A STEP-BY-STEP APPROACH
TO DEVELOPING YOUR STORY
AND WRITING YOUR SCREENPLAY
1
Notes on Screenwriting
10 screenwriting insights ....................................................... 6
Logline .................................................................................. 22
Seven Questions.................................................................... 32
Outline .................................................................................. 37
Premise.................................................................................. 38
Treatment ............................................................................. 40
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10 screenwriting insights
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2. Its not about the plot
Most writers starting out think story is plot and when you ask
them to tell you about their film theyll go, Well, this
happens, and that happens, and then this other things happens,
and oh, and I forgot to tell you, theres this three-legged dog
who can talk
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3. The only screenwriting book youll ever need
Blake Snyder bills his book, Save The Cat, as the last book
on screenwriting youll ever need. This is categorically NOT
the book to which I refer. Save The Cat has some useful things
to say about concept but Im not sure that it encourages writers
to create films with soul.
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There are 3 reasons why I love the Heros Journey and
consider it the most useful story paradigm for screenwriters.
iii) It works. Its worked for the great films even if the
writers werent aware they were following its conventions. Its
worked for George Lucas who consulted Campbell on the
early Star Wars films. Its worked for George Miller. George
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is a huge Campbell fan and its no coincidence that hes been
Australias most successful filmmaker on the international
stage. Its worked for millions of storytellers for thousands of
years so theres a good chance it might just work for you.
If you havent got this book, buy it. If you havent read it, pick
it up and see how it applies to the films you love. And if you
want to spend a day exploring this amazing gift, come to my
Introduction to Screenwriting course. The Heros Journey is
the foundation to everything I teach.
ii) The marketing department will have the devils own job in
trying to market your film.
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The 27-word concept test interrogates the dramatic engine of
your film and is just about the most valuable tool in the
screenwriters toolkit. Use it early. And use it often.
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Without these elements, you dont have conflict. No conflict,
no drama. No drama, no chance of screenwriting glory.
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triggered because a family of ducks no longer comes to his
backyard swimming pool. Contradiction.
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Ronny Cammareri (Nic Cage) in Moonstruck Opera-loving
baker
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the way it is. Mine was crap and I wasted years of my life
drafting and redrafting it because I didnt bounce it off
anyone.
The other reason you should verbally tell your story to people
in the early stages is because you can tell as the words are
coming out of your mouth whether its working or not. You
dont need their glazed reaction to know youve got yourself a
stinker or to hear their so what happens next to know youre
on a winner. You just know through some hard-wired
storytelling instinct.
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matter what. There should be no excuse. Work. Kids. Alien
invasion. If you have the conviction, youll find the time. My
routine at the moment is to get up at 5.30am, which doesnt
sound too appealing but your body quickly adjusts and I now
automatically wake up at that time. Just ask my wife.
But the next mistake you can make is to think you will only
solve that problem at the Act 2 Turning Point by continuing to
wrestle with it on the page. Youre exhausted and cranky but
you are not going to give in til youve found the answer. Bad
move.
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the number of times the solution will come to me when Im
not looking for the solution. Ill be running around the park
and Ill suddenly find myself seeing the answer and come out
of the trance with no recollection of how many laps Ive done.
Your brain is a gift. And sometimes it does its best work when
it seems not to be working at all.
Even if you are the greatest writer in the world, its going to
take you time to develop your craft and heres the problem
no-one is going to pay you to learn your trade. There were
very few screenwriting apprenticeships available down at
Centrelink the last time I looked. So before you can face the
challenges of screenwriting in general and your current film in
particular, you need to answer a more fundamental question:
how am I going to support myself while I learn my craft?
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personal and social sacrifices. You tell yourself that its only
until I finish this next draft and then all of a sudden youre 43,
single with no assets, no super and about $20k in debt.
The best option Ive found after years of trial and error is well-
paid freelance work. Copywriting for instance. If youre good
and you wont be without practice you can make $100/hr
and sometimes $1000 a day so that you dont need to work 5
days to earn a decent crust. If you have some skill that allows
you to earn a lot of money in a short time on a flexible basis,
you can create the window you need in your life to develop
your craft. If not, you will be faced with a choice: do I want
lifestyle or do I really desperately want to be a writer? Thats a
question only you can answer.
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10. Choose a producer like youd choose a spouse
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Im not a writer but and then proceed to dictate (literally)
what they expect to see in the next draft. Thats a recipe for a
bad relationship and a tragic script outcome.
