Вы находитесь на странице: 1из 11

1 Acrobatic General You are skilled at leaping, jumping, and flying.

ng, and flying. You get a +2 bonus on all Acrobatics and Fly PFRPGskill checks.
Core <link If yourel="stylesheet"href="PF.css"><div
have 10 or more ranks 0 in one of these class="heading"><p
0 skills, the 0 bonusclass="alignleft">Acrobatic</p><div
increases 0 to +4 for that0 skill. style="clear:
0 both;"></div></div><div><h5>You
0 are skilled at leaping, jumping, and flying.<h5><b>Benefit: 0 </b>You get a +2 bo
2 Acrobatic StepsGeneral You can easilyDex move 15,overNimbleand Nimble
Moves.
through MovesWhenever
obstacles. you move, you may move through PFRPGup to 15 Core feet<linkof difficult
rel="stylesheet"href="PF.css"><div
terrain each round 0 as if it wereclass="heading"><p
0 normal terrain. 0 Theclass="alignleft">Acrobatic
effects of 0 this feat stack 0 with Steps</p><div
those provided 0 style="clear:
by Nimble 0 both;"></div></div><div><h5>You
Moves (allowing you to move normally can easily
through move
a total
over of and
20 feet
through
of difficult
0obstacles.<h5><b>Prerequisites:
terrain each round). </b>
3 Agile ManeuversCombat You've learned to use your quickness in place Youofadd bruteyourforce
Dexterity
You when
add performing
your
bonus Strength
to your combat
bonus
basemaneuvers.
PFRPG
attack
to your bonus
Core
baseand attack
<linksize rel="stylesheet"href="PF.css"><div
bonus
bonus and whensizedetermining
bonus 0 whenyour determining
Combat
class="heading"><p
0 Maneuver
your Combat
0 Bonus Maneuver
class="alignleft">Agile
(see 0 Chapter
Bonus.8) instead 0Maneuversof your (Combat)</p><div
Strength
0 bonus. 0 style="clear: both;"></div></div><div><h5>You've learned to use your 0quickness in place of brute force when
4 Alertness General You often notice things that others might miss. You get a +2 bonus on Perception and Sense PFRPG Motive Core
skill <link
checks. rel="stylesheet"href="PF.css"><div
If you have 10 or more 0 ranks in one class="heading"><p
0 of these skills, 0 the class="alignleft">Alertness</p><div
bonus 0increases to +4 0 for that skill.style="clear:
0 both;"></div></div><div><h5>You
0 often notice things that others might miss.<h5><b>Benefit: 0 </b>You get a +2 bo
5 Alignment Channel
General Choose chaos,Ability
evil, good,
to channelor law. energy.
You can channelInstead of divine
its normal
energyeffect,
to affect
youYououtsiders
can
canchoose
gain thatthis
PFRPG
topossess
have
feat multiple
Core
yourthisability
<link
subtype.
times.rel="stylesheet"href="PF.css"><div
to channel
Its effects energy
do notheal stack.
0 or harm Each outsiders
time class="heading"><p
0 you take of the
thischosen
0feat, itclass="alignleft">Alignment
alignment
applies0tosubtype.
a new alignment
You0 must Channel</p><div
subtype.
make this 0Whenever
choice style="clear:
each
you 0 time
channelyou
both;"></div></div><div><h5>Choose
energy,
channelyou energy.
mustIfchoose
you choose
whichtotype
heal
chaos,
tooreffect.
harm
evil, creatures
good, or law. of the You
1 chosen
can channelalignment divinesubtype,
energyyour to affect
chan
6 Animal AffinityGeneral You are skilled at working with animals andYou mounts.
get a +2 bonus on all Handle Animal and PFRPGRide skillCorechecks. <link rel="stylesheet"href="PF.css"><div
If you have 10 or more 0 ranks in oneclass="heading"><p
0 of these skills, 0 the bonus
class="alignleft">Animal
increases
0 to +4 for0 Affinity</p><div
that skill. 0 style="clear: 0 both;"></div></div><div><h5>You are skilled at working with animals and 0 mounts.<h5><b>Benefit: </b>You g
7 Arcane Armor Combat
Mastery You have mastered
Arcane the Armor
abilityArcane
Training,
to castArmor spells
Medium As
Training,
while
aArmor
swift
wearing
Medium
action,
Proficiency,
armor.
reduce
Armor caster
Proficiency
the arcane
level 7th. spell failure PFRPG chance
Coredue <link to rel="stylesheet"href="PF.css"><div
the armor you are wearing 0 by 20% class="heading"><p
for
0 any spells you 0 cast class="alignleft">Arcane
this round.
0 This bonus 0 Armor
replaces, Mastery
and 0 does(Combat)</p><div
not stack 0 with,style="clear:
the bonus grantedboth;"></div></div><div><h5>You
by Arcane Armor Training. have mastered the 0 ability to cast spells while wearing ar
8 Arcane Armor Combat
Training You have learnedLighthowArmor to castProficiency,
Light
spells Armor
while
caster
Proficiency
wearing
Aslevel
a swift 3rd.
armor.
action, reduce the arcane spell failure PFRPG chance
Coredue <link to rel="stylesheet"href="PF.css"><div
the armor you are wearing 0 by 10% class="heading"><p
for
0 any spells you 0 cast class="alignleft">Arcane
this round.
0 0 Armor Training 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5>You have learned how 0 to cast spells while wearing armor.<h
9 Arcane Strike Combat You draw uponAbility
your arcane
to cast arcane
power to spells.
enhance As ayourswiftweapons
action, you withcan
magical
imbueenergy.
your weapons PFRPG withCorea fraction <linkofrel="stylesheet"href="PF.css"><div
your power. For 1 round, 0 your weapons class="heading"><p
0 deal +1 damage
0 class="alignleft">Arcane
and are 0 treated as magic 0 Strike for (Combat)</p><div
the purpose 0 of overcoming
style="clear:
0 damage both;"></div></div><div><h5>You
reduction. For every five casterdraw levels upon
youyourpossess,
arcane thispower
0bonusto increases
enhance your by +1, weapons
to a maximumwith ma
10 Heavy Armor Proficiency
Combat You are skilledLight
at wearing
Armor heavy Proficiency,
Lightarmor.
Armor Medium
Proficiency,
See ArmorMedium Proficiency.
Proficiency,
See Armor Light.
Proficiency
Proficiency,
Fighters and Light. paladins
PFRPGautomatically
Core <link rel="stylesheet"href="PF.css"><div
have Heavy Armor 0 Proficiency as class="heading"><p
0a bonus feat. They 0 need
class="alignleft">Armor
not 0select it. 0Proficiency, Heavy 0 (Combat)</p><div
0 style="clear: both;"></div></div><div><h5>You are skilled at wearing 0 heavy armor.<h5><b>Prerequi
11 Light Armor Proficiency
Combat You are skilled at wearing light armor. When you wear A acharacter
type of armorwho Allischaracters
with
wearing
whicharmor except
you
PFRPG are
with
monks,
proficient,
Core
which <link
sorcerers,
hethe is
rel="stylesheet"href="PF.css"><div
not
armor proficient
andcheckwizards penalty
applies
automatically
0 its
for armor
that armor
have
check
class="heading"><p
0 applies
Light
penaltyArmor
only
to attack
0to
Proficiency
Dexterity-
class="alignleft">Armor
rolls and asand
0atobonus
Strength-based
all skillfeat.
checks
They
0Proficiency,
that
skill
need involve
checks.
notLight
0select
moving.
(Combat)</p><div
it. 0 style="clear: both;"></div></div><div><h5>You are skilled at wearing 0 light armor.<h5><b>Benefit: </b>
12 Medium ArmorCombat
Proficiency You are skilledLightat wearing
Armor medium Proficiency.
Light Armor armor.Proficiency
See Armor Proficiency, See Armor Light.
Proficiency,
Barbarians, Light.
clerics,
PFRPG druids,
Corefighters,
<link rel="stylesheet"href="PF.css"><div
paladins, and rangers 0 automatically class="heading"><p
0 have Medium 0 Armor class="alignleft">Armor
Proficiency
0 as a bonus 0Proficiency,
feat. TheyMedium need
0 not(Combat)</p><div
select0it. style="clear: both;"></div></div><div><h5>You are skilled at0wearing medium armor.<h5><b>Prere
13 Athletic General You possess inherent physical prowess. You get a +2 bonus on Climb and Swim skillPFRPG checks.Core If you<link have rel="stylesheet"href="PF.css"><div
10 or more ranks in0one of these skills, class="heading"><p
0 the bonus0 increases class="alignleft">Athletic</p><div
to 0+4 for that skill.0 style="clear:
0 both;"></div></div><div><h5>You
0 possess inherent physical prowess.<h5><b>Benefit: 0 </b>You get a +2 bonus on
14 Augment Summoning
General Your summoned Spellcreatures
Focus (conjuration).
areSpell
more Focus
powerful
(conjuration)
Eachandcreature
robust. you conjure with any summon PFRPG
spell gainsCorea<link +4 enhancement
rel="stylesheet"href="PF.css"><div
bonus to0Strength and class="heading"><p
0Constitution for0 the durationclass="alignleft">Augment
of
0 the spell that0 summoned Summoning</p><divit.0 style="clear:
0 both;"></div></div><div><h5>Your summoned creatures are more 0 powerful and robust.<h5><b>Prere
15 Bleeding Critical
Combat Your critical hits
Critical
causeFocus,
opponents Critical
base to attack
Focus
bleedbonusprofusely.
Whenever+11. you score a criticalYou hit with
can onlya slashing
apply
PFRPG the
or piercing
Core
effects <linkof
weapon,
one
rel="stylesheet"href="PF.css"><div
critical
yourfeat opponent
to a given0
takes critical
2d6 points
hit unless
class="heading"><p
1 of bleed you possess
damage
0 (see
Critical
class="alignleft">Bleeding
Appendix
Mastery.
0 2) each 0round Critical
on his (Combat,
turn,
0 in addition
Critical)</p><div
0to the damage style="clear:
dealt byboth;"></div></div><div><h5>Your
the critical hit. Bleed damage can critical be stopped hits cause
by0a DC opponents
15 Heal to skill
bleed
check profusely.<h5><
or through an
16 Blind-Fight Combat You are skilled at attacking opponents that you In melee,
cannotevery clearly
Regular
time perceive.
youattack
missTheroll
because
modifiers
Blind-Fight of concealment
for
PFRPG
feat
invisible
is of
Coreno attackers
(see
use
<link Chapter
against
rel="stylesheet"href="PF.css"><div
tryinga 8),to
character
you
hit you
can apply,
reroll
who 0 isyour
and
the you
miss
subject
lose
chance
class="heading"><p
0ofyour
a blink
percentile
Dexterity
spell.
0 bonus
roll class="alignleft">Blind-Fight
onetotime AC.0to The
seespeed
if youreduction
actually
0 (Combat)</p><div
hit.
for Andarkness
0invisible and attacker
style="clear:
poor 0 visibility
gets no both;"></div></div><div><h5>You
also
advantages
applies. related to hitting youare in melee.
skilled at Thatattacking
is, you opponents
don't 0 lose your
that Dexterity
you cannot bonus
clearlyto Armor
perceive.< Cla
17 Blinding Critical
Combat Your critical hits
Critical
blind Focus,
your opponents.
Critical
base attack Focusbonus Whenever+15. you score a criticalYou hit, can
youronly opponent
apply
PFRPG the
is permanently
Core
effects <linkof onerel="stylesheet"href="PF.css"><div
blinded.
criticalAfeat successful
to a given0 Fortitude
critical hitsaveunless
class="heading"><p
1 reduces you this
possess
0to dazzled
Critical
class="alignleft">Blinding
for
Mastery.
01d4 rounds. The 0 Critical
DC of this (Combat,
Fortitude
0 Critical)</p><div
save 0 is equal to style="clear:
10 + your base both;"></div></div><div><h5>Your
attack bonus. This feat has no critical effect on hitscreatures
blind 0 yourthat opponents.<h5><b>Prerequisite
do not rely on eyes for sight o
18 Brew Potion Item Creation You can createCaster magiclevel potions.3rd. You can create a potion of any 3rd-level or PFRPG lower spell Core that<linkyou rel="stylesheet"href="PF.css"><div
know and that targets0one or more creatures class="heading"><p
0 or objects.
0 class="alignleft">Brew
Brewing0a potion takes0Potion 2 hours (Item
if itsCreation)</p><div
base
0 price is 250 0 gpstyle="clear:
or less, otherwise
both;"></div></div><div><h5>You
brewing a potion takes 1 day canforcreate
each magic
1,000 potions.<h5><b>Prerequisites:
gp in 0 its base price. When you create </b>Castera pot
19 Catch Off-GuardCombat Foes are surprised by your skilled use of unorthodox You do notand suffer
improvised
Youany take penalties
a -4
weapons.
penalty
for using
on attackanPFRPGimprovised
rolls made
Coremelee with
<linkan weapon.
rel="stylesheet"href="PF.css"><div
improvised Unarmed weapon. opponents
0 are flat-footed
class="heading"><p
0 against0 any class="alignleft">Catch
attacks you 0 make with0an Off-Guard
improvised (Combat)</p><div
0melee weapon. 0 style="clear: both;"></div></div><div><h5>Foes are surprised by your 0skilled use of unorthodox and improvise
20 Channel SmiteCombat You can channel Channel
your divine
energy energy
class through
feature. Before
a melee youweapon
make ayou meleewield.attack roll, you can PFRPGchoose Coreto spend<link rel="stylesheet"href="PF.css"><div
one use of your channel 0 energy ability class="heading"><p
0 as a swift action. 0 class="alignleft">Channel
If you channel 0 positive 0energy Smite and(Combat)</p><div
you 0 hit an undead style="clear:
0 creature, that both;"></div></div><div><h5>You
creature takes an amount of additional can channel damage yourequal
divine to energy
0the damage through dealt
a melee
by your weapon
channel youpos w
21 Cleave Combat You can strike Str
two13,adjacent
Power foes Attack,
Power with Attack
base
a single
attack
As swing.
a standard
bonus +1.action, you can make a single PFRPG
attack Coreat your<link full base
rel="stylesheet"href="PF.css"><div
attack bonus against 0 a foe within class="heading"><p
0 reach. If you0 hit, you class="alignleft">Cleave
deal 0 damage normally 0 (Combat)</p><div
and can make 0 anstyle="clear:
additional 0 attack
both;"></div></div><div><h5>You
(using your full base attack bonus) can strike
againsttwoa adjacent
foe that isfoes adjacent
with0ato single
the firstswing.<h5><b>Prerequisites:
and also within reach. You
22 Combat Casting General You are adept at spellcasting when threatened Youor getdistracted.
a +4 bonus on concentration checks PFRPG
made to Core cast<link a spell rel="stylesheet"href="PF.css"><div
or use a spell-like 0 ability when casting class="heading"><p
0 on the defensive
0 class="alignleft">Combat
or while 0 grappled. 0 Casting</p><div 0 style="clear: 0 both;"></div></div><div><h5>You are adept at spellcasting when threatened 0 or distracted.<h5><b>Benefit:
23 Combat Expertise
Combat You can increaseInt 13.
your defense at the expense Youof canyourchoose
accuracy.to take a -1 penalty on melee PFRPG attackCore rolls <link
and combatrel="stylesheet"href="PF.css"><div
maneuver checks 0 to gain a +1 class="heading"><p
0 dodge bonus 0 to your class="alignleft">Combat
Armor 0 Class. When0your Expertise
base attack (Combat)</p><div
0 bonus reaches 0 style="clear:
+4, and every both;"></div></div><div><h5>You
+4 thereafter, the penalty increases can increase
by -1 andyour the dodge
defense
0 bonus at theincreases
expense by of your
+1. You accuracy.<
can on
24 Combat ReflexesCombat You can make additional attacks of opportunity. You may makeAacharacter number of without
additional
The Combat
this feat
attacks
Reflexes
can
PFRPG ofmake
opportunity
feat
Core
only does
<link
oneper not
attack
rel="stylesheet"href="PF.css"><div
round
allowofaequal
opportunity
rogue toto your
useper
0Dexterity
herroundopportunist
and
bonus.can't
class="heading"><p
0 ability
With
make this
more
attacks
feat,
0thanyou
ofonce
class="alignleft">Combat
opportunity
mayper also
0round.
make
whileattacks
flat-footed.
0 ofReflexes
opportunity (Combat)</p><div
0 while flat-footed. 0 style="clear: both;"></div></div><div><h5>You can make additional attacks 0 of opportunity.<h5><b>Benefit: <
25 Command Undead General Using foul powers
Channelof necromancy,
negative energy you can classcommand
As feature.
a standard undead action,creatures,
you canmaking use one themof yourinto
PFRPG uses
yourCore
of
servants.
channel
<link rel="stylesheet"href="PF.css"><div
negative energy to enslave 0 undead class="heading"><p
0within 30 feet. 0Undead class="alignleft">Command
receive 0 a Will save to 0 negate Undead</p><div
the effect.
0 The style="clear:
DC for0 this both;"></div></div><div><h5>Using
Will save is equal to 10 + 1/2 your cleric foul level
powers + your
of necromancy,
Charisma modifier. you
0 canUndead command thatundead
fail theircreatures,
saves fallm
26 Craft Magic Arms
Itemand
Creation
Armor You can createCaster
magiclevel armor, 5th.shields, and weapons. You can create magic weapons, armor, or shields. PFRPGEnhancing Core <linkarel="stylesheet"href="PF.css"><div
weapon, suit of armor, 0 or shield takes class="heading"><p
0 1 day for each 0 1,000 class="alignleft">Craft
gp in0 the price of its 0
Magic
magical Arms features.
and 0 Armor To enhance
(Item0Creation)</p><div
a weapon, suit of style="clear:
armor, or shield,
both;"></div></div><div><h5>You
you must use up raw materials can costing
create
0 half
magic of this
armor,
totalshields,
price. See andthe weapomag
27 Craft Rod Item Creation You can createCastermagiclevel rods.9th. You can create magic rods. Crafting a rod takes PFRPG 1 dayCore for <link
each rel="stylesheet"href="PF.css"><div
1,000 gp in its base price. 0 To craft aclass="heading"><p
0 rod, you must0 use up class="alignleft">Craft
raw materials
0 costing 0
Rod half(Item
of itsCreation)</p><div
base 0 price. See the 0style="clear:
magic itemboth;"></div></div><div><h5>You
creation rules in Chapter 15 for more caninformation.
create magic rods.<h5><b>Prerequisites:
0 </b>Caster level
28 Craft Wand Item Creation You can createCaster magiclevel wands. 5th. You can create a wand of any 4th-level or lower PFRPG spellCorethat <link
you know. rel="stylesheet"href="PF.css"><div
Crafting a wand0takes 1 day for class="heading"><p
0 each 1,000 gp 0 in its class="alignleft">Craft
base price.0 To craft a0 Wand
wand,(Item you mustCreation)</p><div
0 use up raw 0materials style="clear:costingboth;"></div></div><div><h5>You
half of this base price. A newly created can create wand magic
has 50 wands.<h5><b>Prerequisites:
charges.
0 See the magic item</b>Caster creation rulle
29 Craft Staff Item Creation You can createCastermagiclevel staves. 11th. You can create any staff whose prerequisites PFRPGyou meet. CoreCrafting<link rel="stylesheet"href="PF.css"><div
a staff takes 1 day for 0 each 1,000 class="heading"><p
0gp in its base price.
0 To
class="alignleft">Craft
craft a0 staff, you must 0
Staffuse(Item up raw Creation)</p><div
materials
0 costing0style="clear:
half of its base both;"></div></div><div><h5>You
price. A newly created staff hascan 10create
charges. magic
Seestaves.<h5><b>Prerequisites:
the magic0 item creation rules in </b>Caster
Chapter 15 lev
30 Craft Wondrous Item
Item
Creation You can createCaster
wondrous levelitems,
3rd. a type of magic You can item. create a wide variety of magic wondrous PFRPGitems. CoreCrafting<link rel="stylesheet"href="PF.css"><div
a wondrous item takes 0 1 day for each class="heading"><p
0 1,000 gp in 0 its price.
class="alignleft">Craft
To create
0 a wondrous 0
Wondrous item, you Item0must (Itemuse Creation)</p><div
up raw 0 materialsstyle="clear:
costing half both;"></div></div><div><h5>You
of its base price. See the magic item cancreation
create wondrous
rules
0 in Chapter items, 15a typefor more
of magicinformation.
item.<h
31 Critical Focus Combat You are trainedBasein theattack
art ofbonus
causing +9.pain. You receive a +4 circumstance bonus on attack PFRPG rollsCore
made<link to confirm
rel="stylesheet"href="PF.css"><div
critical hits. 0 class="heading"><p
0 0 class="alignleft">Critical
0 0 Focus (Combat)</p><div 0 style="clear:
0 both;"></div></div><div><h5>You are trained in the art of causing 0 pain.<h5><b>Prerequisites: </b>
32 Critical Mastery
Combat Your critical hits
Critical
causeFocus,
two additional
Critical
any twoFocus effects.
criticalWhen
feats,you 14th-level
score You afighter.
critical
can only hit,apply
you canthe effects
applyPFRPG theof one
effects
Core
criticalof <link
two featcritical
rel="stylesheet"href="PF.css"><div
to a given feats critical
in additionhit in
0toaddition
the damage to theclass="heading"><p
0 dealt.
damage dealt. 0 class="alignleft">Critical
0 0 Mastery (Combat)</p><div 0 0style="clear: both;"></div></div><div><h5>Your critical hits cause two additional 0 effects.<h5><b>Prerequisites
33 Dazzling Display
Combat Your skill with Weapon
your favored Focus, weapon
Weapon
proficiency
can
Focus
frighten
with
Whiletheenemies.
wielding
selectedthe weapon.
weapon in which you have PFRPGWeapon Core Focus,
<link you rel="stylesheet"href="PF.css"><div
can perform a bewildering 0 showclass="heading"><p
0of prowess as0a full-round class="alignleft">Dazzling
action.
0 Make an 0Intimidate Displaycheck (Combat)</p><div
0 to demoralize 0 style="clear:
all foes within both;"></div></div><div><h5>Your
30 feet who can see your display.skill with your favored 0weapon can frighten enemies.<h5><b>
34 Deadly Aim Combat You can makeDex exceptionally
13, base attack deadlybonus ranged +1.
You
attacks
canby choose
pinpointing
to takea afoe's-1 penalty
weak spot, on allatranged
PFRPG
the expense attack
Core of rolls
<linkmaking
torel="stylesheet"href="PF.css"><div
gain thea +2
attackbonus lesson likely
0
all ranged
to succeed. damageclass="heading"><p
0 rolls. When 0 yourclass="alignleft">Deadly
base attack 0 bonus reaches 0 Aim +4, (Combat)</p><div
and 0every +4 thereafter, style="clear:
0 the both;"></div></div><div><h5>You
penalty increases by -1 and the bonus can make
to damageexceptionally
increases deadly
by0+2.ranged
You must attacks
choose by pinpointing
to use this afeat foeb
35 Deadly StrokeCombat With a well-placed
Dazzling
strike, Display,
youDazzling
can Greater
bringDisplay,
aWeapon
swift
As aGreater
andstandard
Focus,
painful
Weapon
Shatter
action,
end toFocus,
Defenses,
make
most foes.
aShatter
single
WeaponDefenses,
attackFocus, with
PFRPG Weapon
theproficiency
weapon
CoreFocus <link for
withrel="stylesheet"href="PF.css"><div
which
the selected
you haveweapon, Greater0 baseWeapon attackFocus
class="heading"><p
0bonus against
+11. a 0stunned class="alignleft">Deadly
or flat-footed
0 opponent.0 Stroke If you(Combat)</p><div
hit, you 0 deal double style="clear:
0 the normalboth;"></div></div><div><h5>With
damage and the target takes 1 point a well-placed
of Constitution strike,
bleedyou(see 0can Appendix
bring a swift 2). and
The painful
additional enddamag
to mo
36 Deafening Critical
Combat Your critical hits
Critical
causeFocus,
enemies Critical
base to attack
lose
Focustheir
bonus
Whenever
hearing.
+13. you score a criticalYou hit against
can onlyan apply
PFRPG
opponent,
theCore
effectsthe<link
victim
of onerel="stylesheet"href="PF.css"><div
iscritical
permanently
feat to a deafened.
given
0 critical A successful
hit unless
class="heading"><p
1 Fortitude
you possess
0saveCritical
class="alignleft">Deafening
reduces Mastery.
0the deafness to 0 1 round. CriticalThe (Combat,
0 DC of this Critical)</p><div
Fortitude
0 savestyle="clear:
is equal to 10 both;"></div></div><div><h5>Your
+ your base attack bonus. This feat critical
has hits
no effect
cause
0 on enemies
deaf creatures.
to lose their Thishearing.<h5
deafness ca
37 Deceitful General You are skilled at deceiving others, both with Youthegetspoken
a +2 bonus
word and on all
with Bluff
physical
and Disguise
disguises. PFRPG
skill checks.
Core <link If yourel="stylesheet"href="PF.css"><div
have 10 or more ranks 0 in one of these class="heading"><p
0 skills, the bonus 0 class="alignleft">Deceitful</p><div
increases 0 to +4 for that0skill. style="clear:
0 both;"></div></div><div><h5>You
0 are skilled at deceiving others, both with 0the spoken word and with physical disg
38 Defensive Combat
CombatTraining You excel at defending yourself from all manner You treat
of combat
your totalmaneuvers.
Hit Dice as your base attack PFRPG bonusCore when<linkcalculating
rel="stylesheet"href="PF.css"><div
your Combat 0 Maneuver Defense class="heading"><p
0 (see Chapter
0 class="alignleft">Defensive
8). 0 0 Combat Training 0 (Combat)</p><div
0 style="clear: both;"></div></div><div><h5>You excel at defending 0 yourself from all manner of comb
39 Deflect ArrowsCombat You can knockDex arrows
13, Improved
and other ImprovedUnarmed
projectiles
Unarmed
Strike.
You
off course,
must
Strike have
preventing
at leastthem one handfrom freehitting (holding
you. PFRPG nothing)Coreto <link use this rel="stylesheet"href="PF.css"><div
feat. Once per round 0 when you would class="heading"><p
0 normally0be hitclass="alignleft">Deflect
with an 0attack from a ranged 0 Arrows weapon,
(Combat)</p><div
0 you may defstyle="clear:
0lect it so thatboth;"></div></div><div><h5>You
you take no damage from it. You must can knock
be aware arrows of the
andattack
other
0 andprojectiles
not flat-footed.
off course, Attempting
preventing to th
de
40 Deft Hands General You have exceptional manual dexterity. You get a +2 bonus on Disable Device and PFRPG Sleight of Core
Hand <linkskillrel="stylesheet"href="PF.css"><div
checks. If you have 10 0 or more ranks class="heading"><p
0 in one of these 0 skills, class="alignleft">Deft
the bonus
0 increases Hands</p><div
0 to +4 for that0style="clear: skill. both;"></div></div><div><h5>You
0 have exceptional manual dexterity.<h5><b>Benefit: 0 </b>You get a +2 bonus
41 Diehard General You are especially
Endurance.
hard to kill. Endurance
Not only do your When wounds
your hitautomatically
Apoint
character
total iswithout
stabilize
below 0, this
when
butfeatyougrievously
who
PFRPG
are isnot reduced
Core
dead,
injured, <link
you
tobutnegative
automatically
rel="stylesheet"href="PF.css"><div
you can hitremain
points
stabilize.
is
conscious
unconscious
0 You do and notcontinue
andneed
class="heading"><p
0 dying.
totomake
act even
a0Constitution
at death's
class="alignleft">Diehard</p><div
check
door.
0 each round 0 to avoid losing style="clear:
0 additional both;"></div></div><div><h5>You
hit
0 points. You may choose to act areasespecially
if you werehard
disabled,
to kill. Notrather
onlythan
do yourdying.0 wounds
You must automatically
make this stabilize
decision when as soog
42 Disruptive Combat Your training makes
6th-level it difficult
fighter.for enemy spellcasters The DC totocast safely
spellscast defensively
spells nearincreases
you. PFRPG
by +4 for Coreall enemies
<link rel="stylesheet"href="PF.css"><div
that are within your0 threatened area. class="heading"><p
0 This increase 0 to class="alignleft">Disruptive
casting spells0 defensively 0 only (Combat)</p><div
applies 0 if you are style="clear:
aware
0 of the both;"></div></div><div><h5>Your
enemy's location and are capabletraining of taking makes
an attackit difficult
of opportunity.
for enemy
0 Ifspellcasters
you can only to take
safely one castattack
spells o
43 Dodge Combat Your training and
Dexref 13.lexes allow you to react Youswiftly
gaintoa avoid
+1 dodge an opponents'
bonus to your attacks.
AC. A condition
PFRPG Core that makes <link rel="stylesheet"href="PF.css"><div
you lose your Dex bonus 0 to AC also class="heading"><p
0 makes you lose 0 theclass="alignleft">Dodge
benefits0 of this feat. 0 (Combat)</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your training and ref lexes allow you to 0 react swiftly to avoid an opponents' a
44 Double Slice Combat Your off-hand weapon
Dex 15, Two-Weapon
while dual-wielding
Two-Weapon Fighting.strikes
Fighting
Add your withStrength
greater
You power.
bonus
normally to damage
add only rolls half of madePFRPG
yourwith Strength
Core
your <linkoff-hand
modifier rel="stylesheet"href="PF.css"><div
weapon.
to damage rolls made 0 with a weapon class="heading"><p
0 wielded in 0 yourclass="alignleft">Double
off-hand. 0 0 Slice (Combat)</p><div 0 style="clear:
0 both;"></div></div><div><h5>Your off-hand weapon while dual-wielding 0 strikes with greater power.<
45 Elemental Channel
General Choose one elemental
Channel subtype,
energy class suchfeature.
as air,Instead
earth, fire,
of itsornormal
water.effect,
You can youYouchannel
can
canchoose
gain
yourthisPFRPG
divine
to have
feat energy
multiple
Core
your ability
<link
totimes.
harmrel="stylesheet"href="PF.css"><div
to channel
Its
or heal
effects outsiders
energy
do notheal stack.
that
0 orpossess
harm
Each outsiders
time
your
class="heading"><p
0 you chosen
take
of your
this
elemental
chosen
0feat, itclass="alignleft">Elemental
subtype.
applies
elemental 0to asubtype.
new elemental
You
0 must Channel</p><div
subtype.
make0this choice style="clear:
each0 timeboth;"></div></div><div><h5>Choose
you channel energy. If you choose to heal one elemental
or harm creaturessubtype,ofsuch your
1 aselemental
air, earth,subtype,
fire, or water.
your channel
You canen
46 Empower SpellMetamagic You can increase the power of your spells, causing All variable,themnumeric
to deal effects
more damage.
of an empowered PFRPG spell areCoreincreased
<link rel="stylesheet"href="PF.css"><div
by half, including bonuses 0 to those class="heading"><p
0 dice rolls. Saving 0 throws
class="alignleft">Empower
and
0 opposed rolls 0 are Spell
not (Metamagic)</p><div
affected,0 nor are spells 0 style="clear:
without random both;"></div></div><div><h5>You
variables. An empowered spellcan usesincrease
up a spellthe power
slot 0twooflevels
your spells,
higher causing
than thethem spell's toactua
deal
47 Endurance General Harsh conditions or long exertions do not easily You gain
tire you.
a +4 A bonus
character
on thewithout
following thischecks
feat who PFRPG
and sleeps
saves:
Core in Swim
medium
<link rel="stylesheet"href="PF.css"><div
checksor heavier
made armor to resist is0fatigued
nonlethalthe damage
next
class="heading"><p
0 day. from exhaustion;
0 class="alignleft">Endurance</p><div
Constitution
0 checks made 0 to continue 0style="clear:
running; Constitution
both;"></div></div><div><h5>Harsh
0 checks made to avoid nonlethal conditions
damage
or longfrom
exertions
a forceddomarch; not easily0Constitution
tire you.<h5><b>Benefit:
checks made to hold </b>Youyour
48 Enlarge Spell Metamagic You can increase the range of your spells. You can alter a spell with a range of close, medium, PFRPG Core or long <link to increase
rel="stylesheet"href="PF.css"><div
its range by 100%. 0 An enlarged class="heading"><p
0 spell with0a range class="alignleft">Enlarge
of close 0 now has a range 0 Spell of 50(Metamagic)</p><div
ft. +0 5 ft./ level, while 0 style="clear:
medium-range both;"></div></div><div><h5>You
spells have a range of 200 ft. +can 20 increase
ft./level and the long-range
range0of your spells
spells.<h5><b>Benefit:
have a range of 800 </b>Yo ft. + 80
49 Eschew Materials
General You can cast many spells without needing to Youutilize
can minor
cast any material
spell with
components.
a material component PFRPGcosting Core <link 1 gp rel="stylesheet"href="PF.css"><div
or less without needing 0 that component. class="heading"><p
0 The casting 0 of the class="alignleft">Eschew
spell 0 still provokes attacks0 Materials</p><div
of opportunity0 as
style="clear:
normal.0 If both;"></div></div><div><h5>You
the spell requires a material component can cast
thatmany
costsspells
more thanwithout 1 gp,needing
0you must to utilize
haveminor
the material
material componen
compone
50 Exhausting Critical
Combat Your critical hits
Critical
causeFocus,
opponents Critical
TiringtoCritical,
Focus,
become When
Tiring
base
exhausted.
attack
you
Critical
score
bonus a critical
+15. hit You on a canfoe,onlyyourapply PFRPG
targetthe immediately
Core
effects <linkof one
becomes
rel="stylesheet"href="PF.css"><div
criticalexhausted.
feat to a given This
0 critical
feat has hitno
unless
class="heading"><p
1 effectyou on possess
exhausted
0 the
class="alignleft">Exhausting
creatures.
Critical0 Mastery feat. 0 Critical (Combat,
0 Critical)</p><div
0 style="clear: both;"></div></div><div><h5>Your critical hits cause 0 opponents to become exhausted
51 Exotic WeaponCombat
Proficiency Choose one type Base of attack
exotic weapon,
bonus +1.such asYou the make
spikedattackchain
A character
rolls
or whip.
with who
You
the Youweapon
understand
uses
canagain weapon
normally.
Exotic
how
PFRPG with
toWeapon
use
Core
which that<link
he
Proficiency
typeisrel="stylesheet"href="PF.css"><div
not
of exotic
proficient
multiple
weapontakes
times.
inacombat,
0-4
Each
penaltytime
andon
youcan
class="heading"><p
0attack
take
utilize
the
rolls.
any
feat,special
0it applies
class="alignleft">Exotic
tricksto ora 0new
qualities
type thatof exotic
exotic
0Weapon weapon.
weapon Proficiency
0might allow.(Combat)</p><div
0 style="clear: both;"></div></div><div><h5>Choose one type1of exotic weapon, such as the spiked c
52 Extend Spell Metamagic You can make your spells last twice as long.An extended spell lasts twice as long as normal. PFRPG A spell
Corewith <link a duration
rel="stylesheet"href="PF.css"><div
of concentration, 0 instantaneous, class="heading"><p
0 or permanent0 isclass="alignleft">Extend
not affected0 by this feat. 0 SpellAn extended
(Metamagic)</p><div
0 spell uses up0style="clear:
a spell slot one both;"></div></div><div><h5>You
level higher than the spell's actual canlevel.
make your spells last 0 twice as long.<h5><b>Benefit: </b>A
53 Extra ChannelGeneral You can channel Channel
divine energy
energy class more feature.
often. You can channel energy two Ifadditional a paladintimes with PFRPG
the
per ability
day.
Core to <link
channel rel="stylesheet"href="PF.css"><div
positive energy takes 0 this feat, she class="heading"><p
0 can use lay0on hands class="alignleft">Extra
four0additional times 0Channel</p><div
a day, but only 0 to style="clear:
channel 0positiveboth;"></div></div><div><h5>You
energy. can channel divine energy more often.<h5><b>Prerequisites:
0 </b>Channe
54 Extra Ki General You can use yourKi pool
ki poolclassmorefeature.
times per day Your
thanki most.
pool increases by 2. You can gain Extra PFRPG Ki multiple
Core <link times.rel="stylesheet"href="PF.css"><div
Its effects stack. 0 class="heading"><p
0 0 class="alignleft">Extra
0 0Ki</p><div style="clear: 0 both;"></div></div><div><h5>You
0 can use your <i>ki</i> pool more times per 1 day than most.<h5><b>Prerequisites
55 Extra Lay On Hands
General You can use yourLay layon onhandshands classability
feature.
moreYou often.can use your lay on hands You ability
can gain two additional
Extra
PFRPG LayCore
times
On Hands <link
per day.rel="stylesheet"href="PF.css"><div
multiple times. Its effects 0 stack. class="heading"><p
0 0 class="alignleft">Extra
0 0Lay On Hands</p><div 0 style="clear:
0 both;"></div></div><div><h5>You can use your lay on hands ability 1 more often.<h5><b>Prerequisites:
56 Extra Mercy General Your lay on hands
Lay on ability
hands adds class
an additional
feature, mercySelect
mercy. class
one additional
feature. mercy for You which
can gain you qualify.
this
PFRPG featWhen
multiple
Core you <linktimes.
use rel="stylesheet"href="PF.css"><div
lay
Its oneffects
hands dotonot healstack.
0 damage Eachtotime one
class="heading"><p
0 youtarget,
takeitthis
also
0feat,
receives
select
class="alignleft">Extra
the
a0 new
additional
mercy.effects 0Mercy</p><div
of this mercy. 0 style="clear: 0 both;"></div></div><div><h5>Your lay on hands ability adds an additional 1 mercy.<h5><b>Prerequisites: </b>La
57 Extra Performance
General You can use yourBardicbardicperformance
performance classability
feature.
You
more canoften
use than
bardic normal.
performance You forcan6gain additional
Extra
PFRPG Performance
rounds
Coreper <link day.
multiple
rel="stylesheet"href="PF.css"><div
times. Its effects 0 stack. class="heading"><p
0 0 class="alignleft">Extra
0 0Performance</p><div 0 style="clear:
0 both;"></div></div><div><h5>You can use your bardic performance 1 ability more often than normal.<h5>
58 Extra Rage General You can use yourRage rage
class ability
feature.
more than normal. You can rage for 6 additionalYou roundscanper gainday. Extra
PFRPG Rage Core multiple
<link rel="stylesheet"href="PF.css"><div
times. Its effects stack. 0 class="heading"><p
0 0 class="alignleft">Extra
0 0Rage</p><div0style="clear: both;"></div></div><div><h5>You
0 can use your rage ability more than normal.<h5><b>Prerequisites:
1 </b>Rage
59 Far Shot Combat You are more accurate
Point-Blank at longer
Shot.
Point-Blank
ranges. Shot You only sufferYou a -1suffer
penalty a -2per penalty
full rangeper fullincrement
PFRPG
range increment
Core
between <linkyou between
rel="stylesheet"href="PF.css"><div
and your you target
and your when0target.
using a ranged class="heading"><p
0 weapon. 0 class="alignleft">Far
0 Shot
0 (Combat)</p><div 0 style="clear:
0 both;"></div></div><div><h5>You are more accurate at longer ranges.<h5><b>Prerequisites: 0 </b>Point-
60 Fleet General You are faster than most. While you are wearing light orYou no can
armor, take yourthis
PFRPGbase
feat multiple
speed
Core <link increases
times.rel="stylesheet"href="PF.css"><div
The byeffects
5 feet. stack.
You lose 0 the benefitsclass="heading"><p
0 of this feat if you0 carry class="alignleft">Fleet</p><div
a medium0 or heavy0load. style="clear: 0 both;"></div></div><div><h5>You
0 are faster than most.<h5><b>Benefit: </b>While 1 you are wearing light or no armor,
61 Forge Ring Item Creation You can createCaster magiclevel rings.7th. You can create magic rings. Crafting a ring PFRPG takes 1 day Corefor<link eachrel="stylesheet"href="PF.css"><div
1,000 gp in its base 0price. To craftclass="heading"><p 0a ring, you must 0 useclass="alignleft">Forge
up raw 0 materials costing 0Ring half(Item
of the Creation)</p><div
base
0 price. See0 the style="clear:
magic item both;"></div></div><div><h5>You
creation rules in Chapter 15 for more can create
information.
magicYou rings.<h5><b>Prerequisites:
can
0 also mend a broken ring </b>Caster
if it is one levt
62 Gorgon's Fist Combat With one well-placed
Improved blow,Unarmed
you
Improved
leaveStrike,
your
Unarmed
Scorpion
target
As a standard
Strike,
reeling.
Style,Scorpion
base
action, attack
make
Stylebonus
a single +6. unarmed PFRPGmeleeCore attack <link
againstrel="stylesheet"href="PF.css"><div
a foe whose speed 0 is reduced (such class="heading"><p
0 as from Scorpion
0 class="alignleft">Gorgon's
Style).0 If the attack hits, 0 you Fist deal
(Combat)</p><div
damage
0 normallystyle="clear:
0 and the target both;"></div></div><div><h5>With
is staggered until the end of your one next
well-placed
turn unless blow, it makes
you0leave a Fortitude
your targetsaving reeling.<h5><b>Prer
throw (DC 10 + 1
63 Great Cleave Combat You can strike Str
many 13,adjacent
Cleave,Cleave,Power
foes with Attack,
Power
a single
As
Attack
base
a blow.
standard
attack bonus action,+4. you can make a single PFRPG
attack Coreat your<link full base
rel="stylesheet"href="PF.css"><div
attack bonus against 0 a foe within class="heading"><p
0 reach. If you0 hit, you class="alignleft">Great
deal 0 damage normally 0Cleave and can (Combat)</p><div
make 0 an additional style="clear:
0 attack (using both;"></div></div><div><h5>You
your full base attack bonus) against can strikea foe many
that adjacent
is adjacent foes
0 to with
the previous
a single blow.<h5><b>Prerequ
foe and also within re
64 Great FortitudeGeneral You are resistant to poisons, diseases, andYou otherget maladies.
a +2 bonus on all Fortitude saving throws. PFRPG Core <link rel="stylesheet"href="PF.css"><div 0 class="heading"><p
0 0 class="alignleft">Great
0 0Fortitude</p><div 0 style="clear: 0 both;"></div></div><div><h5>You are resistant to poisons, diseases,0and other maladies.<h5><b>Benefit: <
65 Greater Bull Rush
Combat Your bull rush Improved
attacks throw Bull enemies
Improved
Rush, Power off
Bull
balance.
Attack,
You
Rush, receive
Power
base attack
aAttack
Creatures
+2 bonusbonuson moved
+6,checks
Strby 13.made
bull rush toPFRPG
bull
do notrushprovoke
Core
a foe. <linkThis
attacks
rel="stylesheet"href="PF.css"><div
bonus of opportunity.
stacks with the 0 bonus granted class="heading"><p
0 by Improved 0 Bull class="alignleft">Greater
Rush. Whenever 0 you bull
0 Bull rushRush an opponent,
(Combat)</p><div
0 his movement
0 style="clear:
provokes both;"></div></div><div><h5>Your
attacks of opportunity from all of your bull allies
rush attacks
(but notthrow you).0 enemies off balance.<h5><b>Prereq
66 Greater DisarmCombat You can knockCombat
weapons Expertise,
far from
Combat an
Improved
enemy's
Expertise,
You
Disarm,
grasp.
receive
Improved
base a attack
Disarmed
+2
Disarm
bonusbonuson
weapons
checks
+6, Int and 13.
made gear toPFRPG
land
disarm at the
aCore
foe. feet<link
This of the
bonus
rel="stylesheet"href="PF.css"><div
disarmed
stackscreature.
with the0bonus grantedclass="heading"><p
0 by Improved 0 Disarm. class="alignleft">Greater
Whenever 0 you successfully
0 Disarm disarm
(Combat)</p><div
0an opponent, 0 the
style="clear:
weapon lands both;"></div></div><div><h5>You
15 feet away from its previouscan wielder,
knockinweapons
a randomfar direction.
from
0 an enemy's grasp.<h5><b>Prereq
67 Greater Feint Combat You are skilledCombat
at making Expertise,
foes Combat
overreact
Improved
Expertise,
to Whenever
your
Feint,Improved
attacks.
baseyou attack
AFeint
use
creature
bonus
feint toyou
+6,
causeInt
feint13.
an loses
opponent
its PFRPG
Dexterity
to lose Core
bonus
his Dexterity
<linkagainst
rel="stylesheet"href="PF.css"><div
bonus,
your next he attack.
loses that 0 bonus untilclass="heading"><p
0the beginning0of your class="alignleft">Greater
next turn, 0 in addition 0to Feint losing(Combat)</p><div
his Dexterity
0 bonus style="clear:
0against your both;"></div></div><div><h5>You
next attack. are skilled at making foes 0overreact to your attacks.<h5><b>Prer
68 Greater GrappleCombat Maintaining a grapple
Improved is Grapple,
second Improved
nature
ImprovedGrapple,
to you.You
Unarmed
receive
Improved Strike,
a Maintaining
+2
Unarmed
base
bonusattack
on
Strike
achecks
grapple
bonusmade +6,
is a Dexstandard
toPFRPG
grapple
13. action.Core
a foe.<link This rel="stylesheet"href="PF.css"><div
bonus stacks with the0 bonus granted class="heading"><p
0 by Improved0Grapple. class="alignleft">Greater
Once0 you have grappled 0 Grapple a creature,
(Combat)</p><div
0 maintaining0the style="clear:
grapple isboth;"></div></div><div><h5>Maintaining
a move action. This feat allows you to make a grapple
two grapple
is second 0checks
nature eachtoround
you.<h5><b>Prerequisite
(to move, harm, or
69 Greater OverrunCombat Enemies must Improved
dive to avoid Overrun,
your
Improveddangerous
Power Overrun,
Attack,
You
move.receive
Power
base attackAttack
a Creatures
+2 bonus
bonus +6, on
knocked
checks
Str 13.prone madeby toPFRPG
your
overrun overrun
Core
a foe. do
<link
This
notrel="stylesheet"href="PF.css"><div
bonus
provoke stacks
an attack
with the of 0opportunity.
bonus granted class="heading"><p
0 by Improved0Overrun. class="alignleft">Greater
Whenever
0 you overrun0 Overrun opponents, (Combat)</p><div
0 they provoke0 style="clear:
attacks of opportunity
both;"></div></div><div><h5>Enemies
if they are knocked prone by your must overrun.
dive to avoid0your dangerous move.<h5><b>Prereq
70 Greater Penetrating
Combat Strike Your attacks penetrate
Penetrating the Strike,
defenses
Penetrating
Weapon
of most
Strike,
Focus,
Your
foes.Weapon
attacks
16th-level made
Focus fighter.
with weapons selected with PFRPG Weapon CoreFocus <link rel="stylesheet"href="PF.css"><div
ignore up to 10 points0 of damage reduction. class="heading"><p
0 This amount
0 class="alignleft">Greater
is reduced 0 to 5 points0forPenetrating damage reduction 0Strike (Combat)</p><div
without 0 a type (such style="clear:
as DR 10/-). both;"></div></div><div><h5>Your attacks penetrate 0 the defenses of most foes.<h5><b
71 Greater ShieldCombat
Focus You are skilledShield
at def Focus,
lecting Shield
blows with Proficiency,
Focus,your Shield
Increase
shield.
8th-level
Proficiency
the AC fighter.
bonus granted by any shield PFRPGyou are Coreusing <link by 1.rel="stylesheet"href="PF.css"><div
This bonus stacks 0 with the bonusclass="heading"><p
0granted by Shield 0 Focus. class="alignleft">Greater
0 0 Shield Focus 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5>You are skilled at def lecting 0 blows with your shield.<h5><b>P
72 Greater Spell Focus
General Choose a school Spellof magic
Focus.to Spell whichFocus you have Addalready
+1 to applied
the Difficultythe Spell
Class Focus
You
for all
can
feat.
saving
gain
Anythis
throws
PFRPG
spellsfeatagainst
you
multiple
Core cast<link
spells
of
times.
this
rel="stylesheet"href="PF.css"><div
from
school
Its effects
the areschool
do
very not
ofhard
magic
stack.
0 to resist.
you
Eachselect.
time class="heading"><p
0 you
Thistakebonus
thestacks
0feat, itclass="alignleft">Greater
with
appliesthe0to bonus
a new fromschool
Spell
0 to Spell
Focus.
which Focus</p><div
you0 already style="clear:
have0applied both;"></div></div><div><h5>Choose
the Spell Focus feat. a school of magic to which1 you have already applied the Spell Fo
73 Greater Spell Penetration
General Your spells break
Spell through
Penetration.spell
Spellresistance
Penetration much
You get more a +2easily
bonus thanonmost.
caster level checks (1d20 PFRPG + caster
Core <link level)rel="stylesheet"href="PF.css"><div
made to overcome a0 creature's spell class="heading"><p
0 resistance. This 0 bonus
class="alignleft">Greater
stacks
0 with the one 0 fromSpellSpell Penetration</p><div
Penetration.
0 0style="clear: both;"></div></div><div><h5>Your spells break through spell 0 resistance much more easily than m
74 Greater Sunder Combat Your devastatingImproved
strikes Sunder,
cleave Improved
through
PowerSunder,
Attack,
weapons
You Power
base
receive
andattack
armor
Attack
a +2bonusand
bonus into
+6,
ontheir
Str
checks13.
wielders,
madedamaging
toPFRPG
sunder both an
Core item.
item
<link This
andrel="stylesheet"href="PF.css"><div
bonus
wielderstacks alike in with
a single
the
0 bonus terrificgranted
strike.
class="heading"><p
0 by Improved 0 Sunder. class="alignleft">Greater
Whenever
0 you sunder0 Sunder to destroy (Combat)</p><div
0a weapon, shield, 0style="clear:
or suit ofboth;"></div></div><div><h5>Your
armor, any excess damage is applied devastating
to the item's strikes
wielder.
cleave 0 Nothrough
damage weapons
is transferredand armor if youand decidint
75 Greater Trip Combat You can makeCombat
free attacks Expertise,
onCombat
foes Improved
that
Expertise,
youYou Trip,
knock receive
Improved
base
down. attack
a Creatures
+2
Tripbonus on +6,
do checks
not
Int 13.
provoke
madeattackstoPFRPG
trip aoffoe. opportunity
Core This<link bonus from
rel="stylesheet"href="PF.css"><div
stacks
beingwith tripped.
the bonus 0 granted byclass="heading"><p
0Improved Trip.0 Whenever class="alignleft">Greater
you0 successfully0tripTrip an (Combat)</p><div
opponent, 0 that opponent style="clear:
0 provokes both;"></div></div><div><h5>You
attacks of opportunity. can make free attacks on foes 0 that you knock down.<h5><b>Prere
76 Greater Two-Weapon
CombatFighting You are incredibly
Dex skilled
19, Improvedat fighting
ImprovedTwo-Weapon
withTwo-Weapon
twoYou weapons
Fighting,
get aFighting,
third
atTwo-Weapon
the attack
same
Two-Weapon
with
time.your
Fighting,
off-hand
Fighting
baseweapon,attack
PFRPG bonus
albeit
Core +11.
at<link
a -10rel="stylesheet"href="PF.css"><div
penalty. 0 class="heading"><p
0 0 class="alignleft">Greater
0 0 Two-Weapon 0 Fighting (Combat)</p><div
0 style="clear: both;"></div></div><div><h5>You are incredibly 0 skilled at fighting with two weapon
77 Greater Vital Strike
Combat You can makeImproved
a single attack VitalImproved
Strike,
that deals Vital
Vital
incredible
Strike,
When
Strike,base
you
damage.
Vitaluse
attack
Strike
thebonus
attack+16.action, you can make PFRPG one Core
attack<link at your rel="stylesheet"href="PF.css"><div
highest base attack 0 bonus that deals class="heading"><p
0 additional0damage. class="alignleft">Greater
Roll 0the weapon's damage 0 Vital Strike dice for (Combat)</p><div
0 the attack four 0 times
style="clear:
and add both;"></div></div><div><h5>You
the results together before adding can bonusesmakefrom a single
Strength,attack
0 weapon
that deals abilities
incredible(suchdamage.<h5>
as flaming),
78 Greater Weapon Combat
Focus Choose one type Proficiency
of weapon with (including
Weapon
selected Focus
unarmed
weapon,
You gainstrike
Weapona or
+1grapple)
bonus
Focus on with
forattack
selected
whichYou rolls
you
can weapon,
you
have
gainmake already
Greater
PFRPG
8th-level
using selected
Weapon
Core
the
fighter.
selected
<linkWeapon
Focusrel="stylesheet"href="PF.css"><div
weapon.
multiple
Focus.This times.
Youbonusare
Its0aeffects
stacks
master dowith
atnot
your
other
class="heading"><p
0stack.
chosen
bonuses
Each weapon.
time
on
0 attack
youclass="alignleft">Greater
takerolls,
the0including
feat, it applies
those 0 from
toWeapon
a newWeapon type
Focus 0 of
Focus.
weapon.
(Combat)</p><div 0 style="clear: both;"></div></div><div><h5>Choose one type of weapon 1 (including unarmed strike or gr
79 Greater Weapon Combat
Specialization
Choose one type Proficiency
of weapon with (including
Greater
selected Weapon
unarmed
weapon,
YouFocus,
gain
strike
Greater
aWeapon
or
+2Weapon
grapple)
bonus Focus,
onfor
Focus
allwhich
Weapon
damage
You
with you
can
selected
Specialization
rolls
possess
gainyou Greater
PFRPG
weapon,
make
the Weapon
Weapon
using
Core
Weapon the
<link
Specialization
Specialization
selected
Focus
rel="stylesheet"href="PF.css"><div
with
weapon.
selected
feat.
multiple
Your
Thisweapon,
times.
attacks
0bonusItsto Weapon
with
effects
damage
theclass="heading"><p
0chosen
do
Specialization
stacks
not stack.
weapon
with0Each
other
with
areclass="alignleft">Greater
time
selected
damage
more youdevastating
0take
roll
weapon,
bonuses,
the feat,12th-level
than0itincluding
normal.
applies
Weapon fighter.
to
any Specialization
a new
you
0 gain type from
of weapon.
(Combat)</p><div
Weapon
0 Specialization.
style="clear: both;"></div></div><div><h5>Choose one 1type of weapon (including unarmed stri
80 Heighten SpellMetamagic You can cast spells as if they were a higherAlevel. heightened spell has a higher spell level than PFRPG normalCore(up<link to arel="stylesheet"href="PF.css"><div
maximum of 9th level). 0 Unlike otherclass="heading"><p
0metamagic feats, 0 Heightenclass="alignleft">Heighten
Spell
0 actually increases
0 Spell the (Metamagic)</p><div
effective
0 level of0 the style="clear:
spell that itboth;"></div></div><div><h5>You
modifies. All effects dependent oncan spellcast
levelspells
(such asas if they
saving
0 were throw a higher
DCs and level.<h5><b>Benefit
ability to penetrat
81 Improved Bull Combat
Rush You are skilledStrat 13,
pushing
Power yourAttack,
PowerfoesAttack
base
around. attack
You do bonus
not provoke
+1.You provokean attack anofattack
opportunity
of opportunitywhen performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.

