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Cutting Room Floor - Legendary Edition

======================================

A content restoration mod for Skyrim and the official DLCs.

From the depths of the ether, or just the cutting room floor, comes forth several
NPCs, some quests, and other miscellaneous content which was created but never
implemented in the game. If ever you had the feeling that Skyrim was missing
something, you were probably right! This mod should relieve a bit of that. Villages
that were supposed to exist have been brought back. Quests that were partially
implemented have been completed. Various items have been restored that were still
in the data files. NPCs have been brought back to the game and given homes where
appropriate. Plus plenty of other random bits of stuff that was mentioned in the
game but didn't exist yet.

NPCs were implemented using the list available on the UESP:


http://www.uesp.net/wiki/Skyrim:Unused_NPCs
Unimplemented quests were seeded by the following list on UESP:
http://www.uesp.net/wiki/Skyrim:Unfinished_Quests
Some unimplemented items have been added from the following UESP list:
http://www.uesp.net/wiki/Skyrim:Unobtainable_Items

CRF Bug Tracker: http://bugtracker.iguanadons.net/index.php?project=7

Download Locations
==================

AFK Mods - http://afkmods.iguanadons.net/index.php?/files/file/1894-


cutting-room-floor/
Bethesda.net [PC] - https://mods.bethesda.net/#en/workshop/skyrim/mod-
detail/2955350
Bethesda.net [XB1] - https://mods.bethesda.net/#en/workshop/skyrim/mod-
detail/2955575
Skyrim SE NExus - http://www.nexusmods.com/skyrimspecialedition/mods/276

Installation Requirements
=========================

Skyrim Special Edition 1.1.47.0.8 or greater.


Unofficial Skyrim Special Edition Patch 4.0.3 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files,
or let your mod manager perform an equivalent function on the contents of the file.
Doing so will cause things to load in the wrong order and break the game. Skyrim is
intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes
issues which I will not provide support for. If you insist on going against this
advice, you will receive no support for the problems you generate as a result of
this.

Installation - Wrye Bash BAIN


=============================

Drop the archive into your Skyrim Mods\Bash Installers folder, then install as
usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Nexus Mod Manager


================================
Use the "Download with Manager" button on the Cutting Room Floor page at Skyrim
Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Installation - Manual
=====================

Drop the Cutting Room Floor.esp and Cutting Room Floor.bsa files into your Data
folder.
Activate the mod using whatever management tool suits you.

Upgrading
=========

Simply install the new files over the top of the old ones. Any needed internal
updates will be handled automatically.

When upgrading from the vanilla only version, no special process is required.
Upgrade as normal.

Uninstalling
============

Due to the nature of Skyrim mods, especially those with scripts, it is STRONGLY
recommended you do not attempt to uninstall this mod once you've begun using it.
The scripts altered by the mod, as well as several portions of the content will be
permanently altered and will not restore themselves to their previous states.

This is not a defect in this mod, it is merely how Skyrim works with any mod that
includes scripted changes. There is nothing I or anyone else can do about this. You
need to load a save prior to having installed this mod in order to restore the game
to its previous condition.

If you insist on removing the mod and continuing with the save though, the Cutting
Room Floor.esp and Cutting Room Floor.bsa files must be removed from your Data
folder. Any errors or residual changes left behind by doing so are your sole
responsibility and any complaints about this will be ignored.

Load Order
==========

Load early, as close to the top of your load list as reasonably possible since this
mod deals in restored vanilla content.

LOOT (http://loot.github.io/) should be used for optimal placement.

