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OVERVIEW 3
Categorization 3
Systems 3
Skill Key 5
Altered Nomenclature 5
STANDARD ABILITIES 6
Standard Talents 6
Standard Skills 7
Standard Knowledges 9
SPECIALIST ABILITIES 11
Specialist Talents 11
Specialist Skills 13
Specialist Knowledges 17
Key 22
Supernatural Talents 22
Supernatural Skills 24
Supernatural Knowledges 25
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Overview
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Overview
character must dodge a sword blow from a the local firing range to increase their Firearms
frenzied Brujah (Dexterity + Dodge, Difficulty 6), Skill. Skills must be justified with proper practice
but does not possess the Dodge Talent, they and training One afternoon of auto repair is
instead roll just the attribute with +2 difficulty not going to be enough to show a marked
(Dexterity flat, Difficulty 8) increase in Crafts.
- Knowledges represent knowledge gathered
Ratings
from lengthy study and comprehension of a
Conventionally, A Characters Rating in an ability
subject. Increasing knowledge requires a
ranges from 0 (Untrained) to 5 (Master). Certain
character to spend a long period weeks,
supernatural influences (Such as the immense
months, sometimes even years to
power and knowledge of an Elder Vampire) allow
comprehend and understand a subject. Just
abilities to go beyond the 5-dot Maximum,
reading a book will not increase a characters
however as a rule 5 is the absolute maximum.
Science Knowledge, but completing a degree in
During Character Creation, a character cannot Physics certainly will.
purchase dots above 3 in any Ability unless they use
Skill Ratings
Freebie Points, limiting the skill of Level 1 Novice/Dabbler A hobby, Beginner
characters. Further, a character cannot obtain a Practiced/Student Entry level job
Specialty in an ability until they have reached 4 Skilled/Scholar Youre a professional
Dots of proficiency, with the exception of abilities Expert/Professor Respected teacher
that utilize the Well-Skilled Craftsman rule below. Master Peerless, the human peak
During character creation, a character receives a
number of points to spend in ability categories Specialties & the Well-Skilled
based on their type (13/9/5 for Supernaturals, Craftsman
11/7/4 for Mundanes), and may purchase The function of Specialties has changed several
additional dots for 2 Freebie Points (flat) each. times across the World of Darkness versions and
Abilities may also be raised with Experience Points game lines. Below are the Specialty Systems I
at an exponential rate A new Ability costs 3 flat recommend, drawn both from the books and house
Experience, and each dot above the first costs (2 x rules I have played under;
Rating) to purchase i.e. purchasing the 3rd dot in
- A characters Specialty causes any 10s on a
Alertness will cost 2x3 XP thus, 6xp.
relevant Skill Roll to count as double successes
Increasing Abilities after Character Creation, i.e. on a roll of 10,8,8,3,3,4 for a Difficulty 7 Roll,
however, requires the character to have a justified a character with a relevant Specialty would
reason A character cannot simply save up 6xp score 4 Successes, not 2. This rule is common
over a session of reading in the library, then expend throughout the 20th Anniversary Lines released
it to increase their Brawl talent. As a rule; thus far[M20 274, V20 96, W20 123]
- A characters Specialty allows a player to have
- Talents are innate abilities, and a character may
any 10s Explode Each 10 rolled allows the
justify an XP Expenditure on a Talent any time
player to roll another dice and add the result to
they have used the relevant talent e.g. a
the dice pool, ignoring any Botch Results on the
character may increase their Brawl after a
extra dice. This version of the rule is less
particularly big fight, or their Alertness and
powerful than the double-10s method above,
Intuition after becoming more paranoid in the
and is common in books that use the Pre-20th
wake of an ambush.
