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Author(s): D. J. Andrews
Source: Proceedings: Mathematical, Physical and Engineering Sciences, Vol. 454, No. 1968
(Jan. 8, 1998), pp. 187-211
Published by: Royal Society
Stable URL: http://www.jstor.org/stable/53229
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A comprehensive methodology for the design of
ships (and other complex systems)
BY D. J. ANDREWS
This paper takes as its starting point the paper published in the Ph
Soc. Lond. A in 1972 entitled 'A design methodology for ships and o
systems'. It was written before computers had made much impact on th
opposed to the analysis, of ships and similarly large complex constructio
have computers become synonymous with design practice, but there
a burgeoning of literature on all aspects of design, with it often being t
discipline in its own right. Taking ships in general, and the specific exam
ship design in particular, a comprehensive design methodology is pr
giving due regard to the importance of management oriented desig
the methodology also draws on both engineering and architecture b
of the design process. Particular attention is given to initial design s
most crucial phase in determining the overall configuration and because
importance with the current emphasis on concurrent engineering. The m
proposed is considered to be flexible not only in the scope of its potenti
cation across a wide range of innovative solutions but also because of its
architecturally derived synthesis. This methodology is contrasted with a
systems-engineering-based design approach, applicable to complex softw
design but crucially lacking the capability to readily cater for the hu
within the entity, which is always a significant concern in the design o
large as well as complex systems.
Keywords: naval ship design; preliminary design methodology;
concurrent engineering; building block synthesis;
comparison of architecture and engineering; functional description
1. Introduction
Proc. R. Soc. Lond. A (1998) 454, 187-211 ? 1998 The Royal Society
Printed in Great Britain 187 T1X Paper
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188 D. J. Andrews
In the intervening quarter century, not only has there been the well-known enor-
mous growth in the capability and the capacity of computers, but also an extraordi-
nary burgeoning of literature on all aspects of design. There would seem to be two
reasons for this latter outpouring. First, the great strides made in computer tech-
nology, both in hardware and software, have been applied to the computer aiding
of design in addition to the associated analytic aspects. Second, there is a growing
recognition of the vital importance of design, especially in the formative stages of
major projects, in determining the likely performance, quality, reliability and life
cycle costs of the end product being designed and manufactured.
This paper considers changes which have occurred in the environment in which
the design of physically large and complex systems is undertaken and how these
changes have influenced the associated design methodology. Since the experience of
the author is in the practice and teaching of naval ship design, the paper mainly uses
examples from naval ship design to illustrate his theme. Nevertheless, it is believed
that the issues addressed in this way have a wider relevance than just to naval ship
design. Furthermore, these issues also serve to indicate how it may be possible to
use the associated changes in design practice to improve the design methodology
appropriate to large and complex entities.
In making the case for a new approach to a comprehensive design methodology
for such entities, the author first seeks to explain why he considers that naval ship
design represents a reasonable paradigm for the purpose. The paper then considers
management-oriented design procedures which necessarily figure significantly in any
major large-scale project. This aspect is then contrasted with that of the particu-
lar process of ship design, from which an overall design methodology can be met,
drawing on both engineering and architecture-based descriptions of the design pro-
cess. This line of argument, in echoing Mandel & Christossomidis (1972), puts initial
design, as the most crucial design step, into a broader context. The consideration
of initial design which follows, commences with a statement of the design problem,
before looking at several possible approaches which are dependent on the level of
innovation necessary or selected for the design project. This step leads to a fully
integrated synthesis which is architectural in character and corresponds to the state-
ment of the design problem. The question as to whether a functional or a descriptive
breakdown of the design problem would be appropriate is then considered, together
with the applicability of a fully systems-engineering approach to the design of com-
plex entities. A major concern in that regard is the matter of the physical realization
of an entity, which is seen as significant in the design task of integration, bearing in
mind the contribution of human operators to the effectiveness of the total system.
The paper goes on to review what traditionally have been the downstream design
activities of detailed configuration and subsystem integration. The latter activity is
highlighted by the impact on large-scale design of recent developments such as con-
current engineering and logistic support analysis, including the current interest in
product models and strategic design (Tibbitts & Keane 1995). It is concluded that
a more comprehensive initial design methodology, as proposed, is necessary to take
full advantage of the potential of these new developments to improve the design of
large complex systems.