Implemented in This Mod


=======================

NPCs
====

Argi Farseer - Stonehills. Works in the mine, has a home in Stonehills, takes a
random stroll around the mining camp at night.
Talib - Stonehills. Restored his house, works the mines.
Aleuc - Blacksmith in Stonehills. Has a house and slightly modified exterior forge
area. Stonehills ought to be plenty populated now.
Captain Metilius - Castle Dour. Hangs around the war room during Bleak Falls Barrow
or Jagged Crown, wanders the castle district outside otherwise. Will be disabled if
the Stormcloaks have Solitude.
Grushnag - Placed with the Markarth Khajiit caravan and will travel with them.
Serves as a guard due to the dangerous nature of The Reach.
Herebane Sorenshield - Added on the span of Kilkreath Ruins between the first and
second interior areas. He will patrol the area there and is now carrying his named
reward items too.
Karinda - Dagny's horse that was originally planned for use in the darker side of
The Whispering Door. Just for show now though.
Mazgak - Added to the hunters in Bloated Man's Grotto.
Spirit of the Ancient Traveler - Added at Wayward Pass as was apparently intended.
Steirod - NPC planned for use at Irontree Mill.
Trilf - NPC planned for use at Irontree Mill.
Sulvar the Steady - Placed in Niranye's house, spends the rest of his time at the
warehouse. It made no sense for him to spend his entire existence in her place.
Tasius Tragus - Added in the Dragon Bridge tavern. Doesn't do much other than
sandboxing inside and outside. Sleeps at the inn. Supposedly is Varnius Junius'
boss.
Thjollod - Added to the hunters in Bloated Man's Grotto.
Viding - Added to the hunters in Bloated Man's Grotto.
Mithorpa Nasyal - Dark Elf NPC assigned to Barleydark Farm.
Uglarz - Restored for Narzulbur, involved in a quest.
College Guard - A generic guard for the College of Winterhold. Will patrol the
grounds, and sleep upstairs in the Hall of Attainment.
Froa - Daughter of Kjeld and Iddra who is mentioned in at least two scenes but
doesn't exist.
Guards restored for Half-Moon Mill who will use the cut dialogues for that
location.

Items
=====

Gallus' decoded journal - Will appear once the final major portion of the Thieves
Guild quest is done.
Spectral Arrow - Spell tome reward for completing Treva's Watch.
Falmer Supple Bow - A slightly better version of the normal Falmer bow. Added to 3
of the encounter varieties of Falmer. A tempering recipe has been provided as well.
Briarheart Geis - A special version of a Forsworn axe, now in the hands of the
Briarheart at Lost Valley Redoubt.
Mzinchaleft Guard's Note - A note for the guards who are watching Maluril's room.
Habd's Death Letter - A note left behind by the former owner of Frostflow
Lighthouse.
Sild's Staff - A unique item available on Sild the Warlock in Rannveig's Fast that
summons subjugated ghosts.
Circle of Vitality - Added a new tome for the spell, plus completed the missing
parts.
Stormcloak Cuirass (sleeved version) - An alternate version of the standard
Stormcloak Cuirass that was never added to the game.
Letter to Vals Veran - A short note that provides a bit of backstory to Vals Veran.
Robes & Boots - Several articles of clothing that were not added to leveled lists
are now available.
Letter from Harkon - A short note carried by Malkus talking about Harkon's promise
for finding a Moth Priest.

Quests
======

Research Thief - An unfinished quest at the College of Winterhold. Nirya has


something she'd like you to do. (Repeatable radiant quest)
Filling Soul Gems - Sergius Turrianus doesn't just want you to restock them, the
lazy bum! (Repeatable radiant quest)
The Missing Apprentices - Phinis Gestor wants someone to find out what happened to
the previous group of apprentices.
Tolfdir the Absent-Minded - His alembic isn't the only thing he routinely
misplaces! (Repeatable radiant quest)
Animal Pelt Collection - Restored a radiant quest for the Companions to collect
animal pelts. Needed some logic tweaks and bugfix hacks to get it into useable
shape.
Rogue Wizard - Tolfdir has more than just his absent-mindedness he needs help with.
(Repeatable radiant quest)
Hitting the Books - An extra dialogue exchange was restored between the player and
Mirabelle Ervine.
"A Wife For Mauhulakh" (name provided by CRF) - Chief Mauhulakh is lonely and longs
for companionship.
Proving Honor - Aela can now be chosen as your shield-sibling if you do more work
for her than Farkas.
Suppy Line - Frost River Farm needs help distributing their mead.
Shalidor's Insights - Added the missing fortify magicka scroll to the reward table.
Runil's Dark Past - Restored what little there is for this. Need to retrieve his
journal first before the dialogue becomes available.
Mourning - NPCs who lose friends or loved ones may mourn the loss for a set period
of time.