W W
W

W W W W W

W W

W W W W W
W
W
W W

W W W

W W %

W
W W W W
W W

W W W

W
W
W W W

W W

W
W W W
W W
W

W W

W W
W W

W W W

W
W

W
W W

W
W W W
W W
W W W W W
W W W W
W W W W W W
W
W
170 Weapon Finesse Combat You are trained in using your agility in melee Withcombat,
a lightasweapon,
opposed elvento brutecurve
Natural
strength.
blade,
weaponsrapier,
PFRPG are
whip, considered
Core
or spiked <linklight
chain
rel="stylesheet"href="PF.css"><div
weapons.
made for a creature 0 of your size class="heading"><p
0 category, you 0 mayclass="alignleft">Weapon
use your 0 Dexterity modifier 0 Finesse instead (Combat)</p><div
of0 your Strength 0 modifier
style="clear: on attack
both;"></div></div><div><h5>You
rolls. If you carry a shield, its armor are trained
checkinpenaltyusing your applies
0 agilityto your
in meleeattack combat,
rolls. as opposed
171 Weapon FocusCombat Choose one type Proficiency
of weapon. withYou selected
can also weapon,choose
You gain baseunarmed
a attack
+1 bonus strike
bonus onorall
+1.grapple
attack
You can rolls
(or ray,
gain
youifthis
make
PFRPG
youfeat are
using
multiple
Core
a spellcaster)
the<linkselected
times.rel="stylesheet"href="PF.css"><div
as
Itsweapon.
your
effects weapon
do notforstack.
0 the purposes
Each time class="heading"><p
0ofyou
thistake
feat.the0feat, itclass="alignleft">Weapon
applies0to a new type 0of weapon. Focus (Combat)</p><div 0 0style="clear: both;"></div></div><div><h5>Choose one type of weapon.1You can also choose unarmed strike o
172 Weapon Specialization
Combat You are skilledProficiency
at dealing damage
withWeapon
selected
withFocus
one
weapon,You
weapon.
gain
Weapon a
Choose
+2 bonus
Focus oneon with
typeallselected
of
damage
You
weapon can
weapon,
rolls
gain
(including
you
this
PFRPG
fighter
make
featunarmed
multiple
level
using
Core 4th. the
<link
strike
times.
selected
rel="stylesheet"href="PF.css"><div
orItsgrapple)
effects
weapon. for
do which
not stack.
0 you have
Each already
timeclass="heading"><p
0 youselected
take thethe 0feat,
Weapon
itclass="alignleft">Weapon
applies Focus
0to a feat.
new You type deal
0of weapon.
Specialization
extra damage 0 (Combat)</p><div
when using 0 this weapon.
style="clear: both;"></div></div><div><h5>You are skilled at dealing 1 damage with one weapon. Choose
173 Whirlwind AttackCombat You can strike Dex
out at
13,every
Int 13, foe
Combat
Combat
within Expertise,
reach.
Expertise,
WhenDodge, Dodge,
you use Mobility,
Mobility,
the full-attack
Spring
SpringAttackaction,
Attack,you base canattack
PFRPGgive bonus
upCoreyour+4. <link
regular rel="stylesheet"href="PF.css"><div
attacks and instead0 make one melee class="heading"><p
0 attack at your 0 highestclass="alignleft">Whirlwind
base0 attack bonus 0 againstAttackeach (Combat)</p><div
0 opponent within 0 style="clear:
reach. You both;"></div></div><div><h5>You
must make a separate attack roll against can strike each out opponent.
at every 0foe When within
youreach.<h5><b>Prerequisites
use the Whirlwind Attack fea
174 Widen Spell Metamagic You can cast your spells so that they occupy You a larger
can alter space.a burst, emanation, or spread-shaped PFRPG Core spell to <link
increase
rel="stylesheet"href="PF.css"><div
its area. Any numeric 0 measurementsclass="heading"><p
0 of the spell's
0 class="alignleft">Widen
area increase 0 by 100%. 0 Spell
A widened(Metamagic)</p><div
spell
0 uses up a 0style="clear:
spell slot three both;"></div></div><div><h5>You
levels higher than the spell's actual canlevel.
cast your
Spells spells
that do so not
that
0 havethey an occupy
area aoflarger
one ofspace.<h5><b
these four so
175 Wind Stance Combat Your erratic movements
Dex 15, Dodge, make Dodge
base
it difficult
attack for bonus
Ifenemies
you move+6.to pinpoint
more than your 5 feet
location.
this turn, you gain PFRPG 20%Core concealment
<link rel="stylesheet"href="PF.css"><div
for 1 round against 0 ranged attacks. class="heading"><p
0 0 class="alignleft">Wind
0 0Stance (Combat)</p><div 0 style="clear:
0 both;"></div></div><div><h5>Your erratic movements make it0 difficult for enemies to pinpoint your lo
176 Additional Traits
General You have more traits than normal. You gain two character traits of your choiceAdvanced (see Chapter Player's<link
8). These
Guide
rel="stylesheet"href="PF.css"><div
traits must be chosen 0 from differentclass="heading"><p
0 lists, and 0cannotclass="alignleft">Additional
be chosen 0 from lists from 0 which
Traits</p><div
you0havestyle="clear:
already 0selected both;"></div></div><div><h5>You
a character trait. You must meet have any more
additional
traits than
qualifications
normal.<h5><b>Benefit:
for0 the character </b>You
traits you gain
choose.
two charact
177 Ability Focus Monster One of this creature's
Special special
attack. attacks is particularly Choose difficultone of the to resist.
creature'sAspecial creature attacks.
canBestiary
gain
Addthis +2 feat
to the multiple
<link
DCrel="stylesheet"href="PF.css"><div
fortimes.
all savingIts effects
throwsdo 0
against
not stack.the special
Each
class="heading"><p
0 time attack
the oncreature
0whichclass="alignleft">Ability
takes
the creature
the0 feat,focuses.
it applies0Focus
to a different
(Monster)</p><div
0special attack. style="clear:
0 both;"></div></div><div><h5>One of this creature's special attacks 1 is particularly difficult to resist.<h
178 Awesome BlowMonster, Combat This creature can
Str 25,
send Power
opponentsAttack,flying.Improved As Bull
a standard
Rush, size action, Large the or creature
larger. may perform Bestiary an awesome <linkblowrel="stylesheet"href="PF.css"><div
combat maneuver.0 If the creature's class="heading"><p
0 maneuver succeeds 0 class="alignleft">Awesome
against0 a corporeal0opponent Blow (Monster,
smaller 0 than Combat)</p><div
itself,0its opponent style="clear:
takes damage both;"></div></div><div><h5>This
(typically slam damage plus Strength creature bonus) can send 0 andopponents
is knocked flying.<h5><b>Prerequi
flying 10 feet in a dire
179 Craft ConstructItem Creation You can createCaster
construct
levelcreatures
5th, Craftlike Magicgolems.You
Armscan andcreate
Armor, anyCraft
construct
Wondrous whose Item.
prerequisites
Bestiaryyou meet. <link Therel="stylesheet"href="PF.css"><div
act of animating a construct 0 takesclass="heading"><p
0 one day for each 0 1,000 class="alignleft">Craft
gp in 0 its market price. 0
Construct
To create (Item a0 Creation)</p><div
construct, you 0 muststyle="clear:
use up raw both;"></div></div><div><h5>You
materials costing half of its base price, can create
plus the construct
full cost0 creatures
of the basic likebody
golems.<h5><b>Prere
created for the con
180 Empower Spell-Like
Monster
Ability One of this creature's
Spell-like spell-like
ability atabilities
caster is levelparticularly
Choose
6th or higher.
onepotent
of the andcreature's
powerful. This
spell-like
feat can abilities,
be
Bestiary
taken
subject multiple
to <link
the times.
restrictions
rel="stylesheet"href="PF.css"><div
Each time below.
it isThe
taken,
0creature
the creature
can use class="heading"><p
0 can thatapply
ability
it to
0asaandifferent
class="alignleft">Empower
empowered spell-like
0 spell-like ability.ability
0 Spell-Like
three times 0Ability
per day(Monster)</p><div
(or 0less, if the abilitystyle="clear:
is normallyboth;"></div></div><div><h5>One
usable only once or twice per day). of this Whencreature's
a1creature
spell-like
usesabilities
an empowered
is particularly
spell-like
po
181 Flyby Attack Monster This creature can
Fly speed.
make an attack before and Whenafterflying,
it moves the
Without
while
creature flying.
thiscan feat, taketheacreature
move action Bestiary
takesand a standard
another <linkaction
standard
rel="stylesheet"href="PF.css"><div
either
action
before
at any
or 0after
pointitsduring
move.the class="heading"><p
0 move. The creature 0 class="alignleft">Flyby
cannot0 take a second 0Attack
move(Monster)</p><div
action 0during a round style="clear:
0when it makes both;"></div></div><div><h5>This
a flyby attack. creature can make an attack 0 before and after it moves while flying
182 Hover Monster This creature can
Fly speed.
hover in place with ease and A creature
can kick withupWithout
this
clouds
featthisofcandust
feat,
haltandaitscreature
debris.
movement must
Bestiarywhile
makeflying,a Fly <link
allowing
skillrel="stylesheet"href="PF.css"><div
check it totohover
hoverwithout
and the
0 needing
creaturetodoes make
class="heading"><p
0 not a Fly
create
skilla0check.
cloudclass="alignleft">Hover
If
ofadebris
creature
0 while of hovering.
size Large
0(Monster)</p><div
or larger with 0 this style="clear:
feat hovers
0 both;"></div></div><div><h5>This
within 20 feet of the ground in an creature area withcan lotshover
of loose in place
debris, withtheease
0draftandfromcan its kick
wings upcreates
clouds aofhemisph
dust and
183 Improved NaturalMonster
Armor This creature'sNatural
hide is armor,
tougherCon than13. most. The creature's natural armor A bonus
creature increasescanBestiary
gainby this
+1. feat multiple<link rel="stylesheet"href="PF.css"><div
times. Each time the 0 creature takes class="heading"><p
0 the feat, its0natural class="alignleft">Improved
armor 0bonus increases 0 byNaturalanother Armor
point.
0 (Monster)</p><div0 style="clear: both;"></div></div><div><h5>This creature's hide1is tougher than most.<h5><b>Prerequ
184 Improved NaturalMonster
Attack Attacks made by Natural
one of weapon,
this creature's
base attack natural Choose
bonus
attacks +4.
one leave
of the vicious
creature's wounds. This
natural featattack
can be Bestiary
forms
taken(not multiple
an <link
unarmed
times.
rel="stylesheet"href="PF.css"><div
Each
strike). timeTheit is
damage
taken,
0 for it applies
this natural
to
class="heading"><p
0 a different
attack increases
natural
0 attack.
class="alignleft">Improved
by one step 0 on the following
0 Natural list, asAttack if0the creature's
(Monster)</p><div0size had style="clear:
increased byboth;"></div></div><div><h5>Attacks
one category. Damage dice increase made as follows:by one 1
1d2,of this
1d3,creature's
1d4, 1d6,natural
1d8, 2d6, attacks
3d6, leav
4d6
185 Multiattack Monster, Combat
This creature isThree
particularly
or moreskillednatural at attacks.
makingThe attacks
creature'swith itsWithout
secondary
natural this
weapons.
attacks
feat, the with
creature's
natural Bestiary
weapons
secondarytake attacks
<linkonlyrel="stylesheet"href="PF.css"><div
with
a -2 natural
penalty.weapons 0 take a -5 penalty. class="heading"><p
0 0 class="alignleft">Multiattack
0 0 (Monster,0 Combat)</p><div 0 style="clear: both;"></div></div><div><h5>This creature is particularly 0 skilled at making attacks with its na
186 Quicken Spell-Like
Monster
Ability This creature can Spell-like
use one ability
of itsatspell-like
CL 10th abilities
orChoose
higher. withonenextofThethe
to no
use
creature's
effort.
of a spell-like
spell-like ability
abilities,
Bestiary
normally subject requires
to <link
the arestrictions
rel="stylesheet"href="PF.css"><div
standard action described
(at the
in
0 this
veryfeat.
least)The and
class="heading"><p
0 creature
provokes canan 0use
attack
theclass="alignleft">Quicken
chosen
of opportunity.
0 spell-like ability 0 as Spell-Like
a quickened Ability
0 spell-like
(Monster)</p><div
ability
0 threestyle="clear:
times per day both;"></div></div><div><h5>This
(or less, if the ability is normally usable creature only can once
use
0 or one
twiceof its
perspell-like
day). Using abilities
a quickene
with nex
187 Snatch Monster This creature can
Sizegrab
Huge other
or larger.
creatures with The ease. creature can start a grapple when it hitsBestiary with a claw or<link bite rel="stylesheet"href="PF.css"><div
attack, as though it had 0 the grab ability. class="heading"><p
0 If it grapples 0 a creature
class="alignleft">Snatch
three
0 or more sizes0 (Monster)</p><div
smaller, it0squeezes style="clear:
each0 round both;"></div></div><div><h5>This
for automatic bite or claw damage creature
with acan successful
grab other grapple
creatures check.
0 with A snatched
ease.<h5><b>Prerequisites:
opponent held in the</b cr
188 Wingover Monster This creature can
Fly speed.
make turns with ease while Once flying.
each round, A flyinga creature
creature withcanthis turn featupcanBestiary
to 90 turn degrees
up to 180 <link
by making
degrees
rel="stylesheet"href="PF.css"><div
a as
DCa15 freeFlyaction
skill0 check
without and
making
expending
class="heading"><p
0 a Fly skill 5 feetcheck.
0of movement.
This
class="alignleft">Wingover
free0A turn
flying
does creature
not 0consume
can(Monster)</p><div
turn any up0additional
to 180 degrees
style="clear:
movement
0 by making from
both;"></div></div><div><h5>This
the
a DC creature.
20 Fly skill check and expending creature can 10 feetmake of movement.
turns with 0ease while flying.<h5><b>Prerequisites
189 Allied Spellcaster
General With the aid ofCaster
an ally,level
you 1st.are skilled at piercing Whenever the protections
you are adjacent of othertocreatures an ally who withalso
Advanced
yourhas spells.
thisPlayer's
feat,
<linkyouGuide
rel="stylesheet"href="PF.css"><div
receive a +2 competence 1 bonus on class="heading"><p
0 level checks0madeclass="alignleft">Allied
to overcome 0 spell resistance.
0Spellcaster If your (Teamwork)</p><div
0ally has the same 0 spell
style="clear:
preparedboth;"></div></div><div><h5>With
(or known with a slot available if they the aid
are of spontaneous
an ally, you 0 spellcasters),
are skilled at this piercing
bonus theincreases
protections to
190 Arcane Blast General You can convert Arcane
any spell
spellcaster,
into an attack.
caster level As 10th.
a standard action, you can sacrifice a prepared Advanced spell Player's
or<link
unused Guide
rel="stylesheet"href="PF.css"><div
spell slot of 1st level 0 or higher and class="heading"><p
0 transform it0into aclass="alignleft">Arcane
ray, targeting0 any foe within
0 Blast</p><div
30 feet as 0 style="clear:
a ranged touch 0both;"></div></div><div><h5>You
attack. This attack deals 2d6 points can ofconvert
damage anyplus spell aninto
additional
an attack.<h5><b>Prerequisites:
1d60 points of damage for every </b>Arcane
level ofspethe
191 Arcane Shield General You can convert Arcane
any spell
spellcaster,
into a defense.
caster level As 10th.
a immediate action, you can sacrifice a prepared Advancedspell Player's<link
or unused
Guide
rel="stylesheet"href="PF.css"><div
spell slot of 1st level 0 or higher class="heading"><p
0and gain a def0lection class="alignleft">Arcane
bonus 0to AC equal to0the Shield</p><div
level of the 0 spell
style="clear:
or spell0slot both;"></div></div><div><h5>You
you sacrificed for 1 round. 0-level can
spells
convertmayany not spell
be sacrificed
into a defense.<h5><b>Prerequisites:
in this0 manner. </b>Arcane sp
192 Arcane Talent General Magic is in yourChablood,
10; elf,
andhalf-elf,
at your or fingertips.
gnome. Choose a 0-level spell from the sorcerer/wizard Advanced spell list. Player's
You
<linkcanGuide
rel="stylesheet"href="PF.css"><div
cast this spell three 0 times per day class="heading"><p
0 as a spell-like0 ability. class="alignleft">Arcane
The caster 0 level is equal
0 Talent</p><div
to your character 1 style="clear:
level. The 0 both;"></div></div><div><h5>Magic
Half-elf,
save DC Elf,isGnome
10 + your Charisma modifier. is in your blood, and at your fingertips.<h5><b>Prerequisites:
0 </b>Cha 1
193 Aspect of the Beast
General Whether by magicwild or
shape
a curseclass of feature,
your blood, seeYour some
Special.bestial
part ofnature
you ismanifests
more beast Aitself
character
than in man.
onethat ofAdvanced
the
hasfollowing
contracted
Player's<link
ways.lycanthropy
Guide
rel="stylesheet"href="PF.css"><div
You choose canthetake manifestation
this
0 feat without when class="heading"><p
having
0 you choose
to meetthe 0thefeat,
prerequisites.
class="alignleft">Aspect
and then 0 you A ranger
cannotwho0change
of selects
the Beast</p><div
it. Night
the0naturalSenses weapon
style="clear:
(Ex): 0 Ifcombat
yourboth;"></div></div><div><h5>Whether
base style race
canhas take normal
this feat
vision,
without
youhaving
gain by
low-light
tomagic
meetvision.
or
the a prerequisites
curse
If your of your
base
0 (even
blood,
race hasifsome
helow-light
does
partnotofvision,
you
selectis you
more
Aspect
gain
beas
ofd
194 Bashing FinishCombat You follow a powerful
Improved blowShield
from
Improved
Bash,
your weapon
Shield
Shield Whenever
Master,
Bash,
with anShieldTwo-Weapon
opportunistic
you score Master, a critical
Fighting,
Two-Weapon
bash from hit base
with
your aFighting
attack
shield.
melee Advanced
bonus
weapon, +11.Player's
you <link
can Guide
rel="stylesheet"href="PF.css"><div
make a shield bash 0attack against class="heading"><p 0the same target 0 using class="alignleft">Bashing
the same 0 bonus as a0free Finish
action. (Combat)</p><div
0 style="clear:
0 both;"></div></div><div><h5>You follow a powerful blow from 0 your weapon with an opportunistic b
195 Bloody AssaultCombat Sacrificing accuracy,
Str 13, you
Power canAttack,
Power
inflict bloody
Attack
base attack wounds
You can bonusthat
choose
+6.
are slow to take to heal.
a -5 penalty on all melee Advanced attack Player's
rolls
<linkandGuide
rel="stylesheet"href="PF.css"><div
combat maneuver checks 0 to inflictclass="heading"><p
0 1d4 points of0bleedclass="alignleft">Bloody
damage0with your weapon 0 Assaultmelee(Combat)</p><div
attacks,
0 in addition 0
style="clear:
to the normal both;"></div></div><div><h5>Sacrificing
damage dealt by the weapon. A creature accuracy,
continues youtocan take
0inflict
bleed bloody
damage wounds every that
round
are atslow
thetostah
196 Bodyguard Combat Your swift strikes
Combat
ward Reflexes.
off enemies
Combat attacking
Reflexes Whennearby an allies.
adjacentAid another
ally is attacked,
is a standard you may action.
Advanced
use an attack Player's<link
of opportunity
Guide
rel="stylesheet"href="PF.css"><div
to attempt the 0 aid another class="heading"><p
0action to improve 0 your class="alignleft">Bodyguard
ally's AC.0 You may not 0 use(Combat)</p><div
the aid 0another action style="clear:
0to improve both;"></div></div><div><h5>Your
your ally's attack roll with this attack. swift strikes ward off enemies 0 attacking nearby allies.<h5><b>Prer
197 Bouncing SpellMetamagic You can direct a failed spell against a different Whenever
target. a bouncing spell targeting a single Advanced
creaturePlayer's has<link no effect
Guide
rel="stylesheet"href="PF.css"><div
on its intended target 0 (whetherclass="heading"><p
0due to spell resistance
0 class="alignleft">Bouncing
or a successful
0 saving
0 throw)Spell (Metamagic)</p><div
you 0may, as a swift0 action, style="clear:
redirectboth;"></div></div><div><h5>You
it to target another eligible creaturecan within
directrange.
a failedThespell redirected
0 againstspell a different
behaves target.<h5><b>Be
in all ways as if
198 Breadth of Experience
General Although still young
Dwarf,for elf,your
or gnome;
kind, you 100+have years
You
a lifetime
get
old. a of +2knowledge
bonus on all and Knowledge
training. and Profession Advanced skill Player's<link
checks, Guide
rel="stylesheet"href="PF.css"><div
and can make checks 0 with thoseclass="heading"><p
0skills untrained. 0 class="alignleft">Breadth
0 0 of Experience</p><div 1 style="clear:
0 Elf, Gnome, both;"></div></div><div><h5>Although
Dwarf still young for your kind, 0 you have a lifetime of knowledge and
199 Bull Rush StrikeCombat Your critical hits
Strcan
13,push
Improved back
Improved
Bull
yourRush,foes.
BullPower
Whenever
Rush, Attack,Power youAttack
base
You
score must
attack
a critical
perform
bonusYouhit +9.
awith
can
bullonly
arush
meleeapply
Advanced
combat
attack,
the maneuver
effects
you
Player's<link
canof one
push
Guide
to
rel="stylesheet"href="PF.css"><div
bull
ofyourthe
rushfollowing
opponent
an opponent.
feats
back,
0 toinaaddition
given critical
class="heading"><p
0 to thehit:normal
Bull 0Rush
damage class="alignleft">Bull
Strike,dealt Disarming
0by the attack.Strike,
Rush
0If Repositioning
yourStrike
confirmation
(Combat)</p><div
0 Strike,roll Sundering
exceeds 0style="clear:
your
Strike,
opponent's
orboth;"></div></div><div><h5>Your
Tripping CMD,Strike.
you You
may maypushchoose
your opponent
tocritical
use this hits
back feat
canasafter
push
if from you
back
0the
makeyour
bullyour
rush
foes.<h5><b>Prerequisites:
confirmation
combat maneuver. roll. You do </
200 Charge Through Combat You can overrun Strenemies
13, Improved when
Improved
Overrun,
charging. Overrun,
Power
WhenAttack,
Power
making Attack
baseYou
a charge,
attack
must you have
bonus cana +1.
clear
attemptpathtotoward
Advanced
overrun theone target
Player's
creature
<link
of Guide
your
rel="stylesheet"href="PF.css"><div
in charge.
the path of the charge 0 as a freeclass="heading"><p
0action. If you 0successfully class="alignleft">Charge
overrun
0 that creature,
0 Through you can (Combat)</p><div
0complete the charge. 0 style="clear:
If the overrun
both;"></div></div><div><h5>You
is unsuccessful, the charge can endsoverrun
in the spaceenemies directly
when
0 incharging.<h5><b>Prerequisites:
front of that creature. <
201 Childlike General Your resemblanceCha to13,a halfling.
human child tends toYou make canotherstake 10 trust
on you,
Bluffperhaps
checks to more
convince
thanAdvanced
they
others should.
you Player's
are <link
telling
Guide
rel="stylesheet"href="PF.css"><div
the truth, so long as 0 your story makes class="heading"><p
0 you appear 0 innocent.
class="alignleft">Childlike</p><div
You
0 gain a +2 bonus 0 on Disguise style="clear:
1 skill checks both;"></div></div><div><h5>Your
0 toHalfling
pose as a human child, andresemblance ignore the check to a penalties
human child for tends
disguising to make
0 yourself
others astrust
a different
you, perhaps
race and more
ageth ca
202 Cloud Step General Your tread is ofSpider
unearthly
Step,lightness.
monk
Spider levelStep 12th.As a move action, you can air walk (as the spell) Advanced up toPlayer's
half<linkyourGuide
rel="stylesheet"href="PF.css"><div
slow fall distance, maximum 0 50 feet. class="heading"><p
0 You must reach 0 a class="alignleft">Cloud
solid, level 0 surface by the 0Step</p><div
end of your0style="clear: turn or you will both;"></div></div><div><h5>Your
0 fall. tread is of unearthly lightness.<h5><b>Prerequisites: 0 </b>Spider Step, monk
203 Cockatrice Strike
Combat With a single strike,
Improvedyou Unarmed
transmute
Improved Strike,
fleshUnarmed
toGorgon's
stone.
As a full-round
Strike,
Fist, Gorgon's
Medusa's
action, Fist,you
Wrath,can
Medusa's
base
makeattack aWrath
single bonus
Advanced
unarmed+14. Player's
strike <link against
Guide
rel="stylesheet"href="PF.css"><div
a dazed, flat-footed, 0 paralyzed, class="heading"><p
0 staggered, stunned, 0 class="alignleft">Cockatrice
or unconscious
0 foe. If0 that Strike
attack (Combat)</p><div
is0a critical hit, the 0 style="clear:
target is petrified both;"></div></div><div><h5>With
unless it succeeds on a Fortitude a single
saving strike,
throwyou withtransmute
a0DC of 10 flesh+ 1/2
to stone.<h5><b>Prerequ
your character level +
204 Combat PatrolCombat You range acrossCombat
the battlefield,
Reflexes, Combat Mobility,
dealing Reflexes,
with
base
Asthreats
aMobility
attack
full-round
wherever
bonus action,
+5.they you arise.
may set up a combat Advanced patrol,Player's
increasing
<link Guide
rel="stylesheet"href="PF.css"><div
your threatened area 0 by 5 feet for class="heading"><p
0 every 5 points 0 of yourclass="alignleft">Combat
base0attack bonus. 0Until Patrol
the beginning
(Combat)</p><div
0 of your next style="clear:
0 turn, you both;"></div></div><div><h5>You
may make attacks of opportunity against range acrossany opponentthe battlefield,
in this
0 threatened
dealing with area
threats
that wherever
provokes attackthey a
205 Cooperative Crafting
General Your assistance 1 rank
makesin any
itemCraft
crafting skill,faranymore item
You efficient.
creation
can assist feat.
another character in craftingAdvanced mundane Player's and<link magicalGuide
rel="stylesheet"href="PF.css"><div
items. You must both 0 possess the class="heading"><p
0 relevant Craft 0 skillclass="alignleft">Cooperative
or item 0creation feat, but 0 either Crafting</p><div
one of 0 you can style="clear:
fulfill0 any other both;"></div></div><div><h5>Your
prerequisites for crafting the item.assistance You provide makes
a +2 itemcircumstance
crafting
0 farbonus moreon efficient.<h5><b>Prerequis
any Craft or Spellcraft c
206 Coordinated Defense
Combat You are adept at working with allies to avoidWhenever being tripped, you are grappled,
adjacent and to subjected
an ally who to also
other
Advanced has maneuvers.
thisPlayer's
feat,
<linkyouGuide
rel="stylesheet"href="PF.css"><div
receive a +2 competence 1 bonus to class="heading"><p
0 your Combat0Maneuver class="alignleft">Coordinated
Defense.
0 This bonus0 increases Defense 0to(Combat,Teamwork)</p><div
+4 if the creature 0 attempting the style="clear:
maneuverboth;"></div></div><div><h5>You
is larger than both you and your ally. are adept 0 at working with allies to avoid being
207 Coordinated Maneuvers
Combat You are skilled at working with your allies toWhenever perform dangerousyou are adjacent combatto maneuvers.
an ally who also Advanced has this Player's
feat,
<linkyouGuide
rel="stylesheet"href="PF.css"><div
receive a +2 competence 1 bonus on class="heading"><p
0 all combat maneuver 0 class="alignleft">Coordinated
checks. 0 This bonus0increases Maneuvers
to +4 0 when (Combat,Teamwork)</p><div
attempting0 to break free from style="clear:
a grapple.both;"></div></div><div><h5>You are skilled 0 at working with your allies to per
208 Cosmopolitan General Living in large, exotic cities has put you in touch You can withspeak
many and diverse
readcivilizations,
two additional cultures,
languages
Advanced
and races.
of yourPlayer's<link
choice. Guide
rel="stylesheet"href="PF.css"><div
In addition, choose0 two Intelligence-, class="heading"><p
0 Wisdom-, 0or Charisma-based class="alignleft">Cosmopolitan</p><div
0 skills. Those
0 skills always 0 count
style="clear:
as class 0 both;"></div></div><div><h5>Living
skills for you. in large, exotic cities has put you in 0 touch with many diverse civilizations,
209 Covering DefenseCombat You are skilledShield
at protecting
Focus, yourself
base
Shieldattack Focus
and bonusyour
When allies
+6. you with
useyour the shield.
total defense action whileAdvanced using a light, Player's<link
heavy, Guide
rel="stylesheet"href="PF.css"><div
or tower shield, you0 can provide aclass="heading"><p 0cover bonus to 0 AC against
class="alignleft">Covering
all
0 attacks to an0 adjacent Defense ally(Combat)</p><div
0your size or smaller. 0 style="clear:
This coverboth;"></div></div><div><h5>You
bonus is equal to your shield's shield are skilled
bonus at and protecting
lasts until
0 yourself
the beginning
and your of allies
your next
with turn.
your shi
Yo
210 Crippling Critical
Combat You are able toCritical
maim Focus,
a targetCritical
base
and hinder
attack
FocusbonusitsWhenever
movement.
+13. you score a criticalYou hit against
can onlyan apply
Advanced
opponent,the effects
Player's
its <link
speed
of one
Guide
rel="stylesheet"href="PF.css"><div
is critical
halvedfeat for 1tominute.
a given
0 Acritical
successful
hit unless
class="heading"><p
1 Fortitudeyou possess
save0 reduces
Critical
class="alignleft">Crippling
this
Mastery.
0duration to 1d4 0 rounds.
CriticalThe (Combat,Critical)</p><div
0DC of this save 0 is equalstyle="clear:
to 10 + yourboth;"></div></div><div><h5>You
base attack bonus. Against creatures are able with to multiple
maim 0 types
a target of and
movement,
hinder its you movement.<h5
must choose
211 Crossbow MasteryCombat You can load crossbows
Dex 15, Point-Blank
withPoint-Blank
blinding Shot, speedRapid
Shot,
The andRapid
Reload,
timeeven required
Reload,
fire
Rapid themfor
Rapid
Shot.
in
you melee
Shot
to reload
Starting
with little
any at fear
type
6th Advanced
level,
of
of reprisal.
crossbow
a ranger Player's
is<link
with
reduced
Guide
rel="stylesheet"href="PF.css"><div
the archery
to a free combat
action,style
0regardless
may select of the
class="heading"><p
0Crossbow
type of crossbow
Mastery
0 class="alignleft">Crossbow
as
used. a combat
You0 can style
firefeat.
a crossbow
0 Masteryas many (Combat)</p><div
0 times in a full 0 attack
style="clear:
action as both;"></div></div><div><h5>You
you could attack if you were using can a bow.
load crossbows
Reloading awith 0 crossbow
blindingfor speed
the typeand of even
crossbow
fire them you
212 Dastardly FinishCombat You can take advantage
Sneak attack of an+5d6.enemy's debilitated You canstate deliver
toYou attempt
a coup
can only a
decoup grace
coup deto de
grace.
cowering
grace helpless
Advanced
or stunned targets.
Player's
targets.
<link Guide
rel="stylesheet"href="PF.css"><div0 class="heading"><p
0 0 class="alignleft">Dastardly
0 0 Finish (Combat)</p><div
0 0style="clear: both;"></div></div><div><h5>You can take advantage of an 0 enemy's debilitated state to attempt
213 Dazing AssaultCombat You can daze Strfoes13,with
Power
wild attacks.
Attack,
Power Attack base attack You can bonus choose
+11. to take a -5 penalty on all melee Advanced attack Player's
rolls
<linkandGuide
rel="stylesheet"href="PF.css"><div
combat maneuver checks 0 to dazeclass="heading"><p
0opponents you 0 hit with
class="alignleft">Dazing
your 0melee attacks0for Assault
1 round, (Combat)</p><div
in0addition to the0style="clear:
normal damage both;"></div></div><div><h5>You
dealt by the attack. A successful canFortitude
daze foes savewithnegates
wild attacks.<h5><b>Prerequisites:
0 the effect. The DC of this save </b>Str
is 10 +
214 Dazing Spell Metamagic You can daze creatures with the power of your Youspells.
can modify a spell to daze a creature damaged AdvancedbyPlayer's the<linkspell.Guide
rel="stylesheet"href="PF.css"><div
When a creature takes 0 damage from class="heading"><p
0 this spell, they 0 become class="alignleft">Dazing
dazed
0 for a number 0 Spellof rounds
(Metamagic)</p><div
equal
0 to the original
0style="clear:
level of the both;"></div></div><div><h5>You
spell. If the spell allows a savingcan throw,
dazea creatures
successfulwith save
0thenegates
power of the your
daze spells.<h5><b>Bene
effect. If the spell
215 Deep Drinker General You draw greaterConamounts
13, monk oflevel
ki from 11,your drunkenlibations.
When ki class
you gainfeature.temporary ki from drunken ki, Advanced
you gainPlayer's 2 temporary
<link Guide
rel="stylesheet"href="PF.css"><div
ki rather than just01. class="heading"><p
0 0 class="alignleft">Deep
0 0Drinker</p><div 0 style="clear:0both;"></div></div><div><h5>You draw greater amounts of <i>ki</i> from 0 your libations.<h5><b>Prerequisites
216 Deepsight General Your senses are Darkvision
especially 60keen
feet.in the utterYour darkness.
darkvision Darkvision
has a range normally
of 120extendsfeet. Advanced60 or 90 feet. Player's<link Guide
rel="stylesheet"href="PF.css"><div0 class="heading"><p
0 0 class="alignleft">Deepsight</p><div
0 0 style="clear:
0 both;"></div></div><div><h5>Your
0 senses are especially keen in the utter0darkness.<h5><b>Prerequisites: </b>D
217 Disarming StrikeCombat Your critical hits
Intcan
13, disarm
Combatyour Combat
Expertise,
foes.Expertise,
Improved
Whenever Improved
Disarm,
youYou Disarm
score
basemustattack
a critical
perform bonus
Youhit awith
can
+9.
disarm
only
a melee combat
apply
Advancedattack,
themaneuver
effects
you
Player's<link
canoftoone
disarm
Guide
rel="stylesheet"href="PF.css"><div
disarm
of the your
anfollowing
opponent.
opponent, feats
0 in to
addition
a giventocritical
class="heading"><p
0the normal
hit: Bull
damage
0Rush dealt
class="alignleft">Disarming
Strike,byDisarming
0the attack.Strike,
If your
0 Repositioning
confirmation
Strike (Combat)</p><div
0 Strike,
roll exceeds
Sundering0your
style="clear:
opponent's
Strike, orboth;"></div></div><div><h5>Your
Tripping
CMD, you Strike.
mayYou disarm
may your
choose opponent
tocritical
use as this
hits
if feat
from
canafter
the
disarmdisarm
you0your
make combat
foes.<h5><b>Prerequisites:
your maneuver.
confirmationThis roll.does not</b>p
218 Disrupting ShotCombat With a well-placed
Dex shot,
13, Point-Blank
you make
Point-BlankitShot,
harder fighter
ShotIffor
youalevel
nearby
ready 6th.
anopponent
action totoshoot cast spells.
an opponentAdvanced casting a spell Player's<link
withinGuide
rel="stylesheet"href="PF.css"><div
30 feet and successfully 0 hit that opponent
class="heading"><p
0 with a0ranged class="alignleft">Disrupting
attack,0 the concentration 0 Shot
DC to(Combat)</p><div
successfully
0 cast 0the
style="clear:
spell is increased
both;"></div></div><div><h5>With
by +4. a well-placed shot, you 0make it harder for a nearby opponent t
219 Disruptive SpellMetamagic Your magical energies cling to enemies, interfering Targets with affected
theirby spellcasting.
a disruptive spell must make Advanced concentration
Player's<link Guide
rel="stylesheet"href="PF.css"><div
checks when using spells 0 or spell-like class="heading"><p
0 abilities (DC0 equals class="alignleft">Disruptive
the save 0 DC of the disruptive
0 Spellspell (Metamagic)</p><div
0plus the level of 0 the style="clear:
spell beingboth;"></div></div><div><h5>Your
cast) for 1 round. Targets that avoidmagical the spell's energies
effectscling avoid
0 to thisenemies,
feat's interfering
effect as well. withAtheir
disrupt
spe
220 Diviner's Delving
General Your keen magical
Spellintuition
Focus (divination).
makes
Spell Focusreading signs, You gain portents,
a +2 bonus and mystical
on caster clueslevelquickchecks andAdvanced
with
easy. divinations
Player's<link
to Guide
overcome
rel="stylesheet"href="PF.css"><div
spell resistance
0 or effectsclass="heading"><p
0that impede divination
0 class="alignleft">Diviner's
(for example,
0 nondetection).
0 Delving</p><divWhen0usingstyle="clear:a divination 0 both;"></div></div><div><h5>Your
spell that requires concentration, you keen
gainmagical
information intuitionfrommakesthe spell reading
01 round signs, sooner
portents,
than andnormal mystical
(so you clueg
221 Dreadful CarnageCombat Slaying an enemyStr 15,
demoralizes
Power Attack,
PoweryourAttack,
Furious
other nearby Whenever
Furious
Focus, foes.
Focus
baseyouattack
reduce bonusan enemy +11. to 0 or fewer Advanced
hit points, Player's
you
<link can
Guide
rel="stylesheet"href="PF.css"><div
make an Intimidate0check to demoralize class="heading"><p
0 all enemies0 within
class="alignleft">Dreadful
30 feet
0 as a free action. 0 Carnage Enemies (Combat)</p><div
0 that cannot see 0 style="clear:
both you andboth;"></div></div><div><h5>Slaying
the enemy you reduced to 0 or fewer an hit enemy
points are demoralizes
unaffected.
0 your other nearby foes.<h5><b>P
222 Duck and Cover General Your allies assist you in avoiding certain attacks. Whenever you are adjacent to an ally who also Advanced has this Player's
feat,
<linkandGuide
rel="stylesheet"href="PF.css"><div
both of you are required 1 to make class="heading"><p
0
a Ref lex saving 0 throw class="alignleft">Duck
against 0 a spell or effect, 0and youCover may (Teamwork)</p><div
take
0 the result of 0 yourstyle="clear:
die roll or that both;"></div></div><div><h5>Your
of your ally (your modifiers still apply allies assist
to the roll,
you regardless
in avoiding
0 of
certain
whichattacks.<h5><b>Benefi
result you take). If you
223 Eagle Eyes General Your vision is especially
Wis 13, keen keen.senses racial trait. You ignore up to -5 in penalties due to distance Advanced on visual Player's
Perception
<link Guide
rel="stylesheet"href="PF.css"><div
checks, allowing 0 you to see accuratelyclass="heading"><p
0 at much 0 greaterclass="alignleft">Eagle
distances
0 than most.0Eyes</p><div0style="clear: both;"></div></div><div><h5>Your
0 vision is especially keen.<h5><b>Prerequisites: 0 </b>Wis 13, keen senses ra
224 Eclectic General You have a talent
Human.
for picking up different vocations. Choose an additional favored class and gain Advanced
either +1Player's hit point
<link Guide
rel="stylesheet"href="PF.css"><div
or +1 skill point whenever 0 you take class="heading"><p
a
0 level in that class.0 Ifclass="alignleft">Eclectic</p><div
you choose 0 a class in0which you style="clear: already
1 haveboth;"></div></div><div><h5>You
levels,
0 Human
the benefits of this feat are have retroactive.
a talent for picking up different vocations.<h5><b>Prerequisites:
0 </b>Huma
225 Ectoplasmic Spell
Metamagic Your spells breach the gulf between dimensions, An ectoplasmic
sending ghostly spell has emanations
full effect into againstthe ether.
incorporeal
Advanced Player's or ethereal
<link Guide
rel="stylesheet"href="PF.css"><div
creatures. An ectoplasmic 0 spell uses
class="heading"><p
0 up a spell0slot one class="alignleft">Ectoplasmic
level 0higher than the0 spell'sSpell actual (Metamagic)</p><div
0level. 0 style="clear: both;"></div></div><div><h5>Your spells breach the 0gulf between dimensions, sending ghos
226 Eldritch ClawsCombat Who needs magic Str 15,
weapons?
natural weapons,
Eldritch tricks base You
are
attack
no
natural
match
bonus weapons
for
+6.yourare bestial
considered
ferocity.both magic Advanced and silver
Player's<link
for Guide
purpose
rel="stylesheet"href="PF.css"><div
of overcoming 0 damage reduction. class="heading"><p
0 0 class="alignleft">Eldritch
0 0 Claws (Combat)</p><div 0 style="clear:
0 both;"></div></div><div><h5>Who needs magic weapons? 0 Eldritch tricks are no match for your bes
227 Elemental FistCombat You empower Con your 13,
strike
Wiswith 13,
Improved
elemental
Improved Unarmed
energy
Unarmed
WhenStrike you
Strike,
use baseElementalattackStrike bonus
A monkpick +8.one
of the of Advanced
four
the following
winds Player's
receives
energy
<link Guide
rel="stylesheet"href="PF.css"><div
Elemental
types: acid, Fist
cold,
as aelectricity,
bonus
0 feat oratfire.
1st
class="heading"><p
0Onlevel,
a successful
even if0he hit,doesclass="alignleft">Elemental
thenot attack
meet
0 deals
the prerequisites.
damage 0 normally
FistA(Combat)</p><div
monk plus0 may1d6attempt
points style="clear:
of
0andamage
Elemental ofboth;"></div></div><div><h5>You
the
Fistchosen
attack type.
a numberYou must
of times declare
perempower
day
thatequal
you your
are
to hisusing
strike
monk this
withlevel,
feat
0elemental
before
plus one you
energy<h5><b>Prerequisite
more
make time
your perattack
day forrolleve
(th
228 Elemental Focus General Your spells of a certain element are more difficult Choose to one
resist.
energy type (acid, You cold,canelectricity,
gain this Advancedfeat
or fire).
multiple
Player's
Add <link
times.
+1Guide
rel="stylesheet"href="PF.css"><div
to the
Its effects
Difficulty doClass
not stack.
0for allEach
saving timethrows
class="heading"><p
0 you take against
this0spells
feat, itclass="alignleft">Elemental
that
applies
deal0to damage
a new energy
of the
0 energy
type.
Focus</p><div
type 0you select. style="clear: 0 both;"></div></div><div><h5>Your spells of a certain element are more 1 difficult to resist.<h5><b>Benefit: <
229 Elemental Spell Metamagic You can manipulate the elemental nature ofChoose your spells. one energy type: acid, You cold,canelectricity,
gain this Advancedfeat
or fire.multiple
Player's
You<link may
times.
Guide
rel="stylesheet"href="PF.css"><div
replace
Each a time
spell's
you normal
must0 choose
damage a different
with
class="heading"><p
0 thatenergyenergytype.
0type or class="alignleft">Elemental
split the 0 spell's damage, 0 so Spell
that(Metamagic)</p><div
half0is of that energy 0 typestyle="clear:
and half both;"></div></div><div><h5>You
is of its normal type. An elemental can spellmanipulate
uses up a spell the elemental
1slot one level nature higher
of yourthan spells.<h5><b>
the spell's ac
230 Elven Accuracy Combat Your sharp eyesight
Elf. makes difficult shots easier. If you miss due to concealment when making Advanced
a rangedPlayer's attack<linkwith
Guide
rel="stylesheet"href="PF.css"><div
a longbow or shortbow 0 (including class="heading"><p
0 composite bows), 0 you
class="alignleft">Elven
can reroll
0 your miss0Accuracy
chance roll (Combat)</p><div
one 1 time to see if0style="clear:
you
Elf actuallyboth;"></div></div><div><h5>Your
hit. sharp eyesight makes difficult 0 shots easier.<h5><b>Prerequis
231 Enforcer Combat You are skilledIntimidate
at causing1 fear rank.in those you Whenever brutalize. you deal nonlethal damage with Advanced a melee weapon, Player's<link you
Guide
rel="stylesheet"href="PF.css"><div
can make an Intimidate 0 check to class="heading"><p
demoralize
0 your0 target class="alignleft">Enforcer
as a free 0 action. If you 0 are (Combat)</p><div
successful, 0 the target style="clear:
is
0 shaken both;"></div></div><div><h5>You
for a number of rounds equal toare theskilled
damage at causing
dealt. If your fear in attack
those
0 was youa brutalize.<h5><b>Prerequisites
critical hit, your target is frighte
232 Expanded Arcana General Your research Caster
has revealed
level 1st, new seespells.
Special.Add one spell from your class's Youspell canlist
only to take
your
Advanced this
list of
feat Player's
spells
if <link
youknown.
possess
Guide
rel="stylesheet"href="PF.css"><div
This levels
is in in
addition
a class
0 towhose
the number
spellcasting
class="heading"><p
0 of spells relies
normally
on
0 a limited
gained
class="alignleft">Expanded
list
at0of
each
spellsnewknown,
level
0 insuch your
Arcana</p><div
asclass.
the0bard,You may oracle,
style="clear:
instead
0
and sorcerer.
add
both;"></div></div><div><h5>Your
two spells
You can from gain
yourExpanded
class's spell
Arcana
research
list to
multiple
yourhaslist
times.
revealed
of spellsnew known, spells.<h5><b>Prerequisites:
1 but both of these spells must </b>Caster
be at lea
233 Extra Bombs General You can throwBombmore bombs
class feature.
per day. You can throw two additionalYou bombs canpergain day.
Extra
Advanced Bombs Player's
multiple
<link Guide
rel="stylesheet"href="PF.css"><div
times. Its effects stack. 0 class="heading"><p
0 0 class="alignleft">Extra
0 0Bombs</p><div 0 style="clear:0both;"></div></div><div><h5>You can throw more bombs per day.<h5><b>Prerequisites: 1 </b>Bomb class fea
234 Extra Discovery General You have made Discovery
a new alchemical
class feature. discovery. You gain one additional discovery. You can You gain must Extra
Advanced
meet Discovery
all ofPlayer's
the<link
multiple
prerequisites
Guide
rel="stylesheet"href="PF.css"><div
times. for this discovery.0 class="heading"><p
0 0 class="alignleft">Extra
0 0Discovery</p><div 0 style="clear: 0 both;"></div></div><div><h5>You have made a new alchemical discovery.<h5><b>Prerequisites: 1 </b>Disc
235 Extra Hex General You have learnedHextheclasssecrets
feature.of a new hex.You gain one additional hex. You You can mustgain meet Extra
Advanced
all of Hexthemultiple
Player's
prerequisites
<linktimes.
Guide
rel="stylesheet"href="PF.css"><div
for this hex. 0 class="heading"><p
0 0 class="alignleft">Extra
0 0Hex</p><div style="clear: 0 both;"></div></div><div><h5>You
0 have learned the secrets of a new hex.<h5><b>Prerequisites: 1 </b>Hex class fe
236 Extra Rage PowerGeneral You have unlocked
Rageapowernew ability
class to feature.
use while You raging.
gain one additional rageYou power. canYougainmust Extra
AdvancedmeetRage allPlayer's
Power
of <link
the multiple
prerequisites
Guide
rel="stylesheet"href="PF.css"><div
times.for this rage 0 power. class="heading"><p
0 0 class="alignleft">Extra
0 0Rage Power</p><div 0 style="clear:
0 both;"></div></div><div><h5>You have unlocked a new ability to use 1 while raging.<h5><b>Prerequisites
237 Extra RevelationGeneral You have discovered
Revelationa new classaspectfeature.
of your mystery.
You gain one additional revelation. You can You gain mustExtra
Advanced
meet Revelation
all Player's
of the <link
multiple
prerequisites
Guide
rel="stylesheet"href="PF.css"><div
times.for this revelation.
0 class="heading"><p
0 0 class="alignleft">Extra
0 0Revelation</p><div 0 style="clear: 0 both;"></div></div><div><h5>You have discovered a new aspect of1your mystery.<h5><b>Prerequisites: <
238 Extra Rogue Talent
General Through constantRoguepractice,
talent you class have
feature.
learned You how gain to perform
one additionala special rogue trick.
Youtalent.can You
gain must Extra
Advanced meet
Rogue all
Player's
Talent
of<link
the prerequisites
Guide
multiple
rel="stylesheet"href="PF.css"><div
times. for this rogue
0 talent. class="heading"><p
0 0 class="alignleft">Extra
0 0Rogue Talent</p><div 0 style="clear:
0 both;"></div></div><div><h5>Through constant practice, you have 1 learned how to perform a special tric
239 Fast Drinker General You swiftly guzzle
Conspirits
18, drunken
to drawkiforth classki.feature. Drinking strong alcohol to gain temporary ki,Advanced takes a swift Player's<link
action Guide
rel="stylesheet"href="PF.css"><div
rather than a standard 0 action. class="heading"><p
0 0 class="alignleft">Fast
0 Drinker</p><div
0 0 style="clear: 0both;"></div></div><div><h5>You swiftly guzzle spirits to draw forth <i>ki</i>.<h5><b>Prerequisites: 0 </b>Con 1
240 Fast Healer General You benefit greatly
Con 13,fromDiehard,
yourDiehard,
healing,
Endurance. Endurance
be it from
Whenspells you regain
or natural hit points
healing. by resting or through Advanced magical Player's
healing,
<link Guide
rel="stylesheet"href="PF.css"><div
you recover additional 0 hit points equal class="heading"><p
0 to half your 0 Constitution
class="alignleft">Fast
0modifier (minimum Healer</p><div
0 +1). 0style="clear: both;"></div></div><div><h5>You
0 benefit greatly from your healing, be it0from spells or natural healing.<h5><b>
241 Favored Defense General Your cunning is Favored
your shield
enemy against
classyour feature.quarry's
Choose attacks.
one of your favored enemy You can types.
gain You this
Advancedfeat
add multiple
halfPlayer's
your<link
times.
favored
Guide
rel="stylesheet"href="PF.css"><div
Its enemy
effects bonus
do not tostack.
0 yourEachCMDtime andclass="heading"><p
0 you
as atake
dodge thisbonus
0feat, itclass="alignleft">Favored
toapplies
AC when 0to aattacked
new favored by
0 aDefense</p><div
enemy
favoredtype. enemy.
0 style="clear:0 both;"></div></div><div><h5>Your cunning is your shield against your 1 quarry's attacks.<h5><b>Prerequis
242 Fight On General You can keep Confighting
13;even
dwarf, after
half-orc,
you shouldor orc. Once
be dead.per day, you can gain a number of temporary Advanced hitPlayer's
points <linkequal
Guide
rel="stylesheet"href="PF.css"><div
to your Constitution 0 modifier. You class="heading"><p
0 can activate0 this feat class="alignleft">Fight
as an0 immediate action 0On</p><div
when reduced style="clear:
1 to 0 orboth;"></div></div><div><h5>You
fewer
0 Dwarf,
hit points.
Half-Orc,Orc
You can use this can feat keep
to prevent
fighting yourself
even afterfromyou dying.
should These be
0 temporary
dead.<h5><b>Prerequisites:
hit points last for 1 </b>Co minute.
243 Focused Shot Combat Your anatomical Intinsight
13, Point adds Blank
Point
deadliness
Shot,
BlankPreciseShot,
to Asyour aPrecise
Shot.
standard
shots. Shot action, you may Starting
make an at 2nd attack
Advanced
level,
witha arangerbow
Player's<link
or
with
crossbow
Guide
rel="stylesheet"href="PF.css"><div
the archery and addcombatyourstyle
0Intelligence
may select modifier
class="heading"><p
0 Focused on theShotdamage
0 as aclass="alignleft">Focused
combat
roll. You 0style
must feat.
be within
0 30 Shot feet (Combat)</p><div
of your0 target to deal style="clear:
0 this extraboth;"></div></div><div><h5>Your
damage. Creatures immune to critical anatomical
hits andinsightsneakadds attacks deadliness
0 are immune to your
to this
shots.<h5><b>Prere
extra damage.
244 Focused SpellMetamagic When you cast a spell that affects more than Whenone creature,
casting a one spellopponent
that affects finds or targets
it more Advanced
more
difficult than
to resist.
Player's
one<link creature,
Guide
rel="stylesheet"href="PF.css"><div
you can choose 0one target or creature class="heading"><p
0 within 0the spell class="alignleft">Focused
effect.0 That creature's 0 saving
Spell (Metamagic)</p><div
throw 0 DC to resist the 0 style="clear:
spell is increased both;"></div></div><div><h5>When
by +2. You must choose whichyou targetcast toafocus
spell the thatspell
0affectson more
beforethan casting
one thecreature,
spell. A onefocuop
245 Following StepCombat You can repeatedly
Dex 13, close
Step theUp.
Step
distanceUp whenWhen foes try usingto move
theYou Step
away,
canUp only
without
feattake to follow
impeding
a 5-foot an stepadjacent
your
Advanced
tonormal
follow
foe,Player's
movement.
an
you <link
opponent
may Guide
rel="stylesheet"href="PF.css"><div
move using
up to Step
10 feet.
Up. 0 You may still take class="heading"><p
0 a 5-foot step 0 during class="alignleft">Following
your 0next turn, and 0any Step movement (Combat)</p><div
0 you make using style="clear:
0 this feat does both;"></div></div><div><h5>You
not subtract any distance fromcan yourrepeatedly
movementclose during theyour
0distance
next turn.
when foes try to move away,
246 Furious FocusCombat Even in the midst
Str 13,
of fierce
Power andAttack,
Power
furious Attack
baseblows,attack
Whenyoubonuscan
you find
are
+1.wielding
focus in the a two-handed
carnage and weapon yourAdvanced
seemingly
or a one-handedPlayer's
wild
<linkblows
Guide
rel="stylesheet"href="PF.css"><div
weaponstrikewith home.two hands, 0 and using class="heading"><p
0the Power Attack 0 feat, class="alignleft">Furious
you do0 not suffer Power 0 FocusAttack's (Combat)</p><div
penalty
0 on melee style="clear:
0 attack rollsboth;"></div></div><div><h5>Even
on the first attack you make each turn. in the You midst
still ofsuffer
fierce theand penalty
0 furious onblows,
any additional
you can attacks,
find focus includi
in th
247 Gang Up Combat You are adept Intat using
13, Combat
greater Combat
Expertise.
numbers Expertise
against
You are foes. consideredYou must to bebe flanking
positioned an opponent
oppositeAdvanced ifanatally
least
Player's
to twof<link
lank ofGuide
rel="stylesheet"href="PF.css"><div
an
your opponent.
allies are threatening that opponent, class="heading"><p
regardless of class="alignleft">Gan
your actual positioning.

