Академический Документы
Профессиональный Документы
Культура Документы
PROJECT REPORT ON
SUBMITTED TO SUBMITTED
BY
Dep.t of management MANISH SAHU
(S.I.R.T.S BHOPAL) (MBA IVnd Semester)
Submitted
for the partial fulfillment of MBA (F.T.)
Degree
Barkatullah University, Bhopal
SAGAR INSTITUTE
OFRESEARCH ,TECHNOLOGY &
SCIENCE
BHOPAL
DECLARATION
Preface :-
“To manage a business well is to manage its future; & To manage the future is to
manage information.”
Summer training enables the students to undergo research work or and on the job
training. This training enables individuals to make a better informed career choice
regarding both functional specializations and type of organization.
Summer project being time bound has a limited scope of looking in depth the
exact working policy of each and every department of an organization, yet it is sufficient
for the students to apply the management concept to the real life situations and at the
same time also we their independent judgments and creativity.
Table of Contents
Contents Page No.
i) Acknowledgement 1
1.Introduction 5
a) Objective 6
b) Limitations 6
c) Research Methodology 7
2. Literature Review 8
3. Industry Profile 18
4. Company Profile 24
8. Findings 50
9. Suggestions 51
10. Bibliography 52
ACKNOWLEDGEMENT
A report of this nature calls for drawing upon the subject matter from different sources.
I shall be failing in my duty, if I do not acknowledge the help and co-operation given by
Ms. DEVIKA, Asst. Marketing Manager of Puppets animation multimedia.
I am very grateful indebted to my guide Mr. A .Deepak Kumar for his continues
support and guidance during the course of my project.
I take great pleasure to express my deep sense of gratitude to one and all in Puppets
Animation Multimedia who has been directly or indirectly helpful to me in completing
the project.
Manish Sahu
1 Class-wise data 33
2 Based on Gender 34
5 Review of Movie 37
e Review of Movie 37
Executive Summary
INTRODUCTION
Strategies in marketing have changed enormously since Jay Conrad Levinson introduced
the guerrilla concept over 20 years ago. Tactics that were considered radical then are
almost main stream now. With so many messages bombarding the consumer in the
marketplace today, it is now more difficult than ever to get your product noticed, so
marketers have learned to be creative.
The Marketing Strategies used by the company Puppets Animation and Multimedia is a
Direct selling of the Product ‘Ghost Boy’. There is no advertising done to product. The
Strategies involved in this product are Segmentation and promotion concept.
Segmentation is done based on Geographic segmentation and Demographic
Segmentation.
The process used to sell the product is Targeting the schools which are capable of buying
animated DVD. The first step is to convince principal and later the students to buy the
DVD. The promotional activities used are Postal size cards of Ghost Boy, showing demo
of the movie (for ten mins each session or for each class), Stalls at the time of Parents
meeting also on Reports day. The schools covered are from Hyderabad and
Secunderabad. Discounts are also allowed on each DVD depending on the strength of the
school.
Objectives of Study:
To study the Marketing and Segmentation strategy used by Puppets
Animation Multimedia for Animated Movie Ghost Boy.
To understand the buyer perception of middle level school and high level
schools classified by geographic region and infrastructure in Hyderabad and
Secunderabad.
To understand various means and importance of marketing which will help for
prospecting and selling.
Limitations:
The process of gauging sales and promotion activities essentially needs the
customer views. In this survey they are not included.
The study is limited only in the twin cities Hyderabad and Secunderabad.
Research Methodology
Research Instruments:
Primary data consist of original of original information collected for the specific
purpose at hand surveying the sampling units or the elements of sampling units and
collecting it.
i) Personal Interview
ii) Observation
Sources of Data:
i) Primary Data:
The primary source of data was form the direct interaction with School
Principals or School P.R.O (Public Relation Officer) and using a questionnaire.
