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DEVELOPING INTERACTIVE MULTIMEDIA BASED MULTIPLE INTELLIGENCE ON WAVES

CHARACTERISTIC SUBJECT FOR PHYSICS IN SENIOR HIGH SCHOOL

Amalia W.1*, Wiyono K.2*, Ismet2


Physics Study Program, Faculty of Teaching and Learning Education
Sriwijaya University
South Sumatera, Indonesia

ABSTRACT

This study aimed to produce a valid and practical interactive multimedia based multiple intelligence
on waves characteristic subject and to know the potential effect of its use. The method used in
this study was development study. The interactive multimedia was developed through five stages,
adopted from Luther development model that consisting of: 1) concept stage; 2) design stage; 3)
materials collecting stage; 4) development stage; and 5) evaluation stage. The evaluation stage
used in this study was Tessmer formative evaluation, consisting of five stages namely: 1) self
evaluation; 2) expert review; 3) one to one evaluation; 4) small group evaluation; and (5) field test.
The validity of interactive multimedia was evaluated using validation-sheet, the practicality was
evaluated using quistionnaire responses of students, and the potential effect was observed from
students achievement. The result of expert review stage showed that the developed interactive
multimedia was categorized as valid, with validators average score was 85,8 %, and the results of
one-to-one and small group evaluation showed that the practicallity of interactive multimedia was in
very practical category, with average score was 87,6%. Moreover, after using the multimedia,
mostly students achieve better learning outcomes, with N-Gain score was 0,67. From the results,
it can be concluded that the developed interactive multimedia based multiple intelligence on waves
characteristic subject has been valid, practical, and has a medium categorize potential effect on
student learning outcomes.

