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A ROLEPLAYING GAME

Part I Introduction

Glossary of Terms in the Fallout


Universe

Equipment for Gameplay

1
Gameplay

Part II Character
Creation
Character Creation Part One:
Character Concept

2
Character Terminology
Primary Statistics

Skills
Secondary Statistics

Traits
Character Creation Part
Two - Race

Perks

Karma
3
Human

Ghoul

Super-Mutant

4
Fast Metabolism

Bruiser

Small Frame

One Hander

. Finesse

Character Creation Part Kamikaze


Three -Traits

5
Heavy Handed Chem Reliant

Fast Shot Chem Resistant

Night Person
Bloody Mess

Skilled
Jinxed

Good Natured
Gifted

6
Sex Appeal Ham Fisted

Character Creation Part


Four Statistics

Glowing One Primary Statistics

Tech Wizard

Fear the Reaper

Vat Skin

Primary Statistics: Descriptions

7
STRENGTH (STR)

CHARISMA (CH)

PERCEPTION (PE)

INTELLIGENCE (IN)

ENDURANCE (EN)

8
AGILITY (AG) HIT POINTS (HP)

LUCK (LK)

ARMOR CLASS (AC)

ACTION POINTS (AP)

Secondary Statistics
9
Agility #APs
1 5
2-3 6
4-5 7
6-7 8
8-9 9 GAS RESISTANCE
10+ 10

CARRY WEIGHT

MELEE DAMAGE (MD)

ELECTRICITY RESISTANCE

DAMAGE RESISTANCE
POISON RESISTANCE

RADIATION RESISTANCE
DAMAGE THRESHOLD

10
SEQUENCE

Skill List
HEALING RATE

Endurance Healing Rate


1-5 1 Small Guns
6-8 2
9-10 3
11+ 4

Big Guns
CRITICAL CHANCE

Character Creation Part


Five - Skills Energy Weapons

Tag Skills

11
Unarmed

Special Unarmed Attacks

12
Melee Weapons

Sneak

Throwing

First Aid
Lockpick

Doctor

13
Steal

Pilot

Traps

Speech

Science

Barter

Repair

14
Gambling
Part III: The Game

Outdoorsman

Before Combat: Equipping


Weapons and Armor
Holding Weapons or Objects

Character Creation Part


Six: Karma and Finishing
Touches

15
Weapon Condition

Repairing Vehicles

Repairing Weapons
Wearing Armor

Armor Condition

Vehicle Condition

16
Combat Begins

Combat Step One: Determine Combat


Sequence

Repairing Armor
Combat Step Two: Action

Movement

Mortal Combat

17
Using Skills

Using An Item

Equipping Items

Healing a Fallen Comrade

Taking Items

Reloading
18
Changing Positions Crouching & Prone

Getting Up

Laying Mines

Defending

Setting Up Tripods and Artillery

Attacking

19
T

Base Chance

Burst Mode

Range Modifiers

Attack Step One: Determining and


Rolling Against To Hit
20
Weapons Status Modifier

Light Modifiers

Targeted Shots

Armor Class Modifier

The Formula
Cover Modifiers

Canceling the Shot and Rolling

21
A Note On Rolling: Burst Mode and Cone
of Fire

* * * * * * * *
H * * * * * * * * *
* * * * * * * *

Streamlined Burst Mode

Double-Shot Weapons

22
After the Roll
23
Damage Formula

Knockdown with Melee Weapons and Burst


Attacks

Attack Step Two: Damage

Damage in Burst Mode

Damage From Non-Conventional


Weapons

24
.

Attack Step Four: Continuing and


Ending Combat

Attack S t e p T h r e e : Chance f o r
Criticals
25
Vehicle Combat

Vehicle Damage EMP Attacks

Damaging and Destroying Systems

Targeting Vehicle Systems

The Mechanics of Vehicle Combat 26


Sequence Driving Actions

Rounds

Accelerate

Brake

Turn
Pilot Roll

27
Pilot Roll Modifiers

Attacking

Nudging

Running Someone or Something


Down

28
Crashing: Broken Limbs

Crashing: Head Wounds

Crashing: After Damage is Dealt

Crashing: Damage

Movement at the End of a Round

29
.