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A comprehensive methodology for the design of ships 189
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190 D. J. Andrews
of minimizing risk can seem conservative, as there will have been no opportu
historically to reconsider the emergent design; hence the importance of initial de
(see later).
3. Management procedures
In considering what would be required in a new methodology for the design of large
and complex systems, it is instructive to draw a distinction between procedures that
have to be adopted to manage the process of design and ways of describing how
the design process actually occurs, whatever management approach is chosen. For a
product as complex as a ship there are, understandably, a large number of issues to
be addressed. Thus Wijnolst (1995) identifies some 40 attributes, both those internal
to the system and those external in the sense of their relation to the wider system
within which the ship operates. Alternatively, table 1 (taken from Andrews 1981
classifies the various constraints on the design both direct (explicit) and indirect
(implicit) which illustrate the complexity of the management task.
A basic feature of the management of the design of complex systems is the appli-
cation of formal procedures for the conduct of their design and procurement. These
procedures extend over considerable time in order to marshal the necessary resource
and to provide the necessary assurances to enable those resources to be secured,
together with the commitment from the wider organization beyond the immediate
design and project management team. Figure 1 shows the UK MoD's overall proce
dure for major defence projects. It is very similar to US Defense Department practic
Proc. R. Soc. Lond. A (1998)
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A comprehensive methodology for the design of ships 191
ti N It H t IAi t i t
CONCEPT CONCEPT FEASIBILITY DESIGN BUILD TENDERS DETAILED SHIP POST ACCEPTANCE
STUD DESIGN STUDIES DEFINITION CONTACT CONTRACT DESIGN & BUILD TEALS
/ DEFINITION/ NEGOTIATION
/ ASSESSMENT 3
1-3 YRS 1-2 YRS 1-3 YRS (PROCUREMENT 1YR 3-6 YRS 1 YR
SPECIFICATION) I
t
ORDER ACCEPTANCE OPERATIONAL
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192 D. J. Andrews
-ilities -ings
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A comprehensive methodology for the design of ships 193
To go further than the design spiral, as a representation of the ship design process
which essentially describes steps rather than the process itself, it is necessary to look
at the actual process performed by the designer. It has been argued (Andrews 1986)
that, essentially, the process of ship design consists, at a technical level, of three
fundamental and (currently) sequential subprocesses, namely:
(1) initial sizing, where a gross size is obtained;
(2) a parametric exploration, where principal dimensions and a hull form are
evolved;
(3) an architectural and engineering synthesis, which is progressively performed
within the constraints of the size and hull form previously determined.
The subprocess of initial sizing, and whether this can be made more comprehensive,
are addressed later, but first the nature of the overall design process will be considered
further.
The above description of the way in which a ship design evolves leaves open how
the designer initiates a new design and why the essential architectural synthesis,
using amongst other things the general arrangement drawing, is customarily left
until the overall size and shape have been effectively determined. The issue of how
designers initiate or generate new design concepts has been the focus of much early
research into design methods, typified by Jones (1970, 1980), and the use of tech-
niques such as brainstorming, synectics, etc. To a degree, an approach like that
described above, where the synthesis of the ship proper is delayed, was endorsed
by Mandel & Chryssostomidis (1972) in their figure 1, the 'exploratory phase flow
diagram'. Their thinking emphasized an objective exploration of the 'problem objec-
tive' with a 'macro-level' description of alternatives, which is sufficiently descriptive
only to refine what they called the 'first level subproblem objectives'. They proposed
that the most desirable alternative should be selected by the designer, drawing on
experience and judgement, rather than just a 'completely automated selection tech-
nique' as Mandel & Leopold (1966) had previously recommended, with an exponen-
tial random-search optimization approach. The issue of optimization is of course a
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194 D. J. Andrews
general design matter, which has not lessened in importance over the intervening
years. Rather, it could be argued that it has become more sophisticated with subtler
techniques and a more computationally facile community (Ferguson 1993).