Keywords: Multimedia interactive; Waves characteristic; Multiple Intelligences

INTRODUCTION physics science that classified as facts,


concepts, principles, laws, and theories,
Physics is a subject studied in senior arent entirely concrete (Sutrisno, 2006).
highschool and any study program on Many of them are abstract and difficult to be
college. Physics is important to be studied understood by students.
because it discuss about matter, energy, Along with the improvement of
field, and natural phenomenas (Zulaikah, science and technology, it possible to
2009). Through physics subject, human can visualize and display abstract things in
understand about various phenomenas in physics by using interactive multimedia (MMI)
life. Physics is also a fundamental science in classroom. The using of MMI as a learning
that contributes to the improvement of media is one of innovations that teacher can
various sector of life, such as in medical do in physics learning. There are so many
sector, agriculture, communication, and study about the using of MMI in physics
technology. learning that have been done in past, some
Naturally, physics can be viewed as of them are did by Benson (2011), Wiyono
product, process, and demeanour. Physics (2013), and Gunawan (2013). In general, the
as a product means that physics is a results of those study showed that the using
collection of the invention produced by of MMI in physics learning can improve
scientists through experiment activities. students achievement. Its because
Those inventions were dedicated, collected, animations, videos, and simulations in MMI
and organized systematically to be learned can visualize abstract concepts and
and utilized by next generation. Collection of microscopic matters (Wiyono, 2013). Beside
that, the intregated elements such as text, picture, simulation, etc, which those all can
picture, animation, video, and simulation, can be integrated into an interactive multimedia.
optimize students sense in receiving and Then, to choose the types of intelligence
applied in developed interactive multimedia,
storing information in their memories.
author conducts a preliminary study using
Valid and practical interactive quistionnaire which adapted from 7 kinds of
multimedia for physics learning have been Intelligence book. The result showed that
developed on many subject, such as on students of XI Science 1 in Senior High
electrical (Sarofi, 2014), Kinematics School number 5 mostly have mathematics-
(Liutamimah, 2013), mechanics, optic, and logic (22%) and verbal-linguistic (20%)
thermodynamic subject (Gunawan, 2012). intelligence. Since waves characteristic
But, all of them serve the contents on the subject has so many thing that should be
same way, not too care about the difference visualized, visual-spatial intelligence was
potential of students. In fact, many theories applied into developed interactive multimedia
of and approaches toward human potential too.
have been developed, among them is theory
multiple intelligence developed by Gardner.
METHOD
Gardner (in Suparno, 2008) defined that
there are 8 kinds of intelligence, and basically
Research Model
everyone was born with a certain intelligence
This study used development research
potential. Diversity of intelligence types
should be able to provide more opportunities method. Steps of this study were adopted
in developing students ability according to from Luthers development model, consisting
their inteligence potential. Unfortunately, of: 1) concept stage; 2) design stage; 3)
those kinds of intelligence frequently being materials collecting stage; 4) development
ignored in learning process in Indonesia stage; and 5) evaluation stage. In evaluation
(Suparno, 2003). The learning processes that
stage, author used tessmer formative
have been done, were more emphasized on
mathematics-logic intelligence, including in evaluation, consisting of: 1) self evaluation; 2)
physics learning. It causes the students who expert review; 3) one to one evaluation; 4)
limited on mathematics intelligence, coupled small group evaluation; and (5) field test, to
with ignorance of their ability on the other evaluate developed product.
types of intelligence, will be less interested in
learning process and it will be impact on their Data Collection Techniques
learning outcomes.
Data collection techniques in this study
As an innovation in teaching-
learning process, author wants to integrate include:
between physics learning, interactive (1) walkthrough, a data validation that involve
multimedia, and multiple intelligences. The some expert review to evaluate the first
problems of this study are : how to develop a prototype using validation sheet. Validation
valid and practical interactive multimedia sheet was developed from indicators that
based multiple intelligence on waves classified into content and lay-out aspect.
characteristic subject, and how the potential
(2) quistionnaire, given to students involved
effect of that developed interactive
multimedia to students learning outcomes in in one-to-one and small group evaluation.
XI Science 1, SMAN 5 Palembang. Quistionnaire was developed based on some
Certainly, the selection of using interactive criterias that defined by Warsita (2008) to
multimedia in learning process has a basic determine whether second prototype was
consideration, such as students practical or not.
characteristic and subjects needs (Riyana
(3) Test, conducted twice, pre-test and post
and Susilana, 2007). Based on syllabus of
physics in curriculum 2013, waves test, by using 20 multiple choice questions
characteristic is an subject that should be which developed based on learning purposes
taught on 11th grade. This subject discusses in waves characteristic subject.
about fundamental concepts, types, and
characteristics of wave that generally need to
be visualized through video, animation,
Table 1. Validity Categories of expert review
Prototype 1 result/ HVA (Wiyono, 2015)
1 Value (%) Category
Self-Evaluation 86 HVA 100 Very Valid
70 HVA < 86 Valid
56 HVA < 70 Less Valid
Expert Review One-to-one 0 HVA < 56 Invalid
evaluation
Table 2. Practicality categories of one to one
yes and small group result/ HEOS
Valid Praktical
(Wiyono, 2015)
Value (%) Category
no no
86 HEOS 100 Sangat Praktis
Revisi Revisi
70 HEOS < 86 Praktis
56 HEOS < 70 Kurang Praktis
Prototype 2 0 HEOS < 56 Tidak Praktis
21

Small Group Evaluation Test results were used to know the


potential effect of developed product
(interactive multimedia) that can be known by
no Praktical calculating N-Gain skor as in equation (2)

yes ( ) ( )
< >= (2)
( ) ( )
Revisi Final product
Then to determine its category, N-Gain
Field Test score was confirmed into table 3.

Picture 1. Evaluation Stage Table 3. N-gain categories(Hake, 1998)


Kategori N-gain
High (< >) 0,70
Data Analysis Medium 0,70> ( < >)
Validation sheets and quistionnaires 0,30
were analyzed by using descriptive Low (< >) < 0,30
quantitative technique, began with the
convertion of 4 categories likert-scale into FINDINGS AND DISCUSSION
score, according to following terms: very Based on Luthers model, an interactive
agree (4), agree (3), disagree (2), and very multimedia based multiple intelligence on
disagree (1). Next step was calculation of waves characteristic subject has been
value by using equation (1). developed in this study through 5 stages as
follows.

