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The ideology of the future in design fictions


a b a c
Rodrigo Freese Gonzatto , Frederick M. C. van Amstel , Luiz Ernesto
b c
Merkle & Timo Hartmann
a
Faber-Ludens Institute of Interaction Design , Brazil
b
Paran Federal University of Technology , Curitiba , Brazil
c
University of Twente , Netherlands
Published online: 29 Apr 2013.

To cite this article: Rodrigo Freese Gonzatto , Frederick M. C. van Amstel , Luiz Ernesto Merkle & Timo
Hartmann (2013) The ideology of the future in design fictions, Digital Creativity, 24:1, 36-45, DOI:
10.1080/14626268.2013.772524

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Digital Creativity, 2013
Vol. 24, No. 1, 3645, http://dx.doi.org/10.1080/14626268.2013.772524

The ideology of the future


in design ctions
Rodrigo Freese Gonzattoa,b, Frederick
M. C. van Amstela,c, Luiz Ernesto Merkleb
and Timo Hartmannc
a
Faber-Ludens Institute of Interaction Design, Brazil; bParana Federal
University of Technology, at Curitiba, Brazil; cUniversity of Twente,
Netherlands
rodrigo.gonzatto@faberludens.com.br; f.vanamstel@utwente.nl; merkle@utfpr.edu.br;
Downloaded by [Dalhousie University] at 09:47 27 December 2014

t.hartmann@utwente.nl

Abstract 1 Introduction
The production of ctions within the design eld are not Sticking to reminiscences of the past and pre-
disinterested speculations about distant futures, but dictions about the future, every futurology
intentional political actions in the present time. Fictions assumes the shape of a social ideology.
can entertain as much as cause social friction. This (Vieira Pinto 2005, 90)
article discusses three sources of design ctions: a
global information technology company; an art school Design ctions articulate desires for new futures of
in the UK; and a design institute in Brazil. By contrast- the everyday life, but their ctional status bring
ing the three cases in light of the philosophical work of forth desires that bear no accountability in the
Alvaro Vieira Pinto, this article deconstructs the ideol- present. The technology of the future is shown as
ogy of the futurefuturologyand proposes acting in the product of current desires, as if it would be
the presenthandinessto sketch an ideology of liber- unlikely to change the desires in the future. In
ation. Instead of supporting the status quo, such ideol- this article, the boundaries between ction and
ogy could inspire collective action for change. The reality are discussed to reintroduce them as
practices from the three aforementioned sources are dis-
material production with political implications.
cussed to lay the foundations for such ideology of liber-
The future in design ctions, then, could be
ation in design ctions.
approached as an open-ended possibility of the
Keywords: design ction, critical design, scenarios, present, an ideology of liberation.
ideology, futurology, design livre This insight is taken from Alvaro Vieira Pinto
(1909 1987), a Brazilian philosopher who,
between the years 1960 and 1970, developed a cri-
ticism of cybernetics that anticipated many issues
discussed in recent studies of science, technology
and society (STS), human computer interaction
(HCI) and interaction design. Vieira Pintos work
on the concept of technology remained unpub-
lished until 2005, due to the political uneasiness
created by the Brazilian dictatorship at the time
of his writing. We argue that Vieira Pintos criti-
cism on cybernetics retains its currency today and

# 2013 Taylor & Francis


The ideology of the future in design ctions

can potentially help design ctions overcome tech- 3 Fiction as real and concrete

Digital Creativity, Vol. 24, No. 1


nological and societal determinism, the main Vieira Pinto (1960) departs from the assumption
hurdle for an ideology of liberation. that every human production is necessarily con-
crete. Action and thought are processes that set
and interfere with the world. It is not possible to
2 Design ctions disconnect the imagination from the situation in
The term design ctions is currently being used which it arises, or from the moment when it is
to discuss a specic format of everyday scenarios shared in communication. Human beings are
about the future, where technology plays a embedded in reality, transforming it and being
crucial role. The approaches are diverse. For transformed by it. According to Vieira Pinto,
instance, Lukic and Katz (2010) described them reality is made available by handling it, a phenom-
as a philosophy of things; Grand and Wiedmer enological concept also explored by Martin Hei-
degger (1962) as readiness-to-hand, but with a
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(2010) consider them a research prospect;


