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Here you have a quick guide that will give you introduction to the universe of
NOVATERRA 2040, both in history as game rules. Here you also get the adventure of
Escape from the abandoned the city, which has as intention provide an idea of how to
play NOVATERRA 2040. This is a tabletop role-playing, you dont know what is that?
We explain it to you.
What is a role-playing game? chnology called citadels, while some others have
A role-playing is a tabletop game in which you taken refuge in the exterior, with its own means.
may or may not use a board, in which you use
your imagination to give life to a fictional charac-
ter in the game. It is as if it were a work of theater, About this guide
in which the participants interpret the role of a The NOVATERRA 2040 Quick Starters Guide is
character, taking part in a play that doesnt have designed to give a small taste of the NOVATERRA
a specific script; these characters are known as 2040 Core Rulebook, with a light summary of
players characters or PCs. Also is another of the rules, history and characters. It is important that 1
members of the game that would be like the di- players have at hand this set of basic rules to play
rector of the play, known as Game Master or GM. properly, and this explains the way in which they
The GM runs the script of the story in which can play and interact with their environment.
it develops the protagonists and is responsible for
giving life to all the other characters of the story
that are not interpreted by the players, they are What is needed to play
known as non-player characters or NPCs. It is also In NOVATERRA as in many tabletop RPGs, it
responsible for managing the game, deciding and requires mainly of pencil, paper and imagination.
describing the outcome of the actions taken by Among other things is also needed a 6 sided dice
the characters in the story. In role playing games or abbreviated as D6 or just D, usually preceded
unlike many other games, are not about who wins by a number indicating the number of dices 6 (3D
and who loses, rather it is based on interpreting are three six-sided dice or 5D mean throwing five
the character and fulfill goals or objectives, the six-sided dices). The game system called ND6, is
team play and the fun. If you want to have more designed with simplicity, so that anyone can play
information on role of table games you could do easily, whether a novice or an experienced player
a little research in this regard on the internet, as RPGs. To play comfortably takes at least 10 6-sided
you may also search for a friend who has already dice, but the more they are, the better. It would be
played to guide you in this regard. good idea if you plan to be the GM, you read the
NOVATERRA is a role-playing game in the near entire quick start guide, before starting to run the
future of 2040, time in which the supernatural game. Also print this set of rules so all players
creatures have repopulated the world, a war to de- have access to it and print out the pre-generated
cimated humanity and the earth itself, and some characters for each player to choose the character
humans have taken refuge in great fortresses of te- they want. The adventure should be printed only
Welcome to
Novaterra 2040
3
In this section are explained quickly, the events noes; But the greatest threat were the superna-
that brought the world to the point at which it is tural creatures. From the forests began to appear
when they develop the facts in the universe of No- beast men, of the cemeteries, the dead began to
vaterra 2040. If you want to know the full story, rise up, to the mountains and many other places,
download Novaterra 2040 Events. the elves, ogres and goblins appeared. The worst
threat of all were the dragons, powerful beasts,
smart, astute, and with great powers seemingly
The column of light and the war magical, destroying everything in its path, and the
of the dragons only hope of mankind, the technology.
During the period from 21 December 2012 a During months humans were decimated, both
huge column of light covered the sky from An- by the climatic conditions as by the war, but the
tarctica toward all the land. The chaos covered technology would give them the advantage and
the globe as the telecoms were affected by the shortly after began the offensive of the humani-
electromagnetic discharges. It was decided to mo- ty, aided by the presence of powers of antiquity
bilize a group of scientists to know the reason for which resurged in the darkness, the Inquisition
the column of light, but in his journey they find an and the exorcist monks form the east, as the pri-
Antarctica in the process of thawing and strange vate military companies or PMCs. For nearly two
creatures that began to attack the mankind. years was forged a war that ended a few months
During the next few months, all sorts of eco- after a terrible nuclear attack on the entire nor-
logical disasters attacked to the earth, product of thern hemisphere, where were the major nests of
the thawing of one pole of the planet, changes in the dragons for end of 2014, had completed the
the electromagnetic fields, followed by storms, terrible war of the dragons but at a great cost.