= 100% (1) 1. Concept Stage

This study was began by analyzing
physics syllabus, and the result showed that
To determine the validity and practicality there was a need in waves characteristic
categories of developed interactive subject to be explained using some medias.
multimedia, this study used category as Based on syllabus of physics in curriculum
contained in table 1 and 2. 2013, waves characteristic is an subject that
should be taught on 11th grade. This subject
discuss about fundamental concepts, types,
and characteristics of wave. Through
contents analyze, author obtained that 4. Development Stage
waves characteristic subject consisting of 8 In development stage, all of those
concrete labels and 1 abstract label. Although collected material were integrated and
most of them were concrete, it can be seen if
programmed into an interactive multimedia by
there was a need in waves characteristic
subject to be explained using some medias, using macromedia flash software. There
since there were so many examples, like were any problems that author faced in this
tsunami, earthquake, etc, that couldnt be stage. The first problem was about the
presented directly into classroom, and also position of simulation (swf) which always
there were so many concepts which couldnt automatically in position (0,0) when inserted
be explained just by words. Generally, into main frame, and certainly it disturbed the
contains of that subject need to be visualized
lay-out of main frame. And the second was
through video, animation, picture, simulation,
etc which those all can be integrated into an about virtual laboratory which couldnt
interactive multimedia. So, author choosed internally integrated with macromedia flash.
waves characteristic subject to be loaded Both of those problems were solved by
into product. learning other developed interactive
Then, to choose the types of multimedia. Author converted swf format
intelligence applied in developed interactive into fla. by using Sothink Decompiler and
multimedia, author conducted a preliminary
JPEXS Flash Decompiler, so it was possible
study using quistionnaire which adopted from
7 kinds of Intelligence book. The result to learn and to copy any action script from
showed that students of XI Science 1 in other multimedia to solve the problem. First
SMAN 5 Palembang mostly have problem was solved by making a movie clip
mathematics-logic (22%) and verbal-linguistic with a instance name and then giving
(20%) intelligence. Since waves following action script: loadMovie (instance
characteristic subject had many content that
name. swf,instance name);. The second one
should be visualized, visual-spatial
intelligence was applied into developed was solved by making an external link
interactive multimedia too. Concept stage in between macromedia flash and virtual
this study have been done as pointed out by laboratory. The first product in this study,,
Riyana and susilana (2007) , in where the called prototype 1, was produced in the end
selection of using interactive multimedia in of this stage, and here are any screenshoots
learning process should be have basic of prototype 1.
consideration, such as students
characteristic and subjects needs.

2. Design Stage
In design stage, author produced
flowchart and storyboard as the references to
develop product. Flowchart illustrated link
between menus in interactive multimedia,
while storyboard illustrated the components
contained in each interactive multimedia
frame .

3. Material Collecting Stage


Various learning medias have been
collected in this stage, among them were
videos, animations, simulations, music and Picture 2a.Home
sound, pictures, buttons, and virtual
laboratory developed by PhET. Some of
them were downloaded from any sources,
and the others made by author.
measured by conducting formative evaluation
developed by Tessmer, that consisting five
stages as follows.

a) Self Evaluation
In self evaluation, author reviewed the
entire frames of prototype 1. As the results,
author found out many content that should
be revised, one of them was revision about
interference experiment step.

b) Expert Review
Expert review in this study was done by
Picture 2b. Subject content
2 lecturers of physics study program in FKIP
UNSRI, and 1 physics teacher of SMAN 5
5. Evaluation Stage Palembang, as content experts and lay out
Validity, practicality, and potential effect experts. The results of this stage can be
of developed interactive multimedia were seen in table 4.

Table 4. The Results of Expert Review towards Interactive Multimedia Based


Multiple Intelligence in Waves Characteristic Subject
Validator Reviewed Aspect Average Percentage
(Expert) Score (%)
Validator 1 Content 3,2 80
Validator 2 Lay-out 3,75 93,75
Validator 3 Content 3,5 86,25
Lay-out 3,4 83,25
Total average of expert review 3,46 85,8