Am I scaring you? Good. Make the wrong choice here and all
your talent and hard work could end up counting for naught.
So dont hook up with the first producer who asks you out.
Research the market and find answers to these questions:
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Do they have a habit of screwing writers
contractually?
Conclusion
So thats it. Thats not all Ive learned. I hope. But these are
the 10 things that would have made the greatest difference to
my career trajectory if someone had told me them all those
years ago. I hope that by getting the tips now, you can fast-
track your path to screenwriting fulfillment.
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Story Goal
The Word
Logline
Many times a story begins with the two words WHAT IF?
and to really nail your story, you might also need to throw in
the two words AND THEN? For example, what if an
asteroid the size of Texas was hurtling toward Earth and then
the worlds greatest oil drilling team has 72 hours to stop it?
Dont give away the ending, just set up the story parameters.
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How to write a logline
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What is a logline?
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Why the logline is a good test of story marketability
What is the Quest? What does the hero want? What is the
overarching external goal that is going to drive the events of
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the second act at least and possibly even the third act as well.
e.g. has to kill a great white shark, rescue the princess from a
dragon, find the groom.
What is the heros flaw? Stories are plots that force the
hero to grow. What is your heros failing? Does he lack
courage or compassion? What sort of opportunity is there here
for emotional growth? e.g. selfish, cowardly, greedy,
materialistic, immoral, womanizing, ruthless, workaholic,
obsessive.
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What is the tone? If its a comedy, its a good idea to try to
convey that through either the title or the logline.
How do you do all that in 27 words? Yeah, its not easy but
here are some clues.
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What you dont include in the logline
Schindlers List:
When a materialistic, womanizing Aryan industrialist
discovers his Jewish workers are being sent to Nazi death
camps, he risks his life and fortune to save them.
Groundhog Day:
An egotistical TV personality must relive the same day in
small town Punxsutawney and be denied the girl of his dreams
unless he can become more selfless.
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Raiders of the Lost Ark:
A dashing archaeologist must reunite with the ex he dumped if
he is to beat the Nazis to find the all-powerful lost Ark of the
Covenant.
One of the great things about the logline is that its almost
self-regulating. The 27-word limit will make it impossible to
communicate ideas that are too sprawling or ill-focused for a
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mainstream movie. However, just because youve written a
logline that complies with the word limit doesnt mean youve
got a blockbuster on your hands. Be honest in your assessment
of your logline. Better still, give it to someone who isnt your
lover, spouse or mother. Does it intrigue them? Do they want
to know what happens? If not, chances are your idea isnt
strong enough for a movie. If youre disciplined, youll rework
the idea or ditch it altogether. If youre a fool, youll persist
and potentially waste years on a project that has only the
slimmest chance of success.
I would encourage you to put your film idea to the logline test
very early in the writing process. Trying to express the idea in
a single sentence of 27 words can help distil the essence of
your idea.
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Constantly revisit your logline during the writing process. Is
your story still true to the logline? Or have you strayed?
Sometimes during the writing process youll come up with an
idea that takes the story in a new direction that you believe has
even better potential. If so, rewrite your logline. Move from
logline, to story, to screenplay, then back to logline again. In
this way, youll hopefully avoid the all-too-common mistake
particularly in Australia of spending years writing a
screenplay that either no-one wants to make or no-one wants
to see.
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Seven Questions
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interesting as their dramatic problem. So make sure
that what they want/need/desire is something that all
of us in the audience also want/need/desire. The top
three answers to this question are usually love,
money, and life (i.e. survival). Be careful of vague
answers here. Love is a valid desire, but usually it
comes as a reward for getting the pot of gold or
killing the bad guy. Film as a concrete, visual
medium demands that the want/need/desire be
filmable. In other words, love is great, but how do
you film it? Sex, a kiss, or a pot of gold is much
easier to see on film.
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may become the true antagonist. Finally, Mother
Nature may also become one of the antagonists, or
even the true antagonist.
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dialogical motifs. The recurrence of certain elements
is a dead giveaway for the conscious and unconscious
themes of the author. It is very valuable to look at
what constantly reappears in your work (character
types, episodes, events, lines of dialogue, props, etc.).
These recurring events, people, and lines of dialogue
reveal a deeper inner meaning if they are analyzed
from an objective distance. If a writer desires to add
greater power and complexity to his work by
incorporating certain thematic elements, he can
consciously intersperse various UFDs throughout the
work.