Since engineering synthesis is also left until later in the ship design process than
is desirable, the impact on the process of the technical features, when they come
to be addressed, also has to be taken into account. This is particularly important
because the technicalities can dominate the practice of naval architecture, somewhat
to the detriment of the practice of ship design itself. In order to succintly capture
the pertinent naval architectural issues in the design of ships, the term S5 has been
coined (Brown & Andrews 1980) to embrace the main issues of ship hydrodynamics,
structures and dynamics under the terms speed, seakeeping, stability, strength and
style. For a naval vessel there are also the highly significant military concerns of the
weapons, sensors and operational control, which are being increasingly integrated
into combat system design. This is a relatively new discipline which draws heavily
on systems engineering techniques and whose interface with a whole ship design
methodology is considered later in this paper. Related military issues of survivability
and signatures can be encompassed in consideration of ship damage stability and,
in part, in the choice of the style of the vessel. Although style is included in the
naval architectural S5 set of technical issues, it also interfaces with the architectural
synthesis and the associated major design choices of form and appearance, which are
addressed later.
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A comprehensive methodology for the design of ships 195
mechanistic architectural
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196 D. J. Andrews
Daley's Overlaps
A - Visual schema
B - Linguistic schema
C - Value schema
D -'Conscious' Propositional Knowledge -
strongly influneced by Design Constraints
................ ......
6. Initial design
Different terms are used for the phase in which design activities start, and in the
interests of generality the term 'initial design' has been chosen to avoid the particular
procedural connotations which are associated with some customary usage. What has
come to be expected of this stage is that, since only a broad idea exists of what the
projected product is to do and how it might be configured to do it, it is natural
for initial expectations to be hardly more than ballparking in character. For ships,
for example, the aims could be just those of roughly sizing and costing based on
no more than a summary expression of the required performance. While recognizing
that in the past limitations on data storage capacity and speed of manipulation have
curtailed the amount of detail, which could be taken into account at the start of
initial design, together with the extent of investigation, it is considered that the new
design methodology proposed could and should use computer technology advances to
the full. This will enable designers to cater right from the start for an approach which
'sets off as it means to go on'. Thus the projected product will be configured using
computer graphics, initially just in outline and then in progressively more detail as
it is generated. (It is interesting that the term used until recently in this country
to describe the early design stages for naval ships was the 'sketch design', where
the sketch was a good deal more than just a hasty pictorial impression.) To put the
methodology in context it is relevant to look at how initial sizing and costing of ships
of various sorts have been carried out hitherto.
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A comprehensive methodology for the design of ships 197
?i FUNCTIONAL REQUIREMENTS
.. _^
A
EVALUAIONOFDESIGNTOCRITERIAOFACCEPTABILIT
EVOLUTION OF DESIGN
EVOLUTION BY BY
OF DESIGN ITERATIVE STAGES
ITERATIVE STAGES
For merchant ships Watson & Gilfillan (1977) describe how those initial ste
taken for two common categories of vessel: capacity carriers, like container
Proc. R. Soc. Lond. A (1998)
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198 D. J. Andrews
ferries, whose size is determined by the volume of the cargo; and deadweight carriers,
like oil tankers and bulk ore carriers, whose size is determined by the weight of the car-
go. In both categories, appropriate allowances have to be made for the space/weight
of other components which contribute to size, such as propulsion machinery, crew,
ship services, fuel, structure, etc. All the components together are related to overall
size-the measure of which is total volume for capacity carriers and total weight
for deadweight carriers-by what are termed volume and weight payload factors,
respectively. Beyond the early opening design stages, when past practice gives some
guidance on those factors, the elements which go to make up the components have
to be expressed in algorithmic form or discrete equipment attributes, and the design
spiral (figure 2) indicates how the process iterates to a balance. As discussed later,
crude initial ship cost is derived from the weights of the various components; howev-
er, this is only justified if the vessel under design closely resembles its predecessors.
It will be recognized that this implies a limitation of the approach, which applies
also to the employment of volume and weight payload factors. The underlying fact
is that the practice customarily followed for merchant ship design is constrained by
available data, which has a relatively narrow range of applicability.
