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This guide is for use of the Federal Bomb Squad and in such should not be given or copied to unauthorized

personnel.

Welcome to bomb disposal guide. Your input code to start bomb disarming is:
78551
Please be aware that this guide is part of your training in disarming explosive
devices.

This guide will show aspects of certain bombs and what you must do and not do
with them.
INDEX:

PAGE: 2 - (Wires)

PAGE: 3 - (Buttons)

PAGE: 4 - (Codes / login numbers)

PAGE: 5 - (Hacking)

PAGE: 6 - (Batteries)

PAGE: 7 - (Fuses)

PAGE: 8 - (Lights)

Read carefully about what you have to do when certain factors come into effect.

Use the index as a guide to refer from different pages as certain aspects require your knowledge if another
aspect is in place. For example a certain type of wire may require you to read about if you can cut it or not but is
linked to a button. Then you must flick to the buttons page to see what you have to do with wires connected to
buttons and what colours they are and what else they are connected to.

Outlets are the special screws which bind wires. Consoles are small devices with numbers on
them. A layer of the bomb can only be moved once all requirements are met. These are noted
to you by a small red circles on the bottom right. Once a requirement is met it will turn green.
Sections are shown by the divide made by the blue electric tape. Things on one section will not
have any effect on another section.
WIRES: Wires MUST NOT be cut, if they are connected from outlet to outlet unless instructed.

WIRE NOTE! NOTE! NOTE!


COLOUR
Safe to cut if connected to a Do not cut if another coloured If a console is connected to a
RED red button. Only cut the
section of wire closest to
wire runs from the outlet its
connected to.
red wire only cut if its numbers
are odds.
buttons or outlets towards
the right.
Can be cut from outlet to Avoid cutting if an outlet has a Re-wire blue wires in the event
BLUE console. Do not cut if said
console is connected to
blue and yellow wire. of misplaced black wires on
multiple consoles.
another blue wire.
Cut if two purple wires Can be cut if three outlets are Cut if four blue wires have
GREEN connect to an outlet. crossed into a console. been cut from the same outlet.

Do not cut if two black wires Do not cut if a purple wire is Destroy if more than three red
YELLOW connect to the same outlet via
a console.
connected to same outlet via
same console.
wires connect the same outlet
together.

Cut if two consoles feed the Do not cut if a white wire is Remove if a red wire and green
BLACK same wire. interlaced in the same outlet
with a console attached.
wire connect the same outlet.

Remove if white wires


Brown connect the same outlet with
a blue wire.
Can be cut if this is connected
White to an odd numbered console.
Cutting the closest section to
the console.
Undisclosed.
Purple
Feed the same outlet to two
YELLOW adjacent white wires.

Remove console output if


BLACK console is connected to three
other black wires.
BUTTONS:
BUTTON NOTE! NOTE! NOTE!
COLOUR

Only press if red / black or If only a red wire is connected If yellow or purple wires are
RED white wires are connected to
this button and only if at least
to and from button ensure you
cut the wire that isnt
connected ensure power going
to a console with an even
one outlet feeds a wire to it. connecting to an outlet. number has been taken out.
If multiple wires are Do not press if this button is If connected to two separate
BLUE connected to a blue button
ensure one of them is blue.
connected to a console. consoles then do not push.

Avoid pressing if green or If blue or yellow wires are If a red wire runs through then
GREEN white wires are connected to
this button.
connected ensure an outlet is
on either side of the button
its safe to press.

before pressing.
Can only be pressed if a wire If connected to three outlets If more than two outlets have
YELLOW of the same colour and either
a red / blue or green wire is
then do not push. the same coloured wired then
do not push.
connected.

If requested when circuitry is shown please see the diagram below for where weak spots are in the wires.
CODES:
Please find below the codes our team has cracked for you and when the codes
should be inputted: Codes can be entered in small lit up console boxes.