earthquakes and even the awakening of volca-
Characters
and there for, what is grown for the character. This
doesnt mean that the north of the character is
The players control characters in the history of right, instead is the moral conditioning of a cha-
NOVATERRA 2040 known as players characters racter. It doesnt represent an objective that can be
or PC. They are the bridge of the player or his achieved, implies how the character sees the world
avatar to this universe. The players shall embody around him.
characters caught in the secrets of this war that
carries out the humanity for the survival, fighting
against supernatural beasts, plots, corporations, Objective
and sometimes against the humans themselves. A character has objectives which mean some
The characters have a different number of scores personal mission, a reason to get up every day and
that define it in the rules of the game, but the strive for that something. The objective must be
true definition of a PC are their ambitions, their important and must define the character, a before
stories, their personality and their experiences, it and after, especially if that objective brings a lifes-
is decision of the player to define his character. tyle that is potentially mortal.
Decisions are something important in the univer-
se of NOVATERRA, both from the moral point of 5
view as from the social point of view; take deci- Instinct
sions that can affect the mental stability of your The character instinct represents a reflex, an
character can wreak havoc in the long term, while automatic reaction when something happens or a
those decisions can also cause many side effects trouble appears; usually something that the cha-
in your environment. In this section can be seen racter does unaware. Represents a quick reaction.
in a simplified manner of the different aspects that
possesses a character.
Alliance
An important piece inside the NOVATERRA
Profile 2040 game is alliances. The character form part of
Your profile allows you develop the charac- great struggles of power against supernatural for-
ter from the point of view of personality, giving ces or even human faction, like organization and
points of reference to interact and perform their mega corporations. Every character begins with a
actions. rank of some kind of alliances with some impor-
tant group in the war.
Background
Represents the place of origin of the charac- Aptitudes
ter and how he grew up within its environment. Aptitude represents an innate capability of a
The background affects the character to be good character to carry out an activity. Aptitudes are
in certain activities. There are 6 backgrounds to determined in each person innately but also may
choose from: Fortress born, Citadel people, Pas- produce their development as a result of lear-
sages kind, Nomad, Religious and hardened, which ning. There are motor skills (physical), intellectual
Will (wil)
Represents the mental and spiritual strength,
concentration, discipline and ability to focus the
mind on a specific activity.
Margin of Success
Obtaining a 4, 5 or 6 in any dices of the DP is
considered a success, aspiring to obtain the Suc-
cesses imposed in the ND, but sometimes more
successes are obtained. The margin of successes
determined how great the character makes an ac-
tion, more than the necessary. This is not neces-
sary to determine in all tests, just in those that a
better perform results in better benefits. If a cha-
racter ND was 3 and he obtained 3S, he has a
margin of success of 3.
Surprise
When one of the parts of the combat is not re-
ady for combat, can be taken by surprise in these
Assault situations the character has the right to a test of
An assault is an abstract measure of time to Dexterity + Alert ND 3 or against the Successes of
control the combat an equivalent to an average of Dexterity + Stealth of its opponent. To overcome
6 seconds. Normally a character can make just one the test the character has the right to initiative, fail
action during the assault, but if the player wants, and the character remains stone cold during the
he could make a second one with certain penal- first assault, confused by the situation without
ties. any kind of defense only for possible coverage or
Movement in combat
In combat the movement has several faces. The
movement its a kind of action aside from the re-
gular assault action. Some movement generates
penalties to the regular action, while some others
demand all the effort in the assault. Some of the
different kinds of movement in the assault are:
20
Fire
Fire is one of the most painful ways of recei-
ving damage, a large number of supernatural crea-
tures receive full damage of this and has strong
side effects. The fire causes damage according
to the size of fire and the time of exposure (1
assault). Flame of candle 1pt, 3pts burner, torch 21
5pts, blowtorch 7pts and bonfire 10pts.
Stunned
The stunned damage causes a person to be
disoriented by the pain or other factors. If a cha-
racter is stunned is still conscious. The character
requires a Vigor + Resistance test with an ND de-
termined by the situation.