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the scene order and what devices you will employ
along the way. Do you start in the middle and work
backward? Do you use voice-over or flashbacks?
Do you have a narrator and if so, what role will he or
she play in the film? In fact, your narrator might not
necessarily even be your main character. Many
times, when you are on a third or fourth draft of a
story that just doesnt seem to be working, the answer
is not in the story itself but I the style/structure of the
storytelling.
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Outline
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Premise
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At this stage, while formulating your premise with a beginning
and end value, you may use a generic leads to in the middle
to indicate the action of your second act. When your end
value is clear and reflecting the ironic growth from your first
act value, you can then go back and determine the specific
way in which the first one leads to the end value.
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Treatment
Act I
Whos the protagonist? Whats his problem? How does it
become his mission in the story?
Treatment Pages 1-3
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Introduce a major event that turns the protagonist around
completely (what he wants in life is challenged, and now he
must react) and launches him or her into Act II.
Act II
The protagonist encounters obstacles to his mission.
Treatment Pages 4-10
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As your protagonist reacts to the challenge he encountered on
page 3, his major decision leads him into action. As he faces
the first challenges, we witness his initial development.
Something happens that also impedes the subplot. Were
given an inkling of whats to come.
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Act III
The protagonist achieves his mission.
Treatment Pages 11-15
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actions. When you get to this point, write it as though it were
a separate story, giving it its own beginning, developed
middle, and end. Milk it for all its worth, the producers tell
the director. The milking begins with your treatment of a
complicated crisis, filled with its own twists and turns.
The climax occurs at the end of the crisis, its final moments:
the Terminator in Terminator 2: Judgment Day finally
destroys the bad guys. Now, all thats left is the resolution,
when the Terminator destroys himself in the fiery cauldron t
save the human race.
When its over, let it be over fast. Dont hang around with lots
of words that only take away the dramatic punch of a strong
and satisfying resolution.
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A Character Checklist
4. Avoid stereotypes!
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A Conflict Checklist
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7. Be a troublemaker! Create excruciating problems for
your protagonist. And never solve one problem until
you have raised at least two more until the storys
conclusion.
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A Plot Checklist
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7. The story ends when the time bomb goes off (or is
prevented from going off). The ending must answer
satisfactorily the major problems raised in the storys
beginning.
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A tip sheet for storming Tinseltown ...
Make Acts I & III about the same length with Act
II about twice the length of Act I.
[Typical page allocation for 120-pg. script: 1=30;
II=60; III=30.] Screenplays are continuous -- don't
label
the Acts. They're your secret, though the pros will
know where to look.
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Put an Emotional Pattern in the Obligatory Scene.
These things are tailor-made for film.
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near the end of Act II where he can never hope to
reach his objective, and then, because he reaches
down inside one last time for the strength to do it, in
Act III he gets the job done.
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The Step Outline
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The Sequence
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overlaps slightly with the one next to it, creating continuity
and momentum.
Sequence goals
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Sequence setbacks
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The Scene
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As in Newtonian physics, for every action there is an equal
and opposite reaction. All your characters actions have
specific ramifications on the other characters within the text as
well as on your story as a whole and on your audience. In
movies, everything is linked. Scenes are ruled by causality.
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Tip: When you have written a scene, try editing out the
beginning of it and the end of it. Then, condense the
remaining information. Your scene may now be only half its
original length, but it should be twice as tight. If it isnt, cut
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front-and-back again, condense the remainder, and go on until
youre happy with it. Threat each scene as you would a party:
arrive late, depart early.
Creating a Scene
First create the context (the purpose, place and time) of your
scene, and then content will tend to follow. To create content,
ask yourself:
What happens in this scene?
What does each character in this scene want, want
to happen, or prevent happening by the end?
Where does the scene take place?
At what time does the scene take place?
What is the purpose of this scene?
Why is it there?
How does it move the story forward?
What happens in it to move the story forward?
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you decide to show. You leave out what the audience can
deduce. So ask yourself:
How did my character get from the end of that scene
to the start of this one?
What were they doing all the time?
While Ive been concentrating on characters X and Y
in this scene, what are the other characters doing
while this scene is being played out?
What are the other characters doing between the
scenes?
You should know, too, why all your characters are in this
scene and how their actions or dialogue move the story
forward. If you dont know, who does?