Scenes
======

DialogueRiftenRatway - Restored a non-functional dialogue scene between the player


and two thugs in the Ratway entrance. (Disabled if Live Another Life is installed
and Thieves Guild start is chosen)
DialogueWhiterun - Scene between Uthgerd the Unbroken and Skulvar Sable-Hilt at the
Whiterun Stables.
DialogueWhiterun - Scene where Mikael thanks the audience for their applause as the
player first enters the Bannered Mare.
DialogueWhiterunSceneVignarBalgruuf - Scene where Balgruuf and Vignar argue about
Talos worship. Vignar simply needed to be in Dragonsreach sometimes to make it
work.
DialogueGenericVigilantsOfStendarr - Restored dialogue for the Vigilants to
confront the player when they are wearing/wielding a Daedric artifact item.
(http://uesp.net/wiki/Skyrim:Vigilants_of_Stendarr#Conversations)
Windhelm - 2 scenes between Scouts-Many-Marshes and Ambarys unlocked by giving
Scouts-Many-Marshes an AI pack to sandbox in the club after work.
Solitude - 3 scenes involvng Xander have been restored by giving him AI packages to
go to each of the stores he should visit.
MS06StartPotemaEscapesScene - Removed condition blocking the dialogue from Potema's
escape sequence.

Locations
=========

Thalmor Justiciar HQ in Solitude - Populated with one commander and 4 justiciars


who will disable if the Stormcloaks take Solitude. Banners changed from Imperial to
Thalmor, and these banners will change again to Stormcloak ones if they take the
city.
Castle Dour Tower - Restored access to an unused tower room above General Tullius'
room. Captain Metilius will sandbox here for part of the day as well as sleep here
since he has no bed otherwise.
Frost River Farm - The meadery that goes with the Supply Line quest that was
restored.
Irontree Mill - Restored a missing sawmill originally designated for Haafingar
Hold. Haafingar has no adequate space for it, so it's just over the border with
Hjaalmarch, located next to the newly restored Frost River Farm. Steirod and Trilf
live and work here.
Trilf's House - Added with the relocation of Irontree Mill after discovering that
there is a key and location data for a house. Since Steirod has nowhere else to go,
he'll be living there too.
Barleydark Farm - Restored a farm southwest of Fort Greymoor occupied by Mithorpa
Nasyal. The location was already leveled out and labeled, just never actually
built.
Stonehills - Restored the village which was intended to be placed here. (Argi
Farseer's house, Aleuc's house [blacksmith], Talib's house)
Wintersand Manor - Nazeem & Ahlam's house, restored to the game at Chillfurrow
Farm.
Maiden-Loom Manor - Lilith Maiden-Loom's house, restored to the game across from
Whiterun Stables.
Cidhna Mine - Obscured Passage, restored and repurposed as an escape route out of
the prison.
Frostbark Lumber Mill - The abandoned remains of the sawmill that Ganna tells you
about in Kynesgrove but was never added to the game.
Heljarchen - The village which was intended to be placed surrounding Nightgate Inn
has been restored. (Blacksmith, Alchemist, 2 farmhouses, and the NPCs who live in
them)
Riften - Restores the southeast city gate to the game, which was boarded over prior
to release for some reason.

Other
=====

Restored the Omen of Warding and Stop Rune powers. These were originally designed
as Black Book rewards but there is no book to place them in. Instead, they have
been attached to standing stones hidden on Solstheim.
Pack Spiders! You can now create a pack spider in White Ridge Barrow that can haul
some extra loot for you. Be careful, they're fragile, and you can only have one
following you at a time.
Glowing Spiders! Another spider you can also make in White Ridge Barrow that
produces light while following you around. They will last for 2 in-game hours, or
until killed, whichever comes first.

Credits
=======

Hana - For a ton of beta testing my characters weren't able to do. Bethesda's rat's
nest never stood a chance!
Hana again - For the road sign resources used to make the new signs.
(http://afkmods.iguanadons.net/index.php?/files/file/633-hanas-blank-roadsigns-
resource/)
nonoodles - Meshes used for the restored Riften southeast gate.

Licensing and Legal


===================

Redistribution is strictly forbidden without prior consent. This means do not


upload it anywhere unless you have obtained permission from me.

Non-English translation versions may be uploaded without permission on the


following conditions:

1. All mod files contained in this archive are retained with their current names.
2. No alterations are made to the contents of the plugins or master file other than
those necessary to translate the English text.
3. No alterations or additions are made to the meshes and textures other than those
necessary to translate English text.
4. This readme is included, in ENGLISH, exactly as it is written in the version it
was downloaded with.

Compatibility Patches may be distributed ONLY under the following conditions:

1. Permission must be obtained from me in advance. There will be no exceptions to


this.
2. The documentation for the patch must mention that I am the creator of this mod.
3. The documentation for the patch must contain a link back to one of the download
sites listed at the top of this readme.
4. You are solely responsible for any support issues arising from the use of the
compatibility patch.