Damage and Death

Poison Types and Effects


Type A

Fire and Acid Damage


Type B

Type C

Type D

Poison
Damage Type E

Type F

30
Type G

Radiation Damage

Gas Damage

31
Crippled Limbs and Blindness

Healing

Chems, Addiction, and Withdrawal

32
Death

Karma

Life in the Wastes


Trading and Barter

33
Reading Books

Opening and Breaking Down Doors

Noticing, Setting, Disarming, and


Setting Off Traps

Setting and Disarming Explosives

34
Detecting, Laying, and Disarming Mines

Random Encounters

Energy, Gas (Petrol), and Power

35
The Art of the Thief
Sneaking

Detecting Sneaking Characters

Swimming and Wading

36
Stealing

Planting Items

Advancement

Picking Locks

37
Animal Friend

Awareness

Advancement: Perks
Bend the Rules

Better Criticals

Action Boy (or Girl)


Y

Adrenaline Rush
Bluff Master

1
Bone Head Bonus Rate of Fire

Bracing
Bonsai

Bonus HtH Attacks Break the Rules

Brown Noser
Bonus HtH Damage

Cancerous Growth
Bonus Move

Cautious Nature
Bonus Ranged Damage

Comprehension 2
Dodger
Crazy Bomber

Driving City Style

Cult of Personality

Drunken Master

Demolition Expert Earlier Sequence

Educated

Die Hard

Empathy

Divine Favor

3
Explorer Gain Endurance

Faster Healing Gain Intelligence

Gain Luck

Flexible
Gain Perception

Flower Child

Gain Strength

Fortune Finder Gambler

Ghost

Gain Agility

Gunner

Gain Charisma

4
Gun Nut
Karma Beacon

Leadfoot
Healer

Leader
Heave Ho!

Here and Now

Lifegiver

Hit the Deck! Light Step

Living Anatomy

HtH Evade

5
Loner Mr. (or Ms.) Fixit

Mutate!
Master Thief

Mysterious Stranger
Master Trader

Medic
Negotiator

Mental Block
Night Vision

Pack Rat

More Criticals

Pathfinder

6
Pickpocket
Rad Resistance

Ranger
Presence

Road Warrior
Psychotic n

Pyromaniac
Salesman

Quick Pockets Scout

Quick Recovery

ScIence!