Anniversary version of the Revised rules.[DTF 136,
- Skills require training and practice to increase. A HTR 101]
, however this rule may also result in a
character may spend a few weeks working on
more powerful roll, as any additional 10s rolled
their car, or attend a few workshops to practice
may also explode.
their Crafts skill, or attend training sessions at
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Overview
- A House-Rule that some Storytellers instead use times representing different skill groupings. Take
is to simply allow a Specialty to grant one single for example the City Secrets skill The character
automatic success to the relevant rolls does not actually take City Secrets on their sheet;
Effectively allowing a character to get 2 free rather they take a separate skill for any given city
successes by spending willpower, or to increase (Seattle Secrets, Perth Secrets, London Secrets). In
the minimal success from a Dice Pool higher the case of Grouped Skills that also use the Well-
than the Difficulty Rating. Skilled Craftsman rule, this may show knowledges
that branch out. For example, Seattle Secrets would
As of Mage: The Ascension 20th Anniversary
then have the WSC Specialties of Vampires,
Edition, a name and clarification has been given
Werewolves, Changelings, etc.
to a specialty rule previously mentioned in older
editions but limited to the Crafts and Academics [C] This ability is a Core ability. In our games, we
skills, occasionally attached to the Science skill as utilize a character sheet that has empty lines where
well. The Well-Skilled Craftsman rule allows for Abilities are added as relevant to the character If
characters to master a range of different skills a player never intends to take, say, Martial Arts as a
that all fall under one related umbrella; a skill, they dont need to use up space on the
character with sufficiently high Academics character sheet with the redundant trait. Core
knowledge can apply that knowledge to multiple Abilities, however, are abilities that are
fields of understanding. fundamental or ubiquitous to the World of
Darkness setting or the Storyteller System, and
Mechanically, the Well-Skilled Craftsman rule
thus should be on the character sheet even if a
requires a player to denote a specialty in the
character does not possess them for example,
marked skills as soon as they obtain them. Instead
Alertness, Intuition, Occult, etc.
of offering the normal Specialty bonuses, the
specialty simply denotes the field of [P] This denotes a skill that has a prerequisite. For
understanding the character is focused upon example, the Mage Skill Hypertech cannot be
Craft[Automotive], Academics[German History], higher than the characters Technology skill.
etc. Once the character achieves 4 dots in the
[X] This denotes a skill that behaves differently for
Well-Skilled Craftsman ability, however, they may
certain supernatural creatures. Notably, Esoterica
begin to purchase additional specialties and, by
simply represents hokey new-age beliefs for most,
extension, additional fields of proficiency for
but for a Mage it may be an integral part of their
4xp. For example, a character with 4 dots in Craft
Magical Paradigm. Similarly, while Carousing is a
with an [Automotive] Specialty may purchase
characters ability to have a good time and drink,
[Electronics] for only 4xp, leveraging on their prior
for a Vampire it is instead the ability to feign eating
understanding. Of course, the character must still
and drinking.
be able to justify this increase. Abilities that
utilize the Well-Skilled Craftsman Skill will have a [V] This denotes a skill that has conflicting rules in
[W] marker in their title. different versions, whether this be by Edition or
Game Line.
Skill Key
Certain skills have special rules attached, and will [H] This denotes a skill with heavy Houseruling
be marked as such. Below is the key for these
markers, and the associated rulings. Altered Nomenclature
In order to reduce confusion and conflicts,
[W] Well-Skilled Craftsman, this ability uses the certain Abilities with similar names and abilities
WSC Rule introduced in Mage: The Ascension 20th with different names across versions are
Anniversary Edition and detailed above. renamed. These Abilities will have a note at the
[G] This ability denotes a Skill Group, rather than end of their description explaining the change,
an individual skill. This ability may be taken multiple as well as why.
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Standard Abilities
Dodge [C]
(Arcane) Awareness [C] Dodge represents a characters ability to get the
Arcane Awareness represents a characters hell out of the way. All manner of objects may be
instinctual reaction to the presence of the dodged, within reason From bullets and fists to
Supernatural and strange. While Alertness subway trains and falling buildings. The ability to
represents a characters attunement to their dodge should of course be justified You cant
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Standard Abilities
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Standard Abilities
or diplomatic manoeuvring, as well as helping purview of Alertness), but also the ability to
characters get into places they do not rightly recognize and follow up on clues, perform the
belong. appropriate research and make the right
connections between leads and suspects.