All inquiries regarding this mod must be directed to me. If after 1 year contact
cannot be established or you have not received a response, stewardship of this mod
will fall to the community at AFK Mods (afkmods.iguanadons.net). I can be contacted
via PM at Bethesda Game Studios Forums, TES Alliance, TES Nexus, Great House
Fliggerty, Dark Creations, AFK Mods, and The Assimilation Lab under the username
Arthmoor. I can also be contacted via my blog at http://www.iguanadons.net using
the contact form there. A good faith effort must be made before assuming that
contact cannot be established before concluding that I am no longer maintaining
this mod.

Mod history archives such as Morrowind Mod History are permitted to keep a copy of
this mod within their archives for historical purposes provided all authorship and
credit information is retained and the contents of the mod are not altered in any
way.

Revision History
================

Version 3.0.1 [2016-11-15]


--------------------------

Fixed some missed water data updates.


All meshes have now been upgraded to the new SSE .nif format.

Version 3.0 [2016-10-24]


------------------------

Conversion to Skyrim Special Edition.

Version 2.0.3 [2016-09-18]


--------------------------

The collision box around Froa's bed was not set to L_NAVCUT so the NPCs naturally
tried to walk through it to get to the chair next to it.
The magic effect for Slid's Staff was using the wrong casting animations and
causing the player to end in a casting stance when they shouldn't.
Typo in Stop Rune description fixed. (Bug #20523)
Escaping from prison in Cidhna Mine triggered an obscure bug where quest items
could no longer be picked up. (Bug #20756)
3 scenes where Xander will shop in Solitude have been restored. He will now visit
Angeline's Aromatics on Tirdas and Turdas, Bits & Pieces on Middas, and Radiant
Raiment on Fredas.
A line at the end of the scene when stopping Potema's ritual in Wolfskull Cave has
been restored.

Version 2.0.2 [2016-04-30]


--------------------------

Shalidor's Insights: Magicka had a pitifully weak reward that was not in line with
the difficulty involved in obtaining the reward. It also lacked a VendorItemScroll
keyword.
The pack spider could sometimes get lost when passing a load door due to not being
persistent. The script has been modified to move him into the alias the quest had
reserved for this.
The Wayward Traveler did not have proper ghost or undead keywords set, and was
dropping the wrong ash pile upon being killed.
Froa's bed in the Braidwood Inn has been moved to a different wall to reduce
conflicts with other mods.
Talib's unfinished house in Stonehills that was accidentally left in with 2.0.1 has
been completed and he now lives in it.
Glow spiders cut from the Dragonborn DLC have been restored.

Version 2.0.1 [2016-02-13]


--------------------------

New Content:

Omen of Warding and Stop Rune powers restored to the game on Solstheim.
Pack spiders cut from the Dragonborn DLC have been restored to the game.
Crafting recipes have been added to Neloth's staff enchanting station for the Staff
of Frost Rune, Staff of Fire Rune, Staff of Shock Rune, and Staff of Fade Other.
Malkus will now carry the "Letter from Harkon" note.
Vampire armor outfits will now include the Vampire Gauntlets that were never used.
Barleydark Farm now has a pair of dogs living there to help defend against
potential predators.

Bugs Fixed:

Aleuc used a voice type that had no lines recorded for the blacksmith dialogue.
A signpost group with one of the new Heljarchen signs on it needed to be moved to
match placement with Point The Way. (Bug #19799)
Runil's quest needed some stray conditions removed to allow the dialogue to
complete properly. (Bug #19520)
The Briarheart at Lost Valley Redoubt should not respawn as he was only intended to
be there once to provide access to the Briarheart Geis. (Bug #19519)
It was possible for Mikael's restored scene to start with him upstairs and out of
earshot. (Bug #19495)
An invalid description was removed from DragonhideScroll since the underlying
effect has the correct text. (Bug #19349)
The key to Barleydark Farmhouse should be labeled as Barleydark Farmhouse Key.

Version 2.0.0 [2015-11-07]


--------------------------

Converted to Legendary Edition. All future support will be on this branch ONLY.

