Академический Документы
Профессиональный Документы
Культура Документы
Part I Introduction
1
Gameplay
Part II Character
Creation
Character Creation Part One:
Character Concept
2
Character Terminology
Primary Statistics
Skills
Secondary Statistics
Traits
Character Creation Part
Two - Race
Perks
Karma
3
Human
Ghoul
Super-Mutant
4
Fast Metabolism
Bruiser
Small Frame
One Hander
. Finesse
5
Heavy Handed Chem Reliant
Night Person
Bloody Mess
Skilled
Jinxed
Good Natured
Gifted
6
Sex Appeal Ham Fisted
Tech Wizard
Vat Skin
7
STRENGTH (STR)
CHARISMA (CH)
PERCEPTION (PE)
INTELLIGENCE (IN)
ENDURANCE (EN)
8
AGILITY (AG) HIT POINTS (HP)
LUCK (LK)
Secondary Statistics
9
Agility #APs
1 5
2-3 6
4-5 7
6-7 8
8-9 9 GAS RESISTANCE
10+ 10
CARRY WEIGHT
ELECTRICITY RESISTANCE
DAMAGE RESISTANCE
POISON RESISTANCE
RADIATION RESISTANCE
DAMAGE THRESHOLD
10
SEQUENCE
Skill List
HEALING RATE
Big Guns
CRITICAL CHANCE
Tag Skills
11
Unarmed
12
Melee Weapons
Sneak
Throwing
First Aid
Lockpick
Doctor
13
Steal
Pilot
Traps
Speech
Science
Barter
Repair
14
Gambling
Part III: The Game
Outdoorsman
15
Weapon Condition
Repairing Vehicles
Repairing Weapons
Wearing Armor
Armor Condition
Vehicle Condition
16
Combat Begins
Repairing Armor
Combat Step Two: Action
Movement
Mortal Combat
17
Using Skills
Using An Item
Equipping Items
Taking Items
Reloading
18
Changing Positions Crouching & Prone
Getting Up
Laying Mines
Defending
Attacking
19
T
Base Chance
Burst Mode
Range Modifiers
Light Modifiers
Targeted Shots
The Formula
Cover Modifiers
21
A Note On Rolling: Burst Mode and Cone
of Fire
* * * * * * * *
H * * * * * * * * *
* * * * * * * *
Double-Shot Weapons
22
After the Roll
23
Damage Formula
24
.
Attack S t e p T h r e e : Chance f o r
Criticals
25
Vehicle Combat
Rounds
Accelerate
Brake
Turn
Pilot Roll
27
Pilot Roll Modifiers
Attacking
Nudging
28
Crashing: Broken Limbs
Crashing: Damage
29
.
Type C
Type D
Poison
Damage Type E
Type F
30
Type G
Radiation Damage
Gas Damage
31
Crippled Limbs and Blindness
Healing
32
Death
Karma
33
Reading Books
34
Detecting, Laying, and Disarming Mines
Random Encounters
35
The Art of the Thief
Sneaking
36
Stealing
Planting Items
Advancement
Picking Locks
37
Animal Friend
Awareness
Advancement: Perks
Bend the Rules
Better Criticals
Adrenaline Rush
Bluff Master
1
Bone Head Bonus Rate of Fire
Bracing
Bonsai
Brown Noser
Bonus HtH Damage
Cancerous Growth
Bonus Move
Cautious Nature
Bonus Ranged Damage
Comprehension 2
Dodger
Crazy Bomber
Cult of Personality
Drunken Master
Educated
Die Hard
Empathy
Divine Favor
3
Explorer Gain Endurance
Gain Luck
Flexible
Gain Perception
Flower Child
Gain Strength
Ghost
Gain Agility
Gunner
Gain Charisma
4
Gun Nut
Karma Beacon
Leadfoot
Healer
Leader
Heave Ho!
Lifegiver
Living Anatomy
HtH Evade
5
Loner Mr. (or Ms.) Fixit
Mutate!
Master Thief
Mysterious Stranger
Master Trader
Medic
Negotiator
Mental Block
Night Vision
Pack Rat
More Criticals
Pathfinder
6
Pickpocket
Rad Resistance
Ranger
Presence
Road Warrior
Psychotic n
Pyromaniac
Salesman
Quick Recovery
ScIence!
Rad Child
7
Sharpshooter Stat!
