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BUPU FIZBAN BEREM (EVERMAN)

Ally (Gully Dwarf) AC HP Ally (Wizard) AC HP Ally (Human) AC HP


TACTICS 11 1 TACTICS 13 2 TACTICS 16 1
Berem moves with hero that controls
Bupu moves with Raistlin. She Fizban moves with hero that controls him. He him. He activates during controlling
activates at the beginning of Raistlin's activates during controlling hero's villain phase hero's villain phase before monsters
exploration phase- roll the die: before monsters activate and casts a Fireball- activate- roll the die.
roll the die:
*1-4 does 1 damage to all heroes *1-4 moves 1 tile away
*1-4 draw two monster cards on tile (including himself, but no hero can be onto tile without monster and
and activate both monsters, reduced to 0 HP due to Fizban's attack), controlling hero must also move onto
*5-10 Fizban forgets
*5-10 draw monster card words to spell and does not attack,
that tile, *5-10
as normal, *11-14 *11-16 1 damage to all stays on tile but moves to square
draw monster card but it does not monsters on tile, farthest from any monster,
activate during this villain phase *17-20 2 damage to *11-15 attack misses
all monsters on tile.
*15- Fizban takes no damage from attacks
monster,
18 do not draw monster card that target all heroes on tile. Monsters will only *16-20 does 1 damage to one
*19-20 Raistlin draws 1 attack Fizban if unable to attack all other monster on tile - bare handed attack.
treasure card heroes on Fizban's tile. Berem
heals 1 HP at end of villain phase.
GILTHANAS DEREK CROWNGUARD SILVARA (Silver Dragon)
Ally (Elf Wizard) AC HP Ally (Human) AC HP Ally (Dragon) AC HP
TACTICS 17 4 TACTICS 18 2 TACTICS 20 5

Derek moves with hero that controls Silvara moves with hero that controls her.
Gilthanas moves with hero that She activates during controlling hero's
him. He activates during controlling
controls him. He activates during villain phase before monsters activate.
hero's villain phase after monsters Roll the die:
controlling hero's villain phase before
activate. Roll the die: *1-2 all heroes are dazed when they learn
monsters activate. Roll the die:
*1, controlling hero demoted one of her true form,
*1-4 draw another
level due to disobeying orders, *3-8 0 damage to one monster
monster card and place monster on
*2-6 draw another monster on tile,
tile, *5-10 attack *9-12 heals one hero 1 HP,
card and place monster on tile,
misses monster, *13-16 1 damage to one monster on
*7-12 misses his
*11-16 1 damage to tile,
attack, *13-18
one monster on tile, *17-20 does 2 damage to one
1 damage to one monster on tile,
*17-20 1 monster on tile.
*19- (all attacks do +1
damage to two monsters on tile.
20 2 damage to one monster on tile. damage to draconians or dragons)

ELISTAN FIREFLASH (Bronze Dragon) BLAIZE (Brass Dragon)


Ally (Human Cleric) AC HP Ally (Dragon) AC HP Ally (Dragon) AC HP
TACTICS 15 2 TACTICS 18 4 TACTICS 16 4
Elistan moves with the hero that
controls him. He activates during Activate during villain phase before Activate during villain phase after
controlling hero's villain phase before monsters. monsters.
monsters activate. Roll the die: *If Fireflash is down to 1 *If Blaize is down to 1 HP, move
*1-2 discuss true gods HP, move up to 1 tile then attack all up to 2 tiles then attack all monsters
with controlling hero: -4 to hero's AC, monsters on tile with +10, 2 damage. on tile with +9, 2 damage.
*3-6 *If *If Blaize is within
attacks misses monster, Fireflash is within 1 tile of a monster, 2 tiles of a monster, he moves up to
*7-12 bless controlling he moves up to one tile then attacks two tiles then attacks one monster on
hero: +2 to hit one monster on the tile, +8, 1 the tile, +8, 1 damage (2 damage to
damage (2 damage to draconians or draconians or dragons),
*13-16 1 damage to one dragons), *Otherwise, he moves 3
monster on tile, *Otherwise, he moves 2 spaces spaces closer to hero that controls
*17-20 closer to hero that controls him. him.
heals controlling hero 1 HP.