Milton (2003) proposes it as a methodology; historical, situated dimension. Vieira Pinto quali-
and Bleecker (2009) treats design ctions as a ed this characteristics of reality as amanualidade
design technique. (handiness): reality presents itself to man as a
Large corporations have used design ction for space of possible actions, with objects arranged
advertisement and marketing initiatives, promis- around as something that is at hand due to the
ing future technological solutions for current pro- socio-historical construction of reality. Reality is
blems. Microsoft, for instance, reveals its interest a process; it is always, by nature, in transition
in the format on their website: One of the best and change. The technical deedlabour
ways to get people thinking about the future is to reveals reality while modifying it.
show them what it could look like . . . to spark dis- We take this extended materialistic and dialec-
cussion about future scenarios by trying to portray tical dimension of handiness, understood as a situ-
the evolution of key trends (Microsoft Ofce ated historical process, to scaffold our approach to
Labs 2012). From a different standpoint, design ctions. Some interpretations of design c-
Anthony Dunne (2005), Head of the Design Inter- tions already explored this dimension. Anthony
actions programme at the Royal College of Art Dunne, in his critical design perspective for
(RCA), United Kingdom, refers to ction as design ction, assumes that:
what if . . . scenarios that stimulates questions, the challenge is to blur the boundaries between
a desire for change. The Design Interactions pro- the real and the ctional, so that the visionary
gramme develops critical and estranged futures becomes more real and the real is seen just as
to stimulate discussions, under an approach one limited possibility, a product of ideology
called critical design, with the intent to develop a maintained through the uncritical design of a
parallel design activity that questions and chal- surfeit of consumer goods. (Dunne 2005, 84).
lenges industrial agendas (Dunne and Raby
2001, 58). The Faber-Ludens Institute, Brazil, Nevertheless, Dunnes position towards ideology
approaches design ctions as an opportunity for differs from Vieira Pinto. While in Dunne ideology
increasing the cultural density of design work, in is the legitimation of alienation from the means of
as much as it explores hypertextuality, synchroni- production, as in the tradition of critical Frankfurt
city, ambiguity, and contradictions. School, in Vieira Pinto it can also be a collective
Despite dealing with the future, what are the effort towards autonomy and self-consciousness.
origins and consequences of design ctions in An ideology of liberation is the projection of
the present? In order to explore this question, we human existence to construct the means of pro-
turn to Alvaro Vieira Pintos perspective. duction to modify the present reality. But rst, to

37
Gonzatto et al.

envision this possibility, it is necessary to disman-


Digital Creativity, Vol. 24, No. 1

tle the technological determinism of the future.

4 Futurology
Vieira Pinto lived in an optimistic period of accel-
erated development and industrialisationthe
Brazil of the 1970sand believed in an ideology
of liberation. He saw his role, as a philosopher,
to interpret his country and create an ideology of
national liberation to support social development. Figure 2. History as the possibility of redening past and future.
The government relied on a technocratic discourse
that equalised social with technological develop-
Viera Pinto had already, in his proposed
ment, and he considered this a major aw for an
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concept of technology, deeply criticised the limit-


