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Credits
Designer: Bruce Nesmith
Editor: Dori Jean Watry
Cover Artist: Brom
Interior Artist: Dave Simons
Typesetting: Angelika Lokotz
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by regional distributors.
he DUNGEON MASTERTM
(DMTM)should be certain to
Adventure Background
read this entire adventure Guiseppe (ji-SEP-pee) is a puppeteer and doll
before beginning play. This maker. He is an elderly man who lives alone and has
module is suitable for no friends. Over the years, he became obsessed
player characters (PCs) of with the idea of creating the perfect puppet, for it
levels 2 through 4. Many of would be the child he never had. Guiseppe dreamed
the monsters in this of the puppet for a long time before he began the
adventure are from the actual work. He knew exactly which wood he would
RAVENLOW campaign use, what colors of paint he would select, and so
)pendix of the MONSTROUS forth. In his loneliness, he poured so much of himself
COMPENDIUMTM.If the DM into the doll that, when it was finally finished, it
doesnt own this product, he became animated with a life of its own.
or she can substitute the Delighted with his work, Guiseppe named the
creatures shown in puppet Figlio (FIG-lee-o) and presented him to the
parentheses. town. While the doll maker adored his creation,
In many places there are most of the townspeople did not. The adults of Odi-
pronunciation guides for are (o-d-R-a) didnt believe in Figlio, and the puppet
words. The syllables are grew to hate them even more than he hated not
separated by hyphens, and the syllable that being real. Even Guiseppe believed Figlio was little
receives emphasis appears in capital letters. more than a puppet, and Figlios heart filled with
When pronouncing names and pretending to talk hatred for his maker. The children of Odiare were a
like the nonplayer characters (NPCs), the DM different matter, however, for they believed in Figlio.
should adopt an Italian accent to enliven role- The puppet hatched a plot: He would kill all the
playing. Dont worry about accuracy-go ahead adults of Odiare. With only the children left, Figlio
and ham it up! could play all day and be given the adoration he
deserved. The angry puppet coerced Guiseppe into
Fuar 8r Horror Chucks making more puppets. Each was a living doll, but
cold and inhuman, not at all like Figlio. To
ear and horror checks are always optional. If Guiseppes horror, they obeyed Figlio and ignored
T
he streets are 15 feet wide, and the alleys are
about 5 feet wide. They are all paved with
cobblestones. Most of the buildings in this
sleepy little town are two stories tall. Most have a
basement of some sort. The buildings tend to be
match one of yours. As the adventure made of wood and plaster, with wooden shingles.
opens, there is a festival in the town, Glass windows are common. Unless otherwise
celebrating Bambeen (Bam-BEE-n). specified, all doors to businesses are unlocked
Bambeen is a spring holiday honoring and doors to residences are locked.
life, growth, and children in particular. Most buildings have a trade or business on the
The following text should be read to first floor, and the second floor is living quarters
the players. for the shopkeeper and his or her family. A few of
the wealthier businesspeople have separate homes.
When Maligno commits his vile crime in the
theater and the domain of Odiare forms, an
eternal night falls over the town and the vacant
streets become hazy with a light fog.
Secolo Theater
2nd Floor
Odiare with the intent to take over their bodies.
The inside of the theater is dark. Rows o
A man named Gerrardo bursts into the
:mpty benches face the stage at different
constabulary, where Aldo and the PCs have just
ingles. Illuminated in lantern light on the st
finished interrogating the suspect bum. He cries
s an old man wearin
out, The show at the Secolo tonight-
,tanding next to a
somethings happened! Theyve all vanished.
Only the children are left. You have to do
something! He urges Aldo and the PCs to go to
the theater and find the missing people. He will
guide them to the theater if they insist, but he
leaves for home as soon as possible.
When describing the streets, remember that it
is now nightfall. The streets are dark, empty, and
hazy. Lamplights on the streetcorners, held aloft
on lamp poles, flicker gently, shedding a soft
radiance in a small circle. The buildings are
mostly dark. A few show a single lamp in the
window, but they are empty, as if someone had S
hastily left.
The cobblestone alleys are devoid of people.