Location
Content
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scene escalate the situation at the beginning of the
scene? (If so, move on).
Does this scene raise the stakes? In what way?
What has changed at the end of this scene from when
we first entered it?
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Crisis and climax
After the crisis, the forces operating with the scene or act are
realigned. A major crisis, therefore, is a turning point.
Climax is a moment in a scene that resolves a crisis
one way or the other
Character revelation
Scene causality
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subsequent incidents. Causality is an essential element in
constructing your screenplay; it helps you define or even
possibly construct your plot, and is a tool in creating powerful
momentum.
Flashbacks
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the story through action, not flashbacks; if you do use it, use it
sparingly and effectively. The same applies to flash forwards.
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expectations generate hopes and fears in the audiences
emotions.
Anticipation
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Anticipation, like intention, must be completed: either
fulfilled, contradicted or interrupted. You cannot create
anticipations and then leave them hanging; loose ends
dissatisfy an audience, they feel cheated.
Suspense
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Hope that the outcome will occur (but fear that it
wont)
Fear that the outcome will occur (but hope that it
doesnt)
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Note that suspense need not always be life threatening.
Subtext
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You can pose a question that the audience and the
characters need the answer to.
You can establish obstacles, set up expectations in
the audiences mind of the problems your protagonist
will encounter. The drama comes from the
knowledge that we know these obstacles are waiting
to be confronted this is linked to the superior
position (above).
You can create an enigma by denying the audience
all the key information until the very last minute.
You can drop in tantalizing information and
unexplained moments that set up the subtext that says
implicitly if you stay with this long enough, it will
all become clear.
All the above are linked: you are creating expectations in the
audiences mind and thats why subtext works. Subtext can
be used as part of creating a deception: a character says one
thing but means another. Another character might not read
this subtextual meaning (although they may sense it), but the
audience must be aware of the subtext.
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Raising the Stakes
Suspense Plots
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While you concentrate on the emotional
consequences of the Suspense Plot's events.
It justifies the eruption of the emotional conflict.
Emotional Plots
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Can the three sisters learn to be supportive
friends?
in Beth Henley's CRIMES OF THE HEART
Why is there such emotional friction between the
Sergeant and his troops?
in Charles Fuller's A SOLDIER'S PLAY
What was the real basis for the emotional
relationship between the French diplomat and the
Chinese
Opera performer?
in David Henry Hwang's M BUTTERFLY
Emotional Patterns
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gradually makes progress until he gets the girl at the end. So
Lotus Land discovered the formula
Old Bill always knew
Obligatory Scene
Resolution
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time to relax. The Resolution is the last image audiences carry
away as they leave the theatre.
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sexual relationship again with his wife -- at least briefly. But
what we'll never know from the playwright is
Climax
This is what you've been heading for since the Point of Attack
back in Act I. And odds are you've sensed what it would be
since the middle of Act II -- that peak of conflict and tension.
Conflict so intense, it has to snap. And at that moment of
snapping, one or more of your central characters has their lives
altered in some meaningful way.
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The Blake Snyder Beat Sheet : Structure Map
3 Acts / 8 Sequences
Act 1
Sequence A
Who, what, when, where and what conditions
[set-up (1-10)]
Sequence B
Set up main tension, posing dramatic question
[debate (12-25)]
6. Scene 1
7. Scene 2
8. Scene 3
9. Scene 4
10. Scene 5 [break into 2 (25)]
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Act 2 A
Sequence C
First attempt to solve problem
[fun and games (30-55)]
Sequence D
First attempt fails, more desperate measures. First
culmination
[fun and games (30-55)]
16. Scene 1
17. Scene 2
18. Scene 3
19. Scene 4
20. Scene 5 [midpoint (55)]
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Act 2 B
Sequence E
Complication to first culmination. Glimpse of
success/failure
[bad guys close in (55-75)]
21. Scene 1
22. Scene 2
23. Scene 3
24. Scene 4
25. Scene 5
Sequence F
No more easy options. Second culmination
[dark night of the soul (75-85)]
26. Scene 1
27. Scene 2
28. Scene 3 [all is lost (75)]
29. Scene 4
30. Scene 5 [break into 3 (85)]
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Act 3
Sequence G
Apparent or actual resolution
[finale (85-110)]
31. Scene 1
32. Scene 2
33. Scene 3
34. Scene 4
35. Scene 5
Sequence H
Resolution maybe w/ epilogue or coda
36. Scene 1
37. Scene 2
38. Scene 3
39. Scene 4
40. Scene 5 [final image (110)]
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The Screenplay Paradigm
Act I
Set-up
Act I gives your audience all the ingredients from which your
story will be made: tone; problems; tension; love interest; the
timescale and any time locks. No important elements should
be introduced later than Act I.