ideology of development. He criticised cyber-
ations of cybernetics formalist approach (Vieira
neticsa major reference used by the technologi-
Pinto 2005). He understood both past and future
cal development discourse of that timefor
as shaped by the present, a present open and crea-
skipping and hiding social contradictions under
tive due to constant change (Figure 2). Each
nave ideas such as machine intelligence, self-
moment offers men and women the opportunity
organisation, the end of work, and others. These
to design the future that they imagine and the
ideas were spread:
past that they believe has happened. Everyone pro-
to make the man live in an imaginative upcom- jects herself into the unknown future, and not only
ing happy life, as if he could nd right now in the context of proposing long term scenarios,
what he will become in the future. Actually, but also in simple actions such as hammering a
they intend that the man, an actual worker, nail. A sense of purpose is necessary and always
do not get disturbed with current injustices, present, though not necessarily acknowledged.
inasmuch as he is convinced that the defects The cybernetic endeavour needs to be rooted
in the present world are the result of techno- into the concrete reality to close the loop.
logical imperfections not yet corrected by Vieira Pinto named futurology the visions that
intelligent action. (Vieira Pinto 2005, vol. 2, do not close the loop, visions that imagine the
689) future without considering changes in social struc-
tures. Futurology relies on scientic ndings to
Despite trying to go beyond it, Cybernetics was
legitimate its predictions, but explicitly leaves
tied to a formal perspective over human existence,
out the questions posed by the scientic commu-
where history lies in the past as a given, reality is
nity. It is in fact the inclusion of a future dimen-
restricted to the experiences of the present, and
sion in examining a contemporary problem
future is left to ctional speculations (Figure 1).
(Vieira Pinto 2005, vol. 2, 86).
When past determines the present, changes in the
status quo can only happen in the future, as a
hope, but never as a fact. 5 From futurology to critical design
Several global corporations, such as General Elec-
trics, Sun, Nokia and Microsoft, make use of
future technological scenarios that could be con-
sidered futurology. Using design ctions, they
reinforce brand identity with innovation and lea-
Figure 1. The past determining the future to maintain the status dership, assuring consumers that their futures are
quo. in good hands. Although not restricted to it,

38
The ideology of the future in design ctions

video is the most successful format of futurology complex devices with simple smooth gestures, as

Digital Creativity, Vol. 24, No. 1


in terms of audience, currently attracting millions if all their complexity had been tamed to their n-
of viewers on video-sharing websites such as gertips. Apart from appealing interfaces, the situ-
YouTube. These videos make use of montages ations in which these devices are shown
and visual effects to give realistic renderings of astonishingly maintain current social para-
equipment and interfaces, suggesting viable uses digmsclassroom education, work in ofces,
of augmented reality, immersive environments, and palliative sustainability effortsas if none
tangible interfaces and nanotechnology. Consu- of these paradigms would change until 2019.
mer news media representatives and corporation The social contradictions that could stimulate
shareholders are constantly questioning the change are quickly anticipated and solved by tech-
capacity of corporations to full upcoming needs nology, like in the scene where an English-speak-
and desires, especially regarding digital technol- ing girl tells an Indian boy that she has a cat
ogy products. Corporate design ctions are throughout a teleconference system and the
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meant to nurture consumers into consumption system warns her that in India cats are considered
habits and convince investors of their capacity to bad luck.
full those same demands. Such design ctions typically avoid the nega-
An example of this kind is the Microsoft Ofce tive facets of their proposals with seductive
Labs future vision for the year 2019 (Figure 3). imagery, borrowing from science ction language.
Their rst video with the theme of productivity The aestheticisation of technology works to
features people manipulating a whole range of naturalise them, resembling a known genre and

Figure 3. Stills from the Microsoft 2019 movie.


Source: Microsoft Ofce Labs.

39
Gonzatto et al.

lowering cultural barriers to its adoption. Vieira magnetic eld and the curiosity as to how strange
Digital Creativity, Vol. 24, No. 1