Historically, warship design has followed a rather similar route, typified by figure 5
and virtually unchanged in the transition from manual methods (Miller 1965) to
computerized methods (Hyde & Andrews 1992), though the majority of warships
are akin to capacity carriers, i.e. initially their size is determined by the volume of
the payload. Computerization of initial sizing has, at its best (e.g. CONDES (Hyde
& Andrews 1992)), left the choice of algorithms for weight and space components to
the individual designer, though, at worst, a black box approach has been used with
rigid and, on occasions, inappropriate algorithms. The latter aspect is demonstrated
by the annotations in figure 5, which show the assumptions implicit in building up
the component parts of weight and space, as well as the particular sources of the
data used. Provided the design team restricts the use of this sort of initial sizing to
exploring the evolving requirements-and hence are looking for overall trends rather
than absolute guarantees of feasibility or assurance-then for certain types of vessel
the approach can, with care, be a reasonably dependable way of proceeding. Where
it is liable to be unreliable is in its inability to deal with novelty, whether in the
requirements sought or in the type of configuration proposed for the solution, such
as an unconventional hull configuration.
When the sorts of solution likely to be derived from a complex set of requirements
for a warship are considered, it becomes apparent that there are several different
types of design process in the warship field. These are related to the degree of novel-
ty involved in a proposed solution and thereby to the applicability of the approach
indicated by figure 5. An indication of the spectrum of novelty which could occur
is shown in table 4, and ranges from a modification of an already built design (e.g.
the stretched or second batch of a class, like batch 2 Type 22 frigates); through
the simple sizing process outlined above for many merchant ships and applicable to
naval auxiliary vessels; to a more radical spatial or architectural synthesis pursued
at University College London (Andrews 1986); then to advanced configurations of
moderate speed, like the SWATH or Trimaran hull forms; and finally to extremely
advanced high speed vehicle types (Lavis et al. 1990). The latter vehicles are tech-
nologically revolutionary and their design process is more akin to those which are
used in aerospace practice, where the process would call for massive expenditure on
novel research, including prototypes and construction of a special production line
Proc. R. Soc. Lond. A (1998)
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A comprehensive methodology for the design of ships 199
Equipment data
Systems operating and upkeep Data book of historical demand
philosophies, redundancy, etc. related to ship size complement
with step changes for discrete
range of equipment
Applicability of hydrodynamics
data (triplet, methodical Endurance calculation (hydro-
series), usage of auxiliaries, dynamics data).
philosophy on tank allocation Hotel fuel consumption
(Stability, longitudinal balance, Fresh water, lub oil, voids
proximity)
Reiterate until
Judgement of 'Satisfactory I
Balance' displacement and volume
balance
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200 D. J. Andrews
type example
conventional ship technology. Then for naval ships the initial design problem can be
expressed as in the following.
(1) What is required is the process of defining the whole vessel from the perceived
functional needs, which are two-fold:
(i) a minimum set of maximum demands (weight, space, services, etc.) required
for the ship's operationally significant subsystems (e.g. sensors, weapons, command,
control, communications, aircraft and military payload, such as landing craft, vehi-
cles, troops and stores) which represent the opertional capabilities sought;
(ii) a minimum set of physical attributes required of the ship to support the oper-
ational missions (e.g. speed, endurance, survivability, seakeeping) which are largely
properties of the whole ship.
This amounts to a functional description of the input needs, which is made up of
three component parts: the sum of the direct physical demands in weight, space, ship
supporting services and personnel for each specific item of equipment contributing
to an operational characteristic (e.g. gun, sonar, helicopter, commando company);
the sum of the discrete elements of the gross ship characteristics demanded from
the whole ship by each specific operational characteristic (e.g. a level of seakeeping
performance to operate the helicopter); and the sum of the required operational char-
acteristics (these are strictly in terms of a warfare capability such as anti-submarine
warfare and centre on combat system features such as data flow and processing with
relatively little direct physical demands).