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Needs: information; correct dramatic arrangement of story
elements
Goals:
Have a compelling premise.
Make sure the reader can identify with your main
character and many of the supporting characters.
Most people dont identify with the rich, the mean, or
the stupid. So, in general, main characters tend to be
well-meaning members of the working class trying to
better themselves. If your protagonist must be a
billionaire, a gangster, a cheat, or some type of
inherently unsympathetic person, make sure he has
lots of redeeming qualities: kindness, amiability,
gentleness, humor, compassion, or eccentricity.
The only other way to go is to have your rich, mean,
unsympathetic protagonist become an underdog very
quickly by being stripped of his rank, and then
instantly hes become one of us and entirely more
engaging.
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Dont introduce too many new characters too quickly.
Start with the main character, follow him, and end
with him. The rest of the characters are supporting
cast members. As you need to, have him meet the
rest of the players and we will slowly assimilate all
the people we need to know.
There must be a great deal at stake. In other words, is
there enough sense of magnitude?
Hook your audience with the dramatic problem of
your story.
Include an inciting incident.
Clarify the main characters goals, that which is at
stake as a result of this goal, and the necessity for the
character to achieve his or her goals.
Have a galvanizing moment that twists the story in a
new direction, forever changing the life of the main
character and launching us into Act II.
The genre must be clear. The key thing here is that
as the author you must know exactly how far you can
go within your genre. The tone must be nailed and
must be consistently followed throughout the story.
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Page
1-10 Your first ten pages are critical. In the space of 10
pages you have to set up your scenario. Establish:
Who your main characters are, and especially
who your protagonist is
What your story is going to be about
The dramatic circumstances surrounding
your story
The genre you are working with
1 You start the story, giving mood and tone and place.
Teasers
Sometimes you will find a prologue (or teaser scene)
situated pre-credits before your Act I starts.
Sometimes the teaser is run behind the opening
credits. This is a hook to grab the audience and/or set
the scene. The teaser is a useful device to quickly
establish the premise your story action will be based
on.
3-5 Hook
The first thing a Reader looks for in a script is a hook
that something which grabs the audiences attention,
draws them into the story and makes them want to
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watch or read. Ideally, it needs to be in by page three,
certainly by page five.
Key Line
Also somewhere between pages three and five you
will need to pose the question you the writer are
asking in your script, the issue (personal or universal)
you are attempting to confront, explore and resolve
within yourself that is to say what the script is really
about and the reason you need to write this script. It is
to do with your theme. The issue is addressed in the
key line: it is spoken by a character and gives the
audience clues as to what idea will be explored in
your script.
Repeated Images
Somewhere in the first half of Act I, it helps if you can
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establish a strong visual image of something that will
be repeated (echoed) near the end of your completed
script. When the image is repeated (usually slightly
changed) towards the end, it subconsciously indicates
to your audience that we are nearing the end of the
story. These two images act like bookends.
10- Character-in-action
20
This section of the screenplay usually focuses on the
main characters-in-action (especially your
protagonist). This deepens their characterization by
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showing their character problem: a mixture of their
attitude and personality interacting with a specific
situation you have designed for them.
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28 TP1)
As we approach the closing stages of Act I, you will
have the Inciting Incident, also called the catalyst, plot
point, or problem. It creates a crisis that leads
inevitably to a climax (decision made).
A crisis is a moment in a scene that forces a decision
or choice that then causes a change in the character or
story. A major crisis (or Act crisis) and climax is a
turning point.
Your overall story will have two major turning points:
at the end of Act I and at the end of Act II (the
moment of truth). You will also have several smaller
turning points in your script, but these turning points,
TP1 and TP2, are fixed.
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Lastly, your crisis leads directly into your first climax,
at the end of Act I (which creates the momentum to
kick your story into the next Act). The climax is the
strongest and highest dramatic moment in your first
act. (In some instances you will find TP1 coinciding
with or even becoming the climax).