LITERATURE REVIEW
Marketing :-
Marketing is the business function that identifies customer needs and wants;
determines which target markets the organization can serve best; and designs appropriate
products, services, and programs to serve these markets. However marketing is much
more than just an isolated business function- it is a philosophy that guides the entire
organization. The goal of marketing is to create customer satisfaction profitably by
building value-laden relationships with important customers. The marketing department
cannot accomplish this goal by itself. To provide superior value to customers, it must
team up closely with other departments in the company and partner with other
organizations throughout its entire value-delivery system. Thus, marketing calls upon
everyone in the organization to ‘think customer’ and to do all they can to help create and
deliver superior customer value and satisfaction.
Today, Marketing must be understood not in the old sense of making a sale –
“telling and selling” – but in the new sense of satisfying customer needs. If the marketer
does a good job of understanding consumer needs; develops products that provide
superior value; and prices, distributes, and promotes them effectively, these products will
sell very easily. Thus, selling and advertising are only part of a larger “marketing mix” –
a set of marketing tools that work together to affect the market place.
Marketing decisions generally fall into the following four controllable categories:
• Product
• Price
• Place (distribution)
• Promotion
The term "marketing mix" became popularized after Neil H. Borden published his 1964
article, The Concept of the Marketing Mix. Borden began using the term in his teaching in
the late 1940's after James Culliton had described the marketing manager as a "mixer of
ingredients". The ingredients in Borden's marketing mix included product planning,
pricing, branding, distribution channels, personal selling, advertising, promotions,
packaging, display, servicing, physical handling, and fact finding and analysis. E. Jerome
McCarthy later grouped these ingredients into the four categories that today are known as
the 4 P's of marketing, depicted below:
These four P's are the parameters that the marketing manager can control, subject to the
internal and external constraints of the marketing environment. The goal is to make
decisions that center the four P's on the customers in the target market in order to create
perceived value and generate a positive response.
Product Decisions
The term "product" refers to tangible, physical products as well as services. Here are
some examples of the product decisions to be made:
• Brand name
• Functionality
• Styling
• Quality
• Safety
• Packaging
• Repairs and Support
• Warranty
• Accessories and services
Price Decisions
Distribution is about getting the products to the customer. Some examples of distribution
decisions include:
• Distribution channels
• Market coverage (inclusive, selective, or exclusive distribution)
• Specific channel members
• Inventory management
• Warehousing
• Distribution centers
• Order processing
• Transportation
• Reverse logistics
Promotion Decisions
In the context of the marketing mix, promotion represents the various aspects of
marketing communication, that is, the communication of information about the product
with the goal of generating a positive customer response. Marketing communication
decisions include:
The marketing mix framework was particularly useful in the early days of the marketing
concept when physical products represented a larger portion of the economy. Today, with
marketing more integrated into organizations and with a wider variety of products and
markets, some authors have attempted to extend its usefulness by proposing a fifth P,
such as packaging, people, process, etc. Today however, the marketing mix most
commonly remains based on the 4 P's. Despite its limitations and perhaps because of its
simplicity, the use of this framework remains strong and many marketing textbooks have
been organized around it.
Under the marketing concept, the firm must find a way to discover unfulfilled customer
needs and bring to market products that satisfy those needs. The process of doing so can
be modeled in a sequence of steps: the situation is analyzed to identify opportunities, the
strategy is formulated for a value proposition, tactical decisions are made, the plan is
implemented and the results are monitored.
Situation Analysis
|
V
Marketing Strategy
|
V
Marketing Mix Decisions
|
V
Implementation & Control
I. Situation Analysis
A thorough analysis of the situation in which the firm finds itself serves as the basis for
identifying opportunities to satisfy unfulfilled customer needs. In addition to identifying
the customer needs, the firm must understand its own capabilities and the environment in
which it is operating. The situation analysis thus can be viewed in terms an analysis of
the external environment and an internal analysis of the firm itself. The external
environment can be described in terms of macro-environmental factors that broadly affect
many firms, and micro-environmental factors closely related to the specific situation of
the firm.