The resultant design description can be simply defined as the result of these
demands, but the physical (and data) description is not just the envelope of all
these demands. It clearly includes the physical attributes of the above equipment
and personnel as well as their demand for space and services, some of which will be
shared rather than just added numerically. The same applies to the required gross
ship characteristics where only the most demanding seakeeping requirements, for
example, have to be designed for; however, the summed physical demands, including
support personnel, call for extra gross ship characteristics of the ship. Thus the ship
design problem is not just a question of complying with the envelope of discrete
equipment demands but also that of achieving a whole ship with characteristics
(GSC) which both give specific operational performance attributes and enable the
entity as a whole to perform in terms of the S5 issues referred to earlier. It is this
extra whole ship dimension which introduces some subtlety into the synthesis of such
large complex systems.
Once initial synthesis is expressed in these terms, it can be seen that figure 3 is an
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A comprehensive methodology for the design of ships 201
Linguistic
Schema
Wider Design
Environments Visual Schema tructures
Feedback Process
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202 D. J. Andrews
graphics the designer disposes the building blocks as he or she chooses and then
wraps round the blocks the necessary envelope, that is to say a pressure hull and
an external hydrodynamic skin in the case of a submarine. In the case of a surface
vessel, the envelope would be both the hydrodynamic underwater skin and the envi-
ronmental enclosure of the above water remainder of the main hull together with the
topside decks and superstructure, as has now been demonstrated (Andrews & Dicks
1997). Apart from the crucial process of balancing weight and space, the other anal-
yses shown in figure 7 are specific to submarines and are not, even then, all necessary
for initial synthesis. Which would apply depends on the needs of a particular design
and on the gross ship characteristics which are regarded as being most significant.
SUBCON is considered to provide a clear demonstration of how, within an overall
design process, an initial synthesis process can be devised which fulfils all the needs
generated by the descriptive model of figure 6.
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A comprehensive methodology for the design of ships 203
propulsion move
electrical services fight
control and communication infrastructure
meal to the three main functions, but because typically, electric power, for exa
supports all three categories, fragmentation in that way could have proved unn
sarily complex for initial design. The functional breakdown adopted does mean
the consequences of introducing supporting services which differ from existing
tice can be more readily comprehended and their advantages (or otherwise
readily assessed.
The functional basis chosen for the building block approach is similar to the
losophy used in software design in general and warship combat system design i
ticular. The latter approach has been comprehensively described by Baker
Essentially, production of a logical model of the combat system functions is de
from specific operational analysis models or scenarios describing particular enc
ters of the combat system, or an element of it, with external combat systems
aircraft, missiles or submarines). The use of scenarios in this way is not adopte
to build up the required subsystem capabilities, but also to provide a clear descr
of the data exchanges linking the various elements of equipment together and
the overarching command system. This approach is a major advantage in design
the command or combat management system, which is the operational hear
modern warship and incidentally has been the source of much of the procurem
risk in recent naval equipment programmes in the UK and elsewhere.
The emphasis on the functional data or information flow between the elemen
the combat system is considered to have had three adverse consequences reg
the manner in which ship design is perceived:
(1) data flow has come to be seen as the primary medium of design, particula
for system integration, and this has led to diminution of emphasis on the phy
demands (weight, space, services) which the combat elements place on the ship
whole;
(2) scenarios by their nature focus attention on top level weapon/sensor exchanges,
and so many of the whole warship or multirole aspects in naval operations are not
modelled and thus likely to be disregarded; furthermore only those exchanges which
are readily comprehended by such modelling are given much attention;
(3) the combat system design methodology tends to regard the other components
of work breakdown structure as simply an adjunct to the combat system in terms of
providing services (power, cooling, etc.) to the combat system elements, rather than
seeing the whole system as a composite float plus move and fight entity.