Skill Ratings
Youre not a total embarrassment at a Skill Ratings
fine restaurant Your google-fu is strong
Youve got some impressive manners, You could be a police officer
and you can be seen at a charity dinner You could be a good detective
You know your way around a You could work for the Feds.
conversation with the affluent No shit, Sherlock
You know what all those god damn
spoons are used for
You could be seen scolding the queen Melee [C]
Note on version differences: In M20, Etiquette is Sometimes a semi-automatic assault rifle isnt on
noted as functioning for all cultures and societies, hand, other times youre looking for something that
however in Hunter: The Reckoning the skill instead packs a little less than 140-decibels of street-
claims to only function for the society the character waking hell. Melee represents a characters
originates from. Storytellers wishing to use the competency with everything from swords and
latter definition may pair this skill with the Well- wooden stakes to barstools and broken bottles,
Skilled Craftsman rule in order to make it more ranging even to Polearms and Chainsaws.
sensible.
Skill Ratings
Firearms [C, W] You practice a lot with that cheap
While Vampires and Werewolves hold stock in katana you bought at a convention
ripping claws and gnashing fangs, and Warlocks Running out of ammo doesnt leave
you helpless. Guns are heavy, right?
wield devastating Arcane Fire, some folks see the
You prefer the grace of a rapier to a
value in a plain and simple shooter. The firearms
gun
skill represents proficiency with a range of different You could be an Olympic fencer.
weapons, however the Well-Skilled Craftsman rule When your Mosin runs out of ammo,
applies, requiring a character specify exactly what that is when they should start running.
kind of firearm they can wield.
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Standard Abilities
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Standard Abilities
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Specialist Abilities
Expression [V, W]
Specialist Abilities The work of poets, musicians and playwrights, the
The following abilities are those Specialized
Expression Talent covers all manner of getting your
abilities, possessed by only select humans or
point across and understood From poetry and
supernaturals. Very few individuals have more than
song to political discourse and information bytes. A
a couple of these abilities A Cashier may have
character with high expression makes for both an
Haggling, but is not likely to have Diplomacy or
excellent performer and negotiator.
Boat Handling.
WSC Specialties: Acting, Poetry, Fiction,
Specialist Talents Conversation, Social Media, Singing, Preaching,
Carousing [X] Tactical Rhetoric, Command, Mimicry, Seduction
This talent represents a characters ability to have a
good time. Though this doesnt immediately imply Skill Ratings
drinking and debauchery, it usually is the case. A When you speak, folks notice
Your passions can captivate others
character with high carousing can throw one hell of
interest
a party, or just make themselves popular at the
You could be a successful writer
pub. Your work is Pulitzer material
Skill Ratings 140 Characters to start a riot
You go drinking on the weekend Version Differences: Hunter: The Reckoning implies
You go out dancing whenever you can that Expression also covers visual art; however this
You drift from party to party skill is treated separately in 20th Anniversary.
Youve seen the inside of a few cells
Party Gorilla
Instruction [P]
Vampire: The Masquerade: Vampires do not eat or This talent represents a characters knack for
drink; as such they cannot participate in drunken imparting information. Possessed by teachers, sect
debauchery. For a Vampire, the Carousing Talent leaders or others in educative positions, this skill
instead represents their ability to feign such actions allows a character to teach other characters the
pretending to eat food and drink beer. Skills and Knowledges they possess, though only to
the level you possess i.e. you cannot teach
Science 4 if you only possess Science 3. For each
month of instruction, roll Manipulation +
Diplomacy
Instruction; the number of successes rolled is the
This talent represents a characters ability to
amount of Experience the pupil may apply towards
negotiate and navigate around touchy subjects, as
the relevant trait. With storytellers approval,
well as mediate disputes. Unlike Empathy or
certain Talents such as Brawl or Dodge may also be
Expression, Diplomacy is the subtle art of getting
imparted this way However, talents such as
along with others without overt manipulation or
Empathy or Alertness must be learned the hard
putting aside your own goals.
way. The prerequisite of the talent is that a
Skill Ratings character must possess skills and knowledge to
You can iron out schoolyard disputes share in the first place.