Silent Death
Steady Arm
Silent Running
Stonewall
Snakeater
Survivalist
Sniper
Swift Learner
Speaker
8
Tag! Weapon Handling
Team Player
Tough Hide
Toughness
9
Giant Rat
XP: 50
Molerats
Lesser Molerat
XP: 100
Rad Rat
XP: 75
10
Greater Molerat
XP: 400
Insects
Radroaches
Pigrats Radroaches
XP: 50
Lesser Pigrat
XP: 200
11
Giant Ants Mantis
XP: 50
Giant Ant
XP: 50
Brahmin
Mantis
12
Brahmin
XP: 50
Centaur
XP: 750
Centaurs
Radscorpions
13
Wolves
Lesser Radscorpion
XP: 200
Greater Radscorpion
XP: 400
Wolf
XP: 100
14
Coyotes
Mutant Hound XP: 100
Mutant Hound
XP: 700
Dogs
Coyotes
Feral Dog
XP:100
15
Deathclaws
Dog
Deathclaws
XP: 1500
Dog
XP: 100
16
Spitting Plant Gecko
XP: 150
Spitting Plant
XP:100
Fire Gecko
Geckos XP:300
17
Golden Gecko
XP: 400
Bloodbug
Flying Insects
Bloatfly
Bloatfly
XP:100
Bloodbug
XP:100
18
Mirelurks
Yao Guai
Mirelurk
XP: 400
Yao Guai
XP: 700
Mirelurk Razorclaw
XP: 1000
19
Glowing One
Glowing One
XP: 1000
Feral Ghouls
Feral Ghoul
XP: 100
20
Brass Knuckles
Part VI: Weapons, Value: 40
Ammunition, Armor, and
Equipment, Chems and
Vehicles Sapper
Value: 80
Shredders
Value: 90
Lacerators
Value: 100
Spiked Knuckles
Value: 250
21
Impact Glove
Value: 900
Boxing Gloves
Value: 250
Adamantine Claws
Value: 1000
Plated Boxing Gloves
Value: 300
Punch Gun
Value: 600
Mega Power Fist
Value: 2200
22
Pool Que
Melee Skill Weapons Value: 5
Rock
Metal Pipe
Value: N/A
Value: 10
Sap
Value: 1
Wooden Plank
Value: 10
Shiv
Value: 2
Police Baton
Value: 30
Broken Bottle
Value: 2
Shovel
Value: 30
23
Knife Crowbar
Value: 40 Value: 65
Ax
Value: 45
Machete
Value: 100
Sledgehammer
Wrench Value: 120
Value: 65
24
Scalpel Micro Sledgehammer
Value: 140 Value: 500
Combat Knife
Value: 165
Cattle Prod
Value: 600
Wakizashi Blade
Value: 200
Ripper
Value: 1000
Louisville Slugger
Value: 300 Super Cattle Prod
Value: 1800
Deco-Filament
25
Value: 2000
Small Guns Skill Weapons
Primitive Missile Weapons
Chainsaw
Value: 3000
Sling
Value: 20
Proton Ax
Value: 3500
Blowgun
Value: 30
Super Sledgehammer
Value: 3750
Wooden Bow
Value: 50
26
Wooden Crossbow
Value: 300
Pistols
VP91Z (M9-FS) 9mm Beretta Pistol
Value: 400
10mm Pistol
Value: 250
Pipe Pistol
Value: 200
.22 Pistol
Value: 300
27
Calico M-950
Value: 900
Casull Revolver
Value: 500
9mm Mauser
Value: 1500
Desert Eagle 44
Value: 800
Needler Pistol
Value: 2200
fires small
hypodermic ne edles into the target,
which inject a
28
M-78 Grenade Launcher
Walther PPK Value: 5000
Value: 3000
Flamer Pistol
Value: 3000
.223 Pistol
Value: 3500
29
Winchester 12-Guage Shotgun
Value: 800
H&K CAWS
Value: 4750
Pump-Action Shotgun
Value: 800
Submachine Guns
30
MAC 17 SMG (M-17)
Value: 1050
Ruger AC556F
Value: 1400
H&K MP-5
Value: 1100
Sten Gun
Value: 1500
MP-38
Value: 1600
31
H&K P90c
Value: 2500
Walther MPL
Value: 1800
Pipe Rife
Value: 200
Steyr AUG
Value: 2300
32
.22 Caliber Hunting Rifle
Value: 300 M19 Rifle
Value: 1100
M1 Garand Rifle
Value: 400
Spear Gun
Value: 1400
M17-A Carbine
Value: 500 DKS-501 Sniper Rifle
Value: 2200
33
PSG1 Sniper Rifle
Value: 2500
Assault Rifles
M14
Value: 1000
G3 Battle Rifle
Value: 2600
34
AK-112 Assault Rifle XL70E3
Value: 1300 Value: 3000
AK-74
Value: 1600
Big Guns Skill Weapons
Machine Guns
35
Lewis MK II
Value: 3400
M249 SAW
Value: 4000
M60
Value: 3500
Bren Gun
Value: 3500
Bozar
CZ-53 Minigun Value: 5250
Value: 3800
36
Avenger Minigun
Value: 5500
M2HB
Value: 7500
M203
Value: 2000
Vindicator Minigun
Value: 15250
Fatman
Value: 15000
38
Flamethrowers
Energy Pistols