% %
W W W
W

W W W
W

W W

W W

W W W

W W

W
W
W

W W W
W
W W W W
W W
W

W
W

W W W W

W
W
W
W

W W

W
W
W W W
W
W
W
W

W W W

W W W
W
W
W W
338 Taunt General You may be small,Cha 13, but Small
your remarks size or smaller.
cut others You down can demoralize
to size. opponents using Bluff rather Advanced thanPlayer's
Intimidate
<link Guide rel="stylesheet"href="PF.css"><div
(see the Intimidate skill 0 descriptionclass="heading"><p
0 for details) and 0 takeclass="alignleft">Taunt</p><div
no skill0check penalty0for beingstyle="clear: smaller 0 thanboth;"></div></div><div><h5>You
your target.
0 may be small, but your remarks cut others down 0 to size.<h5><b>Prerequisites: </b
339 Team Up Combat When you are Int ganging
13, Combatup against
Combat
Expertise,
an Expertise,
enemy,
Gang When you
Up,
Gang you
can
base and
aid
Upattack
Aid
an
at least
ally
another
bonus
with
twoa+6. isofquick
ayourstandard
feint.
allies action.
areAdvanced
adjacent to Player's
an<linkopponent,
Guide
rel="stylesheet"href="PF.css"><div
you can attempt 0 the aid another class="heading"><p
0 action as a0moveclass="alignleft">Team
action. 0 0Up (Combat)</p><div 0 style="clear:
0 both;"></div></div><div><h5>When you are ganging up against an 0 enemy, you can aid an ally with a qu
340 Teleport Tactician
Combat You are highlyCombat
alert for Reflexes,
enemies Combat using
Disruptive,
Reflexes,
teleportation
AnySpellbreaker.
Disruptive,
creatureto approach using
Spellbreaker
a you
teleportation
or flee from effectyou.to enterAdvanced or leave Player'sa
<link
squareGuide
rel="stylesheet"href="PF.css"><div
threatened by you0 provokes an class="heading"><p0
attack of opportunity,
0 class="alignleft">Teleport
even if 0 casting defensively 0 Tactician
or using(Combat)</p><div
a0 supernatural 0ability. style="clear: both;"></div></div><div><h5>You are highly alert for enemies 0 using teleportation to approach y
341 Tenacious Transmutation
General Your mastery of Spell
the Focus
magic (transmutation).
ofSpell
changing Focus makes Theyour DC transmutations
of caster level checks more durable. to dispel or remove Advanced yourPlayer's
transmutations
<link Guide rel="stylesheet"href="PF.css"><div
increases by 0 2; even if the spellclass="heading"><p
0 is negated, 0 its effects
class="alignleft">Tenacious
persist
0 for 1 additional
0 Transmutation</p><div
round before 0 dissipating. 0style="clear: both;"></div></div><div><h5>Your mastery of the magic of0changing makes your transmutations m
342 Thundering SpellMetamagic You can conjure your spells into existence with You blaring
can modify thunder a spellor fearful
to deafen shrieks,a creature deafening Advanced
damaged creatures Player's
by the <link
damaged
spell.
Guide
rel="stylesheet"href="PF.css"><div
When
by theira creature
effects. 0takes damageclass="heading"><p
0from this spell,0 it becomes class="alignleft">Thundering
deafened
0 for a number
0 Spell
of rounds
(Metamagic)</p><div
0 equal to the0original style="clear:
level of the both;"></div></div><div><h5>You
spell. If the spell allows a saving can throw,conjurea successful
your spells 0 save into
negates
existence the with
deafening
blaringeffect.
thunder If t
343 Touch of Serenity
Combat With a single touch
Wis 18, youImproved
can reduce
ImprovedUnarmedtheUnarmed
threatStrike,
You ofmust
even
Strike
basedeclarethe
attack
most that
bonus
savage
you+8. are
ofA foes.
using
monk this of the feat Advanced
lotusbefore receives
you Player's
make
<link
Touch Guide
your
rel="stylesheet"href="PF.css"><div
of Serenity
attack roll as(thus
a bonus a0 failed
feat attack
at 1st roll
level,
class="heading"><p
0 ruins even theif attempt).
he0 doesclass="alignleft">Touch
not
On meeta successful
0 the prerequisites.
hit, the
0 ofattack
Serenity
A monk deals(Combat)</p><div
may
0 no damage
attempt aand 0touch
style="clear:
bestows
of serenity
no other
both;"></div></div><div><h5>With
a number
effect or
of condition,
times per daybut the
equal target
to
a single
his cannot
monk touchcast
level,
you
spells
plus
can 0or
one
reduce
attack
more the
(including
time
threat
per ofday
attacks
evenfor the
every
of opportun
mostfoursal
344 Trick Riding Combat You are not only Ride skilled
9 ranks,at controlling
Mounted
MountedaCombat. Combat
horse Whilein combat;
wearingyou light canor make
no armor, it look you like doart.not Advanced
need to make Player's<link
RideGuide rel="stylesheet"href="PF.css"><div
skill checks for any task 0 listed in theclass="heading"><p
0Ride skill with0a DCclass="alignleft">Trick
of 15 or0lower. You do0 Riding
not take (Combat)</p><div
a -5 penalty
0 for riding
style="clear:
0 a mountboth;"></div></div><div><h5>You
bareback. You can make a checkare using notMounted
only skilled Combatat controlling
to negate
0 aahorse
hit oninyour
combat;mount youtwice
can permake ro
345 Tripping StrikeCombat The force intrinsic
Int 13,to your
Combat critical
Combat
Expertise,
hits canExpertise,
Improved
knock
Whenever your
Improved
Trip,
foesyoubase
You
down.
Trip
score attack
must a critical
perform
bonus Youhit+9.awith
cantriponlyacombat
melee apply
Advanced attack,
maneuver
the effects
you
Player's
to
<link
can of
tripone
trip
Guide
rel="stylesheet"href="PF.css"><div
anyour
of
opponent.
theopponent,
following in feats
0addition
to a given
to thecritical
class="heading"><p
0normalhit: damage
Bull 0Rush
dealt class="alignleft">Tripping
Strike,
by theDisarming
0attack. If your
Strike,0confirmation
Repositioning
Strike (Combat)</p><div
roll
0 Strike,
exceeds Sundering
your style="clear:
0 opponent's
Strike, both;"></div></div><div><h5>The
orCMD,
Tripping
you Strike.
may knockYou your
may choose
opponent force
to prone
use intrinsic
this
asfeat iftofrom
your
afterthecritical
you trip
0 make
combat
hits your
canmaneuver.
knock
confirmation
yourThisfoes
roll.
does
down.<h5>
not pro
346 Under and Over Combat You can slip under
AgileaManeuvers,
foe trying AgiletoSmall
grab
Maneuvers
size
you, Ifor knocking
ansmaller.
opponent him off larger
balance.than you attempts to grapple Advanced youPlayer's
and <link
fails,Guide
rel="stylesheet"href="PF.css"><div
you may make a trip0 attack as an class="heading"><p immediate
0 action
0 againstclass="alignleft">Under
that0opponent with0and a +2Over bonus. (Combat)</p><div
This
0 does not provoke 0style="clear:
an attackboth;"></div></div><div><h5>You
of opportunity. can slip under a foe trying 0 to grab you, knocking him off balanc
347 Underfoot Combat You slip underDodge,
and around Mobility,your
Dodge,
Small
larger Mobility
size
foes. orYou smaller.
receive a +4 dodge bonus on Acrobatics Advanced
checks to Player's
move
<linkpast Guide
rel="stylesheet"href="PF.css"><div
opponents without0 provoking attacks class="heading"><p
0 of opportunity,
0 so
class="alignleft">Underfoot
long as 0 they are larger 0 than (Combat)</p><div
you. In0 addition,style="clear:
you 0gain a +2 both;"></div></div><div><h5>You
dodge bonus to Armor Class against slip under
attacks and of around
opportunity your caused
larger
0 foes.<h5><b>Prerequisites:
when you move out of or within </b>D a
348 Vermin Heart General You have a special
Wild empathy
bond withclass things feature.
that creep, You may crawl,target skitter,verminand sting.with spells and special AdvancedabilitiesPlayer's
that<linkonlyGuiderel="stylesheet"href="PF.css"><div
affect animals (although 0 they are still class="heading"><p
0 affected by spells 0 class="alignleft">Vermin
targeting0vermin as well). 0 Heart</p><div
You may use 0 wild
style="clear:
empathy 0both;"></div></div><div><h5>You
to inf luence vermin as easily as you have
inf aluence
special animals.
bond with things that 0creep, crawl, skitter, and sting.<h5><b>
349 War Singer General Your songs draw Chaupon 13, bardic
the savage performancechants and class
When brutal
feature,
youways usehalf-orc
bardic
of yourperformance
orpeople,
orc. inspiring with audible
those Advancedaround
components you
Player's<link
to new
onGuide
rel="stylesheet"href="PF.css"><div
a heights
battlefield of violence
(any area 0and
where
savagery.
a combat
class="heading"><p
0 involving a0dozen class="alignleft">War
or more 0 combatantsSinger</p><div
is
0 taking place), 1style="clear:
the range orboth;"></div></div><div><h5>Your
0area
Half-Orc,Orc
of your chosen performance issongs doubled.
drawInupon addition,
the savagethe DCchants for saving and
0 throws
brutal ways against of your people,
bardic performa
inspiring
350 Well-PreparedGeneral Somehow, youHalfling.
always seem to have the right Once tools perorday, supplies
whenclose confronted at hand.
At the withGM's a situation
option,
Advanced that
a character
calls
Player's
for
<link can
a particular
Guide
rel="stylesheet"href="PF.css"><div
substitute mundane
the Survival
item0 of skill
equipment,
for Sleight
class="heading"><p
0 you of Hand
may make with
0 this
a Sleight
class="alignleft">Well-Prepared</p><div
feat. Such of0 Hand
a choice
checkiswith0permanent.
a DC of 101plus style="clear:
the item's 0 cost
Halfling
both;"></div></div><div><h5>Somehow,
in gold pieces to "happen" to have such youan always
item on seem yourtoperson.
have the For
0 right
example,
tools orhavingsupplies a crowbar
close atwouldhand.< be
351 Adder Strike Combat You can quickly Poison
apply usepoison classImproved
to feature,
glovedUnarmedhands,
CraftAs(alchemy)
aprotected
swift
Strikeaction, 1feet,
Applying
rank,youorImproved
other
can poisonapply
protected
Unarmed
toonea weapondose
body Strike.
ofparts,
Ultimate
orcontact
single
delivering
Combat
orpieceinjury
<link
of
the poison
ammunition
rel="stylesheet"href="PF.css"><div
poison to with
twoisyour
body
a standard
unarmed
parts 0 that
action.
strikes.
you useclass="heading"><p
0for unarmed strikes.0 class="alignleft">Adder
You must 0 still protect yourself
0Strike (Combat)</p><div
against0 exposure to style="clear:
contact
0 poisons
both;"></div></div><div><h5>You
you apply in this way. can quickly apply poison to0gloved hands, protected feet, or other
352 Adept Champion General You can alter your
Smite smite
evil class
ability,feature,
channeling baseWhilethe
attack
powerusing
bonus ofyour
your
+5.smite
deity evil intoclassdivinefeature, inspiration asUltimate
athatswiftgrants
action
Combat you
<link
at the greater
rel="stylesheet"href="PF.css"><div
start aptitude
of your turn,
for performing
you 0 can forgo combatthe
class="heading"><p
0 bonus
maneuvers.
on damage0 rolls
class="alignleft">Adept
and0instead gain half 0Champion</p><div
that bonus 0as a bonus style="clear:
on0combat both;"></div></div><div><h5>You
maneuver checks against the target can alterof your
yoursmite. smiteThe ability,effects
channeling
of0 your thesmite powerevil feature
of your return
deity into
to norma
divin
353 Amateur Gunslinger
Combat Although you are Younot havea gunslinger,
no levels inyou a class
haveYou that
andgainhas
cana the
usesmall
grit
grit.class
amount feature.
of gritIf you andgain the levels
abilityUltimatein
to aperform
class
Combat that
a<link
single
grantsrel="stylesheet"href="PF.css"><div
1st-level
the grit deedclass from
feature,
0 the you
gunslinger
can immediately
class="heading"><p
0 deed classtrade feature.
0 thisclass="alignleft">Amateur
At
featthe forstart
0the of
Extra
the Grit
day,0feat.
youGunslinger
gain 1 grit0(Combat)</p><div
point, though0throughout style="clear:
the day both;"></div></div><div><h5>Although
you can gain grit points up to a maximum you of areyour
not Wisdom
a gunslinger,
0 modifieryou (minimum
have and can 1). You
use cangrit.<re
354 Arc Slinger Combat You can twirl your
Point-Blank
sling in aShot, way
Point-Blank
proficient
that maximizes Shot
with
When sling
itsusing
effectiveness.
or halfling
a sling sling or sling staff.staff, you reduceUltimate your penalty Combat <link
on ranged rel="stylesheet"href="PF.css"><div
attack rolls due 0to range by 2. class="heading"><p
0Point-Blank Shot's 0 damage
class="alignleft">Arc
bonus
0 appliesSlinger
within
0 the
(Combat)</p><div
first normal
0 rangestyle="clear:
increment
0 both;"></div></div><div><h5>You
of your sling (50 feet) or sling staff can (80 twirl
feet).your sling in a way that 0 maximizes its effectiveness.<h5><
355 Back to Back General Your ally's eyes Perception
are your own, 3 ranks. and yours are While
his. you are flanked and adjacent to an ally Ultimate
with this Combat
feat, <link
yourel="stylesheet"href="PF.css"><div
receive a +2 circumstance 1 bonus toclass="heading"><p
0 AC against attacks 0 class="alignleft">Back
from opponents 0 flanking 0to you.
Back (Teamwork)</p><div
0 0style="clear: both;"></div></div><div><h5>Your ally's eyes are your own, 0 and yours are his.<h5><b>Prerequis
356 Betrayer General You can charmQuick people Draw,
into Persuasive,
lowering
Quick Draw, theirbasedefenses,
Persuasive
Whenattack you bonus
allowing
succeed +3.you at toa Diplomacy
ambush them check more toUltimate
effectively.
change Combat a creature's
<link rel="stylesheet"href="PF.css"><div
attitude, you can draw 0 a weapon and class="heading"><p
0 make a single 0 melee class="alignleft">Betrayer</p><div
attack0 against that0creature as style="clear: an0 immediate both;"></div></div><div><h5>You
action.
0 If you changed your target's canattitude
charm to people
friendly intoorlowering
better, your theirtarget
defenses,
0 is considered
allowing you flat-footed
to ambush against
them thismo a
357 Binding ThrowCombat You can strike Improved
your enemy Grapple,
andImproved
use Improved
theGrapple,
blow After
Trip,
as an Improved
you
Improved
opportunity
successfully
The
Trip,
Unarmed
grapple
to
Improved
grab
useStrike, the
combat
andAUnarmed
Ki
monk
hold
Ki
Throwmaneuver
Throw.
him.
canfeat
Strike,
gainUltimate
on is
Binding
Ki
an
a Throw
standard
opponent,
Combat
Throw <link
action.
as
you rel="stylesheet"href="PF.css"><div
a can
bonus usefeata swift
starting
action
0at to
14thattempt
level. class="heading"><p
0
a grapple combat 0 maneuver
class="alignleft">Binding
against
0 that opponent.
0 Throw (Combat)</p><div 0 style="clear:
0 both;"></div></div><div><h5>You can strike your enemy and 0 use the blow as an opportunity to gra
358 Bludgeoner Combat You can knock foes out cold with just aboutYou any takebluntno instrument.
penalty
You take on attack
a -4 penalty
A rolls
rogue foronwith
using
attackthis
Ultimate
a feat
rolls
lethal can
when
Combat
bludgeoning
use using
<link
a lethal rel="stylesheet"href="PF.css"><div
a lethal
weapon
bludgeoning
weapon
to deal to
weapon
nonlethal
deal0 nonlethal
to deal
damage. nonlethal
damage.
class="heading"><p
0 damage
You cannot0 withuseclass="alignleft">Bludgeoner
a sneaka lethal0attack.
weapon to deal 0 nonlethal (Combat)</p><div
damage
0 in style="clear:
a sneak
0 attack.both;"></div></div><div><h5>You can knock foes out cold with0just about any blunt instrument.<h5><
359 Boar Ferocity Combat Your flesh-ripping
Improved
unarmed Unarmed
strikes
Improved Strike,
terrifyUnarmed
your
BoarYouvictims.
Style,
addStrike,piercing
Intimidate
Boar damage
Style6 ranks. to the damage types Ultimate you canCombat deal
<link with rel="stylesheet"href="PF.css"><div
your unarmed strikes. 0 Further, you class="heading"><p
0 gain a +2 bonus 0 onclass="alignleft">Boar
Intimidate 0 checks to demoralizeFerocity
0 (Combat)</p><div
opponents.
0 While style="clear:
0using Boar both;"></div></div><div><h5>Your
Style, whenever you tear an opponent's flesh-ripping
f lesh, you unarmedcan spend strikes
0 a free
terrify
action
yourto victims.<h5><b>Prereq
make an Intimidate ch
360 Boar Shred Combat The wounds you Improved
inf lict withUnarmedyour
Improved unarmed
Strike, Unarmed
Boar
strikes
YouFerocity,
canStrike,
bleed,
make Boar
Boar
giving
an Ferocity,
Intimidate
Style,
you renewed
Intimidate
Boar
check Style
vigor.
9toranks.
demoralize Ultimate an Combat
opponent <link as rel="stylesheet"href="PF.css"><div
a move action. While 0 using Boar class="heading"><p
0
Style, whenever 0 you class="alignleft">Boar
tear an opponent's
0 flesh,
Shred
0 once (Combat)</p><div
per round 0 at the start style="clear:
0 of that opponent's
both;"></div></div><div><h5>The
turn he takes 1d6 bleed wounds damage.you Theinfbleed lict withdamage
your0unarmed
dealt while strikes
usingbleed,
Boar Stylegivingpersist
you rene ev
361 Boar Style Combat Your sharp teeth Improved
and nails Unarmed
ripImproved
yourStrike,
foesUnarmed
open.
Intimidate
You can Strike3dealranks.bludgeoning damage or slashing Ultimate damage Combat with
<link your rel="stylesheet"href="PF.css"><div
unarmed strikes-changing 0 damage class="heading"><p
0 type is a free0 action. class="alignleft">Boar
While1using this style, Style
0 once (Combat,
per round 0Style)</p><div
when you hit 0 style="clear:
a single foe both;"></div></div><div><h5>Your
with two or more unarmed strikes, you sharp canteethtear and flesh.nails
When rip
0 your
you do, foesyou open.<h5><b>Prerequisite
deal 2d6 bleed damage
362 Body Shield Combat With a sly maneuver,
Dex 13,you Improved
forceImproved
aGrapple,
grappled Grapple,
Improved
opponent
As anImprovedimmediate
Unarmed
into the Unarmed
action
path
Strike, ofwhile
Strike
anbase incoming
youattackare grappling
bonus
attack. Ultimate
+6.an adjacent
Combat <link creature,
rel="stylesheet"href="PF.css"><div
you can make 0a grapple combat class="heading"><p
0 maneuver 0checkclass="alignleft">Body
against 0that creature to 0Shield
gain cover
(Combat)</p><div
against
0 a singlestyle="clear:
0attack. If youboth;"></div></div><div><h5>With
are successful and the attack misses a sly maneuver,
you, that attack you force
targets a0 grappled
the creature opponent
you used into asthecover,
path ofusinan
363 Bolstered Resilience
General You can dramatically
Damage increase
reduction. your damageAs reduction
an immediate in exchangeaction,for youitscan temporary
double your loss.Ultimate
DR against Combat a
<link
single rel="stylesheet"href="PF.css"><div
attack, to a maximum 0 of DR 20. The class="heading"><p
0 type of the0DR remains class="alignleft">Bolstered
unchanged.
0 If the
0 attackResilience</p><div
you are 0 guarding style="clear:
against
0 is not
both;"></div></div><div><h5>You
successful, the increased damage canreduction
dramatically persists
increase untilyour
you 0 are
damagehit withreduction
an attack in exchange
or until thefor start
its
364 Bonebreaker Combat When your opponent
Dex 13,isImproved
unable Improved
toGrapple,
adequately
Grapple,
Improved
When defend
Improved
you Unarmed
against
make Unarmed
athem,
successful
Strike, your
Strike,
Jawbreaker,
precise
Stunning
Jawbreaker,unarmed
Stunning
FistUltimate
attempt
Stunning
strikes
Fist,against
Combat
Heal
break
Fist<link9anbone
ranks.rel="stylesheet"href="PF.css"><div
opponent
and tearthat tissue.
is grappled,
0 helpless,class="heading"><p
0or stunned, you 0 canclass="alignleft">Bonebreaker
forgo any 0 other Stunning 0 Fist effect (Combat)</p><div
to0 deal 1d6 Strengthstyle="clear:
0 or Dexterity
both;"></div></div><div><h5>When
damage to that opponent. your opponent is unable 0to adequately defend against them, you
365 Branded for Retribution
General You brand an enemy
Bane class with feature.
your bane weapon, As making
a standard it moreaction,vulnerable
expend to 3 rounds
your allies' of your attacks.
Ultimate bane Combat
class<link feature rel="stylesheet"href="PF.css"><div
and make a melee0touch attack with class="heading"><p
0 the weapon 0 affected
class="alignleft">Branded
by bane.
0 If you hit,0your fortarget
Retribution</p><div
takes0 no damage style="clear:
0 but is branded both;"></div></div><div><h5>You
until the start of your next turn.brand Whilean this
enemy
brandwith remains,
your0bane your weapon,
allies' weaponsmakingare it more
considered
vulnerab t
366 Break Guard Combat You can use one Dexof15, your Inttwo13,Combat
weapons
CombatExpertise, Expertise,
to occupy
WhileImproved
Improved
your
wielding opponent's
Disarm,
two
Disarm,weapons,
defenses
Two-Weapon
Two-Weapon whenever
whileFightingattacking
Fighting.
youUltimate
successfully
with Combat
the other.
use
<linkone rel="stylesheet"href="PF.css"><div
weapon to disarm 0 an opponent, you class="heading"><p
0 can spend 0a swiftclass="alignleft">Break
action to 0 attack the opponent 0Guard (Combat)</p><div
you attempted
0 to disarm
style="clear:
0 using your both;"></div></div><div><h5>You
other weapon. can use one of your two weapons 0 to occupy your opponent's defe
367 Broken Wing Gambit
Combat You feign weakness,
Bluff 5 ranks.
making yourself a tempting Whenever and distracting
you make target. a melee attack and hitUltimate your opponent, Combat <linkyourel="stylesheet"href="PF.css"><div
can use a free action1 to grant that opponent class="heading"><p
0 a +2 0bonusclass="alignleft">Broken
on attack 0 and damage0 rolls Wing against
Gambit you
0 (Combat,
until theTeamwork)</p><div
end0 of your next turn style="clear:
or until yourboth;"></div></div><div><h5>You
opponent attacks you, whichever feign happens weakness,
0 first. If thatmaking opponent
yourself attacks
a tempting
you wita
368 Cartwheel Dodge General You use your knack
Evasion forclass
avoiding feature,damage improvedtoWhen
reposition
evasion
you successfully
yourself
class feature,in combat.
useacrobatics
improved 12 evasion
ranks.Ultimateto avoid Combattaking<linkdamage,rel="stylesheet"href="PF.css"><div
you can move0 up to half your class="heading"><p
0 speed as an 0immediate class="alignleft">Cartwheel
action.
0 This movement 0 Dodge</p><div
provokes0 attacks style="clear:
of opportunity
0 both;"></div></div><div><h5>You
as normal. use your knack for avoiding damage 0 to reposition yourself in combat.<h
369 Cavalry Formation
Combat You are skilledMounted
at riding Combat.
in closeMounted formation Combat with
Youyour and mounted
your mount allies
canwithoutoverlapimpeding the space your
Ultimate
of mounts
effectiveness
Combat
whose <link onriders
rel="stylesheet"href="PF.css"><div
the battlefield.
have this feat, although 1 no more class="heading"><p
0 than two creatures 0 class="alignleft">Cavalry
can share 0 any one square. 0 Formation
Further, (Combat,
you
0 can charge Teamwork)</p><div
0through a space style="clear:
containingboth;"></div></div><div><h5>You
an allied mount if that mount's riderare has skilled
this0feat,
at riding
althoughin closethe formation
space from with
whichyouryo m
370 Channeled Revival
General You can expend Channel
a largeenergyportion6d6 of your(positive
channeling
As energy).
a full-round
power to action
reverse thatdeath provokes itself.attacksUltimate of opportunity, Combat <link
you rel="stylesheet"href="PF.css"><div
can expend three uses 0 of your channel class="heading"><p
0 energy class 0 featureclass="alignleft">Channeled
to restore
0 a dead creature
0 Revival</p><div
to life 0 as if youstyle="clear:
had cast0 theboth;"></div></div><div><h5>You
breath of life spell (Core Rulebookcan 251).expend a large portion of your 0 channeling power to reverse death
371 Channeling Scourge
General Your zeal for hunting
Channel yourenergy
faith's class
enemiesfeature, empowers
Wheninquisitoryouyour use
level ability
channel
1st. to energy channeltodivine deal damage,energy, Ultimate as
yourlong
Combat
inquisitor
as <link
you channellevels
rel="stylesheet"href="PF.css"><div
count
that asenergy
clericfor 0
levels
harm. for determining
class="heading"><p
0 the number0 ofclass="alignleft">Channeling
damage 0 dice and the0savingScourge</p><div throw DC. 0 style="clear:
0 both;"></div></div><div><h5>Your zeal for hunting your faith's enemies 0 empowers your ability to chann
372 Charging Hurler Combat You know howPoint-Blank
to use your Shot. momentum
Point-Blank toShot
enhance
You canyour use thrown
the charge weapon rulesattacks.to make a thrown Ultimate weapon Combat attack.
<link rel="stylesheet"href="PF.css"><div
All the parameters of0a charge apply, class="heading"><p
0 except that 0 you must class="alignleft">Charging
only 0move closer to0your Hurler
opponent, (Combat)</p><div
0 and you must 0style="clear:
end your movement both;"></div></div><div><h5>You
within 30 feet of that opponent. know Ifhow youtodo, use youyourcanmomentum
0make a single to enhance
thrown weapon
your thrown attack wea a
373 Chokehold Combat While grappling, Improved
you canGrapple,cut Improved
off anImproved
opponent's
Grapple,While
Unarmedair
Improved
you
andStrike,
have
blood Unarmed
ansupply.
baseopponentattack
Strike up
bonusto one +6 size
or monkUltimate
category levelCombat
larger
5th. <link thanrel="stylesheet"href="PF.css"><div
you grappled, you can 0 attempt a grapple class="heading"><p
0 combat0maneuver class="alignleft">Chokehold
with0 a -5 penalty on 0 the(Combat)</p><div
check. If0 you succeed, style="clear:
0you have both;"></div></div><div><h5>While
pinned your opponent and hold thegrappling, opponent you in a can chokehold.
cut off an 0When
opponent's
you maintain air andthe bloodgrapple,
supply.<h5>
you als
374 Cleaving FinishCombat When you strike Strdown
13, Cleave,
an opponent,
Cleave,
Power you Attack.
Power can IfAttack
you
continue makeyour a meleeswingattack, into another and your target.
targetUltimatedrops toCombat 0 or fewer<link rel="stylesheet"href="PF.css"><div
hit points as a result 0 of your attack,class="heading"><p
0you can make0another class="alignleft">Cleaving
melee0 attack using your 0 Finishhighest (Combat)</p><div
base0 attack bonus 0style="clear:
against another both;"></div></div><div><h5>When
opponent within reach. You canyou make strike
only down one anextraopponent,
0attack per youroundcan continue
with this yourfeat. swing in
375 Close-QuartersCombat
Thrower You are agile enough
Dex 13,to Dodge,
avoid Dodge,
melee
Weapon Weapon
attacks
Focus Choose
while
Focus
with throwing
selected
a typeMaking ofweapons
thrown
thrown a ranged
weapon.
weapon.
or bombs. attack
You provokes
do not Ultimate
provoke
attacks
Combat
attacks
of<link
opportunity.
ofrel="stylesheet"href="PF.css"><div
opportunity for making 0 ranged attacks class="heading"><p
0 using the 0 selected class="alignleft">Close-Quarters
weapon. 0 If you are an 0 alchemist, Thrower
and
0 you (Combat)</p><div
select this
0 feat and style="clear:
choose alchemist
both;"></div></div><div><h5>You
bombs, you do not provoke are attacks
agile enough
of opportunity
0 to avoid formelee
the process
attacksofwhiledrawing
throwing
com
376 Clustered Shots Combat You take a momentPoint-Blank
to carefullyShot,
Point-Blank
aim
Preciseyour Shot,
Shot,
shots,
When base
Precise
causing
you attack
use
Shot
themabonus
full-attack
all to+6. strike action
Ifnearly
the to massive
make
the same multiple
Ultimate
damage spot.ranged
Combat
optional <link
weapon
rule rel="stylesheet"href="PF.css"><div
is attacks
being used against
(Core the0Rulebook
same opponent,189),
class="heading"><p
0 that total
ruletheapplies
damage
0 if class="alignleft">Clustered
thefromtotalall0damage
hits before youapplying
deal
0 with Shots that
this(Combat)</p><div
opponent's
feat
0 is equal damage
to or0style="clear:
exceeds
reduction. halfboth;"></div></div><div><h5>You
the opponent's full normal hit points take (minimum
a moment 50topoints
carefully0of damage).
aim your shots, causing them all to
377 Combat MedicGeneral You know the urgency
Heal 5 ranks. of treating wounds inWhenever the heat ofyou battle,
use applying
Heal to provide first aidfirst to your
aid,Ultimate
allies
treat caltrop
withCombat
suchwounds,
<link
speed rel="stylesheet"href="PF.css"><div
orthat
treatyou poison
assure onno an
1 one
allygets
wholeft also
class="heading"><p
0
behind.
has this feat,0you provoke class="alignleft">Combat
no
0 attacks of opportunity,
0 Medic (Teamwork)</p><div
and0can take 10 on 0 the
style="clear:
check. Unlike both;"></div></div><div><h5>You
with other teamwork feats, allies know thatthe areurgency
paralyzed, of treating
stunned,
0 wounds
unconscious,
in the heat or cannot
of battle,
otherw
app
378 Combat Style Master
Combat You shift betweenImproved
combat Unarmed
styles,
Improved combining
Strike, Unarmed
two Youthem
or can
more
Strike
toswitch
increased
styleIt your
feats,
takes effect.
style
base
a swift asattack
aaction
freebonus action.
to begin +6At Ultimate
or
orthe monk
switch
start
Combat
level
your
of combat,
<link
5th.
styles. rel="stylesheet"href="PF.css"><div
pick one of your styles. 0 You start class="heading"><p
0the combat in 0 that style,
class="alignleft">Combat
even0 in the surprise 0 round.
Style Master 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5>You shift between combat 0 styles, combining them to increased
379 Contingent Channeling
General You can imbueTrue othershealer
withclassyour
Selective
healing
feature, Channeling
energy
Selective
You so canChanneling.
that
usethey a standard
can useaction it at the to moment
touch anofally Ultimate
greatest
and expend
Combat
need. <link
onerel="stylesheet"href="PF.css"><div
of your daily uses of 0channel energy class="heading"><p
0 to create a repository
0 class="alignleft">Contingent
of positive
0 energy within0 that
Channeling</p><div
ally. 0 This repository style="clear:
0contains the both;"></div></div><div><h5>You
same number and type of dice as can normal
imbuefor others
your with channelyour0energy
healingfeature,
energyand so that
it lasts
theyforcan
1 minute
use it
380 Coordinated Charge
Combat You are an expertYou at have
leadingat leastyourtwo allies
other intoteamwork
When
the fray. an feats,
ally with base thisattack
feat charges bonus +10. a creature Ultimatethat isCombat
no further<link rel="stylesheet"href="PF.css"><div
away from you than your 1 speed, you class="heading"><p
0 can, as an immediate
0 class="alignleft">Coordinated
action, 0 charge that creature.
0 Charge
You must 0(Combat,
be able Teamwork)</p><div
to0 follow all of the normalstyle="clear:
charge both;"></div></div><div><h5>You
rules. are an expert
0 at leading your allies into the fra
381 Crane RiposteCombat You use your defensive
Crane Style, abilities
Crane
Crane toWing,
make
Style,Dodge,
overpowering
Crane
You take Improved
Wing, only Dodge,
counterattacks.
aUnarmed
-1 penalty
Improved Strike,
on Unarmed
attack
baserolls attack
Strike
forUltimate
bonus
fighting+8 Combat
defensively.
or monk<link rel="stylesheet"href="PF.css"><div
level
Whenever
7th. you are 0 fighting defensively,class="heading"><p
0 and you 0use Crane class="alignleft">Crane
Wing 0 to add a dodge 0Riposte
bonus(Combat)</p><div
against0 one attack, style="clear:
0 that attack both;"></div></div><div><h5>You
provokes an attack of opportunity from use youryou ifdefensive
it misses.abilities
In addition,
0 to make when overpowering
you deflect an counterattack
attack usin
382 Crane Style Combat Your unarmed Dodge,
fighting Improved
techniques Dodge, Unarmed
blend
Improved
poise
Strike,
Youwith Unarmed
takebasegraceful
only attack
Strike
a -2 defense.
bonus
penalty+2onorattack monk rolls levelfor 1st.
Ultimate
f ightingCombat defensively.
<link rel="stylesheet"href="PF.css"><div
While using this style 0 and fightingclass="heading"><p
0defensively or0 usingclass="alignleft">Crane
the total1 defense action, 0Style
you (Combat,
gain an0additional
Style)</p><div
+1 0dodge style="clear:
bonus to both;"></div></div><div><h5>Your
your Armor Class. unarmed fighting techniques 0 blend poise with graceful defen
383 Crane Wing Combat You move withCrane the speedStyle,and Dodge,
Crane
finesse Improved
Style,
of an Dodge,
Once
avian
Unarmed per
Improved
hunter,round,Strike,
your Unarmed
when base
sweepingfighting
attack
Strike blocks
defensively
bonusand +5 graceful
orwith
Ultimate
monk at motions
least
level
Combat one
5th.<link
allowing
hand rel="stylesheet"href="PF.css"><div
free,
youyou to deflect
can designate
melee 0 attacks
one melee with
class="heading"><p
0 ease.
attack being0madeclass="alignleft">Crane
against 0you before the0roll Wing is made.
(Combat)</p><div
You
0 receivestyle="clear:
a +40 dodge bonus both;"></div></div><div><h5>You
to AC against that attack. If you move arewith
using thethe speed totalanddefense
finesse
0 action of aninstead,
avian hunter,
you can your
deflect
sweepinone
384 Crusader's FistCombat You pour divine Lay energy
on hands into the class
Improved
enemyfeature Unarmed
youorWhen
strike.
touch Strike
you
of corruption
attack withclass an unarmedfeature, strike Improved and Ultimate
Unarmed
hit a creature
CombatStrike,
<link
thatbase rel="stylesheet"href="PF.css"><div
you attack
can harm bonuswith+6.your0 lay on hands class="heading"><p
0 or touch of corruption
0 class="alignleft">Crusader's
feature,0 you can use 0 a swift Fistaction
(Combat)</p><div
0 to expend a daily 0style="clear:
use of that both;"></div></div><div><h5>You
feature to deal its normal damage pouras divine
if you had energy hit with
into the 0 feature's
enemy you normal
strike.<h5><b>Prerequis
touch attack. This e
385 Crusader's Flurry
General You learned toChannel
use yourenergy deity'sWeapon
class
favored feature,
Focus
weapon You flurry
can
asof part
use
blows of
youryour
class
deity's
martial
feature,
favored
artsWeaponform.
weapon FocusasUltimate
if with
it were your
Combat
a monk
deity's
<linkweapon.
favored
rel="stylesheet"href="PF.css"><div
melee weapon. 0 class="heading"><p
0 0 class="alignleft">Crusader's
0 0 Flurry</p><div 0 style="clear:
0 both;"></div></div><div><h5>You learned to use your deity's favored 0 weapon as part of your martial arts f
386 Crushing BlowCombat Your focus allowsImproved
you toUnarmed
smash ImprovedyourStrike,
enemy's
Unarmed
Stunning
Youdefenses.
canStrike,
Fist.
make Stunning
a Stunning Fist Fist attempt as aUltimate full-roundCombat action. <link If rel="stylesheet"href="PF.css"><div
successful, instead of0stunning yourclass="heading"><p 0target, you reduce 0 the
class="alignleft">Crushing
target's 0 AC by an amount 0 Blow equal (Combat)</p><div
to0your Wisdom style="clear:
0
modifier for 1both;"></div></div><div><h5>Your
minute. This penalty does not stack focus
with allows
other penalties
you to smash applied
0 your dueenemy's
to Crushing defenses.<h5><b>Pre
Blow.
387 Deadly Finish Combat Your attacks don't
Basejust attack
fell your
bonus opponents-they
+11. When killyouthem hitoutright.
with a melee attack and reduce Ultimate
your opponent
Combat <link to rel="stylesheet"href="PF.css"><div
-1 or fewer hit points,0you can forceclass="heading"><p 0that opponent0to succeed class="alignleft">Deadly
at 0a Fortitude save 0 Finish
(DC 15 (Combat)</p><div
+ the 0 damage your style="clear:
0attack dealt) both;"></div></div><div><h5>Your
or die. attacks don't just fell your0opponents-they kill them outright.<h5>
388 Death from AboveCombat You allow gravity to add extra force to your Whenever charges. you charge an opponent from higher Ultimate ground,Combat or<link
fromrel="stylesheet"href="PF.css"><div
above while flying, you 0 gain a +5 bonus class="heading"><p
0 on attack0rolls in class="alignleft">Death
place of 0 the bonuses0from from charging
Above (Combat)</p><div
0and being on 0higher style="clear:
ground. both;"></div></div><div><h5>You allow gravity to add extra 0 force to your charges.<h5><b>Ben
389 Death or GloryCombat Even when facing Str 13,a larger
Power foe,Attack,
Poweryou aren'tAttack
base afraid
attack
Against to
bonustake
a creature+6.
great risks of size in orderLargeYou toorcan
finish
larger,
combine
theyou Ultimate
fight.can
the full-round
make
Combat a<link
single
actionrel="stylesheet"href="PF.css"><div
melee
attack attack
this feat
as aallows
full-round
0 with action,
the benefit
class="heading"><p
0 gainingof Vital
a +4Strike,
0bonusclass="alignleft">Death
Improved
on the 0attack Vitalroll,
Strike,
damage
0ororGreater
Glory
roll, (Combat)</p><div
and
Vital critical
0 Strike. confirmationstyle="clear:
0 roll. Youboth;"></div></div><div><h5>Even
gain an additional +1 on this bonuswhen at base facing attacka larger
bonus foe,+11,
0 you+16, aren't
andafraid
+20 (for
to take
a maximum
great risks of in
+7
390 Deathless Initiate
Combat For you, impending
Str 13,deathCon is 13,aDiehard,
orc
call or to half-orc,
wrath.
Endurance You Diehard,
are notEndurance, staggered while base using attackthe bonus Diehard +6.
Ultimate feat, Combat
but if <linkyou take rel="stylesheet"href="PF.css"><div
a move and a standard 0 action orclass="heading"><p
0a fullround action 0 while
class="alignleft">Deathless
you 0are at 0 or fewer 0 hitInitiate
points (Combat)</p><div
you 1 take 1 point 0ofHalf-Orc,Orc
style="clear:
damage. Further, both;"></div></div><div><h5>For
while using the Diehard feat,you, you impending
gain a +2 bonus deathon is
0 amelee
call toattacks
wrath.<h5><b>Prerequisites:
and damage rolls.
391 Deathless MasterCombat Even if you suffer
Str 13,
a grievous
Con 15,Deathless
wound,
orc or half-orc,
you Initiate,
can When Deathless
shrug
Diehard,
you offare the
Initiate,
Endurance,
atdamage
0 orDiehard,
fewer andIronhide
hit
continue
Endurance,
points, your you Ironhide**,
do
relentless
Ultimate
not lose Combat
assault.
base
1 hit<link
attack
pointrel="stylesheet"href="PF.css"><div
when
bonusyou +9.take an action. 0 class="heading"><p
0 0 class="alignleft">Deathless
0 0 Master (Combat)</p><div
1 0 Half-Orc,Orc
style="clear: both;"></div></div><div><h5>Even if you suffer a grievous 0 wound, you can shrug off the damag
392 Deathless ZealotCombat Only the most Strserious
13, Conwounds 17,Deathless
orc
canorstop half-orc,
Initiate,
you.Whenever
Deathless
Deathless a creature
Initiate,
Master, Deathless
rolls
Diehard,to confirm Master,
Endurance, a critical
Diehard,
Ultimate
Ironhide
hit Endurance,
against
Combat you,
<link Ironhide**,
itrel="stylesheet"href="PF.css"><div
must roll base twiceattack
and take 0bonus
the +12.
lowest class="heading"><p
0
result. 0 class="alignleft">Deathless
0 0 Zealot (Combat)</p><div
1 0 style="clear:
Half-Orc,Orcboth;"></div></div><div><h5>Only the most serious wounds 0 can stop you.<h5><b>Prerequisites
393 Deceptive Exchange
General You trick an adversary
Int 13, Combat into grabbing
Combat
Expertise, an
Expertise,
object
Improved
If you you
Improved
successfully
Feint.
hand them, Feintfeint
evenan in opponent,
theAnmidstalchemist of
you combat.
can
who
Ultimatetrick
has that
the
Combat delayed
opponent
<link rel="stylesheet"href="PF.css"><div
bomb
into accepting
alchemist adiscovery
one-handed
0 can object
use class="heading"><p
0this
you
feat
are to holding
hand 0 aninstead
enemy
class="alignleft">Deceptive
ofa0denying
delayed thatbomb. opponent
0 Such Exchange</p><div
a its
delayed
Dexterity
0 bomb bonusdetonates
style="clear:
to
0 AC against
at the
both;"></div></div><div><h5>You
end
your of next
the alchemist's
attack. Theturn.
opponent
If thetrick
must
bomb an have
adversary
is in a appendages
creature's
into grabbing
square
capable
0 an atofobject
theholding
endyou ofthe
the
handobject
alchemist's
them, youeven
offer,
turn,
inan th
th
394 Defensive WeaponCombat
Training You know howInt to 13,
defend
baseyourself
attack bonus against+5.Choose
a certain class a weapon of weaponry.
group fromYou thecan fighter's
selectweapon
Ultimate
this feattraining
Combat
more<link than
class rel="stylesheet"href="PF.css"><div
once.
abilityItslisteffects
(except do natural
not0 stack. weapons).
Eachclass="heading"><p
0time
You yougain
select
a +2
0 this
dodgeclass="alignleft">Defensive
feat,bonusit applies
0 on AC to awhen
different
0an opponent
weapon
Weapongroup. attacks
Training
0 you
(Combat)</p><div
using
0 a weaponstyle="clear:
from that group. both;"></div></div><div><h5>You
If you also have the weapon training know how classto 0feature
defendinyourself
the selected
against group,
a certain
yourclasdod
395 Deft Shootist Deed
Grit You keep an eye Gritoutclasswhile feature
focusing
Dodge, or Amateur
on
Mobility
yourAGunslinger
weapon,
s long asallowing you
feat, have
Dodge,
you at to least
Mobility.
avoid 1 grit attacks
point,while youUltimatedo
shooting
not provoke
Combatand<link reloading
attacks
rel="stylesheet"href="PF.css"><div
offirearms.
opportunity when 0 shooting or class="heading"><p
0 reloading a firearm.
0 class="alignleft">Deft
0 Shootist
0 Deed (Grit)</p><div
0 style="clear:
0 both;"></div></div><div><h5>You keep an eye out while focusing 0 on your weapon, allowing you to
396 Destructive Dispel
General When you dispel Ability
an enemy's
to cast dispel magical magicdefenses,
orWhen
greater those
you dispelsuccessfully
defenses
magic,crash caster
make down level
a targeted
with
11th. debilitating
dispelUltimate check
effects.
Combat
against <linkanrel="stylesheet"href="PF.css"><div
opponent, that opponent 0 must succeed class="heading"><p
0 at a Fortitude
0 save
class="alignleft">Destructive
(DC0equals the DC0 of theDispel</p><div spell used 0 to dispel)style="clear:
or
0 be stunned
both;"></div></div><div><h5>When
until the start of your next turn. you If the
dispel save an succeeds,
enemy's magical the opponent
0 defenses, is instead
those defenses
sickened crash until thedow st
397 Devastating Strike
Combat Pitting all of your
Vitalstrength
Strike, and baseVital
resolve
attack
Strike against
bonus Whenever
+9.
your enemy, you use youVital deliver Strike, a strikeImproved that isVital impossible
Ultimate Strike,Combatto
or ignore.
Greater
<link rel="stylesheet"href="PF.css"><div
Vital Strike, you gain0 a +2 bonus on class="heading"><p
0 each extra weapon 0 class="alignleft">Devastating
damage 0 dice roll those 0 featsStrike grant (+6 (Combat)</p><div
0 maximum). 0This style="clear:
bonus damage both;"></div></div><div><h5>Pitting
is multiplied on a critical hit. all of your strength0and resolve against your enemy, you d
398 Dimensional Agility
General Teleportation does
Abilitynot to faze
use the you.abundant step After class
using feature
abundant or cast step dimension
or castingdoor. dimension Ultimate door,Combat
you <linkcan take rel="stylesheet"href="PF.css"><div
any actions you still 0 have remaining class="heading"><p
0 on your turn. 0 You class="alignleft">Dimensional
also gain 0 a +4 bonus0on Concentration Agility</p><div
0 checks style="clear:
when0 casting both;"></div></div><div><h5>Teleportation
teleportation spells. does not faze you.<h5><b>Prerequisites: 0 </b>Ability to use
399 Dimensional Assault
General You have beenAbilitytrained to touse use the
Dimensional
magical
abundant movement
step
Agility
As a class
full-round
as feature
part ofaction,your
or cast combat
you dimension
usetactics.
abundant door, Dimensional
step Ultimate
or castCombat dimension
Agility.
<link rel="stylesheet"href="PF.css"><div
door as a special charge. 0 Doing soclass="heading"><p
0allows you to 0teleport class="alignleft">Dimensional
up to double
0 your current
0 speed
Assault</p><div
(up 0 to the maximum
style="clear:
0 distance both;"></div></div><div><h5>You
allowed by the spell or ability) have and tobeen make trained
the attack to use normally
magical
0 allowed
movement on aas charge.
part of your combat
400 Dimensional Dervish
General You teleport withAbility
a mereto use thought,
the
Dimensional
abundant
savaging step
Agility,
You
your class
can
opponents
Dimensional
take
feature a full-attack
as
or Assault
cast
you flash dimension
action,
Ainmonk
and activating
door,
out
canofDimensional
usereality.
Ultimate
abundant
additional Combat
step
Agility,
points
<link
or casting
Dimensional
from
rel="stylesheet"href="PF.css"><div
hisdimension
ki pool
Assault,
todoor
increase
base
0as aattack
swift
his speedaction.
bonus
class="heading"><p
0 before
+6.
If yourdetermining
do, you
0 can class="alignleft">Dimensional
theteleport
total0speedup to twice
for thisyour
0teleportation.
speed Dervish</p><div
(up0to the maximum style="clear:
0 distance both;"></div></div><div><h5>You
allowed by the spell or ability), dividing teleportthis withteleportation
a mere thought, into 0increments
savaging your youopponents
use beforeas your
youfirst
flash at
401 Dimensional Maneuvers
General Your rapid teleportation
Ability to use makes the
Dimensional
your
abundant combat step
Agility,
While
maneuvers
class Dimensional
using feature the
more Dimensional
ordifficult
Assault,
cast dimension toDimensional
avoid.
Dervish door,feat,Dervish
Dimensional
you
Ultimate gain aCombat+4Agility,
bonus
<linkDimensional
rel="stylesheet"href="PF.css"><div
on combat Assault, maneuver Dimensional
0checks to bull Dervish,
class="heading"><p
0rush, base
disarm, attack
0reposition,
bonus
class="alignleft">Dimensional
+9.
or trip
0 an opponent. 0 Maneuvers</p><div
0 style="clear:
0 both;"></div></div><div><h5>Your rapid teleportation makes0 your combat maneuvers more difficult
402 Dimensional Savant
General You flash into and
Dimensional
out of reality Agility,
Dimensional
so quickly
Dimensional Agility,
itWhile
is impossible
Assault,
Dimensional
using the Dimensional
toDimensional
tellAssault,
exactlyDervish, Dimensional
where
Dervish you
ability
feat,
are
Dervish
toyou
at
Ultimate
useanyprovide
thegiven
Combat
abundant
flanking
time.
<linkstep rel="stylesheet"href="PF.css"><div
fromclassall squares
featureyou or cast0
attack
dimension
from. Flanking
class="heading"><p
0door, base
startsattack
from
0 bonus
theclass="alignleft">Dimensional
moment
+9. 0 you make an0 attack Savant</p><div until the 0 start of style="clear:
your 0next turn. both;"></div></div><div><h5>You
You can effectively flank with yourself flash intoand and without multiple
of reality
allies sowhen
0quickly using
it is this
impossible
feat. to tell exactly w
403 Discordant VoiceGeneral By singing out Bardic
a precise performance
tone, you cause class feature,
discordant
Whenever Performvibrations
you(oratory
are using
to run or bardic
sing)
through 10performance
ranks.
allies' weapons. Ultimate
to create Combata spell-like
<link rel="stylesheet"href="PF.css"><div
or supernatural effect, 0 allies within class="heading"><p
0 30 feet of you 0 dealclass="alignleft">Discordant
an extra0 1d6 points of 0sonic Voice</p><div damage0with successful style="clear:
0 weapon
both;"></div></div><div><h5>By
attacks. This damage stackssinging with other out aenergy
precise damage
tone, you a weapon
cause
0 discordant
might deal.vibrations
Projectiletoweapons
run through be
404 Disengaging Feint
Combat You can feint to Intdisengage
13, Combat from
Combat
Expertise,
combat. Expertise,
Improved
As a Improved
standard
Feint. action, Feint use Bluff to feint against Ultimate an opponent.
Combat <link Instead
rel="stylesheet"href="PF.css"><div
of denying that opponent 0 his Dexterity
class="heading"><p
0 bonus0to AC,class="alignleft">Disengaging
a successful
0 feint allows 0 you Feint to move (Combat)</p><div
0 up to your speed 0 style="clear:
without provoking
both;"></div></div><div><h5>You
an attack of opportunity from can thefeintopponent
to disengage
you feinted
0 from for combat.<h5><b>Prerequisites:
leaving the square you start in <
405 Disengaging Flourish
Combat Distracting your Intopponents
13, Combat gives
Combat
Expertise,
you Expertise,
theDisengaging
opportunity
As a Disengaging
standard to
Feint,
makeaction,
Improved
Feint,
a swift
make Improved
retreat.
Feint.
a BluffFeint check against Ultimate eachCombat opponent
<link rel="stylesheet"href="PF.css"><div
that currently threatens 0 you. If youclass="heading"><p
0succeed against 0 at class="alignleft">Disengaging
least one0 opponent, you 0 can move Flourish up0 to (Combat)</p><div
your speed. 0 Thisstyle="clear:
movement does both;"></div></div><div><h5>Distracting
not provoke attacks of opportunity from your any opponents
opponent0 gives
you succeeded
you the opportunity
at feintingtoagainst
make
406 Disengaging ShotCombat You make oneInt last 13,
attack
Combat before
Combat
Expertise,
beating Expertise,
Disengaging
a hasty
Whenever Disengaging
retreat. Feint,
you use Dodge,
Feint,
DisengagingDodge,
Improved Improved
FeintFeint, or Disengaging
Mobility.
Feint,
Ultimate Mobility
Combat
Flourish,
<link rel="stylesheet"href="PF.css"><div
you can make a single 0 melee attackclass="heading"><p
0 against one opponent
0 class="alignleft">Disengaging
you succeeded
0 at feinting
0 against.
Shot (Combat)</p><div
0That opponent 0 isstyle="clear:
denied his Dexterity
both;"></div></div><div><h5>You
bonus to AC against this attack. make one last attack before 0 beating a hasty retreat.<h5><b>
407 Disorienting Maneuver
General Your erratic movements
Dodge, Acrobatics disorient
Dodge 5your
ranks.
opponent.If you successfully use Acrobatics to tumbleUltimate through Combat an opponent's
<link rel="stylesheet"href="PF.css"><div
space, you gain a0 +2 circumstance class="heading"><p
0 bonus on attack 0 class="alignleft">Disorienting
rolls against 0 that opponent 0 untilManeuver</p><div
the start0 of your next style="clear:
0 turn. If you both;"></div></div><div><h5>Your
choose to make a trip attempt against erraticthat movements
opponent,disorient you gain 0 youra +4opponent.<h5><b>Prerequisites
circumstance bonus on your c
408 Dispel SynergyGeneral By tearing away Spellcraft
an opponent's 5 ranks.magical defenses, If you successfully
you leave your dispel enemy an ongoingvulnerable, magical making
Ultimate
effect it difficult
on
Combat an <link
opponent,
for him rel="stylesheet"href="PF.css"><div
to that
resistopponent
your spells.takes
0 a -2 penalty class="heading"><p
0 on saving throws 0 class="alignleft">Dispel
against your 0 spells until0 Synergy</p><div
the end of your 0 nextstyle="clear:
turn. 0 both;"></div></div><div><h5>By tearing away an opponent's magical0defenses, you leave your enemy vulne
409 Dispelling Critical
General Your blows attackArcane the Strike,
physical Arcane
base
andattackarcane
Strikebonusforms
If you+11, of
have yourability
dispel
enemies
tomagic
castatdispel prepared
the same magic. ortime.
can cast Ultimateit spontaneously,
Combat <link rel="stylesheet"href="PF.css"><div
when you score a critical 0 hit againstclass="heading"><p
1 an opponent,0you may class="alignleft">Dispelling
use a 0 swift action to 0 castCritical
dispel(Critical)</p><div
magic
0 to make a0 style="clear:
targeted dispel both;"></div></div><div><h5>Your
against that opponent. blows attack the physical 0 and arcane forms of your enemies a
410 Dispelling Fist General By focusing on your knowledge of magic and spells that negate its powers, you use your
W W W
W
W
W W
W W W
W W W
W
W W W
W W W
W W
W
W W
W
W W
W W W
W W W
W W
W W W
W W
W