This is the way Odiare looks for the rest of the
adventure. The sun will never again rise here, and The carrionettes were seated under the row of
there is no moon. A thin haze limits visibility to benches closest to the stage, listening to Maligno
about 120 feet. Beyond that the street lights cant (orFiglio, as Guiseppe insists on calling him) and
penetrate. From this time forward, the streets of Guiseppe. Seeing Maligno and the wave of
Odiare twist in on themselves (see the map on animated marionettes is cause for a horror check.
the cover and the domain description [page 41). While the characters battle the carrionettes,
All roads lead back into the town. Guiseppe sweeps up Maligno and flees for the
door at the back of the stage. He is out of view
almost immediately. It is possible that the PCs will
Inuustigation have a chance to shoot arrows or some other
hen the PCs arrive at the theater to missile weapon at Guiseppe. Regardless of how
investigate, they see a darkened building. much damage they do, the old man isnt killed. If
A hand-painted sign above the doorway Guiseppe loses all his hit points due to wounds, a
reads GUISEPPE THE PUPPETMASTER PERFORMS squad of carrionettes carries his unconscious
TONIGHT! The two side doors are locked, although body away.
they can be picked. The large double doors are
unlocked. Carrionettes (12): AL CE; Int Avg; AC 6;
The children are all gone. The adults have been MV 6; HD 2; hp 10 each; THACO 19; #AT 1;
done away with, leaving an empty theater- Dmg 1; SA paralyzation, possession;
empty, that is, except for Guiseppe and the SD immune to poison, cold, electricity,
carrionettes. If the PCs attended the beginning of mental spells; MR nil; SZ T (6 -2 tall);
the show, they will immediately recognize ML fearless (20); XP 975 each.
Guiseppe and Figlio.
LUL s the PCs try to chase down when they wake up.
14
(see Guiseppes Toy Shop, page 18). If the PCs chains that hold the cages suspended from the
are defeated, then they end up in doll bodies (see ceiling. Any character can reach through the top
Awakening in the Toy Shop, below). Let the of the cage and unclasp the chain.
players skill and luck determine how the Of course, undoing the chain means that the
encounter goes. cage will fall. The cage will take quite a jolt,
enough to give it a 50%chance of cracking or
Awakuning in thu Toy Shop bending a vital piece that will allow the PC doll to
escape. Naturally, the PC doll also suffers a fall-
and he or she takes l d 6 points of damage unless
T
his section of the adventure is played only if
all the PCs are captured by the carrionettes. a save vs. fall is made. If none of the cages are
When the characters wake up, they are in the harmed enough to crack open, then the last cage
bodies of dolls. Their new doll forms have been to fall cracks open automatically.
placed in round, wooden birdcages and There is a clever way to avoid having the cage
suspended about a foot from the ceiling. The fall. Several strings dangle from each PC doll.
sight of their possessed bodies and their current Tied together, each PCs strings form a single
plight is cause for a horror check. strand about 6 feet long: working together, the PC
dolls might get enough string to lower one dolls
cage to the floor. If this string is looped through
You awaken to find yourself in a roun
the chain and tied to the top of the cage, the PC
wooden cage, suspended from the ceiling by a
can undo the cage from the chain and keep it
massive brass chain. Your first movements
suspended by holding tight to the string. By
make the cage sway slightly. Carefully peering
letting out the string a little at a time, the cage
out, the sight that greets your eyes chills you
can be gently lowered to the floor.
to the bone. You see a giant-size doppleganger Once even a single doll is free, he or she can
of yourself and of each of your companions
release the others. Two dolls working together
that stand fully 30 feet tall! The room must be
can untwist the wire that closes a cage door. The
40 feet at the ceiling, where your cage hangs.
combat abilities of the PCs a s dolls is found on
One of the doppleganger giants gives you a
pages 17 and 18.
cold, malicious glance as it files out of the
shop with the others Escaping the Toy Shop: The toy shop is littered
As they depart, your perceptions correct
with animated toys, all set to prevent the
themselves. You feel a s though you are lo
characters from escaping. In fact, there are so
at an inverted, flat, line drawing of a three
many that if all of them immediately assault the
dimensional object. Your doppleganger bo
PCs, they are doomed.
was normal size-its you who have shrunk
Maligno wants the PCs alive, but trapped in doll
Then, a glance at your body reveals an eve
bodies. If they die while in the doll bodies, then
more horrifying fact: You are inha
the carrionettes inhabiting their living bodies die
body of a doll!
also. Therefore, Maligno has given orders to the
toys to prevent the escape of the PCs, but not to
Escaping the Cages: The doors to the cages have kill them. The toys will generally act to drive the
a stiff piece of wire twisted about them, making PCs back from the windows, doors, and stairs.
them impossible for the characters to open. The They dont mind causing damage, but they will
bars of the cage are too thick and sturdy for the avoid attacking with a good chance of
puppets to break, bend, or squeeze through. destruction.