The situation analysis should include past, present, and future aspects. It should include a
history outlining how the situation evolved to its present state, and an analysis of trends
in order to forecast where it is going. Good forecasting can reduce the chance of spending
a year bringing a product to market only to find that the need no longer exists. If the
situation analysis reveals gaps between what consumers want and what currently is
offered to them, then there may be opportunities to introduce products to better satisfy
those consumers. Hence, the situation analysis should yield a summary of problems and
opportunities. From this summary, the firm can match its own capabilities with the
opportunities in order to satisfy customer needs better than the competition.
There are several frameworks that can be used to add structure to the situation analysis:
Once the best opportunity to satisfy unfulfilled customer needs is identified, a strategic
plan for pursuing the opportunity can be developed. Market research will provide specific
market information that will permit the firm to select the target market segment and
optimally position the offering within that segment. The result is a value proposition to
the target market. The marketing strategy then involves:
• Segmentation
• Targeting (target market selection)
• Positioning the product within the target market
• Value proposition to the target market
Detailed tactical decisions then are made for the controllable parameters of the marketing
mix. The action items include:
• Product development - specifying, designing, and producing the first units of the
product.
• Pricing decisions
• Distribution contracts
• Promotional campaign development
At this point in the process, the marketing plan has been developed and the product has
been launched. Given that few environments are static, the results of the marketing effort
should be monitored closely. As the market changes, the marketing mix can be adjusted
to accomodate the changes. Often, small changes in consumer wants can addressed by
changing the advertising message. As the changes become more significant, a product
redesign or an entirely new product may be needed. The marketing process does not end
with implementation - continual monitoring and adaptation is needed to fulfill customer
needs consistently over the long-term.
Market Segmentation
Market segmentation is the identification of portions of the market that are different from
one another. Segmentation allows the firm to better satisfy the needs of its potential
customers. The division of a market into different homogeneous groups of consumers is
known as market segmentation.
Rather than offer the same marketing mix to vastly different customers, market
segmentation makes it possible for firms to tailor the marketing mix for specific target
markets, thus better satisfying customer needs. Not all elements of the marketing mix are
necessarily changed from one segment to the next. For example, in some cases only the
promotional campaigns would differ.
The marketing concept calls for understanding customers and satisfying their needs better
than the competition. But different customers have different needs, and it rarely is
possible to satisfy all customers by treating them alike.
Mass marketing refers to treatment of the market as a homogenous group and offering the
same marketing mix to all customers. Mass marketing allows economies of scale to be
realized through mass production, mass distribution, and mass communication. The
drawback of mass marketing is that customer needs and preferences differ and the same
offering is unlikely to be viewed as optimal by all customers. If firms ignored the
differing customer needs, another firm likely would enter the market with a product that
serves a specific group, and the incumbant firms would lose those customers.
Target marketing on the other hand recognizes the diversity of customers and does not try
to please all of them with the same offering. The first step in target marketing is to
identify different market segments and their needs.
A good market segmentation will result in segment members that are internally
homogenous and externally heterogeneous; that is, as similar as possible within the
segment, and as different as possible between segments.
• Geographic
• Demographic
• Psychographic
• Behavioralistic
Geographic Segmentation
The following are some examples of geographic variables often used in segmentation.
Demographic Segmentation
• Age
• Gender
• Family size
• Family lifecycle
• Generation: baby-boomers, Generation X, etc.
• Income
• Occupation
• Education
• Ethnicity
• Nationality
• Religion
• Social class
Many of these variables have standard categories for their values. For example, family
lifecycle often is expressed as bachelor, married with no children (DINKS: Double
Income, No Kids), full-nest, empty-nest, or solitary survivor. Some of these categories
have several stages, for example, full-nest I, II, or III depending on the age of the
children.