EBEN SHATTERSTONE BAKARIS GAKHAN (Draconian)


Adversary AC HP Adversary AC HP Adversary AC HP
TACTICS 19 2 TACTICS 16 3 TACTICS 19 4

At the start of the game, give


At the start of the game, give Eben's At the start of the game, give Bakaris' Gakhan's card to the player at right of
card to the player at right of the first card to the player at right of the first the first hero to act. Place Gakhan on
hero to act. Eben moves with the hero to act. Place Bakaris on the tile the tile with the hero that controls him
hero that controls him. The heroes with the hero that controls him at at beginning of that hero's villain
cannot attack Eben, and monsters beginning of that hero's villain phase. phase. Draw an additonal monster
will always attack other heroes on Bakaris captures the active hero. card during your villain phase and
Eben's tile before attacking Eben. Place hero and Bakaris on the tile discard it if it is not humanoid- draw
Eben activates at the start of the with the most monsters. The hero is again until a humanoid monster is
active hero's villain phase. All dazed. The hero that controls his drawn. Give Gakhan's card to the
monsters move 2 tiles closer to active card cannot attack Bakaris. Give player on the right. When Gakhan
hero's tile. Give Eben's card to the Bakaris' card to the player on the reaches 0 HP, he explodes into a ball
player on the right. right. of fire, all heroes within 1 tile take 1
damage.

ARAN TALLBOW BRIAN DONNER THEROS IRONFELD


Ally (Human) AC HP Ally (Human) AC HP Ally (Human) AC HP
TACTICS 15 2 TACTICS 16 2 TACTICS 17 2

Theros moves with the hero that


Aran moves with the hero that Brian moves with the hero that
controls him. He activates at
controls him. He activates at end of controls him. He activates at end of
beginning of the controlling hero's
the controlling hero's villain phase. the controlling hero's villain phase.
villain phase. Move adjacent to one
Move adjacent to one monster on Move adjacent to one monster on
monster on Theros' tile with a
Aran's tile and attack with an arrow Brian's tile and attack with a slicing
hammer blow +7, 1 damage (2
+7, 1 damage. arc +7, 1 damage.
damage on roll of 20).

ATTACK DAMAGE ATTACK DAMAGE ATTACK DAMAGE


+7 1 +7 1 +7 1 (or 2)

TIKA WAYLAN FLINT FIREFORGE LAURANA


Ally (Human) AC HP Ally (Dwarf) AC HP Ally (Elf) AC HP
TACTICS 15 3 TACTICS 17 4 TACTICS 16 3

Tika moves with the hero that


Flint moves with the hero that Laurana moves with the hero that
controls her. She activates at the
controls him. He activates at controls her. She activates at the
beginning of the controlling hero's
beginning and end of the controlling end of the controlling hero's villain
villain phase. Attack one adjacent
hero's villain phase. Move adjacent to phase. Attack one monster on
monster with a wild sword thrust +6,
one monster on Flint's tile and attack Laurana's tile with an elven sword +8,
1 damage otherwise moves 1 tile
with a battle axe +8, 1 damage, 1 damage, otherwise moves 1 tile
away onto a tile without a monster. All
otherwise moves 1 tile toward closest toward closest monster. All heroes on
heros on Tika's tile gain +1 to attack
monster. Laurana's tile are immune to fear.
rolls.

ATTACK DAMAGE ATTACK DAMAGE ATTACK DAMAGE


+6 1 +8 1 +8 1
TOEDE LORD SOTH
Dragon Highlord AC HP Death Knight (FEAR) AC HP
TACTICS 15 5 TACTICS 20 9
When Toede activates, all hobgoblins, goblins and
ogres in play also activate.
When Lord Soth activates, all undead in play also
*If adjacent to a hero, Toede attacks that hero with
activate. All heroes on Lord Soth's tile are Immobilized
a bastard sword, then moves 1 tile toward the adjacent
by FEAR.
tile with the most monsters (or fewest heroes) on it.
*When Lord Soth is first revealed, he attacks the
closest hero with a Power Word Kill.
*If on a tile with an unexplored edge, draw a tile from
*If Lord Soth is on a tile with a hero, he
the bottom of the stack and place a monster on the tile.
moves adjacent to the hero with the most HP and
*If
attacks each adjacent hero with a Flaming Sword.
Toede is on a tile with at least one other monster, all
*Otherwise, Lord Soth moves adjacent
monsters on Toede's tile activate.
to the closest hero.
*Otherwise, all monsters move
1 tile closer to Toede.
ATTACK DAMAGE ATTACK DAMAGE
Flaming Sword +8 2 (miss 1)
Bastard Sword +7 2
Power Word Kill +10 4 (miss 3)
LEVEL 4 VILLAIN LEVEL 6 VILLAIN