Act II
Development (Conflict & Confrontation)
To get a clearer grasp of Act II, it will help if you see it as two
equal halves divided by the halfway point. In the first half of
Act II (Descent, pages 30-60), up to the halfway point (page
60), your protagonist progresses steadily forward in their
quest. But nothing moves forward except through conflict. If
all you have is exposition and explanation, things will get
boring and your story will lack momentum. Hence, you
should be building towards a setback. Indeed, you will
probably have two setbacks in this segment of the script: a
Goals:
Build your story. Take the stakes established in Act I
and raise them even higher. In addition, the conflicts
grow more and more intense.
Reverse expectations. In doing so, you should force
your protagonist to take greater risks.
Provide more and more interesting obstacles to
prevent him or her from achieving his or her goals.
Dont be boring. Dont be too talky. Keep a sense of
urgency and danger.
The dramatic problem must now represent something
larger than the protagonists life.
Keep a constant sense of danger, threat, and tension,
especially in the second act.
75- Complications
90
The second focal point has tested our protagonists
growth, theyve come through it, and we are seeing a
new person. The audience now needs to see the true
(dramatic) vindication of this test and this vindication
lies in the second turning point (TP2), the moment of
truth and the climax to your second Act.
Act III
Resolution & Denouement
This act should feel like a headlong rush to the finish. There
is no room for fluff here.
Having got over that final climax the biggest of your entire
screenplay you must again give your audience a chance to
come down from all that emotion. Your protagonist has faced
their biggest challenge and either won, or been defeated by it
This tapering-off period in your script should also tie up all the
loose ends, and any subplots that have not already been
resolved in and by your final climax.
Ideally, the audience should feel that there was a reason for
your film. They shouldnt be shaking their heads and asking
why the hell did anyone make that? Again, this comes
down to your ending, your theme and their integration.
LARKIN
(Quietly)
(Distraught)
(To Joan)
5 KEY POINTS
11.) RESURRECTION.
HEROES
SHADOWS
HERALD
THRESHOLD GUARDIANS
SHAPESHIFTERS
TRICKSTERS
ALLIES
But its not just about plot. Its not just about
being in a dire situation. If you want to tell a
great story, at this point it can help to
present the hero with a dilemma to put
them between a rock and a hard place.
Character 101:
The Description
The Occupation
The Dialogue
The Motivation
The Emotions
The Back-story
What is Character?
Character
Interior Exterior
Forms Reveals
Character Character
Biography Professional Personal Private
Work Marital/Social Alone
Is a larger-than-life character.
Story first
Many professional writers come up with an
idea and develop a full story and plot
BEFORE tackling character. When the
story's finished, they'll develop a character
with the right motivation, background, past
and current trauma to motivate him to
perform every action he needs to perform in
the story to make it believable. This
technique works better for idea-driven
concepts.
Character first
Many more professional writers come up
with an idea and develop a character to help
explore the idea. In this case, the character
should be clearly drawn and allowed to take
the reader through the story without a writer
trying to impose plot points on her. Create a
great character and let him go. This works
1. concept
2. character
3. story/plotting
Pearl of Battle
The Fiend
Is a personified individual.
Cast Design
Hero
Opposition character
Mirror characters
Romance character
Secondary Characters
Tip #1
Establish "off-screen" activities. A character
may enter a room very upset, looking for
club soda to clean up a pizza spot on his tie
from lunch. Or perhaps she's in a terrible
hurry because she has an appointment to
meet a landlord regarding a new apartment...
and she really needs this apartment. This
kind of business is quick to add, especially
when introducing a character, and seems to
be most effective when it doesn't have
anything to do with the story at all. It's like
these minor characters are in a story of their
own and are not just in ours to serve a
purpose.
Tip #2
Using props is a tried and true method of
introducing a minor character. It's most
effective when we see the prop before we
meet the character. Perhaps we see their
beat-up car or look over their diplomas on
their doctor's office wall just before they
Tip #3
Give him a cold. It's simple and works
instantly. We see this a lot, for some reason,
with detectives. Usually, pros use this one to
bring someone down to a more human level
than either the hero or villain. It's the guy or
girl who the audience is going to
underestimate, the detective who figures it
all out or the ally who comes to the rescue at
the last second.
