Академический Документы
Профессиональный Документы
Культура Документы
Megan Kalina
Abstract
This paper discusses the effects of screen time on children; specifically focusing
screen time into the classroom. Children are exposed to multiple technologies
with a screen and primarily use the devices for entertainment purposes.
However, this paper looks to differentiate between leisure screen time and
healthy balance at home. Then, educators can use the benefits of the screen in
Introduction
Media usage also known as screen time is inherently becoming a fixture in the
lives of children. Screen time predominantly takes place outside of school time in
the form of television viewing, video game playing, and cell phone usage
(Kaneshiro, 2015). The number of students that have access to a mobile device
television in their house now (A.C. Nielsen Co.). Students are spending an
upwards of six hours per day on screens; this is a conservative number. The
research on the ill effects of screen usage is abundant with little differentiation
between leisure screen time and academic screen time. For the purpose of this
paper, there will be a distinct differentiation between screen time used in the
classroom for academic purposes and screen time used during a childs leisure
time.
Leisure screen time has no limits and no purpose; the student uses the
screen to relax and socialize. No critical thinking skills are used and the student
has no purpose when pursuing this type of screen time. Academic screen time
will be defined as screen time that has a direct purpose with a specific learning
objective stated. The student is using the technology to execute a plan and is
This paper focuses on childrens screen time usage and examines the
effects on children and clearly defines academic screen time and its benefits.
Furthermore, this paper will discuss how parents influence their childs leisure
screen time and how parents and educators can work together to create a
CHILDRENS SCREEN TIME 4
healthy balance. Screen time is not the culprit; the issue lies within the parenting
and lack of clear boundaries. Academic screen time reaps benefits such as
setting.
Health
Students health is a rising concern as children from the United States are less
active and consume more prepackaged food than their peers from other
countries. According to the CDC, 17% of children are considered obese. This
number continues to rise every year (Ogden, Carroll, Kit & Flegal, 2012). Many
individuals including the Center for Disease Control and the American Academy
of Pediatrics state this is from the high number of hours spent on a screen.
Additionally, those that are against incorporating screen time into the
classroom also state that it is not only physical health that screen time effects,
but also mental health. Students that are exposed to excessive screen time,
which is defined by the American Academy of Pediatrics as more than two hours
per day, are more prone to sleep disturbances (2016). These sleep disturbances
then transfer over to poor academic performance. Unplugging from screen time
in the evening is the clear solution, however many students rely on these devices
for alarms, homework, and keeping in contact with parents. Clearly, this can turn
While the health arguments are a major concern, educators can remedy
the ill effects on healthy by incorporating healthy habits into their classrooms.
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Teachers can rectify the effects of obesity caused from screen time, by providing
Soto, 2015). Due to budget cuts as well as replacing physical education time with
more core academic time, many students do not receive physical education on a
daily basis. However, teachers can implement their own physical activity by
providing frequent outside breaks, leading games at recess, and promoting after
school sports. The sleep disturbance remedy will be addressed in the next
section.
Parenting Choices
Teachers receive the brunt for the majority of the issues students encounter.
Many teachers fear implementing screen time in the classroom due to the
negative backlash from stakeholders. This is not to say all parents do not take
responsibility for childs technology usage, but the home has been identified
again and again as the main influence on screen time (Smith, Grunseit, Hardy,
King, Wolfenden, & Milat, 2010). Children typically value what their parents value
(Schoeppe, Vandelanotte, Bere, Lien, Verloigne, M., Kovcs & Van Lippevelde,
2017). The Learning Habit discusses parents creating an electronic contract that
provides boundaries for their child that is also applicable to themselves, which
parents want students to be successful and the old saying of it takes a village is
website, or having open houses where students can show their parents their
Classroom Setting
The remainder of this paper will focus on the use of screen time within the
classroom. The majority is familiar with leisure screen time, and this paper is
meant to inform educators on the possibilities within their own classroom. There
are two major sides in terms of screen time in the classroom with very little
middle ground. Supporters of screen time wish to rely heavily on the screen to
educate the child through personalized learning and those that disagree believe
means watching a movie or playing games (Klaus, 2010). While there is some
gaming involved which can provide students with a safe environment and
personalized learning (Gee, 2008); the of screen time for academic purposes
CHILDRENS SCREEN TIME 7
stretches much further than video gaming. Gee is a major proponent of using
video games in the classroom and proposes that video gaming allows students to
Jean Piaget that supports students interacting with their environment and
learning through experiences. With the use of video games, educational video
overall to create a better world (Shirky, 2013). The internet has allowed students
to access experts from all over the world, as well as imparting their knowledge
with others adding to a vast base of information. The immediate access we have
to information and the ability to communicate with an expert that may live in
another country offers students the ability to learn beyond their physical
environment.
However, not all individuals see the possibilities that online collaboration
provides. Those that refute the benefits of collaborating online say that there is
an overload of information that removes the need for critical thinking skills due to
the fact that information is instantly available. Neil Postman states in his book
stating, Americans are the most entertained and the least well-informed
(p.106). Access to the news, reality shows, and movies are at the touch of the
finger. Postman insists that we are too trusting of what is delivered to us without
questioning the information we are being fed. While this book is dated and was
written prior to the prevalence of the computer, it is clear that the word screen
time and education will never be used in the same sentence in a positive
manner.
Postman makes a valid argument that we have become passive and lack
critical thinking skills. Mark Bauerlein agrees and the title of his book says a lot
without ever moving past the cover: The Dumbest Generation Ever. While this is
a valid argument, I insist that critical thinking skills are needed more now than
information that will doom us, it is how we teach our children to handle the
Conclusion
From the discussions in this paper, it is clear that balance and moderation is key
students daily lives (Smahel, Wright, & Cernikova, 2015). Since screen time in
CHILDRENS SCREEN TIME 9
children is a relatively new issue, parents and teachers do not have previous
provides positive effects on students while preparing them for their future. Screen
strike a healthful balance of both academic and leisure screen time. The time to
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