Psychographic Segmentation
• Activities
• Interests
• Opinions
• Attitudes
• Values
Behavioralistic Segmentation
Behavioral segmentation is based on actual customer behavior toward products. Some
behavioralistic variables include:
• Benefits sought
• Usage rate
• Brand loyalty
• User status: potential, first-time, regular, etc.
• Readiness to buy
• Occasions: holidays and events that stimulate purchases
Behavioral segmentation has the advantage of using variables that are closely related to
the product itself. It is a fairly direct starting point for market segmentation.
• Location
• Company type
• Behavioral characteristics
Location
In industrial markets, customer location may be important in some cases. Shipping costs
may be a purchase factor for vendor selection for products having a high bulk to value
ratio, so distance from the vendor may be critical. In some industries firms tend to cluster
together geographically and therefore may have similar needs within a region.
Company Type
• Company size
• Industry
• Decision making unit
• Purchase Criteria
Behavioral Characteristics
In industrial markets, patterns of purchase behavior can be a basis for segmentation. Such
behavioral characteristics may include:
• Usage rate
• Buying status: potential, first-time, regular, etc.
INDUSTRY PROFILE
Animation :-
2D Animation :-
2D Animations is a series of images viewed one after the other in a very short
time that creates an illusion of movement. This has been one of the oldest yet a very effective
medium. 2D animation has helped to simulate actions and movements that give the user a
realistic experience. To animate means to bring to life and communicate feelings through
story telling. The use of other medium such as sound adds another layer of meaning.
USAGE of 2D Animations :
• 2D Animated Movies
• TV Serial
• TV Ads
• Cartoons Films
• Home Videos
• Games
• Engineering demos
• Websites
• E-learning
3D Animaion :-
USAGE of 3D Animations
• Architecture
• Medical
• Aerospace
• Engineering
• Biotechnology
• Automobile
• Games
• Movies
• Advertising
Multimedia :-
If a picture tells thousand stories, Multimedia can tell the same in thousand
ways. Multimedia is a powerful media that delivers immersive visual experience to touch
your senses. In the present scenario, Multimedia leads as the most effective and impressive
medium of communication. It has changed the way organisations and media communicate.
Multimedia has established itself as an appealing and powerful way to present and
communicate the message to the target audience.
Whether it’s a website, corporate presentation, training, Ad films etc., the compilation of
effective multimedia elements into your communication medium maximizes the
communication experiences resulting in better understanding.
Multimedia games and simulations may be used in a physical environment with special
effects, with multiple users in an online network, or locally with an offline computer, game
system, or simulator.The various formats of technological or digital multimedia may be
intended to enhance the users' experience, for example to make it easier and faster to convey
information. Or in entertainment or art, to transcend everyday experience.
Usage
Multimedia finds its application in various areas including, but not limited to,
advertisements, art, education, entertainment, engineering, medicine, mathematics,
business, scientific research and spatial temporal applications. Several examples are as
follows:
Creative industries :-
Creative industries use multimedia for a variety of purposes ranging from fine
arts, to entertainment, to commercial art, to journalism, to media and software services
provided for any of the industries listed below. An individual multimedia designer may
cover the spectrum throughout their career. Request for their skills range from technical,
to analytical, to creative.
Commercial :-
Much of the electronic old and new media used by commercial artists is
multimedia. Exciting presentations are used to grab and keep attention in advertising.
Business to business, and interoffice communications are often developed by creative
services firms for advanced multimedia presentations beyond simple slide shows to sell
ideas or liven-up training. Commercial multimedia developers may be hired to design for
governmental services and nonprofit services applications as well.
Interactive Multimedia. In the Arts there are multimedia artists, whose minds are able to
blend techniques using different media that in some way incorporates interaction with the
viewer. One of the most relevant could be Peter Greenaway who is melding Cinema with
Opera and all sorts of digital media. Another approach entails the creation of multimedia
that can be displayed in a traditional fine arts arena, such as an art gallery. Although
multimedia display material may be volatile, the survivability of the content is as strong
as any traditional media. Digital recording material may be just as durable and infinitely
reproducible with perfect copies every time.