Added road signs to various intersections near Stonehills and Heljarchen for the
two villages.
Enabled the "Mourning" quest which was blocked from running despite the dialogue
being completely intact. When an NPC loses a friend or loved one, they may mourn
the loss for a set amount of time before resuming their usual schedule.
Fixed an issue with Orthorn's room not enabling if there were conflicting edits to
Eye of Magnus (MG08).
Orthorn is not essential so his room should not get activated in the College of
Winterhold if he's dead before the time comes.
Hern will now be enabled by default so that he and Hert can both access their
unique dialogue for when he's around. Killing him prior to the Dark Brotherhood
contract was already accounted for by Bethesda.
Nightgate Inn can now be chosen by the game as a possible place for Sam to show up
for A Night To Remember.
Missing Apprentices will now be started via a notice pinned to the doorways in each
of the major halls of the College. This resolves issues with the recorded dialogue
not playing for some people.
The script controlling Animal Pelt Collection (CR03) has been optimized so that it
no longer uses a continuously updating script polling the game every 10 seconds.
The counting method for getting pelts for Aela also properly handles dropping them.

Version 1.1.5 [2015-08-08]


--------------------------

Trilf's sandbox AI did not have its interrupt flags set.


Captain Metilius' sandbox AI did not have its interrupt flags set.
Grushnag should be using a heavy armor outfit since his skill set is geared toward
heavy and not light armor.
The southeast gate at Riften was supposed to have guards but somehow those changes
were lost. The gate now has guards again. (Bug #19465)
The goat pen mentioned in dialogue about Froa has been added behind the inn in
Kynesgrove.
The College guard should no longer enter the Hall of Elements during Eye of Magnus
until after you are told to kill Ancano.
Guard dialogue for the Frost River settlement was conditioned for the wrong hold. 3
of the 4 lines also did not fit with Stormcloaks once they take the hold. (Bug
#19347)
The guards at Half-Moon Mill should now be the only ones delivering the unique
lines about Hert and Hern. (Bug #19347)
The Imperial guard at Half-Moon Mill will now be identified as a "Falkreath Hold
Guard" to be consistent with other hold naming conventions. (Bug #19347)
Delayed Burial will no longer get stuck in the journal if the quest completes
without actually talking to the jester. (Bug #19409)

Version 1.1.4 [2015-07-03]


--------------------------

Grushnag had no weapon or shield in his inventory.


Two meshes for the abandoned sawmill outside of Kynesgrove were accidentally left
out of the package.
LOD has been generated for the various exterior locations that have been restored.
Max Height Data in cells with added structures has been updated. Should help with
making sure dragons don't fly through houses. ( Provided another mod doesn't undo
the edits :P )
Vignar Gray-Mane will now sandbox in Dragonsreach 3 days out of the week if he's
not the Jarl. This enables access to a scene that doesn't play due to him never
going there otherwise.
Forsworn Warlords have been added to the various Forsworn leveled lists they were
never made a part of. You can begin encountering them at level 46 and above.
Restored the very short Runil's Dark Past. Speak to him after retrieving his
journal (and reading it) to get the dialogue for it.
An unsent letter from one of Peryite's afflicted has been placed in Bthardamz
Workshop.

Version 1.1.3a [2015-06-20]


---------------------------

Orthorn needed to be added to the College of Winterhold faction, as well as the


crime faction for the city of Winterhold.
The initialization script failed due to the Reset() call for Missing Apprentices
being in the wrong order with the Stop() call.
Chickens at Barleydark Farm had no ownership.

Version 1.1.3 [2015-06-20]


--------------------------

Missing guards have been restored to Half-Moon Mill. They will have access to some
unused dialogue there as well. (Bug #18637)
Missing Apprentices will now be a start-game-enabled quest to prevent issues with
the aliases getting blocked due to picking up the existing items in the quest.
Phinis College lecture about the apprentices will be rigged to play first so that
the quest gets a proper chance to start the way it was intended.
The College guard should no longer use any of the remarks about casting spells and
certain skills that are related to magic. Most of them were used in a mocking tone.
(Bug #18958)
It was possible for Sild's Staff to duplicate itself due to a poorly designed
status quest to ensure the item was available if the player had already been to
Rannveigs Fast. (Bug #18776)
Typos in dunRagnvaldBook01 corrected: "Sarek" -> "Saerek" (Bug #18622)
The two miners added in Saarthal have been removed. Ongoing problems with their AI
and navigation in the dungeon have been unresolvable. Plus they're clearly out of
place when still in the site after MG02 is completed and everyone else has left.
(Bug #18728)
Froa, missing Nord child of Kjeld and Iddra, has been restored in Kynesgrove.
Frostbark Lumber Mill, mentioned by Ganna, has been restored to the game in the
intended location along the river across from Kynesgrove.