Not pass the test, the character is disoriented,
and receive a -2D penalty for 3D6 assaults. If more
stunned damage is receive and the test is failed,
the penalties are not cumulative, but the time
of penalty is prolonged. This penalty can
accumulate with wounds or traumas.
Acquiring Traumas
As you can see, the Lucidity is relatively low
comparing the amount of stress a character can
gain and so easily. But the player characters have
several ways to reduce the stress by taking Trau-
mas.
The character can reduce up to 10pts of da-
22 mage and receive a Trauma.
Every trauma is related to a specific penalty
that can be chosen by the player. The player can
chose between 4 different kind of penalty or trau-
ma. The penalties for Trauma are:
Defense -2: when a character acquires this con-
dition, represents a failure in its coordinated mo-
tion of combat and its reflexes to avoid hits. If the
character also acquires the wound Penalty -2D it
doesnt apply together.
Movement -2: when a character acquires this
condition means that the legs are hurt or stepping
with force causes great pain.
Damage -2: when a character acquires this con-
dition implies that it is difficult to apply full power
to attack and lack of precision and the damage
done is reduced.
Penalty -2D: when a character acquires this
condition implies that the general coordination
and concentration of the character has been affec-
ted by his mind.
Example: John just sees an abomination eat a little
boy. This is a stressful event level 4 and John fails with
a margin of 3, receiving 12pts of stress. He has Luci-
required is reduced by 1 rank. So using a Katana Dagger wran- Vigor 0, Range: 2yrs
Vigor +2, P1
glings +1mts by Vigor.
with one hand requires Vigor 2, while with both
hands requires Vigor 1. Machete Vigor 1. Vigor +3
Blunt (B)
Is the property of weapons to hit with such
strength that ignore the Protection of Armor, the-
refore a blunt weapon with rank 2 (B2), ignores
Maces
hitting weapons with great destructive force Revolvers
but they are not good to make parries (-2D to the Simple weapons, practical and reliable; the
parry tests). only disadvantage of the revolvers is its low rate
of fire and the little amount of ammunition. To
fully reload a revolver takes an action that cannot
Weapon Detalis Damage
be combined with any other.
Hammer Vigor 0. Vigor +2
One or two hands.
Mace Vigor +3, B1
Vigor 1.
Weapon Detalis Damage (Caliber)
Sledgehammer Two hands. Vigor 3. Vigor +4, B1
Vigor 3, Range: 20mts
Colt Anaconda .44M (8)
Magazine: 6.
Colt Detective Vigor 1, Range: 10mts
.38 (4)
Staffs Special Magazine: 6.
simple weapons, with little work and great Vigor 3, Range: 20mts
Colt python .357M (8)
ease of use. The staffs can be used to one or two Magazine: 6.
hands.
Rifles
Weapons of very-long-range and precision, the
rifles offer complications in enclosed spaces be-
cause of their large size.
The GM is running the adventure Escape from the John: ok, the first thing I say is that we moved from
Abandoned City to the players, the PC (Player Charac- there, we are going to the upper floors. GM where are
ters) are John (Commando), Carla (Smuggler), Samuel the others?
(Explorer), Abel (Nanomedic), and the other 2 charac-
ters are as NPC (Non player Characters, played by the GM: a moment John, the other characters have yet
GM). Here will be referred to the PC, both by the cha- to complete their actions, it takes you a few minutes to
racter and the player. Shortly after the characters arri- reach this conclusion, and in the meantime, the others
ve at the desolated shopping center escaping from the are still doing their actions. Now Abel, both Carla and
sand storm, the GM is decides to ask them what are Daniela are approaching to you in search of medical
they doing to do? The responses of their players are the care - who do you attend first?
following:
Abel: hmm, depends on which of the two is more
Samuel: beginning to explore the place in search of beaten?
anything that could help us.
GM: you cant see much but it seems that they only
John: I quickly moved away from the entries and have minor scrapes and bumps. With a test of Intelli-
Im looking for a place that can be protected in case of gence + Healing ND 3 you attend to any of the two, you
problems. would take about 4 minutes to meet each one but every
margin of success reduces the extra time to 1 minute.
