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GUNZ 1,0,0,290 launched.

build (Jan 13 2016 21:29:47)


Log time (02/03/16 10:44:23)
CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 3292 MHz
Display Device = NVIDIA GeForce GTX 560 ( vendor=10de device=1201 subsys=89810de
revision=a1 )
Display Driver Version = 10.18.0013.5330
Windows = 6.1 Build 7600 , (4156392KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (KOR), Language : (KOR)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0012) - SUCCESS
Load XML from memory : system/cserror.xml(0x0012) - SUCCESS
Load XML from memory : system/messages.xml(0x0012) - SUCCESS
Load XML from memory : system/gametypecfg.xml
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 1373.500000
main : RGetLenzFlare()->Initialize()
EGG 1.5 Version: v3.2016.01.13 www.eaglegunz.com
InitialLoading success.
Fail to create Bitmap for Initial loading
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not
Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file

-------------------> Sound Engine Create : 2.662000

sound engine create.


Load XML from memory : System/tips.xml(0x0012)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 5.513000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.169000
start InitInterface option
Number of Display mode : 167
Number of Display mode : 167
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.230000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3
Effect manager create success.
7769 upnp port forward initialized.
Client create success.
game interface create success.

-------------------> GameInterface Create : 6.633000

model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point ->


physique 3
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique
3
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point ->
physique 3
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique
3
model/man/man-parts_GMEgypt.elu mesh eq_chest_EgyptM node 37 face 2 point ->
physique 3
model/man/man-parts_GMEgypt.elu mesh eq_head_EgyptM node 1 face 2 point -> physique
3
model/man/man-parts_GMEgypt.elu mesh eq_legs_EgyptM node 36 face 1 point ->
physique 3
model/man/man-parts_zryuzu.elu mesh eq_chest_sas node 5 face 0 point -> physique 3

model/man/man-parts_zryuzu.elu mesh eq_head_sas node 14 face 0 point -> physique 3

Point Number is larger than defined max vertex ..
Point Number is larger than defined max vertex ..
Point Number is larger than defined max vertex ..
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1
point -> physique 3
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point ->
physique 3
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point
-> physique 3
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point ->
physique 3
model/woman/woman-parts_GMEgypt.elu mesh eq_chest_EgyptFemale node 12 face 0 point
-> physique 3
model/woman/woman-parts_GMEgypt.elu mesh eq_legs_EgyptFemale node 71 face 1 point
-> physique 3
model/woman/woman-parts_zryuzu.elu mesh eq_chest_sas node 5 face 0 point ->
physique 3
model/woman/woman-parts_zryuzu.elu mesh eq_head_sas node 14 face 0 point ->
physique 3
model/woman/woman-parts_ali.elu mesh eq_chest_Ali node 13 face 1 point -> physique
3
Point Number is larger than defined max vertex ..
Load character.xml success,

-------------------> Character Loading : 5.410000

----------> in zip ( model/weapon/NEW2/TriGZ/dagger/blade_of_athens.elu ) file not


found!!
----------> in zip ( model/weapon/NEW/shotgun/FN-SG.elu ) file not found!!
----------> in zip ( model/weapon/NEW/shotgun/prototype_spas12.elu ) file not
found!!
----------> in zip ( model/weapon/NEW/shotgun/SPAS-12x.elu ) file not found!!
----------> in zip ( model/weapon/NEW/rocketlauncher/Nade-Launcher.elu ) file not
found!!

-------------------> WeaponMesh Loading : 3.595000

Load weapon.xml success.

-------------------> Worlditem Loading : 0.049000

Load zitem info success.


Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success

-------------------> ETC .. : 5.330000

BspObject open : begin interface/login/login.rs


RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Anti (41 6E 74 69 ) (len = 4)
Cloth VertexBuffer is Released
Responsed Account Charlist
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Selected character name : Kuwaii (4B 75 77 61 69 69 ) (len = 6)
Responsed Account Charlist
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Selected character name : HaIlucinate (48 61 49 6C 75 63 69 6E 61 74 65 ) (len =
11)
Cloth VertexBuffer is Released
Responsed Account Charlist
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Selected character name : Anti (41 6E 74 69 ) (len = 4)
StageCreated
CastStageBridgePeer in Zgame::Create
game create begin , type = 10
BspObject open : begin maps/Shower Room/Shower Room.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 10:48:10 )
Create character : Name=Anti Level=66
Connect to Agent by UDP (120.28.5.148:7777)
TUNNELING_UDP_ALLOWED
TUNNELING_UDP_ALLOWED
Reset Device
------------------------ReleaseBuffer
Video memory 1373.500000
---------------------------------setBuffer
devices Restored.
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 10:49:53 )
game interface destroy finished
StageCreated
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
CastStageBridgePeer in Zgame::Create
game create begin , type = 10
BspObject open : begin maps/Shower Room/Shower Room.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 10:50:15 )
Create character : Name=Anti Level=66
Connect to Agent by UDP (120.28.5.148:7777)
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (120.28.5.148:7777)
TUNNELING_UDP_ALLOWED
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (120.28.5.148:7777)
TUNNELING_UDP_ALLOWED
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (120.28.5.148:7777)
TUNNELING_UDP_ALLOWED
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (120.28.5.148:7777)
TUNNELING_UDP_ALLOWED
TUNNELING_UDP_ALLOWED
Reset Device
------------------------ReleaseBuffer
Video memory 1373.500000
---------------------------------setBuffer
devices Restored.
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 11:36:29 )
game interface destroy finished
StageCreated
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay

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