Education :-
Engineering :-
Industry :-
Medicine :-
In Medicine, doctors can get trained by looking at a virtual surgery or they can
simulate how the human body is affected by diseases spread by viruses and bacteria and
then develop techniques to prevent it.
Document Imaging:-
Miscellaneous :-
COMPANY PROFILE
Where we are:
Puppets is the Asia’s first company to have started exclusively working on background
painting for the Animation and Visual Effects Puppets animation leverages its India
advantages of highly skilled talent cost efficiencies and creativity of its arm to prove high
quality Background production to the Asian animation and VFX industry in quality work
environment . With a Fabulous work for many movies breadth and depth of experience
has increased for both manual and digital background for animated products. The slate of
Appreciation of awards for quality and creativity is spoken by our clients. We’re a team
of highly energetic & passionate right-brain creative people and left-brain technologists
& management. Puppets has positioned for the new standards of developing, producing
and distributing animated shorts stories that will be watched by audiences of all ages for
generations to come….
We strive hard to delight our Clients with our work and we’re committed to delivering
absolutely the best value for money. We believe in going the extra mile and offering a
much higher level of service to those seeking our services. We never quit, we never rest
on our laurels, we focus on our customers and we believe in doing business with integrity
and honorably.
Time-Cost-Quality:
Our competitive advantage over most major studios is that of Time-Cost-Quality – a result
of our ability to provide high quality Manual and digital Backgrounds within a greatly
reduced production schedule at a fraction of the cost. Through the Advantage of Time-
Cost-Quality, the company has become a revenue differentiating player in the Asian
animation industry.
Client Service:
Puppets client list includes the biggest names in media and entertainment, our client
relationships are built upon professionalism, trust, open communication and
responsiveness. This quality standard underpins all our technical excellence, helping us to
achieve our ultimate goal of appropriately promoting our clients' success.
Kutti-Chetan - DREAMS
Our students have several choices on how best to meet their educational
goals
Long Term
Short Term
• 3D Animation
• 2D animation
• Print Media
• Web-Designing
• Art Foundation
The Curriculum designed to give Students a powerful command of the current tools used
in effects production. In addition, the program will strengthen your aesthetic senses and
artistic development. Entire curriculum has been developed, tested and is taught by some
of the most recognized Puppets professionals working in the industry. Puppets offer
complete immersion in the art and science of computer animated special effects, with
extensive practice under qualified supervision. We believe that while technology offers
new tools to create your visions, it is our ultimate goal to allow Students to interact
transparently with the software.
It‘s a place where we invite everybody who has anything creative to share, which is why
we also have an art gallery within our premises and currently we have this exhibition of
Liquid Comics Artwork and we have more artwork than we can exhibit on our walls.
3D Walk Through
3D walkthrough animation is one of the best tools for creating strong visual impact of
architectural plans or projects prior to its construction. We offer the very best services for
creating 3D walkthrough and animation. Our high-quality and meticulously designed
computer generated images or videos will enable you to experience a realistic feel...
We see your dreams materialize in virtual reality and help you complete the visual design
communication spectrum for your ideas.
Usages of 3D Walkthrough:
• Architectural Visualization
• Construction Applications
• Interior Decoration
• Real-Estate Development
• Engineering Simulations
• Advertising
• Films
• Games
The 360 degree 3D walkthrough is an excellent property marketing tool. Whether the
building is under-construction, or just in the planning phase, you can showcase your idea
or plan through 3D walkthrough to your customers and let them know what the actual
product will look like. You can also preview external and internal lighting before the
project/plan starts. We don't stop until you are satisfied with our work. Our fast service
with uncompromising quality makes us the number one choice for 3D walkthroughs and
animation services.