Tip #4
Go against the grain with a single
characteristic. Figure out what purpose this
minor character serves and give her an
eccentricity that the reader would never
expect. For example, a hit man with Coke-
bottle thick glasses or a waitress who can't
add two numbers together, or a desk clerk
who has an accent so thick that no one can
Change in Behavior
Change in Motivation
1. Pride
2. Greed
3. Envy
4. Anger (including revenge)
5. Lust
6. Gluttony
7. Sloth
Tip #1:
Know your character's arc. Where is he or
she going? Is she going to overcome some
weakness or slip further down into mental
instability? (In Character Pro, the arc is
related to the level of healthiness in a
character: Heroes get more healthy, while
villains get more unhealthy.) When the first
signs of trouble arrive in the story, we may
see a glimpse of which direction the
character is going in his or her arc. For
example, a weak-willed sloth may get
motivated to help someone, pulling a child
from a burning car. The other option is to go
the complete opposite way in the arc so we
see a glimpse of them in a state of complete
unhealthiness. For example, a weak-willed
Tip #2:
As a story progresses, the tension level
generally increases. This ascending tension
level creates changes in the character. Lower
levels may cause a character to slip further
down the scale into unhealthiness. For
instance, a shy guy who can't overcome his
shyness may find himself in front of the
whole school and suddenly passes out or
can't speak. Higher levels will usually drive
a character to face these fears to be able to
get out of the stressful situation, thereby
curing the problem. For example, someone
who has been in denial about something
may be forced to face the truth. Or, if the
same shy guy from above suddenly learned
terrorists were about to attack the school, he
may make a stand and grow very healthy,
very quickly--which leads to a more
pronounced, definitive arc. He was heading
Tip #3:
Dialogue is affected by stress. In most
"modern" stories, talking a lot or rambling is
seen as unhealthy, while not talking is seen
as healthy (not always true in real life). At
the lower levels of stress in the story, we
might see a character's mind rambling,
confused, and experiencing disorganized
thoughts. Under serious stress, this same
character may experience a moment of
clarity no one expected, including herself.
Whether you put such a moment of high
stress early and deal with the fallout during
the rest of the story, or later in the story
where it would come in handy for the hero
(or villain) is up to you.
8. Developing the
Antagonist/Opponent: One who
is opposed to or strives with
another in any kind of contest; an
opponent or adversary. We size up
the adversary/antagonist by how
effectively he obstructs, competes
with or attacks the heros progress.
Very often the gauge of the
opponents effectiveness is based
on his degree of familiarity with the
Tip #1:
This is a subtle trick that has more impact
than you might think. It's based on the
observation that some people say names
before a sentence and others after. "Bobby,
how's that carburetor coming?" vs. "How's
that carburetor coming, Bobby?" Decide on
Tip #2:
Ever notice how some people seem to have
well-thought-out sentences using an
extensive vocabulary, while others just blurt
stuff out? Here's an easy way to get that
effect into your dialogue. First, write a
rough draft of your conversation like usual--
be as off-the-top-of-the-head as possible.
Make sure all the sub-text is there and the
points are coming through. When you get to
polishing the dialogue, ignore one character-
Tip #3:
Sometimes a writer will put a recurring
motif into a story that gives it cohesiveness.
You can also do this, to a certain extent,
with a character. Choose different motifs for
each character and you'll get a very effective
separation. One character may have a food
motif, where everything he says or does
somehow subtly refers to food, or money, or
clothing. Sometimes subtle motifs can
contrast two characters on a sub-conscious
level. If you build a motif of greed with one
character and a motif of giving with another,
when they meet, their speech will contrast,
and conflict will be more believable. This
can be especially effective if the references
1. Complaining
2. Arguing
3. Imparting information
4. Manipulating
5. Joking
6. Planning
7. Pleading
8. Praising
Providing information
Advancing the story onward and
upward
Deepening the characters by
revealing emotion, mood, feel,
intent (via subtext) and by telling
us what would be difficult, time-
consuming or ponderous via
character action
Revealing incidents and
information (especially motivation)
from the past, i.e. from back story,
so that dialogue can avoid the need
for flashback
Adding to the rhythm and pace of
the script by the ambience it
contributes to each scene and
Some tips:
Avoid passing-the-time-of-day
dialogue: greetings, polite
nothings, goodbyes, etc.
Dont repeat information in
dialogue that has already occurred
elsewhere in the dialogue
Avoid dialect and writing
phonetically: tell the reader when
you introduce the character they
speak with a Scots/New
Jersey/whatever accent. The
occasional gonna or aint is fine
but dont overdo it.
Voice-overs