Version 1.1.2 [2015-01-18]


--------------------------

Orthorn has dialogue implying he'll return to the college at a later date. He will
now go to the Frozen Hearth in Winterhold and sandbox there until the player
becomes Archmage. At that point he will take up a normal routine at the College
itself.
Fixed a poorly placed tankard and a basket clipping through the floor. (Bug #18282)
The College guard should no longer prematurely jump Ancano to cause an infinite
combat loop. (Bug #18469)
The enchantment value on the Staff of Fading was not consistent with other expert
level staves. (Bug #18475)
The new staves added to the leveled lists were in inconsistent lists based on their
spells. (Bug #18476)
The two Saarthal miners did not have persist locations set which may have been
impacting their placement when entering the dungeon. (Bug #18474)
The civil war soldier swap at Frost River was not being done correctly. The markers
for the local soldiers are now parented to the markers in Morthal and will switch
when Morthal switches.
Corrected a bad navmesh border connection in cell 8,-3 which should solve problems
with navigation to Chillfurrow Farm. (carryover fix from USKP)
The map marker at Heljarchen now has an enlarged radius so it will be discoverable
from the road.
The map marker at Stonehills will now indicate it as a settlement instead of a
mine. (Bug #17593)

Version 1.1.1 [2014-12-14]


--------------------------

During Staff of Magnus (MG07) and Eye of Magnus (MG08) the College Guard will be
outside with everyone else until you break through the barriers, at which point he
will assist in the fight against Ancano. (Bug #18248)
Fixed some typos in the Letter to Vals Veran. (Bug #18094)
Varnius Junius should not run his hello topic about Tasius if Tasius is dead. (Bug
#17833)
Corrected a room bounds issue in Left Hand Mine with the additional tunnel. (Bug
#17831)
Covered up a floor gap with some wood planks in Left Hand Mine where the new tunnel
connects. (Bug #17831)
The "Staff of Fading" was created to make use of the "Fade Other" staff enchantment
that was left hanging. It has been added to the LItemStaffIllusion50 leveled list.
"Staff of Fire Rune", "Staff of Frost Rune", and "Staff of Shock Rune" have been
created to make use of the respective staff enchantments that were created but
never used. The 3 staves have been added to the LItemStaffDestruction50 leveled
list.
The original visual effects Bethesda made for Iron Flesh, Oak Flesh, Ebony Flesh,
Stone Flesh, and Dragonhide have been restored.
The added residents of Stonehills (Argi, Aleuc, Talib) will now have proper burial
urns in Solitude if they are killed. For Argi and Talib, this change will not take
effect on an existing save.
The residents of Heljarchen will now have proper grave sites if they get killed.
This change will not take effect on an existing save.
Merged necessary quest fix for Ill Met by Moonlight from USKP 2.0.8.

Version 1.1 [2014-10-11]


------------------------

The two Saarthal miners sometimes get themselves stuck behind the gate used for the
quest. Their AI radius has been reduced and the center marker moved further up.
(Bug #17342)
Updated the script controlling the extra hunters for Ill Met By Moonlight (DA05) so
they will show up in the proper places. (Bug #17441)
Uglarz has a dialogue topic that is no longer appropriate to use if Chief Mauhulakh
is dead. (Bug #17809)
Uglarz has two dialogue topics that are no longer appropriate to use if Urog is
dead. (Bug #17810)
Chief Mauhulakh has two hello topics that are no longer appropriate to use if
Uglarz is dead. (Bug #17811)
Bolar has a hello topic that is no longer appropriate to use if Chief Mauhulakh
and/or Uglarz are dead. (Bug #17812)
Yatul has a hello topic that is no longer appropriate to use if Chief Mauhulakh
and/or Uglarz are dead. (Bug #17813)
Urog has two hello topics that are no longer appropriate to use if Uglarz is dead.
(Bug #17814)
Dushnamub has a hello topic that is no longer appropriate to use if Chief
Mauhulakh, Uglarz, Bolar, or Yatul are dead. (Bug #17815)
Dushnamub has a hello topic that is no longer appropriate to use if Chief Mauhulakh
or Uglarz are dead. (Bug #17816)
Merged necessary quest fix for Rannveig's Fast from USKP 2.0.7.

Version 1.0.9 [2014-09-05]


--------------------------

The village of Heljarchen has been restored to the game at the intended area around
Nightgate Inn. (Bug #17155)
Aleuc, missing blacksmith in Stonehills, has been restored to the game along with
his house. (Bug #17156)
Letter to Vals Veran was added in Hillgrunds Tomb.
Imperial War Horn was added to General Tullius' quarters.
Nord War Horn was added to Ulfric's quarters.
Several floating and/or embedded objects in Maden-Loom Manor have been fixed. (Bug
#17209)
Some floating and/or embedded objects in Frost River Meadery have been fixed. (Bug
#17218)
Restored the fortify magicka scroll reward that was left out for Shalidor's
Insights.
Several articles of clothing that were not added to leveled lists are now
available.