We create 3D walkthrough with the help of building blueprints. Our creative team will
help you to pre-visualize and design and market any Architectural Projects. Weather for
offices, company buildings, residential buildings, individual houses, apartments, farm
houses, hospitals or medical organizations, shopping centers, private and government
institutions, hotels and restaurants. Our team of experts will help you to get a business
winning and appealing 3D Walkthrough.
Art Versions
We have art in order not to die of the truth. Art is the proper task of life. The object of
art is to give life a shape. Art is a step from what is obvious and well-known toward
what is arcane and concealed. True art is characterized by an irresistible urge in the
creative artist. If art is to nourish the roots of our culture, society must set the artist free
to follow his vision wherever it takes him. Art is man's expression of his joy in labor.
Love of beauty is taste. The creation of beauty is art.
We Puppets Animation Multimedia are also in the creative field with eminent Identity.
The founder has over all experience of 20years.He was nominated for Oscar as an art
director for the movie “The legend of Buddha” and has a team of five talented artists with
10yrs experience in the related field. We are into all kind of paintings.
The gallery has been continuously involved in the recognition and promotion of emerging
talent, creating an awareness of art amongst old and new collectors by showcasing good
quality art works and providing a platform for interaction between artists and collectors.
The gallery is involved in the promotion of upcoming and emerging artists whose work,
apart from being of high quality, is affordable and holds good value for money for the
collectors as well as provides an adequate reward for the artists’ creative talent.
On the other hand, the gallery has also been sourcing works of senior artists.
The gamut has been continuously involved in the recognition and promotion of emerging
talent, creating an awareness of art amongst old and new collectors by showcasing good
quality art works and providing a platform for interaction between artists and collectors.
The gallery is involved in the promotion of upcoming and emerging artists whose work,
apart from being of high quality, is affordable and holds good value for money for the
collectors as well as provides an adequate reward for the artists’ creative talent.
On the other hand, the gallery has also been sourcing works of senior artists.
What we offer:
We Puppets animation offers the master pieces to the people who actually understands
and appreciates the intense creativity with the ease of selection of choice of frame color
and mount color matching to there suitable back ground.
We also take bulk orders of different Sizes and Varieties of paintings, Our basic aim and
fundamental is to meet the requirement of our clients.
Interior Decorative Paintings (variations with the place like Drawing room, Bed Room,
Study room, Dinning Hall, Living room and sculptures Etc…)
Medium –Oil, Water colour, Acrylic, Poster colour, Pastel, Enamel, Drawing Media-Pen
and ink, Caryons, Collar age, Mix media, knife, Edge, and etc…..
1. User Interactive interface - This movie is available in two languages, English and
Telugu. Two languages so that the childrens can translate and learn to speak in
both the languages.
2. The complete background of the movie is based on Indian Traditions and Culture,
the story line is also Indian. The indian environment make childrens identify
themselves as BALU – the protagonist of the movie.
3. All the stories contains moral massages for children with focus on family
bonding, value of studies and relationships, It also imposes courage, confidence
and good citizenship in them.
Distribution Channel :
- Play Schools
Database Collection :
Demographic segmentation
1. Strength of the school( on the basis of total revenue generation)only the strength of
primary section should be considered.
Discount offered should be variable depending on order quantity.
2. Fees structure(on the basis of purchasing power parity ;can generate revenue in case of
low strength also)( high conversion ratio upto 50 %)
Promotions
1) Distribution of colored printed cards with information about DVD and date of
availability in schools.
SWOT ANALYSIS
STRENGTHS WEAKNESS
braveness.
OPPORTUNITIES THREATS
No. of
Class Students
KG 7
I 6
II 5
III 8
IV 11
V 9
VI 2
VII 2
Total 50
Table (1)
12
10
No. of students
8
6 Series1
0
KG I II III IV V VI VII
Class
Figure(a)
Inference:- Using Statistical analysis, we can say that students from CLASS III TO
CLASS V have purchased more DVDs(Ghost Boy) and are more interested in watching
cartoons, animated movies.
