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Pen Finger
input point
input point
Shift
60
40
20
0
6 12 18 24 48 96
Square Target Size (px)
Touch Screen
3
Offset Cursor
2.0 Shift
Median Time (s)
1.5
1.0
0.5
0.0
6 12 18 24 48 96
Square Target Size (px)
Touch Screen
3
Offset Cursor
2.0 Shift
Median Time (s)
1.5
1.0
0.5
0.0
6 12 18 24 48 96
Square Target Size (px)
(A) (D)
The Escape target selection technique. (a) The user presses her
thumb near the desired target. (b) The user gestures in the direction
indicated by the target. (c) The target is selected, despite several
nearby distracters.
Sample icon designs from the first pilot study. Designs were evaluated
by showing study participants paper prototypes taped to the screen
of a functional mobile device.
The icon designs of the second pilot study. (a) A beak icon in
which a beak and a color represent the direction of a gesture;
(b) A pushpin icon; (c) A two-beak icon. The two beaks of
each two-beak icon represent a multi-level gesture (e. g.,
going downward and then going leftward).
2/27/2013 Com p 4020 - HCI 2 (PPI) 30
Escape
4
Video
4
pointer
Assumptions:
You can make any sort of assumption on the type (s) of sensory input you
wish to have your mobile device handle