Pinto characterises futurology with the use of a products would be appropriated by users. The
pseudo-scientic discourse and the tendency to designers wondered if people would use the
pose ctions as mere speculation. They are effec- stool to clean their bodies of static electricity,
tively proposing the end of history, where technol- like a shower. Instead of the expected personal
ogy advances make human contradictions hygienic use, it was used in the living room,
obsolete. where it got some sceptical comments from
Design ctions, thus, are not just an uncom- home visitors. In that context, it triggered a sense
mitted exercise of creativity; they come from the of displacement, effectively tracked by the
interest of someone who acts on the present designers through follow-up interviews. Despite
social order. Design ction, whence futurology, not being used in the way designers intended,
presents itself as a solution to the problems of both users and designers were happy with the
the past and present, as if it had never been poss- product, since it posed a reection about the
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ible to deal with them, and not even now. But topic of their concern: the electromagnetic eld.
there is an alternative perspective on design c-
tions that questions rather than maintains the
status quo, problematising the future and raising 6 Handling critical design in a
more doubts than certainties: critical design different place
(Dunne 2005). Monica Mallol (2012) uses the Critical design, by addressing cultural issues in
word friction to discuss critical design intentions interaction design, served as a major reference to
and effects: polemicising delicate social issues in a Faber-Ludens Institute for Interaction Design,
sort of activism through design. Frictions decon- Brazil. Since 2007, Faber-Ludens has offered an
struct the dominant, hegemonic landscape of interaction design programme that focuses on the
things and attitudes (Mallol 2012, 1). We take social dimensions of interaction design, as a
as an example the Placebo project from Dunne tactic to compensate for the technological disad-
and Raby (2001) in the UK. This project encom- vantage of Brazilian industry. In one the classes
passes a set of electromagnetic-aware products of the programme, the Placebo Project was intro-
like the Electricity Drain, a stool covered with a duced. At rst, students could not understand the
rounded metal surface that pretends to electroni- critical dimension intended by the placebos. For
cally ground or earth the body (Figure 4). them, it seemed like a kind of joke or irony.
The project was motivated by the designers They could not really grasp the critique behind
intention to stimulate a debate around the electro- it. Dunne (2005) acknowledges this phenomenon:
if an artefact is too strange to be understood, it can
be dismissed rather than serving to estrange reality.
In Faber-Ludens case, strangeness arose from cul-
tural differences between the two places. One
student observed that the Placebo Projects arte-
factual strangeness and concern over electromag-
netic elds was a European thing, and not a
Brazilian issue. Brazil is still developing its own
infrastructure, while the UK has too much of it.
Brazilians seem to worry more about rising
energy bills than with possibly harmful effects of
electromagnetic radiation.
One issue that is relevant to Brazil is religion.
Figure 4. Portrait of the Electricity Drain (centre), an artefact of Brazil is currently experiencing an economic
the Placebo project. boom, seemingly followed by the spread of a

40
The ideology of the future in design ctions

protestant work ethic as well as its churches. As it work. The project clearly challenged the uprising

Digital Creativity, Vol. 24, No. 1


is consistent with the protestant morality (Sansi- protestant work ethic and corporativism in the Bra-
Roca 2007), prot and development is encouraged. zilian design practice through the same play ethic
Because there is no central protestant authority in that they deny. Fortunately, this play ethic, well
the country, new churches appear every week, described by Pat Kane (2003), is still dominant
each with their own evangelion. To discuss the in Brazilian design studios. The Church of the
role of design in this economic boom, Faber- Divine Design was an important relief between
Ludens proposed The Church of the Divine the many techno- and methodological-oriented
Design (Figure 5), a design ction that encouraged projects done by Faber-Ludens.
everyone to become a designer. The project was Excited with the discussions sparked by the
developed on a public website using wiki docu- Church project, Faber-Ludens proposed another
ments and a discussion forum that any visitor design ction project to the public, but this time
could access to join the debate. It was announced it didnt succeed in gathering participation. The
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in an interaction design mail list, where it got Consumption Agency (Figure 6) is a mixture of
angry and playful responses, like: What is this? an advertising agency and a credit card company.
Another dogma? We should focus our attention Currently, there is a gap between these two com-
on real topics and not blasphemy, or Weve got panies, although they intervene in the same ow
projects, but the design comes from God. In the of goods. The proposal is to join them together
end, 10 volunteersmostly Faber-Ludens stu- to create consumption desires and the means to
dentscontributed to the project. full them in a single business operation. The
Under a humoristic rubric, the project dis- agency would offer expensive products such as
cussed the role of the designer in society, the sports cars, mobile phones and branded clothes
design discourse and the cult of design. Some out- as rental services, but the consumer has to
comes of the project: a selection of sacred design choose wisely what to use with what, since he
works (Wassily Chair, iPod, Lego bricks, and is rated by other afliated members. If the com-
others); a list of 18 commandments (e.g. Less is bination does not t the social situation, the
more); a hall of saints (Walter Gropius, Oscar consumer can get negative ratings and lose con-
Niemeyer, Hans Donner and others); a rank of sumption opportunities. The agency effectively
the biggest problems of humanity (ugliness transforms style within economic indicators
ranked rst); and a design process for liturgical (Figure 6).