2. Analysis on Gender:
No. of
Gender students
Male 28
Female 22
Table (2)
Gender
Female
44% Male
Male Female
56%
Figure (b)
Inference : Among 50 samples there are 56% male students and 44% female children
who purchased the DVD.
3. Favorite Cartoon.
Table (3)
Favourite Cartoon
Others
7%
Pentane
3%
Pokémon
10% Tom and Jerry
Mickey and Mickey and Donald
Donald Pokémon
11% Pentane
Tom and Jerry Others
69%
Fig (c)
Inference:-
From the above result we say that favorite cartoon for children is Tom & Jerry.
Yes No
Preference Percentage
Yes 98%
No 2%
Table (4)
No, 2%
Yes
No
Yes, 98%
Fig (d)
No. of
Rating Students
Very Good 8
Good 23
Average 14
Bad 4
Very Bad 1
50
Table (5)
Movie Rating
8% 2%
16%
Very Good
Good
Average 28%
Bad
Very Bad
46%
Fig (e)
Ratings x f f*x f * x²
Very good 1 8 8 8
Good 2 23 46 92
Average 3 14 42 126
Bad 4 4 16 64
Very Bad 5 1 5 25
50 117 315
Table (6)
x¯ = 117 / 50
= 2.34.
Consider, Ho: µ > 2 then the movie GHOST BOY is not up to the mark ( BAD).
And H1: µ <= 2 then we say that the movie GHOST BOY is admired by
the children.
σ = 0.907.
x¯ = 2.34 , µ = 2 , N = 50 , σ = 0.907.
Since, Calculated value of Z is greater than tabulated value therefore we reject Ho and
accepts H1.
Yes No
No. of
Preference Students
Yes 39
No Manish Sahu 9827754028 11
SIRT-S Bhopal
Table (7)
No
22%
Yes
No
Yes
78%
Fig (f)
Inference :- Therefore, 78% students say that GHOST BOY teaches some moral values
to them.
7. Do you think the leading character BALU can become your favourite cartoon ?
o Yes ○ No
No. of
Preference Students
Yes 36
No 14
Table (8)
No
28%
Yes
No
Yes
72%
Fig (g)
Inference : From the above Pie chart we say that 72% of the students believe that
Balu(leading character in the movie Ghost Boy) can become their favorite
Cartoon.
8. Among all the five tales of GHOST BOY which one do you think is more interesting.
Tale
1. ○ ○ ○ ○ ○
2. ○ ○ ○ ○ ○
3. ○ ○ ○ ○ ○
4. ○ ○ ○ ○ ○
. 5. ○ ○ ○ ○ ○
Tale 2. 22 26 39 12 01
Tale 3. 12 12 42 30 04
Tale 4. 04 16 38 10 16
Tale 5. 44 39 12 04 01
Table (9)
5 Tales Rating
60
50
Tale 1.
40
Tale 2.
30 Tale 3.
Tale 4.
20
Tale 5.
10
0
Excellent % Good % Average % Bad % Very Bad %
Fig (h)
Inference:-
Therefore, Statistically we say that first and fifth tale is appreciated more by the
respondents and the overall rating to the movie is AVERAGE.
No. of
Opinion Students
Expensive 13
Affordable 20
Reasonable 15
Low 2
Table (10)
Low
Expensive
4%
Reasonable 26% Expensive
30% Affordable
Reasonable
Low
Affordable
40%
Fig (i)
No. of
Opinion x Students(f) f*x f * x²
Expensive 1 13 13 13
Affordable 2 20 40 80
Reasonable 3 15 45 135
Low 4 2 8 32
50 106 260
Table (11)
X¯ = 106/50
= 2.12.
Consider, Ho: µ <= 1, then we say that price of the DVD is Expensive.