W W

W W
W W W W W
W
W

W W W

W W

W
W W W W

W W W
W
W W W
W W W W W
W W

W
W

W
%
W W W W W W
W

W W W
W W
W W
W
W

W
W
W W W W W
W
W W

W W WW
W W
W W
W W W W W W W

W W W
W W W
W
W
W
W W
W
W
W

W
W
W W
W W
W W
W W W
W W W

W W W
W
W

W W W
W

W W W
W W
W W W
W
506 Moonlight Stalker
Combat
Feint You strike through
Int 13, theBlind-Fight,
shadows Blind-Fight,
soCombat
quickly Combat
Expertise,
that
Once your
per
Expertise,
opponent
Moonlight
round, Feinting
Moonlight
against
can
Stalker,
is
barely
an
a standard
Stalker
opponent
Bluff
react 6 ranks,
toaction.Ultimate
from
yourdarkvision
whom
attacks. youCombat
orhave
lowlight
<link
concealment,
rel="stylesheet"href="PF.css"><div
vision racial you trait.
can spend0 a swift actionclass="heading"><p
0 to make a 0Bluff check class="alignleft">Moonlight
to 0feint. 0 Stalker Feint 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5>You strike through the 0 shadows so quickly that your oppone
507 Moonlight Stalker
Combat
Master You leave yourInt opponents
13, Blind-Fight, swinging
Blind-Fight,
Combat at shadows
Combat
Expertise,
Whilewhile Expertise,
youImproved
have
you slide concealment,
Improved
Feint,
elusively Moonlight
Feint,
through
your Moonlight
opponents'
Stalker,
the darkness.
Ultimate
Stalker,
Moonlight
miss Moonlight
chance
Combat
Stalker
<linkagainst
Stalker
Feint,
rel="stylesheet"href="PF.css"><div
you
Bluff
Feint
increases
9 ranks, by darkvision
010%. If an or low-light
opponent
class="heading"><p
0 vision
missesracial
0youtrait.
due
class="alignleft">Moonlight
to your 0 concealment, 0 you Stalker
can spend Master
0 an(Combat)</p><div
immediate 0 action to style="clear:
move 5 feet, both;"></div></div><div><h5>You
this movement does not provokeleave attacks your of opponents
opportunity
0 swinging
and doesatnot shadows
count as while
a 5-foot
you
508 Murderer's Circle
Combat After savagingDodge,
your foe, Acrobatics
you circle
Dodge 4likeranks.a hunter When ready
you for spend the a kill.
swift action to make a performance Ultimate Combat combat
<link rel="stylesheet"href="PF.css"><div
check after scoring a 0critical hit or performing class="heading"><p
0 a combat
0 maneuver,
class="alignleft">Murderer's
0 and you are1adjacent Circle to (Combat,
the 0 target Performance)</p><div
of the 0 critical hit or combat style="clear:
maneuver, both;"></div></div><div><h5>After
you can move to any other spacesavaging that is0adjacent
your foe, to you
the target
circle likewithout
a hunter
provokin
read
509 Neckbreaker Combat With a quick jerk,
Bonebreaker,
you snap an Greater
Bonebreaker,
enemy's Grapple,
neck. Greater
If you Improved
haveGrapple, anGrapple,
opponent
Improved Improved
yourGrapple,
size Unarmed
or Improved
smaller Strike,
Ultimate
helpless
Unarmed
Jawbreaker,
Combat
or pinned,
Strike,
<linkStunning
rel="stylesheet"href="PF.css"><div
Jawbreaker,
after you Fist,
initiate
Stunning
Healor 12maintain
0ranks.
Fist a grapple, class="heading"><p
0 you can make0 aclass="alignleft">Neckbreaker
Stunning 0 Fist attempt 0at a -5 penalty (Combat)</p><div
0on the attack style="clear:
0roll. If you succeed,
both;"></div></div><div><h5>With
you wrench that opponent's a quick
neck,jerk,dealing you2d6 snapStrength
an enemy's
0 or Dexterityneck.<h5><b>Prerequisites:
damage. If the targeted <
510 Net Adept Combat You have trainedExoticto use Weaponthe netExotic
Proficiency
as aWeapon melee (net),
You
weapon.
Proficiency
base
can treat attack(net)
aAnet
net
bonus as
is a+1. ranged
one-handed weapon melee thatUltimate
reach
imposes weapon
Combat
a -4<link
penalty
withrel="stylesheet"href="PF.css"><div
a 10-foot
on ranged reach. attack
Further,
rolls
0 you if it istake
unfolded.
no
class="heading"><p
0 penalty Folding
on melee
a0 net takes
attack
class="alignleft">Net
arolls
proficient
0 for using useran Adept
20unfolded
rounds.(Combat)</p><div
net, 0 and you can style="clear:
use
0 one full-round
both;"></div></div><div><h5>You
action or two move actions have
to fold
trained
a net. to use the net as0a melee weapon.<h5><b>Prerequisite
511 Net and TridentCombat Your skill with Dex
lighter 15,weapons
ExoticExotic
Weapon
allows Weapon
you
Proficiency
toYou wield
Proficiency
can (net),
one treat alongside
Net
(net),
aAnet
net
Adept,
Net
as
isyour
aAdept,
Two-Weapon
two-handed
one-handed
net.Two-Weapon ranged
ranged
Fighting.Ultimate
Fighting
weapon.
weapon, Combat
allowing
<link you rel="stylesheet"href="PF.css"><div
to wield a light or0one-handed melee class="heading"><p
0 weapon and 0 still class="alignleft">Net
make ranged 0 attacksand
0withTrident
your net.(Combat)</p><div
0When you use0style="clear:
your light or both;"></div></div><div><h5>Your
one-handed melee weapon to attack skill
an with
entangled
lighter opponent,
weapons 0 allows
you gain youa to +2wield
bonus oneonalongside
damage roll yo
512 Net ManeuveringCombat With sweepingExotic
movements Weapon and
Exotic
Proficiency
brute Weapon
force, (net),
Inyou
Proficiency
melee,
Net
canAdept,use
you(net),
your
canbase use
net
Netattack
to
aAdept
net
putbonus
to
foes tripator +3.
adisarm
disadvantage.
Ultimate
opponents Combat instead
<link rel="stylesheet"href="PF.css"><div
of entangling them. You 0 gain a +2 bonus class="heading"><p
0 on disarm 0 checks class="alignleft">Net
made 0 to use a netManeuvering
0in this way. Further, (Combat)</p><div
0 if you have 0 style="clear:
an opponentboth;"></div></div><div><h5>With
entangled in your net, you can attempt sweeping to drag movements
or reposition 0andthatbrute opponent
force, you as can
longuse as heyouris with
net
513 Net Trickery Combat You have become Exotic very Weapon
proficient
Exotic
Proficiency
at Weapon
using (net),your
InProficiency
place
net
Nettoof Adept,
hinder
one (net),
of
Net
your
your
Net
Maneuvering,
enemies.
melee
Adept, attacks,
Net base Maneuvering
youattack
can
Ultimatebonus
use your Combat
+6.net <link
to attempt
rel="stylesheet"href="PF.css"><div
a dirty trick combat 0 maneuver class="heading"><p
0 to blind an opponent0 class="alignleft">Net
(Advance 0 Player's TrickeryGuide
0 320).
(Combat)</p><div
If you 0 have an style="clear:
opponent
0 entangled
both;"></div></div><div><h5>You
in your net, you can attempthave to tripbecome
that opponent
very proficientas long 0 atasusing
he isyour
within netyourto hinder
net's reach
your enemor yo
514 Nightmare FistCombat You are even more
Improved deadly Unarmed
inImproved
magical Strike,darkness.
Unarmed
Intimidate
WhileStrike fighting
1 rank, within
ability antoarea createof magical
magicaldarkness, darkness.
Ultimate youCombat
gain <link
a +2rel="stylesheet"href="PF.css"><div
bonus on damage rolls 0 with unarmed class="heading"><p
0 strikes, or a0 +4 bonus class="alignleft">Nightmare
against
0 opponents 0 thatFist are (Combat)</p><div
shaken, 0 frightened,style="clear:
0or panicked.both;"></div></div><div><h5>You
You also gain a +2 morale bonus are on Acrobatics
even more and deadly Intimidate
in 0magical checks.
darkness.<h5><b>Prerequisite
515 Nightmare Striker
Combat Your faerie fireImproved
not only illuminates
UnarmedImproved Strike,
yourUnarmed
foes,
Nightmare
While butStrike,
a
it also
faerie
Fist,Nightmare
shows
Nightmare
fire you youhave Fist,
their
Weaver,
cast
Nightmare
weaknesses.
(not
Stunning
one Weaver,
cast
Ultimate
Fist, fromStunning
HealaCombat
spell
5 ranks,
<link
Fist
completion
ability
rel="stylesheet"href="PF.css"><div
toorcast
spell faerie
trigger
fire.
0item) outlinesclass="heading"><p
0an opponent, 0the DCclass="alignleft">Nightmare
for that0opponent to resist 0 your
Striker Stunning
(Combat)</p><div
0 Fist attempts 0 style="clear:
increases by both;"></div></div><div><h5>Your
+2. If you hit an opponent with a Stunning <i>faerie Fist fire</i>attempt,
not only0andilluminates
that opponent yourfails
foes,herbutsaving
it alsothro
sh
516 Nightmare Weaver
Combat You can use yourImproved
ability Unarmed
to create
Improved magical
Strike, Unarmed
Nightmare
darkness
By spending Strike,to
Fist, terrorize
Nightmare
aIntimidate
full-roundenemies.
Fist
2action
ranks,
This toability
feat
castcounts
darkness,
to castUltimate
asdarkness.
Dazzling
youCombat
can <link
Display
also makerel="stylesheet"href="PF.css"><div
for Intimidate
purposes of checks
qualifying
0 to demoralizefor Deadly
class="heading"><p
0 allStroke
foes inandthe
0Shatter
spell's
class="alignleft">Nightmare
initial
Defenses.0area. 0 Weaver (Combat)</p><div
0 0 style="clear: both;"></div></div><div><h5>You can use your ability to 0 create magical <i>darkness</i> to ter
517 No Name General You don't needGrit an class
elaborate featuredisguise
or Amateur to keep You
Gunslinger
youroftenidentity
relyfeat,onunder
Bluff
surprisewraps.
4 ranks. and misdirection Ultimate in your social Combat dealings.
<link rel="stylesheet"href="PF.css"><div
You gain a +2 bonus 0 on Bluff checks, class="heading"><p
0 and you1can spend class="alignleft">No
1 grit
0 point to gain Name
0 a +10 (Grit)</p><div
bonus 0on Disguise style="clear: checks
0 both;"></div></div><div><h5>You
for 10 minutes per your gunslinger don't
level
need(minimum
an elaborate 10 minutes).
disguiseThis to0 keep
deedyour doesidentity
not actually
underchange
wraps.<h5>< your
518 Opening VolleyCombat Your ranged assault leaves your foe disoriented Whenever and vulnerable
you deal damage to your melee with a attack. ranged attack, Ultimateyou Combat
gain <link
a +4rel="stylesheet"href="PF.css"><div
circumstance bonus0on the next melee class="heading"><p
0 attack roll0you make class="alignleft">Opening
against
0 the opponent.0 Volley This attack
(Combat)</p><div
0 must occur before 0style="clear:
the endboth;"></div></div><div><h5>Your
of your next turn. ranged assault leaves your 0 foe disoriented and vulnerable to y
519 Pack Attack Combat You are skilledBase
at surrounding
attack bonus your +1. enemies. When you are You adjacentcan take to anaally 5-foot withstep thisonlyfeat,
Ultimate
ifthe
youfirst
Combat
have time<link
notyou otherwise
rel="stylesheet"href="PF.css"><div
melee attack movedan in opponent,
a round.
1 you can class="heading"><p
0 spend an immediate 0 class="alignleft">Pack
action0to take a 5-foot 0Attack
step, (Combat,
even if 0you Teamwork)</p><div
have otherwise 0 movedstyle="clear:
this round.both;"></div></div><div><h5>You are skilled at surrounding 0 your enemies.<h5><b>Prere
520 Panther Claw Combat You unleash aWis rapid 15,series
Combat ofCombat
blows
Reflexes, on
Reflexes,
foesImproved
While
thatImproved
attempt
using
Unarmed Panther
to
Unarmed
attack
Strike,
Style,
youStrike,
Panther
when
you Panther
can you
Style.
spend
move.StyleaUltimate
free action, Combat instead
<link rel="stylesheet"href="PF.css"><div
of spending a swift action, 0 to makeclass="heading"><p
0a retaliatory unarmed0 class="alignleft">Panther
strike.0You can make0a Claw number (Combat)</p><div
of retaliatory
0 unarmed
style="clear:
0 strikesboth;"></div></div><div><h5>You
on your turn equal to your Wisdomunleash modifier. a rapid series of blows 0 on foes that attempt to attack you
521 Panther Parry Combat Your vicious strikes
Wis 15, impair
Combat your
Combat
Reflexes,
foe's ability
Reflexes,
Improved
While
to attack
Improved
using
Unarmed
youPanther
when
UnarmedStrike,
you
Style, Strike,
move.
Panther
yourPanther retaliatory
Claw, Claw, Panther
unarmed
Ultimate
Panther
Style.Combat
strikes
Style <link
are rel="stylesheet"href="PF.css"><div
resolved before the triggering 0 attacks.
class="heading"><p
0 If your retaliatory 0 class="alignleft">Panther
unarmed0 strike deals damage 0 Parryto(Combat)</p><div
an opponent,
0 thatstyle="clear:
opponent
0 takes
both;"></div></div><div><h5>Your
a -2 penalty on attack and damage vicious
rollsstrikes
with the impair
triggering
your 0 foe's
attack ability
of opportunity.
to attack you when you m
522 Panther Style Combat You can strike Wis
back13, at Combat
enemies Combat
Reflexes,
who attack Reflexes,
Improved
While
you Improved
when
using
Unarmed
you thisUnarmed
move.
style,
Strike. whenStrike an opponent makes Ultimate an attack
Combat <link
of opportunity
rel="stylesheet"href="PF.css"><div
against you0for moving through class="heading"><p
0 a threatened
0 square,
class="alignleft">Panther
you
1 can spend a0 swift Style action
(Combat, to0 makeStyle)</p><div
a retaliatory
0 style="clear:
unarmed strike both;"></div></div><div><h5>You
attack against that opponent. Your canattack
strike backis resolved
at enemies
0 after the whotriggering
attack you attack
whenofyou opportun
move
523 Passing Trick Combat Slipping past aIntfoe13,givesCombat youCombat
the
Expertise,
chance Expertise,
Dodge,
to Whenever
feint.Dodge,
Improved you Improved
make
Feint, aMobility,
Feint,
successful IfMobility
size
you Acrobatics
have
Smallthe orUltimate
smaller.
Underfoot
check Combatto move
feat<link
andthrough
rel="stylesheet"href="PF.css"><div
the opponent
an opponent's is largerspace,
0 than you, you canyouclass="heading"><p
0spend
gain aa+2 swift
bonus
0action
onclass="alignleft">Passing
to
themake Bluff0 acheck
Bluff this
checkfeat
0against
allows.
Trick that(Combat)</p><div
opponent
0 to feintstyle="clear:
0 in combat.both;"></div></div><div><h5>Slipping past a foe gives you the 0 chance to feint.<h5><b>Prerequisite
524 Performance Weapon
Combat Mastery
You wield all your weapons with the flair of a You performer.
treat all weapons you are proficient in as Ultimate
if they Combat
had the <link performance
rel="stylesheet"href="PF.css"><div
weapon quality 0 (page 144). class="heading"><p
0 0 class="alignleft">Performance
0 0 Weapon 0 Mastery (Combat)</p><div
0 style="clear: both;"></div></div><div><h5>You wield all 0 your weapons with the flair of a perform
525 Performing Combatant
Combat You treat everyDazzling
combat Display,as a Dazzling
performance,
any one Display
performance
bringing
You canflare make feat.
and performance
showmanship. combat checksUltimate in any combat. Combat <link
When rel="stylesheet"href="PF.css"><div
making a performance 0 check outside class="heading"><p
0 of performance
0 class="alignleft">Performing
combat,0you can pick a0singleCombatant performance 0 (Combat)</p><div
feat to use. 0 Youstyle="clear:
automatically both;"></div></div><div><h5>You
gain any bonus on the performance treat combat
every combatcheck0the asfeat
a performance,
grants, and then bringing
you flare
makeand aD
526 Pin Down Combat You easily blockCombat
enemyReflexes,
escapes.Combat fighter Reflexes
level Whenever
11th. an opponent you threaten takes Ultimate a 5-foot step Combat or<link
usesrel="stylesheet"href="PF.css"><div
the withdraw action,0that opponentclass="heading"><p 0provokes an attack 0 class="alignleft">Pin
of opportunity 0 from you. Down
0 If the(Combat)</p><div
attack hits, 0 you deal style="clear:
no
0 damage, both;"></div></div><div><h5>You
but the targeted creature is prevented easily blockfrom enemy
makingescapes.<h5><b>Prerequisites:
the move0action that granted a 5-foot </b>Combat
step or Refthe
527 Pinning Knockout
Combat An opponent you Dexhave 13, Greater
pinned Greater
is
Grapple,
easyGrapple,
forImproved
you While to
Improved
knock
you
Grapple,
have
out.
Grapple,
an
Improved
opponent
Improved Unarmed
pinned, UnarmedStrike,
whenStrike Ultimate
you
basesucceed attack
Combat bonus
at<link
a grapple
+9
rel="stylesheet"href="PF.css"><div
or monkcombat levelmaneuver
9th. 0 check to deal class="heading"><p
0 an opponent 0 nonlethal
class="alignleft">Pinning
damage
0 using an0unarmed Knockout strike
(Combat)</p><div
0 or a light or one-handed
0 style="clear: weapon,
both;"></div></div><div><h5>An
double your damage result. opponent Any creature you thathaveispinned
immune
0 is to easy
critical
for youhits tois knock
immune out.<h5><
to the ef
528 Pinning Rend Combat You tear flesh Dex
when13, you Greater
damageGreater
Grapple,
an opponent
Grapple,
Improved
While Improved
that you
Grapple,
you havehave
Grapple,
an
Improved
pinned.
opponent
Improved Unarmed
pinned, UnarmedStrike,
whenStrike Ultimate
you
basesucceed attack
Combat bonus
at<link
a grapple
+9
rel="stylesheet"href="PF.css"><div
or monkcombat levelmaneuver
9th. 0 check to deal class="heading"><p
0 an opponent 0 damage class="alignleft">Pinning
using 0 an unarmed0strike Rend or(Combat)</p><div
a light0 or one-handed style="clear:
0 weapon, both;"></div></div><div><h5>You
that opponent also takes bleed damage tear flesh
equal when
to youryouunarmed
damage 0 strike
an opponent
or weapon that damage
you havedice. pinned.<
Any
529 Pinpoint Poisoner
Combat You deftly use Poison
specially use prepared
class
Adder feature,
needles
Strike, Craftto
Improved
When
apply
(alchemy)
youpoison
Unarmed
use 6Applying
ranks,
Adder
for maximum
Strike
Strike,
Adder
poison Strike,
you
effect.
to cana weapon
Improved
instead Ultimate
orpoison
Unarmed
singleCombat
up
piece
Strike,
to <link
two
of ammunition
blowgun
Two-Weapon
rel="stylesheet"href="PF.css"><div
darts
is aFighting
that
standard
you0or can action.
flurry
thenofuse blows
class="heading"><p
0to strike
class yourfeature.
opponent
0 class="alignleft">Pinpoint
in melee.
0 (Drawing 0such Poisoner
darts is(Combat)</p><div
a0 free action.) While 0 style="clear:
holding these both;"></div></div><div><h5>You
darts, you can spend a standard deftly
action usetospecially
attack with prepared
0one or needles
a full-attack to applyaction
poison
to attack
for max
wit
530 Planar Wild Shape
General You can infuseWildyourshapewild shape class with feature, planar Knowledge
When
strength. you (planes)
use wild 5 ranks.
shape to take the form of Ultimate
an animal, Combat you
<link can rel="stylesheet"href="PF.css"><div
expend an additional 0 daily use of your class="heading"><p
0 wild shape0 classclass="alignleft">Planar
feature0to add the celestial 0 Wildtemplate
Shape</p><div 0or fiendish style="clear:
template
0 to
both;"></div></div><div><h5>You
your animal form. (Good druids must can infuse
use the your
celestial
wild shape template, with0while
planarevilstrength.<h5><b>Prerequisites
druids must use the fiendish
531 Prone ShooterCombat While prone, youWeaponuse the Focus
ground
Weapon
(crossbow
to stabilize
Focus orIffirearm),
your
(crossbow)|Weapon
you have aimbase while
been attack
using
prone bonus
Focus
asince
crossbow
+1.
If
(firearm)
the
youend or
have
firearm.
of your
theUltimate
Prone
last turn,Slinger
Combat
the<link
penalty
feat,rel="stylesheet"href="PF.css"><div
Weapon
to yourFocus Armor(sling)Class 0 satisfies
against melee thisclass="heading"><p
0feat's
attacksWeaponmade0Focus
against
class="alignleft">Prone
prerequisite,
you 0is reducedand youto -2.
0can
Shooter
In apply
addition,
(Combat)</p><div
this0thefeat's
bonus benefitto your
style="clear:
to
0 attack
Armorrolls Class
both;"></div></div><div><h5>While
youagainst
make using
ranged a sling
attacks
with
made
which against
you
prone,have
you you Weapon
isuse
increased
theFocus.
groundto
0 +6. to stabilize your aim while using a c
532 Prone Slinger Combat Your sideways sling release allows you to launch While prone, bullets you and
Crossbows
can
stones useeven a
and
sling firearms
while to makeprone.
areranged
Ultimate
the only attacks.
ranged
Combat <link
weaponsrel="stylesheet"href="PF.css"><div
that can be used 0 while prone.class="heading"><p
0 0 class="alignleft">Prone
0 0Slinger (Combat)</p><div 0 style="clear:
0 both;"></div></div><div><h5>Your sideways sling release allows 0 you to launch bullets and stones e
533 Quick Bull RushCombat You can barrelStr into13,your Improved
opponent
Improved
Bulland Rush,
Bull
follow Power
On
Rush,this
your with
Attack,
Powerturn,anAttack
you
base
attack.
A bullcanattack
rush
perform combat
bonus a single
+6.
maneuver bull Ultimate
rush
is a combat
standard
Combat maneuver
<link
action. rel="stylesheet"href="PF.css"><div
in place of one of0your melee attacks. class="heading"><p
0 You must 0 choose class="alignleft">Quick
the melee
0 attack with0Bull theRushhighest(Combat)</p><div
0base attack bonus 0style="clear:
to make the both;"></div></div><div><h5>You
bull rush. can barrel into your opponent 0 and follow this with an attack.<h
534 Quick Dirty Trick
Combat You can perpetrate
Int 13,a Combat
dirty trick Combat
Expertise,
and deliver Expertise,
Improved
an
Onattackyour
Improved
Dirty
turn,
beforeTrick,
you
ADirty
dirty
your
can
base
Trick
trick
opponent
perform
attack
combat abonus
issingle
the
maneuver
+6.
wiser.
dirtyUltimate
trick
is a combat
standard
Combat maneuver
<link
action. rel="stylesheet"href="PF.css"><div
(Advanced Players 0 Guide 320) class="heading"><p
0in place of one0 of your class="alignleft">Quick
melee0attacks. You must 0Dirtychoose
Trick (Combat)</p><div
the
0 melee attack0 style="clear:
with the highest both;"></div></div><div><h5>You
base attack bonus to make the can dirtyperpetrate
trick combat a dirty
maneuver.
trick
0 and deliver an attack before your o
535 Quick Drag Combat You drag your Strenemy13, Improved
and deliverImproved
Drag,
a punishing
Power
Drag, On Attack,
Power
blow.
your turn,Attack
baseyou Aattack
drag
canbonuscombat
perform +6.maneuver
a single drag is aUltimate
combat
standard Combat
maneuver
action.
<link rel="stylesheet"href="PF.css"><div
(Advanced Players Guide 0 320) in place class="heading"><p
0 of one of your 0 melee class="alignleft">Quick
attacks.
0 You must0Drag choose (Combat)</p><div
the melee 0 attackstyle="clear:
with0 the highest both;"></div></div><div><h5>You
base attack bonus to make thedrag drag.your enemy and deliver0 a punishing blow.<h5><b>Prerequisite
536 Quick Reposition
Combat Your opponentInt becomes
13, Combat an unwitting
Combat
Expertise, Expertise,
danceImproved
On partner,
your
Improved
Reposition,
turn,
following
you
AReposition
reposition
canbase
your perform
lead
attack
combat
while
abonus
single
maneuver
you+6. reposition
fight.Ultimateis a combat
standard
Combat <link
maneuver
action.rel="stylesheet"href="PF.css"><div
(Advanced Players 0 Guide 320)class="heading"><p
0in place of one 0 of yourclass="alignleft">Quick
melee 0 attacks. You0must Reposition
choose (Combat)</p><div
the
0 melee attack 0 style="clear:
with the highest both;"></div></div><div><h5>Your
base attack bonus to make the reposition. opponent becomes an0 unwitting dance partner, following you
537 Quick Steal Combat You are adept Intat relieving
13, Combat foesCombat
Expertise,
of theirExpertise,
belongings
Improved
On your Improved
even
Steal,
turn,while base
you
ASteal
steal
can
you
attack
combat
perform
strike.bonus maneuver
a single
+6. steal is aUltimate
combat
standard Combat
maneuver
action.
<link rel="stylesheet"href="PF.css"><div
(Advanced Players Guide 0 320) in placeclass="heading"><p
0 of one of your 0 melee class="alignleft">Quick
attacks.
0 You must0Steal choose (Combat)</p><div
the melee 0 attackstyle="clear:
with0 the highest both;"></div></div><div><h5>You
base attack bonus to make theare steal.
adept at relieving foes of0 their belongings even while you strike
538 Raging Brutality
General You expend some Str 13, of your
rage rageclass
Power tofeature,
strike
Attack your
Power While
opponents
Attack,
ragingbase with
and usinga
attack
morePower bonus
powerful Attack,
+12. weapon you can blow.
UltimatespendCombat3 additional
<link rel="stylesheet"href="PF.css"><div
rounds of your rage 0 as a swift action class="heading"><p
0 to add your0 Constitution class="alignleft">Raging
bonus
0 on damage 0 Brutality</p><div
rolls for melee 0 attacks
style="clear:or 0thrown
both;"></div></div><div><h5>You
weapon attacks you make on your expendturn.some
If youofare your using
ragethe to weapon
strike 0 your two-handed,
opponentsinstead with a more
add 1-1/2powerful
time
539 Raging Deathblow
General Every killing blow
Greatergivesrage you class
a surge feature.
of vitality, While further
raging, fuelingwhenever
your rage. your attack reducesUltimate your opponent Combat <link
to -1 rel="stylesheet"href="PF.css"><div
or fewer hit points, you 0 gain 1 extra class="heading"><p
0 round of rage0 for that class="alignleft">Raging
day. If0 that attack was 0 Deathblow</p><div
a critical hit,0you gain style="clear:
1 additional
0 both;"></div></div><div><h5>Every
extra round of rage for that day. Whenever killing blow yougivesrest to you renewa surge your 0oftotal
vitality,
numberfurther of rounds
fueling your
of ragerage.<h5
per da
540 Raging Hurler General An opponent can Rage do class
little to feature,
evade
ThrowThrow your
Anythingwrathful
Anything.
Whilepitchingraging, of you weapons
can throw anda objects.
two-handed weapon Ultimateas Combat
a standard
<link rel="stylesheet"href="PF.css"><div
action, and you double 0 the rangeclass="heading"><p
0increment for 0 weapons class="alignleft">Raging
you throw.
0 If you also0 Hurler</p><div
have the Quick 0 style="clear:
Draw feat,0you both;"></div></div><div><h5>An
can throw two-handed weapons opponent
at your full
cannormal
do littlerate to evade
of attacks. your Further,
wrathful
0 you
pitchingcan pick
of weapons
up an unattended
and objec
541 Raging Throw General You expend some Str 13, of your
Con rage13,Improved
rage
to throw class Bull
one
feature,
While
Rush,
opponent Improved
raging,
Power at Attack
when
another.
Bullyou Rush, attempt
Power a bull
Attack, rushbase Ultimate
combat attack maneuver,
Combat
bonus <link +6.you
rel="stylesheet"href="PF.css"><div
can spend 1 additional 0 round ofclass="heading"><p
0your rage as a0swift class="alignleft">Raging
action to0add your Constitution 0 Throw</p><divbonus0onstyle="clear:
your combat 0 both;"></div></div><div><h5>You
maneuver check to the bull rush. Further, expend ifsomeyou bull
of yourrushrage an opponent
to throw 0one intoopponent
a square another at another.<h5><b>Prer
creature occupie
542 Rapid GrapplerCombat You are a quick Dex hand13,atGreater
grappling.
Greater
Grapple, Grapple,
Improved
Whenever
ImprovedGrapple,you Grapple,
use
Improved
Greater
Improved Unarmed
Grapple Unarmedto
Strike,
successfully
Strike
Ultimate
base attack maintain
Combat bonus
<link a +9
grapple
rel="stylesheet"href="PF.css"><div
or monk as alevelmove 9th.
action,
0 you can then class="heading"><p
0 spend a swift 0 action class="alignleft">Rapid
to make0 a grapple 0combat Grappler maneuver
(Combat)</p><div
0 check. 0style="clear: both;"></div></div><div><h5>You are a quick hand at grappling.<h5><b>Prerequisites: 0 </b>Dex 1
544 Rebounding LeapCombat Your riding andLeaping
lancinglance expertiseclassallows feature, youAcrobatics
When
to enter youand succeed
5 ranks,
leave Ride at
thethe saddle
11Acrobatics
ranks. with great check speed.
Ultimate
to jump as Combat
part <link
of yourrel="stylesheet"href="PF.css"><div
leaping lance class 0 feature, youclass="heading"><p
0can remount your 0 steed class="alignleft">Rebounding
as a0swift action. 0 Leap (Combat)</p><div
0 0 style="clear: both;"></div></div><div><h5>Your riding and lancing expertise 0 allows you to enter and leave th
545 Rebuffing Reduction
Combat Your damage reduction
Str 13, damage can turnImproved
reduction,
the force BullImproved
ofWhenever
Rush,
blowsPower Bull
back an Rush,
on
Attack
opponent
A bull
your Power
rush
enemies.
thatcombat
Attack,
is adjacent base
maneuver attack
to youUltimate
isbonus
a
fails
standard
to
Combat
+1.
penetrate
<link
action. rel="stylesheet"href="PF.css"><div
your DR with a melee 0 attack, you can class="heading"><p
0 spend an immediate 0 class="alignleft">Rebuffing
action 0 to attempt a 0bull rush Reductioncombat 0(Combat)</p><div
maneuver against 0 style="clear:
that opponent. both;"></div></div><div><h5>Your
If you succeed, you cannot move damagewith the reduction
opponent. 0can turn the force of blows back on yo
546 Rending Fury Combat You easily tearBase
your attack
enemies bonuslimb+6, from rendlimb special
You
withdeal your
attack.rend
natural damageattacks. if you hit with half the Ultimate
normalCombat natural <linkattacks
rel="stylesheet"href="PF.css"><div
your rend requires. 0 For example, class="heading"><p
0 a troll that has 0 thisclass="alignleft">Rending
feat can0 rend when it 0hitsFury with (Combat)</p><div
one claw 0 attack, while style="clear:
0 a girallonboth;"></div></div><div><h5>You
that has this feat must hit one target easily
withteartwoyour clawenemies
attacks to limb
0 rend.
from You limb can with
only your
makenatural
this rend
attacks.
att
547 Revelation Strike
Combat Your unarmed Revelation
strike brings class
aImproved
revelation
feature,Unarmed Improved
down When upon Strike
you
Unarmed
your gain foe.this
Strike.feat, choose Youone can revelation
take this Ultimatefeat
thatmultiple
you
Combat can
<link
times.
use rel="stylesheet"href="PF.css"><div
toEach
affecttime no moreyou takethan
0 it,oneyouopponent.
apply class="heading"><p
0it to Ifa you
different
make 0qualifying
a successful
class="alignleft">Revelation
revelation.
0unarmed strike0 against Strike an (Combat)</p><div
opponent,
0 in addition
0 style="clear:
to dealingboth;"></div></div><div><h5>Your
your unarmed strike damage, you can unarmed
use a strike
swift action
brings1to a revelation
deliver thedown effects upon
of the
yourchosen
foe.<h5> reve
548 Rhetorical Flourish
General You rapidly change
Cha 13, topicsPersuasive.
and Persuasive
employ confusing Whenrhetoric using the to Diplomacy
distract people skill fromto make youra true request
Ultimateintent.orCombat
change <linka rel="stylesheet"href="PF.css"><div
creature's attitude, you 0 can use verbal class="heading"><p
0 misdirection. 0 To do class="alignleft">Rhetorical
so, make 0 a Bluff check 0 againstFlourish</p><div
that0creature. style="clear:
If you 0 succeed, both;"></div></div><div><h5>You
you gain a +4 bonus on your next rapidlyDiplomacy
change topics check and againstemploy that
0 confusing
creature ifrhetoricthe check to distract
is madepeople within
549 Ricochet Shot General
Deed You can ricochetGritaclass
firearm feature
shot
Blind-Fight
off
or Amateur
the wall You and
Gunslinger
still
can hit fireyourfeat,
a shot target.
Blind-Fight.
at a wall or piece of solidUltimate terrain, Combatand have <link itrel="stylesheet"href="PF.css"><div
ricochet off. When you 0 do, use theclass="heading"><p
0square immediately 1 class="alignleft">Ricochet
in front of 0 the wall or piece 0 Shot of solid Deed terrain
0(Grit)</p><div
to determine 0style="clear:
line of sight both;"></div></div><div><h5>You
to a target, and this square is consideredcan ricochet the newa firearm
originshot square
0 off the of the
wallattack.
and still Usehitthat
yoursquare
target.< to
550 Righteous Healing
General Your healing spells
Judgment are more classpotent
feature. when you If you havecast a judgment
a cure spell active.
while you have a judgment Ultimateactive, Combat <link
each rel="stylesheet"href="PF.css"><div
target regains 1 extra0hit point from class="heading"><p 0the cure spell + 0 1 hitclass="alignleft">Righteous
point per 0 three inquisitor 0 levels Healing</p><div
you possess.
0 style="clear:
0 both;"></div></div><div><h5>Your healing spells are more potent0when you have a judgment active.<h5
551 Sap Adept Combat You know just Sneak
where attackto hit to+1d6.knock the sense Whenever
out of your youfoe. use a bludgeoning weapon to Ultimate
deal nonlethal
Combat <linksneakrel="stylesheet"href="PF.css"><div
attack damage, you 0 gain a bonus class="heading"><p
0 on your damage 0 roll class="alignleft">Sap
equal 0 to twice the numberAdept
0 (Combat)</p><div
of sneak0attack damage style="clear:
0 dice you both;"></div></div><div><h5>You
rolled. know just where to hit to knock 0 the sense out of your foe.<h5><b>Pr
552 Sap Master Combat You knock the Sneak
sense attackout of foes +3d6,
Sapwith Adept
Sapa Adept.
well-timed
Whenever surprise you use attack.a bludgeoning weapon to Ultimate
deal nonlethal
Combat <linksneakrel="stylesheet"href="PF.css"><div
attack damage to 0a flat-footed opponent, class="heading"><p
0 roll your
0 sneak class="alignleft">Sap
attack 0 dice twice, Master
totaling
0 (Combat)</p><div
the results 0 as yourstyle="clear:
nonlethal
0 sneak
both;"></div></div><div><h5>You
attack damage for that attack. knock the sense out of foes 0with a well-timed surprise attack.<h5><
553 Savage Display Combat With your victory
Dazzling
and a roar,Display. Dazzling
you pushDisplay yourself When onyouwithspend increased a swift savagery.
action to make a performance Ultimate Combat combat
<link rel="stylesheet"href="PF.css"><div
check, you gain a +2 0bonus on yourclass="heading"><p 0performance combat 0 class="alignleft">Savage
check 0 and gain a +1d6 1 bonus
Displayon(Combat, damage
0 Performance)</p><div
rolls until 0 the end of your style="clear:
next turn. This
both;"></div></div><div><h5>With
extra damage is not precision damage. your victory 0 and a roar, you push yourself on wit
554 School Strike Combat You focus the Wizard
secrets school of yourImproved
class
school feature,
ofUnarmed
wizardry When
Improved into
Strike
youyour Unarmed
gainunarmed
this feat,
Strike. strike.
chooseYouone can arcane
take this Ultimate
school
feat multiple
power
Combat <link
that
times.rel="stylesheet"href="PF.css"><div
youEach can use timetoyou affect
take 0noit,more
you apply than class="heading"><p
one
0it to opponent.
a different0Ifqualifying
youclass="alignleft">School
make arcane
a 0successful
school power.
unarmed
0 Strikestrike (Combat)</p><div
against
0 an opponent, style="clear:
0 in addition
both;"></div></div><div><h5>You
to dealing your unarmed strikefocus damage,the secrets
you can ofuse
youra school
swift
1 action
of wizardry
to deliver intothe
youreffects
unarmed of thestrc
555 Sea Legs General You have a sailor's
Profession
instincts (sailor)
for moving 5 ranks. about You while
gainaboard a +2 bonus seagoing on Acrobatics,
vessels. Climb, Ultimate and Swim Combat
checks.<link rel="stylesheet"href="PF.css"><div 0 class="heading"><p
0 0 class="alignleft">Sea
0 Legs</p><div
0 style="clear:
0 both;"></div></div><div><h5>You
0 have a sailor's instincts for moving about0 while aboard seagoing vessels.<h5><
556 Secret Stash Deed
General You are so skilled
Grit at class
stashing
feature smallor Amateur
packetsSpend Gunslinger
of firearm 1 gritammunition
feat,
pointSleight
while and inofcombat
Hand
black 1powder to
rank.
recover onUltimate
your
eitherperson1Combat
bullet <link
that
and you
rel="stylesheet"href="PF.css"><div
1 dose
sometimesof black surprise
powder 0 yourself
or 1 alchemical
whenclass="heading"><p
0 you cartridge
find them.from
1 aclass="alignleft">Secret
hidden stash 0 on your person
0 Stashthat Deed you (Grit)</p><div
0 had, until now, style="clear:
0 forgotten about. both;"></div></div><div><h5>You
If the bullet and black powderare or so
theskilled
alchemicalat stashingcartridges0smallare packets
normalofshot, firearmyouammunition
do not needa
557 Seize the Moment
Combat You and your allies
Combat areReflexes,
poised Combat
to Improved
pounce Reflexes,whenever
Critical.
When Improved
anone ally of who
Critical
youalso scores has athis tellingfeat blow.
confirms Ultimate
a critical Combat
hit against
<link rel="stylesheet"href="PF.css"><div
an opponent that you 1 also threaten, class="heading"><p
0 you can make 0 an class="alignleft">Seize
attack of0opportunity against 0the Momentthat opponent.(Combat,
0 Teamwork)</p><div
0 style="clear: both;"></div></div><div><h5>You and your 0allies are poised to pounce whenever o
558 Shaitan Earthblast
Combat With a forcefulCon
stomp 15,you Wisrelease
17,Elemental
Elemental
a blast Fist,of
Fist**,
While
acid
Improved Improved
from
usingthe Unarmed
theearth
Unarmed
Shaitan toStrike,
burnStyle
Strike,
your
Shaitan
feat, Shaitan
enemies.
asSkin,
a standard
Skin,
Shaitan
Ultimate
Shaitan
action,
Style
Combat
Style,
you
<link base
canrel="stylesheet"href="PF.css"><div
spend
attacktwo bonus Elemental
+13 0 or Fist
monk (Advanced
level 11th.
class="heading"><p
0 Player's Guide 0 158)
class="alignleft">Shaitan
attempts0 to unleash0 aEarthblast
20-foot column (Combat)</p><div
0 of acid that 0 hasstyle="clear:
a 5-foot radius both;"></div></div><div><h5>With
and erupts from a point of origin a forceful
within 30stomp feet ofyou you.0release
Creaturesa blast caught
of acid in from
the column
the earth take to
559 Shaitan Skin Combat You can manipulate
Con 15, acid Wis to 15,
shield
Elemental
Elemental
yourself Fist, Fist**,
and
You
Improved
disable
gain
Improved oneUnarmed
youradditional
Unarmed
enemies. Strike,Elemental
Strike,
Shaitan Shaitan
Fist
Style (Advanced
Style,
Ultimate basePlayer's
Combat
attack<link bonus
Guide rel="stylesheet"href="PF.css"><div
+11
158)or attempt
monk level per day.09th.While using class="heading"><p
0 the Shaitan Style 0 feat,
class="alignleft">Shaitan
you gain0 acid resistance
0 Skinequal (Combat)</p><div
to 0your base attack style="clear:
0 bonus, or both;"></div></div><div><h5>You
your monk level plus BAB gainedcan frommanipulate
levels in classesacid to shieldother 0 than
yourself
monk, andwhichever
disable your is higher.
enemies.< Whi
560 Shaitan Style Combat You strike withConthe caustic
13, Wisforces 15,Elemental
Elemental
from within Fist, Fist**,
You
Improved
thegainImproved
earth. oneUnarmed
additional
Unarmed Strike Elemental
Strike, base Fistattack
(Advanced
Ultimate
bonusPlayer's +9
Combat
or monk
<link
Guide rel="stylesheet"href="PF.css"><div
level158) 5th. attempt per day. 0 While using class="heading"><p
0 the Shaitan Style 0 and
class="alignleft">Shaitan
Elemental1 Fist feats0toStyledeal (Combat,
acid damage,0 Style)</p><div
you gain 0 a style="clear:
bonus on acid both;"></div></div><div><h5>You
damage rolls equal to your Wisdom strikebonus.
with theFurther,
caustic if0 your
forcesElemental
from within Fist the
melee
earth.<h5><b>
attack miss
561 Shake It Off General You support your allies and help them recover When from you crippling
are adjacent effects.to one or more alliesUltimate who also Combat
have <linkthisrel="stylesheet"href="PF.css"><div
feat, you gain a +1 bonus 1 on saving class="heading"><p
0 throws per such 0 ally class="alignleft">Shake
(maximum 0 +4). 0 It Off (Teamwork)</p><div0 style="clear:
0 both;"></div></div><div><h5>You support your allies and help 0 them recover from crippling effects.
562 Shapeshifter Foil
General Your commandKnowledge
of shapeshifting (arcana) magic 5 ranks
can A or
disrupt
creature
Knowledgesimilar you(nature)
effects
deal damage in5others.
ranks,to has ability difficulty
to useUltimate
using
any polymorph
orCombat
maintaining
<link effect.
rel="stylesheet"href="PF.css"><div
polymorph effects until 0 the end your class="heading"><p
0 next turn. To 0 use class="alignleft">Shapeshifter
a polymorph 0 effect it must
0 make Foil</p><div
a concentration
0 style="clear:
check
0 (DC both;"></div></div><div><h5>Your
15 + twice the level of the effect). command
If you deal of shapeshifting
damage to an magic opponent0 can under
disrupta similar
polymorph effectseffect,
in others.<
that op
563 Shapeshifting Hunter
General You blend yourFavored
knowledge enemy of foesclass and feature,
yourYour shapeshifting
wildlevels
shapeofclass druid
abilities
feature.
stack together.
with your ranger levels Ultimate for Combat
determining
<link rel="stylesheet"href="PF.css"><div
when you select your 0 next favoredclass="heading"><p
0enemy. Also, 0your ranger class="alignleft">Shapeshifting
levels
0 stack with0your druid Hunter</p><div
levels0 in determining style="clear:
0 the number both;"></div></div><div><h5>You
of times per day you can useblend your your
wild shape
knowledge classoffeature,
foes 0 and upyour
to a shapeshifting
maximum of eight abilities
times togeth
per
564 Shared JudgmentGeneral You extend theSecond
benefitsjudgment
of your judgmentclass feature. toYouan ally.can pronounce a single judgment and extend UltimateitsCombat effects <link to rel="stylesheet"href="PF.css"><div
one adjacent ally instead 0 of pronouncing class="heading"><p
0 a second0judgment. class="alignleft">Shared
Similarly,
0 once you 0 have
Judgment</p><div
the third 0 judgment style="clear:
class
0 feature,both;"></div></div><div><h5>You
you can pronounce a single judgment extend theand benefits
extendofits your effects
judgmentto
0 twotoadjacent
an ally.<h5><b>Prerequisites:
allies instead of pronou
565 Siege CommanderCombat Under your leadership,
Craft (siege the weapon)
time required 5 ranks, to Whenassemble
Knowledge you and lead (engineering)
move
a siege a siege
engine 5 ranks
engine
assembly orisProfession
greatly
crew,
Ultimate
reduced.
you (siege
grant
Combat engineer)
all
<linkof its
rel="stylesheet"href="PF.css"><div
members
1 rank. a +4 competence 0 bonus class="heading"><p
0 on checks to0assemble class="alignleft">Siege
or move
0 the weapon. 0Commander
You also halve (Combat)</p><div
0 the time required0 style="clear:to assemble both;"></div></div><div><h5>Under
a siege engine. your leadership, the 0 time required to assemble and move
566 Siege EngineerCombat You are proficient
Knowledge
with all siege (engineering)
weaponry. 5 ranksYou are or Profession
considered Each(siege siege
to be engineer)
proficient
engine is with 5
anranks,
exotic
all siege
Ultimate
proficiency
weapon. weapons.
Combat with
<link
Also,
one rel="stylesheet"href="PF.css"><div
siege
when engine.
you are crew0lead for a siege class="heading"><p
0 engine, you 0do notclass="alignleft">Siege
generate 0 mishaps on 0 the
Engineer
roll of a(Combat)</p><div
natural
0 1. 0style="clear: both;"></div></div><div><h5>You are proficient with all siege 0 weaponry.<h5><b>Prerequisites: </
567 Siege Gunner Combat Aiming outsized Siegesiege Engineer,
weapons SiegeProfession
poses Engineer
little(siege
You
difficulty
take
engineer)
for
no you.
sizeDirect-fire
5penalty
ranks. weapons for aimingimpose a directfire aUltimate
-2 attack
siegeCombat
weapon
roll penalty
<linklarger
rel="stylesheet"href="PF.css"><div
perthan sizeyourself.
categoryIfby you
0 which operate the weapon
anclass="heading"><p
0indirect-fire
is largersiege
0thanweapon
the
class="alignleft">Siege
creature
and
0 miss,
aiming you
it. misdirect
An
0Gunner
indirect-fire
fire
(Combat)</p><div
byweapon
01 square thatpermisses
style="clear:
range
0 misdirects
increment.
both;"></div></div><div><h5>Aiming
fire by 1d4 squares per range increment. outsized siege weapons 0 poses little difficulty for you.<h5><b>
568 Signature Deed General You are knownGrit for class
performing feature, a particular
gunslingerdeed, Pick
levelaand 11th.
deed canthat perform
you have it with access
greater to ease.
and that Ultimate
you must Combatspend
<linkgrit rel="stylesheet"href="PF.css"><div
to perform. You can 0 perform this class="heading"><p
0deed for 1 fewer 1 gritclass="alignleft">Signature
point (minimum0 0). If the
0 amountDeed (Grit)</p><div
of grit0 needed style="clear:
to perform
0 theboth;"></div></div><div><h5>You
deed is reduced to 0, you can perform are knownthis deedfor performing
for the normal a particular
0 action cost deed, asand longcanas perform
you haveit at with
le
569 Skilled Driver General Choose a type a type of vehicle (either air, land, You gain or water).a +4 bonus You are onmore driving skilled
checks when withdriving
Ultimate
your chosen that
Combat
vehicle.
vehicle.
<link rel="stylesheet"href="PF.css"><div 0 class="heading"><p
0 0 class="alignleft">Skilled
0 0 Driver</p><div 0 style="clear:0both;"></div></div><div><h5>Choose a type a type of vehicle (either air, 0 land, or water). You are more skilled
570 Slayer's KnackGeneral You know howFavored
to battleenemy your favoredclass feature,enemies When
basewithyouattack
such take efficacy
bonus
this feat,+6.
thatchooseanyYou weapon one
can of take
you
your this
wield
Ultimate
favored
featagainst
multiple
Combat
enemy them
<link
times.
types.
becomes
rel="stylesheet"href="PF.css"><div
Each
Against time
more enemies
you
deadly.
take 0ofit,that
youtype, choose
the
class="heading"><p
0 threat
a different
range favored
0of anyclass="alignleft">Slayer's
enemy
weapontype. 0you wield is doubled.
0 Knack</p><divThis effect 0 style="clear:
does not stack 0 both;"></div></div><div><h5>You
with any other effect that expands know
a weapon's
how to battlethreat your
range.
favored enemies 1 with such efficacy that any weap
571 Sling Flail Combat You can use yourWeapon loaded Focus
slingWeapon
(sling),
to effectivelybase
Focusattack You
strike
(sling)can bonus
at make
nearby +1. melee
foes.attacksAny using featsyour you loaded
have
Ultimate sling,
thatCombat
apply
using <link
when
thatrel="stylesheet"href="PF.css"><div
weapon's
you use anormal flail alsostatistics
0apply when but treating
you
class="heading"><p
0 useit aasloaded
a flail.0sling
Using class="alignleft">Sling
asa aslingmelee0in this
weapon.
way does 0Flail
not(Combat)</p><div
expend 0mundanestyle="clear: ammunition,
0 both;"></div></div><div><h5>You
but magical or masterwork ammunition can use losesyouritsloaded
specialsling properties
to effectively
0 after astrike singleathit. nearby foes.<h5><b>
572 Snake Fang Combat You can unleash Combatattacks Reflexes,
against
Combat Improved
an opponent
Reflexes, Unarmed
While that
Improved
using
has Strike,
dropped
the Unarmed
Snake
Snake its Style
guard.
Sidewind,
Strike, feat, Snake when
Snake Sidewind,
anStyle,
opponent's
Ultimate Acrobatics
SnakeCombat
attack
Style
<link
6 ranks,
misses
rel="stylesheet"href="PF.css"><div
Sense
you, you Motive can9makeranks.
0 an unarmed class="heading"><p
0 strike against 0 that class="alignleft">Snake
opponent 0 as an attack0ofFang opportunity.
(Combat)</p><div
0If this attack style="clear:
of
0 opportunity both;"></div></div><div><h5>You
hits, you can spend an immediate canaction
unleash to make
attacks another
against unarmed
0 an opponent strike that against
has the
dropped
sameits oppon
gua
573 Snake Style Combat You watch your Improved
foe's every Unarmed
movement
Improved Strike, Unarmed
and Acrobatics
You
then gain punch
Strike 1a rank,
+2
through
An
bonus
Sense
unarmed
itsondefense.
Motive
Sense
strike 3Motive
ranks.
deals checks,
bludgeoning
Ultimate and you Combat
damage.
can<linkdeal rel="stylesheet"href="PF.css"><div
piercing damage with 0 your unarmed class="heading"><p
0 strikes. While 0 using class="alignleft">Snake
the Snake 1 Style feat,0 when
Style (Combat,
an opponent 0 Style)</p><div
targets you 0 style="clear:
with a meleeboth;"></div></div><div><h5>You
or ranged attack, you can spend an watch
immediateyour foe's actioneveryto0makemovementa Sense andMotive
then punch
check.through
You can it
574 Snap Shot Combat With a ranged Dexweapon,13, Point-Blank
you can Point-Blank
take Shot,
advantage
Rapid
Shot, While Rapid
Shot,
ofwielding
any Weapon
Shot,
opening
While
aWeapon
ranged
Focus,
wielding
in your weapon
Focus
base
opponent's
a ranged
attack
with which bonus
weapon,
defenses.
Ultimate
you+6.youhave Combat
threaten
Weapon<linknorel="stylesheet"href="PF.css"><div
Focus,
squares youand threaten
can make squares
0 no attacks within class="heading"><p
05offeet
opportunity
of you. You
0withcan
that
class="alignleft">Snap
make
weapon. 0
attacks of opportunity
0Shot (Combat)</p><div
with that 0 ranged style="clear:
weapon.0 Youboth;"></div></div><div><h5>With
do not provoke attacks of opportunity a ranged
when making
weapon,a you ranged can attack
take
0 advantage
as an attack of anyof opportunity.
opening in your o
575 Snapping TurtleCombat
Clutch Your unarmed Snapping
style allows Turtle
youSnapping
Style,
to turnImproved
your
Turtle While
opponent's
Style,
Grapple,
you Improved
areattack
Improved
using Grapple,
intothean Unarmed
Snapping
opportunity.
Improved Strike,
TurtleUnarmed
base
Style
Ultimate
attack
feat,
Strikethe
Combat
bonusshield
<link
+3bonus
or
rel="stylesheet"href="PF.css"><div
monk thelevel
style3rd. grants 0to your AC applies class="heading"><p
0 to your CMD 0 and class="alignleft">Snapping
touch 0 AC. Whenever0an opponent Turtle Clutch misses
0 (Combat)</p><div
you with 0 a melee style="clear:
attack while both;"></div></div><div><h5>Your
you are using the Snapping Turtleunarmed Style feat, style
youallows
0can use youantoimmediate
turn your opponent's
action to attemp attac
576 Snapping TurtleCombat
Shell Your guarding Snapping
hand is almost Turtle Snapping
magical
Clutch, in Snapping
Turtle
its While
skill
Clutch,
atTurtle
you
defSnapping
are
lecting
Style,
using Improved
incoming
Turtle
the Snapping Style,
blows.
Grapple, Improved
TurtleImproved
Style
Grapple,
Ultimatefeat,
Unarmed
the
Improved
Combatshield
Strike,
<linkbonus
Unarmed
rel="stylesheet"href="PF.css"><div
basethe attack
Strike
stylebonusgrants+5 0to oryour monk AC level
increases
class="heading"><p
0 5th. to +2, and 0 your class="alignleft">Snapping
enemies 0 take a -4 penalty 0 Turtle
on critical
Shell 0 (Combat)</p><div
confirmation0rolls against style="clear:
you. both;"></div></div><div><h5>Your guarding hand is 0almost magical in its skill at def lecting
577 Snapping TurtleCombat
Style Your deft unarmed
Improved style Unarmed
allows Improved
youStrike,to shield
Unarmed
baseWhile
your attack
Strike
using
body bonus
from
the Snapping
+1
harm. or monk Turtle
level Style
1st. feat with Ultimate at leastCombatone <link
hand rel="stylesheet"href="PF.css"><div
free, you gain a +10shield bonus to class="heading"><p
0 AC. 0 class="alignleft">Snapping
1 0 Turtle Style 0 (Combat, Style)</p><div
0 style="clear: both;"></div></div><div><h5>Your deft unarmed 0 style allows you to shield your body
578 Sneaking Precision
General Your knowledge Sneakof your attack
enemies'
class
Critical feature,
vulnerable
FocusCritical Whenever
spotsFocus, is especially
youany successfully
critical
punishing.feat,
sneakbaseattack attackan bonus
Ultimate
opponent +9.Combat
for <link
a second rel="stylesheet"href="PF.css"><div
time on your turn,0 you can spend class="heading"><p
0 a swift action 0 to apply
class="alignleft">Sneaking
the effects
0 of one critical
0 Precision</p><div
feat you0know to style="clear:that opponent.
0 both;"></div></div><div><h5>Your knowledge of your enemies' vulnerable 0 spots is especially punishing
579 Sorcerous Strike
Combat The power flowing
Sorcererthrough bloodline
your
Improvedveins
classalso Unarmed
feature, flows
When Improved
through
Strike
you gain your
Unarmed
thisunarmed
feat,Strike.youstrike.
choose one bloodline power that you can use to affect a single opponent. If you make a successful unarmed strike against an opponent, in addition to dealing your unarmed strike damage, you can s
W W W