These birdcages were never meant to hold For example, the toys will knock the PCs off of
creatures with hands, however. While the tables, drag them away from doors and windows,
carrionettes in the PCs stolen bodies secured the block exits, etc. As long as the PCs stay well
doors, they neglected to do anything about the away from the doors, windows, and stairs, the
toys will leave the PC dolls alone. The toys will Size E Movement: With the PCs being only 1 foot
also chase the PCs upstairs, should they try to go tall, they are M the height of a normal man. To
there. Note: The toys dont consider the fireplace keep the math easier, assume they are 4! a mans
to be an exit, and they will not take action if the height and that all distances are five times
PCs attempt to climb the flue. Of course, the normal. Therefore, a table whose surface is really
animated toys will defend themselves if attacked. 3 feet off the ground is effectively 15 feet high. A
Once outside the shop, the animated toys wont room 20 feet across is treated as if it were 100
pursue the characters. They have done their job feet across.
and failed. A carrionette has a movement rate of 6
The one creature in the toy shop that is not compared to a humans movement rate of 12.
following Malignos rules is Gatto (GOT-toe). The carrionette is far less than half the size of a
Gatto is a normal house cat who spends most of human, but its magical nature allows it unnatural
his time upstairs. If the characters venture up speed at that size. Unfortunately for the PCs, they
there in their attempt to escape, they are sure to dont get the benefit of that magic. They move at
run into him. Gatto loves to chase small creatures M normal speed, which is 20 feet per round-half
-such as PCs in doll bodies! He will attack the that if attacking in the same round.
PC dolls. Gatto is curled up in the bed (Area U).
His morale is normally a 2, but against the dolls it Falls: A carrionette body can take a lot of abuse
is an 11. He is capable of a one-round burst of that a flesh body cannot. The wooden doll body
speed, for a movement of 18. gets an item saving throw vs. fall to avoid all
falling damage. However, since they are built
Gatto (house cat): AL N; Int Animal; AC 6; more delicately than a simple block of wood,
MV 6 (18); HD 1; hp 4; THACO 20; #AT 3; there is a -3 penalty. Thus, they have a saving
Dmg ld2/1/1; SA rear claws ld2/ld2 if both throw vs. falling of 5. Simply put, they rarely take
front paws hit; SD nil; MR nil; SZ T ( 1 tall); damage from falls. If the doll fails his save, he
ML 2 (1 1); XP 7 takes ld6 points of damage for each 10 feet (or
fraction thereof) that he falls.
Rules for falling are also used for being batted
The PCs as Dolls around, thrown, propelled, or otherwise heaved
While in the bodies of dolls, the PCs do not have across the room. Unless unusual force is used,
their character class abilities. Wizards and priests only ld6 points of damage is possible when
cant cast spells, warriors dont have their combat throwing or batting the doll.
abilities, and rogues lose their thieves skills.
Death: The PCs do enjoy some benefits as dolls.
The principle benefit is that it is almost impossible
PC Doll Combat Abilities to destroy their doll bodies. Reducing them to
Armor Class: 6 zero hit points or below will render the body inert,
Movement: 2 (1 2 in small scale) not dead. The doll cant move until repairs have
Hit Dice: 2 been made, but the character in that body is still
Hit Points: 16 alive. Only fire will permanently destroy the
THACO: 19 carrionette body. Burns can never be repaired,
No. of Attacks: 1 and once the body suffers full hit point damage in
Damage/Attack: 1 burns, the doll body and the character are both
Special Defenses: Immune to poison, cold, dead.
electricity, mental spells
Save vs. Falls: 5 Making Repairs: Assuming the PCs in their doll
Size: Tiny ( 1 tall) bodies have some string and some glue, they can
actually repair themselves. Repairs can be
attempted only once the dolls body is at or below Animated Toys: AL LE; Int Avg; AC 6; MV 6;
zero hit points, however. The PCs are not skilled HD 2 (9 each); THACO 19; #AT 1; Dmg 1;
craftsmen like Guiseppe. When they make SA special powec SD immune to poison,
repairs, it takes half an hour and leaves the PC cold, electricity, mental spells; MR nil; SZ T;
doll with ld6+2 total hit points, regardless of how ML fearless (20); XP 175.
far below zero the doll went. Remember, burn
damage cannot be repaired. A 1-Display Shelf
Animated toys:
Darts, 4 (fly, MV 12, charge for ld2 points of
Guisuppus Toy Shop damage).