KITIARA ARIAKAS
Dragon Highlord AC HP Dragon Highlord AC HP
TACTICS 17 8 TACTICS 19 10
When Kitiara activates, all draconians in play also When Ariakas is first revealed, place 4 prismatic shield
tokens on his card. Remove one shield token for each of the
activate. first 4 attacks on Ariakas, and the attack misses. All adjacent
*If reduced to 3 HP, a Blue dragon appears, attacks heroes take 2 damage.
all heroes on the active tile with a lightning bolt breath *If reduced to 4 HP, Ariakas
weapon then transports Kitiara to tile farthest from immediately conjures an Earthquake- all heroes on Ariakas'
current tile. The Blue Dragon is then removed from tile take 2 damage and dazed, all other heroes take 1
play. damage and dazed. Ariakas then takes Astral refuge and
*If Kitiara is on a tile with a hero, she moves reappears on the tile farthest from the current tile during his
adjacent to the closest hero and attacks with a vicious next activation.
*If Ariakas is on a tile with a hero, he
lunge of her sword.
moves adjacent to the closest hero and attacks with a
*Otherwise, move 1 tile toward the paralyzing mace.
closest hero *Otherwise, move 1 tile toward the closest hero.
ATTACK DAMAGE ATTACK DAMAGE
Sword +8 2 2 (and
Paralyzing Mace +7 immobilized)
Lightning Bolt +9 3 (miss 1)
LEVEL 5 VILLAIN LEVEL 6 VILLAIN
VERMINAARD FEAL-THAS
Dragon Highlord AC HP Dragon Highlord AC HP
TACTICS 16 7 TACTICS 16 6

When Verminaard is first revealed, draw two monster Feal-Thas has domesticated the local white wolves, who
cards and place them on Verminaard's tile. defend him from all enemies. Any hero within 1 tile of Feal-
*If Verminaard is adjacent to Thas receives 1 damage from wolf attacks whenever Feal-
a hero, he attacks with Nightbringer. If the hero is hit, Thas activates. *Perpetual blizzard-
all heroes on his tile are slowed and have -4 to attack rolls.
the hero is blinded until end of his next hero phase, -15
*If Feal-Thas
to attack rolls and -6 to AC. is adjacent to a hero, he attacks with a frostreaver.
*If not adjacent to any heroes, *If not
Verminaard attacks all heroes on his tile with Hold adjacent to any heroes, he attacks all heroes on his tile with
Person. *Otherwise, a Ray of Frost. *Otherwise, Feal-
Verminaard moves 1 tile toward the closest hero. Thas moves 1 tile toward the closest hero.

ATTACK DAMAGE ATTACK DAMAGE


Nightbringer +8 1 (and blind) Frostreaver +7 2
Hold Person +9 Immobilized Ray of Frost +9 1
LEVEL 4 VILLAIN LEVEL 4 VILLAIN

EMBER SKIE
Red Dragon AC HP Blue Dragon AC HP
TACTICS 18 12 TACTICS 17 11

When Ember is first revealed, all heroes within 1 tile When Skie is first revealed, all heroes within 1 tile are
are overcome with fear and run 1 tile away from overcome with fear and run 1 tile away from Skie.
Ember.
*If two heroes are on the same tile *If two heroes are on the same tile within 1 tile of
within 1 tile of Ember, he attacks each hero on that tile Skie she attacks each hero on that tile with lightning
with fire breath. breath.
*If a hero is within 1 tile, Ember attacks *If a hero is within 1 tile, Skie attacks the
the closest hero with a bite and claws. closest hero with a bite and tail sweep.
*Otherwise, Ember moves 2 *Otherwise, Skie moves 2
tiles toward the hero with the most HP. tiles toward the hero with the highest AC.

ATTACK DAMAGE ATTACK DAMAGE


Fire breath +9 3 (miss 1) Lightning Breath +8 3 (miss 1)
bite and claws +9 2 bite and tail sweep +8 2 (and dazed)
LEVEL 6 VILLAIN LEVEL 5 VILLAIN
ONYX SLEET
Black Dragon AC HP White Dragon AC HP
TACTICS 16 9 TACTICS 15 8
When Onyx is first revealed, all heroes within 1 tile are
overcome with fear and are immobilized. Onyx moves When Sleet is first revealed, all heroes within 1 tile are
to the tile with the closest hero and casts a spell of overcome with fear and run 1 tile away from Sleet.
perpetual darkness on that tile - all heroes are -6 AC
and -10 to attack rolls on this tile. *If two heroes are on the same tile within 1 tile
*If two of Sleet, he attacks each hero on that tile with frost
heroes are on the same tile within 1 tile of Onyx, he breath.
attacks with acid breath. *If a hero is within 1 tile, Ember attacks the
*If a hero is within 1 tile, Onyx attacks the closest closest hero with a bite and claws.
hero with a bite and claws. *Otherwise, Ember moves 2 tiles
*Otherwise, Onyx moves 2 tiles toward toward the hero with the fewest HP.
the hero with the lowest AC.
ATTACK DAMAGE ATTACK DAMAGE
Acid Breath +8 2 (and dazed) Frost breath +7 2 (and slowed)
Bite and claws +7 1 Bite and claws +7 1
LEVEL 5 VILLAIN LEVEL 4 VILLAIN