W W W
W W W W W
W
W W W
W
W W
W

W W W W
W
W
W
W
W
W W
W
W W W W W
W W W
W W W W W W
W
W W W
W W W
W
W W W
W W W W

W
W

W W
W W W
W
W
W W W
W
W
W
W W

W W

W
W

W
W

W W
W

W
W W W
W

W
W

W W W

W W W

W W W
W W W
675 Reward of GraceGeneral When you lay on Layhands,on hands divine class energy
feature. ripplesEach through
time you you,usegranting
your lay youongrace.hands ability,Ultimate you gain Magic
a +1<linksacred rel="stylesheet"href="PF.css"><div
bonus on all attack0 rolls for 1 round. class="heading"><p
0 0 class="alignleft">Reward
0 0 of Grace</p><div 0 style="clear: 0 both;"></div></div><div><h5>When you lay on hands, divine energy 0 ripples through you, granting you gra
676 Reward of LifeGeneral When you lay on Layhands,on hands you classare also feature.
healed. Each time you use your lay on hands abilityUltimate to heal aMagic creature
<linkother rel="stylesheet"href="PF.css"><div
than yourself, you 0 heal a number class="heading"><p
0 of hit points0equalclass="alignleft">Reward
to your 0 Charisma bonus. 0 of This
Life</p><div
ability 0hasstyle="clear:
no effect if0you both;"></div></div><div><h5>When
use lay on hands to harm undead.you lay on hands, you are also healed.<h5><b>Prerequisites: 0 </b>Lay o
677 Ricochet SplashGeneral
Weapon Even when your Dex thrown
13, Throw splash Throw
Anything.
weaponsAnything miss,
Wheneverthey areyour especially
Asplash
throwndangerous.
weapon
splash weapon misses and thatUltimate
the
missesmisdirection
deals
Magic<link splash
rollrel="stylesheet"href="PF.css"><div
indicates
damage itinlands the square
in a0square
whereoccupied
it landsclass="heading"><p
0 and by aincreature,
adjacent0 you squares.
class="alignleft">Ricochet
may make 0 an attack 0roll Splash
(at a -5 Weapon</p><div
penalty)
0 as if you0style="clear:
had thrown the both;"></div></div><div><h5>Even
splash weapon at that creature. Ifwhen this attack
your thrownroll succeeds,
splash0 weapons
the splash miss,
weaponthey hits
are and
especially
the crea d
678 Rime Spell Metamagic Creatures damaged by your spells with the The cold frostdescriptorof yourbecome
cold spell entangled.
clings to the target, Ultimate
impeding Magic it<link
for arel="stylesheet"href="PF.css"><div
short time. A rime spell 0 causes creatures class="heading"><p
0 that takes 0 coldclass="alignleft">Rime
damage0 from the spell0Spell to become
(Metamagic)</p><div
entangled
0 for a style="clear:
number
0 of rounds
both;"></div></div><div><h5>Creatures
equal to the original level of the spell. damaged
This feat byonlyyouraffects
spells
0 spells
with the with
coldthedescriptor
cold descriptor.
become A eri
679 Sacred Summons General The minions ofAura yourclassdivinefeature,
patronsability standtoready cast
When summon
to using
answer summon
monster.
your call. monster to summon creatures Ultimate Magic whose <link
alignment
rel="stylesheet"href="PF.css"><div
subtype or subtypes 0 exactly class="heading"><p
0
match your aura, 0 youclass="alignleft">Sacred
may cast 0 the spell as 0a Summons</p><div
standard action 0 instead style="clear:
of with
0 aboth;"></div></div><div><h5>The
casting time of 1 round. minions of your divine patrons stand 0 ready to answer your call.<h5><b
680 Sense Link General When you andBond your eidolon
senses class share feature.
senses, your When combined
sharing the mindssenses
grantofyou your exceptional
eidolon, you Ultimate
powers
gain aof Magic
+4observation.
competence
<link rel="stylesheet"href="PF.css"><div
bonus on Perception 0 checks for class="heading"><p
0 the duration0of your class="alignleft">Sense
bond 0 senses ability. 0 Link</p><div0style="clear: both;"></div></div><div><h5>When
0 you and your eidolon share senses, 0 your combined minds grant you except
681 Shaping FocusGeneral Your powers ofWild shapeshifting
shape class outstrip
feature, your Knowledge
dabbling
If you arein (nature)
athemulticlassed
druidic
5 ranks.
faith.
druid, This yourfeat wild
hasshape
noUltimate
effect
abilityifMagic
you
is calculated
<link
are not rel="stylesheet"href="PF.css"><div
a as
multiclassed
though your druid.
druid
0 level wereclass="heading"><p
0four higher, to0a maximum class="alignleft">Shaping
level
0 equal to your 0 character
Focus</p><div level.
0 style="clear: 0 both;"></div></div><div><h5>Your powers of shapeshifting outstrip your 0 dabbling in the druidic faith.<h5><b
682 Sin Seer General Unlike others who
Detect have undead
taken paladin
the oathclass againstYou
feature.
undeath
gain the(see detect pageevil60),
class your
feature.
preoccupation
You may Ultimatewith
use itMagic
theor undead
the
<link detect
rel="stylesheet"href="PF.css"><div
does undead
not cloud
classyour feature,
0view but
of good
not atandclass="heading"><p
0theevil.
same time.0 class="alignleft">Sin
0 Seer</p><div
0 style="clear:
0 both;"></div></div><div><h5>Unlike
0 others who have taken the oath against0 undeath (see page 60), your preoccu
683 Skeleton Summoner
General The walking deadSpellrespond
Focus (necromancy),
toSpell
your Focus
call. (necromancy)
ability
Add "human to cast summon skeleton"monster.
to the list of creatures Ultimate
you canMagic summon<link with rel="stylesheet"href="PF.css"><div
summon monster0 I and "humanclass="heading"><p 0skeletal champion" 0 class="alignleft">Skeleton
to the list0 of creatures you 0 can Summoner</p><div
summon 0 with summon style="clear:
0 monster both;"></div></div><div><h5>The
III. Once per day, when you castwalking summon dead
monster,
respond youtomayyour0summon
call.<h5><b>Prerequisites:
a skeletal version of</b>Spellone of th
684 Sorcerous Bloodstrike
General You can regainCha power 13, when
sorcerer youbloodline
kill a creature.class
Once feature.
per day, as an immediate action uponUltimate reducingMagic a creature
<link rel="stylesheet"href="PF.css"><div
to 0 or fewer hit points 0 with one of class="heading"><p
0your sorcerer spells, 0 class="alignleft">Sorcerous
you can0regain one usage 0 of
Bloodstrike</p><div
a sorcerer 0 bloodlinestyle="clear:
power
0 that has
both;"></div></div><div><h5>You
a limited number of uses per day. canThe regainslainpower
creaturewhen must
you0have
kill a atcreature.<h5><b>Prerequisites:
least half as many Hit Dice as <
685 Spell Bluff General You know the principles
Bluff 5 ranks, of arcane
Spellcraft dueling,5 ranks.and
If another
when spellcaster
fighting other tries
spellcasters,
to counterspell you haveyour
Ultimate
casting,
learned Magic to
she <link
hide
adds the
rel="stylesheet"href="PF.css"><div
+4 trueto her
natureSpellcraft
of your0DCspells
when until
trying
the class="heading"><p
0 last
to determine
possible 0moment.
your spell.
class="alignleft">Spell
Because
0 you have 0Bluff</p><div
studied howstyle="clear:
0to mask the both;"></div></div><div><h5>You
recognizable
0 elements of your spellcasting, know the you principles
gain aof +2arcane
bonusdueling,
on your and Spellcraft
0 when checks fighting toother
identify
spellcasters,
and counter yo
686 Spell Hex General You can transform
Majora hex 1st-level
classspell feature.into a hex. Select one 1st-level spell in the class that grants Ultimate youMagicthe major
<link rel="stylesheet"href="PF.css"><div
hex class feature. You 0 can learn that class="heading"><p
0 spell as a hex, 0 andclass="alignleft">Spell
can use0that hex three0Hex</p><div times per day. style="clear:
0 This is a spell-like
both;"></div></div><div><h5>You
0 ability. You use your class level can transform
in the major-hex-granting
a 1st-level spell into class a hex.<h5><b>Prerequisites:
as 0your caster level for the spell </b>Major
hex. The hex
687 Spell Specialization
General Select one spell.
Int You13, Spell
cast that Focus.
Spell
spell Focus
with greater Selectthan onenormalspell ofpower.
a school for You which
can gain you havethis
Ultimate
feat
taken multiple
Magic
the Spell
<link
times. rel="stylesheet"href="PF.css"><div
Focus Its effects
feat. Treat do notyour
stack.
0 casterEachleveltime
asclass="heading"><p
0 you
being take
twothe higher
0feat, for
itclass="alignleft">Spell
applies
all level-variable
0to a differenteffects
spell.
0Specialization</p><div
of the spell.0 Every time style="clear:
you0 gain both;"></div></div><div><h5>Select
an even level in the spellcasting classone youspell.
chose You your castspell
thatfrom,
spell1youwithcangreater
choose than a new
normal spell
power.<h5>
to replace
688 Spellsong General You can blendCha the power
13, bardic of your performance
performance class
Youand canability,
spellcasting.
combineable to your
castbardic
1st-levelperformance
spells. Ultimate and your Magic spellcasting
<link rel="stylesheet"href="PF.css"><div
in two ways. First, you 0 can conceal class="heading"><p
0 the activity of0 casting class="alignleft">Spellsong</p><div
a bard 0 spell by masking 0 it in a performance.
style="clear:
0 Asboth;"></div></div><div><h5>You
a0swift action, you may combine your can casting
blend the timepowerof a ofspell
your with
performance
a Perform 0 check.
and spellcasting.<h5><b>Prerequisit
Observers must make a Perc
689 Split Hex General You can split the
Witch effectlevel of 10th.
one of your targeted When hexes, you use affecting
one of another
your hexes creature (notyou a major
can Ultimate
see.
hex orMagic a grand<linkhex) rel="stylesheet"href="PF.css"><div
that targets a single 0 creature, you class="heading"><p
0 can choose another 0 class="alignleft">Split
creature 0 within 30 feet Hex</p><div
0 of the first target style="clear:
0 to alsoboth;"></div></div><div><h5>You
be0targeted by the hex. can split the effect of one of your targeted 0 hexes, affecting another creature you
690 Split Major HexGeneral You can split the
Split effect
hex,ofcasterone of level
your18th. targeted When hexes, you use affecting
one of another
your major creaturehexes you(notcan Ultimate
a see.
grandMagic hex) <link
that targets
rel="stylesheet"href="PF.css"><div
a creature, you0can choose another class="heading"><p
0 creature 0 within class="alignleft">Split
30 feet0 of the first target Major
0 toHex</p><div
also be targeted
0 style="clear:
by the0major both;"></div></div><div><h5>You
hex. can split the effect of one of your targeted 0 hexes, affecting another creatu
691 Spontaneous Metafocus
General You can focus Chato combine
13, oneone metamagic
of your known feat,Pickablespells
atosingle
spontaneously
and metamagic
spell that you cast
feats.
are
spells.
You able
cantotake castthisUltimate
spontaneously.
feat multiple
Magic<link When
times. rel="stylesheet"href="PF.css"><div
you
Each apply
timemetamagic
you select0 feats
this feat,
to that
choose
class="heading"><p
0 spell,ayounewcan spell
0 cast
thatclass="alignleft">Spontaneous
the you spell
can 0using
cast the
spontaneously;
normal
0 casting Metafocus</p><div
the time
feat0 instead
applies to of that
atstyle="clear:
0the
spell.
slower casting
both;"></div></div><div><h5>You
time. can focus to combine one1 of your known spells and metamagic f
692 Starlight Summons
General Your summoned Spell minions
Focusslink (conjuration),
Spell
along Focus
under able
(conjuration)
Creatures
thetoshadows
cast summonyouofsummon
thenature's
stars.gainally. the Blind-FightUltimate feat, a +5 Magicbonus<link torel="stylesheet"href="PF.css"><div
Perception and Stealth 0 checks in dim class="heading"><p
0 light or darkness, 0 class="alignleft">Starlight
and their0natural weapons 0 Summons</p><div
are treated0as cold style="clear:iron for 0 overcoming
both;"></div></div><div><h5>Your
damage reduction. summoned minions slink along 0 under the shadows of the stars.<h5><
693 Sunlight Summons
General Your summoned Spell minions
Focusshine (conjuration),
Spellwith Focus
the power
able
(conjuration)
Creatures
toofcast the summon
sun.
that you nature's
summonally. shed light as a Ultimate light spell. MagicThey <linkarerel="stylesheet"href="PF.css"><div
immune to blinding or 0 dazzling effects, class="heading"><p
0 and their natural 0 class="alignleft">Sunlight
weapons 0 are treated as 0 magical
Summons</p><div
for overcoming
0 style="clear:
damage
0 reduction.
both;"></div></div><div><h5>Your summoned minions shine with0 the power of the sun.<h5><b>Prerequ
694 Superior Summoning
General You can summon Augment more creatures.
Summoning,Augmentcaster Summoning
Each
level time 3rd. you cast a summoning spell that Ultimate conjuresMagic more<link thanrel="stylesheet"href="PF.css"><div
one creature, add one 0 to the total number class="heading"><p
0 of creatures0 summoned.
class="alignleft">Superior
0 0 Summoning</p><div 0 style="clear:
0 both;"></div></div><div><h5>You can summon more creatures.<h5><b>Prerequisites: 0 </b>Augment
695 Thanatopic Spell
Metamagic Your spells canKnowledge
pierce wards (religion)
Spell
against Focus
6 negative
ranks, (necromancy)
ASpell
thanatopic
energy Focus and spell
(necromancy).
Defenses
even pierces
affectsuchdefenses
undeadas death targets.
andward immunities
Ultimate
negate that Magic
death protect
<link
effects, rel="stylesheet"href="PF.css"><div
against
negative death levels,
effects,
and
0 negative
energy drain.
levels,
class="heading"><p
0 Undead
and energyare 0immune
drain,class="alignleft">Thanatopic
affecting
to these 0 theattacks.
target as0if the Spell protective
(Metamagic)</p><div
0 barrier did not 0 exist.style="clear:
For example, both;"></div></div><div><h5>Your
you could cast a thanatopic vampiric spells touchcan pierce
or enervation
<i>ward</i>s
0 spell against
on a targetnegative
underenergy
the effecan
696 Theurgy General You can blendWis the 13,power Int of or arcane
Cha 13,and abledivinetoYoucast magic.
can1st-level
augment arcanethe power
spells,of able
your to divine
cast 1st-level
spells
Ultimate with
divine
Magic
arcanespells.
<linkenergyrel="stylesheet"href="PF.css"><div
and augment your 0 arcane spells class="heading"><p
0 with divine 0 energy. class="alignleft">Theurgy</p><div
When 0casting a divine 0 spell, you style="clear:
may 0 sacrificeboth;"></div></div><div><h5>You
an 0arcane spell slot or arcane prepared can blendspellthe
of that
power spell's
of arcane
level or and higher
divine as
0magic.<h5><b>Prerequisites:
a swift action. The caster level </b>Wis
for tha
697 Thoughtful Discernment
General Thinking back,Discern
you discover lies class a liefeature.
in what you Once onceper thought
day astoabe freewords
action, of truth.
you can thinkUltimate back about Magic a<link
single rel="stylesheet"href="PF.css"><div
statement you heard 0 in the last day class="heading"><p
0 and determine 0 if it class="alignleft">Thoughtful
was a lie. 0 This acts like0the discern Discernment</p><div
lies
0 spell, but instead style="clear:
0 of affecting
both;"></div></div><div><h5>Thinking
a creature, it affects a single statement back, ayou creature
discover hasa made.
0lie in whatFor example,
you once ifthought
the king totold
be word
you
698 Threnodic SpellMetamagic You can convert Knowledge
mind-affecting (religion)
Spell magic
Focus
6 ranks,
to necromantic
(necromancy)
This
Spell featFocusonly
power
(necromancy).
works
Undeadcapable
onare
mind-affecting
ofimmune
controlling to mind-affecting
spells.
undead.Ultimate
A threnodicMagic
effects.<link
spell affects
rel="stylesheet"href="PF.css"><div
undead creatures 0 (even mindless class="heading"><p
0 undead) 0as if they class="alignleft">Threnodic
weren't 0 immune to 0 mind-affecting
Spell (Metamagic)</p><div
0effects, but has 0 nostyle="clear:
effect on living both;"></div></div><div><h5>You
creatures. A threnodic spell uses canupconvert
a spell mind-affecting
slot two 0level higher magicthan to necromantic
the spell's actual
powerleve cap
699 Toppling SpellMetamagic Your spells with the force descriptor knock the Theaffected
impact of creatures
your force prone.
spell is strong enough Ultimateto knockMagic the
<link target
rel="stylesheet"href="PF.css"><div
prone. If the target0 takes damage, class="heading"><p
0 fails its saving 0 throw, class="alignleft">Toppling
or is 0moved by your0 force Spell spell,
(Metamagic)</p><div
make
0 a trip check 0 against
style="clear:the target,
both;"></div></div><div><h5>Your
using your caster level plus your spells
casting
with ability
the force score
descriptor
0 bonus (Wisdom knock theforaffected
clerics,creatures
Intelligenc
700 Tripping Staff Combat You can makeInt a trip
13,attack
Combat withCombat
Expertise,
your quarterstaff.
Expertise,
Improved
You treat Improved
Trip,quarterstaves
Weapon
Trip, Weapon
Focus
as if (quarterstaff),
If
they
Focus
youhad are(quarterstaff)
the
a magus
trip
base
Ultimate
special
attack
withMagic
the
feature.
bonus
staff
<linkmagus
+6.rel="stylesheet"href="PF.css"><div
archetype, you 0can use spellstrike class="heading"><p
0 on any trip0 combat class="alignleft">Tripping
maneuver 0 you make 0 withStaff the(Combat)</p><div
staff.0 style="clear:
0 both;"></div></div><div><h5>You can make a trip attack with0 your quarterstaff.<h5><b>Prerequisite
701 Tripping Twirl Combat You can makeInt a trip
13,attack
Combat withCombat
Expertise,
a quarterstaff
Expertise,
Improved
As on a Improved
full-round
allTrip,
adjacentTripping
Trip,
action,
enemies.
Tripping
Staff,
whileWeapon
wielding
Staff,
If you Weapon
are Focus
aa quarterstaff
magus
(quarterstaff),
Ultimate
Focus with
(quarterstaff),
two-handed,
Magic
the staff
Weapon
<linkmagus rel="stylesheet"href="PF.css"><div
you
Weapon
Specialization
can
archetype,
attempt
Specialization
you
a
(quarterstaff),
trip
0can
combat
(quarterstaff)
use spellstrike
maneuver
base class="heading"><p
0 attackonagainst
any
bonus one 0
each
+12.
trip enemy
class="alignleft">Tripping
combatadjacent maneuver
0 to you.
you 0make Twirlwith(Combat)</p><div
the 0staff. style="clear:
0 both;"></div></div><div><h5>You can make a trip attack with0 a quarterstaff on all adjacent enemies
702 Ultimate MercyGeneral By using lay onCha hands,
19, Greater
you can Greater
Mercy,
bring MercyYou
the
laydeadon hands,back
can expendto
mercy
life. class
10 uses feature.
of lay on hands toUltimate bring a singleMagic<link deadrel="stylesheet"href="PF.css"><div
creature you touch back 0 to life as aclass="heading"><p
0raise dead spell 0 withclass="alignleft">Ultimate
a caster0 level equal to0your Mercy</p><div
paladin level. 0 style="clear:
You must0 provide both;"></div></div><div><h5>By
the material component forusing raise lay
dead onor hands,
choose you to can
acceptbring 1 temporary
the
0 dead back negative
to life.<h5><b>Prerequisit
level; this level autom
703 Ultimate Resolve
General Your aura of resolve
Aura ofdoes resolve not class
fall with feature.
you. Your aura of resolve The aura is aof20-foot
resolveemanation,
affects each Ultimate
andally doeswithin
Magicnot<link
10
end feet,
ifrel="stylesheet"href="PF.css"><div
you andfall ends
unconscious.
when you 0 fall unconscious. class="heading"><p
0 0 class="alignleft">Ultimate
0 0 Resolve</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your aura of resolve does not fall with0 you.<h5><b>Prerequisites: </b>Aura
704 Uncanny Alertness
General Your research Alertness.
into arcana and Alertness
the nature ofThis reality feathas givesgivenyouyou an heightened
additional +1 senses.
bonus on Ultimate
Perception Magicand <linkSense rel="stylesheet"href="PF.css"><div
Motive checks, 0and you gain aclass="heading"><p
0 +2 bonus on 0 savingclass="alignleft">Uncanny
throws 0against sleep and 0 Alertness</p><div
charm effects. 0 style="clear:
0 both;"></div></div><div><h5>Your research into arcana and the nature 0 of reality has given you heighten
705 Uncanny Concentration
General You have learnedCombat to enter Casting.
a deeper
Combatstate Casting when
You casting
do not need spells, to allowing
make concentration
you to shrugchecks offUltimate
distractions,
whenMagic affected
damage,
<link by rel="stylesheet"href="PF.css"><div
vigorous
weather or effects,
violentand
0motion
evenorthe byeffects
violent
class="heading"><p
0 of
weather.
other spells.
0You gainclass="alignleft">Uncanny
a +20bonus on all other 0 Concentration</p><div
concentration 0 checks. style="clear:
0 both;"></div></div><div><h5>You have learned to enter a deeper 0 state when casting spells, allowin
706 Undead MasterGeneral You can marshal Spell vastfocus
armies (necromancy),
Spell
of thefocusundead (necromancy)
theWhento
ability
serve you
toyou.cast animate dead or command use the Command undead.
Ultimate Undead Magic<link feat,rel="stylesheet"href="PF.css"><div
you are considered0to be four levels class="heading"><p
0 higher when0 determining class="alignleft">Undead
the
0 number of Hit 0 Master</p><div
Dice you animate. 0 style="clear:
When you 0 both;"></div></div><div><h5>You
cast command undead, your duration canismarshal
doubled. vast armies of the undead 0 to serve you.<h5><b>Prerequisite
707 Unsanctioned General
Detection You can focus Detect
your ability evil class
to detect feature.
evil for more As a swift practicalaction,
or mundane
you can focus purposesthe clarity granted UltimatebyMagic your<linkdetect rel="stylesheet"href="PF.css"><div
evil ability to heighten 0 your awareness class="heading"><p
0 of other things.
0 class="alignleft">Unsanctioned
This gives 0 you a +10 sacred 0 bonus
Detection</p><div
on
0 Perception style="clear:
and
0 Sense Motive both;"></div></div><div><h5>You
checks for one round. This expends can focus youryour useability
of the todetect
<i>detect
0 evil evil</i>
class ability
for more
for the
practical
next 24orho m
708 Unsanctioned General
Knowledge You have searched
Int 13,though ability forbidden
to cast 1st-level texts and Pick
paladinare
oneprivy
spells.
1st-level
to powerful
spell, one but 2nd-level
proscribedspell, magic.Ultimate
one 3rd-level Magic<link spell,rel="stylesheet"href="PF.css"><div
and one 4th-level spell 0 from the bard, class="heading"><p
0 cleric, inquisitor, 0 or
class="alignleft">Unsanctioned
oracle0spell lists. Add0 these spells Knowledge</p><div
to
0 your paladin0spell style="clear:
list as paladin
both;"></div></div><div><h5>You
spells of the appropriate level. haveOnce searched
chosen,though these forbidden
spells
0 cannot
textsbeand changed.
are privy to powerfu
709 Versatile Channeler
General You can choose Channel
to channel energy positive
classand feature,
negative
You necromancer
may energy.
make or a choice
neutrally whenever
aligned you cleric use(seeUltimate
your below).
channel
Magicenergy
<link rel="stylesheet"href="PF.css"><div
class feature. If you0normally channel class="heading"><p
0 positive energy, 0 class="alignleft">Versatile
you may0choose to channel 0 Channeler</p><div
negative 0energy asstyle="clear: if your0 effective both;"></div></div><div><h5>You
clericThislevelfeat
were
only2 applies
levels lower
to necromancers,
can
thanchoose
normal. toIfneutral
channel
you normally
clerics
positivewho
channel
0 and worship
negative
negative
neutral
energy.<h5><b>Prereq
energy,
deities,you
or may
neutralchooc
710 Vigilant Eidolon
General Your eidolon isEidolon
highly observant,
class feature. and its linkWhile with you yourincreases
eidolon isyour within own yourwatchfulness.
reach, youUltimate gain a +4 Magic
bonus <link onrel="stylesheet"href="PF.css"><div
Perception checks. If0 you have 10 class="heading"><p or
0 more ranks 0in Perception, class="alignleft">Vigilant
0this bonus increases
0 Eidolon</p><div
to +8. This 0 doesstyle="clear:
not apply0 both;"></div></div><div><h5>Your
if your eidolon is helpless or unconscious. eidolon is highly observant, and its 0 link with you increases your own watc
711 Voice of the Sibyl
General Your voice is strangely
Cha 15. compelling. You get a +1 bonus on all Bluff, Diplomacy,Ultimate and Perform Magic (oratory)
<link rel="stylesheet"href="PF.css"><div
skill checks. If you0have 10 or more class="heading"><p
0 ranks in one 0 of these
class="alignleft">Voice
skills,0 the bonus increases
0of the Sibyl</p><div
to +3 0for thatstyle="clear:
skill. You 0 doboth;"></div></div><div><h5>Your
not get these bonuses if you do notvoice use youris strangely
voice when compelling.<h5><b>Prerequisites:
using the0skill (such as using Bluff </b>Cha
to feint15.</h5>
in com
712 Warrior Priest General Your religion isAbility
both atoshield cast divineand a spells,
weapon domain
You
in battle.
gain or mystery
a +1 bonus classonfeature.
initiative checks and Ultimate
a +2 bonus Magicon <link concentration
rel="stylesheet"href="PF.css"><div
checks made 0 to cast a spell class="heading"><p
0 or use a spell-like 0 class="alignleft">Warrior
ability 0when casting defensively
0 Priest</p><div or while
0 style="clear:
grappled.0 both;"></div></div><div><h5>Your religion is both a shield and a weapon 0 in battle.<h5><b>Prerequisites: </b
713 Wild Speech General You speak withDruid the tongue
level 6th, of menwild shape
and beasts. class
When feature.
using wild shape to take the form in which Ultimate youMagiccannot <link speak
rel="stylesheet"href="PF.css"><div
(such as an animal), 0 you are able class="heading"><p
0 to speak normally 0 class="alignleft">Wild
in any language 0 you know.
Speech</p><div
0 This allows 0 style="clear:
you to cast spells 0both;"></div></div><div><h5>You
with verbal components, speak speak
command
with the words,
tongue and of activate
men andspell beasts.<h5><b>Prerequisites:
0 completion and spell trigger</b>Druid items. Ho
714 Witch Knife General You empower Witch
your witch class.spells by incorporating Each the day,use whenof ayouspecial
prepare ceremonial
your spells, knifeyou during
Ultimate
canyourselect
Magiccastings.
a<link
masterwork
rel="stylesheet"href="PF.css"><div
or magical dagger, 0 transforming class="heading"><p
0 it into a witch 0 knife, class="alignleft">Witch
which 0 serves as an0Knife</p><div
additional focus 0style="clear:
componentboth;"></div></div><div><h5>You
0for witch patron spells. Add +1 to the empower
DC of all your yourwitchpatron
spells spells.
by incorporating 0 the use of a special ceremonial k
715 Word of HealingGeneral Using the same Lay divine
on hands
energy class
as yourfeature.lay on You handsmayability,use your youlay canonhealhands others
to heal at aanother
distance.
Ultimate creature
Magic at
<link
a rangerel="stylesheet"href="PF.css"><div
of 30 feet as a standard 0 action class="heading"><p
0that does not provoke 0 class="alignleft">Word
an attack 0 of opportunity. 0of Healing</p><div
You must be 0 able style="clear:
to speak 0 and both;"></div></div><div><h5>Using
have a free hand to use this ability. the
The same target
divine
heals energy
half the as amount
your0lay theyon hands
wouldability,
have healed
you canif heal
you had othet
716 Brewmaster General You can concoct Craft potent
(alchemy)brews.1 rank, Profession You gain (brewer)
a +2 bonus
1 rank,on dwarf.
Craft (alchemy) and Advanced
Profession Race(brewer)
<linkGuide rel="stylesheet"href="PF.css"><div
checks, and you add 0 +1 to the DCclass="heading"><p
0 of any ingested 0 poison class="alignleft">Brewmaster</p><div
you 0create. 0 1 style="clear: 0 both;"></div></div><div><h5>You
Dwarf can concoct potent brews.<h5><b>Prerequisites: 0 </b>Craft (alchemy) 1 rank
717 Cleave Through Combat You are ferocious
Str 13, at hewing
Cleave,smaller Cleave,
Power opponents.
Attack,
PowerWhen Attack
base using attackCleavebonus
You may or
+11,Great
only
dwarf.make
Cleave, additional
if yourAdvanced
initial
attacks attackwith
Racehits,
Cleave
<linkGuide
yourel="stylesheet"href="PF.css"><div
against
may take creatures
a singleyou 5-foot
0 threaten
step as when
aclass="heading"><p
0 freeyouaction
makebefore your
0 initial
making
class="alignleft">Cleave
attack.
your
0 additional attacks.
0 Through If doing
(Combat)</p><div
1 so places a creature 0style="clear:
Dwarf withinboth;"></div></div><div><h5>You
your threatened area, that creatureare becomes
ferocious a legal
at hewing
target 0smaller
for youropponents.<h5><b>Prerequisi
additional Cleave attack(s) as
718 Cloven Helm Combat Your helm turns Dented
aside Helm,
lethal blows. Dented
Hard-Headed, Helm, When Hard-Headed
base attack wearing bonus
a helmet,
+11, dwarf.
you add +1 to yourAdvanced AC against Race
critical
<linkGuide rel="stylesheet"href="PF.css"><div
hit confirmation rolls; 0this benefit stacks class="heading"><p
0 with Dented 0 Helm. class="alignleft">Cloven
When0you use Dented 0 HelmHelm(Combat)</p><div
to def1lect a critical style="clear:
hit,
0 Dwarf
you mayboth;"></div></div><div><h5>Your
apply all damage from the critical hit helm to your
turnshelmet
aside lethalbeforeblows.<h5><b>Prerequisites:
applying
0 any damage to yourself. </b>Dented
If you
719 Dented Helm Combat Your helm protects
Hard-Headed,
you from Hard-Headed
hard
basehits. attack bonus When+6, wearing
dwarf. a helmet, you add +1 to yourAdvanced AC against Race
critical
<linkGuide rel="stylesheet"href="PF.css"><div
hit confirmation rolls. 0When a criticalclass="heading"><p
0 hit is confirmed 0 againstclass="alignleft">Dented
you,0as an immediate 0 Helm action,(Combat)</p><div
you1can apply half style="clear:
0ofDwarf
the damage both;"></div></div><div><h5>Your
from the attack to your helmet helm ratherprotects
than yourself,
you from applying
hard
0 hits.<h5><b>Prerequisites:
hardness as normal. If the </b>Har damage
720 Giant Killer Combat Your cleaving strokes
Str 13, Cleave,menace Cleave,
Goblin
giants Goblin
Cleaver,
and largerThis
Cleaver,
Orc functions
foes.
Hewer,
Orc Hewer,
asPower
Goblin Attack,
Power
Cleaver, Attack,
Strike butBack,
Strike
your baseadditional
Back
Advanced attackattacks
Race
bonus<linkGuide
can
+11,
rel="stylesheet"href="PF.css"><div
bedwarf.
made against creatures 0 one size class="heading"><p
0 category larger 0 than class="alignleft">Giant
you or0 smaller. In addition,0Killer (Combat)</p><div
any such 1 attacks made style="clear:
0 Dwarf
againstboth;"></div></div><div><h5>Your
humanoids (giant) gain a +2 circumstance cleavingbonus strokesonmenace attack rolls.
giants
0 and larger foes.<h5><b>Prerequis
721 Goblin CleaverCombat You are ferocious
Str 13, at hewing
Cleave,smaller Cleave,
Power opponents.
Attack,
PowerWhen Attack
dwarf.using Cleave or Great Cleave, if yourAdvanced initial attack Racehits,
<linkGuide
yourel="stylesheet"href="PF.css"><div
may take your additional 0 attacks class="heading"><p
0
against any creature 0 class="alignleft">Goblin
smaller 0than you that you 0 Cleaver
threaten; (Combat)</p><div
your
1 targets need 0
style="clear:
Dwarf
not be adjacent both;"></div></div><div><h5>You
to one another. Additional attacks are ferocious
you make at against
hewing humanoids
smaller
0 opponents.<h5><b>Prerequisite
(goblinoid) gain a +2 circum
722 Hard-Headed Combat Your thick skullBase
is almost
attacka bonus weapon +1,unto
dwarf.You
itself. gain a +1 bonus on attack rolls and combat Advanced maneuver Race <link
checks
Guide rel="stylesheet"href="PF.css"><div
made using a helmet. 0 You receive class="heading"><p
0 a +2 bonus 0on saves class="alignleft">Hard-Headed
against 0 spells and 0 special abilities
(Combat)</p><div
1 that cause you style="clear:
0 Dwarf
to become both;"></div></div><div><h5>Your
staggered or stunned. thick skull is almost a weapon 0 unto itself.<h5><b>Prerequisites:
723 Ledge Walker General You negotiate Dex
tiny ledges
13, dwarf, like mountaineer
a mountain goat. or
You stability
can move racialattrait.
full speed while using Acrobatics Advanced to balance
Race <linkGuide
onrel="stylesheet"href="PF.css"><div
narrow surfaces, and 0 you gain a +4 class="heading"><p
0 bonus on Climb 0 checks class="alignleft">Ledge
to 0catch yourself 0orWalker</p><div
another creature 1 style="clear:
while falling. 0 both;"></div></div><div><h5>You
Dwarf
You also gain a +4 bonus on saving negotiate
throwstiny against
ledges effects
like athatmountain
would 0 goat.<h5><b>Prerequisites:
cause you to fall prone (such</b>Dex as earth
724 Orc Hewer Combat You are ferocious
Str 13, at hewing
Cleave,your Cleave,
Goblin enemies,
Goblin
Cleaver, This
especially
Cleaver,
Power
feat functions
Attack,
Power
orcs. Attack
dwarf.
as Goblin Cleaver, but your Advanced
additional Race attacks
<linkGuide rel="stylesheet"href="PF.css"><div
can be made against 0 creatures your class="heading"><p
0 size or smaller. 0 Inclass="alignleft">Orc
addition, 0 any such attacksHewer
0 that
(Combat)</p><div
you make 1 against style="clear:
humanoids
0 Dwarf both;"></div></div><div><h5>You
(orc) gain a +2 circumstance bonus areon ferocious
attack rolls.at hewing your0enemies, especially orcs.<h5><b>Prer
725 Shatterspell Combat Your mighty blows
Disruptive,
shatterSpellbreaker,
your Disruptive,
enemy'sdwarf, Spellbreaker
magic.
As 10th-level
a standardfighter. action, you can attempt to sunder Advanced an ongoingRace <linkGuide
spellrel="stylesheet"href="PF.css"><div
effect as if you had0the spell sunder class="heading"><p
0 rage power0(Ultimate class="alignleft">Shatterspell
Combat 0 28). You may 0 use(Combat)</p><div
this feat 1 once perstyle="clear:
day,0 Dwarf
plus one both;"></div></div><div><h5>Your
additional time per day for every 5mighty points blowsby which shatter
youryourbaseenemy's
0attack bonus magic.<h5><b>Prerequisites:
exceeds +10.
726 Toxic Recovery General Your system recuperates
Dwarf, hardy fromracialthetrait.
effects ofWhenever poisons with youastonishing
succeed at speed. a saving throw against Advanced poison, Race <link
you Guide
heal
rel="stylesheet"href="PF.css"><div
1 point of ability damage 0 of the typeclass="heading"><p
0 dealt by the 0 poison.class="alignleft">Toxic
Whenever
0 you heal 0Recovery</p><div
ability damage 1 naturally
style="clear:or magically,
0 Dwarf
both;"></div></div><div><h5>Your
you heal 1 additional point ofsystem ability damage.
recuperates Thisfrom featthehaseffects
no0effectof poisons
on penalties
with astonishing
to ability scoresspeed.<
or a
727 Attuned to the General
Wild You share a strong
Elf. mystic connection with one Select type one of type
wilderness
of terrain terrain.
from You thecan rangertakeclass's
this
Advanced
feat favored
multiple
Race terrain
<link
times.
Guide rel="stylesheet"href="PF.css"><div
class
Its effects
featuredo (except
not stack.
0 urban).
Each While
time class="heading"><p
0 you
youare takeinit,your
it0applies
selected
class="alignleft">Attuned
to aterrain
different
0 type, terrain
your 0type.
natural
to thehealing
Wild</p><div
1 rate (the style="clear:
amount 0 Elfof hitboth;"></div></div><div><h5>You
points and ability damage you heal share from a strong
a full night's
mysticrest) connection
doubles.
1 with one type of wilderness terrain.<
728 Elven Battle Training
Combat You have beenBase specially
attacktrainedbonusto+1, wield
elf. a variety
You have of traditional
received specialelven weapons.
training with traditional Advanced elven Raceweapons
<linkGuide rel="stylesheet"href="PF.css"><div
(longbows, composite 0 longbows,class="heading"><p
0longswords, rapiers, 0 class="alignleft">Elven
shortbows, 0 composite0shortbows,
Battle Training and 1 (Combat)</p><div
any weapon0with Elf the
style="clear:
word "elven" both;"></div></div><div><h5>You
in its name). You receive a +2 bonus have been to your specially
CMD0againsttraineddisarm
to wieldand a variety
sunderofmaneuvers
traditiona
729 Guardian of theGeneral
Wild Your mystic connection
Attuned towith the the Attuned
Wild, wilderness
elf.to the When Wild
enhances you are yourinability
a terrain
to react
type to youthreats.
have selected Advanced the Attuned
Race <linkGuide
torel="stylesheet"href="PF.css"><div
the Wild feat for, you0 gain a +2 dodge class="heading"><p
0 bonus to Armor 0 Class.
class="alignleft">Guardian
If 0you are in an area 0 of thatthequalifies
Wild</p><div
1 as more style="clear:
than0 Elf
one kind both;"></div></div><div><h5>Your
of terrain, these bonuses do not mystic stack; you connection
receivewith the bonus
the wilderness
0 for only one enhances
of the terrain
your ability
types. to reac
730 Mage of the Wild
General Your mystic connection
Attuned towith the the Attuned
Wild, wilderness
elf.to the When Wild
enhances you are yourinspellcasting.
a terrain type you have selected Advanced the Attuned
Race <linkGuide
torel="stylesheet"href="PF.css"><div
the Wild feat for, you0 gain a +2 bonus class="heading"><p
0 on caster level 0 checks,
class="alignleft">Mage
concentration
0 checks,
0of the and,Wild</p><div
Knowledge
1 style="clear:
(arcana) 0 Elfand
both;"></div></div><div><h5>Your
Spellcraft checks. If you are in anmystic area that connection
qualifieswith as more
the wilderness
than0 one enhances
kind of terrain,your these
spellcasting.<h5>
bonuses do
731 Spirit of the Wild
General Your mystic connection
Attuned towith the one Attuned
Wild,type Guardian
toofthe
wilderness
When
Wild,
of the Guardian
you
Wild,
has aregrown
elf.
inofathe
terrain
evenWild stronger.
type you have selected Advanced the Attuned
Race <linkGuide
torel="stylesheet"href="PF.css"><div
the Wild feat for, you0 gain a +4 bonus class="heading"><p
0 on Perception 0 checks class="alignleft">Spirit
made 0 to act in the0ofsurprise
the Wild</p><div
round 1 of combat.
style="clear: If0you
Elfboth;"></div></div><div><h5>Your
act in the surprise round, you gain blindsense mystic connection out to awith range oneoftype30 feet
0of wilderness
during the has surprise
grown round.
evenIfstronger
you are
732 Casual Illusionist
General You can use yourGnome, innate gnome
magicmagic to create racial minor
As
trait. long
illusions
as you thathave
augment
at least yourThis
oneefforts
spell-like
feat counts
at trickery
ability
Advanced
as the and
unusedDeceitful
deceit.
Race from
<linkGuide
feat
your
rel="stylesheet"href="PF.css"><div
forgnome
the purposes
magic racialof0alltrait,
prerequisites.
you gain class="heading"><p
0 a +2 racial bonus 0 class="alignleft">Casual
on all Bluff, 0 Disguise, and 0 Illusionist</p><div
Sleight of Hand 1 checks
style="clear: you
0 Gnome
make.
both;"></div></div><div><h5>You
At 10th level, these bonuses increase can use to your+4.innate magic to create 0 minor illusions that augment your e
733 Expanded Resistance
General You have expanded
Gnome, yourillusion
natural resistance
resistance racial
Select
to magic
trait.onetoschoolencompassof magic different
other
You thanmay
kindsselect
illusion.
of magic.
Advanced
this
You featgainmore
Racea <link
+2than
Guide
racial
rel="stylesheet"href="PF.css"><div
once. bonus Its effects
on saving do not
0throws
stack.against
Eachclass="heading"><p
0spells
time you or effects
select 0 it,
from
itclass="alignleft">Expanded
applies
the selected 0to a different
school.school
0 Resistance</p><div
of magic.1 style="clear:
0 Gnome both;"></div></div><div><h5>You have expanded your natural0 resistance to magic to encompass diff
734 Gnome Weapon Combat
Focus Your extensiveBase trainingattack withbonustraditional+1, gnome,
gnome You proficient
weapons
gain a +1 with
gives
bonus
allyou
martial
onanattack
advantage.
weapons.
rolls with gnome Advanced weapons Race <link
(weapons
Guide rel="stylesheet"href="PF.css"><div
with "gnome" in 0the title). class="heading"><p
0 0 class="alignleft">Gnome
0 0 Weapon Focus 1 (Combat)</p><div 0 Gnome style="clear: both;"></div></div><div><h5>Your extensive training 0 with traditional gnome weapons give
735 Great Hatred Combat Your rage burns Gnome,
with vast hatredintensity.
racial trait. You gain an additional +1 bonus on melee and AdvancedthrownRace weapon
<linkGuide rel="stylesheet"href="PF.css"><div
attacks against targets 0 of your hatred class="heading"><p
0 racial trait. 0 class="alignleft">Great
0 0Hatred (Combat)</p><div 1 style="clear:
0 Gnome both;"></div></div><div><h5>Your rage burns with vast intensity.<h5><b>Prerequisites: 0 </b>Gnome
736 Vast Hatred Combat Your rage stretches
Gnome, beyondhatrednormal racial bounds.
trait. Select two creature types (and You subtypes
may take whereAdvanced
this feat
appropriate)
more Race than
<linkGuide
fromonce.
rel="stylesheet"href="PF.css"><div
theIts listbenefits
of potentialdo not
0favored
stack.enemies
Eachclass="heading"><p
0timefromyoutheselect
ranger
0 thisclass
class="alignleft">Vast
feat,ability.
you0select Yourtwo+1 attack
additional
Hatred
0 bonus (Combat)</p><div
creature
from1 the types
hatred
to which
style="clear:
racial
0 Gnome
your
trait hatred
applies
both;"></div></div><div><h5>Your
racial
to creatures
trait applies.
of the selected types rage (and
stretches
subtypes).beyond normal 1 bounds.<h5><b>Prerequisites: </b>
737 Discerning EyeGeneral You are not easily
Elf orfooled
half-elf, by keenillusions sensesand forgeries.
racial
You trait.receive a +2 racial bonus on saving throws Advanced against Race
illusion
<linkGuide rel="stylesheet"href="PF.css"><div
spells and effects and 0 a +2 bonus on class="heading"><p
0 Linguistic checks 0 to
class="alignleft">Discerning
detect0forgeries. You0can use Eye</p><div
the Linguistic
1 style="clear:
skill to0 detect
Half-Elf
both;"></div></div><div><h5>You
forgeries untrained. are not easily fooled by illusions and 0 forgeries.<h5><b>Prerequisites: </b
738 Elven Spirit General Although you areHalf-elf.
of mixed heritage, you areYou closerpossess
to your theelven
elven relatives
magicYou racial
andcan thetrait
only
magic
of take
the
Advanced
inelves,
this
theirfeatblood
granting
Race
at<link
1st
flows
Guide
you
level.
rel="stylesheet"href="PF.css"><div
freely
a If+2you
in
racial
your
takebonus
veins.
this feat,
0
on caster
you cannot
levelclass="heading"><p
0checks
take themade Human 0to overcome
Spirit
class="alignleft">Elven
feat.spell0 resistance.0Spirit</p><div
In addition, you 1style="clear:
receive a +2 both;"></div></div><div><h5>Although
0 racial
Half-Elf bonus on Spellcraft checks made youtoare
identify
of mixedthe properties
heritage, you of magic
are0 closer
items.toAlternatively,
your elven relatives
you canand instead
the
739 Exile's Path General A lifetime spentHalf-elf.
shunned by others and eschewing Once per your day, heritage
when you makes fail ayou Willresistant
save against toAdvanced
effortsan enchantment
to Race
pry <link
inside
Guide rel="stylesheet"href="PF.css"><div
of
spellyour ormind.
effect, you may 0 reroll that class="heading"><p
0saving throw, but 0 must class="alignleft">Exile's
take the 0 reroll result0even Path</p><div
if it's worse. 1style="clear: both;"></div></div><div><h5>A
0 Half-Elf lifetime spent shunned by others and eschewing 0 your heritage makes you resis
740 Half-Drow Paragon
General Your drow blood Drow-blooded
is particularly andstrong.
drow magic You racial
count traits,
as ahalf-elf.
drow for any effects that relate Advanced
to race.Race Furthermore,
<linkGuide rel="stylesheet"href="PF.css"><div
the spell-like abilities0 granted to class="heading"><p
0 you by your 0 drow magic
class="alignleft">Half-Drow
racial
0 trait count 0 as drow Paragon</p><div
spell-like 1 abilities style="clear:
for0the Half-Elf
purposes
both;"></div></div><div><h5>Your
of any feat prerequisites. drow blood is particularly strong.<h5><b>Prerequisites:
0 </b>Drow-bl
741 Human Spirit General Your blood burnsHalf-elf.
with the passion and unyielding You receive quest 1forbonus self-improvement
skill rank. You Whenever
can
displayed
only youtake
Advanced
sogain
prominently
this another
feat Race
at<link
1st
by
Hit
Guide
level.
your
rel="stylesheet"href="PF.css"><div
Die, human you
If you gain
take
relatives.
anthis
additional
feat,
0 you skill
cannot
rank. class="heading"><p
0 take
You thecannot
Elven gain
0 Spirit
more
class="alignleft">Human
feat. than0four skill ranks0 inSpirit</p><div
this way. 1 style="clear:0both;"></div></div><div><h5>Your
Half-Elf blood burns with the passion and unyielding 0 quest for self-improvement dis
742 Multitalented Mastery
General You are adept Character
at numerous level disciplines.
5th, half-elf, multitalented
All of your classes racial
Half-elves
are
trait.considered
with the multitalented
favored classes. Advanced
racialYou trait
Race
gain
have
<linkGuide
either
two
rel="stylesheet"href="PF.css"><div
favored
+1 hit point classes.
or +10skill point whenever class="heading"><p
0 you take0 a level class="alignleft">Multitalented
in any0class. Apply these 0 bonuses
Mastery</p><div
retroactively
1 style="clear:
for0 all
Half-Elf
classboth;"></div></div><div><h5>You
levels that have not yet gained oneare of adept
these at bonuses.
numerous disciplines.<h5><b>Prerequisites:
0 </b>Char
743 Neither Elf norGeneral
Human You have removedExile's yourself
Path, Seen from
Exile's your
and Path,
Unseen,
heritage
Seen
Youcharacter
soand
arethoroughly
not
Unseenconsidered
levelthat11th, even
elven
half-elf.
magic
or human
does not for Advanced
the
recognize
purpose Race
you.
of<link
harmful
Guide rel="stylesheet"href="PF.css"><div
spells or effects based 0 on your type, class="heading"><p
0 like a bane 0 weapon class="alignleft">Neither
or a0ranger's favored 0 Elf enemy
nor Human</p><div
class 1 feature. style="clear:0 Half-Elf both;"></div></div><div><h5>You have removed yourself from0 your heritage so thoroughly that even
744 Seen and UnseenGeneral Your anonymity Exile's
makes Path,
you character
difficult
Exile's to Path
level
find through
5th,
Youhalf-elf.
gain magical
a +2 bonusor mundane
on all savingmeans, throws
and you against
Advanced
havescrying
learnedRace or
<link
how
Guide
divination
rel="stylesheet"href="PF.css"><div
to combat effects.
bothAdditionally,
of your0 progenitor
you gain races.
class="heading"><p
0 a +2 bonus on 0 all Stealth
class="alignleft">Seen
checks,
0 and elves,0andhalf-elves,
Unseen</p><div and
1 humans style="clear:
take
0 Half-Elf
a -4 both;"></div></div><div><h5>Your
penalty on all efforts to track you through anonymity themakes
Survival youskill.
difficult to0 find through magical or mundane me
745 Shared Manipulation
General You can subtlyCha bolster
13, allies'
half-elf. ability to misdirect As aand move infuriate
action,theiryou enemies.
can grant all friendly Advanced creatures within Race <linkGuide
30 rel="stylesheet"href="PF.css"><div
feet who can see or hear 0 you a +2 bonus class="heading"><p
0 on Bluff 0or Intimidate
class="alignleft">Shared
checks
0 (choose0which Manipulation</p><div
skill to affect
1 eachstyle="clear:
time 0 you
Half-Elf
use both;"></div></div><div><h5>You
this ability) for a number of rounds canequalsubtlyto your
bolster Charisma
allies' ability
modifier
0 to misdirect
(minimum and 1 round).
infuriate their enemie
746 Beast Rider General You gain the service
Animalofcompanion a monstrous or mount
companion class
Select or
feature,
one
mount. of the
character
following level creature
7th, half-orc
types:or elephant,
Advanced
orc. pteranodon,
Race <linkGuide rel="stylesheet"href="PF.css"><div
rhinoceros, stegosaurus, 0 or triceratops.
class="heading"><p
0 Add this0creature class="alignleft">Beast
type 0to your list of possible
0Rider</p><divanimal1companions
style="clear: or both;"></div></div><div><h5>You
0 mounts.
Half-Orc,Orc When summoning a creature gain the of the
service
selected
of a monstrous
type to serve companion
as 0a mount or mount.<h5><b>Prerequisites:
or companion, treat your effec
747 Blood VengeanceGeneral Seeing an ally Half-orc
fall in combat or orc,fills nonlawful.
you with a Whenever raging andone murderous
of your allies
fury. is reduced to negative Advanced hit Race
points
<linkGuide
orrel="stylesheet"href="PF.css"><div
killed, you may enter0a state similarclass="heading"><p 0to but less powerful 0 class="alignleft">Blood
than a barbarian's
0 rage0Vengeance</p><div
as a free action 1 on your style="clear:
next 0 turn.
Half-Orc,Orc
both;"></div></div><div><h5>Seeing
If you have the rage class feature and anare allyalready
fall in combat
raging, fillsyouryou morale
0with abonuses
raging and to Strength
murderous andfury.<h5>
Constitu
748 Destroyer's Blessing
Combat Breaking things Half-orc
adds tooryour orc,power.rage class feature. When you are raging and you succeed at a Advanced sunder combat Race <link
maneuver,
Guide rel="stylesheet"href="PF.css"><div
you regain 1 round 0 of rage. If class="heading"><p
0 the sunder attempt 0 class="alignleft">Destroyer's
causes 0the object to gain 0 theBlessingbroken 1condition,
(Combat)</p><div
you0heal Half-Orc,Orc
1style="clear:
hit point. You both;"></div></div><div><h5>Breaking
can only gain these benefits once perthings round.adds to0your power.<h5><b>Prerequisites: </b
749 Ferocious Resolve
General Your orc heritage
Conallows13, half-orc,
you to fight orc ferocity
on. You
racialgain trait.the ferocity
A half-orc universal
with the monster
orc ferocity ability,
Advanced
racial
allowingtraitRace
can
you<link
fight
to
Guidecontinue
rel="stylesheet"href="PF.css"><div
for 1 more fighting
round at after
negative
0 he ishit brought
points. class="heading"><p
0 below
When0usinghit points.
0this ability,
class="alignleft">Ferocious
you 0 gain a +2 bonus 0 on Resolve</p><div
Intimidate 1 checks. style="clear:0 Half-Orc,Orc
both;"></div></div><div><h5>Your orc heritage allows you to fight0 on.<h5><b>Prerequisites: </b>Con 13
750 Ferocious Summons
General Your summoned Augment
creatures Summoning,
gainAugment
your ferocity.
Spell
Summoning,
Focus
Creatures (conjuration),
Spell
youFocus
summon half-orc
(conjuration)
gain or theorc.
ferocity universal Advanced monsterRace <link
ability.
Guide rel="stylesheet"href="PF.css"><div 0 class="heading"><p
0 0 class="alignleft">Ferocious
0 0 Summons</p><div 1 style="clear:
0 Half-Orc,Orcboth;"></div></div><div><h5>Your summoned creatures gain your 0 ferocity.<h5><b>Prerequisites: </b>
751 Ferocious Tenacity
Combat You spit in the Ferocity
face of death. racial trait, half-orc orOnce orc, per rageday class
when feature.
raging, if you are hit by Advanced an attack that Race <link
would
Guide rel="stylesheet"href="PF.css"><div
deal enough hit points 0 of damage class="heading"><p
to
0 kill you (negative 0 hit
class="alignleft">Ferocious
points0equal to your 0 Constitution
Tenacityscore), (Combat)</p><div
1 as an immediate 0 Half-Orc,Orc
style="clear:
action you Ifboth;"></div></div><div><h5>You
this
maydamage
expendstill
1 ormakes
more you rounds fall of
unconscious,
spit
rage in tothenegate
faceyourofsome
rage
death.<h5><b>Prerequisites:
0 of ends
thisjust
damage
like it and
normally
keep would,
</b>Ferocity
yourself lowe
aliv
752 Gore Fiend General Horrible wounds,Half-orc
whether or orc,on yourself
rage class or your
feature.
When enemies, you are makeragingyourand bloodyousing.confirm a critical hit with a melee weapon or a critical hit is confirmed on you (wheth
W W W
W
W
W W W
W
W
W