And, H1: µ > 1, then the price of the DVD is not Expensive.
σ² = 5.2 – 4.944
σ= 0.84
Since, Calculated value of Z is greater than tabulated value therefore we reject Ho and
accept H1.
Inference : Statistically we conclude at 95% confidence coefficient that the Price of the
movie Ghost Boy is not Expensive.
No. of
Rating Students
Better 4
Good 11
Average 22
Bad 10
Very Bad 3
Table (12)
Fig (j)
No. of
Rating x Students(f) f*x f * x²
Better 1 4 4 4
Good 2 11 22 44
Average 3 22 66 198
Bad 4 10 40 160
Very Bad 5 3 15 75
50 147 481
table (13)
X¯ = 147/50
= 2.94
Consider, Ho: µ > 2, then the Animation is not appreciated by the students.
And, H1: µ <= 2, then we say that Animation is appreciated by the students.
σ = 0.9881
X¯ = 2.94 , µ = 2 , N = 50 , σ = 0.9881.
Since, Calculated value of Z is greater than tabulated value therefore we reject Ho and
accepts H1.
o Yes ○ No
No. of
Preference Students
Yes 30
No 20
Table (14)
No
40% Yes
Yes No
60%
Fig (k)
Inference :- Since Puppets Animation Multimedia also offers training to the aspirants of
Animation therefore from the above pie chart we say that majority of the students are
interested in learning Animation which could become their future animation learning
student.
12. Would you prefer GHOST BOY to your Siblings and Friends .
o Yes ○ No
No. of
Preference Students
Yes 40
No 10
Table (15)
No
20%
Yes
No
Yes
80%
Fig (l)
Inference : Therefore from the above pie chart we say that 80% students would suggest
Ghost Boy to their siblings and friends.
o Yes ○ No
No. of
Preference Students
Yes 42
No 8
Table (16)
No
16%
Yes
No
Yes
84%
Fig (m)
Inference :
Since, management also planning to make next series of Ghost Boy and they
would like to know whether the students are interested in seeing the sequel of this movie
or not. The above chart is helpful for management which concludes that 84% are
interested in watching next series of Ghost Boy.
Findings
Findings from the prepared questionnaire and collected data from the sample of 50
students who purchased the DVD of GHOST BOY are as follows:
1. 98% of the school children below the age of 12yrs like cartoons.
2. Also found that Tom and Jerry is most preferred cartoon by the children.
4. The leading character of the movie is BALU, around 72% say that BALU can
become their favorite cartoon.
5. Among all 5 tales in the movie, the first and the last tale is voted as interesting
parts. And the AVERAGE response is given to the complete movie.
6. After analyzing the situation on Price factor of DVD using Z-test we conclude
that price of the DVD is not expensive, which means it is affordable.
7. Using the same Z-test we also say that the students have appreciated animation
given to the movie.
8. 62% of the children say that they are interested in learning animation.
9. To know whether the students prefer Ghost Boy to their siblings and friends, 82%
of the students agreed to the same.
Suggestions
1. The company is focusing only in Schools, they should also concentrate in public places
such as:
- Public Gardens
- Paid Gardens
- Mc Donalds, etc.
In the above listed places we can promote Ghost Boy by distributing Broachers, showing
them demo of the movie, wearing Ghost Boy T-shirts, etc. These practices not only
helpful for current product but also helpful in companies branding and a way for future
product.
2. Now a days cartoons are made in such a way that not only kids but every age peoples
are watching, so company should make a movie which should target all ages.
3. Only two languages English and Telugu is available for the movie. Company should
also introduce Hindi language, as there are so many children in Hyderabad and
Secunderabad who don’t know telugu.
Bibliography
1. Wikipedia animation and multimedia
2. www.netmba.com/marketing
3. www.quickmba.com/marketing
4. www.puppetsanimation.com
5. www.drypen.in/marketing/importance-of-marketing.
Books:-