here are two entrances to the store-one Jack-in-the-box, 1 (automatic surprise when
K. Hobby Dragon: The head of this hobby horse N. Kite: With a griffon painted on it, this kite is
is that of a dragon. This is a larger than normal able to sail around the room and bump into
animated toy-and a fearsome opponent. It will things, doing 1 point of damage.
only animate against human or humanoid
intruders. It ignores the PCs while they have doll Animated Toy: AL LE; Int Avg; AC 6; Fly 6
bodies. Its breath weapon extends in a cone 10 (D); HD 2; hp 8; THACO 19; #AT 1; Dmg 1;
feet long and 5 feet wide, inflicting 2d6 points of SD immune to poison, cold, electricity,
damage upon anyone in it (save vs. breath mental spells; MR nil; SZ S (3 tall); ML
weapon for half damage). fearless (20); XP 175.
Carrionettes (1-3): AL CE; Int Avg; AC 6; Other Denizens: The creation of the domain of
MV 6; HD 2; hp 10 each; THACO 19; #AT 1; Odiare has caused a few other creatures to
Dmg 1; SA paralyzation, possession; SD become menaces. Giant rats now roam the alleys
immune to poison, cold, electricity, mental and are sometimes bold enough to attack people
spells; MR nil; SZ T (1 tall); ML fearless (20); in the streets. If the PCs play dead, the rats will
XP 975 each. sniff their bodies and leave them alone.
Dog Pack: Dogs are a common part of any town. Giant Rats (5): AL N(E); Int Semi; AC 7;
With the streets largely empty, small packs have MV 12; HD K; hp 4, 2, 3, 1, 2; THACO 20;
begun to roam about. They will attack #AT 1; Dmg ld3; SA nil; SD nil; MR nil; SZ T
carrionettes and dolls that they see moving. The (2long); ML unsteady (5); XP 15 each.
easiest way to avoid this encounter is to play
dead. The dogs will sniff the doll bodies and then Dumb Luck If the PCs are having trouble finding
leave. their real bodies, you might choose to use this
encounter, but only after the PCs have gotten the
Dogs (4): AL N; Int Animal; AC 7; MV 15; silver needles. You can choose a character, and
HD 1; hp 6, 5,4, 3; THACO 20; #AT 1; then the PC dolls encounter that body under the
Dmg ld3; SA nil; SD nil; MR nil; SZ S (2 -3 control of a carrionette. It has all the powers and
tall); ML unsteady (6); XP 15 each. abilities of the character.
Bad Luck This encounter should be used only if All the characters are alone, except for the one
you feel things are going too easy for the PCs. in the tavern. He or she is among a crowd of other
Here, the PCs run into Maligno. He knows possessed adults, all drinking and carousing.
immediately that they are not under his control, Fortunately, none of them have any class skills. If
and he knows he cannot control them with his any spot the PC dolls, they know immediately
power to animate toys. However, he is traveling that these are not fellow carrionettes. However,
with three carrionettes and can summon 2d4 PCs who have already regained their bodies have
more, which arrive in three rounds. The PCs a chance to fool this crowd. The bodies still have
probably have to flee to survive. any wounds that they might have had from
before.
Maligno: AL CE; Int Exc; AC 4; MV 9; HD 6;
hp 30; THACO 15; #AT 1; Dmg 1d3; SA Celebrating People (1 3): AL CN; Int Avg;
Ottos irresistible dance, ventriloquism, taunt, AC 10; MV 12; HD 1; hp 4 each; THACO 20;
paralyze, animate toy; SD immune to poison, #AT 1; Dmg ld3 (makeshift weapon);
cold, electricity, most spells; MR nil; SZ T (1 SA nil; SD nil; MR nil; SZ M (5 -6 tall);
tall). ML steady (12); XP 35 each.
Carrionettes (3): AL CE; Int Avg; AC 6; When each PC regains his or her body, the
MV 6; HD 2; hp 10 each; THACO 19; #AT 1; carrionette body remains lifeless for an hour (see
Dmg 1; SA paralyzation, possession; SD the MC entry on carrionettes, page 31). The doll
immune to poison, cold, electricity, mental is easily destroyed while it is helpless.
spells; MR nil; SZ T (1 tall); ML fearless (20);
XP 975 each.