Friends ask you to help them with
break-ups Skill Ratings
You would be a great manager or HR You can teach simple concepts in an
Rep interesting and digestible manner
You could be a professional union You can make moderately complex
negotiator things straightforward and interesting
You could make ISIS chill out a little You can make Calculus sound simple
You can explain String Theory to
almost anybody
Do, or do not. There is no try.
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Specialist Abilities
Interrogation Search
This talent represents a characters ability to extract This talent represents a characters ability to look
information from people through trickery, threats for and find something or someone in a small area
and persistent questioning. It differs from torture in where they can concentrate. Unlike Alertness,
that it does not involve any actual harm Just which is a measure of a characters passive
careful and persistent psychological manipulation. reaction, Search represents a character actively
seeking something or someone in an area they
Skill Ratings
know (or at least think) it is located.
Nosy neighbour
Bad Cop Skill Ratings
Talk-show host Youre good at finding lost belts
Investigative Journalist, Detective Tell-tale signs (broken plants) are
You have trouble convincing people apparent to you
you *didnt* torture the perp. You always know just where to look
Nothing escapes your discerning eye
Hans Landa
Intimidation
You can control others through fear, whether
through force of personality or raw presence. Streetwise
Maybe you have a way with social cues and cutting This talent represents a characters ability to
words, showing off your skills, or perhaps youre assimilate themselves into the local scene, pick up
just big, mean and tough. contraband and gossip and keep themselves out of
the trouble (Most of the time) Streetwise is also
Skill Ratings
important for knowing back routes, side streets and
Playground bully
indirect paths across a city Essential for fleeing
High School clique leader
People tend to call you Sir pursuers and evading arrest.
You discourage muggers with a frown Skill Ratings
You frighten serial killers with a laugh Rock Musician
Suburban drug dealer
Leadership Gang banger
Gang Lieutenant
You have the ability to motivate people through the
Gang Lord
force of your personality. Whether you direct by
example, fear, excellent planning or sheer
confidence, you rarely need to deceive people into Visual Art [W,H]
following you Your raw personality is often Also known as Art or Artistic Expression, this talent
enough. This talent is generally paired with reflects your ability with visual artworks Drawing,
Charisma rather than manipulation, even though it painting, sculpture, 3D Modelling, Web Design, etc.
is focused on controlling people. Given such talents, you can work with your chosen
medium to produce works that get their message
Skill Ratings
across meaningfully and powerfully, without
Head Cheerleader
needing to resort to length explanation and
The guy at the office that always takes
charge analysis. This differs from the Expression talent
Youd make a pretty decent CEO above in that it focuses on the visual component,
Its not hard to make people respect more than the social component Where
your authority Expression is more about the spoken and written
Nick Fury word, the nuance of artistic language or
understanding, Visual Art is more focused on
symbolism, artistic design and colour theory.
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Specialist Abilities
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Specialist Abilities
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Specialist Abilities
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Specialist Abilities
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Specialist Abilities
Cosmology/Subdimensions (H,X)
Torture
Known to most supernatural beings as Cosmology,
This skill represents a proficiency in inflicting pain
many Technomagi instead refer to this field of
and suffering on prisoners and victims, prolonging
learning as Subdimensions. This trait represents a
their suffering and keeping them alive while still
characters knowledge of otherworlds beyond the
causing the most pain possible in order to extract
earthly plane, notably the Umbral Realms, and how
information from them. This skill differs from
to traverse them, spot hazards, deal with entities
Interrogation in that, while Interrogation is mostly
and recognize opportunities and threats as you
about threat and grandstanding, Torture just skips
encounter them.
to carving folks up.
