple feat mechanic can have a number of different
you are fighting defensively, using full defense, or using effects depending on the mechanic it is altering.
combat expertise, you may make a Sunder maneuver
against the weapon as an attack of opportunity. Intimidating Gaze
CommentarySunder can be powerful when facing You can demoralize foes with a look.
enemies using weapons or it can be nearly useless against Prerequisite: Cha 13
foes with spells or natural weapons. Granting new types Benefit: You can demoralize an opponent as a swift
of attacks of opportunity is also a tricky area where action if this is the first time you have attempted to
you can go too far and create killer combos. This is demoralize a given opponent in this combat.
potentially a very powerful feat, but it is balanced by the
CommentaryDemoralizing is not very powerful,
conditions that must be true for it to come into play.
especially as a standard action. As a swift action, it
Extra Cohort becomes a nice use of the skill but can bog down play
with constant Intimidation checks. The swift action
You are adept at maintaining friendships and gain an
limits it to 1/turn, and the 1/opponent rule keeps you
additional cohort.
from constantly spamming glances at your opponent.
Prerequisite: Cha 15, Leadership
Benefit: You attract an additional cohort but your Moral Chameleon
leadership score receives a 2 modifier while you have You can change orders quickly and retain some of your
two cohorts. prior training.
CommentaryLeadership is an unusual feat that Prerequisite: Order class feature
breaks many of the usual rules for good feat design. It is Benefit: When you change orders, you keep your
long, very complicated, gives multiple benefits, is limited existing order abilities instead of gaining the abilities
directly by character level, and can be a huge game from your new order. You do not lose your order abilities
changer. It is a good litmus test if you like complicated when changing orders, but you may do so only 1/level.
feats requiring GM participation. I find them some of Special: If you lose this feat for any reason, you must
the most interesting and fun, but they are often also take the order abilities of your current order instead of
prone to the most abuse. The cavalier seems a natural those you have from prior orders.
class for leadership, both in their abilities that augment CommentaryAs a game player and sometimes
allies and in the roleplaying aspects of the class, making designer, I love anything that lets me play mix and
a squire or herald a natural cohort. Now you can have match to create my own combo. On the other hand,
one of each! limitations give a game an effective sense of clear
choices. Moral Chameleon stems both from this
Fortune thinking and also from the notion of a people who seem
You have unusually good luck. to fit in nearly any social group with aplomb. I think
Benefit: You may choose to re-roll the result of a such a person can follow one philosophy yet apply the
single die roll you have just made (1/day). You must use lessons of others at the same time.
the result of the second roll even if it is lower than the
first.
6
Advanced Feats: The Cavalier's Creed
On Horsemanship
My research on the historical training of horses for battle was a fascinating journey.
The oldest surviving manuscript on the subject is On Horsemanship, written around
350 BCE by the Greek author Xenophon, a famous general. He is credited with many
of the ideas and principles that are the foundation of horse show competition today.
The different forms horses were trained in are called classical dressage, and the
most important trait of a battle horse is its ability to collect. A horse that collects is
standing so that more of its weight is on its hind legs and its head is held high. This
stance allows the horse to react and change directions quickly. Reading up on this
history and using it in-game would be a great way to bring your character to life in
your minds eye.
7
Advanced Feats: The Cavalier's Creed
Special: For purposes of this feat, natural armor limit the damage to take them to exactly 0, sparing their
values from +5 to +7 are treated as medium armor and life.
values of +8 or more are treated as heavy armor. CommentaryThis is intended as an alternative to
CommentaryIve always been fond of the idea that non-lethal damage that is far more reliable for effectively
different weapons have specific combat uses. Defeating disabling foes yet not finishing them off. It could also be
armor is one of the traditional benefits of piercing used for sparring or to demonstrate martial superiority
weapons. without risking serious injury.
Provoke (Combat) Rampage (Combat)
You are adept at angering others and provoking them to You charge forward cutting through all in your path.
attack you. Prerequisite: Str 13, Power Attack, BAB +6
Benefit: You can make an Intimidate check as a Benefit: If you drop an opponent as the result of a
standard action to provoke an opponent into violence charge, you may continue moving (up to double your
against you. A successful check worsens your targets speed) in a straight line and may make another attack at
attitude by one step if they are not already hostile. If your full BAB against the next opponent within reach
they are already hostile, it provokes them to attack you, during the charge. You can continue the charge in this
violently if possible. This effect is not strictly compulsory, way until you fail to drop an opponent whom you attack.
and the target does not attack heedless of all danger but Special: An opponent is considered to drop when it is
takes all reasonable efforts to direct attacks at you. taken below 0 hp and it falls unconscious as a result. You
This effect lasts until the end of combat or until the cannot use the benefit of Rampage and any feat granting
target is killed. Until the effect ends, you cannot use a full attack while charging in the same round.