W
W

W W W W W W

W
W
W
W
W W

W
W

W
W W W W

W
W
W

W
W

W W
W W
W

W W W W W
W W
W W
W
W W

W W

W W

W
W
W W W
W W W W
843 Elemental JauntGeneral The spirits of your
Character
ancestral level home15th,call ifrit,tooread,
you,Oncebeckoning
sylph,
per day,
or undine.
you
youtocan return.
cast plane shift as aAdvanced spell-like ability Race <linkGuide
withrel="stylesheet"href="PF.css"><div
a caster level equal 0to your level toclass="heading"><p
0transport yourself 0 and
class="alignleft">Elemental
willing 0 targets to an 0elemental Jaunt</p><div
plane 1 thatstyle="clear:
is appropriate
0 Oread,
both;"></div></div><div><h5>The
to your
Sylph, race
Undine
(ifrits to the Plane ofspirits Fire, oforeads
your ancestral
to the Plane home of Earth,
call0tosylphs
you, beckoning
to the Plane youoftoAir,return.<h5><
and undin
844 Firesight General Fire no longer Ifrit.
blinds you, and smoke conceals Younothing
can seefrom through yourfire gaze. and smoke withoutAdvanced penalty, ignoringRace <linkGuideany
rel="stylesheet"href="PF.css"><div
cover or concealment 0 bonuses from class="heading"><p
0 fire and smoke. 0 This
class="alignleft">Firesight</p><div
does 0 not allow you0to see anything style="clear:
1 you could both;"></div></div><div><h5>Fire
not
0 Ifrit
otherwise see (for example, invisible no longer creatures
blinds you, areand still smoke
invisible). conceals
You 0 arenothing
immune from to the
yourdazzled
gaze.<h5><b>Prer
condition.
845 Inner Flame Combat Your body generates
Scorching so much
Weapons,
Scorching
heat that character
Weapons
your Your
mere
level
bonus
touch
7th, on
ifrit.
scorches
saves against your enemies.fire attacks and Advanced
spells with Race the<linkGuide
firerel="stylesheet"href="PF.css"><div
descriptor or light descriptor 0 increases
class="heading"><p
0 to +4. When 0 youclass="alignleft">Inner
use Scorching 0 Weapons, 0Flamethe(Combat)</p><div
affected 1 weapons style="clear:
deal0 Ifrit
an additional both;"></div></div><div><h5>Your
1d6 points of fire damage instead bodyofgenerates
1, and when so much
you are heat
0 grappling,
that youryou mere dealtouch
this scorches
damage toyour yo
846 Scorching Weapons
Combat Elemental fire Ifrit.
stirs within your body, boilingYou yourgainblooda +2andbonusrendering on saving you resistant
throws against
to flame.
Advancedfire attacksRace <link
and Guide spells
rel="stylesheet"href="PF.css"><div
with the fire descriptor
0 or lightclass="heading"><p
0descriptor. As0a swift class="alignleft">Scorching
action,0you can make0up toWeapons two held1(Combat)</p><div
manufactured0 metallic Ifritstyle="clear:
weaponsboth;"></div></div><div><h5>Elemental
become red-hot for 1 round, dealing 1 additional fire stirs within
point0 of yourfirebody,
damage boiling
withyour
a successful
blood andhit. renT
847 Draconic AspectGeneral You possess someKobold. of the qualities of your dragon Your scalesancestors.
take on the colorIfand yousome
have of thetheAdvanced
dragon-scaled
resistances Race <link
of
racial
Guide
one rel="stylesheet"href="PF.css"><div
trait,
of theyour chromatic
scale colordragons.
0 does Choose
not change
class="heading"><p
0 one and of theyoufollowing
gain
0 a class="alignleft">Draconic
+1
chromatic
natural 0 armor
dragonbonustypes:
0 instead.
black
Aspect</p><div
(acid),1 bluestyle="clear:
(electricity),0 Koboldgreen
both;"></div></div><div><h5>You
(acid), red (fire), or white (cold). possess
Your somescalesoftake the on qualities
the color of your
0of that dragon
dragon, ancestors.<h5><b>Prereq
and you gain resistance
848 Draconic BreathGeneral You possess draconic
Draconicdefenses Aspect, Draconic
kobold.
and a Aspectdraconic You gain
breath a +2weapon.
bonus against Kobold sleep and sorcerers
paralysis
Advanced
with effects.
either
Race You
the
<linkGuide
Draconic
gain
rel="stylesheet"href="PF.css"><div
a breathor Kobold
weapon bloodline
0
that is can
determined
useclass="heading"><p
0theirbyCharisma
your scale0 modif
coloration
class="alignleft">Draconic
ier instead by
0 either
of theirtheConstitution
Draconic
0 Breath</p><div
Aspect
to determine
1feat or style="clear:
the
thedragon-scaled
number
0 Kobold
both;"></div></div><div><h5>You
of times racial
per trait.
day they
Using can
a breath
use this weapon
possess
breath is draconic
weapon
a standard and
defensesthe
action DCand
that
of this
a0does
draconic
breath
not provoke
weapon.
breath weapon.<h5><b>Prer
attacks of opportunity
849 Draconic GlideGeneral You possess draconic
Draconicdefenses Aspect, Draconic
kobold.
and wings Aspect You
that allow
gain ayou +2 to bonus
glide.against Ifsleep you have
and paralysis
theAdvanced
gliding effects.
wings
Race You
<link
racial
Guidegrow
rel="stylesheet"href="PF.css"><div
trait,a instead
pair of wings
of the that
above
0 youabilities,
can useclass="heading"><p
0
your
to fall
base andspeed
glide
0 atincreases
aclass="alignleft">Draconic
safe pace. to0 30You
feet.can make 0 Glide</p><div
a DC 15 Fly 1 checkstyle="clear:
to fall0safelyKobold
both;"></div></div><div><h5>You
from any height without taking possess falling damage,draconic asdefenses
if using featherand wings 0fall. that
When allow
falling
yousafely,
to glide.<h5><b>Pre
you may make
850 Draconic Paragon
General You can shrugDraconic
off sleep Aspect,and paralysis
Draconic
either effects
Aspect,Draconic
Draconic You asgain
Breath
well anasor
Breath
additional
anyDraconic
dragon,
| Draconic
+2 Glide,
and
bonus your
Glide
character
against
draconic level
sleepAdvanced
aspects
10th,
and paralysis
kobold.
improve.
Race <linkGuide
effects.
rel="stylesheet"href="PF.css"><div
You can use your 0 breath weapon class="heading"><p
0 twice per day 0 and class="alignleft">Draconic
your breath 0 weapon damage0 Paragon</p><div
increases 1 to 4d6 style="clear:
points0 Kobold
of both;"></div></div><div><h5>You
energy damage. Your wings from the canDraconic
shrug offGlide sleepfeat andgrow paralysis
stronger,
0 effects granting
as well you
as aanyfly speed
dragon,ofand 20 feyo
851 Kobold AmbusherCombat You are adept Stealth
at moving 4 ranks,
fast and kobold.staying hidden. You take no penalty When on moving
Stealth greater
checks thanwhen half
Advanced
you
speed move upRace
up
to<link
your
toGuide
yourrel="stylesheet"href="PF.css"><div
fullfullspeed,speed. youYoutakecan a0-5usepenalty
the run onor
class="heading"><p
0Stealth
chargechecks.action0 and
When class="alignleft">Kobold
remain
you are hidden,
0 able to taking
run or
a0 -10
charge
Ambusher
penalty while (Combat)</p><div
on1using
the check
Stealth, to 0do
youKobold
style="clear:
so.
take a -20 penaltyboth;"></div></div><div><h5>You
on the Stealth check. are adept at moving fast 0 and staying hidden.<h5><b>Prereq
852 Kobold SniperCombat You snipe quickly,
Stealth making 1 rank,it harder
kobold. for others Whento find
youthearelocation
You
sniping,take ofyou
ayour-20only
attack.
penalty
take aon -10 yourpenalty
Advanced
Stealth on check
Race
your<link Stealth
Guide
to maintain
rel="stylesheet"href="PF.css"><div
checks yourto obscured
stay hidden.0 location while class="heading"><p
0 sniping. 0 class="alignleft">Kobold
0 0 Sniper (Combat)</p><div 1 style="clear:
0 Kobold both;"></div></div><div><h5>You snipe quickly, making it harder 0 for others to find the location of y
853 Tail Terror Combat You have strengthened
Base attack your bonus
tail enough
+1, kobold. to Youmakecan slapmake
attacks a tailwithslap it. attack with your tail. Advanced
This is aRace secondary
<linkGuide rel="stylesheet"href="PF.css"><div
natural attack that 0deals 1d4 points class="heading"><p
0 of bludgeoning 0 damage.
class="alignleft">Tail
Furthermore,
0 you
Terror
0 can(Combat)</p><div
augment 1 your tail style="clear:
slap0attack Kobold with
both;"></div></div><div><h5>You
a kobold tail attachment. For thehave purposestrengthened
of weapon yourfeats,
tail you
enough
0 are considered
to make slap proficient
attacks with it.<h5>
all kob
854 Born Alone General You are so toughOrc.and vicious that you killedWhenever and ate the you restkilloforyour
knock litterunconscious
while still inan theAdvanced
opponent
womb. Race with<link aGuide
meleerel="stylesheet"href="PF.css"><div
attack, you gain temporary 0 hit points
class="heading"><p
0 equal to your0 Constitution
class="alignleft">Born
0 bonus (minimum Alone</p><div
0 1) until your 1style="clear:
next turn.both;"></div></div><div><h5>You
These
0 Orc temporary hit points do not are stack.so You
tough doandnotvicious
gain this that bonus
you killed
if the0 opponent
and ate the is rest
helpless
of your or has
litterless
whilethan
still
855 Bullying Blow Combat With a simple hit,
Intimidate
you more 1 rank,
easily orc.intimidateAs anaopponent.
standard Intimidating
action, you may an opponent
make a melee is aAdvanced
standard
attack with action.
Race a<link
-2Guide
penalty
rel="stylesheet"href="PF.css"><div
on the attack roll. 0 If the attackclass="heading"><p
0damages your0 opponent, class="alignleft">Bullying
you 0 may make an 0 Intimidate
Blow (Combat)</p><div
check
1 to demoralize style="clear:
0 Orc that opponent
both;"></div></div><div><h5>With
as a free action. a simple hit, you more easily 0 intimidate an opponent.<h5><b>Pre
856 Ferocious Action
General You ferocity is Ferocity
quick butracial shorter trait,lived.
orc. When you fall to 0 hit points or fewer, you lose Advanced
2 hit points Race <link
eachGuide rel="stylesheet"href="PF.css"><div
round, but you are not 0 staggered. Ifclass="heading"><p
0you are in a rage 0 (such class="alignleft">Ferocious
as that0 caused by 0the barbarian Action</p><div rage
1 class
style="clear:
feature),
0 Orc both;"></div></div><div><h5>You
you instead only lose 1 hit point perferocity round.is quick but shorter lived.<h5><b>Prerequisites: 0 </b>Ferocity ra
857 Foment the Blood
General You can unleash Channel
a wave energy
of energy classthat feature,
drives When
orc.
orcsyouintochannel
a frenzy. energy, instead of creating Advanced
its normal Race effect,
<linkGuide rel="stylesheet"href="PF.css"><div
you can give orcs a bonus 0 on weapon class="heading"><p
0 damage and 0 critical
class="alignleft">Foment
hit conf 0 irmation rolls 0 until
the Blood</p><div
your next 1 turn. style="clear:
This bonus 0 Orcisboth;"></div></div><div><h5>You
equal to the number of dice your channeled can unleash energya wave normally
of energy healsthat
0 ordrives
harms. orcs
Your intochannel
a frenzy.<h5><b>Pr
has its norma
858 Grudge FighterCombat You feel great Orc.
anger at anyone who dares to Youattack
gainyou,
a +1and moralethis fury
bonus makes
on attackyour and
own damage
Advanced
attacks that rolls
Racemuch
made
<linkGuidestronger.
rel="stylesheet"href="PF.css"><div
against any creature that 0 attacked you class="heading"><p
0 in the current 0 combat.
class="alignleft">Grudge
0 0 Fighter (Combat)</p><div1 0style="clear:
Orc both;"></div></div><div><h5>You feel great anger at anyone 0 who dares to attack you, and this fur
859 Orc Weapon Expertise
Combat You can do more Base with attack
the weapons
bonus +1,orcs orc.favor When the you
most.take this feat, choose Youone can ofgainthethisAdvanced
benefits
feat multiple
below.
Race <link
Whenever
times.
Guide rel="stylesheet"href="PF.css"><div
Each youtime
wield
youatake weapon
0 this feat,
that hasyouclass="heading"><p
0"orc"
must in choose
its name,
a
0 different
youclass="alignleft">Orc
gain benefit.
the0 benefit
You may youWeapon
only
chose
0 apply soExpertise
long
one as 1of these
you
(Combat)</p><div
arebenefits
actually
0 Orc perproficient
round
style="clear:
(chosen
with thatboth;"></div></div><div><h5>You
asweapon.
a free action
Bully:atGain the start
a +1 of bonus
yourcan on
turn).
damage
do more rolls with1against
the weapons creaturesorcsat favor
leasttheone most.<h5>
size sm
860 Resolute Rager General Fear passes quickly
Orc, rage while class
you feature.
are raging. While raging, when under the effect of a fear Advanced
effect thatRace allows
<linkGuide arel="stylesheet"href="PF.css"><div
saving throw, you can 0 make a newclass="heading"><p
0saving throw 0 against class="alignleft">Resolute
that fear 0 effect at the 0startRager</p><div
of each of1 yourstyle="clear:
turns before 0 Orc both;"></div></div><div><h5>Fear
acting. If you make the new save, passes the fearquickly
effect ends. while you are raging.<h5><b>Prerequisites:
0 </b>Orc, rag
861 Reverse-FeintCombat You can goad Toughness,
an opponentbase into
Toughness
attacking
attack bonus youAs+1,
in
a move
order
orc. toaction,
makeyou your can counter
leave attack
a gap in allyour
the
Advanced
more
defenses powerful.
Race for<linkGuide
onerel="stylesheet"href="PF.css"><div
adjacent opponent to 0 use. If the opponent
class="heading"><p
0 attacks0 you on class="alignleft">Reverse-Feint
its next 0 turn, it gains0a +4 bonus (Combat)</p><div
on1 its attack roll.style="clear:
0Whether
Orc or both;"></div></div><div><h5>You
not the opponent successfully hits,can yougoad may an attackopponent
it as aninto immediate
0 attackingaction you inwithorder a single
to make melee
youratc
862 Trap Wrecker General You can smash Power
traps Attack,
insteadPowerDisable
of disarmingAttack
Device them.
You
1 rank,
can attempt
orc. to disarm a trap by strikingAdvanced it with a melee Race <link
weapon
Guide rel="stylesheet"href="PF.css"><div
instead of making 0 a Disable Device class="heading"><p
0 check. As0a full-roundclass="alignleft">Trap
action,
0 make a meleeWrecker</p><div
0 attack against 1 style="clear:
an Armor 0 both;"></div></div><div><h5>You
Class
Orc equal to the trap's Disable Device can smash DC. Iftrapsyou miss, instead theoftrap disarming
activates.
0 them.<h5><b>Prerequisites:
If you hit, roll damage. If this </b>Po
dam
863 Dwarf BloodedGeneral You have dwarvenOread. blood coursing through your Yourveins.
dwarven heritage manifests in two ways. Advanced
First, your Race speed
<linkGuide rel="stylesheet"href="PF.css"><div
is never modified by0armor or encumbrance, class="heading"><p
0 as the
0 dwarf class="alignleft">Dwarf
slow and 0 steady racial 0Blooded</p><div
trait. Second, 1 you style="clear:
gain the0stonecunning
Oread
both;"></div></div><div><h5>You
dwarf racial trait. have dwarven blood coursing through 0 your veins.<h5><b>Prerequisites: <
864 Echoes of StoneGeneral Your senses are Oread.
keener among the rocks and Youstones.
gain a +4 racial bonus on Perception checks Advanced underground,
Race <linkGuide rel="stylesheet"href="PF.css"><div
and on Survival checks 0 to avoid becoming class="heading"><p
0 lost in 0caverns class="alignleft">Echoes
and rocky 0 areas. 0 of Stone</p><div 1 style="clear: 0 Oread both;"></div></div><div><h5>Your senses are keener among the rocks 0 and stones.<h5><b>Prerequisites:
865 Murmurs of Earth
General The earth opens Echoes
up herofsecretsStone, Echoesto
character
yourof Stone
perceptions.
level
You 9th,
gainoread.
a limited form of tremorsense. As Advanced a move action, Race <link
youGuide become
rel="stylesheet"href="PF.css"><div
aware of all creatures
0 withinclass="heading"><p
0 15 feet that are 0 in contact
class="alignleft">Murmurs
with
0 the ground0at that of Earth</p><div
moment. 1 style="clear:0 Oread both;"></div></div><div><h5>The earth opens up her secrets to your 0 perceptions.<h5><b>Prerequisites:
866 Oread Burrower General The ground partsStony for Step,
you atcharacter
the
Stony slightest
Step
leveltouch,
9th,
Youoread.
allowing
gain a burrowyou tospeed dig with equal
great tospeed.
1/2 your Advanced
base speed. Race You <linkGuide
can rel="stylesheet"href="PF.css"><div
burrow through sand, 0 dirt, clay, gravel,class="heading"><p
0 or similar0materials,class="alignleft">Oread
but0not solid stone. 0 Burrower</p><div
You do not leave 1 astyle="clear:
hole behind, 0 Oreadboth;"></div></div><div><h5>The
nor is your passage marked on the ground
surface. parts for you at the slightest 0 touch, allowing you to dig with great
867 Oread Earth Glider
General The earth welcomes
Oread you, Burrower,
showing
Oread Stony you
Burrower,
Step,
the secret
You
character
Stony
gain
paths
Step
the
level
through
earth
13th, glide
sand
oread.
universal
and soil.monster ability Advanced and canRace <link
use Guideitrel="stylesheet"href="PF.css"><div
to travel at your full base 0 speed through class="heading"><p
0 sand, dirt, 0 clay,class="alignleft">Oread
gravel, 0or similar materials. 0 EarthIf Glider</p><div
protected 1 against style="clear:
fire0damage,
Oread both;"></div></div><div><h5>The
you can even burrow through lava. earth You welcomes
can burrow you,through
showingsolid you
0 stonethe secret at 1/2paths
your through
base speed. sand and
868 Stony Step General The earth recognizes
Oread. its kinship with you and Whenever
does notyou impede move, youryoumovement.
may move through Advanced
5 feet of Race earth- <linkGuide
orrel="stylesheet"href="PF.css"><div
stone-based difficult 0 terrain (rubble,class="heading"><p
0stone stairs, and 0 soclass="alignleft">Stony
on) each 0 round as if it 0wereStep</p><div
normal terrain. 1style="clear:
The effects both;"></div></div><div><h5>The
0 Oreadof this feat stack with similar feats earthsuch recognizes
as Acrobaticits kinship Stepswith andyou Nimble
and0 does
Moves. notThis
impede feat your
allows movement.<h
you to take
869 Burrowing TeethGeneral You have teethSharpclaw,
and claws Tunnel thatSharpclaw,
suitRat,
youratfolk.
well
TunnelYou
to digging.
gain
Rat a burrow speed equal to 1/2 your Advanced base speed. Race You <linkGuide
can rel="stylesheet"href="PF.css"><div
burrow through sand, 0 dirt, clay, gravel,class="heading"><p
0 or similar0materials,class="alignleft">Burrowing
but0not solid stone. 0 YouTeeth</p><div
do not leave 1 astyle="clear:
hole behind, 0 Ratfolk
both;"></div></div><div><h5>You
nor is your passage marked on the have
surface.
teeth and claws that suit you 0 well to digging.<h5><b>Prerequisites
870 Sharpclaw Combat Your nails are Ratfolk.
large and strong. You gain two claw attacks. These are primary Advanced
natural attacks
Race <linkGuide
that
rel="stylesheet"href="PF.css"><div
deal 1d4 points of 0damage. class="heading"><p
0 0 class="alignleft">Sharpclaw
0 0 (Combat)</p><div 1 style="clear:
0 Ratfolkboth;"></div></div><div><h5>Your nails are large and strong.<h5><b>Prerequisites: 0 </b>Ratfolk.</h5>
871 Tunnel Rat General You are a masterRatfolk,
of fighting
swarming in confined
racial trait.You
spaces. count as one size smaller than normal Advanced for the purpose Race <link
ofGuide
squeezing.
rel="stylesheet"href="PF.css"><div 0 class="heading"><p
0 0 class="alignleft">Tunnel
0 0 Rat</p><div 1style="clear: both;"></div></div><div><h5>You
0 Ratfolk are a master of fighting in confined spaces.<h5><b>Prerequisites: 0 </b>Ratfol
872 Airy Step General The air respondsSylph.to your innate elemental nature, You gain protecting
a +2 bonus you on from saving
harmthrowsand cushioning
against Advancedeffects
your falls.
Race
with<link theGuide air
rel="stylesheet"href="PF.css"><div
or electricity descriptors 0 and effects class="heading"><p
0 that deal electricity0 class="alignleft">Airy
damage. 0 You may ignore Step</p><div
0 the first style="clear:
301 feet of anyboth;"></div></div><div><h5>The
fall
0 Sylph
when determining falling damage. air responds to your innate elemental nature, 0 protecting you from harm and cus
873 Cloud Gazer General Your insight into
Sylph.
your elemental heritage gives Youyou canasee clarity
through
of sight fog,few mist,humans
and clouds,
possess. Advanced
without penalty, Race <linkignoring
Guide rel="stylesheet"href="PF.css"><div
any cover or concealment0 bonuses
class="heading"><p
0 from such0 effects. class="alignleft">Cloud
If the0effect is created 0Gazer</p><div
by magic, this 1 style="clear:
feat instead0both;"></div></div><div><h5>Your
triples
Sylphthe distance you can see without insight penalty.
into your elemental heritage gives 0 you a clarity of sight few humans
874 Inner Breath General Your body is suffused
Character withlevel
elemental
11th, sylph. air thatYou provides
no longerfor allneedyourtorespiratory
breathe. You needs.
are immune Advanced to effects
Race <link
that
Guide rel="stylesheet"href="PF.css"><div
require breathing (such 0 as inhaled poison).class="heading"><p
0 This does0 not class="alignleft">Inner
give you 0 immunity to 0Breath</p><div
cloud or gas attacks 1 style="clear:
that do not 0both;"></div></div><div><h5>Your
Sylph
require breathing, such as cloudkill. body is suffused with elemental air that 0 provides for all your respiratory nee
875 Wings of Air General The winds lift you,
Airy carrying
Step, character
youAirywhereStep
levelyou 9th, want
Your
sylph.
to
bonus
go. on saves against effects with the Advanced
air or electricity
Race <linkGuide
descriptors
rel="stylesheet"href="PF.css"><div
and effects 0that deal electricity class="heading"><p
0 damage increases
0 class="alignleft">Wings
to +4. 0 In addition, you 0 of gain
Air</p><div
a supernatural
1 style="clear:
fly speed 0both;"></div></div><div><h5>The
Sylph
equal to your base speed (good winds
maneuverability).
lift you, carrying Youyou may where
only youfly with
0want thisto ability
go.<h5><b>Prerequisites:
when wearing light armo </b>
876 Blood Beak Combat Your bleed attack
Base is attack
bloodybonus and dangerous.
+5, natural Increase
weaponthe racial
damagetrait, tengu.
of yourThe beakbleedattack effect
toAdvanced
1d6.fromFurthermore,
thisRace
feat<link stacks
Guide when
rel="stylesheet"href="PF.css"><div
with you thatconfirm
of the aBleeding
critical
0 hit
Critical
with your
class="heading"><p
0
feat beak
and similar
attack,
0 effects,
youclass="alignleft">Blood
also adding
deal 0 11 point
point of to bleed
your
0Beakbleed
damage.
(Combat)</p><div
damage. 1 style="clear:
0 Tengu both;"></div></div><div><h5>Your bleed attack is bloody and dangerous.<h5><b>Prerequisites: 0 </b>
877 Carrion FeederGeneral Like many scavengers,
Tengu. you can stomach foods You that
gainwould
a +2 racial
makebonus weaker oncreatures
saving throwsill. Advanced
against diseasesRace <linkGuide and
rel="stylesheet"href="PF.css"><div
ingested poisons 0(but not other class="heading"><p
poisons).
0 You 0 receive class="alignleft">Carrion
a +2 bonus 0 on Survival 0 Feeder</p><div
skill checks 1to find style="clear:
food for0yourselfTengu
both;"></div></div><div><h5>Like
(and only yourself ). many scavengers, you can stomach 0 foods that would make weaker creat
878 Long-Nose Form General You can shift into
Character
the form level
of a3rd,human tengu. with Oncean unusually
per day,long younose.
can assume the form of Advanced a human whose Race <linkGuide
nose rel="stylesheet"href="PF.css"><div
is the length of your0 beak. This spell-like class="heading"><p
0 ability functions
0 class="alignleft">Long-Nose
as alter 0 self with a caster0 level
Form</p><div
equal 1 to your style="clear:
level. 0 While
Tenguboth;"></div></div><div><h5>You
in this form you gain the scent ability can shiftandinto a +2 the bonus
form to of your
a human Strength
0 with score.
an unusuallyBecause long your
nose.<h5><b>
long nose in
879 Scavenger's EyeGeneral Your gaze is naturally
Tengu. drawn to valuable glittering You gain objects.
a +2 Determining
bonus on Appraise the most checks.
valuable You
Advanced
object
may determine
inRace
a treasure
<linkGuide the
rel="stylesheet"href="PF.css"><div
hoard
most takes valuable1 full-round
item0 in a action.
hoard asclass="heading"><p
0a standard action 0 and class="alignleft">Scavenger's
gain an 0 additional +20 bonusEye</p><divon the1Appraise style="clear:
check 0 Tengu
to both;"></div></div><div><h5>Your
do so. In addition, if you fail an Appraise gaze check
is naturallyby 5 or drawnmore, to you
valuable
treat
0 glittering
the checkobjects.<h5><b>Prerequis
as if you had failed by les
880 Tengu Raven Form
General You can shift into
Tengu the Wings,
form ofTengucharacter
a giantWings blacklevelraven.
Once
7th, tengu.
per day, you can take the form of a Large Advanced black birdRace <link
resembling
Guide rel="stylesheet"href="PF.css"><div
a raven, granting 0 you a fly speed class="heading"><p
0 of 60 feet 0(goodclass="alignleft">Tengu
maneuverability),
0 a +40size
Raven bonusForm</p><div
to 1your Strength,
style="clear:
0a Tengu
-2 penalty
both;"></div></div><div><h5>You
to your Dexterity, and a +4 natural can shift armorintobonus. the form This of spell-like
a giant 0 blackability raven.<h5><b>Prerequisites:
otherwise functions as beast <
881 Tengu Wings General You can grow Character
wings that level allow5th, youtengu.
to fly. Once per day, you can sprout a pair of giantAdvanced black crow's Race wings,
<linkGuide rel="stylesheet"href="PF.css"><div
granting you a fly speed 0 of 30 feetclass="heading"><p
0(average maneuverability).
0 class="alignleft">Tengu
This
0 spell-like ability0 Wings</p><div
otherwise1 functions style="clear: as beast
0both;"></div></div><div><h5>You
Tengu shape I (though you do not gain can any grow
other wings
benefitsthat allow of thatyou spell)
to fly.<h5><b>Prerequisites:
with0 a caster level equal to</b>Character your level. l
882 Armor of the Pit
General Your fiendish traits
Tiefling. take the form of a protective You gain
scalyaskin.
+2 natural armor bonus. If you have theAdvanced scaled skin Race racial
<linkGuidetrait,
rel="stylesheet"href="PF.css"><div
you instead gain 0 resistance 5 toclass="heading"><p
0two of the following 0 class="alignleft">Armor
energy types 0 that you don't
0of the havePit</p><div
resistance
1 style="clear:
to already: 0 Tiefling
both;"></div></div><div><h5>Your
cold, electricity, and fire. fiendish traits take the form of a protective 0 scaly skin.<h5><b>Prerequis
883 Expanded Fiendish
General Resistance
You gain extraTiefling.
fiendish resistances. Pick one of the following energy Youtypescan take
that this you
Advanced
feat
do not multiple
Race
already <link
times.
Guidehave
rel="stylesheet"href="PF.css"><div
Each
resistance
time you to:do,
acid,
0pick
cold,
another
electricity,
energy
class="heading"><p
0 or type
fire. You
you0 do
gainnot
class="alignleft">Expanded
resistance
have resistance
0 5 to thatto.energy
You
0 gain Fiendish
type. resistance 1
Resistance</p><div
5 to that energy0 Tiefling style="clear:
type. both;"></div></div><div><h5>You gain extra fiendish1resistances.<h5><b>Prerequisites: </b
884 Fiend Sight General Your eyes develop
Darkvisionkeener60 sight
ft., tiefling.
in dim light You and gain
darkness.
low-light vision and You yourcan darkvision
take this Advanced
improves
feat twice. Race
to 120 When
<linkGuide
ft.rel="stylesheet"href="PF.css"><div
you take it a second0time, you gainclass="heading"><p 0the see in darkness 0 class="alignleft">Fiend
universal 0 monster ability 0Sight</p><div
(Bestiary 2 301). 1style="clear: both;"></div></div><div><h5>Your
0 Tiefling eyes develop keener sight in dim light0and darkness.<h5><b>Prerequisites:
885 Grasping Tail General Your tail becomes
Tiefling.
more useful. You can use your tail to grabIfstowed you have items.theAdvanced
While
prehensile you Race
cannot
tail<link
racial
Guide
wield
rel="stylesheet"href="PF.css"><div
trait,weapons
you canwith useyouryour
0 tail,
tail you
to grabcanclass="heading"><p
0unattended
use it to retrieveitems
0 small,
within
class="alignleft">Grasping
stowed
5 feet 0 asobjects
a swiftcarried
action
0 on Tail</p><div
as your
well as person
1to style="clear:
grabas stowed
a swift0action.
both;"></div></div><div><h5>Your
objects
Tieflingcarried on your person; youtail canbecomes
hold such moreobjects useful.<h5><b>Prerequisites:
with your tail,0 though you cannot </b>Tiefling.</h5><h5><
manipulate them w
886 Aquatic Ancestry
General You favor yourUndine.
outsider ancestry and are better You adapted
gain the amphibious
to life in the special water. quality. Your Advanced
swim speed Race <link
increases
Guide rel="stylesheet"href="PF.css"><div
by +10 feet. 0 class="heading"><p
0 0 class="alignleft">Aquatic
0 0 Ancestry</p><div 1 style="clear: 0 Undine both;"></div></div><div><h5>You favor your outsider ancestry and0are better adapted to life in the water.<
887 Hydraulic Maneuver
General You can use yourHydraulic
hydraulic push push spell-like
to disarm ability,
You
or trip.
undine.
may use hydraulic
Hydraulicpush pushtocan attempt
only be a bull
used
Advanced
rush,
to makedisarm,
Race a<link
bull
dirty
Guiderush
rel="stylesheet"href="PF.css"><div
trickcombat(blind or maneuver.
dazzle,0 see Advanced class="heading"><p
0 Player's Guide), 0 orclass="alignleft">Hydraulic
trip combat 0 maneuver.0Each Maneuver</p><div
time you1 use hydraulic style="clear:
0push,
Undine you
both;"></div></div><div><h5>You
must decide which of the allowed cancombat
use your maneuvers
<i>hydraulic you push</i>
want0 to perform.
to disarm Youor trip.<h5><b>Prerequ
may use this feat wi
888 Steam Caster General You imbue your Undine.
fire spells with elemental water, You may transforming
increase them the castinginto powerful
time of gouts
a fire Advanced
spell
of steam. to a full-round
Race <linkGuide rel="stylesheet"href="PF.css"><div
action, infusing it with0elemental power class="heading"><p
0 (spells with0a casting class="alignleft">Steam
time0 of 1 full-round0 actionCaster</p><div
or longer 1 do style="clear:
not have0an both;"></div></div><div><h5>You
Undine
increased casting time). The spell imbue
is treated
your fireas ifspells
it hadwith the elemental
water descriptor.
0 water, transforming
All fire effectsthem of the into
altered
powerfusp
889 Triton Portal General You can channel Character
your inner level magic
5th, hydraulic
to summon Once
push
allies.
per
spell-like
day, you ability,
mayundine.
expend your racial hydraulic Advancedpush Race <link
ability
Guide rel="stylesheet"href="PF.css"><div
to instead cast summon 0 nature's ally class="heading"><p
0 III as a spell-like 0 ability
class="alignleft">Triton
with 0 a caster level 0Portal</p><div
equal to your1character style="clear: level.0both;"></div></div><div><h5>You
Undine
This use of the ability can only summon can channel a Small your water
innerelemental
magic to or summon
1d30 dolphins.
allies.<h5><b>Prerequisites:
Using this ability is a full-ro </b>C
890 Water SkinnedGeneral Your touch extinguishes
Undine. small flames. As a standard action, you can extinguish a small Advanced nonmagical
Race <linkGuide
firerel="stylesheet"href="PF.css"><div
with a touch, affecting 0 anything upclass="heading"><p
0to the size of 0a largeclass="alignleft">Water
campfire. 0 This ability 0does Skinned</p><div
not affect1fires style="clear:
with a total 0 Undine
both;"></div></div><div><h5>Your
area greater than 5 square feet. Touching touch extinguishes
the fire in this small
wayflames.<h5><b>Prerequisites:
does not0 harm you. </b>Undine.</h5
891 Mother's Gift General You inherit a special
Changeling. boon from your hag parent. Your dark legacy manifests inYou onecan of the
gainfollowing
this
Advanced
featways.up Race
to You
three
<linkGuide
choose
times.
rel="stylesheet"href="PF.css"><div
Its
theeffects
manifestation
do not 0 stack.
when Each you choose
class="heading"><p
0time you thetake
feat,the
0and feat,
once
class="alignleft">Mother's
you selected
must0 select
it cannot
a different
0be changed.
Gift</p><div
manifestation.Hag
1 style="clear:
Claws (Ex):0both;"></div></div><div><h5>You
You
Changeling
gain a +1 bonus on attack and inherit
damage a special
rolls withboon yourfrom claws.
your Surprisingly
hag parent.<h5><b>Prerequisites:
0 Tough (Ex): Your natural </b>Cha
armor
892 Giant Steps General When enlarged, Duergar,
your speed slowincreases.
and steady racial When trait.
your size increases to Large or larger, Advanced
your baseRace speed<linkGuide increases
rel="stylesheet"href="PF.css"><div
by 20 feet. This 0 increase applies class="heading"><p
0 only if the
0 effectclass="alignleft">Giant
that changed
0 your size
0Steps</p><div
does not alter 1style="clear:
your speed. both;"></div></div><div><h5>When
0 Duergar enlarged, your speed increases.<h5><b>Prerequisites: 0 </b>Duergar, slow
893 Lingering Invisibility
General You remain briefDuergar.
ly translucent after losing invisibility. When your invisibility ends, you gain concealment Advanced for 1Race round<linkGuideper
rel="stylesheet"href="PF.css"><div
minute of duration 0the invisibility class="heading"><p
0
effect had remaining 0 class="alignleft">Lingering
(minimum 0 1 round). This 0 onlyInvisibility</p><div
occurs1if the invisibility style="clear:
0 isDuergar
from both;"></div></div><div><h5>You
your racial spell-like ability or a spell remainyou brief
cast.lyEffects translucentthat negate
after0 losing
invisibility
<i>invisibility</i>.<h5><b>Prer
negate this concealment.
894 Agile Tongue General Your long pinkGrippli.
tongue is capable of manipulating You have small a items
prehensile and even tongue stealing
with aobjects.
range Advanced
of 10 feet. Race You<link canGuide rel="stylesheet"href="PF.css"><div
pick up items weighing 0 no more than class="heading"><p
0 5 pounds, make 0 Sleight
class="alignleft">Agile
of Hand
0 checks, perform
0Tongue</p><div
the steal 1 style="clear:
or disarm combat 0both;"></div></div><div><h5>Your
Grippli maneuvers, or make melee touch longattacks
pink tongue with your is capable
tongue.of manipulating 0 small items and even stealing
895 Magical Tail General You grow an extra
Kitsune. tail that represents your growing You gainmagical
a new spell-like
powers. ability, Youeach may usable
selectAdvanced
this
twice featperup
Race
day,to<link
eight
Guide
from rel="stylesheet"href="PF.css"><div
times.
the following
Each time list, you
in0order:
take it,disguise
you gain
class="heading"><p
0 self,ancharm
additional
person,
0 ability
class="alignleft">Magical
misdirection,
as described
0 invisibility,
above.0 suggestion,
Tail</p><div1displacement,
style="clear: 0 both;"></div></div><div><h5>You
confusion,
Kitsune dominate person. For example, grow an the extra first
tailtime
thatyou represents
select this yourfeat,
0 growing
you gain magical
disguisepowers.<h5><b>Pre
self 2/day; the se
896 Realistic Likeness
General When you are Kitsune.
in human form, you can takeYou the shape
can precisely
of a specificmimicindividual.
the physical features Advanced
of any individual
Race <linkGuide rel="stylesheet"href="PF.css"><div
you have encountered. 0 When you use class="heading"><p
0 your racial change 0 class="alignleft">Realistic
shape 0ability, you can0 attempt Likeness</p><div
to take 1 the form style="clear:
of an0 Kitsune
individual,
both;"></div></div><div><h5>When
granting you a +10 circumstance you bonus
are in human on Disguise form, checks
you can 0 made
take the to foolshape
othersof awith
specific
your individua
imperso
897 Sea Hunter Combat Your blows knockCombat swimmingExpertise,Combat
opponents merfolk.
Expertise
off When
balance. you make a successful melee attack Advanced against a swimming Race <linkGuide rel="stylesheet"href="PF.css"><div
target, as a free action 0 you can attempt class="heading"><p
0 to knock the 0 targetclass="alignleft">Sea
off balance.
0 Treat Hunter
this
0 as (Combat)</p><div
a trip combat 1 maneuver.style="clear:
0 Merfolk
If you succeed,
both;"></div></div><div><h5>Your
the target is considered offblows balance knock (seeswimming
Table 13-7: opponents
Combat
0 off
Adjustments
balance.<h5><b>Prerequisit
Underwater on pa
898 Spit Venom Combat You have mastered
Nagaji. the nagaji warrior technique As a full-round
of spitting action,
venomyou intocan yourspit opponent's
poison up Advanced
eyes.
to 10 feetRace as<linkaGuide
ranged
rel="stylesheet"href="PF.css"><div
touch attack. If you 0 hit, the target class="heading"><p
0 must make 0a successful class="alignleft">Spit
Fortitude
0 save Venom
or
0 be blinded
(Combat)</p><div
for
1 1d6 rounds. style="clear:
0TheNagaji
DC ofboth;"></div></div><div><h5>You
this save is equal to 10 + 1/2 yourhave total mastered
Hit Dice +the your nagaji
Constitution
warrior
0 technique
modifier. You of spitting
can use venom
this ability
into y
899 Life's Blood General Your blood flowsSamsaran.
with eternal life, and its healing At willpowers
as a full-round
allow you action,
use your you blood
may perform
to heal Advanced
aothers.
special Racebloodletting
<linkGuide rel="stylesheet"href="PF.css"><div
ritual through which 0 you sacrifice class="heading"><p
0 some of your 0 ownclass="alignleft">Life's
vitality to 0 heal another0Blood</p><div
creature. When 1style="clear:
using this feat, both;"></div></div><div><h5>Your
0 Samsaran
you take 1d4 points of damage and blood apply
flows your
withbloodeternal to the
life,wounds
and its healing
of0 a living powers
creature,allowhealing
you use it for
youra numb
blood
900 Stretched WingsGeneral You strengthenStr your 13,crippled
Skill Focus Skill
wings. (Fly),
Focusstrix, (Fly) Your
wing-clipped
strix racial racial
fly speedtrait. increases to 60 feet Advanced
(average). Race You
<linkGuide
ignore
rel="stylesheet"href="PF.css"><div
the wing-clipped0 trait's Fly check class="heading"><p
0 requirement0 to flyclass="alignleft">Stretched
upward.0 0 Wings</p><div 1 style="clear: 0 Strix both;"></div></div><div><h5>You strengthen your crippled wings.<h5><b>Prerequisites: 0 </b>Str 13, Skill F
901 Extra ElementalGeneral
Assault You have unlocked
Suli. greater elemental power. Your elemental assault abilityYou lasts canantake
additional
this
Advanced
feat2 rounds
multiple
Race <link
pertimes.
Guideday.
rel="stylesheet"href="PF.css"><div
Its effects stack. 0 class="heading"><p
0 0 class="alignleft">Extra
0 0Elemental Assault</p><div1 style="clear:
0 Suli both;"></div></div><div><h5>You have unlocked greater elemental 1 power.<h5><b>Prerequisites: <
902 Incremental Elemental
General Assault You may activateSuli.and quench your elemental You assault
may use abilityyour
You multiple
elemental
can use timeselemental
assault
per day.ability
assault Advanced
in once
1-round perRace
increments,
day. <linkGuide
It lasts
rel="stylesheet"href="PF.css"><div
up
a number
to a maximum
of rounds 0number
equaloftorounds
your
class="heading"><p
0 classper day level.
equal
0 toclass="alignleft">Incremental
your character 0 level. These
0 rounds
Elemental do1 notAssault</p><div
have to be 0 Suli
consecutive.
style="clear: Activating
both;"></div></div><div><h5>You
the ability is a swift action; ending may activate it is a free
and action.
quench
0 your elemental assault ability mu
903 Stoic Pose General You can hold yourself
Svirfneblin. as still as a statue, evading By spendingdetection.
5 rounds finding a suitable location, Advanced you can Race <link
hold Guide yourself
rel="stylesheet"href="PF.css"><div
so still that you 0 appear to beclass="heading"><p
0 a Small object 0 suchclass="alignleft">Stoic
as a pile 0 of rocks. This0Pose</p><div
allows you to1style="clear:
make a Stealth both;"></div></div><div><h5>You
0 check
Svirfneblin without cover or concealment, can hold as long
yourself
as you as stilldo not as amove statue, or take
evading
0 any detection.<h5><b>Prerequisites
other actions.
904 Tree Hanger Combat You can use yourAcrobatics
tail to defend1 rank,againstvanara.trip You attacksgainanda +2to bonus
hang from to your nearby
CMDprotrusions.
against all Advanced
trip attacks. Race <link
If your
Guide rel="stylesheet"href="PF.css"><div
square has a branch0 or other sturdy class="heading"><p
0 large object 0that you class="alignleft">Tree
could0hang from, asHanger 0a swift action
(Combat)</p><div
1
you may make style="clear:
0a Vanara
DC 15 Acrobatics
both;"></div></div><div><h5>You
check to jump upward and canuse useyour yourtail tailtotohangdefendfrom 0against
that object. trip attacks
While and hanging,
to hang youfrom
can'tn
905 Sleep Venom General You can change Vishkanya.
the nature of your toxic spittle As atoswift
put your
action, Vishkanya
enemies
you may tovenom
alter
sleep. the
deals
effects
Dexterity
of
Advanced
your damage.
venom Race <link
soGuidetherel="stylesheet"href="PF.css"><div
target falls unconscious. 0 This changes class="heading"><p
0 the initial 0 and secondary
class="alignleft">Sleep
0effect of your 0venomVenom</p><div
to the following:
1 style="clear:initial0effect
both;"></div></div><div><h5>You
Vishkanyastaggered for 1d4 rounds; secondary can change effect theunconsciousness
nature of your toxic for 01spittle
minute. to put
Youyour must enemies
make the to sleep.<h5
decision
906 Shadowy DashGeneral In dim light, you
Wayang.
resemble little more than a Whenever shadow. youWhen are in moving
an areaatofmore dim light
thanor half
Advanced
darkness,
your speed Race
you<link and
canGuide up
move
rel="stylesheet"href="PF.css"><div
to yourat fullnormal
speedspeed,using
0 Stealth
you take without
aclass="heading"><p
0-5 penalty
taking on the0Stealth
normal class="alignleft">Shadowy
checks.
-5 penalty 0 for doing so. 0 Dash</p><div 1 style="clear: 0 Wayang
both;"></div></div><div><h5>In dim light, you resemble little more than 0 a shadow.<h5><b>Prerequisites: </
916 Belier's Bite Combat Your unarmed Improved
strikes cause Unarmed your
Improved opponent
Strike. Unarmed When
to bleed.
Strike
you damage an opponent Thiswith ability
an does
unarmed
Cheliax
not stackstrike,
Empire with
you<link
Ofother
deal
Devils
rel="stylesheet"href="PF.css"><div
special
an extraabilities,
1d4 bleed attacks,
0damage. or itemsclass="heading"><p
0that allow you0to deal class="alignleft">Belier's
bleed damage.
0 The belier
0 Bitedevil(Combat)</p><div
appears0 in Pathfinder
style="clear:
0 Adventure both;"></div></div><div><h5>Your
Path volume #12. unarmed strikes cause your0 opponent to bleed.<h5><b>Prerequis
917 Cornugon ShieldCombat You can use yourDexspiked15, Weapon chain Weapon
as
Focus bothFocus
(spiked
armor When
(spiked
and
chain).
wielding
weapon.
chain)a spiked chain, you gain a +1 Cheliax
shield Empirebonus<link toOfyour Devils
rel="stylesheet"href="PF.css"><div
AC. When you are0fighting defensively class="heading"><p
0 or using0the total class="alignleft">Cornugon
defense 0 action, this0shield Shield
bonus (Combat)</p><div
increases
0 to +2. 0 style="clear: both;"></div></div><div><h5>You can use your spiked chain 0 as both armor and weapon.<h5><b
918 Cornugon Smash Combat Your terrible attacks
Powerstrike Attack, fearPower
Intimidate
into yourAttack 6enemies.
ranks.
When you damage an opponent with a Power Cheliax
Attack, Empire
you <link may
Of Devilsrel="stylesheet"href="PF.css"><div
make an immediate Intimidate 0 check class="heading"><p
0 as a free action 0 to attempt
class="alignleft">Cornugon
to
0 demoralize your 0 opponent.
Smash (Combat)</p><div
0 0 style="clear: both;"></div></div><div><h5>Your terrible attacks strike 0fear into your enemies.<h5><b>Prereq
919 Cornugon StunCombat You are able toStunning
make stunning Fist. Stunning
attacksFist with You special
maymonkuse Stunning
weapons.
You can only Fist when use Stunning
making melee Fist
Cheliax
whenattacks
Empire
making with<link
Of an
special
Devils
rel="stylesheet"href="PF.css"><div
attackmonk with anweapons
unarmed 0as strike.
well as when class="heading"><p
0 making unarmed 0 attacks.
class="alignleft">Cornugon
0 0 Stun (Combat)</p><div
0 0style="clear: both;"></div></div><div><h5>You are able to make stunning 0 attacks with special monk weapons.<
920 Cornugon TripCombat You can throwDex your15, spiked
Improved
chain
ImprovedTrip,
to make Weapon
Trip, trip
You
Weapon
attacks.
Focus
may throw
Focus
(spiked your
(spiked
chain).
spiked chain) chain (as if it were Cheliaxa thrown Empire weapon
<link
Of Devilsrel="stylesheet"href="PF.css"><div
with a range increment 0 of 10 feet) class="heading"><p
0and can make0trip attacks class="alignleft">Cornugon
when0 throwing it.0Failing Tripat(Combat)</p><div
this0attack does not style="clear:
0 knock you both;"></div></div><div><h5>You
prone. can throw your spiked chain 0 to make trip attacks.<h5><b>Prereq
921 Fury's Fall Combat You can use strength
Improved and Trip.Improved
agility to send Tripfoes Whencrashing
making to thea tripground.
attack, add your Dexterity Cheliax
bonusEmpire to your <link
OfCMB. Devils
rel="stylesheet"href="PF.css"><div 0 class="heading"><p
0 0 class="alignleft">Fury's
0 0Fall (Combat)</p><div 0 style="clear:
0 both;"></div></div><div><h5>You can use strength and agility to 0 send foes crashing to the ground.<h5
922 Fury's Snare Combat You entangle your
Fury's foeFall,
in your
Improved
Fury's
weapon. Fall,
Trip.Improved If you successfully
Trip use a whip to trip a foe, you Cheliax can Empire
choose <link
Of
to drop
Devils
rel="stylesheet"href="PF.css"><div
your whip. Your tripped 0 target gains
class="heading"><p
0 the entangled 0 condition.
class="alignleft">Fury's
0The target can0Snare break free(Combat)</p><div
of 0the whip by style="clear:
making
0 a DCboth;"></div></div><div><h5>You
10 Strength check or a DC 15 Escape entangle Artistyour check foe(addin your
the weapon.<h5><b>Prerequisites:
enhancement
0 bonus of the whip</b>Fur to thes
923 Hamatula Grasp Combat You deal terrible
Hamatula
damageStrike, to impaled
Hamatula
Improved foes.Strike,
Grapple,
WhenImproved
attacking
StrengthGrapple
an13,impaled
base attack opponent bonus (see+9.Hamatula
Cheliax Empire Strike) <link
Ofwith Devils
rel="stylesheet"href="PF.css"><div
the weapon that impales 0 them, you class="heading"><p
0 only suffer a0-2 penalty class="alignleft">Hamatula
to your
0 grapple check. 0 Grasp
If the check (Combat)</p><div
0 succeeds, you 0 style="clear:
deal an extra both;"></div></div><div><h5>You
1d6 damage. deal terrible damage to0impaled foes.<h5><b>Prerequisites: <
924 Hamatula StrikeCombat You can catch Improved
your opponents Grapple,Improved
on Strength
your Grapple
weapon13,
Whenever
Base
and hold
Attack
youthemYou
damage
Bonus can
in place.
+7.
only
an opponent
attack with withanaunarmed
Cheliax
piercingEmpire strike,
weapon, <link
natural
Ofyou Devils
rel="stylesheet"href="PF.css"><div
can
weapon, immediately
or light make
weapon
0 a grapple
againstclass="heading"><p
0check;
opponents successyou0 are
means grappling.
class="alignleft">Hamatula
the opponent
0 is impaled
0 Strike
on your (Combat)</p><div
weapon
0 and you0style="clear:
both gain theboth;"></div></div><div><h5>You
grappled condition. While the opponent can catch is impaled,
your opponentsas an0attack on your action weapon
you may andmake
hold thema grapple
in pl
925 Hellcat PounceCombat You attack unsuspecting
Hellcat Stealth, foesHellcat
twice.
Skill Focus Stealth, (Stealth),
Whenever
Skill Focussneak
you (Stealth)
attack +2d6. and damage This ability
an opponent
onlyCheliax
functions
in theEmpire
surprise
when <link
Ofcarrying
Devils
rel="stylesheet"href="PF.css"><div
round,ayou lightmay
loadimmediately
or less.
0 make aclass="heading"><p
0 second attack0 against class="alignleft">Hellcat
the same 0 opponent0using Pounce the (Combat)</p><div
same 0 attack bonus. 0style="clear:
The target is both;"></div></div><div><h5>You
not considered flat-footed againstattack this second unsuspecting attack. foes0 twice.<h5><b>Prerequisites: </b>Hell
926 Hellcat StealthGeneral You are difficult
Skill
to seeFocus in the
(Stealth),
Skill
light.Focus Stealth (Stealth)
You
6 ranks.
may makeYou Stealth
cannot checks makeinStealth
normalchecksor Cheliax
bright while
light
Empire
observed.
even <link
Of whenDevils
rel="stylesheet"href="PF.css"><div
observed, but at a0-10 penalty. class="heading"><p0 0 class="alignleft">Hellcat
0 0 Stealth</p><div 0 style="clear: 0 both;"></div></div><div><h5>You are difficult to see in the light.<h5><b>Prerequisites: 0 </b>Skill Focus (Stea
927 Osyluth Guile Combat You are skilledBluff
at misdirecting
8 ranks, Dodge. Dodge
an opponent's While
attacks.
you are fighting defensively or using the Cheliaxtotal Empire
defense <link
Of action,
Devils
rel="stylesheet"href="PF.css"><div
select one opponent. 0 Add your class="heading"><p
0Charisma bonus 0 to your
class="alignleft">Osyluth
AC as 0 a dodge bonus 0 Guile
against (Combat)</p><div
that0 opponent's style="clear:
melee
0 attacks both;"></div></div><div><h5>You
until your next turn. You cannot use are this
skilled featatifmisdirecting
you cannot see 0an opponent's
the selected attacks.<h5><b>Prerequ
opponent.
928 Bounding HammerCombat You can throwProficiency
a hammer so with it rebounds
hammer, base near Asattack
you.
a standard
bonusA action,
+6.
thrown youweaponmay throw dropsa inhammer
theDwarves
square at anwhere
Ofopponent
Golarion
<link
it hitrel="stylesheet"href="PF.css"><div
within
its target. 20 feet. If you 0hit (whether orclass="heading"><p
0not the attack0damages class="alignleft">Bounding
the target),
0 the hammer
0 Hammer
rebounds (Combat)</p><div
0 off of the creature 0 style="clear:
and lands inboth;"></div></div><div><h5>You
your square. If you have the Snatch canArrows throw afeat, hammer
you may 0so itchoose
rebounds to catch
near you.<h5><b>Prere
the hammer when
929 Darting Viper Combat When using a Base
dorn-dergar,
attack bonus you can +4,quickly
proficiency You
attackmay
with
both
change
theneardwarven
Changing
and
whether distant
dorn-dergar.
whether
you're
foes.using
a dorn-dergar
the dorndergar
Dwarves is a normal
Ofas Golarion
a<link
normal
or reach rel="stylesheet"href="PF.css"><div
orweapon
reach weapon
is a move 0as action.
a swift action. class="heading"><p
0 0 class="alignleft">Darting
0 0 Viper (Combat)</p><div 0 style="clear:
0 both;"></div></div><div><h5>When using a dorn-dergar, you0can quickly attack both near and dista
930 Dorn-Dergar Master
Combat You can use aTwo-Weapon
dorn-dergar with Fighting,
Two-Weapon
only one base hand.
Fighting
You
attack canbonus
use a+4, Adorn-dergar
dorn-dergar
proficiencyaswith requires
a one-handed
the dwarven
two hands Dwarves
weapon.
dorn-dergar.
to wield.
OfWhenGolarion
<link usingrel="stylesheet"href="PF.css"><div
it one-handed, changing 0 whether class="heading"><p
0 it's a normal 0or reach class="alignleft">Dorn-Dergar
weapon 0 is a full-round 0 action. MasterIf you 0(Combat)</p><div
have the Darting 0 Viper
style="clear:
feat, changing
both;"></div></div><div><h5>You
its reach is a move action. can use a dorn-dergar 0 with only one hand.<h5><b>Prereq
931 Sliding Axe Throw
Combat You may aim yourDex thrown
13, base axeattack
to avoidbonus an +1.enemy's
You canshieldchoose and to even
take atrip -2your
penalty opponent.
on a ranged attack roll with an axe, bouncing it or sliding it along the ground. If the target is flat-footed, r
W