Figure 5. Playful illustration of the altar of The Church of the Divine Design, featuring a Wassily Chair, iPod, Ball Chair and Lego
blocks.
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Gonzatto et al.
Digital Creativity, Vol. 24, No. 1
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Figure 6. Consumption dashboard offered by the Consumption Agency. A parody of Google Analytics, a web navigation statistics
software.
Source: Google Inc.

The projects website included wikis for the practice is difcult to track due to the conventional
business plan and the Peopleing Manifest, a docu- morality that denigrates plagiarism, but it is argued
ment that stated the companys vision to work with to be the goal of Faber-Ludenss open projects:
people and not with markets. The business plan
describes how the company aimed to invert the Although projects were published under a
ow of goodsstarting from consumption Creative Commons License, some ideas were
instead of productionby transforming products copied without giving any credit. Instead of
into services and services into products. The Con- trying to regulate that cannibal practice,
sumption Agency is, in fact, a consumption club, Faber-Ludens stimulated even more its stu-
an extrapolated version of the group buying web- dents to publish their projects, document the
sites that proliferate in Brazil at the time the design process step-by-step, and build on top
project went public. The project didnt attract of ideas from other students. Faber-Ludens
comment from website visitors (1,407 hits at the had the hard task of pioneering Interaction
time of this writing), and thus was not taken Design in Brazil, so its founders believed that
further by Faber-Ludens, but it is possible that spreading the practice was more important
some of its ideas have at least been taken up else- than being credited. (Van Amstel, Vassao,
where in cannibalistic practices. Such cannibalistic and Ferraz 2012, 449).

42
The ideology of the future in design ctions

Since Oswald de Andrades Cannibal Manifesto arios, dystopias about the possible effects of

Digital Creativity, Vol. 24, No. 1


(1928), cannibalism has been used as a metaphor using technology. They try not to embed any jud-
for handling the cultural inuence of more devel- gement of whether these effects are positive or
oped countries in Brazilian culture. The metaphor negative, but their scenarios cry for an opinion
says that Brazilians should eat the imported con- from the viewer. Technology is still considered
cepts and digest them, returning a more appropri- as a driving factor of change, obligating people
ate version to the local condition. Like the to adapt their behaviour or question it. An under-
indigenous people that ate captured enemies in lying message among many of their design ctions
honour of their strength, and in hope they will is that the issue highlighted cant be just ignored.
become part of the tribe, modern Brazilians Faber-Ludens, inspired by Gilberto Gils notion
should, similarly, dare to blend the global and of usopythe future that is already in use (Sava-
the local, the mass production and the crafts, the zoni and Cohn 2009)tries to develop design c-
erudite and the popular culture, and so on. tions that are constructed at the same time they are
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The attempt to localise critical design in a used, relying on participation to keep the future
different place cannibalised it into a different open-ended. The project is collective and open,
approach, what is being called Design Livre but comes to an end when the participants lose
(Instituto Faber-Ludens 2012). Design Livre tries interest on it.
to build an ideology of design freedom, where In all three cases, the resulting ction mani-
everybody can act as designers of their own con- fested the handiness of each actor trying to inter-
ditions of living. Projects developed under this fere within a particular reality. Each ction was
approach release their source code, open the constructed from the resources each actor had
design process for undiscriminated participation, available and transformed according to its own
and focus on local issues. approach (the concept) towards technology:
Microsoft Ofce Labs put technology as a require-
ment for new actions; the RCA nd the controver-
7 Discussion sies around new technologies; while Faber-Ludens
Faber-Ludenss ctions differ in some senses from strives for new appropriation of current technol-
the British counterparts mentioned above. While ogies. The handiness property, thus, helps us to
the work of the RCA makes use of the academy understand how the concept of technology is
as a privileged locus to perform provocative embedded in action, in this case, the action of
design proposals without the risk of being posing design ctions to the public.
(Un)Popular (Dunne and Raby 2001, 59), The concept design ction itself has both nave
Faber-Ludens explicitly seeks popularity, devel- and critical interpretations. As a ctional genre,
oping themes of popular interest and offering each design deed recognised as design ction
mechanisms for visibility and participation. Cor- embodies a multiplicity of values and interests.
porate ctions like those created by the Microsoft Each moment in the design or use of design c-
Ofce Labs take the popular for grantedas a tions, for each participant, is a blended whole.
source of already known desiresand Faber- When the voices heralded tend towards orthodoxy,
Ludens questions this: why is this popular or not representing only a class of persons, calling for
popular? Sometimes it fails miserably in posing deterministic solutions, skipping disempowered
irrelevant questions. stakeholders, we can consider them nave. Other-
The future is depicted as the continuity of the wise, when heterodoxy is present, respect for
present by Microsoft Ofce Labs, with the excep- participants, and open discussions, we can con-
tion of the technology they develop, capable of sider ctions as critical. In Bakhtinian terms,
making the utopia of peaceful social relationships these poles could be compared to monologicised
works. The RCA seems sceptical about such heteroglossia and dialogised heteroglossia
utopias, so it put technology in conictual scen- (Bakhtin 1981). In the cases analysed, there is a