Proc. R. Soc. Lond. A (1998)
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204 D. J. Andrews
To counter this rather narrow perspective of the design of a very complex entity, the
use of the building block based design methodology is considered to be more appro-
priate, as it provides a sufficiently information-rich basis for preliminary design pur-
poses. The building block attributes can, without difficulty, be expanded to include
both data exchange links and physical integration impacts. When judging the appli-
cability of a particular design approach to a major warship or other complex product
it is important to bear in mind the following considerations:
(1) such entities are unlikely to conform with the inevitably simplified assumptions
in the mathematical description of their operational scenarios;
(2) although the exchange of data between subsystems within an entity can be a
significant factor, it is by no means the only or the most important feature to be
represented in modelling the entity;
(3) the physical demands and the need to obey the laws of physics on a macro
scale are the primary determinants of the size and configuration of the entity;
(4) generally, a prototype of the whole entity is not produced before construction
or manufacture commences, and manufacture is characterized by large scale assembly
with existing, rather than wholly new, tooling (unlike aircraft manufacture);
(5) because of the scale of such entities, the human interfaces occur within them,
so that human considerations are very significant, not just as regards affording pro-
tection from the outside environment but also in creating an internal environment
within which social and life support needs are met.
These considerations constitute a strong case for undertaking a fully integrated
synthesis on the lines of figure 6 using the approach of the building block realization
of figure 7. However, it should be appreciated that there are many diverse issues
to be addressed, even at the preliminary design stage, and so the design process
entails taking stock of the inputs from a multitude of sources. Consequently, for
complex products with major cost and political implications, the preliminary design
stage would, it is held, be best treated as consisting of several overlapping phases,
as advocated by Andrews (1994) for a major naval vessel where three phases were
described, as follows.
(1) Concept exploration. Characterized by an entirely unconstrained exploration,
this commences with a very broad outline of the new warship. It can be thought
of as a way of considering the possible solution as lying in a solution space which,
at the simplest level, could have three 'dimensions' of packaging, technology and
capability. With that approach existing ships of a related type, or types, can be so
represented and often the current vessel(s) to be replaced located (broadly) centrally
in the possible solution space. The approach is capable of being both exploratory
and divergent, so that the design team would be able to explore and be informed by
possible good ideas.
(2) Concept studies. A phase which, while still investigatory, is more sharply
focused in order to study more closely the factors suggested by concept exploration
to be significant design drivers. The investigation can be carried out by synthesis on
the lines of figures 6 and 7 but also conducted at a discrete level, at which the three
major 'dimensions' can be separately considered without an overall initial (ship)
design. Andrews (1994) suggested that the three primary considerations for most
warship concept studies are:
(i) packaging or gross size determination (e.g. upper deck disposition or hangar,
dock or flight deck configuration);
(ii) main propulsion and power generation, particularly if novel solutions are to
be considered;
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A comprehensive methodology for the design of ships 205
(iii) the combat suite, usually informed by preliminary thoughts on its major
components and on the logical model-based strategy.
Beyond these three considerations there may be other design drivers, which also
need early exploration and possibly separate studies to inform the final phase; possi-
ble candidates for design driving are: speed, seakeeping, endurance, signatures, sur-
vivability, complement, logistic considerations and style (e.g. such aspects as margin
philosophy, robustness, adaptability, austerity and standards).
(3) Concept design. The major preliminary design phase, in which the building
block approach is likely to be effective in producing a baseline design solution includ-
ing cost (though the first two phases can also provide invaluable initial insights and
guidance). In this third phase the significant activities from a design methodology
point of view are:
(i) performing a trade off analysis by means of incremental enhancements (and
sometimes decrements) to a baseline design solution, which is primarily undertaken
to refine understanding of the balance, coherence and affordability of the customer's
requirements;
(ii) investigating a range of material options to meet the likely recommended
requirements, in which not only is it important to consider technological develop-
ments (as previously in the concept exploration and studies phases), but also to
appreciate that this is the latest stage at which radical configurations and whole
vehicle technologies, indicated by the last two categories in table 4, can be intro-
duced.
8. Design downstream
Notwithstanding the benefits of the building block approach in producing a more
informed and information-rich preliminary design, the vast bulk of the design process,
in both time and design resources, currently takes place downstream of this stage.