W
W
W

W W W
W
W W
W

W W W %

W W

W
W
W W W W
W

W W

W
W
W

W W W

W W W
W
W
W

W
W
W

W W
W
W
W W
W

W W

W W W
W
W W
W W
W W
W
W
1020 Destroy Identity General You are able toCritical
use your Focus,
weapons
Critical
base attack
toFocus
destroy
bonus
Whenever
some +11, ofworshiper
your
you score opponent's of
a Lamashtu.
critical
most hit distinctive
against anFaiths physical
opponent, Ofcharacteristics.
Corruption
the<link
target rel="stylesheet"href="PF.css"><div
is so maimed that it0takes 2 pointsclass="heading"><p 0of Charisma damage 0 class="alignleft">Destroy
and becomes 0 staggered
0 Identity</p><div
for 1 round. 0 style="clear: 0 both;"></div></div><div><h5>You are able to use your weapons to destroy 0 some of your opponent's most d
1021 Fearsome Finish General When you slayIntimidating
enemies, you Prowess,
Intimidating
frightenworshiper
otherProwess
Upon
opponents.
of reducing
Lamashtu. an enemy to 0 or fewer hit points, Faithsfor Of theCorruption
remaining
<link rel="stylesheet"href="PF.css"><div
duration of the combat 0 encounter, class="heading"><p
0 you gain a +4 0 bonus class="alignleft">Fearsome
on any 0 Intimidate checks 0 Finish</p><div
made to 0demoralize style="clear:
opponents
0 both;"></div></div><div><h5>When
who can see both you and the opponent you slay you enemies,
reduced youtofrighten
0 or fewer 0otherhitopponents.<h5><b>Prerequisites
points. This bonus does not stac
1022 Reject Poison General You are a careful
Dexpoisoner,
13, poison and use knowclass howfeature,
to
Whenever
protectworshiper
yourself
a creature of Norgorber.
against attemptsexposure to poisonto theyou illFaiths
effects
with aOfpoison
ofCorruption
most <link
you
substances.
rel="stylesheet"href="PF.css"><div
have previously used0or undergoneclass="heading"><p 0the effects of, 0you have class="alignleft">Reject
a 20% 0 chance of naturally0 Poison</p><div
rejecting 0 the style="clear:
poison's0effectsboth;"></div></div><div><h5>You
on you, negating its effects and are wasting
a carefulitspoisoner,use. and know how 0 to protect yourself against exposure
1023 Shadow DodgeGeneral You use light and
Dexdarkness
13, worshiper to your of advantage,
Norgorber. Youconfusing
are able toyour useenemiesthe light and around confounding
you to move Faithstheirback
Ofsenses.
Corruption
and<link forthrel="stylesheet"href="PF.css"><div
from shadow to light0again, and your class="heading"><p
0 sudden shifting 0 dazzles class="alignleft">Shadow
your
0 enemies' eyes. 0 Dodge</p><div
By spending 0 a style="clear:
number of0feet both;"></div></div><div><h5>You
(in 10-foot increments) when youuse uselight
this andfeat darkness
to move from to your oneadvantage,
square
0 to another
confusing and yourback enemies
again, you and ga c
1024 Merciless RushGeneral You are a determined
Improved foe,
BullandImproved
Rush,
though worshiper
hordes
Bull When
Rush of
may Rovagug.
youstandbullagainst
rush a creatureyou, theyand will your
not stand
checkFaiths
long.
exceedsOf Corruption
the<linktarget'srel="stylesheet"href="PF.css"><div
CMD by 5 or more, 0 you can choose class="heading"><p
0 to move through0 class="alignleft">Merciless
that creature 0 instead 0 of pushing
Rush</p><div it back
0 astyle="clear:
number of 0 feet,
both;"></div></div><div><h5>You
effectively trampling the creature areand a determined
dealing it a foe, number and though
of points 0hordes
of damage may standequal against
to your you, Strength they mo
wil
1025 Squash Flat General You are able toImproved
bull rushBull an opponent
Improved
Rush, Merciless straight
Bull Whenever
Rush,Rush,
to the Merciless
worshiper
ground.
you make Rush of aRovagug.
bull rush attack and Faiths your check Of Corruption
exceeds
<link rel="stylesheet"href="PF.css"><div
the target's CMD by 05 or more, youclass="heading"><p 0can choose to0 expend class="alignleft">Squash
one of 0 the increments 0 Flat</p><div
of 5 feet you 0 style="clear:
would normally 0
both;"></div></div><div><h5>You
move the target back to instead are attemptable to trip bullthe rush target
an opponent
as a partstraightof your
0 to bullthe rush
ground.<h5><b>Prerequisite
action. This does not prov
1026 Shatter Resolve General Damaging a foe Channel
with negativenegative energy
energy causes
classWhen despair.
feature,you damage
worshiper a of
creature
Urgathoa. by channeling Faiths
negative Of Corruption
energy,<linkyou rel="stylesheet"href="PF.css"><div
fill it with fear. A creature 0 that is class="heading"><p
0
affected by your 0 channel class="alignleft">Shatter
negative
0 energy ability
0 Resolve</p><div
and fails its 0 Willstyle="clear:
save to 0halve both;"></div></div><div><h5>Damaging
the damage also becomes shaken for aa number foe with of negative
rounds energy equal to0 causes
the number despair.<h5><b>Prerequisites:
of dice used to calculate t
1027 Bloodletting General When you attack Worshiper
with a piercing
of Zon-Kuthon.
or slashingWheneverweapon, the youwoundsthreaten youa creature
cause bleed with profusely.
a critical
FaithshitOfwith Corruption
a <link
piercing rel="stylesheet"href="PF.css"><div
or slashing weapon 0 (regardless class="heading"><p
0
of whether you0confirm class="alignleft">Bloodletting</p><div
the critical
0 hit or not),0 you cause that 0style="clear:
creature to both;"></div></div><div><h5>When
bleed,
0 making it take 1 point of bleedyou damage
attackatwith the abeginning
piercing or of slashing
each round 0 weapon,thereafter.the wounds you cause bleed
1028 Aldori Dueling Combat
Mastery You have mastered
Exoticthe Weapon
gruelingExotic
Proficiency
fighting
Weapon style
(Aldori
YouProficiency
perfected
gain
duelinga +2 by
(Aldori
sword),
bonus
the Aldoridueling
on
QuickInitiative
Swordlords.
sword),
Draw,checks Weapon
QuickasDraw,Inner
Finesse,
long Sea as
Weaponyou
Weapon
Worldstart
<link
Finesse,
Guide
combat
Focus
rel="stylesheet"href="PF.css"><div
Weapon
(Aldori
with andueling
Focus
Aldori (Aldori
dueling
sword).
0 dueling
sword in sword)
class="heading"><p
0 your hand. As 0 longclass="alignleft">Aldori
as you wield 0 only a single
0DuelingAldoriMastery
dueling
0 (Combat)</p><div
sword in one 0 hand, style="clear:
you gain a both;"></div></div><div><h5>You
+2 shield bonus to your AC-if you wield have the mastered
sword in the
0 twogrueling
hands,fighting
this bonus styledrops perfectedto a +1by sth
1029 Altitude AffinityGeneral You have hardened
Endurance. your body Endurance
against the gruelingYou are rigors automatically
of surviving acclimated
at high altitudes.
at high altitudes
Inner Sea (Pathfinder
World <link Guide
RPGrel="stylesheet"href="PF.css"><div
Core Rulebook 430). 0 In addition, class="heading"><p
0 you gain a +2 0 competence
class="alignleft">Altitude
0bonus on all Survival
0 Affinity</p><div
checks0made style="clear:
at altitudes
0 both;"></div></div><div><h5>You
of 5,000 feet or higher. have hardened your body against the 0 grueling rigors of surviving at high a
1030 Andoren Falconry General You know the secret
Cha 13, Andoren
AnimalAnimal
arts
Affinity,
ofAffinityYou
falconry
animal developed
companion
improve your by
classthe affinity
feature.
Novotnian with birdsfamily of ofprey,
Darkmoon
Inner
such Sea asVale.eagles,
World <link falcons,
Guide rel="stylesheet"href="PF.css"><div
hawks, and owls. 0 You gain a +2 class="heading"><p
0 bonus on Animal 0 Handling
class="alignleft">Andoren
0checks made 0to train Falconry</p><div
or control 0 birdsstyle="clear:
of prey.0 In addition,
both;"></div></div><div><h5>You
if you have a bird of prey as knowan animal
the secret companion,
Andorenyour arts animal
of0falconry companion
developed gains by one
the Novotnian
of the follow f
1031 Arcane Vendetta General The mistreatmentSpellcraft
of your1peoplerank. by an arcane Yousocietydeal +2(such damage as Numeria's
with weapon Technicattacks League
made
Inneroragainst
SeatheWorldWhiteany
<link Guide
Witches
target
rel="stylesheet"href="PF.css"><div
you of have
Irrisen) witnessed
has made
0 casting you particularly
an class="heading"><p
0arcane eager
spell (not
to0 infusing
lict
class="alignleft">Arcane
harm
a spell-like
on
0 those ability)
who inuse
0theVendetta</p><div
arcane
last 5 rounds.
magic.
0 You
style="clear:
must 0haveboth;"></div></div><div><h5>The
successfully identified the spell with mistreatment
a Spellcraftofcheck your people
to knowby without
an0 arcanea doubt society
that (such
the spell as is Numeria's
arcane. Te
1032 Careful Speaker General The paranoid terror
Wis 13. that comes from living inYou a region
gain awith +2 bonusa dangerous on all Bluffgovernment
checks made (such
Inner to
asSea
fool
Cheliax
someone
World <link
orGuideGalt)rel="stylesheet"href="PF.css"><div
or passhas made secretyou messages
unusually
0 (butaware
not toofclass="heading"><p
0feint
whatinyou combat),
say.0 and class="alignleft">Careful
a +2 bonus 0 on all Will0savesSpeaker</p><div
against0 attempts style="clear:
to scry
0 upon both;"></div></div><div><h5>The
you or read your mind. paranoid terror that comes from living 0 in a region with a dangerous gove
1033 Cypher Magic General Your intimacy with
Int 15, runesScribeandScroll.
Scribe
the mysteries
Scroll You of ancient
cast spellsarcana from hasscrolls
taughtatyou +1 caster
secret levelwaysInner higher
to draw
Seathan World
greater
<link
theGuide scroll's
power
rel="stylesheet"href="PF.css"><div
caster
from magicallevel. This
writings.
0 benefit These
extendsclass="heading"><p
unusual
0 to scrolls methodsthat
0 were
youclass="alignleft">Cypher
have
initiallycreated.
0 devised In addition,
by the0 Magic</p><div
Cyphermages
you gain a0 +2 of
style="clear:
bonus
Riddleport,
on 0caster
both;"></div></div><div><h5>Your
but they
levelhave
checks since
madespread
to activate
far andaintimacy
wide
scroll through
with
witha runes
the
higher Inner
and
caster
Sea
the level
mysteries
region. than
0 yourof ancientown. arcana has taught you se
1034 Cypher Script General Through researching
Knowledge lengthy,
(arcana)
ancient, 1 rank,
arcaneLinguistics
Anyscripts,
spell you you
1 rank,scribe
have Spellcraft
discovered
in your spellbook
1 rank, a more spellbook
costs
efficient
Inner
halfclass
method
asSea much
feature.
Worldof<link
as recording
Guide
normalrel="stylesheet"href="PF.css"><div
and
spells. takesAs upwithonly
the
0 halfCypher
the roomMagicclass="heading"><p
0 it feat,
normallyCypherwould
0 Script
(round
class="alignleft">Cypher
wasall originally
0fractionsdeveloped
up). It0 only
Script</p><div
bytakes
the Cyphermages
you0 10 style="clear:
minutes of per
0Riddleport,
both;"></div></div><div><h5>Through
spell level buttohas
scribe
been a spell
spreading
into your
throughspellbook
researching
the Inner (5 minutes
lengthy,
Sea region for
ancient,
cantrips).
recently.
arcane
0 scripts, you have discovered a mo
1035 Demon HunterCombat You are well-versed
Knowledge in demonic
(planes) lore.6 ranks.You gain a +2 bonus on Knowledge (planes) Inner
checks SeatoWorld know
<link Guide
the rel="stylesheet"href="PF.css"><div
powers and abilities0 of demons. You class="heading"><p
0 gain a +2 morale 0 class="alignleft">Demon
bonus on 0 all attack rolls 0 and
Hunter a +2(Combat)</p><div
morale
0 bonus on style="clear:
0
caster level checks both;"></div></div><div><h5>You
to penetrate spell resistanceare made well-versed
against creatures
in demonic 0withlore.<h5><b>Prerequisites:
the demon subtype you recognize </b>Kno
1036 Dervish DanceCombat You have learnedDexterity
to turn13, yourWeapon
Weapon
speed Finesse,
into
Finesse
power,
When Performeven
wielding with
(dance) aa scimitar
heavier
2 ranks, with
blade.
proficient
one hand, withyouscimitar.
Inner
can Sea use Worldyour<link Dexterity
Guide rel="stylesheet"href="PF.css"><div
modifier instead0of your Strength class="heading"><p
0 modifier on 0meleeclass="alignleft">Dervish
attack and 0 damage rolls. 0 Dance
You treat (Combat)</p><div
the
0 scimitar as a style="clear:
0 one-handedboth;"></div></div><div><h5>You
piercing weapon for all feats and class have learned
abilities to thatturnrequire
your0speed
such ainto weapon
power, (sucheven aswith a duelist's
a heavier pr
1037 Desert DwellerGeneral Your time spent Con living
13,inSurvival
merciless 1 rank.
deserts has Yougrantedtreat extreme you resistanceheat conditions to extreme (Pathfinder
heat,Inner
starvation,
RPG Sea Core World
and
Rulebook
<linkthirst.
Guide rel="stylesheet"href="PF.css"><div
444) as severe heat, 0 and severe class="heading"><p
0 heat as very 0hot conditions. class="alignleft">Desert
0You are not impacted0 Dweller</p><div
at all by 0 very style="clear:
hot conditions.
0 both;"></div></div><div><h5>Your
In addition, you gain a +4 bonus time onspent
all Constitution
living in mercilesschecks made deserts 0 tohasresist granted
the effects
you resistance
of starvation to extre
or th
1038 Desperate BattlerCombat Your experiences fighting against numerousWhen foes that no ally have is within
already 10overwhelmed
feet of you and youryou Inner
allies,
are Sea not
friends,
receiving
World <link
and Guidefamily
benefits
rel="stylesheet"href="PF.css"><div
have from forced
the aidyou another
0 to excel action,
at fighting
class="heading"><p
0you gain
on youra +1own.
0morale class="alignleft">Desperate
bonus0on melee attack 0 andBattler damage (Combat)</p><div
0 rolls. 0 style="clear: both;"></div></div><div><h5>Your experiences fighting against 0 numerous foes that have alread
1039 Eye of the Arclord
General Your understanding
Knowledge of the (arcana)
esoteric teachings
4 ranks,Once ability
of the pertoArclords
cast
day as arcaneaofstandard
Nex spells.
allows action,
you to you open
canInner
an
open eldritch
Sea
an incandescent
World
eye<linkthat
Guide rel="stylesheet"href="PF.css"><div
grants thirdyou eyesuperior
upon your perception
0 forehead. of The
the
class="heading"><p
0 magical
eye canworld. remain
0 open
class="alignleft">Eye
for 10minute, during of0 the
which Arclord</p><div
time you 0 cast style="clear:
all divination
0 both;"></div></div><div><h5>Your
spells at +1 caster level (as long asunderstanding you begin casting of the theesoteric
spell beforeteachings
0 the eye of the
closes),
Arclords gainofdarkvision
Nex allows 60y
1040 Fey FoundlingGeneral You were found You in the
maywilds only as select
a child,this bearing
featYourat 1sta strange
mark
level.of connection
the First World. to the First World and Innerthe Sea feyWorldinfuses
<link Guideyou
rel="stylesheet"href="PF.css"><div
with life, and whenever 0 you receive class="heading"><p
0 magical healing, 0 class="alignleft">Fey
you heal0 an additionalFoundling</p><div
02 points per die 0 rolled.
style="clear:
You gain0 both;"></div></div><div><h5>You
a +2 bonus on all saving throws against were found deathineffects.
the wilds Unfortunately,
as a child, bearing 0you also a mark
sufferof+1 the point
FirstofWorld.<h5><
damage fro
1041 Flagbearer Combat When brandishingCha a15. flag adorned with the standard As long as of anyouorganization
hold your clan, youhouse,
owe allegiance
or party's
Inner to,
f Sea
lag
you(see World
inspire
<link
page Guide
nearby
rel="stylesheet"href="PF.css"><div
293), members of the that0 same
allegianceallegiance.
within
class="heading"><p
0 30 feet who 0 canclass="alignleft">Flagbearer
see the0flag (including0yourself (Combat)</p><div
) gain0 a +1 morale style="clear:
bonus
0 onboth;"></div></div><div><h5>When
attack rolls, weapon damage rolls, and brandishing
saving throws a flagagainst
adorned fear
0with and thecharmstandard
effects.
of anYou organization
must hold yo th
1042 Focused Discipline
Combat Familiarity with the military traditions of yourYou homeland
gain a +2 inspires
bonusuncommon on all saving valorthrows
in you. against
Inner Sea fearWorldeffects.
<link GuideWhenever
rel="stylesheet"href="PF.css"><div
a fear effect0 targets you and class="heading"><p
0 fails to affect 0 you class="alignleft">Focused
(either because 0 of a successful
0 Discipline saving (Combat)</p><div
0 throw or because 0 style="clear:
of immunityboth;"></div></div><div><h5>Familiarity
to fear), you gain a +2 morale bonus on with attack therolls,
military
weapon
0 traditionsdamage of your
rolls,homeland
and CMBinspires checks ua
1043 Fortune Teller General As a result of being
Abilityraisedto castindivination
a land steeped spells.Upon
in tradition
taking and this superstition
feat, choose(such a focus as item
Varisiafor
Inneror
yourUstalav),
Sea divination
World <link
you Guide
magic-a
arerel="stylesheet"href="PF.css"><div
skilledcrystalat communicating
ball, runes,
0 a Harrow with thedeck,
class="heading"><p
0spiritorworld.
some 0such item. class="alignleft">Fortune
Whenever
0 you cast 0 aTeller</p><div
spell from 0the style="clear:
divination school,
0 both;"></div></div><div><h5>As
you may use this focus itemainstead result of of being
the spell'sraised material
in a land component,
steeped 0 inas tradition
long asand thesuperstition
cost of the materia (such a
1044 Free Spirit General Your strong belief
Chain13, theanyvalue
chaotic
of freedom
alignment. protects
You gain you a +2from morale
mental bonus
and physical
on saving shackles.
throwsInner made SeaagainstWorld <link Guide
mind-affecting
rel="stylesheet"href="PF.css"><div
effects and 0 on all Escape class="heading"><p
0 Artist or grapple 0 checks
class="alignleft">Free
made
0 to escapeSpirit</p><div
0a grapple or tostyle="clear:
0 escape fromboth;"></div></div><div><h5>Your
0
bonds. strong belief in the value of freedom protects 0 you from mental and physical sh
1045 Godless Healing General You have mastered
Cannot a specialized
have a patron anddeity.
complexOnce technique
per day when to ignore you painhaveYou byhalffocusing
can
yourtake total
your
this
Inner
hitbelief
feat
points
Sea more
onWorld
orthefewer,
than
<link
self
Guide
once.
rel="stylesheet"href="PF.css"><div
rather
you may Each
than heal
time
relying
yourself
youon do,
0faith.
ofyou
an mayamount healclass="heading"><p
0ofyourself
damageone equal
0additional
toclass="alignleft">Godless
1d8 plus time0 your
per day.
total Hit 0Dice Healing</p><div
as a move 0 action. style="clear:
This is0 a supernatural
both;"></div></div><div><h5>You
ability. have mastered a specialized and1complex technique to ignore pain by fo
1046 Green Faith Acolyte
General You have trainedFollower
to channel of theyourGreen magical
Faith.energies
Spells you in ways
cast that thatdeal do not damage,
harm the channel
naturalnegative
Inner
world Sea around
energy,
World <link
you.Guide
or rel="stylesheet"href="PF.css"><div
otherwise harm life do0 not hurt normal class="heading"><p
0 or magical plants. 0 class="alignleft">Green
In addition, 0 whenever 0you Faithcast Acolyte</p><div
a spell 0 that utilizes,
style="clear:
0heals, orboth;"></div></div><div><h5>You
enhances normal or magical plants have (such trained
as entangle
to channel or plant
your growth),
magical
0 energies
you cast in theways spellthat at +1 docaster
not ha
1047 Hamatulatsu Combat You have mastered
Improved a deadlyUnarmedImproved
fighting Strike,
formUnarmed
Weapon
inspired
Your unarmed
Strike,
Focus
by the Weapon
(unarmed
hideous
attacksFocus can
attacks
strike).
deal
(unarmed
Hamatulatsu
ofeither
the barbed
bludgeoning
strike)
may
Inner
devil.
beSea selected
or World
piercing
<link
asGuidea
damage.
rel="stylesheet"href="PF.css"><div
substitute You bonus
decide featwhich
0 at 6th type
levelof by
damage
class="heading"><p
0 a monk youeven
deal0if whenever
the class="alignleft">Hamatulatsu
monk does you
0 attack
not otherwise
a foe,0but meet
you(Combat)</p><div
the
mayprerequisites.
only
0 choose style="clear:
This
one 0 type
fighting
at aboth;"></div></div><div><h5>You
style
time.isIfnormally
you critically
only hit
taught
a foetowithwomen have
yourofunarmed
mastered
the Sisterhoodstrike
a deadly while
of the
fighting
doing
0 Golden piercing
formErinyes.
inspired
damage, by the thehideous
additional attap
1048 Harmonic SpellGeneral You can weaveBardicbardicmusic musicability.
effects into your Whenever
spellcasting you in cast such a spell
a way while
thatyou yourare spellcasting
maintaining
Inner Sea andaWorld
bardic
bardic
<link Guide
performance,
performance
rel="stylesheet"href="PF.css"><div
become
you can 0maintain
indistinguishable.
the bardic
class="heading"><p
0 performance 0 forclass="alignleft">Harmonic
that round 0 without expending 0 Spell</p><div
one of0yourstyle="clear:
rounds of0 performance
both;"></div></div><div><h5>You
for the day. In addition,can youweave
can switch bardic frommusiconeeffects
bardic into performance
0 your spellcasting to another in such
as a swift
a wayactionthat y
1049 Harrowed General Numerous Harrow readings early in your lifeYou seem gettoa have
+1 bonus hit the onmarkall Willprecisely,
saves made increasing
Inner
to resist Sea
your enchantment
World
belief <link Guide
thatrel="stylesheet"href="PF.css"><div
you
effects.
are destined
Once perfor day,
0a specific
you may purpose
draw
class="heading"><p
0 aincard life.from 0 a Harrowclass="alignleft">Harrowed</p><div
deck0 you own. At0any one timestyle="clear: 0for the rest of both;"></div></div><div><h5>Numerous
that
0 day, you may apply a +2 bonus on Harrow any d20readings roll modified earlyby in the
yourcard's
life0seemsuit. to Forhave example,
hit theifmark you drew precisely,
a cardin
1050 Hermean Blood General You are the descendant
You may only of someone
gain thisrecruited
feat atThough
1sttolevel.
Hermea
you may or the not bastard
know it, resultthe blood of a of Hermean's
greatness
Inner Sea illicit
flows
Worldpairing
<link
in Guide
your rel="stylesheet"href="PF.css"><div
with veins.
someone Pick two foreign
skills
0tothat
thatshare
land. the class="heading"><p
0 same associated 0 ability
class="alignleft">Hermean
score.
0 Those skills 0 are Blood</p><div
always considered
0 style="clear:
class0 skills
both;"></div></div><div><h5>You
for you. It's possible that Hermean are the agentsdescendant
may come of someone
looking for recruited
0you, either to Hermea
to evaluate or the you bastard
for an resul
invita
1051 Necromantic Affinity
General Long exposureCon to necromantic
15. energies hasYou grantedgain a you+2abonus small on measure
savingof throws
resistancemade Inner
against
to resist
Seathem. World
spells <link Guide
andrel="stylesheet"href="PF.css"><div
effects that utilize negative 0 energy,class="heading"><p
0 cause negative 0 levels, class="alignleft">Necromantic
or cause 0 ability damage,
0 ability
Affinity</p><div
drain,
0 or ability style="clear:
penalties.
0 both;"></div></div><div><h5>Long
In addition, damage caused by inf exposure lict spells heals to necromantic
you as if you energies
0were has an undead
grantedcreature,
you a small but measure
you also
1052 Noble Scion General You are a memberCha 13, of amustproudbenoble takenfamily,
at 1stYou
whether
level. gainor a +2
notbonusyou remain on all in Knowledge
good standing (nobility)
Inner
with checks,
your
Sea World family.
and
<link Guide
that rel="stylesheet"href="PF.css"><div
chosen Knowledge0skill is alwaysclass="heading"><p 0considered a 0 class skill
class="alignleft">Noble
for you.0 When you 0select Scion</p><div
this feat,0 style="clear:
choose one of 0both;"></div></div><div><h5>You
the benefits listed below that matches are a themember flavorof ofayourproud noblenoble family.
family, Work
0 whetherwith your or notGM you to remain
ensure in thatgood
your stac
1053 Rapid Reload Combat Choose a typeWeapon
of crossbow Proficiency
(hand,
Weapon light,
(crossbow
Proficiency
heavy)
Thetype or
time(crossbow
achosen)
single
required Atype
or
character
type
for
Exotic
ofyou
chosen)|Exotic
one-handed
Weapon
to
without
reload
You can this
Proficiency
your
orWeapon
gain
two-handed
feat
chosen
Rapid
needs
Inner (firearm).
Proficiency
type
Sea
Reload
afirearm
move
ofWorld
weapon
multiple
<link
action
(firearm)
thatGuide you
rel="stylesheet"href="PF.css"><div
is
totimes.
reduced
reload
are proficient
Eacha to
hand
a
time
free
with.
oryou
light
action
0 You
take
crossbow,
can
(for
thea reload
feat,
hand
class="heading"><p
0aitstandard
such
or
applies
lighta weapon
crossbow),
toaction
a0 new to
quickly.
class="alignleft">Rapid
type
reload
a move of crossbow
a0 one-handed
action (foror aheavy
new
firearm,
0Reload type
crossbow
or
(Combat)</p><div
ofafirearm.
full-round
0or onehanded actionstyle="clear:
0to
firearm),
load a heavy
orboth;"></div></div><div><h5>Choose
a standard
crossbow action
or a(two-handed
two-handed firearm. firearm). a type
Reloading
of crossbowa crossbow (hand,
1 orlight, firearm heavy)
still or
provokes
a singleattackstype ofof oneo
1054 Rugged NorthernerGeneral You live a hardConlife 13,
in a Survival
cold climate 1 rank. and gain You some treatbenefit
extreme from cold it. conditions (Pathfinder Inner RPG Sea Core World Rulebook
<link Guide rel="stylesheet"href="PF.css"><div
442) as severe cold, 0 and severeclass="heading"><p
0cold as cold weather 0 class="alignleft">Rugged
conditions. 0 You are not 0 Northerner</p><div
impacted at0all by normal style="clear:
cold
0 weather
both;"></div></div><div><h5>You
conditions. In addition, you do livenota become
hard life fatigued
in a coldby climate
frostbite
0 andorgain hypothermia.
some benefit from it.<h5><b
1055 Scholar General You have graduated from one of the many colleges, Pick any two universities,
Knowledge andskills.
specialty
You schools
gain a +2 Inner
ofbonus
higher
Seaon learning
World
these
<link Guide
two
scattered
rel="stylesheet"href="PF.css"><div
skills. throughout
If you havethe 10
0 or Inner
more Sea ranks
region.
class="heading"><p
0 in one of these 0 Knowledge
class="alignleft">Scholar</p><div
0 skills, the bonus 0 increases style="clear:
to
0 +4 for that both;"></div></div><div><h5>You
skill.
0 have graduated from one of the many colleges, 0 universities, and specialty school
1056 Secret Signs General You are particularly
Int 13.adept at communicatingYou withgain othersa +4via bonus
innuendo, on Bluff gestures,
checks and made secret
Inner
to pass hand
Sea secret
World
signs. <link
messages.
Guide rel="stylesheet"href="PF.css"><div
In addition, you0 are adept at class="heading"><p
hiding
0 the somatic 0 components
class="alignleft">Secret
0 of spellcasting. 0 Signs</p><div
If you cast0a style="clear:
spell that has 0both;"></div></div><div><h5>You
only somatic components, an observer are particularly
must make adept
a Perception
at communicating check0opposed with others by yourvia Sleight
innuendo, of Hand
gestures,
chec
1057 Shade of the Uskwood
General Ordained as one Neutral
of theevil,sinister
patron albino
deitydruids
Zon-Kuthon.
Add whothe dwell
following
withinspells the heart to yourofAsthedruid
partUskwood,
ofspell
this list.
Inner
feat,
you0-disrupt
you
Sea
carry create
World
with
undead,
<link
ayou
Guide
personal
rel="stylesheet"href="PF.css"><div
into
raythe ofUmbrae-Token
frost;
wider1st-ghost
world a0 powerful
that
sound, tiestouch
your
effigyclass="heading"><p
0 soul
of
offatigue;
hair,
and twigs,
your
2nd-chill
0doings
and class="alignleft">Shade
blood
touch,
to the that
spectral
0fellcrawls
power hand;
with
of the
the
3rd-ghoul
0 ofUskwood.
deepening
the Uskwood</p><div
touch,
This
0cold
invisibility;
potent
of theobject
Midnight
style="clear:
4th-displacement,
0 is treated
Lord's both;"></div></div><div><h5>Ordained
as
hallowed
a ray
wooden
ofhunting
exhaustion;
unholy
grounds.
symbol
5th-animate
that radiates dead,as onefaint
phantasmal
ofnecromancy
the sinisterkiller;magic.
0albino
6th-nightmare,
druids
If your who Umbrae-Token
wavesdwellofwithin fatigue;
istheever
7th-ci
hear de
1058 Shrewd Tactician Combat Your dealings Alertness,
with pirates, Combat
thieves,
Alertness,
Reflexes.
and Combat
assassins
Opponents Reflexes
havedo taught
not gain you ato+2 bebonus
exceedinglyon attack careful.
Inner
rollsSea for flanking
World <link Guide
you,rel="stylesheet"href="PF.css"><div
although they can0still sneak attack class="heading"><p
0 you. You also 0 gain class="alignleft">Shrewd
a +3 bonus 0 on Sense0 Motive Tactician checks(Combat)</p><div
0 made to resist 0 style="clear:
a foe's Bluff checks
both;"></div></div><div><h5>Your
to feint in combat. dealings with pirates,0thieves, and assassins have taught yo
1059 Stoic General You know fromIron firsthand
Will. experience Iron Willthat lifeYou is againseries a +1 of bonus
unforgiving on alltrials,
saving and throws
that fearagainst
Inneritself Sea
fear
is something
World
effects.
<link GuideIfrel="stylesheet"href="PF.css"><div
you
that successfully
can be conquered. save 0 against any class="heading"><p
0fear effect, you0 are immune class="alignleft">Stoic</p><div
to
0 further fear effects
0 fromstyle="clear:
that0 source both;"></div></div><div><h5>You
for 240hours. know from firsthand experience that life is a series 0 of unforgiving trials, and that fear
1060 Storm-LashedGeneral A life spent enduring gales and storms has You hardened can ignoreyour body manytoofthe theelements.
effects of severe Inner
weather.Sea World In rainy
<link Guide conditions,
rel="stylesheet"href="PF.css"><div
your visibility0 is only reduced class="heading"><p
0 by one-quarter 0 (not
class="alignleft">Storm-Lashed</p><div
by half 0 ) and you only 0 take a -2 penalty 0 style="clear:
on Perception
0 both;"></div></div><div><h5>A
checks. You are treated as iflife youspent
were enduring
one sizegales categoryand storms
larger for has
0 the hardened
purposeyour of windbody effects,
to the and elements
halve
1061 Survivor General Only the strongCon thrive
13,inDiehard,
yourDiehard,
homeland,
Endurance.Endurance
and You yougain are ano+5weakling,
bonus oneven all Constitution
among yourchecks kin.
Innermade Sea World to stabilize
<link Guide rel="stylesheet"href="PF.css"><div
while dying. Once per 0 day, if you class="heading"><p
are
0 struck by a0critical class="alignleft">Survivor</p><div
hit or sneak 0 attack, you 0 can spend style="clear:
an
0 immediate both;"></div></div><div><h5>Only
action
0 to negate the critical or the the
sneak
strong attack
thrivedamage,in your homeland,
making theand attack you
0 aare normal no weakling,
hit. even among your
1062 Taldan DuelistCombat You trained at Dex
one 13, of Taldor's
ExoticExotic
Weapon
elite fighting
Weapon
Proficiency
schools
When
Proficiency
fighting
(falcata),
and are (falcata),
withskilled
Shield the Shield
falcata
at
Proficiency
rondelero,
Proficiency
and buckler,
(buckler),
the art (buckler),
your
Inner
ofWeapon
fighting
shield
Sea WeaponWorld
with
Focus
bonus<link
the Guide
Focus
(falcata).
tofalcata
rel="stylesheet"href="PF.css"><div
AC(falcata)
increases
(see the by Advanced
+1 0 and you Player's
gain Guide)
aclass="heading"><p
0+2 bonusand buckler.
on Acrobatics
0 class="alignleft">Taldan
checks.
0 0 Duelist (Combat)</p><div0 style="clear:
0 both;"></div></div><div><h5>You trained at one of Taldor's0elite fighting schools and are skilled at
1063 Totem Spirit General You are mystically
Member tied to of your
a Shoanti
tribe'stribe.
sacredThe totem.benefit granted by this feat depends onInner whichSea Shoanti
World <link
tribe
Guide rel="stylesheet"href="PF.css"><div
you belong to: Lyrune-Quah 0 (Moonclass="heading"><p
0Clan): You gain 0 a +1 class="alignleft">Totem
bonus 0on Will saves and 0 Spirit</p><div
a +2 bonus0 style="clear:
on Perception 0both;"></div></div><div><h5>You
checks. Shadde-Quah (Axe Clan): areIf you
mystically
have the tiedrageto your
ability,
tribe'syousacred
can0rage totem.<h5><b>Prerequisites:
for 3 additional rounds per </b>M day. Y
1064 Varisian TattooGeneral You bear intricate
Spelltattoos
Focus.thatSpell inspire Focusand empower
Select a your school natural
of magic magic (other
ability.
than These
divination)
tattoos
InnerinSea mark
which World
youyou
<link
as Guide
have
arel="stylesheet"href="PF.css"><div
worker
Spell of Focus-you
the ancient cast
0 traditions
spells from of Varisian
class="heading"><p
0this schoolmagic.at 0+1
A Varisian
caster
class="alignleft">Varisian
level.
tattoo
0 Additionally,
typically consists
0youTattoo</p><div
gain of a single
long0 string
spell-like
style="clear:
of complex
ability
0 both;"></div></div><div><h5>You
usable
charactersup tofromthreethetimes
Thassilonian
per day. bearThe
alphabet.
spelllike
intricate abilitytattoosgainedthat inspire(and its and0Varisian
empower name)
yourare natural
as follows:
magic Abjurat
ability.
1065 Wand Dancer General You are trainedDex in a13, tradition
Dodge, Dodge,
ofMobility,
Garundi Mobility
Perform
courtesans
When(dance) usingand acourt
5spell
ranks. mages
triggerthat item, meldsyou can dance moveInner
withboth the
Seabefore
useWorld of<link
and
magic
Guide rel="stylesheet"href="PF.css"><div
afterwands.
triggering the item, 0 as long as class="heading"><p
0the total distance 0 moved class="alignleft">Wand
is not0 greater than0Dancer</p><div
your speed. Choose 0 style="clear:
one creature
0 both;"></div></div><div><h5>You
potentially affected by your spell aretrigger
traineditem. in a Your
traditionmovement
of Garundi does 0
courtesans
not provoke and attacks
court mages of opportunity
that melds fro
1066 Slaying Sprint Combat With swift feet Dodge,
and deadly Mobility,
intent,
Dodge,
Spring
youMobility,
finish
Attack,You
offSpring
base
yourcanattack
target
move
Attack before
bonus
up to half +13
anyoneyour seesspeedyour instead
blade.
Rival
of taking
Guidea 5-foot <linkstep rel="stylesheet"href="PF.css"><div
when taking a full-round 0 action to class="heading"><p
0 perform a coup 0 declass="alignleft">Slaying
grace. Performing
0 a coup
0 Sprint
de grace (Combat)</p><div
does
0 not provoke style="clear:
0 attacks ofboth;"></div></div><div><h5>With
opportunity. You can use this feat only swift when feet and wielding
deadlya intent,
light0oryou onehanded
finish offweapon.
your target before anyo
1067 Greater Serpent Combat
Lash Your ability to disarm
Serpentand Lash,
pullSerpent
base
foes attack
offLash
balance
bonus
When with
+4you yourmake whipa is successful
impressive. disarm or tripRival maneuver Guideusing <link therel="stylesheet"href="PF.css"><div
Serpent Lash feat, you 0 can make your class="heading"><p
0 additional 0disarmclass="alignleft">Greater
or trip attempt
0 against0 any Serpent
targetLash within
0 (Combat)</p><div
your whip's0 reach. style="clear:
With a repositionboth;"></div></div><div><h5>Your
maneuver, you can move the ability target to creature
disarm to and
0 any pull point
foeswithin
off balance
your whip's with your
reach. whip
1068 Serpent Lash Combat You are adept Weapon
at vexingFinesse,multiple
Weapon proficient
foes withFinesse
in
your
Aswhip.
awhip.
standard action, you can make a disarm Rival or trip
Guide maneuver <link with rel="stylesheet"href="PF.css"><div
your whip. If it succeeds, 0 you can class="heading"><p
0 make an additional 0 class="alignleft">Serpent
disarm0or trip maneuver 0 Lash with the (Combat)</p><div
same
0 bonus against style="clear:
0 a targetboth;"></div></div><div><h5>You
adjacent to the first and also withinare your adeptwhip'sat vexing
reach. multiple
In addition,
0 foesyou withcan youruse whip.<h5><b>Prerequ
your whip to perform
1069 Circling Offense Combat You are skilledDodge,
at approaching
Mobility, Dodge,
large
base foes Mobility
attack with
Y
bonus
ouanreceive
ally
+3.in a way +1 dodge that makesbonusittodifficultyour Armor for Rival
yourClassfoes
Guide against
to find <linkattacks
an rel="stylesheet"href="PF.css"><div
advantageof opportunity
against provoked
you1 or your byally.
movingclass="heading"><p
0 through a 0 creature'sclass="alignleft">Circling
reach, 0 provided the0 creature Offenseis(Combat, of0a larger Teamwork)</p><div
size category
0 thanstyle="clear:
you and provided both;"></div></div><div><h5>You
at least one other ally with Circling are skilled Offense at
0 approaching
is within thelarge creature's foes with reach. an Ifally
a cre
in
1070 Footslasher Combat You are trained to strike at a large foe's feetIfto youimpededamage its movement
a foe that isand of acause
largergreat size pain.
category
Rival Guide than you <linkwith rel="stylesheet"href="PF.css"><div
a weapon that does 0 piercing or slashing class="heading"><p
0 damage, 0 youclass="alignleft">Footslasher
can attempt 0 to damage 0 the creature's
(Combat)</p><div
0 feet in a way style="clear:
0that impedes both;"></div></div><div><h5>You
its movement. Attacking a foe are in thistrained
way is to astrike
standard at a large
action-you
0 foe's feet cannotto impede
use Footslasher
its movement as paran
1071 Topple Foe Combat You and your allies
Combat canExpertise,
workCombat
togetherImproved
Expertise,
to tripIfTrip.
larger
youImproved
attempt
foes. to Triptrip a foe that is larger thanRival you, Guideyou gain<link a +1 rel="stylesheet"href="PF.css"><div
bonus on your CMB check 1 to trip the class="heading"><p
0 foe as long as 0 an ally class="alignleft">Topple
with Topple
0 Foe is flanking
0 Foe (Combat, the foe0with Teamwork)</p><div
you. If multiple
0 allies
style="clear:
with Topple both;"></div></div><div><h5>You
Foe are flanking the foe with you, and you yourgain allies
an additional
can
0 work together +2 bonustoon trip
yourlargerCMD foes.<h5
check
1072 Jackal Heritage General A jackalwere crouches
Humanoid, somewhere
must be taken in your at family
You
1st level.gain
tree. a +2 racial bonus on saving throws Rival
againstGuide mind-affecting
<link rel="stylesheet"href="PF.css"><div
effects, and a +20racial bonus on class="heading"><p
0 Perception checks. 0 class="alignleft">Jackal
0 0 Heritage</p><div 0 style="clear: 0 both;"></div></div><div><h5>A jackalwere crouches somewhere in your 0 family tree.<h5><b>Prerequisites:
1073 Drunken Brawler Combat You have learnedEndurance.
how to fightEnduranceeffectively while When drunk.you drink a tankard of ale or strong alcohol, Faiths Of you Purity
take <linka -2rel="stylesheet"href="PF.css"><div
penalty on Reflex saving 0 throws, but class="heading"><p
0 gain a number 0 of temporary
class="alignleft">Drunken
0 hit points equal 0 to Brawler
your level,(Combat)</p><div
0 and gain a +2 0 style="clear:
alchemical bonus both;"></div></div><div><h5>You
on Fortitude and Will saving throws. have learned Thesehow bonusesto fight0lastseffectively
an hourwhile or until drunk.<h5><b>Prer
the temporary hit
1074 Butterfly's StingGeneral You can forgo Combat
a criticalExpertise.
hit in Combat
order to Expertise
pass itWhen on to you an ally.
confirm a critical hit against a creature, Faiths Of youPuritycan<choose
link rel="stylesheet"href="PF.css"><div
to forgo the effect0of the critical hit class="heading"><p
1 and grant a 0criticalclass="alignleft">Butterfly's
hit to the 0 next ally who0 hitsSting the creature
(Critical)</p><div
0 with a melee style="clear:
0 attack before both;"></div></div><div><h5>You
the start of your next turn. Yourcan attack forgo onlya critical
deals normal hit in order
0damage, to pass andit the
on to next an ally
ally.<h5><b>Pr
automatical
1075 Divination Guide General Consulting theTheagents abilityof your
to cast deity,
auguryyou orgaindivination,
Whenever
more guidance caster
you cast level
than augury
3rd.
mostor would.
divination, you Faiths
receive Of Purity
further <link guidance
rel="stylesheet"href="PF.css"><div
by your deity's0agents. You gain class="heading"><p
0 a +1 sacred 0 bonus class="alignleft">Divination
on all0saving throws0for 10 Guide</p><div
minutes0per your style="clear:
caster0 level both;"></div></div><div><h5>Consulting
in the class you used to cast the augury theoragents
divination of yourspell. deity, you 0 gain more guidance than most would
1076 Bullseye Shot Combat You slow your Point-Blank
breath, calmShot, yourself,
Point-Blank
PreciseandShot,
Shot,
hitYouthebase
Precise
can
bullseye,
attack
spendShot just
bonus
a move as you +5.action
weretotrainedsteadyto. your Faiths
shot.Of WhenPurity you
<linkdo, rel="stylesheet"href="PF.css"><div
you gain a +4 bonus 0 on the next ranged class="heading"><p
0 attack roll0 youclass="alignleft">Bullseye
make before 0 the end of 0 yourShotturn. (Combat)</p><div
0 style="clear:
0 both;"></div></div><div><h5>You slow your breath, calm yourself, 0 and hit the bullseye, just as you
1077 Nimble NaturalGeneral
Summons Your summoned Augmented
natural allies Summoning,
Augmented
ignore difficultSpell
Summoning,
Creatures
terrain
Focus in (conjuration),
you
Spell
undergrowth.
summon
Focuscaster (conjuration)
with summon
level 6th.nature's Faiths allyOf can Purity
move <link through
rel="stylesheet"href="PF.css"><div
any sort of undergrowth 0 (suchclass="heading"><p
0 as natural thorns, 0 briars,
class="alignleft">Nimble
and 0 similar terrain) 0 Natural
at their normal
Summons</p><div
0 speeds without 0style="clear:
taking damage both;"></div></div><div><h5>Your
or suffering other impairment.summoned Thorns, briars, natural andallies
undergrowth
0 ignore difficult areas terrain
that have in undergrowth
been magica
1078 Charge of the Righteous
Combat You charge undead
Base attackand fiends bonus with+1.confidence When in you
yourcharge
righteous
When an youundead
cause.charge, creatureyou take or an aFaiths
evil
-2 penalty
outsider,
Of Purity to AC<
youlinkuntil
do rel="stylesheet"href="PF.css"><div
not
thetakestartthe of your
-2 penalty
next
0 turn.
for charging. class="heading"><p
0 0 class="alignleft">Charge
0 0 of the Righteous 0 (Combat)</p><div
0 style="clear: both;"></div></div><div><h5>You charge undead0and fiends with confidence in your righ
1079 Protector's Strike
General When you smite Smiteevil,evilyourclass
divine feature,
powerbase protects
When
attack ayoucreature
bonuschoose While
+5. withinthe smite
line
target of
evilof
sight.
isyour
in effect,
smite the evil
Faithspaladin
ability,
Of Purity
you
gains <also
link
a deflection
choose
rel="stylesheet"href="PF.css"><div
one
bonus creature
to herother
0AC equalthan you to herclass="heading"><p
0within
Charisma
line of modifier
sight.
0 While
class="alignleft">Protector's
(if any) your 0against
smite isattacks
in effect,
0 made the
Strike</p><div
by
additional
the0target creature
style="clear:
of the smite.
you
0 chose both;"></div></div><div><h5>When
gains a deflection bonus to AC equal you smite to your evil,Charisma
your divine modifier
power 0 against
protects attacks
a creature
madewithin by the linetarget
of sigh
of
1080 Bestow Hope General Upon healing aChannel
creaturepositivewithImproved
positive
energyenergy,Channel
class Whenfeature,
you you alsoImproved
heal
giveaitcreature
hope.Channel. by channeling positive Faithsenergy, Of Purity you
<linkalso rel="stylesheet"href="PF.css"><div
relieve its fear. If a0 creature you class="heading"><p
0heal is shaken,0 that conditionclass="alignleft">Bestow
0ends. If the creature
0 Hope</p><divis frightened,
0 style="clear:
it becomes 0 both;"></div></div><div><h5>Upon
shaken instead. If the creature is panicked, healing a creature it becomes withfrightened
positive energy,
instead.
0 you also give it hope.<h5><b>Pre
1081 Glorious Heat General When you castability
divinetofire castspells,
divinetheirspells,
heatcaster
empowers
Whenlevel you 5th.nearby
cast a divine allies.spell with the fire descriptor, Faiths Of choose Purity <link a single
rel="stylesheet"href="PF.css"><div
ally within 30 feet 0 that you canclass="heading"><p
0see. That ally0healsclass="alignleft">Glorious
half your 0 level in hit points,
0 Heat</p><div
and gains0 a style="clear:
+1 morale bonus 0 both;"></div></div><div><h5>When
on attack rolls until the end of itsyou nextcast turn. divine fire spells, their heat 0 empowers nearby allies.<h5><b>Pre
1082 Spear Dancer General You incorporate Weapon
a two-handed Focus (any reach twohanded
weapon Each into
reachtime
a dizzying
weapon),
you hit martial a creature
Perform dance.4with
ranks. a two-handed Faiths reachOf Purity
weapon <link that rel="stylesheet"href="PF.css"><div
you have Weapon0 Focus in, theclass="heading"><p 0creature is dazzled 0 for
class="alignleft">Spear
1 round. 0 0Dancer</p><div 0 style="clear: 0 both;"></div></div><div><h5>You incorporate a two-handed reach weapon 0 into a dizzying martial dance.<h5>
1083 Stone Read General Even the faint Knowledge
movement and (dungeoneering)
vibrations of stone While
4 ranks. can
within alerta primarily
you to trouble. underground or mountainous Faiths Of Purity environment,
<link rel="stylesheet"href="PF.css"><div
you gain a +2 bonus 0 on Perception class="heading"><p
0 checks. If you 0 have class="alignleft">Stone
10 or0more ranks in0Knowledge Read</p><div (dungeoneering),
0 style="clear: both;"></div></div><div><h5>Even
0 the bonus increases to +4. the faint movement and vibrations of0stone can alert you to trouble.<h5><b>
1084 Undermining Exploit
General Your familiarityKnowledge
with earth and (dungeoneering)
stone gives you You
4 ranks.
again
distincta +4advantage
insight bonus on rockyon combat battlefields.
maneuvers
Faiths Ofagainst Purity <linkopponents
rel="stylesheet"href="PF.css"><div
that are located 0 in rocky, difficult class="heading"><p
0 terrain. 0 class="alignleft">Undermining
0 0 Exploit</p><div
0 style="clear:
0 both;"></div></div><div><h5>Your familiarity with earth and stone 0 gives you a distinct advantage on ro
1085 Ankle Biter Combat You know howGoblin,
take a mouthful
Escape Artist out of1 anyone
rank.If you whoare triesthetotarget
overpower of a combatyou. Youmaneuver
cannot make Goblins
youthis can,biteOfasGolarion
attack
an<link
immediate
when
rel="stylesheet"href="PF.css"><div
youaction,
are the attempt
aggressor,
0to biteincluding
your opponent
class="heading"><p
0 if you manage
in addition
0 to to reverse
class="alignleft">Ankle
any attacks a0grapple of opportunity
or make0Biteranyor(Combat)</p><div
other consequences
attack
1 of opportunity.
style="clear:
your
0 Goblinopponent
both;"></div></div><div><h5>You
might incur from attacking you. know Thishow bonus takenatural
a mouthful attack out0does
of anyone
not provoke who tries
an attack
to overpower
of opportun you
1086 Battle Singer General Your battle songs
Goblin,can bardic
drive yourperformance
fellow goblinsclass
When tofeature.
new
usingheightsbardic of performance
frenzy. to inspire courage Goblins in Ofallies,
Golarion
<link yourel="stylesheet"href="PF.css"><div
can choose to sing in 0 Goblin-alliesclass="heading"><p
0who do not speak 0 Goblin class="alignleft">Battle
gain 0 no benefits from 0Singer</p><div
this performance. 1 style="clear:
Allied 0 goblins
both;"></div></div><div><h5>Your
Goblinwho hear your battle songs become battle songs morecan energetic
drive your and fellow
brave,goblins
and
0 thus to add
new the heights
bonus of granted
frenzy.<h5><b> by your
1087 Dog Killer, HorseGeneral
Hunter Embracing fearGoblin,
and hatred Handle of your
Animal ancestral
1 rank. Youfoesgain allowsa +2you morale to make bonus particularly
on all attack telling
andGoblins
blows.
damage Of Golarion
rolls<linkmade rel="stylesheet"href="PF.css"><div
against dogs and horses 0 (including class="heading"><p
0 doglike and0horse-like class="alignleft">Dog
targets
0 such a nightmares Killer,
0 Horse or worgs).
Hunter</p><div
1 Additionally,
style="clear:
0 Goblin
you gain both;"></div></div><div><h5>Embracing
a +2 bonus on rolls to confirm critical hits fear againstandthesehatredfoes. of 0your ancestral foes allows you to make
1088 Lead from the Combat
Back You allies depend
Goblin,far too Intimidate
much on 1 rank.
your leadership
During any androundencouraging in whichwords you gain for youthe to benefit
actually
Goblins of cover
put
Of yourself
Golarion
or<link
concealment
inrel="stylesheet"href="PF.css"><div
harms' againstway. at least 0 one opponent, class="heading"><p
0 and you are 0 not class="alignleft">Lead
threatened 0 by any opponent, 0from the you Back
can1(Combat)</p><div
bark orders and 0 Goblin
encouragement
style="clear: both;"></div></div><div><h5>You
to your allies as a standard action. allies
Doing depend
so grants far tooall0much
allies within
on your 30leadership
feet a +1 bonus and encouraon all
1089 Letter Fury General You go wild whenGoblin,someone rage class
tries feature.
to steal theIf wordssomeone fromreadsyour or head.writes in your presenceGoblins (including Of Golarion
casting
<link spells rel="stylesheet"href="PF.css"><div
like glyph of warding 0 or symbol) class="heading"><p
0 you can, as0an immediate class="alignleft">Letter
0action, choose0Fury</p><div
to activate your 1style="clear:
rage class both;"></div></div><div><h5>You
ability
0 Goblin for 1 round. This round of rage go wild
doeswhen not count someone toward tries
thetototalsteal number
the 0 wordsof roundsfrom yourwhich head.<h5><b>Prere
you can rage each
1090 Roll With It Combat You know howGoblin,
to take Acrobatics
a hit, even 1if rank.your reaction
If you sends are struck you by bouncing
a meleeand weapon
flying you out of can Goblins
battle
try towhileconvert
Of Golarion
shrieking
<link
some rel="stylesheet"href="PF.css"><div
at
or the
all oftopthatof your
damage lungs.
0 into movement class="heading"><p
0 that sends 0 you offclass="alignleft">Roll
in an uncontrolled
0 bouncing
With
0 It (Combat)</p><div
roll. To 1 do so, youstyle="clear:
must 0 make
Goblinan both;"></div></div><div><h5>You
Acrobatics check (DC = 5 + the damage know how dealt
to take
fromathe hit,attack)
even0if as your anreaction
immediate sends action.youIfbouncing
you succee an
1091 Saddle Shrieker Combat You sometimes Goblin,
get carried Ride 1 away
rank.when encouraging You can choose your mount to take to fight.
a -1 penalty on all attack Goblins rolls
Of andGolarion
<link
combat rel="stylesheet"href="PF.css"><div
maneuver checks0to grant your mount class="heading"><p
0 a +1 bonus 0 onclass="alignleft">Saddle
all attack 0 rolls and damage 0 Shrieker rolls made(Combat)</p><div
1 with natural 0weapons. style="clear:
Goblin These both;"></div></div><div><h5>You
effects affect you and your mount sometimes
for 1 round. get When
carriedyour away
0 base when attack
encouraging
bonus reaches your mount +4, and to
1092 Combat Distraction
General Anyone who attacks you while you act like a lunatic exposes themselves to brutal counterattacks fr