43
Gonzatto et al.

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The ideology of the future in design ctions

van Amstel, F. M. C., C. A. Vassao, and G. B. Ferraz. from Parana Federal University of Technology

Digital Creativity, Vol. 24, No. 1


2012. Design Livre: Cannibalistic Interaction (UTFPR) and a Bachelor of Media Studies from
Design. In Innovation in Design Education: Pro- Parana Federal University (UFPR). He is co-
ceedings of the Third International Forum of
founder of Faber-Ludens Institute for Interaction
Design as a Process. Turin, Italy: Allemandi. Available
at http://www.allemandi.com/university/Innovation_ Design.
in_Design_Education.pdf (accessed 11 Mar 2013).
Vieira Pinto A. 1960. Consciencia e realidade nacional. Luiz Ernesto Merkle works at the Parana Federal
Vol. 2, Rio de Janeiro: ISEB. University of Technology, Curitiba, Parana,
Vieira Pinto A. 2005. O Conceito de Tecnologia. Vol. 2, Brazil, at the Department of Informatics and the
Rio de Janeiro: Contraponto. graduate programme on technology and society.
His interests encompass the social studies of tech-
Rodrigo Freese Gonzatto is a masters student at nology, the foundations of interaction design,
computing curricula and free and open technology.
Downloaded by [Dalhousie University] at 09:47 27 December 2014

the Technology and Society Programme at the


Parana Federal University of Technology He holds a PhD in computer science from the
(UTFPR), Brazil. He is a guest lecturer at Ponti- Western University, Ontario, Canada.
cal Catholic University of Parana (PUCPR) and
Faber-Ludens Institute for Interaction Design. He Timo Hartmann is Associate Professor at the
holds an interaction design degree from Faber- University of Twente, Construction Management
Ludens and a Bachelor of Media Studies from and Engineering Department, where he leads the
South Brazil Faculties (FASUL). Centre for Visualisation and Simulation in Con-
struction (VISICO). His research focuses on the
Frederick M. C. van Amstel is a PhD candidate social challenges of integrating visualisation and
from the University of Twente, The Netherlands. simulation technologies in construction manage-
His research at the Centre for Visualisation and ment processes. He holds a PhD in civil engineer-
Simulation in Construction (VISICO) focuses on ing from Stanford University, United States, and a
envisioning the future use of healthcare facilities. masters in computational mechanics from Techni-
He has a masters degree in technology and society cal University Munich.

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