Abel: I am looking for a comfortable place to sit and
asked the others if they have any wound. Abel: well Im going to attend Carla First, I tell her
that you feel and show me their best shots. Conversed a
Carla: I try not to stay alone, I am going with Abel little bit to distract her for the pain.
and at the time that he asks for wounds I will tell him
26 that help me with some. Abel has DP 6 and medicine Specialty grant him
+1S. he gets 4S so he takes only 3 minutes to attend the
GM: ok, Samuel must make a test of Cunning + Per- damage of the body of Carla.
ception ND 3 to see if, among the pile of rubble of the
place, you get something useful. GM: Carla, you can see how in a few small moments
Abel bandage and apply some drugs in your wounds,
Samuel looking at his character sheet, he sees that mitigating the pain quickly. You recover 3pts of health.
have Cunning 4 and Perception 2, so that makes a DP 6.
Throw the dices and gets 4 Successes. Carla: Many thanks Abel, you are very skilled, I
never saw someone make a bandage so fast. Now Im
GM: hmm, ok you get some AA batteries that seem going to look for my protector, to Ashley. Where is?
to be in good condition and a can opener; you will take
approximately 5 minutes to get those things. GM: you make a view around the place and you
can see his silhouette walking around, observing, like
Samuel: why did I take so long? Samuel and John, while Abel is dedicated to treating
Danielas wounds.
GM: the place is dark, abandoned and already was
looted previously, its not easy to get something from Carla: ok, I stay close to Abel to nose around.
that. In the meantime John looking for an easy place
to protect - Performs a test of Cunning + Tactics ND 2. GM: Well, now its your turn again John, when you
see to the center of the central courtyard of the mall,
Now John has Cunning 3 and Tactics 2, so have a DP Abel, Carla and Daniela are there.
5. He gets 3 Successes and passes the test.
John: we should move from here, this place is not
GM: well John, more than getting some place that is secure; we are very exposed. Waving to the other, I ask
easy to protect, you can see which are difficult to pro- them to go to the upper floors.
tect. You can see that the ground floor of the building is
vulnerable to any attack from above, in particular, the GM: as you move up, you can see with many of the
The results of the test Alert test are: Carla 2S, Abel
1S, Daniela 0S. Carla can act in this assault. Abel and
Daniela cannot act this assault.
This is a basic introductory adventure to RPG form actions that are not covered here or just do
NOVATERRA 2040. Only the Game Master should something totally unnecessary, they can still ma-
read the adventure, as it explains many of the si- nage to continue the adventure to the end or just
tuations that the character plays and only spoil the improvise, which can lead to new and strange si-
fun. GM is encouraged to read the entire adventu- tuations.
re before directing.
Option 2: the SOG suddenly stops when lea- Option 2: If the PCs defeat the SOG and decide
ving of one of the service tunnels and into what to stay at the station, to investigate the sound or
looks like an underground subway station. Imme- returned whence they came, will face with various
diately raise their weapons against PCs and tell scenarios. On the subway tracks, rat men began to
them do not move. If the PCs were alert they appear, a total of 12 of them, fast and very vora-
may take action in response. cious creatures when they are hungry. If decide to
return by the route taken, they heard a group of
voices in the distance coming towards them, road
Once outside in the storm, the PCs must make Weapon Attack Damage Details
a Vigor + Resistance test ND 3 each minute they Crush 10 10 C2
are outside. If have protection as a scarf or cloth,
P2, 3pts of damage
drops to the ND to 2. If have gas masks, the test is Bite 10 12
per acid.
unnecessary. To fail the test, receive 2pts of dama-
C2, 270 attack
ge as dust makes breathing hard. The visibility in Tails sweep 10 9
reach
the midst of the storm is about 10yds, maximum
20yds barely. Whether the PCs are taken to the
vehicle or them entering on their own, from one
The creature has a thick skin that reduces 8pt
moment to another, they heard a strange sound
of damage. Usually attack crushing his opponent
like a reptile approaching towards them. A few
with his head or his legs in one assault, then eat
moments later, a giant salamander appears from
it the next assault. If it is attacked from several
the sand.
directions, perform a powerful backlash with his
tail covering over 6yds long in an angle of 240
You see a strange figure, gigantic, over 15yds
around. If the creature is damaged, this is regene-
long and 4yds tall, moving quickly through the
34 dust and sand. A giant salamander appears and
rated 2pt of damage per assault, thanks to its rege-
nerative ability. The creature also secretes highly
begins to attack with great speed.
corrosive saliva that helps digest their prey, doing
The sight of such a creature compels to make a
3pts of damage to anyone who has direct contact
stress test level 3.
with it.