Certainly, with the progressive synthesis summarized by figures 3 and 4, the detailed
component, subsystem and integration design tasks take place well downstream, with
progressively more separation of the design process into distinct design groups and
often single discipline activities. For a major warship some 2000 to 30 000 drawings
(Andrews 1993) have customarily been required to define the ship for construction. It
is apparent, in consequence, that coordination and maintenance of the overall design
intent, through this detailed evolution, constitutes essentially a design management
task in which reviews and demonstrations of aspects of assurance dominate. Although
modern computer-aided design and production (CADAP) systems foster a better
approach to definition, both for manufacturing and ensuring that the whole design is
thoroughly and effectively integrated, there remains an important question as to how
detailed the preliminary design must become if the process is to best meet concurrent
engineering intentions.
These can be summarized as including from the start of the design process:
(1) continuing interactive dialogue with the customer, to the extent of alliances
and partnerships;
(2) integration and, where beneficial, co-location or (with globalization) network-
ing (Tibbitts & Keane 1995; Butler 1995) of design, project management, support,
cost estimating, production, etc., teams;
(3) concurrency of design, manufacturing and support process;
(4) universal use of computer systems for managing data and information on all
aspects of those processes;
Proc. R. Soc. Lond. A (1998)
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206 D. J. Andrews
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A comprehensive methodology for the design of ships 207
For the design process, LSA necessitates that ship services system configurations and
equipment selections be made on grounds other than just minimum weight, cost, and
possibly such aspects as survivability issues like zoning and redundancy. It follows
that a much more comprehensive definition is required in the preliminary stages,
which the building block approach can afford.
The second initiative is that of human factors, which is a broader concept than
that conveyed by the ship designer's traditional concern with ship's complement and
the accommodation provided for the personnel onboard the ship. Human factors is
an activity which deals with many of the human related aspects, such as ergonomic
design and the internal ship environment, already mentioned as a major reason why
a ship designer is concerned with the physical architecture created by his design.
Human factors have an intricate relationship with ILS since the largest element of
through-life cost is usually that directly attributable to the cost of the personnel to
operate the ship, i.e. the complement. Consequently, many trade-off studies undertak-
en using LSA, address the demands associated with the cost of maintenance arising
from the staff carried on board to undertake that maintenance. It is understandable
therefore that proposals should be made to drastically reduce the complement
ships through greater automation, e.g. the autonomic ship (Ditizio et al. 1995),
care has to be exercised in pursuing that quest because the total requirement f
the crew due to personnel-demanding evolutions, such as storing at sea and damag
control, can govern the complement even of a 'lean-manned design'.
The third initiative which has fostered the move to concurrent engineering deriv
from increasing emphasis on producibility, originating in the objective to reduce bu
cost and time. While means to achieve a realistically reduced complement would co
tribute to a smaller volume ship design and thereby to reduced initial ship cost, t
would not alone be sufficient for the purpose. Significant initial cost savings coul
be made if attention was concentrated on those aspects of equipment and system
installation which entail many man-hours in building the ship. Not only is there a
potential reward in tackling the areas or features leading to production difficulties,
but also earlier definition, particularly of distributed systems, could allow produc-
tion engineering attention to be focused on exploiting modern approaches like zoned
working and advanced outfitting of subassemblies and modules. However, proposals
of that sort require extensive, detailed and believable levels of definition, previously
only achievable for the early ships in a class at a relatively late stage in their build
programme. All these considerations have motivated the push to apply innovative
techniques or methodologies encompassed by terms such as concurrent engineering,
integrated product models, virtual shipyards and strategic design (Tibbitts & Keane
1995) and it is the contention of this paper that their succcess depends on a prelim-
inary design approach which is architecturally centred.
The foregoing aspects point to the conclusion that the downstream design process
for complex entities, including warships, is likely to overlap with the preliminary
design stage which itself will become increasingly sophisticated. To that end, the
methodology proposed in this paper, essentially for a building block based synthesis
as in figure 7, can be seen as a comprehensive methodology for the design of complex
entities as a whole.
It is accordingly contended that the building block approach is the ideal way of
fostering, for warship design purposes, an architecturally based definition in which, in
subsequent design loops, aspects such as: (i) distributed systems details; (ii) margin
philosophy; (iii) access; (iv) producibility; (v) topside and combat system integration;
Proc. R. Soc. Lond. A (1998)
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208 D. J. Andrews
(vi) ILS, human factors and 'ilities' issues; can be readily addressed without having
to resort to distinctly different methodologies downstream.