Rad Child

7
Sharpshooter Stat!

Silent Death
Steady Arm

Silent Running
Stonewall

Slayer Strong Back

Smooth Talker Stunt Devil

Snakeater
Survivalist

Sniper

Swift Learner

Speaker

8
Tag! Weapon Handling

Team Player

Part IV: A Fallout


Bestiary
Thief

Tough Hide

Toughness

Tunnel Rat Rats

Way of the Fruit Giant Rat

9
Giant Rat
XP: 50
Molerats

Lesser Molerat
XP: 100

Rad Rat
XP: 75

10
Greater Molerat
XP: 400
Insects
Radroaches

Pigrats Radroaches
XP: 50

Lesser Pigrat
XP: 200

11
Giant Ants Mantis
XP: 50

Giant Ant
XP: 50

Brahmin

Mantis

12
Brahmin
XP: 50
Centaur
XP: 750

Centaurs

Radscorpions

13
Wolves
Lesser Radscorpion
XP: 200

Greater Radscorpion
XP: 400
Wolf
XP: 100

14
Coyotes
Mutant Hound XP: 100

Mutant Hound
XP: 700
Dogs

Coyotes
Feral Dog
XP:100

15
Deathclaws

Dog

Deathclaws
XP: 1500

Dog
XP: 100

16
Spitting Plant Gecko
XP: 150

Spitting Plant
XP:100

Fire Gecko
Geckos XP:300

17
Golden Gecko
XP: 400

Bloodbug
Flying Insects
Bloatfly

Bloatfly
XP:100
Bloodbug
XP:100

18
Mirelurks

Yao Guai

Mirelurk
XP: 400

Yao Guai
XP: 700

Mirelurk Razorclaw
XP: 1000

19
Glowing One

Glowing One
XP: 1000

Feral Ghouls

Feral Ghoul
XP: 100

20
Brass Knuckles
Part VI: Weapons, Value: 40
Ammunition, Armor, and
Equipment, Chems and
Vehicles Sapper
Value: 80

Shredders
Value: 90

Lacerators
Value: 100

Unarmed Skill Weapons


Mace Glove
Value: 150

Fists and Feet

Spiked Knuckles
Value: 250

21
Impact Glove
Value: 900

Boxing Gloves
Value: 250

Adamantine Claws
Value: 1000
Plated Boxing Gloves
Value: 300

Punch Dagger Power Fist


Value: 300 Value: 1800

Punch Gun
Value: 600
Mega Power Fist
Value: 2200

22
Pool Que
Melee Skill Weapons Value: 5

Rock
Metal Pipe
Value: N/A
Value: 10

Sap
Value: 1

Wooden Plank
Value: 10

Shiv
Value: 2

Police Baton
Value: 30

Broken Bottle
Value: 2

Shovel
Value: 30
23
Knife Crowbar
Value: 40 Value: 65

Claw Hammer Spear


Value: 40 Value: 80

Ax
Value: 45
Machete
Value: 100

Switchblade Butchers Cleaver


Value: 50 Value: 110

Sledgehammer
Wrench Value: 120
Value: 65

24
Scalpel Micro Sledgehammer
Value: 140 Value: 500

Combat Knife
Value: 165
Cattle Prod
Value: 600

Wakizashi Blade
Value: 200
Ripper
Value: 1000

Louisville Slugger
Value: 300 Super Cattle Prod
Value: 1800

Deco-Filament
25
Value: 2000
Small Guns Skill Weapons
Primitive Missile Weapons

Chainsaw
Value: 3000

Sling
Value: 20
Proton Ax
Value: 3500

Blowgun
Value: 30

Super Sledgehammer
Value: 3750

Wooden Bow
Value: 50

26
Wooden Crossbow
Value: 300

.38 Special Snubnose Revolver


Value: 375

Pistols
VP91Z (M9-FS) 9mm Beretta Pistol
Value: 400
10mm Pistol
Value: 250

Colt .45 M1911A1 Pistol


Value: 425

Pipe Pistol
Value: 200

.357 Magnum Revolver


Value: 450

.22 Pistol
Value: 300

27
Calico M-950
Value: 900
Casull Revolver
Value: 500

Sig-Sauer P220 9mm


Value: 1000

.44 Magnum Revolver


Value: 600

Sig-Sauer 14mm Pistol


Value: 1100
Browning HP Pistol
Value: 700

9mm Mauser
Value: 1500
Desert Eagle 44
Value: 800

Needler Pistol
Value: 2200
fires small
hypodermic ne edles into the target,
which inject a

28
M-78 Grenade Launcher
Walther PPK Value: 5000
Value: 3000

PPK-12 Gauss Pistol


Value: 5250

Flamer Pistol
Value: 3000

Scorpio VZ61 Machine Pistol


Value: 3300
Shotguns

.223 Pistol
Value: 3500

29
Winchester 12-Guage Shotgun
Value: 800

H&K CAWS
Value: 4750

Winchester Sawed-Off Shotgun


Value: 800
Pancor "Jackhammer"
Value: 5500

Pump-Action Shotgun
Value: 800

Submachine Guns

Winchester Combat Shotgun


Value: 2750 H&K MP-9 10mm SMG
Value: 1000

30
MAC 17 SMG (M-17)
Value: 1050

Ruger AC556F
Value: 1400

H&K MP-5
Value: 1100

Sten Gun
Value: 1500

Uzi Mark 27 SMG


Value: 1200

MP-38
Value: 1600

Thompson M1928 SMG


Value: 1200

M3A1 "Grease Gun" SMG


Value: 1750

31
H&K P90c
Value: 2500

Walther MPL
Value: 1800

Super Soaker Rifles


Value: 1900

Calico Liberty 100 BB Gun


Value: 2000 Value: 150

Pipe Rife
Value: 200
Steyr AUG
Value: 2300

32
.22 Caliber Hunting Rifle
Value: 300 M19 Rifle
Value: 1100

M1 Garand Rifle
Value: 400
Spear Gun
Value: 1400

M17-A Carbine
Value: 500 DKS-501 Sniper Rifle
Value: 2200

Colt Hunting Rifle


Value: 1000
SVD-4000
Value: 2400

33
PSG1 Sniper Rifle
Value: 2500

Assault Rifles

M14
Value: 1000
G3 Battle Rifle
Value: 2600

Browning Automatic Rifle


Value: 1000

Red Ryder LE BB Gun


Value: 3500

AK-47 Assault Rifle


Value: 1000

M72 Gauss Rifle


Value: 8250

34
AK-112 Assault Rifle XL70E3
Value: 1300 Value: 3000

H&K G11 (E)