Version 1.0.8 [2014-08-13]


--------------------------

Minor subtitle typo fixed in the Whiterun stables scene.


The spell tome for Fade Other should have been valued at 800 instead of 80 since
it's a more powerful extension of Invisibility.
The Vault of the Vigilants did not have the key assigned to it.
The Briarheart Geis needed MagicDisallowEnchanting added. It also did not have its
critical damage value set.
"Mzinchaleft Guard's Note" has been placed outside Maluril's door.
"Habd's Death Letter" has been added in Frostflow Abyss.
Sild's Staff has been given to him in Rannveig's Fast. The dunRannveigSummonGhost
enchantment also needed the base cost corrected downward and the magic keywords
attached. If you've already been there and killed him, the staff will be sitting on
a table near his work area.
Circle of Vitality has been completed and added to the game. It will become
available when the Restoration Ritual is completed.
Two of the Saarthal Miners have been added to the game. Restoring the other 4 would
have been silly as they are simply clones of the two that have been placed. Plus
the Saarthal Excavation just doesn't have room for that many NPCs.
Stormcloak Cuirass (sleeved version) has been added to the leveled lists for
Stormcloak gear.

Version 1.0.7 [2014-07-07]


--------------------------

The CarryActorScript setup was missing from one of the farmers at Frost River Farm.
Supply Line would not mark the journal as completed when finished. It also should
have been marked as a Miscellaneous quest so it wouldn't have empty journal entries
showing in the log.
The unused College Guard has been added at the College of Winterhold. He'll now
patrol the grounds, as well as stand watch during part of Revealing the Unseen and
Containment.
Restored a line of dialogue for Barbas in A Daedra's Best Friend (DA03) where you
can ask him why Vile kicked him out.

Version 1.0.6 [2014-05-30]


--------------------------

Frost River Farm has been resurrected from the depths of obscurity. It now occupies
space in western Hjaalmarch, along the border area near Dragon Bridge. The "Supply
Line" quest that goes with this location should now be available by speaking to
Signar Iron-Blood at the farm.
Irontree Mill has been relocated to Hjaalmarch next to Frost River Farm. The
coastal location was not really appropriate.
Trilf's House has been resurrected from the ether and placed next to the newly
relocated Irontree Mill. Steirod will live there with him.
Trim gap and wall seam repaired on the new Riften southeast gate using an old USKP
mesh to copy parts from.
Corrected a typo in FreeformCollegeAInitResponse1.
Corrected two typos in NarzulburFreeFormWifeQuestSharedInfos.
With Nazeem and Ahlam living in their proper house now, Jenassa has been given bed
linkage to the now vacant upstairs bedroom. Marrying her will now cause this to
become a valid location to get the Lover's Comfort bonus. Her sandbox package in
the location has also been modified so she'll make full use of the entire cell.
The restored scene at the Whiterun Stables should not be attempted if With Friends
Like These (DB02) has started.
Two cut lines of dialogue intended to be spoken by Eorlund Grey-Mane have been
restored.
The Wayward Pass ghost did not have its ghost script properties set. May not take
effect on existing saves.

Version 1.0.5 [2014-04-02]


--------------------------

Room bounds in Left Hand Mine needed to be expanded to include the exit from Cidhna
Mine.
Added the Briarheart Geis for the boss at Lost Valley Redoubt.
Added some miscellaneous notes cut from the game.
Added The Secrets of Ragnvald to the room where Otar the Mad spawns.
Enabled Ghorbash's Ancestral Axe. Should be mounted over his bed in his longhouse.
The restored dragon encounter outside of Bleak Falls Barrow never allows the
dragon's corpse to be cleaned up because the quest controlling him is never
stopped.
The dragon has also been swapped from a static reference to a leveled instance of a
dragon.
Rogue Wizard will not enable the target until Tolfdir actually gives the quest to
the player.
Fixed a mismatched subtitle for Uthgerd's scene at the Whiterun Stables.
Makhel Abbas had AI problems that were not worth attempting to resolve so his
reference has been removed.
The boarded up southeast gate in Riften has been restored to a functioning entry
point.
Karinda (Dagny's horse) has been placed at the Whiterun Stables. Not used in
anything other than being there for extra decoration.
The following unobtainable spell scrolls have been added somewhere in the world:
Scroll of Dead Thrall, Scroll of Dragonhide, Scroll of Flame Thrall, Scroll of
Frost Thrall, Scroll of Storm Thrall. No, I'm not going to tell you where to find
them. Go exploring!
The Fade Other spell (invisibility cast on others) has been given a spell tome and
added to Drevis Neloren's expert spells list.
Drahff's confidence value in AI has been lowered from Foolhardy to Average to allow
the intimidation option for his scene a realistic chance of succeeding.
Fixed two gaps in Dwemer ruin structured in the Cidhna Mine section that was
restored.
Fixed a bandit chest in the restored Cidhna Mine section that was rotated backward.
Fixed some overlapping potion bottles in the restored Cidhna Mine section.
Lilith Maiden-Loom's house has been restored to the game. She takes over the space
across from the Whiterun Stables.
Wintersand Manor has been relocated to the property at Chillfurrow Farm.