36
PROFESSION
Smuggler rank 1: known ground
Equipment: Hand Axe, Mosemberg M500 shotgun, 5 shells, kevlar vest, lock picks, hiking
clothes, skiing goggles, gas mask, large backpack, rations x2.
PROFESSION
Commando S.O.A. Rank 1: assault weapon specialist
Equipment: combat knife, Pistol USP 45 (6 ammunitions), Assault rifle SCAR-Heavy (10
ammunition), Tactical Body Reinforcement (TBR) Light, binoculars, compass, hiking clothing,
flint and steel, large backpack, rations x1.
Pregenerated Characters
NOVATERRA 2040 Quick Start Guide
Equipment: Machete, polymers short Bow, 8 hunting arrows, bulletproof vest, knife, hiking
clothes, sunglasses for skiing with UV protection, gas mask, binoculars, compass, rope 10mts,
flint and steel, luminescent bar x5, lantern, tent, rations x2, big bag.
APTITUDES SKILLS
Vigor 2 (4) Brawl 1, Melee weapons 1 (staffs) WOUNDS
Dexterity 2 (4) Acrobatics 2, Alert 1, Hand skills 2 -2 Defense
Healing 2, Humanities 2 (geography, His- -2 Damage
Intelligence 4 tory), Informatics 2, Languages 2, Science 2
-2 Movement
(Chemistry, Botanic), Occultism 2
Will 3 Concentration 2 Penalty -2D
Cunning 3 Perception 1 Background: you graduated with honors in the
Communication 2 - field of nanomedicine, in the Citadel of Latin
America. You lost your arm during your youth,
which was gangrenous and was amputated.
But thanks to your talent, you had many grants
Advantages Disadvantages and funding, including biotechnology prosthe-
sis along with the rest of your implants. You
Eidetic memory 3 Maimed (right arm) 4 were hired to accompany a group of research
Medicine 1 (DP 6 + 1S) Nightmares 2 scientists in areas close to the destruction
caused by nuclear attack on the United States,
HP LP DEF PR MOV BIO to study the genetic conditions of the people
who still live there. Several other scientists in
13 19 2 5 4 8
other branches were sent to the area with the
protection of military force ACA (American
Weapon Attack Damage Details Country Alliance). But there, after several days
Retractable of investigation, were attacked by a gigantic
3 (5) 4 (6) - group of road pirates, which many of them
staff
were not human. Those who not resisted were
Brawl 3 (5) 2 (4) - captured, but little by little each day creatures
Hidden claws 5 6 P1 were devouring each. Only two of you when
were rescued by a small commando group, but
the helicopter in which he planned to escape,
parenthesis is when the character fighting with aptitudes of the prosthesis limb. was destroyed during the rescue. At the end
you must travel with the engineer and one of
Equipmeny: retractable staff, defensive hiking clothes, GPS, goggles, flashlight, ration x1, commando to a small passage in Clear Lake
cicatrizing compound, portable surgical equipment. where they will be guided by an explorer to
Biotechnology: implants limit 4, 3rd generation limb (left arm VIG 4, DEX 4): steel knuckles, Dallas Fortress.
retractable claw. Regenesis x2.
Status 4
Background Tanned
Objectives Pay his debts, revenge
Conviction Death is part of life
Instinct Protect your loved ones
Alliance A.P.A. 1
PROFESSION
Urban samurai Rank 1: weapon specialty
Pregenerated Characters
NOVATERRA 2040 Quick Start Guide
If you like NOVATERRA 2040 Quick Start Guide, you must get NOVATERRA
2040 Core Rulebook.