W W W
W W W
W
W W W W
W
W
W
W
W
W
W
W W

W W W

W W W W W W W
W

W W

W
W W W
W W
W W W

W W
W

W W W W
W W

W W

W %

W
W W W

W W

W W

W W W W
W
W %
W
W

W
W

W
W W W

W W

W
W W W
% %
1188 Blessed Story The repeated notice
You must and haveboons had of celestials
friendly contactYouhave gain marked
with a +2a goodbonus
you as outsider
on
one Charisma-based
ofthat
theirwould chosen qualify
checks
agents.
Quests
as ainvolving
challenging
and Campaigns <link
good-aligned
rel="stylesheet"href="PF.css"><div
foe, be a sorcereroutsiderswith and
0 the
a +1celestial
bonus class="heading"><p
bloodline,
0
to the DC of or spells
have
0 direct
andclass="alignleft">Blessed
spell-like
celestial
0 abilities
ancestryyou (such
0 use(Story)</p><div
asagainst
by being such
0 anstyle="clear:
creatures.
aasimar). 0 Youboth;"></div></div><div><h5>The
take a -2 penalty on Charisma-based Thwartrepeated
or decisively
checks
You noticegain
involving
defeat
and
the anboons
benefit
evil-aligned
evil of creature
ofcelestials
protection
0outsiders.
Indomitable
thathave qualifies
frommarkedevilFaithAPG,
as
as aayou
challenging
constant
asInspiring,
onespell-like
offoe,
their
Membuc
1189 Damned Story From your earliest
You days,must have you were had friendly
destinedcontact You
to sacrifice
gain with a +2an
everything
bonus
evil-aligned oninCharisma-based
your
outsiderquestthat for power.
would
checks
Quests
qualifyinvolving
andasCampaigns
a<link
challenging
evil-aligned
rel="stylesheet"href="PF.css"><div
foe,
outsiders
have a and
fiend-related
0+1 bonus to sorcerous
the
class="heading"><p
0 DC ofbloodline
spells0and suchspell-like
class="alignleft">Damned
as abyssal0abilities
or infernal,
you use 0 have
against
(Story)</p><div
directsuch fiendish
0 creatures.
style="clear:
ancestryYou
0 (such
take
both;"></div></div><div><h5>From
aas
-2 being
penalty a tief
on Charisma-based
ling or half-fiend),
Successfully your
checks
or have
trade
earliest
You involving
the
your
gain days,
Fiend
a
soul+2
good-aligned
you
Raised
to
enhancement
anwere evil
ordestined
outsider.
The
outsiders.
0 Domineering,
bonus
Fiend to sacrifice
background
to an abilityHistory
everything
(see
scoreof Ultimate
HeresyAPG,
ofinyour
yourchoiCam
que
1190 Dynasty Founder Story You will claim rulership
You mustofhave a city,livedwhether
in the under
chosen
You again city
larger followers
forgovernment
at least as1if yearyou or independently.
had
or
For bethe groups
theLeadership
heir using
ofQuests
a the
former
feat,
kingdom-building
and although
cityCampaigns
<link
leader. you
rel="stylesheet"href="PF.css"><div
cannot
rules fromattractPathfinder
followers
0 RPG
of a levelUltimate
class="heading"><p
0 higher Campaign,
than your0 youlevel
class="alignleft">Dynasty
can- 2. optionally
If0you also usehave the 0rules
theFounder
Leadership
for establishing
(Story)</p><div
0 feat, increase
a settlement
style="clear:
0 yourtoLeadership
complete
both;"></div></div><div><h5>You
the
score
goal byof3 this
for
Thwart
the
story
purpose
all
feat.
rivals You
ofwill
todetermining
rulership
gain
claim control
rulership
over
how ofthe the
many
ofchosen
settlement
a city,
followers
0 Domineering,
whether
region, (see
you including
under
the
have.Inspiring,
settlement
a larger
at least Natural-Born
government
rules
one in challe
the
1191 Explorer Story You dream of discovering
You must have newcrossed
vistas. at least You30 can milesprovideof wilderness
twice as much without food map and or water
guide.
Quests for other
and Campaigns
people
<link rel="stylesheet"href="PF.css"><div
when attempting a Survival 0 check to class="heading"><p
0 get along in 0 the wild.
class="alignleft">Explorer
In addition,
0 you gain0a +2 (Story)</p><div
bonus on0 all Knowledge style="clear: 0 (geography)
both;"></div></div><div><h5>You
checks. If you have Cross 10 through
or
dream
moreYou of
aranks
dangerous
discovering
and in one
Knowledge
ally
place
new per vistas.<h5><b>Prerequisites:
without
(geography),
3 ranks 0a Grim
map
of SurvivalOptimism,
or
increase
a guidecanyourmove
knowledgeable
ResilientAPG,
bonus
</b>You
overlandto +4.
must
Wand
witho
abou ha
1192 Foeslayer Story Your feud withYou yourmust enemieshavecan been bedefeated
quenched The andonly
saverobbed
with
DCsblood.
offoratany least of half
youryour spells possessions
or abilities Questsby
increase
aand
particular
Campaigns
by <link
1 when
group
rel="stylesheet"href="PF.css"><div
used
of humanoids
against the or0chosen
monstrous group,humanoids,
class="heading"><p
0and you receive
or have0 athe +1class="alignleft">Foeslayer
AndodgeEye0bonus
for an Eye,
to ACHatedagainst
0 Foe, (Story)</p><div
theirRaiders,
attacks.
0 or style="clear:
Vengeance 0 background
both;"></div></div><div><h5>Your
(see Ultimate Slay Campaign).
an appropriate
feud You You
with may gain
your
number
choose
the
enemies
benefits
ofachallenging
specific
canofbe the
race,
0
quenched
Improved
foes.
Dirtysuch FighterAPG,
asonly
Critical
duergar,
withfeatblood.<h5><b>Prer
Sworn
oron a broader
attacks
Enemy,mad grou
Ven
1193 Liberator Story Your time in shackles
You must has haveforever
beenmarked enslaved your
You forsoul.
gain
at least a +16bonus months, onor attackhaverolls, the Imprisoned
weapon Quests
damage
or Kidnapped
androlls,Campaigns
<link
and background
rel="stylesheet"href="PF.css"><div
skill checks(see when Ultimate
your
0 actions
Campaign). would class="heading"><p
0 directly lead0to freeing class="alignleft">Liberator
prisoners
0 or slaves. 0 (Story)</p><div 0 style="clear: 0 both;"></div></div><div><h5>Your Free at least time 200 inYoushackles
slaves
gain the through
has ability
foreverperilous
to inspire
marked 0rescues
ReactionaryAPG,
others
your (not soul.<h5><b>Prerequisites:
through merely yourSecret-Keeper,
buying
dedication
them at to Su
ma
yo <
1194 Planar TravelerStory The confines ofYou themustMaterialbe related
Plane cannot to an outsider
sate
Youyour gainor have
wanderlust,
a +2 been bonusborn and
on Survival
on
youa walk plane checks
between
otherwhen than
Quests
alternate
outside
the and Material
spheres
your
Campaigns
<link
Plane.
homeof
rel="stylesheet"href="PF.css"><div
reality
plane.unhindered.
You can identify 0 portals and class="heading"><p
0 other planar0connections class="alignleft">Planar
as
0 well as where 0 Traveler
they lead(Story)</p><div
by0sight or touch style="clear:
0with a successful
both;"></div></div><div><h5>The
DC 20 Perception Spendcheck. at leastconfines
Whenever
24 consecutive ofyouthe cast
Material
hours a spell
onPlane
three
0orFey use
cannot
different
Protection,
a magicsate planes
item
yourScholar
to
of
wanderlust,
travel
existence
of the
to anothe
Great
and
other y
1195 Prophet Story The truth has been
Abilityrevealed,
to cast divine and you spells,
have and
Ifbeen
you
youarechosen
must nonevil
either
to deliver
andhave worship
it.received a nonevila vision deity,
fromQuests
whenever
yourand godCampaigns
(or
you<linkanother
cast
rel="stylesheet"href="PF.css"><div
a beneficial
appropriate spell
supernatural
on
0 an ally you entity)
gain
class="heading"><p
0 or ahave+1 sacred
the Marked
0 bonus class="alignleft">Prophet
bytotheACGods
0for 1 background
round per 0 spell
(Story)</p><div
(see level.
Ultimate
If 0youCampaign).
style="clear:
are evil or0worship both;"></div></div><div><h5>The
an evil deity, whenever Convert
you casttruth
anaappropriate
has
harmful
Your
been bonus
spell
revealed,
number
on
to ACanandof
enemy
forcreatures
casting
youyou have
0 Called,
beneficial
gain
tobeenthe a worship
Ease
+1chosen
or
profane
of
harmful
FaithAPG,
of
to your
deliver
bonusspells
deity.
to
it.<h5><b>
Mystery
onACallies
for In1
1196 Truth-Seeker Story A tantalizing secret
You must from havethe past visited
callsa to ruin you,
You
or forgotten
andgain you a +2intend
place
bonus to
that discover
onhasall been
Knowledge
it. abandoned (history)
Quests
for at checks.
least
and Campaigns
five
If<link
you times
have
rel="stylesheet"href="PF.css"><div
as10 longor more
as you've
ranksbeen
0 in Knowledge
alive. class="heading"><p
0 (history), this 0bonusclass="alignleft">Truth-Seeker
increases 0 to +4. 0 (Story)</p><div
0 style="clear:
0 both;"></div></div><div><h5>A You must tantalizing
discover,Whenever explore,
secret youfrom
and
pass the
publicly
within
past 0reveal
calls
10Avid feettoanReader,
you,
of important
a secret
andMystery
youdoor,
secret
intendInitiate,
youthat
toreceive
discover
has
Skeptic
beean
1197 Object Of LegendStory The object of your
You questmust have drivessome you everhighly forward.
personal
When you stake
gaininthis attaining
feat, select theThis object
one feat ofofmay
the
yourquest
be
Quests
quest
taken objects
as
and
more
determined
Campaigns
on<link
than
this rel="stylesheet"href="PF.css"><div
once.
page collectively
or
Each
the time
facing
by ityou
is
page,
taken,
0and ortheselect
devise
GM-such aaclass="heading"><p
0new
quest
asquest
needing
objectobject
with
0an to
ancestral
your
class="alignleft">Object
strive GMfor. based
weapon
0 As with ontothe
all
exact
story
quest
0 Ofyour
feats,
Legend
objects
revenge
a character
presented
(Story)</p><div
0 against cannot
ina this
known
0style="clear:
take
section.
betrayer,
this You
featboth;"></div></div><div><h5>The
seeking
again
gain auntil
+2
tobonus
destroy
she has on
Attain
the
completed
anyartifact
the
Knowledge
object
that
theYou object
of
goal
caused
checks
gain
yourofofrenown
quest,
the
your
your
tofeat's
gain
family's
quest
asthroughout
information
determined
firstdrives
downfall
iteration.
0 ayou region,
on
by generations
ever
the
youobject
perhaps
forward.<h5><b>Prerequis
and the of
ago,
GM
even
your orupon
quest.
an
attempting
entire
taking
If youcon
th
to
1198 Center Of Power General You have posted Leadership
loyal followersscore 13, in the hold mosta leadership
Choose
vital places. a building
role related in your to running
kingdom a kingdom.
as your Quests center of andpower,Campaigns
<linkandrel="stylesheet"href="PF.css"><div
dedicate one of the 0followers granted class="heading"><p
0 to you by the 0 Leadership
class="alignleft">Center
0feat to overseeing 0 Of that
Power</p><div
location. 0 Forstyle="clear:
every kingdom
0 both;"></div></div><div><h5>You
turn in which that follower does have nothing postedbut oversee
loyal followersthat location,in the0 most the benefits
vital places.<h5><b>Prerequisite
that building grants to yo
1199 Expert TrainerGeneral You have a special knack for a certain profession Choose andthree takecharacter
to it withclasses. ease. For the purposes Quests of and retraining,
Campaigns
<link rel="stylesheet"href="PF.css"><div
you are always considered 0 to haveclass="heading"><p
0a retraining synergy 0 class="alignleft">Expert
with these 0 classes, regardless 0 Trainer</p><divof your 0 current
style="clear:
class.0 Additionally,
both;"></div></div><div><h5>You
retraining any class option havetakes a special you half knack thefortimea certain
it normally profession
0 would (and and take thus to half
it with
the gpease.<h5>
cost), th
1200 Focused OverseerGeneral Your attention Focused
to detail provides
Worker. Focused
you with Workerinsights
You can intospendhow to a daymore ofeffectively
downtime You may and
to purchase
take
economically
Quests
this one
featand type
twice,
gain Campaigns
ofcertain
<link
but
capital
only
rel="stylesheet"href="PF.css"><div
commodities.
for
if youhalfhave
its normal
also chosen
cost
0 (seethePurchasing
Focused
class="heading"><p
0 Worker
Capitalfeat
0on twice.
pageclass="alignleft">Focused
77
Thisof 0feat
Ultimate
only Campaign).
affects0 one Overseer</p><div
feat's
This capital
focus
0 capital.
must style="clear:
beThe
the
0 second
same both;"></div></div><div><h5>Your
as
timetheyoufocus
takecapital
this feat,
you choose
chose for the
attention
the other
Focused focus
to detail Worker
capital
providesfrom
feat. you your
However,
0with
Focused insights
the costWorker
into
of the
how
feats.
neglected
to more effective
capital
1201 Focused Worker General Your attention to detail provides you with anYou excessexcelofatsome performingcommodities, skilled You work
atmay thefor cost
take
a certain
of Quests
this
others.
feat type
and
twice.ofCampaigns
capital,
<link
The second
rel="stylesheet"href="PF.css"><div
but aretime, lessyouadept mustat0 generating
choose theanother other
class="heading"><p
0 twotype
types
of capital
0of capital
class="alignleft">Focused
(seetopage be0 a 78focusof Ultimate
and a0 neglected
Campaign).
Worker</p><div capital.
0Choose style="clear:
one of0 theboth;"></div></div><div><h5>Your
following types of capital to be yourattention focus capital: to detail Goods,
provides Inf luence,
you with 0 Labor, an excess or Magic. of some Whenever
commodities,you spen at
1202 Fortunate Ruler General Your good luckHold shines theon Ruleryourleadership
people, even roleDuring
in
forthea kingdom.
amost
kingdom's
trying times. Event phase, once an event's Queststype and and Campaigns
<link
danger rel="stylesheet"href="PF.css"><div
level has been determined, 0 youclass="heading"><p
0may choose to0 roll twice class="alignleft">Fortunate
on the
0 applicable kingdom 0 Ruler</p><div
or settlement
0 style="clear:
table and 0 both;"></div></div><div><h5>Your
choose either result. You must declare good you luck areshinesusing on thisyour
featpeople,before0the even results
in theofmost the initial
trying roll
times.<h5><b>
are revealed
1203 Fortunate Manager
General Your good luckOwn helps at you
leastand oneyour building.
businessDuring persevere the Event even phase duringof the downtime,
most troublesome if an event Quests times.
occurs
and Campaigns
and <link therel="stylesheet"href="PF.css"><div
GM rolls on a building 0 event table or class="heading"><p
0 organization0eventclass="alignleft">Fortunate
table (see 0 pages 114-129 0 of Manager</p><div
Ultimate0 Campaign), style="clear:
you
0 may, both;"></div></div><div><h5>Your
once per week, choose to roll twice good on the luckapplicable
helps you table and your and0choose
businesseither persevere
result.even You must duringdeclare
the m
1204 Inspirational Commander
General Armies under your
Charisma command 13. enjoy higher morale You or thanks any army to yourthat is excellent
under your leadership.
command Quests
gainsand a +2Campaigns
bonus
<link rel="stylesheet"href="PF.css"><div
on Morale checks. Additionally, 0 youclass="heading"><p
0gain two additional 0 class="alignleft">Inspirational
boons of0your choice (see 0 page Commander</p><div
240 of 0 Ultimate Campaign). 0style="clear: both;"></div></div><div><h5>Armies under your command0enjoy higher morale thanks to your exc
1205 Natural Ruler General You have a special
Hold a talent
leadership
for ruling rolea related
nation,Chooseto
and running
take antoability
athe
kingdom.
task
score. withAny ease.You
timemay yourgain leadership
Quests
this featrole and
multiple
calls
Campaigns
<link
for
times,
rel="stylesheet"href="PF.css"><div
thatbut ability
each score
timetoyou affect
0must onechoose
of your class="heading"><p
0a kingdom's
different ability
attributes,
0 score. class="alignleft">Natural
your
The modifier
bonus
0 totoStability
that0ability
Ruler</p><div
gained score from is0treated
this
style="clear:
featas stacks.
being
0both;"></div></div><div><h5>You
+2 higher. For example, if you choose have aCharisma
special talent and occupy
for ruling thea General
nation,
1 and or Hightake Priest
to the leadership
task with ease.<h5>role, you
1206 Precocious YouthGeneral Even in youth, Young
you seek agetocategory.
be more adult than Youyour losechildish
one of the peers, penalties
a personal Youassociated
maytraittake
thatwith Quests
this
willtheno
feat young
doubt
and
up to Campaigns
age
aid
three
<linkyou
category,
rel="stylesheet"href="PF.css"><div
times.
in future Each
either
years.
time
-2 Constitution,
you0do, it affects -2 Strength,
aclass="heading"><p
0different or -2
penalty
Wisdom.
0 andclass="alignleft">Precocious
Upon
must reaching
be0 exchanged adulthoodfor
0 a youdifferent
Youth</p><div
may featexchange
0 uponstyle="clear:
reaching
this feat
0 foradulthood.
both;"></div></div><div><h5>Even
Great Fortitude, Iron Will, or Lightning in youth,
Reflexes. you seek to be more adult 1 than your childish peers, a person
1208 Dog-Sniff-HateGeneral Unlike many goblins,
Skill Focus you're (Perception),
not
Skillparticularly
Focusgoblin. (Perception)
You
afraid gain of dogs.
the scent You ability,
know what but only dogs against
smell like, canines
We Be andGoblins
(including
that smell <link
Too dogs,
makes
rel="stylesheet"href="PF.css"><div
goblin
you mad.dogs,Verywolves,
0mad.worgs, yeth class="heading"><p
0 hounds, and0any similar class="alignleft">Dog-Sniff-Hate</p><div
creatures,
0 subject 0 to GM approval). 1 style="clear:
Against these 0 goblin
both;"></div></div><div><h5>Unlike
creatures, you gain a +1 morale bonus many ongoblins,
attack rolls you're and nota particularly
+2 morale 0 bonus afraid on of dogs.
weapon You damage
know what rolls.dog
1209 DragoncraftingGeneral You have the ability
Craft (any)to create 5 ranks,
rare Knowledge
and valuable You(arcana)
items
gain the from
3ability
ranksthe bodies
to create of afallen
variety trueofdragons.
dragoncraft
Dragonslayer's items<link Handbook
fromrel="stylesheet"href="PF.css"><div
materials gathered from 0 the bodiesclass="heading"><p
0of true dragons 0 (notclass="alignleft">Dragoncrafting</p><div
lesser dragons,
0 such as 0 linnorms or 0 wyverns).
style="clear:
Crafting
0 both;"></div></div><div><h5>You
dragoncraft items takes 1 hour per have100the gp ability
of items to being
createproduced.
rare and valuable 0In order items to gather fromspecimens
the bodiesfrom of fallen
a dr
1210 Courage In Numbers
General Your allies giveIron
youWill.courage Iron whenWill you faceYou an enemy
gain a +2 as one.
morale bonus on saves against Dragonslayer's
fear for every <link
Handbook
allyrel="stylesheet"href="PF.css"><div
within 10 feet who possesses 1 this class="heading"><p
0feat (maximum0+8). class="alignleft">Courage 0 0 In Numbers0 (Teamwork)</p><div 0 style="clear: both;"></div></div><div><h5>Your allies give you courage 0 when you face an enemy as o
1211 Overwhelm Combat You can overwhelm large foes with sheer numbers. You are considered You must to bebe flanking
positioned an opponent
opposite Dragonslayer's
ifanatally
least to one
flank
<link
Handbook
ally
an
rel="stylesheet"href="PF.css"><div
who
opponent.
also has this feat 1 is threatening class="heading"><p
0 that opponent 0 and class="alignleft">Overwhelm
the opponent
0 is at least0 two(Combat,size categories
0 Teamwork)</p><div
larger0than thestyle="clear:
larger of youboth;"></div></div><div><h5>You
or your ally, regardless of your actual can overwhelm
positioning. large 0 foes with sheer numbers.<h5><b>
1212 Tandemevasion Combat You and your allies
Dex 13, help Dodge.
each other evade deadly When adjacent attacks. to an ally who also has this Dragonslayer's feat, you gain evasion <link
Handbookrel="stylesheet"href="PF.css"><div
against a dragon's1breath weapon class="heading"><p
0 and tail sweep 0 specialclass="alignleft">Tandemevasion
attacks.
0 If you already 0 have evasion, (Combat,
0 you Teamwork)</p><div
gain improved
0 evasionstyle="clear:
instead. both;"></div></div><div><h5>You and your allies 0 help each other evade deadly attac
1213 Covering Shield Combat You can use yourDexshield13, Shieldto protect
Shield
Focus, your
Focus,
Shield
most Shield
While
Proficiency.
vulnerable
using
Proficiencyaparts
shield from of thearea type effects.
to which your Dragonslayer's
Shield Focus <link
Handbook
featrel="stylesheet"href="PF.css"><div
applies, you gain a bonus 0 on Ref lex class="heading"><p
0 saves against 0 areaclass="alignleft">Covering
of effect 0 attacks equal0 to your Shield shield's
(Combat)</p><div
0 base bonus 0to style="clear:
armor classboth;"></div></div><div><h5>You
plus any bonuses granted by featscan or use
classyour abilities.
shieldThis to protect
0does not your transfer
most vulnerable
any enhancement parts from bo
1214 Death Frombelow Combat You have beenBase trained attack
to fight
bonus flying
+1.creatures. You gain a +2 circumstance bonus against Dragonslayer's flying opponents <link
Handbook
whenrel="stylesheet"href="PF.css"><div
you have set a weapon 0 against aclass="heading"><p
0 charge, or when 0 you class="alignleft">Death
are allowed0 an attack0Frombelow
of opportunity (Combat)</p><div
0against the flying 0 style="clear:
opponent. both;"></div></div><div><h5>You have been trained to fight 0 flying creatures.<h5><b>Prerequis
1215 Dragonheart General Your familiarityKnowledge
with dragonkind (arcana) makes 1 rank.you You less gainsusceptible
a +1 bonus to their on abilities.
all saving throws against Dragonslayer's
auras, breath <link
Handbookrel="stylesheet"href="PF.css"><div
weapons, spell-like abilities, 0 spells,class="heading"><p
0supernatural abilities,
0 class="alignleft">Dragonheart</p><div
and other 0 special attacks 0 of creatures 0 style="clear:
with the dragon 0both;"></div></div><div><h5>Your
type. familiarity with dragonkind makes you 0 less susceptible to their abilities.<h5>
1216 Dragonslayer Combat You have beenKnowledge
trained to fight (arcana)dragons.4 ranks,Wheneverbase attack you bonus
confirm +4. a critical hit against an Dragonslayer's
opponent that <link
Handbook
has rel="stylesheet"href="PF.css"><div
a breath weapon, you 0 can forgo the class="heading"><p
0 extra critical0damage class="alignleft">Dragonslayer
to instead
0 prevent your 0 foe from (Combat)</p><div
using
0 its breath style="clear:
0weapon forboth;"></div></div><div><h5>You
a number of rounds equal to twicehave the critical
been trained
multiplier to of
fightyour0dragons.<h5><b>Prerequisites:
attack, in addition to any normal </b>Kn
dela
1217 Flaying CriticalCombat Your critical hits
Critical
weaken Focus,
yourCritical
base
opponents'
attack
Focusbonus defenses.
Whenever +11. you score a critical hit, your opponent Dragonslayer's
takes a -1 <link
Handbook
penalty
rel="stylesheet"href="PF.css"><div
to its natural armor 0 bonus for the class="heading"><p
1 duration of the 0 encounter.
class="alignleft">Flaying
This
0 penalty is 0cumulative, Critical (Combat, but 0 cannot Critical)</p><div
reduce 0 an opponent's
style="clear: natural
both;"></div></div><div><h5>Your
armor bonus below 0. critical hits weaken 0 your opponents' defenses.<h5><b>
1218 Porcupine Defense
Combat You are a threatCombat
to opponents
Expertise, Combat
thatCombat
tryExpertise,
to overwhelm
Reflexes,
Whenever Combat you.
base
anReflexes
opponent
attack bonus of at+6. least one size Dragonslayer's category larger<link Handbook
thanrel="stylesheet"href="PF.css"><div
yourself attempts a combat 0 maneuver class="heading"><p
0 attack against 0 you, class="alignleft">Porcupine
you gain0 a +2 bonus0 on any Defense allowed (Combat)</p><div
0 attacks of opportunity.
0 style="clear: If yourboth;"></div></div><div><h5>You
opponent may make such attacks are withouta threat
provokingto opponentsattacks
0 that
of opportunity,
try to overwhelm you insteadyou.<h5><bgain a
1219 Reach Defense Combat You are prof icient
Dex at 15avoiding polearms andYou long-limbed
gain a +2creatures. dodge bonus to This Armor feat Class
counts Dragonslayer's
against
as Dodge attacks for<link
Handbook
the
of opportunity
purposes
rel="stylesheet"href="PF.css"><div
offrom
qualifying
opponents
0for the that Mobility
are class="heading"><p
not
0 and adjacent
Springto Attack
0you. class="alignleft">Reach
feats. 0 0 Defense (Combat)</p><div 0 0style="clear: both;"></div></div><div><h5>You are prof icient at avoiding 0 polearms and long-limbed creatures.
1220 Snoutgrip Combat You can hold an Combat
opponent'sExpertise,mouth
Combat Combat
shut.
Expertise,
Reflexes,
As anCombat immediate
ImprovedReflexes,action,
Grapple, Improved
wheneverImproved Grapple,
an opponent
Unarmed Improved
Dragonslayer's
Strike,
up toUnarmed
onebase <link
size
Handbook
attack
Strike
rel="stylesheet"href="PF.css"><div
category bonus larger
+12 orthan 10th-level
you
0 misses monk. youclass="heading"><p
0 with its bite attack,
0 you
class="alignleft">Snoutgrip
can 0attempt a grapple 0 with (Combat)</p><div
a -5 penalty
0 onstyle="clear:
the check.
0 Ifboth;"></div></div><div><h5>You
you succeed, you have grappled your can opponent
hold an opponent's and are holding mouth0its shut.<h5><b>Prerequisites:
mouth shut, preventing it from </b>Com using
1221 Wingclipper Combat Your attacks canBase prevent
attackwingedbonus opponents
+9. Whenever
from flying. you confirm a critical hit against an Dragonslayer's
opponent that <link
Handbook
usesrel="stylesheet"href="PF.css"><div
wings to fly, you can 0 forgo the extra class="heading"><p
0 critical damage 0 toclass="alignleft">Wingclipper
instead0prevent it from 0 flying(Combat)</p><div
for a number 0 of rounds
style="clear:
0 equal toboth;"></div></div><div><h5>Your
twice the critical multiplier of your attack. attacksOpponents can prevent thatwinged
are 0 flying
opponents at the time from of flying.<h5><b>Prereq
the critical effect mu
1222 Improved Day General
Job You learned the Ability
importance
to attempt of an Dayhonest
Job checks
day's
Youwork gain
(seewhile athe+3Guide
bonus
training toonPathfinder
asDay an Job initiate checks
Society
of theusing
Organized
Pathf
Pathfinder
one inderskill
Play).
Society
Society.
you <linkchoose
Primer
rel="stylesheet"href="PF.css"><div
when you take this 0 feat. This bonus class="heading"><p
0 stacks with 0 other class="alignleft">Improved
feats that
0 grant a bonus 0 to Day theJob</p><div
chosen 0 skill,style="clear:
including
0 Skill both;"></div></div><div><h5>You
Focus. learned the importance of an honest 0 day's work while training as an in
1223 Patient Strike Combat Your training under
Int 13.the Master of Swords has You taught
can choose you that Readying
toareadywell-timed
an anattack
attackstrike isasaisa standard
worth
fullround
Pathfinder
waiting
action
action for
Society
andinstead
and <link
doesn't
that
Primer
rel="stylesheet"href="PF.css"><div
ofpatience
agrant
standard
a will
bonusaction.
serve
on 0you
your
Whenwell
attack
you
in the
do
roll.
class="heading"><p
0so,
longyourun.gain a0+2 bonus class="alignleft">Patient
on your
0 attack roll0when Strike your(Combat)</p><div
readied
0 action triggers.
style="clear:
0 both;"></div></div><div><h5>Your training under the Master0of Swords has taught you that a well-ti
1224 Steadfast MindGeneral You can concentrate
Cha 15,even Int 15, in the
or Wisdirest 15circumstances,
(see Whenever
special). you andfail know a concentration
how to To retain gain check
your
the magic
benef
whilePathfinder
its
casting
even of this
when
Society
defensively
feat,
<link
it would
you
Primer
rel="stylesheet"href="PF.css"><div
must
and
otherwise
would
meet the be
normally
wasted.
prerequisite
0 lose a that prepared
matches
class="heading"><p
0 spelltheorability
spell
0 slot,
score
class="alignleft">Steadfast
youyou may0
useattempt
to determinea Will
0 save
your
Mind</p><div
save
(DC =DCs, 015 +style="clear:
bonus
spell level)
spells
0 toboth;"></div></div><div><h5>You
per
retain
day,theandspell
ability
as to
though
cast spells
you had ofcan
anotgiven
concentrate
attempted
level. Ifto even
youcastgain
init.the
The
spells
direst
failed
from
0circumstances,
concentration
multiple classes, and
check know
you stillmust
how
resultsmeet
to retain
in the
1225 Quick Preparation
General Early on in yourAbility
adventuring
to prepare career,
spells. you learned When(perhaps preparing Preparing
thespells,
hard you way)
all of halve
how
yourthe tospells
prepare
timetakesnecessary
Pathfinder
your 1 hour.
spells to
Society
do
even
<link
so.when
Primer
rel="stylesheet"href="PF.css"><div
put under extreme 0 time constraints. class="heading"><p
0 0 class="alignleft">Quick
0 0Preparation</p><div 0 style="clear:
0 both;"></div></div><div><h5>Early on in your adventuring career,0you learned (perhaps the hard way) ho
1226 Renown General Word of your pre-Pathf inder accomplishments When precedes
in a settlement
you,
Yourand Fame ofyou
5,000score
know peopleishowdetermined
or
to make
more,Pathfinder
by
the
treatthe
most
your
total
Society
ofFame
<link
number
yourPrimer
rel="stylesheet"href="PF.css"><div
previous
score of Prestige
as reputation.
2 higherPointsfor0earned
the purposesover the class="heading"><p
0
of qualifying
course of your for0 Prestige
career.
class="alignleft">Renown</p><div
Awards0 or purchasing 0 equipment. style="clear:
0 This feat both;"></div></div><div><h5>Word
doesn't
0 grant you any additional Prestige of your Points.
pre-Pathf inder accomplishments0 precedes you, and you know how to m
1227 Versatile Spontaneity
General You made a good Int 13 nameor Wis for 13yourself
(see Special),
in the PathfWhen ability
inder
youto regain
spontaneously
Societyspell in part slots because
cast
atIf you
the
2nd-level start
spontaneously
you knew ofspells.
the Pathfinder
how
day,to cast
youprepare
Society
arcane
may <linkopt
for
Primer
spells,
rel="stylesheet"href="PF.css"><div
totheprepare
challenges
you mustone spell
have
before 0you
anyou,
Intelligence
don'teven knowif class="heading"><p
0your
in
score
place
natural
of of
at aleast
magical
daily
0 13spellclass="alignleft">Versatile
abilities
to takeslot this
0
1lend
level
feat.
themselves
higher
If youthan
0spontaneously
less
Spontaneity</p><div
thetoprepared
preparation
0 castspell's
divine
andlevel.
style="clear:
more
spells,
0 Totodoyou
spontaneity.
so,
both;"></div></div><div><h5>You
mustyouhavemustahave
Wisdom accessscore to of
theatselected
least
made 13a spell
togood
take
onname
this
a scroll
feat.
foror yourself
If in
youa0 spellbook,
have in the both Pathf
and
arcaneinder
theandspell
Society
divine
mustinspellcas
be
part onbe yo
1228 Collective Recollection
General You and your allies can quickly jog each other's Whenmemories an ally who to remember
also has this essential
feat attempts facts.Pathfinder
a trainedSociety Knowledge
<linkPrimer
rel="stylesheet"href="PF.css"><div
skill check while within 1 30 feet ofclass="heading"><p
0you, you may0attempt class="alignleft">Collective
an aid0 another check 0 as a Recollection
free action 0 (Teamwork)</p><div
to improve 0that ally's skill style="clear:
check. You both;"></div></div><div><h5>You
must have at least 1 rank in the and Knowledge
your allies skill
0can to be quickly
aidedjog in each
order other's
to use this memories
feat. I
1229 Esoteric Advantage
General You're able to Knowledge
discern subtle (arcana,
and ineffable
dungeoneering,flaws
After in identifying
alocal,
creature's
nature,
an individual
defenses.
planes, creature or religion) with 3 ranks.
aPathfinder
successful Society
Knowledge
<linkPrimer
rel="stylesheet"href="PF.css"><div
skill check, you can 0 spend a move class="heading"><p
0 action to adapt 0 your
class="alignleft">Esoteric
tactics0 to reduce that 0 individual's
Advantage</p><div 0natural defenses.
style="clear:
0 Choose both;"></div></div><div><h5>You're
one of the following abilities that able you identified:
to discerndamage subtle and reduction,
ineffable
0 energy
flaws in resistance,
a creature's or spell
defenses.<
resist
1230 Uncanny Activation
General You can coax greater
Use Magic power Device
out of 12magical
ranks. Ifdevices.you exceed the Use Magic Device DC to activate Pathfinder a spell
Society <link
completion
Primer
rel="stylesheet"href="PF.css"><div
or spell trigger0item by 5 or more, class="heading"><p
0 you can increase
0 class="alignleft">Uncanny
the item's
0 caster level 0 byActivation</p><div
1 for determining 0 the
style="clear:
spell's
0 effect. both;"></div></div><div><h5>You
Alternatively, if you exceed thecan Usecoax Magic greater
Device power
DC by out10ofor 0magical
more when devices.<h5><b>Prerequisites
activating a magic item w
1231 Emergency Attunement
General You can adaptSpellcraft
your defenses 7 ranks. to any situation. As a standard action, you can alter one of your Pathfinder
ongoing Society
abjuration
<linkPrimer
rel="stylesheet"href="PF.css"><div
or transmutation spells. 0 It must be class="heading"><p
0 currently affecting 0 class="alignleft">Emergency
you and0must grant a choice 0 Attunement</p><div
of options 0 when cast.style="clear:
You
0 changeboth;"></div></div><div><h5>You
its benefit to a different one from the cansame adaptlist. yourIn defenses
order to accomplish to
0 any situation.<h5><b>Prerequisites:
this, you must make a succe
1232 Planned Spontaneity
General You have a measure
Knowledge of flexibility
(arcana) when9 ranks,
preparing
Once
abilityper spells.
to prepare
day when and you cast
prepare4th-level
A wizard spells,
spells.
can you select
Pathfinder
can designate
this feat Societyas
<link
one onePrimer
rel="stylesheet"href="PF.css"><div
spell
of his slot
bonus
from feats.
each of 0 up to three different class="heading"><p
0 spell levels
0 that
class="alignleft">Planned
are lower
0 than the highest-level
0 Spontaneity</p><div spell0 that youstyle="clear:
can0 cast. Inboth;"></div></div><div><h5>You
each designated slot you can memorize have atwo measure
different of flexibility
spells of 0 the
when respective
preparinglevel. spells.<h5><b>Prerequ
You can cast eithe
1233 Tapestry Traveler
General Your many visitsCharacter
to the Hao level Jin5th.Tapestry demiplane You cast have spellsmade of theyou teleportation
an expert in subschool
long-distance
Pathfinder
as though travel.
Society
your
<linkcaster
Primer
rel="stylesheet"href="PF.css"><div
level were 2 higher, 0 and you treat class="heading"><p
0 yourself as0one step class="alignleft">Tapestry
more0 familiar when0teleporting Traveler</p><div
to 0an established
style="clear:
0Pathfinder
both;"></div></div><div><h5>Your
lodge with the teleport spell. Ifmany you can visitsteleport
to the <i>Hao
as a supernatural
Jin Tapestry</i>
0 ability,demiplane
you treat your haveclassmade level
youa
1234 Cut Your Losses General You realize thatStrsometimes
13, Acrobatics it's a 1safer
rank.bet to Whenever
simply getyou outwithdraw
of danger's as away full-round
as fast actionas possible.
Pathfinder
and have YouSociety
atare
<link
leastable
Primer
rel="stylesheet"href="PF.css"><div
one to summon
free hand,a you surge can
0 ofpick
adrenaline
up oneclass="heading"><p
0when
unattended
you grab object
0 what or
class="alignleft">Cut
isunconscious
most0dear toally youofand
Your
your
0 run. Losses</p><div
size or smaller 0 atstyle="clear:
any point 0 during
both;"></div></div><div><h5>You
your movement without provoking realize attacks
that sometimes
of opportunity. it's aAny safer additional
0 bet to simply movement get outperformed
of danger's onway youra
1235 Improved Underhanded
Combat Teamwork
You and your allies
Combat have Expertise,
trained
Combat together
ImprovedExpertise,
long
Whenever
Dirtyenough
Improved
Trick,an to
Underhanded
ally
know
Dirty who how
Trick,
also toTeamwork,
Underhanded
exploit
has thisanfeat opponent's
base performs
Teamwork
Pathfinder
attackdisadvantage
the
bonus dirty
Society
+6.
<link
trickPrimer
rel="stylesheet"href="PF.css"><div
to
combat
makemaneuver
her predicament against
1 even
a foeworse.
thatclass="heading"><p
0 you both threaten, 0 you
class="alignleft">Improved
may0attempt a dirty0trickUnderhanded combat maneuver 0 Teamwork against
0(Combat,
the same Teamwork)</p><div
foe as an immediate style="clear:
action to inf both;"></div></div><div><h5>You
lict a second condition. If 0the foe and usesyour an action
allies have
to removetrained thetogfir
1236 Underhanded Teamwork
Combat You and your allies
Combat know Expertise,
howCombat
to use
Improvedcoordinated
Expertise,Whenever
DirtyImproved
Trick.
maneuvers
an ally Dirty who
toTrick
setalsoup an hasenemy this feat withperforms
anPathfinder
unfair a dirty
disadvantage.
Society
trick
<linkcombat
Primer
rel="stylesheet"href="PF.css"><div
maneuver against 1 a foe you both class="heading"><p
0 threaten, you 0 can class="alignleft">Underhanded
use an0immediate action 0 to increase Teamwork 0 the (Combat,
inf licted 0 condition's
Teamwork)</p><div
duration bystyle="clear:
1 round. both;"></div></div><div><h5>You and 0 your allies know how to use coordinat
1237 Atheist Abjurations
General Your critical attitude
Divinetoward Defiance. the
Divine
divine Defiance
allows You yougain to determine
a +2 bonus thetobestyourways caster to level
remove whenever
Faiths
divine&inf you
Philosophies
luence.
use <linkan rel="stylesheet"href="PF.css"><div
abjuration spell to dispel 0 or counter class="heading"><p
0a divine spell, 0or send class="alignleft">Atheist
an extraplanar
0 outsider0 Abjurations</p><div
summoned0or calledstyle="clear: by a 0divine both;"></div></div><div><h5>Your
caster back to its home plane. critical attitude toward the divine 0 allows you to determine the best wa
1238 Divine Defiance General You distrust, disrespect, or doubt the gods, You which gain helps a +2 youbonusfight on off saving
theirInpower.certain
throws circumstances,
against Faithsdivine & Philosophies
spells
some <linkand
outsiders
rel="stylesheet"href="PF.css"><div
the spell-like
and creatures
abilities0ofgranted
other types by levels
class="heading"><p
0might in have
a divine
a strong
0casting class="alignleft">Divine
connection
class.0 to a specific 0 Defiance</p><div
deity they work 0 forstyle="clear:
as agents 0 andboth;"></div></div><div><h5>You
servants. These creatures' spells distrust,
and spell-like
disrespect, abilities
or doubtshould thelikewise
gods,
0 which
be affectedhelps you by this
fight feat,
off their
regardlespow
1239 Divine DenouncerGeneral You choose toDivine
resist rather
Defiance. than
Divine serve Defiance
the gods.
You gain a +2 insight bonus on Bluff, Diplomacy, FaithsIntimidate,
& Philosophies <link Knowledge,
rel="stylesheet"href="PF.css"><div
Perform (oratory),
0 and Sense class="heading"><p
0 Motive checks 0 involving
class="alignleft">Divine
any
0 divine spellcaster 0 Denouncer</p><div
or outsider 0 thatstyle="clear:
casts 0spellsboth;"></div></div><div><h5>You
as a cleric. choose to resist rather than serve 0 the gods.<h5><b>Prerequisites: </b
1240 Focused Disbelief
General So certain is your
Divine disbelief
Defiance. inDivine
the authority
Defiance ofYouthegaingodsspell thatresistance
you can brush equalaside to 11their + your spells
Faiths
character
without
& Philosophies
level.
effort.
<link Thisrel="stylesheet"href="PF.css"><div
spell resistance applies 0 only against class="heading"><p
0 spells and spell-like
0 class="alignleft">Focused
abilities
0 covered by 0the Disbelief</p><div
Divine Defiance 0 feat.
style="clear:
You0 can lower
both;"></div></div><div><h5>So
this resistance for 1 round as certain
a standard is youraction. disbelief in the authority 0 of the gods that you can brush as
1241 Iconoclast Combat You know howDivineto turnDefiance,
a holy Divine
symbol
ImprovedDefiance,
into aSunder,
weapon
When Improvedyou
Power
against
succeed
Sunder,
Attack,
her at followers.
Power
Intimidate
a sunder Attack combat
3 ranks.maneuver Faiths &against Philosophies<link
a holy rel="stylesheet"href="PF.css"><div
or unholy symbol, you 0 can attemptclass="heading"><p
0 an Intimidate0checkclass="alignleft">Iconoclast
to demoralize0 as a free 0 action.(Combat)</p><div
This demoralization
0 style="clear:
0affects all both;"></div></div><div><h5>You
followers of the deity or philosophy know whose how symbolto turn ayou holy sundered
symbol 0 into whoasaw weapon you sunder
againstither andfollowers.
are withi
1242 Seeds OfdoubtGeneral You have learnedHexto class
plantfeature,Divine
theDivine
seedsDefiance
of your
Defiance.
Aown
s long doubtas aincreature
the minds is subject
of others to by oneway of your
ofFaiths
your
hexes, hexes.
& Philosophies
it gains <linka rel="stylesheet"href="PF.css"><div
+1 luck bonus on Will0saving throwsclass="heading"><p 0 and can't help0 but doubt class="alignleft">Seeds
and0 resist divine magic. 0 Ofdoubt</p><div
Whenever 0 an style="clear:
affected0creature
both;"></div></div><div><h5>You
is subject to a divine spell orhave spell-like
learned abilityto plant
granted the by seeds a divine
of 0your spellcasting
own doubt class,
in thethatminds creature
of others mustb
1243 Animal Ally General Your respect forNature
nature Soul,
is socharacter
Nature
great that Soul
level
you 4th,
You
can mustform
gain an not
a deepanimal
haveand an companion
lasting
animalfriendship
companion
as if youwith were
or Faiths
mount
anaanimal.
druid
&that
Philosophies
ofadvances
your<linkcharacter
rel="stylesheet"href="PF.css"><div
as an levelanimal -3 companion.
from 0the following list: class="heading"><p
0 badger, bird, 0 camel, class="alignleft">Animal
cat (small),
0 dire rat, 0dog, Ally</p><div
horse, pony, 0style="clear:
snake (viper), both;"></div></div><div><h5>Your
0 or wolf. If you later gain an animal respect
companion
for nature through
is so great
another that source
you0can (such form asathe deep Animal
and lasting
domain, friendship
divine b
1244 Druidic Decoder General You have a natural
Linguistics
understanding
1 rank, cannot of the be Druidic
You
a druid.
gain
language. a +5 bonus on Linguistics checks Faiths made to & Philosophies
decipher <linkwritings
rel="stylesheet"href="PF.css"><div
in the Druidic language.
0 If you class="heading"><p
0 have 10 or more 0 ranks class="alignleft">Druidic
in Linguistics,
0 add 0Druidic
Decoder</p><div
to the list 0 of style="clear:
bonus languages
0 both;"></div></div><div><h5>You
available to you. have a natural understanding of the 0 Druidic language.<h5><b>Prerequis
1245 Friend To Animals
General You show great Nature
respect Soul,
for Handle
allNature
livingAnimal
Soul
things,3As andranks.
a they
standard senseaction and return you can therequire
gesture. all animals Faithswithin & Philosophies
30<linkfeet to rel="stylesheet"href="PF.css"><div
make a Will saving 0throw. Animalsclass="heading"><p 0 who fail the save 0 cannot class="alignleft">Friend
attack
0 you unless0you To Animals</p><div
attack them 0 or one style="clear:
of their
0 allies both;"></div></div><div><h5>You
first. The DC of the Will save is equal show great to 10 + respect
half your for character
all living0things, level +and your they
Charisma
sense and modifier.
return the g
1246 Nature Soul General You are innately in tune with nature and venerate You get thea +2power bonus andon mystery
all Knowledge of the natural (nature) Faiths
world.
checks & Philosophies
and<link Survivalrel="stylesheet"href="PF.css"><div
checks. If you have 0 10 or more class="heading"><p
0ranks in one of0 theseclass="alignleft">Nature
skills, the 0 bonus increases 0 Soul</p><div
to +4 for 0that style="clear:
skill. both;"></div></div><div><h5>You
0 are innately in tune with nature and venerate 0 the power and mystery of the n
1247 Weather Eye General Your constant Survival
attention3toranks, the natural
must worship
order You and nature.
gain
your aplace +4 bonus in it has on given
Survival youchecks a keenmade sense
Faiths tofor predict
& the
Philosophies
ebbthe
<linkand
weather.
rel="stylesheet"href="PF.css"><div
flow ofYou thegain
seasons.
a +10bonus on saving class="heading"><p
0 throws to avoid 0 theclass="alignleft">Weather
effects0 of extreme weather. 0 Eye</p><div 0 style="clear:0both;"></div></div><div><h5>Your constant attention to the natural order 0 and your place in it has given you a
1248 Bend With TheGeneral
Wind Meditation allows
Wisyou 15, toBodyregulate
Control,
Bodyyour Control,
Endurance,
bodyEndurance,
For
temperature,
24Meditation
hoursMeditation
after
heart Master.
you rate,meditate,
Master
and other youattributes
gain cold Faiths
toresistance
resist
& Philosophies
the <linkelements.
5 andrel="stylesheet"href="PF.css"><div
fire resistance 5. 0 class="heading"><p
0 0 class="alignleft">Bend
0 0With The Wind</p><div 0 style="clear:
0 both;"></div></div><div><h5>Meditation allows you to regulate 0your body temperature, heart rate, and
1249 Body Control General You can directlyWis manipulate
11, Meditation your
Meditation
autonomic
Master. MasterForfunctions.
24 hours after you meditate, you gain aFaiths +1 bonus & Philosophies
on Fortitude
<link rel="stylesheet"href="PF.css"><div
saving throws against 0 poison, disease, class="heading"><p
0 starvation,
0 and class="alignleft">Body
effects0that would make 0Control</p><div
you fatigued 0 orstyle="clear:
exhausted. 0both;"></div></div><div><h5>You
You need only half as much food can to avoid
directlystarvation,
manipulate half your
as much autonomic
water 0 to functions.<h5><b>Prerequisites:
avoid dehydration, and half as mu </b
1250 Body Mastery General Meditation allows
Wisyou 19, toBodyhardenControl,
Body yourControl,
Meditation
body against
Meditation
For 24 Master,
hours
physical
Master
character
after attacks.
you meditate,
level 15th.you gain damage Faiths &reductionPhilosophies<link 2/-.rel="stylesheet"href="PF.css"><div 0 class="heading"><p
0 0 class="alignleft">Body
0 0Mastery</p><div 0 style="clear: 0 both;"></div></div><div><h5>Meditation allows you to harden your body 0 against physical attacks.<h5><b>Pre
1251 Combat Meditation
Combat Quick momentary Wis meditation
13, Meditation Meditation
allows Master,
youMaster
tocharacter
gain
You can insight level
meditate
in 5th.
combat. as a full-round action. If you Faiths
do, &you Philosophies
gain <link
all the
rel="stylesheet"href="PF.css"><div
benefits of your meditation 0 feats,class="heading"><p
0but they last for 0 onlyclass="alignleft">Combat
1 round0per character0level. Meditation
Combat(Combat)</p><div
0meditation allows 0 style="clear:
you to expend both;"></div></div><div><h5>Quick
the +1 insight bonus granted from momentary the Meditation meditation
Master 0 feat allows to instead
you to gain roll twice
insight whenin comba
attem
1252 Meditation Master
General When fully focused on your inner self, you can When enter youa meditate
deep meditative for at least state 1 hourthat allows
after Faiths
getting
you a&more atPhilosophies
least perfect
<link
8 hours rel="stylesheet"href="PF.css"><div
control
of rest,over youyour
gain mind
special
0 and insight
body. class="heading"><p
into
0 your situation 0 that class="alignleft">Meditation
is nearly 0 impartial, granting 0 Master</p><div
you the0edge instyle="clear: whatever0 endeavor
both;"></div></div><div><h5>When
matters most during the day.fully Afterfocusedmeditating, on your youinner gain self,a +10 you insight canbonusenter a that
deepyoumeditative
can applystate to a
1253 Meditative Concentration
General Meditation clears
Wisyour 13, Combat
mind, Combat
allowing
Meditation,Meditation,
you toMeditation
Forconcentrate
1 Meditation
roundMaster, per
oncharacter
your
Master
character
spells level
aslevel ifafter
not5th.you
distracted.
perform
Faithscombat & Philosophies meditation,
<link rel="stylesheet"href="PF.css"><div
whenever you attempt 0 a concentration
class="heading"><p
0 check0 to avoid class="alignleft">Meditative
losing 0 a spell or a Fortitude
0 Concentration</p><div
save 0 to resist a distraction
0
style="clear:
effect both;"></div></div><div><h5>Meditation
(such as the distraction ability of a swarm), clears
you gain
your amind, +4 bonusallowing
0 on the youcheck.
to concentrate
If you choose on your to speuse
1254 Perfect Awareness
Combat You can set aside
Wis all 17,irrelevant
Combat Combat
Meditation,
sensory Meditation,
information
Meditation
Once Meditation
pertoday, Master,
understand
you Master
character
can your take surroundings
20level on 9th. a Perception perfectly
Faiths check
&forPhilosophies
aasmoment.
a<link
move rel="stylesheet"href="PF.css"><div
action. 0 class="heading"><p
0 0 class="alignleft">Perfect
0 0 Awareness (Combat)</p><div
0 0 style="clear: both;"></div></div><div><h5>You can set aside all irrelevant 0 sensory information to understan
1255 Perfect CenterCombat You can ignoreWis almost21, Combat
any distraction.
Combat
Meditation,Meditation,
Meditation
You can Meditation
take
Master,
10 Maste
oncharacter
any skill check level 17th. or concentrationFaiths & Philosophies
check,<link even rel="stylesheet"href="PF.css"><div
if it is not normally allowed 0 due to class="heading"><p
0strenuous circumstances.
0 class="alignleft">Perfect
0 0 Center (Combat)</p><div 0 style="clear:
0 both;"></div></div><div><h5>You can ignore almost any distraction.<h5><b>Prerequisites: 0 </b>W
1256 Slow Time Combat Meditation allows
Wisyou 15, toCombat
perceive
Combat
Meditation,
timeMeditation,
as ifMeditation
Once
it were Meditation
per moving
day,
Master, when
more
Master
character
you
slowly. meditate
level 7th. as a full-round Faithsaction & Philosophies
using
<linkthe rel="stylesheet"href="PF.css"><div
Combat Meditation0feat, you gainclass="heading"><p 0the effects of 0haste class="alignleft">Slow
for 1 round 0 per 2 character 0
Timelevels.
(Combat)</p><div
These 0 effectsstyle="clear:
do 0not stackboth;"></div></div><div><h5>Meditation
with the haste spell, the speed magic weapon allows special
you to perceive
ability, or0time other aseffects
if it were granting
moving the more
same slowly.<
result
1257 Demonic Nemesis Combat You are well acquainted
Demon HunterISWG, with the machinationsKnowledge When of(planes)
ayouparticular
take 6 ranks.
thisdemon feat, choose lord. You You'reacandemontake
resistant
lord.
this
Demon feat
to
When hisHunter's
more
tricks,
fighting
than
<link
and
Handbook
followers
once.
rel="stylesheet"href="PF.css"><div
haveEach nooffear
that
timeofdemon
you
his do,
minions.
0 lord,
you including
must choose class="heading"><p
0 cultistsa new
or demons,
demon
0 lord.
class="alignleft">Demonic
you gain0 a +2 bonus on 0 damage
Nemesis rolls(Combat)</p><div
0and rolls to confirm 0 style="clear:
critical hitsboth;"></div></div><div><h5>You
against these creatures. are well acquainted with 0 the machinations of a particular dem
1258 Exorcist's Rebuttal
General You've experienced
Improved the suffocating
Iron Improved
Will, Iron gripWill.
Iron
of demonic
IfWill,
youIron use possession.
Will
your I The event Wleft you emotionally W scarred, but it also tempered your mind against the prying magic of evil enchantments. W

W W
W W W

W
%

W W
W W W W W W
W
W

W
W

%
W

W
W
W
W

W W

W W
W W
W
W W W

W
W W
W

W
W

W
W
W W
W
W

W
1358 Improved Trip Mythic You're expert atImproved
knockingTrip.Improved
your foes down. Trip You gain a bonus equal to half your tier on checks Mythic Adventures
to trip, <link
and torel="stylesheet"href="PF.css"><div
your CMD when an 0opponent triesclass="heading"><p
0to trip you. These 0 bonuses
class="alignleft">Improved
stack
0 with those0 grantedTrip (Mythic)</p><div
by Improved
0 Trip.style="clear:
Furthermore,
0 both;"></div></div><div><h5>You're
you can make an attack of opportunity expert against
at knocking
any creature your foes 0thatdown.<h5><b>Prerequisites:
attempts to trip you, unless it </b>I also
1359 Improved UnarmedMythicStrike Your unarmed Improved
strikes areUnarmed more Improved
powerful
Strike.Unarmed
than
You others.
can
Strikeadd half your tier to your damage with Mythic unarmed
Adventures strikes.
<link rel="stylesheet"href="PF.css"><div
As a swift action, you 0 can expend class="heading"><p
0one use of mythic 0 power class="alignleft">Improved
to overcome
0 the hardness
0 Unarmed of objects0
Strikewith
(Mythic)</p><div
your 0 unarmed style="clear:
strikes. This effect
both;"></div></div><div><h5>Your
last for a number of rounds equal unarmedto your strikes
tier.
0 Ifareanmore object's powerful
hardness thanisothers.<h5><
greater than
1360 Intimidating Prowess
Mythic Your mythic stature
Intimidating
makesProwess.others
Intimidating
uneasy. Prowess
You gain a bonus on Intimidate checks equal Mythic
to yourAdventures
tier against
<link rel="stylesheet"href="PF.css"><div
non-mythic creatures, 0 or half yourclass="heading"><p
0tier against mythic0 creatures.
class="alignleft">Intimidating
0If you also have 0 the Prowess
Persuasive 0 (Mythic)</p><div
(mythic) feat, 0 you style="clear:
can expend both;"></div></div><div><h5>Your
one use of mythic power to treat mythic the Intimidatestature check makes 0 as others
if youuneasy.<h5><b>Prerequisite
had rolled a natural 20. You
1361 Iron Will Mythic Your will is incorruptible.
Iron Will. Iron Will Whenever you roll a Will saving throw against Mythica spell,
Adventures
spell-like
<link rel="stylesheet"href="PF.css"><div
ability, or supernatural 0 ability from aclass="heading"><p
0non-mythic source, 0 class="alignleft">Iron
roll twice0 and take theWill 0higher
(Mythic)</p><div
result. 0 style="clear: 0 both;"></div></div><div><h5>Your will is incorruptible.<h5><b>Prerequisites: 0 </b>Iron Will.</h5><h5><b>
1362 Knockout ArtistMythic Your knockoutKnockout
punches are ArtistUC.
truly
Knockoutmighty. ArtistWhen you use your unarmed strike to deal nonlethal Mythic Adventuresdamage <linkand rel="stylesheet"href="PF.css"><div
sneak attack damage 0 to an opponent, class="heading"><p
0 roll d8s for0 each class="alignleft">Knockout
sneak 0attack die instead 0 of Artist
d6s.(Mythic)</p><div
0 style="clear:
0 both;"></div></div><div><h5>Your knockout punches are truly 0 mighty.<h5><b>Prerequisites: </b>K
1363 Legendary Teamwork
Mythic You and your allies
Any two fightteamwork
with greatfeats. coordination.Any fixed numeric bonuses you gain from teamwork Mythic Adventures
feats <link
are increased
rel="stylesheet"href="PF.css"><div
by 1. This doesn't
0 apply toclass="heading"><p
0variable numeric 0 bonuses
class="alignleft">Legendary
or0to effects that0are not Teamwork
numeric 0 bonuses,
(Mythic)</p><div
such 0 asstyle="clear:
additional attacks both;"></div></div><div><h5>You
of opportunity, movement, or and other your
extra allies
actions.
fight0with great coordination.<h5><b>Prere
1364 Lightning Reflexes
Mythic Your reflexes are
Lightning
superhuman. Reflexes.
Lightning Reflexes Whenever you roll a Ref lex saving throw against MythicaAdventures
spell, spell-like
<link rel="stylesheet"href="PF.css"><div
ability, or supernatural0 ability fromclass="heading"><p
0 a non-mythic 0 source,
class="alignleft">Lightning
roll twice
0 and take the 0 higher
Reflexes result.
(Mythic)</p><div
0 0 style="clear: both;"></div></div><div><h5>Your reflexes are superhuman.<h5><b>Prerequisites: 0 </b>Lightni
1365 Lucky Halfling Mythic You share yourLucky
mythic HalflingAPG.
luck with Lucky those Halfling
around When you.you use Lucky Halfling, add your tier Mythic as a bonus Adventures
on<link
the saving
rel="stylesheet"href="PF.css"><div
throw. You can0expend one use class="heading"><p
0 of mythic power 0 when
class="alignleft">Lucky
an ally
0 uses your 0 save
Halfling
but (Mythic)</p><div
still suffers
0 an effectstyle="clear:
0on a successful both;"></div></div><div><h5>You
saving throw. If you do, that ally share suffers
your mythic
no effect luck onwiththe0successful
those around saving
you.<h5><b>Prerequisit
throw.
1366 Lucky Surge Mythic Your surges defyPotentthe odds.
Surge, Potent3rd mythic Surge tier.Whenever you use your surge ability, you can Mythicroll your
Adventures
surge
<linkdicerel="stylesheet"href="PF.css"><div
twice and take the0higher result. class="heading"><p
0
If you can already 0 rollclass="alignleft">Lucky
your surge 0 dice twice0and Surge take (Mythic)</p><div
the higher
0 result,style="clear:
you 0 roll your both;"></div></div><div><h5>Your
surge dice three times and take the surges
highest defyresult.
the odds.<h5><b>Prerequisites:
0 </b>Potent Surge, 3rd
1367 Lunge Mythic Your reaching Lunge.
strikes aid yourLunge defenses against Wheneverthose you you use hit. Lunge and hit a creatureMythic with the Adventures
melee <link
attack,
rel="stylesheet"href="PF.css"><div
you no longer take 0 a -2 penalty class="heading"><p
0to AC against that 0 creature.
class="alignleft">Lunge
You
0 can expend 0 (Mythic)</p><div
one use of mythic 0 style="clear:
power when 0 both;"></div></div><div><h5>Your
you use Lunge to negate the -2 penalty reachingto AC strikes
whether aid your you hitdefenses
or miss, 0 against
and gain thosea +2 youbonus
hit.<h5><b>Prerequ
on attacks of o
1368 Magical AptitudeMythic Your understanding
Magical of Aptitude.
the principles
Magical and Aptitude
intricacies
The bonus of magic
on Spellcraft
goes far andbeyond
Use Magicyour training.
Device
Mythic skill
Adventures
checks <link
from rel="stylesheet"href="PF.css"><div
Magical Aptitude increases 0 by 2. Inclass="heading"><p
0 addition, you0can expend class="alignleft">Magical
one
0 use of mythic 0 Aptitude
power to (Mythic)</p><div
treat
0 a Spellcraft 0style="clear:
or Use Magicboth;"></div></div><div><h5>Your
Device check as if you had rolled aunderstanding natural 20. You of must
the principles
decide
0 toanduseintricacies
this abilityof before
magicmakinggoes fa
1369 Manyshot Mythic You can fire a Manyshot.
barrage of arrows Manysho at your target When withmaking
very littlea full-attack
effort. action with a bowMythic and usingAdventures
Manyshot,
<link rel="stylesheet"href="PF.css"><div
you fire two arrows0 with both your class="heading"><p
0 first and second 0 attacks,
class="alignleft">Manyshot
instead
0 of just your
0 first (Mythic)</p><div
attack. 0 style="clear:
0 both;"></div></div><div><h5>You can fire a barrage of arrows at your 0 target with very little effort.<h5><b
1370 Marked For GloryGeneral You're destined Great
for glory
Fortitude,
beyond Great
Ironthe Fortitude,
Will,
kenor ofLightning
You
ordinary
IroncanWill,
use
adventurers
Reflexes.
ortheLightning
surgeand ability
Reflexes
mere (see
mortals.
page 12)Mythiconce per Adventures
day <link
(adding rel="stylesheet"href="PF.css"><div
1d6). If you are or 0become mythic, class="heading"><p
0 you can use0your surge class="alignleft">Marked
one 0 additional time 0 Forper Glory</p><div
day. 0 style="clear:0 both;"></div></div><div><h5>You're destined for glory beyond the 0ken of ordinary adventurers and mere
1371 Maximize Surge Mythic In times of dire6th
need,mythic youtier.
can burn your mythic Oncepower per day to ensure
when you success.
surge, You youcancantake
expend
this
Mythic feat
twoAdventures
multiple
uses of <link
times.
mythic
rel="stylesheet"href="PF.css"><div
Each
power time
to treat
you do,
your
0yousurge
gaindieanasextra
class="heading"><p
0though
use itofrolled
this0feat
theper
maximum
class="alignleft">Maximize
day. 0 result. 0 Surge (Mythic)</p><div
0 style="clear:
0 both;"></div></div><div><h5>In times of dire need, you can1burn your mythic power to ensure suc
1372 Medusa's Wrath Mythic Your barrage of Medusa's
unarmedWrath. attacks
Medusa's buildsWrathto aYousingle,
maystaggering
forgo the two strike.
additional unarmed strikes Mythic of Adventures
Medusa's<link rel="stylesheet"href="PF.css"><div
Wrath to instead make 0 a single unarmed class="heading"><p
0 strike at your
0 highest
class="alignleft">Medusa's
base
0 attack bonus. 0 IfWrathyou successfully
(Mythic)</p><div
0 hit yourstyle="clear:
0 opponent, itboth;"></div></div><div><h5>Your
must succeed at a Fortitude savingbarrage throw (DC of unarmed
10 + 1/2 attacks your 0 character
builds tolevel a single,
+ your staggering
Wisdom modif strike
1373 Missile Shield Mythic Your remarkable Missile
awarenessShieldAPG. Missile
allows you Shieldto deflect
When using multiple Missile
ranged Shield,
attacks youand caneven
deflect
rayMythic
anspells.
additional
Adventures number
<link rel="stylesheet"href="PF.css"><div
of ranged attacks per 0 round equalclass="heading"><p
0to half your tier. 0 Youclass="alignleft">Missile
can expend 0 one use of 0 Shield
mythic (Mythic)</p><div
power0 as an immediate style="clear:
0 actionboth;"></div></div><div><h5>Your
to deflect a single ray from a ray spell remarkable
or effect awareness
targeting you. allows
0 you to deflect multiple ranged attac
1374 Mobility Mythic You have perfected
Mobility. your ability Mobility
to weave through Whenever the battlefield,
you use Mobility,using your you momentum
gain a +6 dodgeMythic
to propelbonus
Adventures
yourself
to<link
ACfar.instead
rel="stylesheet"href="PF.css"><div
of the normal 0+4. In addition,class="heading"><p
0once per round 0 when class="alignleft">Mobility
an attack 0 of opportunity 0 (Mythic)</p><div
provoked by 0 your style="clear:
movement 0 both;"></div></div><div><h5>You
misses you, you may move 5 feet as have
a free
perfected
action.your This ability
movement to weave doesn't
0 through countthe against
battlefield,
your total
usingoverall
your m m
1375 Monastic Legacy Mythic Every new experience
Monasticcarries LegacyUC.
Monastic
you another Legacy step
Add further
half thealong levelsyour you path
havetoinenlightenment.
classes other Mythic
than monk
Adventures to<link
yourrel="stylesheet"href="PF.css"><div
monk level to determine 0 your effective class="heading"><p
0 monk level0for your class="alignleft">Monastic
AC bonus.0 As a free0 action,Legacy you(Mythic)</p><div
can0 expend one0style="clear:
use of mythicboth;"></div></div><div><h5>Every
power to add half your tier to your effective new experience monk level carries
to 0 determine
you another yourstep base further
unarmedalong strike
yourda p
1376 Mounted Archery Mythic Your skill as a Mounted
rider allows Archery.
you Mounted
to take Archery
coverWhen and shootusingwith the Ride
amazing skill accuracy.
to use your mountMythic as cover,Adventures
you<link
can rel="stylesheet"href="PF.css"><div
still make a single ranged 0 weapon attackclass="heading"><p
0 as a standard
0 action.
class="alignleft">Mounted
While
0 your mount 0 isArchery
moving,(Mythic)</p><div
you
0 can expend0style="clear:
one use of mythic both;"></div></div><div><h5>Your
power to negate the penalties skill for making
as a rider ranged
allows weapon
you
0 to attacks
take cover while andmounted
shoot withuntilamazin
the be
1377 Mounted Combat Mythic Your ability to maneuver
Mounted Combat. a mountMounted throughCombat the
You rigors
can of negate
combat an isadditional
nearly unparalleled.
number of hitsMythic against Adventures
your <link
mountrel="stylesheet"href="PF.css"><div
per round equal to your 0 tier. Onceclass="heading"><p
0per round as an 0 immediate
class="alignleft">Mounted
action,
0 you can0expend Combat one(Mythic)</p><div
use
0 of mythic power 0style="clear:
to substitute both;"></div></div><div><h5>Your
a Ride check for a single Ref lexability saving to throw
maneuver your amount mount
0 must through make. the rigors of combat is ne
1378 Mythic CompanionGeneral Despite your non-mythic
You must be nature,
non-mythic.
you're a vital You're
part considered
of the greater a mythic
mythiccreature
world. for the Mythic purposes Adventures
of determining
<link rel="stylesheet"href="PF.css"><div
how mythic spells 0 and effects class="heading"><p
0affect you. If you 0 ever class="alignleft">Mythic
become 0 mythic, you gain 0 Companion</p><div
a +1 bonus 0 on all style="clear:
saves 0againstboth;"></div></div><div><h5>Despite
mythic spells and effects. your non-mythic nature, you're 0 a vital part of the greater mythic wo
1379 Mythic Crafter Mythic You can craft mythic
Any item magiccreation
items. feat. You can create any mythic magic item for which Mythic you
Adventures
have<linkthe appropriate
rel="stylesheet"href="PF.css"><div
item creation
0 feat. In addition,
class="heading"><p
0 you gain0a +5 bonus class="alignleft">Mythic
on0skill checks when 0 Crafter
creating (Mythic)</p><div
non-mythic
0 magic
style="clear:
0 items. both;"></div></div><div><h5>You can craft mythic magic items.<h5><b>Prerequisites: 0 </b>Any item
1380 Mythic Paragon Mythic Your mythic power is even more potent thanYour thattier
of most
is considered
other mythic 2 higher
beings. for determining Mythic theAdventures
potency <linkof mythic
rel="stylesheet"href="PF.css"><div
abilities, feats, 0and spells. This class="heading"><p
0 doesn't grant0 you access class="alignleft">Mythic
to0 mythic abilities 0 Paragon
or greater (Mythic)</p><div
versions
0 of mythic style="clear:
0 spells at aboth;"></div></div><div><h5>Your
lower tier than you would normally mythic need topower be to is get even
them, more 0norpotent
does itthan grant that
you ofadditional
most otheruses mythiof
1381 Mythic Spell Lore
Mythic You have learnedAbilityhow to tocast
unlock
spells. the power You of yourcanspells,
learn a combining
number ofthem mythic
You with
can
spells
your
select
equal
mythic
Mythic
thistopower.
feat
your
Adventures
multiple
tier<link
andtimes.
can
rel="stylesheet"href="PF.css"><div
expend
Each time mythic
youpower
select
0 when
this feat,
casting
class="heading"><p
you
0 themmust select
to enhance
0 different
class="alignleft">Mythic
the spells.
results.
0 To select a 0 Spell
mythicLore spell,(Mythic)</p><div
0you must be able 0style="clear:
to cast theboth;"></div></div><div><h5>You
non-mythic version or have it on your havelistlearned
of spells how known.
to unlock1Every thetime power youofgainyour a spells,
new tier,combinin
you ca
1382 Natural Spell Mythic You can speakNatural
and use Spell.
someatural magic Spell
items whenWhenyou you're useusing
wild shape.
wild shape, you can useMythic spell completion
Adventures <link andrel="stylesheet"href="PF.css"><div
spell trigger magic 0 items that wereclass="heading"><p
0 on your person 0 when class="alignleft">Natural
you changed
0 form. You
0 Spelldon't(Mythic)</p><div
need0to physically style="clear:
manipulate
0 both;"></div></div><div><h5>You
the items when you use them while can using
speak wildand shape.
use some Furthermore,
magic
0 items
you can when speak
you use normally
wild shape.<h
when us
1383 Nimble MovesMythic You dance acrossNimble obstacles
Moves.N with
imble ease,MovesFor
as though everythey 2 weren't
tiers youeven possess,
there.you can move Mythic
through Adventures
up to <link
5 feetrel="stylesheet"href="PF.css"><div
of difficult terrain each 0 round as ifclass="heading"><p
0it were normal0 terrain class="alignleft">Nimble
(minimum 0 5 feet). This 0 Moves
effect stacks(Mythic)</p><div
0 with those provided
style="clear:
0 by Nimble
both;"></div></div><div><h5>You
Moves and Acrobatic Steps.dance across obstacles with 0 ease, as though they weren't even th
1384 Penetrating Strike
Mythic You know just Penetrating
how to strikeStrike. toPenetrating
bypass even Strike
When
the most using heavily
Penetrating
armored Strike
foe'sor defenses.
Greater Penetrating
Mythic Adventures Strike,
<linkyou rel="stylesheet"href="PF.css"><div
can ignore an additional 0 point of damage
class="heading"><p
0 reduction
0 forclass="alignleft">Penetrating
every 30tiers you posses. 0 Additionally,
Strike (Mythic)</p><div
0 the effects apply 0 style="clear:
to damage both;"></div></div><div><h5>You
reduction without a type (such asknow DR 10/-).just how to strike0to bypass even the most heavily armor
1385 Persuasive Mythic You're a master Persuasive.
of persuasion, Persuasive
be it with soothing The bonus words onorDiplomacy
harsh barking and Intimidate
commands. skillMythic
checks Adventures
granted <link byrel="stylesheet"href="PF.css"><div
Persuasive increases 0 by 2. In addition,
class="heading"><p
0 you can expend 0 class="alignleft">Persuasive
one use0of mythic power 0 to treat (Mythic)</p><div
a Diplomacy
0 style="clear:
or Intimidate
0 both;"></div></div><div><h5>You're
check as if you had rolled a natural 20. a master
You must of persuasion,
decide to use bethis
0it with
abilitysoothing
beforewords making or the
harshroll.barking
1386 Pinpoint Targeting
Mythic Your attacks canPinpoint
home Targeting.
in on Pinpoint
your opponent'sTargetingYou weak
can spot
use this and feat
ignoreeven many
if you defenses.
move this Mythic
round, Adventures
but only<link if therel="stylesheet"href="PF.css"><div
distance you move 0 is equal to or lessclass="heading"><p
0 than 5 feet0per tier. class="alignleft">Pinpoint
0 0 Targeting (Mythic)</p><div
0 0 style="clear: both;"></div></div><div><h5>Your attacks can home in on 0 your opponent's weak spot and ignor
1387 Point-Blank ShotMythic Your accuracyPoint-Blank
with rangedShot. attacks
Point-Blank is unmatched
Shot
The bonus at point-blank
on attackrange. and damage rolls granted Mythic by Adventures
Point-Blank <link Shot
rel="stylesheet"href="PF.css"><div
increases to +2. 0As a swift action, class="heading"><p
0 you can expend 0 one
class="alignleft">Point-Blank
use of 0 mythic power 0 to gain Shot an(Mythic)</p><div
additional
0 bonus0style="clear:
on these rollsboth;"></div></div><div><h5>Your
equal to half your tier. accuracy with ranged attacks 0 is unmatched at point-blank rang
1388 Potent Surge Mythic Your surge is more potent. Whenever you use your surge ability, add 1Mythic to yourAdventures
surge <link
result.rel="stylesheet"href="PF.css"><div
0 class="heading"><p
0 0 class="alignleft">Potent
0 0 Surge (Mythic)</p><div 0 style="clear:
0 both;"></div></div><div><h5>Your surge is more potent.<h5><b>Benefit: 0 </b>Whenever you use you
1389 Power Attack Mythic Your attacks arePowertruly Attack.
devastating.Power Attack When you use Power Attack, you gain a +3Mythic bonus Adventures
on melee <link damage
rel="stylesheet"href="PF.css"><div
rolls instead of 0+2. When yourclass="heading"><p
0 base attack bonus 0 reaches
class="alignleft">Power
0+4 and every 40 points
Attack thereafter,
(Mythic)</p><div
0 the amount style="clear:
0 of bonusboth;"></div></div><div><h5>Your
damage increases by +3 instead of attacks
+2. In are addition,
truly devastating.<h5><b>Prerequisites:
the bonus0damage from this feat is </b>Power doubled onAt a
1390 Powerful Shape Mythic The forms youPowerful
take in wild ShapeUM.
shape
Powerful towerShape overYou theircannatural
applycounterparts.
the giant simple template (quick Mythic rules
Adventures
version,<linkfromrel="stylesheet"href="PF.css"><div
Pathfinder RPG Bestiary 0 295) toclass="heading"><p
0any form you 0take with class="alignleft">Powerful
wild shape.
0 This replaces
0 Shape the benefit
(Mythic)</p><div
0 from Powerful style="clear:
0 Shape. As both;"></div></div><div><h5>The
a free action, you can expend one forms
use youof mythic
take inpower wild shape to0combine tower the over benefit
their natural
from thiscounterpar
feat with
1391 Prophetic Visionary
Mythic Your precognitive
Prophetic
powersVisionaryUM.
aidProphetic
you further. Visionary
You can use Prophetic Visionary's augury ability MythicatAdventures
will, spending
<link rel="stylesheet"href="PF.css"><div
10 minutes in a deep 0 trance eachclass="heading"><p
0time. Your chance 0 of
class="alignleft">Prophetic
a successful0 augury increases
0 Visionary by 1% 0(Mythic)</p><div
per tier. A successful
0 style="clear: auguryboth;"></div></div><div><h5>Your
made by using this feat also grantsprecognitive you the benefits powers of guidance,
0aid you further.<h5><b>Prerequisites:
but the bonus is equal to you
1392 Quick Draw Mythic You can retrieveQuickany Draw.
item quickly,Quicknot Draw just weapons.
You can use Quick Draw to draw items of any Mythickind,Adventures
not just <link
weapons,
rel="stylesheet"href="PF.css"><div
provided they are 0 stored or concealed
class="heading"><p
0 on your
0 person.
class="alignleft">Quick
As0a move action,0Draw you can (Mythic)</p><div
expend 0 one use style="clear:
of0mythic power both;"></div></div><div><h5>You
to retrieve up to two hidden items.can retrieve
You must any haveitem quickly,
two hands 0notfreejust to weapons.<h5><b>Prerequisite
do so.
1393 Racial HeritageMythic Your racial heritage
RacialminglesHeritageAPG.with
Racial your Heritage
mythic You power
gain to a single
become racial
more trait
pronounced.
of your choice from Mythic theAdventures
race you <linkpicked
rel="stylesheet"href="PF.css"><div
when you took non-mythic
0 Racial
class="heading"><p
0 Heritage. That 0 racialclass="alignleft">Racial
trait 0can't modify your 0 Heritage
size or (Mythic)</p><div
ability
0 scores. You style="clear:
0also gain the both;"></div></div><div><h5>Your
racial language of the race (if any)racial if youheritage
don't alreadymingles knowwith
0 it.yourFor mythic
races with power multiple
to become
racialmorelangu
1394 Rapid Reload Mythic You can reloadRapid
any type Reload.Rapid
of weaponReload with astounding
You gain speed. the benefits of Rapid Reload with Mythic all crossbows
Adventures and
<linkfirearms,
rel="stylesheet"href="PF.css"><div
not just the one0 you originally class="heading"><p
0 chose when0you gained class="alignleft">Rapid
that
0 feat. As a swift 0Reload
action, (Mythic)</p><div
you0can expendstyle="clear:
one 0 use of mythic both;"></div></div><div><h5>You
power to gain the ability to reloadcan reloadcrossbows any type andoffirearms
weapon 0 without
with astounding
provokingspeed.<h5><b>Pr
attacks of opportu
1395 Rapid Shot Mythic You can fire many
Rapid times
Shot. eachRapid roundShot with amazing
When using precision.
Rapid Shot, you can either ignore Mythic the Adventures
feat's -2<link penalty
rel="stylesheet"href="PF.css"><div
on attack rolls or 0 make two additionalclass="heading"><p
0 attacks instead
0 class="alignleft">Rapid
of one.0 0Shot (Mythic)</p><div 0 style="clear:
0 both;"></div></div><div><h5>You can fire many times each round 0 with amazing precision.<h5><b>Pre
1396 Rhetorical Flourish
Mythic You're supremelyRhetorical
skilled at FlourishUC.
using
Rhetorical
verbalFlourish
misdirection
When youand successfully
finesse touse inf luence
Rhetoricalothers.
Flourish
Mythic against
Adventures
a non-mythic
<link rel="stylesheet"href="PF.css"><div
creature, the bonus 0 on your Diplomacy
class="heading"><p
0 check 0 increases
class="alignleft">Rhetorical
by0your tier. If the0 target Flourish
is a mythic (Mythic)</p><div
0 creature, you 0 style="clear:
instead increase both;"></div></div><div><h5>You're
the bonus by half your tier. You supremely can expendskilled one use at0using
of mythic verbal power
misdirection
to reroll anda single
finesse
faile
1397 Ride-By AttackMythic You can makeRide-By
multiple Attack.attacks Ride-By
as youAttack ride past
When your
youenemies.
successfully strike an opponent as Mythic
part Adventures
of a Ride-By <link rel="stylesheet"href="PF.css"><div
Attack, you can continue 0 to make attacks class="heading"><p
0 against 0 successive
class="alignleft">Ride-By
targets.
0 You can 0 make Attack
one (Mythic)</p><div
additional
0 attack style="clear:
per 0 3 tiers you both;"></div></div><div><h5>You
possess, but you can't make more can attacks
make than multiple you attacks
could if0as youyou were ridemaking
past your a fullenemies.<h5><b
attack. Succes
1398 Run Mythic You run with preternatural
Run. speed
Run and endurance. When running, you move seven times your Mythic normalAdventures
speed <link if wearing
rel="stylesheet"href="PF.css"><div
medium, light, or0no armor andclass="heading"><p
0carrying no more 0 than class="alignleft">Run
a medium 0 load, or six
(Mythic)</p><div
0 times your speed 0 style="clear:
if wearing0both;"></div></div><div><h5>You
heavy armor or carrying a heavy load. run with
When preternatural
making a jump speed after
anda endurance.<h5><b>Prerequisites:
running
0 start, you gain an additional </b>Ru
bonus
1399 Saving Shield Mythic Shielding a comrade
Savingfrom ShieldAPG.
harm SavinggivesShieldyou aThe chanceshield to bonus
strike back.
you grant an ally with Saving Mythic Shield
Adventures
increases
<link rel="stylesheet"href="PF.css"><div
to +3. If you use Saving 0 Shield to successfully
class="heading"><p
0 negate
0 an
class="alignleft">Saving
attack0against an adjacent 0 Shield ally,(Mythic)</p><div
you0can immediately style="clear:
0 make an both;"></div></div><div><h5>Shielding
attack of opportunity against the attacker a comrade
so longfrom as it harm
is within 0gives your you melee
a chancereach. to strike back.<h5>
1400 Scorpion StyleMythic Your unarmed Scorpion
strikes can Style.
induce
Scorpion a near-crippling
StyleWhenever lethargyyou are in your
using enemies.
Scorpion Style, you Mythic
add yourAdventures
tier<link
to therel="stylesheet"href="PF.css"><div
number of rounds the 0 target's base class="heading"><p
0 land speed is0reduced. class="alignleft">Scorpion
You0can expend one 0 use Style of (Mythic)</p><div
mythic 0 power when style="clear:
0making your both;"></div></div><div><h5>Your
attack to slow your target, as theunarmed spell slow, strikes
unless can it succeeds
induce 0 a near-crippling
at a Fortitude lethargy save (DCin10 your + 1/2
eney
1401 Selective Channeling
Mythic When you excludeSelectivecreaturesChanneling.
Selective
from yourChanneling
channel,
Whenyou youempower
channel energy,those you thedo damage
affect. youMythic
heal orAdventures
deal increases
<link rel="stylesheet"href="PF.css"><div
by a number of points 0 equal to twice
class="heading"><p
0 the number 0 of targets
class="alignleft">Selective
you
0 excluded from 0 your Channeling
channeled 0 (Mythic)</p><div
energy. You 0 can style="clear:
expend one both;"></div></div><div><h5>When
use of mythic power to increase the you number
exclude of targets
creatures0 youfrom excludeyour from
channel,youryou channeled
empower ent
1402 Self-Sufficient Mythic Independence Self-Sufficient.Self-Sufficient
comes naturally to you, and you The havebonusmastered
on Heal and taking Survival
care ofskillyourself.
checksMythic
from Self-Sufficient
Adventures <link rel="stylesheet"href="PF.css"><div
increases by 2. In addition, 0 you can class="heading"><p
0 expend one 0 use ofclass="alignleft">Self-Sufficient
mythic power 0 to treat a0 Heal or (Mythic)</p><div
Survival 0 check asstyle="clear:
if0you had rolled both;"></div></div><div><h5>Independence
a natural 20. You must decide to use thiscomes ability naturally
before making 0
to you,the and roll.
you have mastered taking c
1403 Shatter DefensesMythic Your dazzling attacks
Shatter leave Defenses.your
Shatter opponents
Defenses Anflummoxed
opponentand you bewildered,
affect with Shatterunable Defenses
to attackMythicyou
is flat-footed
or
Adventures
to defend
<link
to all
themselves
rel="stylesheet"href="PF.css"><div
attacks, not effectively.
just yours.
0 class="heading"><p
0 0 class="alignleft">Shatter
0 0 Defenses (Mythic)</p><div0 0style="clear: both;"></div></div><div><h5>Your dazzling attacks leave 0your opponents flummoxed and bewild
1404 Shield Focus Mythic You're a master Shield
of using Focus.yourShield
shieldFocus for protection.

Вам также может понравиться