M9E1-7 Flamethrower
Value: 2000
Wattz 1000 Laser Pistol
Value: 1200
39
Energy Rifles
Alien Blaster
Value: 10000
40
Institute Rifle
Value: 2200
Big Energy Weapons
Gatling Laser
Value: 7500
Ion Beamer
Value: 14000
MESON Cannon
Value: 16000
YK42b Pulse Rifle
Value: 17500
41
Chakram
Throwing Skill Weapons Value: 45
Powder Bag
Value: 3
Spear
Value: 80
Sharpened Pole
Value: 5
Throwing Knife
Dart Value: 100
Value: 10
Smoke Grenade
Value: 140
Knife
Value: 40
42
Fragmentation Grenade
Value: 150
Gas Grenade
Value: 300
Acid Grenade
Value: 300
Combat Knife
Value: 165
Flash Grenade
Value: 300
Phantasm (Fantasy) Ball
Value: 200
Incendiary Grenade
Value: 300
Plasma Grenade
Value: 300
43
Pulse Grenade
Value: 300
Melee Weapon Enhancements
Weapon Enhancements
Sharpened Blade*
Poison*
Dynamite
Serrated Edge
Barbed Point*
1
Tripod*
Value: 500
Barbed Wire
Stock
Value: 500
Nails
Razors
Silencer (Muzzle)
Value: 500
Saw blades
Long Barrel
Comfortable Grip*
Value: 500
Gun Enhancements
Short Barrel
Value: 500
2
Laser Sight
Hardened Receiver Value: 3000
Value: 2000
Large Magazine
Glow Sights Value: 500
Value: 1000
Drum Magazine
Value: 2000
Night Sight
Value: 2000
Bayonet (Muzzle)
Snipers Scope (Sights) Value: 500
Value: 3000
Sharpshooters Grip
Value: 500 3
Long Barrel
Value: 500
Energy Weapon
Enhancements
Short Barrel
Value: 500
Stock
Value: 500
Sharpshooters Grip
Value: 500
Glow Sights
Value: 1000
Boosted Capacitor
Value: 1500
Laser Sight
Value: 3000
Overcharged Capacitor
Value: 3000
4
Speargun Bolt
Beam Focuser (Muzzle)
Value: 1500
.22
.223 FMJ
Ammunition .223 AP
.308
.357 Magnum
.38 Caliber
Ammunition for Guns
.44 Magnum JHP
BBs
.44 Magnum AP
Arrow
Bolt 5
.50 7.62mm
2mm EC
14mm JHP
4.7mm Caseless
14mm AP
5mm
HN Needler (Normal
5.56mm
HN Needler AP (Normal)
6
60mm Explosive Mortar Shell
HN Needler Poison
HN Needler Biotoxin
60mm Plasma Mortar Shell
Mini Nuke
Rocket (Explosive)
TOW-II Rocket
51mm Gas Mortar Shell
7
Flamer Plasma Pack (10 Shots)
Acidic Cloud
Sleeping Gas
Cells for Energy Weapon
Small Energy Cell
Types of Gas
Types of Acid
Mustard Gas
Type A
Type B
Pepper Gas
Type C
8
Type D
Mines
T13 Antipersonnel Mine
Traps
Silent Alarm
Armor
Gas
Poison Needle
Pit of Spikes
Clothing
Value: 90
Explosive
Leather Jacket
Claymore Trap Value: 250
9
Leather Armor Leather Armor MK II
Value: 700 Value: 1000
Metal Armor
Value: 1100
Sports Armor
Value: 800
Reaver Banding
Value: 1200
Vandal Armor
Value: 800
Ghoul Armor
Value: 1300
Greater Banding
Value: 2200 Radiation Suit
Value: 5000
Combat Armor
Value: 6500
Spiked Mutant Plate Armor
Value: 4200
Combat Armor MK II
Tesla Armor 11
Value: 8000 Power Armor
Value: 12500
Pseudo-Chitin Armor
Value: 10000
Leather Cap
Advanced Power Armor Value: 90
Value: 20000
Metal Helmet
Value: 200
Combat Helmet
Value: 500
Environmental Helmet
Value: 900
13
Bobby Pin
Equipment Value: 40
Lighter Boots
Value: 10 Value: 80
Flashlight
Value: 15 Scalpel
Value: 140
Rope
Value: 25
Gas Mask
Value: 150
Shovel
Value: 30
Claw Hammer
Value: 40
Safecracking Kit
Value: 200
Electronic Lockpick
Value: 250
14
Doctors Bag
Value: 450
Dynamite
Value: 275
Geiger Counter
Value: 300 Chems (Drugs)
Jet
Value: 25
15
Healing Powder
Value: 50
Mentats
Value: 280
Stimpak
Value: 150
Voodoo
After Burner Gum
Value: 50
Value: 350
Antidote
Value: 150
Psycho
Value: 400
Buffout
Value: 200
Super Stimpak 16
Value: 500
Rad-X
Value: 400
Mutie
Value: 700
Ultra Stimpack
Value: 1000
Radaway
Value: 750
17
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