FN FAL Value: 8000
Value: 1500

AK-74
Value: 1600
Big Guns Skill Weapons

Machine Guns

Chinese Assault Rifle


Value: 1700
Browning M2 Minigun
Value: 3000

35
Lewis MK II
Value: 3400

M249 SAW
Value: 4000

M60
Value: 3500

Light Support Weapon


Value: 4750

Bren Gun
Value: 3500

PK Infantry Support Gun


MG3 Value: 5000
Value: 3600

Bozar
CZ-53 Minigun Value: 5250
Value: 3800

36
Avenger Minigun
Value: 5500

Grenade Launchers and


Mortars

M2HB
Value: 7500

M203
Value: 2000
Vindicator Minigun
Value: 15250

BG-1 Grenade Launcher


Value: 2100

MEC Gauss Minigun


Value: 20000
M79 Grenade Rifle
Value: 3000
37
Anti-Tank Weapons

MK-19 Personal Artillery Device


Value: 7000
LAW-80 Rocket Launcher
Value: 1900

AGS-17 Grenade Launcher


Value: 10500

Rockwell L-72 Rocket Launcher


Value: 2300

M2 60mm Portable Mortar


Value: 14000

Fatman
Value: 15000

PS-22 51mm Mortar


Value: 15000

38
Flamethrowers

Energy Pistols

M9E1-7 Flamethrower
Value: 2000
Wattz 1000 Laser Pistol
Value: 1200

Wattz 1600 Laser Pistol


Value: 1400
Flambe 450 Flamethrower
Value: 4000

Energy Weapons Skill


Institute Pistol
Weapons Value: 2200

39
Energy Rifles

Glock 86 Plasma Pistol


Value: 2750

H&K 31415 Laser Carbine


Value: 3500

Alien Blaster
Value: 10000

Winchester Model P94 Plasma Rifle


Value: 4000

YK32 Pulse Pistol


Value: 12500
Wattz 2500 Laser Rifle
Value: 4500

40
Institute Rifle
Value: 2200
Big Energy Weapons

Gatling Laser
Value: 7500

Wattz 3120b Laser Rifle


Value: 5000

Ion Beamer
Value: 14000

Turbo Plasma Rifle


Value: 10000

MESON Cannon
Value: 16000
YK42b Pulse Rifle
Value: 17500

41
Chakram
Throwing Skill Weapons Value: 45

Rock Molotov Cocktail


Value: N/A Value: 50

Powder Bag
Value: 3

Spear
Value: 80
Sharpened Pole
Value: 5

Throwing Knife
Dart Value: 100
Value: 10

Smoke Grenade
Value: 140
Knife
Value: 40

42
Fragmentation Grenade
Value: 150
Gas Grenade
Value: 300

Acid Grenade
Value: 300

Combat Knife
Value: 165

Flash Grenade
Value: 300
Phantasm (Fantasy) Ball
Value: 200

Incendiary Grenade
Value: 300
Plasma Grenade
Value: 300

43
Pulse Grenade
Value: 300
Melee Weapon Enhancements

Weapon Enhancements
Sharpened Blade*

Poison*

Dynamite

Serrated Edge

Barbed Point*

1
Tripod*
Value: 500

Barbed Wire

Stock
Value: 500
Nails

Razors
Silencer (Muzzle)
Value: 500

Saw blades

Long Barrel
Comfortable Grip*
Value: 500

Gun Enhancements
Short Barrel
Value: 500

2
Laser Sight
Hardened Receiver Value: 3000
Value: 2000

Quick Ejection Mag


Powerful Receiver Value: 500
Value: 3000

Large Magazine
Glow Sights Value: 500
Value: 1000

Drum Magazine
Value: 2000
Night Sight

Value: 2000

Bayonet (Muzzle)
Snipers Scope (Sights) Value: 500
Value: 3000

Sharpshooters Grip
Value: 500 3
Long Barrel
Value: 500

Energy Weapon
Enhancements
Short Barrel
Value: 500

Stock
Value: 500
Sharpshooters Grip
Value: 500

Glow Sights
Value: 1000
Boosted Capacitor
Value: 1500

Laser Sight
Value: 3000
Overcharged Capacitor
Value: 3000

Beam Splitter (Muzzle)