Finding Maligno
he evil puppet has been busy while the PCs
I Where the Bodies Are
efore the PC dolls can recover their bodies, T were dealing with the toy shop and regaining
their human bodies. Confident that there is
M
toys. Maligno will also defend Guiseppe from the aligno is destroyed in the theater fire. At
PCs with his life, and he will prevent the puppet that time, all carrionettes and animated toys
maker from contacting the PCs. fall limply to the ground, inert and lifeless.
Misty borders form at the edges of the domain. If
Maligno: AL CE; Int Exc; AC 4; MV 9; HD 6; the PCs enter these mists, they are transported to
hp 30; THACO 15; #AT 1; Dmg 1d3; SA wherever you want to take the party next. This
Ottos irresistible dance, ventriloquism, taunt, can be back to their normal campaign world or to
paralyze, animate toy; SD immune to poison, another domain in Ravenloft. This low-level
cold, electricity, most spells; MR nil; SZ T adventure will garner from 1,000 to 3,000
(1 tall). experience points for the party.
If you want to use this setting again, the spirit
Animated Wooden Dragon: AL LE; Int Avg; of Maligno can live on. Should Guiseppe make
AC 6; MV 6, F1 12 (C); HD 2; hp 15; THACO another marionette, it might be possessed and
19; #AT 1; Dmg 1; SA breath fire, 12 long, animated by Maligno. The theater would remain
ld6 damage; SD immune to poison, cold, burned down, and the ghosts in the theater would
electricity, mental spells; MR nil; SZ T still be laid to rest.
(2tall); ML fearless (20); XP 175. Alternately, Guiseppe might escape the domain
himself. He could begin making carrionettes on
Carrionettes (4): AL CE; lnt Avg; AC 6; his own back in the PCs campaign world.
MV 6; HD 2; hp 10 each; THACO 19; #AT 1; Maligno himself is trapped in Odiare, but
Dmg 1; SA paralyzation, possession; SD Guiseppe and the carrionettes are not: The evil
immune to poison, cold, electricity, mental can rise again.
spells; MR nil; SZ T (1 tall); ML fearless (20);
XP 975 each.
r h, the innocence of a child! selfish and evil creature. Blinded by his paternal
That innocence can act as a feelings, Guiseppe is unable to see the puppet for
shadow where evil can hide, what he really is.
protected by its dark cloak. This is Guiseppes delight with his new creation knew
the tale of an innocent toy, so no bounds. He named the puppet Figlio and
harmless in the hands of a child showered him with love. Delighted with his work,
. . . so deadly when it steps from Guiseppe presented Figlio to the town. While the
the shadows into the cold light of doll maker adored his creation, most of the
reality. townspeople did not. The adults of Odiare didnt
believe in Figlio, and the puppet grew to hate
them even more than he hated not being real. His
envy and rage and hatred grew until it included
aligno is a 1 -foot-tall wooden even Guiseppe. But the children of Odiare were a
marionette (a puppet controlled different matter, for they believed in Figlio. The
by strings). He is painted and puppet loved the children, for they loved him in
carved to look like a happy, friendly return.
little boy. He wears loose green shorts The puppet hatched a plot: He would kill all the
that have suspenderlike shoulder adults of Odiare. With only the children left, Figlio
straps (called lederhosen), a white could play all day and be given the adoration he
short-sleeved shirt, a long-sleeved jacket, and a deserved. The angry puppet coerced Guiseppe
cap with a single white feather stuck in it. into making more puppets. Each was a living
His creator, Guiseppe, is a superb craftsman. doll, but they were cold and inhuman, not at all
Malignos body and face have dozens of like Figlio. To Guiseppes horror, they obeyed
articulated parts. His eyebrows, eyes, lips, mouth, Figlio and ignored their true creator.
even individual fingers, can all move During a theater show, Figlios carrionettes
independently. This gives him great (as he called the puppets) slew all the adults
expressiveness and agility. present, but they spared the children. This
Malignos voice is like that of an eight-year-old heinous act carved out a small domain in
boy, pitched high and even a bit shrill. He is a Ravenloft just for Figlio, and the entire town was
consummate voice actor. Maligno can sound transported to the demiplane of dread. That night,
honest, naive, bullying, petulant, fearful, or just Figlio renamed himself Maligno. He sent his
about anything else. He is not able to imitate carrionettes into the streets to look for other
other peoples voices though. adults so that the puppets could take over those
bodies. They would become the new adults of
Odiare, all loyal to Maligno.