Skill Ratings
Skill Ratings
Youre a student of the mysteries
Playground Bully
Youve made the occasional voyage
Really, really bad cop
Youre an experienced traveller
Fucked-up dominatrix
Youre a seasoned explorer
Covert Ops interrogator
I watched C-Beams glitter in the dark
High Inquisitor
near the Tannhuser Gate
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Specialist Abilities
Houserule: In a game of Mixed Cosmology, Finance is essential for characters who work with
particularly involving Demon: The Fallen, large quantities of money and resources Or those
Storytellers may wish to allow characters that do that wish to keep such monies hidden from the
not otherwise interact with the Umbra a way to proper authorities.
gain access to it, allowing Demon or Vampire
Skill Ratings
characters to keep pace with Mages and Shape-
Youve taken some business classes
Changers who more easily jump between worlds. As
You have some practical experience;
a house rule we utilize, any Demon Character with your bookkeeping is pretty neat
the Lore of Realms and/or Lore of the Spirit that Youd make a fine stock broker
learns 2 or more dots in Cosmology may begin to You can advise corporations in
apply those lores to the Umbra and its denizens. financial matters
Syndicate hasnt got shit on you.
Esoterica [W,X]
Esoterica represents a characters knowledge of
arcane peculiarities, pseudoscience and new-age Law
practices. While Occult represents a form of This represents a characters knowledge of the legal
cultural knowledge Who Alistair Crowley or system and its workings, covering everything from
Frankenstein was, knowledge of Armenian police procedures to the nuances of local laws,
Werewolf Legends Esoterica represents practical legislation, rights and criminal punishments.
applications of unnatural knowledge, from
Skill Ratings
Crystalmancy to Yoga and Acupuncture. While
Beat Cop
Esoterica does not grant magickal powers to the Police Sergeant
mundane, it may still have mundane function. Police Chief
Further, Esoterica can be used for Mages as their Federal Official
focus. Attorney General
WSC Specialties: Yoga, Tantra, Herbalism, Fortune-
Telling, Hypnosis, Astrology, Celestiography, Local Area Knowledge [G]
Demonology, Sacred Geometry, Prophecies, Similar to City Secrets, this knowledge represents
Omens, Tai Chi, Alchemy, Symbolism, familiar with the mundane aspects of an area
Transhumanist Theory, Esoteric Musicology, usually a city and knowledge about its structure,
Crystalmancy, Voodoo, Tarot, Other Specific Arcane history, geography and mundane politics. The
fields knowledge does not include supernatural affairs
That is covered under the City Secrets knowledge
Skill Ratings
above. Likewise, this knowledge denotes a Skill
Youve skimmed some new-age books
Youve devoted time and energy to Group, and knowledge for each city must be taken
Esoteric Subjects as a new skill.
Youve spent years building up a Suggested Groups: Berlin Area Knowledge,
working knowledge of odd subjects
Moscow Area Knowledge, Perth Area Knowledge
You understand the interconnected
patterns of Arcane Disciplines Skill Ratings
Youre a wizard, Harry. You read the tour guide properly.
You probably lived here a year or two
Youve lived here 5-10 years
Finance
Youre native born and never left
This knowledge represents a characters Inspector Butterman
understanding of commerce, economics and trade,
and covers evaluation of an items worth as well as
knowledge of exchange rates and the stock market.
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Specialist Abilities
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Specialist Abilities
Added Traits
Expression, which in the previous version was an
overloaded talent covering all forms of artistic
pursuit, has been broken into its original three
component parts. This was done both to make it fit
a better thematic Singing and Painting, it was felt,
are not close enough in practice to use the Well-
Skilled Craftsman approach and to preserve
mechanical integrity, notably of Vampire and
Werewolf that treat Expression and Performance as
separate skills and use both in rather specific forms
as part of Disciplines and Gifts.
Culled Traits
Mimicry and Seduction have been culled, and
should be considered instead as Specialties of
Expression. Mimicry could also be considered for
use as a specialty of Performance.