Provoke on another opponent in combat. CommentaryDrop is a game term from the 3.5E
Special: You suffer a 5 penalty to your Intimidate version of Cleave. The new Pathfinder Roleplaying Game
check if your target is currently threatened by an mechanic for Cleave is much simpler and better balanced
opponent but not by you, or if your target has little or no since it is a specific action rather than a byproduct.
means of hurting you. Instead of attacking personally, a While this feat plays on the older mechanic, its a much
target can order any loyal retainers or allies to attack on more limited situation.
its behalf. Provoke does not work on enemies immune to I chose to define the term drop as it is not in the
mind-affecting effects. rules but is a useful trigger condition. I think it is most
CommentaryThis is a tricky mechanic to implement effective if other party members can soften targets for
in the Pathfinder Roleplaying Game, although it is you with ranged attacks or magic, since most foes will
common in many computer RPGs. Instead of trying to not drop in a single hit. Its also difficult to charge a
work out every nuance of just how compelled the target given foe more than once in a battle.
is to attack you, I leave that to the GM and instead
Rank Fighting (Combat)
provide a set of general guidelines. Ideally, it should
work to players advantage but should not allow them You are trained to strike past allies using reach weapons.
to force enemies to act like complete idiots just because Prerequisite: BAB +1
they said something abhorrent about their mothers. If Benefit: You can ignore the cover provided by an ally
you and your GM cant agree on how effective it should between you and your opponent when attacking with
be, Id suggest going with a different feat. reach.
Normal: An ally in the way of a reach weapon attack
Pull Blow (Combat) provides cover, giving a +4 bonus to the target's AC.
You can choose to leave your victims alive when they CommentaryThe rules state that cover for reach
might otherwise die. weapons works the same way it does for ranged weapons,
Prerequisite: Weapon Focus, 3 ranks in Heal, BAB which means a 4 penalty when using a pole arm or
+3 lance over your friends shoulder.
Benefit: When dealing damage with a melee or Reflexive Brace (Combat)
ranged weapon, you may reduce the amount of damage You can brace against a charge as an immediate action.
you deal up to the amount rolled. If the normal damage Prerequisite: Combat Reflexes, BAB +1
would bring your foe to less than 0 hp, you can instead Benefit: When you are charged while holding a
weapon with the brace feature, you may brace your
weapon as an immediate action and make an attack of
opportunity before the charge attack is made.
8
Advanced Feats: The Cavalier's Creed
9
Advanced Feats: The Cavalier's Creed
11
Advanced Feats: The Cavalier's Creed
13
Advanced Feats: The Cavalier's Creed
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Advanced Player's Guide. Copyright 2010 Paizo Publishing, LLC;
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Author: Jason Bulmahn.
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this License, the Contributors grant You a perpetual, worldwide, material by E. Gary Gygax and Dave Arneson.
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Advanced Feats: The Cavalier's Creed. Copyright 2010, Open Design
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14
We Build Character
Advanced Feats series takes the standard
character classes and provides new builds,
new feats, and design breakdowns to
create characters that click -- or NPCs that
can hold their own!
g Secrets of the Alchemist Explosive new feats
like Create Wondrous Creature, Fire in the
Hole, and Sundering Bomb compliment builds
such as the Mad Scientist, Carpet Bomber, and Mighty
Mutant.
g The Witchs Brew Trick or Treat with the Wicked Witch, the White
Witch, or the mighty Arch Witch and feats such as Craft Magic Tattoo,
Hexing Familiar, and Soul Mate.
g Summoners Circle Meet my little friends the Warmaster, Serpent
Lord, and Mythic Knight and enjoy feats including Sizeshifter, Toss
Foe and Wall Mastery
Advanced Feats for Pathfinder RPG are just $3.95
We Build Character
Advanced Feats is about making great
characters. Each entry offers 30 new feats, 3
character builds and a class guide to help you
create characters that click or NPCs that can hold
their own!
g The Cavaliers Creed Learn the secrets of this
hard hitting class, then charge into battle with
new feats like Rampage, Pierce Armor, and
Strength in Numbers.
g The Summoners Circle Create strange
new friends with feats such as
Sizeshifter, Toss Foe and Wall
Mastery.
Alchemist and Witch also
j
available for just $3.95.