Value 1500

4
Speargun Bolt
Beam Focuser (Muzzle)
Value: 1500
.22

.223 FMJ

Ammunition .223 AP

.308

.357 Magnum

.38 Caliber
Ammunition for Guns
.44 Magnum JHP
BBs

.44 Magnum AP
Arrow

Dart .45 Caliber

Bolt 5
.50 7.62mm

.50 UC (Uranium Coated) 7.65mm

.50 BMG 9mm JHP

12 Gauge Shotgun Shells (Buckshot) 9mm AP

12 Gauge Shotgun Shells (Slugs)


9mm Ball

12 Gauge Shotgun Shells (EMP)


10mm JHP

12 Gauge Shotgun Shells (Rubber) 10mm AP

2mm EC
14mm JHP

4.7mm Caseless
14mm AP

5mm
HN Needler (Normal

5.56mm
HN Needler AP (Normal)
6
60mm Explosive Mortar Shell
HN Needler Poison

HN Needler Biotoxin
60mm Plasma Mortar Shell

Ordinance (Ammunition for


Grenade Launchers, Mortars, 60mm Pulse Mortar Shell
Rockets, and Artillery Pieces)
40mm Fragmentation Grenade

Mini Nuke

40mm Plasma Grenade

Rocket (Explosive)

40mm Pulse Grenade


Rocket (AP)

51mm Explosive Mortar Shell


Rocket (EMP)

TOW-II Rocket
51mm Gas Mortar Shell

Flamer Fire Pack (10 shots)

7
Flamer Plasma Pack (10 Shots)
Acidic Cloud

Flamer Poison Gas Pack

Sleeping Gas
Cells for Energy Weapon
Small Energy Cell

TK-BMI Antipersonnel Gas


Micro Fusion Cell

Types of Gas
Types of Acid
Mustard Gas

Type A

Type B

Pepper Gas

Type C

8
Type D
Mines
T13 Antipersonnel Mine

Traps

Bullhorn Trap T45-SE Antivehicle Mine

Silent Alarm

Armor
Gas

Poison Needle

Pit of Spikes

Clothing
Value: 90
Explosive

Leather Jacket
Claymore Trap Value: 250

9
Leather Armor Leather Armor MK II
Value: 700 Value: 1000

Raider Armor Brotherhood Leather Armor MK II


Value: 700 Value: 1100

Metal Armor
Value: 1100
Sports Armor
Value: 800

Reaver Banding
Value: 1200

Vandal Armor
Value: 800
Ghoul Armor
Value: 1300

Brotherhood Leather Armor


Value: 900
Superior Ghoul Armor
Value: 1400

Combat Leather Jacket


Value: 1000 Brotherhood Metal Armor
Value: 1500
10
Value: 4500

Brotherhood Tesla Armor


Metal Armor MK II Value: 4800
Value: 1900

Brotherhood Combat Armor


Value: 4800
Brotherhood Metal Armor MK II
Value: 2100

Greater Banding
Value: 2200 Radiation Suit
Value: 5000

Mutant Plate Armor


Value: 3000

Combat Armor
Value: 6500
Spiked Mutant Plate Armor
Value: 4200

Combat Armor MK II
Tesla Armor 11
Value: 8000 Power Armor
Value: 12500

Brotherhood Environmental Armor


Value: 9000

Hardened Power Armor


Value: 15000

Brotherhood Environmental Armor MK II


Value: 10000

Brotherhood Power Armor


Value: 17000

Pseudo-Chitin Armor
Value: 10000

Brotherhood Advanced Power Armor


Value: 20000 12
Helmets

Leather Cap
Advanced Power Armor Value: 90
Value: 20000

Metal Helmet
Value: 200

Combat Helmet
Value: 500

Environmental Helmet
Value: 900

Advanced Power Armor MK II


Value: 35000
Power Armor Helmet
Value: 1500

13
Bobby Pin
Equipment Value: 40

Flare Tool Set


Value: 10 Value: 50

Lighter Boots
Value: 10 Value: 80

Flashlight
Value: 15 Scalpel
Value: 140

Rope
Value: 25

Gas Mask
Value: 150
Shovel
Value: 30

Claw Hammer
Value: 40
Safecracking Kit
Value: 200

Electronic Lockpick
Value: 250
14
Doctors Bag
Value: 450

Dynamite
Value: 275

Electronic Lockpick Mark II


Value: 500

Vehicle Repair Kit


Medical Kit
Value: 500
Value: 300

Geiger Counter
Value: 300 Chems (Drugs)

Plastique (C-14 Plastic Explosive)


Value: 400

Jet
Value: 25

15
Healing Powder
Value: 50
Mentats
Value: 280

Stimpak
Value: 150

Voodoo
After Burner Gum
Value: 50
Value: 350

Antidote
Value: 150
Psycho
Value: 400

Buffout
Value: 200

Super Stimpak 16
Value: 500

Rad-X
Value: 400

Brotherhood of Steel Trauma Pack


Value: 600

Mutie
Value: 700

Ultra Stimpack
Value: 1000

Radaway
Value: 750

17
18

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