More generally the design methodology advocated is regarded as being:
(1) philosophically represented by the picture of figure 6, with the comprehen-
sive synthesis informed by customer interaction augmented by the designer's key
generator and schema;
(2) descriptively represented by the example of the SUBCON process, summa-
rized in figure 7, and showing an adaptability with analytical elements introduced
progressively;
(3) organizationally, and in terms of the output, represented by figure 8, which
takes the work breakdown, functional or otherwise, and adds in the integrative man-
agement and design elements on the left-hand side, (namely, the management tasks,
design integration and ILS/human factors) which then feed across to the material
categories shown on the right to aid their integration into the whole.
9. General conclusions
It has been the author's aim to draw on his experience in the design
in suggesting what should be looked for in a new design methodology
the great benefits made available by advances in computer technology
graphics, and be capable of application to other large and complex
aware that his use of naval ship design as a paradigm for that purpose
in much attention being given to aspects and features which are parti
but believes that many of the issues and arguments addressed alon
parallels in other complex systems and so are of general importanc
been prepared as a succint way of presenting the considerations leadin
design methodology advocated in the paper, though it reveals its origi
ship context, in that it shows a combat systems component; howev
purposes that component could be any special capability to be pr
complete design.
Figure 8 specifically shows the link between the integrating and
gories of design tools, informed by the process of bringing togeth
architectural description; (iii) physical attributes (weight, power,
providing an indication as to how the various design and managem
project management; (ii) ship and engineering analysis; (iii) combat
(for the specific naval ship case); (iv) decision support; (v) overall synt
the whole process. What this final representation is considered to brin
within the various categories of design integration and engineering sub
there is a veritable host of crucial design issues which cannot be ad
ed in this paper since it is conceptual rather than about detailed pr
process outlined is also dependent on acceptance of the need for highl
fessional designers. The designers have to be cognisant with the projec
issues indicated in figure 8 and the requirements of regulatory authori
the crucial design tasks have to be reinforced by an integrated and ar
information-rich synthesis, and this is facilitated by the topological c
computer graphics.
What has been presented here is a far from simple methodology
been argued, is demanded by the difficulties of designing such complex
author's conviction that this broad design approach could and shou
Proc. R. Soc. Lond. A (1998)
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-i
0
0I 3 Linguistic
Schema
Wider [. ,
0 Design value Value
p Environment Sche Structure
CO
Design Process Designers idiosyncratic stamp
Constraints (Daley's mode of creativity)
00
oo
FLo 54 y- Conscious Primary
Task Generator Output
)t including
Directed Input More "Spatial" and "Stylistic"
Plus Comprehensive Spati
OC)
PROJECT Hydrodynam
ISSUES -Seakeepin
c-
e+
CD Manage -V,
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210 D. J. Andrews
beyond the warship environment to other complex systems is motivated and rein-
forced by the introduction of similar concurrent engineering measures in the new
initial design techniques being applied to offshore and other large-scale civil engi-
neering projects (Butler 1995).
Glossary
ARM Availability, reliability and maintainability
CADAP Computer aided design and production
CONDES Concept design UK MoD preliminary design system
GSC Gross ship characteristics
ILS Integrated logistic support
IMDC International Marine Design Conference:
triannual forum on marine design
LSA Logistic support analysis
MoD Ministry of Defence in UK
SR(S) Staff Requirement (Sea) (see figure 1),
i.e. operational requirement for naval vessel
ST(S) Staff Target (Sea) (see figure 1),
i.e. preliminary operational requirement
SWATH Small water plane area twin-hulled ship,
sometimes called semisubmerged catamaran,
i.e. twin hulled with deeply submerged hulls
S5 Speed, seakeeping, stability, strength and style main naval
architectural issues in ship design (Brown & Andrews 1980).
WBS Work breakdown structure
Whilst making clear that the views expressed are solely those of th
ularly like to acknowledge the extensive comments made by Professo
considerably refined the ideas encapsulated in this paper.
The figures used in this paper have been previously published by
Naval Architects in the various references detailed and permission fo
this paper is gratefully acknowledged.
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