Version 1.0.4 [2014-02-21]


--------------------------

Restored the Spectral Arrow spell as a reward for completing Treva's Watch.
The decoded version of Gallus' Journal will appear in Nightingale Hall next to the
beds after the Twilight Sepulchur is done.
Reconfigured the directional facing for Wintersand Manor to avoid a direct conflict
with Touring Carriages.
Restored access to the cut portion of Cidhna Mine and repurposed it as an escape
route for being in jail while not doing the Forsworn quest.
Added the Supple Falmer Bow to 3 of the encounter varieties of Falmer. Provided a
tempering recipe for it as well.
Added an AI pack to send Scouts-Many-Marshes to the New Gnisis Corner Club which
will provide access to 2 scenes that were created but never get used.

Version 1.0.3 [2014-02-08]


--------------------------

Cleared up some navmesh issues at Barleydark Farm around the wheat stalks.
Fixed a gap in the archway behind General Tullius bedroom after the wall was
removed to provide access to the tower.
The jester objective is never cleared if the Dark Brotherhood quest line is started
without visiting Cicero on the road.
Enabled Ennodius Papius since he has recorded dialogue available for before the
Dark Brotherhood quest to kill him.
Wintersand Manor has been restored across from the Whiterun Stables.
Restored dialogue for the Vigilants of Stendarr to confront the player when they
are wearing/wielding Daedric artifacts.
++ Don't worry, if you surrender an item it won't be lost unless you want it to be
- the Vigilants will whisk it away to their hall.
++ Yes, if Dawnguard is loaded the vault they speak of will be available in the
exterior should you need it.

Version 1.0.2 [2013-12-04]


--------------------------

Restored a scene between Uthgerd the Unbroken and Skulvar Sable-Hilt at the
Whiterun Stables.
A trigger box for a scene with Mikael in the Bannered Mare was enabled so it would
run as intended.
Preferred path fixes to the navmesh in Stonehills.
For the Companions, if Aela has given you more radiant quests than Farkas, she will
be your Shield-Sister for Proving Honor.
Corrected an issue with Research Thief where taking Faralda's notes was not sending
the theft alarm. (Thanks, CK, but I needed that property you see)
Corrected another issue with Research Thief where ratting Nirya out to Faralda did
not clean up the generated notes.
Corrected an issue where the Jarls would have dialogue for Rogue Wizard before
Tolfdir had actually given you the quest.
Ilas-Tei's corpse was using male Argonian parts despite Phinis clearly saying Ilas-
Tei is female.
Yisra already had a vanilla scene placed for finding her so the quest has now been
corrected to make use of that instead of the one I added for it. Be aware this will
reset the quest, so if you've got it in your journal already, finish it before you
update the mod.
The 4 quest items to gather for Missing Apprentices will no longer be added to
Phinis' inventory when turned in because he tries to turn around and sell them to
you later.

Version 1.0.1 [2013-11-21]


--------------------------

Corrected an issue with Missing Apprentices where it was not properly handling the
two daggers that need to be turned in if they had been taken from their original
places.
Mithorpa Nasyal has been given a boost in his levels (from 4 to 16) so he'll have a
better chance of surviving in his somewhat remote location.
Herebane Sorenshield was not consistently going hostile toward the player because
his aggression settings were too low.
Restored the Narzulbur wife quest. Doing so also activates some post-quest dialogue
in Narzulbur that was already set but could not be accessed.

Version 1.0 [2013-11-16]


------------------------

Initial Release.

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