CYAN BLOODBANE FISTANDANTILUS


Green Dragon AC HP Lich (FEAR) AC HP
TACTICS 18 10 TACTICS 19 8

Fistandantilus can Repel Magic- when attacked by a magic attack,


When Cyan is first revealed, all heroes within 1 tile are an odd attack roll misses the lich and instead hits the attacking hero
overcome with fear and are immobilized. for full damage. *Fistandantilus
causes fear, all heroes on Fistandantilus' tile are dazed. All heroes
*If take 1 damage each time a melee attack hits Fistandantilus.
two heroes are on the same tile within 1 tile of Cyan, *Mass charm- all
he attacks with poison gas breath. heroes on Fistandantilus' tile must attack another hero within 1 tile
*If a hero is within 1 tile, Cyan attacks the with an at-will attack. *If
Fistandantilus is adjacent to a hero, he attacks the hero with a
closest hero with claws and a tail sweep. bloodstone- if it hits, the lich heals 2 HP.
*Otherwise, Cyan moves 2 *If no hero is adjacent, Fistandantilus casts a Death Spell on all
tiles toward the hero with the most HP. heroes within 1 tile. *Otherwise,
Fistandantilus stays on his tile.

ATTACK DAMAGE ATTACK DAMAGE


Poison gas breath +8 2 (and poisoned) Bloodstone +8 2
Claws and tail sweep +8 2 (and dazed) Death Spell +6 3 (1 miss)
LEVEL 5 VILLAIN LEVEL 6 VILLAIN
(and slowed)
DRAGONLANCE ALLIES, ADVERSARIES AND VILLAINS

Created by BGG user HungryHomer (Brian)


all rights reserved- do not use for commerical use without my permission

This is the second file in my Dragonlance stand-alone system for the D&D adventure game system. This
file contains allies, adversaries and villains. Each will be utilized in specific adventures in the Dragonlanc
universe that will be included in a future file.

The allies were designed to represent each character's actions in the book. Some allies perform like
previous NPCs in the game series where they activate during the villain phase using a standard attack rol
however the action of certain allies is controlled by a unique feature using a die roll to determine their
action. The random roll adds an element of surprise (and risk) to their actions. At the start of the game,
each ally is assigned to a hero. An ally moves with the controlling hero through the game, unless the
controlling hero chooses to transfer control to another hero. In order to do this, the two heroes must be on
the same tile. When transfering control, the ally doesn't activate in that turn. If the controlling hero is
brought to 0 HP, the ally can transfer to another hero that ends his hero phase on the ally's tile, otherwise
the ally will not activate until the controlling hero uses a healing surge. Allies will be used in specific
adventures I will create.

Another new concept is the adversary. The adversary is also controlled by a hero, however the player
cannot choose to transfer the adversary to another hero (unlike an ally). The adversary can be attacked b
a hero or ally (with certain restrictions written on the adversary's card), however do not provide experience
when defeated. Adversaries will be used in specific adventures I will create.

The villains include the main antagonists in the books- the Dragon Highlords, their Dragon mounts, and tw
main undead characters- Lord Soth and the lich Fistandantilus. Some villains are relatively easy to defeat
while others will prove to be exceptionally challenging.

In future files, I will add more heroes- Laurana, Tika, Gilthanas, Flint and black-robed Raistlin- as well as
Dragonlance specific items, encounters and adventures. I'm hoping that designing adventures could
become a larger group activity among BGG'ers. Some ideas for adventures include these from the origina
trilogy: Find Disks of Mishakal, Release the Slaves, Travel to Tarsis, Recover the Dragon Orb at Silvanes
Recover the Dragon Orb at Ice Wall, Defend Solamnia, Defend Palanthas, Recover Hammer of Kharas,
Travel to Neraka, Protect the Everman, The Truth in Sanction, Recruit the good Dragons, Defeat the Dark
Queen

I am interested in any feedback you have, and hopefully some more volunteers to develop adventures an
encounter ideas. I am not a graphics person, but feel free to modify these files to include graphics. Pleas
contact me through my BGG account.

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