According to table 4, the developed


interactive multimedia based multiple c) One to One
intelligence on waves characteristic subject This stage began with 3 students who
could be categorized as valid, since total represented high, medium, and low (ranking)
average that obtained in this stage was 3,46 group, were geared to use the product in self-
(85,8%). In other words, it mean that learning activities under authors guidance.
developed interactive multimedia contained In the end of learning activities, they were
suitable and width informations, easy to be asked to evaluate the product using
understood, not confusing the users, questionnaire. Practicallity score that
contained the suitable contents with obtained in this study was 86,7%, but that
curriculum, had attractiveness, and applied score had not been able to determine
multiple intelligence theory in served the whether the product was practical or not.
subject. Even though, there were still many Practicallity of product can be determined by
suggestions given by expert to make the combining obtained score from one to one
product be better, such as addition of and small group stage. From this stage, there
interference animation, modification of was a suggestion given by student about
subtitle and any lay-out frame. As the background music in product which disturbed
rensponse, author revised the product as students concentration. Author did a revision
suggested. by adding mute button in product.
d) Small Group one stages score, and obtained the final
Small group stage involved 9 score ( 87,6%).
students of xi science 1 in SMAN 5 Berdasarkan data pada Tabel 4.5,
Palembang, who divided into 3 groups, where persentase rerata angket hasil tanggapan
each group was consisted of 3 students. peserta didik pada small group evaluation
Students were geared to use the product in adalah 88,5 %. Jika hasil small group ini
group-activities. They were given some digabungkan dengan hasil pada tahap One-
problems and asked to find out the solution to-one evaluation, maka persentase rerata
by using the product. In the end, they were yang menyatakan kepraktisan MMI
asked to fill quistionaire, as same as in karakteristik gelombang adalah 87,6% dan
previous stage. The results from this stage dikategorikan sangat praktis sehingga dapat
can be seen in table 5. dilanjutkan ke field test. . Berdasarkan hasil
pengamatan peneliti selama one to one
Tabel 5. Result of Small Group Evaluation evaluation dan small group evaluation,
Indikator/ Aspek yang Dinilai % peserta didik tidak mengalami kesulitan yang
Daya tarik penggunaan 87,5 berarti dalam menggunakan multimedia
multimedia interaktif yang dikembangkan, meskipun di
Kesesuaian dan kejelasan tes 86 awal masih terdapat peserta didik yang
kecerdasan dan isi materi bertanya mengenai pilihan menu dalam
Kesesuaian antara contoh dan 92 multimedia interaktif.
latihan soal dengan materi
Kemudahan dalam memahami 79 e) Field Test
dan menggunakan multimedia Field test was conducted to measure
Kualitas tampilan dan komposisi 96 the potential effect of the product to students
warna learning outcomes in xi science 1, SMAN 5
Kualitas suara/musik latar 91 Palembang. Began with paper based pre-
% rerata Hasil Penilaian Angket 88,5 test, then learning process using developed
Tanggapan Siswa pada Tahap interactive multimedia, and closed by
Small Group Evaluation conducting post-test. Pre-test,post-test and
N-gain score obtained were shown in figure
Total average obtained from this stage 3.
was 88,5%, then it was combined with one-to
80 75 76
68
70 65
62
Rerata Nilai Tes (%) 60 55

50

40
32 32 31
30

20

10

0
Visual-Spasial Verbal-Linguistik Matematis-Logis

Pre-test Post-test N-gain


Gambar 3. Diagram hasil pre-test, post-test, dan N-gain untuk tiap jenis kecerdasan

As seen as in figure 3, in field test, If entirery viewed, most of students n-


students were grouped into 3 difference gain score was categorized as medium, and
intelligence by using multiple intellige test there were only 2 students whose the N-gain
provided in developed interactive multimedia. score was in low category. According to
Absolutely, each group learned based on field test result, it can be concluded that
their intelligences type. Diagram in figure 3 developed product had medium potential
ilustrated that there were learning outcomes effect and could make the improvement to
improvement between pre-test and post tes students learning outcomes in xi science 1,
in each group of intelligence (visual-spatial, SMAN 5 Palembang. It caused by many
verbal-linguistic, and mathematic-logic). things, such as: (1) the developed interactive
Highest N-gain score, 0,65 or 65%, was multimedia was design to be used in both of
obtained on mathematic-logic group self-learning and group-learning process, so
intelligence, and the lowest one was in visual the students can control the learning process
spatial group. The difference N-gain of each according to their ability, (2) combination of
group were not to much, and all of them wer medias that used in developed interactive
categorized in medium category according to multimedia made students easier to
Hake criteria (1998). understand the subject, and (3) the
20 developed interactive multimedia applied
18 multiple intelligence theory in serving the
16 subject content.
14 The following studies had s
12
Jumlah

10 CONCLUSIONS AND SUGESTIONS


8 Based on data analysis, findings, and
6 discussions,it can be cocluded that:
4 1. A valid interactive multimedia based
2 multiple intelligence on waves
0 characteristic subject has been developed
rendah sedang tinggi through concept stage, design stage,
material collecting stage, development
Gambar 4. Diagram kategori N-gain
stage, and expert review evaluation
dari hasil pre-test dan pos-test stage, with the validity score was 85,8%;
peserta didik secara keseluruhan
2. A very practical interactive multimedia Enggal, Dwi. (2011). Pengaruh Multimedia
based multiple intelligence on waves Interaktif (MMI) Terhadap Hasil
characteristic subject has been developed Belajar Fisika Peserta didik Pada
through concept stage, design stage, Konsep Gaya yang Bernuansa Nilai.
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