78551 To log into the main hub to initiate the bomb disarming
99462 Input if 1 green wire is connected to code console
18452 Input if 1 blue wire is connected to code console
78446 Input if 1 white wire is connected to code console
37844 Input if 1 yellow wire is connected to code console
94682 Input if 1 purple wire is connected to code console
24551 Input if 1 red wire is connected to code console
19764 Input if 1 brown wire is connected to code console
3498 Input if 1 green and 1 yellow wire is connected to code console
47851 Input if 1 blue wire and 1 black wire is connected to code console
55792 Input if 1 white wire and 1 purple wire is connected to code console
79988 Input if 1 yellow wire and 1 blue wire is connected to code console
23448 Input if 1 purple wire and 1 red wire is connected to code console
31574 Input if 1 red wire and 1 black wire is connected to code console
43811 Input if 1 black wire and 1 white wire is connected to code console
91477 Input if 1 yellow wire and 1 red wire is connected to code console
33465 Input if 1 brown wire and 1 red wire is connected to code console
11958 Input if 1 white wire and 1 red wire is connected to code console
34775 Input if 1 black wire and 1 green wire is connected to code console
13975 Input if 1 purple wire and 1 green wire is connected to code console
HACKING:
Certain terminals on bomb devices require a code that is accessed through a complex lettering
system. Our team has cracked the layout of how the codes work. Use this guide to help locate
the code numbers if displayed on screen. Some elements of hacking may involve wires.

LETTER ONLY IF: (optional) CODE


NUMBER
A Sector contains 1 red wire 1
B Sector contains 1 Black wire 2
C Sector contains 2 blue wires 3
D Sector contains 1 white wire 4
E Sector has 2 brown wires 5
F Sector contains 4 red wires 0
G Sector contains 2 green 7
wires
H Sector contains 1 red button 8
I Sector has another console 9
J Sector contains 4 black wires 1
K Sector has 1 blue button 2
L Sector has 2 red buttons 0
M Sector contains 2 fuses 4
N Sector contains 3 blue wires 5
O Sector has 3 green wires 6
P Sector has 5 red wires 7
Q Sector has 1 battery 8
R Sector has 2 yellow wires 9
S Sector has 6 Red wires 1
T Sector has 2 batteries 2
U Sector has 1 black & red wire 3
V Sector has 4 white wires 4
BATTERIES:
Batteries can be used to charge power to certain circuit boards to allow use of buttons, consoles and other
facilities. To charge them up will require a console that has an input code to allow power to be generated to the
battery and vice versa. However certain batteries may not work on certain areas as each battery used for bomb
making is designed to work only on certain circuits.

Below is the guide on each type of known battery and what to do in the situation of removing, moving and
replacing. Some batteries are placed in spare recesses so they can be placed in empty sockets.

BATTERY TYPE WHAT TO DO


Battery with 1 mark at the very top Can only be placed into sockets
where purple and brown wires are
Battery with 1 mark on the second to last segment Can only be placed into sockets
with yellow wires attached
Battery with 1 mark in the second and forth sections Can only be placed into sockets
with two other white wires
Battery with 1 mark in the second, fourth and fifth Can only be placed if three or more
section yellow wires are attached
Battery with 1 mark in the second section Can only be placed in a slot
connected to a green wire
Battery with 1 mark at the bottom Can only be placed if two black
wires connect to slot and console
Battery with 1 mark in the middle and bottom section Can only be placed into socket if
two red wires link up the frame
Battery with a mark in sections one, three and Can only be placed into sockets
five with one purple wire
Battery with 1 mark in the middle Can only be placed into socket if
one blue and black wire are in
Battery with the two top sections with one Can only be placed in a socket
mark connected by a blue wire
Battery with the top three sections filled Can only be placed if a green wire
and two consoles are attached
Battery with one mark in sections two, three Can only be placed if two white
and five wires thread the same outlet.
FUSES:
Fuses are needed to prevent power trips in the circuitry. Power trips have a high risk
of causing bombs to explode at short notice regardless of time.

However special care has to be taken into when to take out and place in a fuse.

FUSE FUNCTION

Light Blue Not disclosed

Green Not disclosed

Purple Not disclosed

Grey Not disclosed

Black Not disclosed

Yellow Not disclosed

Dark Blue Not disclosed

White Not disclosed

Red Not disclosed

Pink Not disclosed

Orange Not disclosed


LIGHTS:
Lights indicate certain issues on bomb circuit boards. There are in total four different
colored lights that also have a flashing frequency that indicates a certain technical
problem or to state something else. Please refer to the guide below for more
information:

Red lights that flash on and off mean the circuit board will overload. Do not cut
wires or press buttons if this is the case.

To turn off red lights locate the power relay entering a console with a number 1
on and cut the furthest section of wire to that console.

Blue lights indicate power is needed to that sector. Power can be acquired via a
battery.

Once the light comes on, that sector will override the circuitry preventing
unwanted explosions making it safe to cut wires, press buttons and so forth.

This ends the Bomb Disposal Units guide.

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