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Index: General Abilities
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Appendix: Supernatural Abilities
Do [M,P]
Appendix: Supernatural Not a mere martial art, Do is a devotion and way of
Abilities life mostly unique to the Mages of the Akashic
The following chapter is an appendix of Abilities Brotherhood. A specialized martial arts reflected by
associated with Supernatural Creatures, as well as a unique collection of combat maneuvers and
those that can be learned by mundane humans but Magickal techniques, Do requires a highly
simply arent normal. While most of these abilities disciplined state of being Diet, philosophy,
cover core Supernatural Abilities or the strange meditation, internal and external reflection, and a
knowledges of Mages and Technomancers, some refined sense of ones place in the cosmos all
apply to knowledge a mundane character may characterize the study of Do. A character who does
learn from a Supernatural Being that cares to teach. not pursue each element of that study cannot
master Do.
Key
In game terms, Do is more a way of being than a
In addition to the standard key found in the
learned skill A character cannot just learn Do. It
Overview, several other denominations are
requires the aforementioned state of being and
added to categorize these abnormal abilities.
mind, and can only be learned from an Akashic
[M] Mage/Technomancer Archetype Mage An optional rule suggests making the talent
Akashic Exclusive, at the storytellers discretion. A
[K] Kindred (Vampire) Archetype starting character may begin the game with no
[S] Shapechanger (Garou, Fera) Archetype more than two dots in Do; all other dots must come
through in-game experience. Further, a character
[D] Demon Archetype must have 2 dots of abilities related to Limbs Other
[I] Imbued (Hunter) Archetype than Dharmarmukti for each dot in do Before
another dot can be learned, the character must
[T] Though this trait is centred on a particular meet the preresequite (i.e. 2 dots for the 1st dot, 4
archetype, others may learn it. I.e. the Energy dots for the 2nd, etc.)
Weapons skill for Mages may be taught to Non-
Mages, allowing them to effectively use certain Eight limbs of Do:
applicable Enchanted Devices created by a Dharmamukti (Combat): Alertness, Athletics, Do
Dhyana (Meditation): Awareness, Enigmas,
Technomancer.
Meditation
Jivahasta: Life: Esoterica[Bodywork, Herbalism,
Yoga], Medicine, Survival
Supernatural Talents Karma (Place in Cosmos): Art(all kinds), Crafts(non-
Blatancy [M] martial only), Etiquette
This talent represents a Mage characters ability to, Prajna (Ethics): Academics[Philosophy], Belief
through theatrical flair, audience appraisal or raw Systems, Cosmology
audacity, disguise blatant acts of magic by Shastamarga (Weapons): Academics[Strategy],
disguising them as falsehoods Pretending as if Crafts[Weapon-related], Melee
theyre magic Tricks, film special effects or other Sunyakaya (Body): Meditation, Stealth, Subterfuge
Tricanmarga (Struggle): Acrobatics, Athletics,
such Believable unrealities.
Esoterica[Body Control, Yoga]
Skill Ratings
No seriously, were making a video Skill Ratings
It took me years to learn that trick Insect (Ant, Grasshopper, roach, etc.)
All the explanations are on our website Crawler(Lizard, Snake, Toad, etc.)
You could fool Mythbusters Four-Footed (Horse, Dog, Cat, etc.)
Nothing to see here, move along. Bipedal (Monkey, Bear, Ape, etc.)
True Humanity, Master of the Way
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Appendix: Supernatural Abilities
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Appendix: Supernatural Abilities
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Appendix: Supernatural Abilities
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Index: Supernatural Abilities
SUPERNATURAL TALENTS 22
Do [M,P] ..................................................................... 22
SUPERNATURAL SKILLS 24
SUPERNATURAL KNOWLEDGES 25
Modifications ............................................................. 25
Additions .................................................................... 25
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Master Index
To my players, for putting up with all my shit and helping me reconcile the rules for mixed cosmology games.
This document is a compilation & resource, intended for use with the World of Darkness 20th Anniversary
Edition like of Pen & Paper RPGs, I claim no ownership or rights to the content herein.
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