Background Maligno, in turn, tried to take over the body of
aligno is the unique creation of the mad toy Guiseppe. He discovered that the demiplane of
Confronting Maligno
Carrionettu: Malig no
Inte11ig ence: Exceptional
Alignment: Chaotic Evil
Armor Class: 4
Movement: 9
Level/Hit Dice: 6
Hit Points: 30 for details of this type of attack form.)
THACO: 15 Once a character is completely immobilized, a
No. of Attacks: 1 normal carrionette can drive one more needle into
Damage/Attack: 1d3 the persons neck to transfer its essence into the
Special Attacks: Taunt, uentriloquism, Ottos live body. Not so with Maligno. He can call one of
irresistible dance, animate his carrionettes to take over the body, though.
toy, paralyzation Maligno is far more likely to carve up his victims
Special Defenses: Repair hit points, immune to like a side of beef, particularly if he is in a foul
poison, cold, electricity, and mood.
most spells Maligno has a few other special abilities. He
Magic Resistance: Nil can climb walls with an 85% chance of success,
Size: T (1 tall) just like a thief. Using string or thread to help him,
the odds rise to 95%. He can cast taunt and
Maligno is a type of doll golem called a uentriloquism at will. His touch has the effect of
carrionette. However, he is far more powerful than Ottos irresistible dance, except the victim gets a
a normal carrionette. He carries a folding straight saving throw that is not allowed under the normal
razor whose blade is a full 4 inches long. He spell description.
wields it with unnatural viciousness. Unlike other carrionettes, which are immune
Like other carrionettes, he carries ten silver only to mind-affecting spells, Maligno is immune
needles. He can throw them up to 15 feet away, to almost all spells. He can only be directly
where they paralyze whatever limb they strike affected by spells that cause burning damage (eg,
(his choice). (See the MC entry on carrionettes burning hands, magic missile, flaming sphere,
fireball, flame arrow, etc.). Spells with indirect climbing, silver needles, or ventriloquism abilities,
effects such as web, wall of fog, darkness 15 however. It is immune to poison, cold, electricity,
radius, and so forth affect him normally. He is and mind-affecting spells. Each toy will have a
immune to cold and electricity in all forms. A special ability related to its design. For example,
warp wood spell will inflict 3d6 points of damage a jack-in-the-box automatically gets surprise
upon Maligno and slow him for l d 3 rounds. A when it pops out of its box. A toy horse moves
turn wood spell works normally on Maligno, so with a speed of 12. A toy soldier does l d 3 points
much so that he doesnt even get a saving throw. of damage. You will have to determine the special
If Maligno is injured, he can be repaired. Any of ability of each toy a s necessary. All the animated
his carrionettes or Guiseppe can, and will, fix him toys used in this adventure have defined special
up. A single carrionette or Guiseppe can repair 1 abilities.
hit point a round. Up to four carrionettes can work
on him at a time. However, they cannot do the
most delicate work, which means that they
Odiare: The Domain
he streets of Odiare twist back upon the town
T
cannot raise his hit points above 24. Only
Guiseppe can fix those last few hit points. He is like the thoughts of a madman. This
also the only one who can repair damage caused condition prevails for as long a s Maligno is
by fire. Thus, Maligno protects Guiseppe from alive. He can be killed only by fire or by magic.
harm: Only his father can fix him up when he is Even then his spirit lives on until a suitable body
really hurt. is fashioned for him. If he is killed, the edges of
If Maligno is reduced to 0 hit points or fewer the domain revert to the misty border. Anyone
through normal damage, he remains alive but entering the mists is transported to another place
cannot move or attack. He can still talk, taunt, by the normal rules of the demiplane. Maligno
and use his animation powers. can open his borders purely by concentrating, but
Even if Maligno is burned to 0 or fewer hit he has never chosen to do so.
points, he is not utterly destroyed. Guiseppe can Guiseppe is intimately linked to the structure of
rebuild his body and, by using a bit of the ashes, this domain. He is the one person immune to the
restore Maligno to that new body. There is possession power of the carrionettes, and he is
probably a way to utterly destroy Maligno, but no the only person who can completely repair
one has determined what it is. Maligno. As such, he is both hated and revered by
Malignos most potent ability is without a doubt Maligno and the puppets. They will do whatever is
his power to animate toys. He can do this to any needed to keep Guiseppe safe. If necessary,
toy that he can see within 30 feet of him. He can Maligno will even have his cohorts paralyze
animate no more than 6 toys a round and can Guiseppe with their silver needles so that they can
have no more than 24 total toys animated at a carry him off to a hiding place.
given time. The toy stays animated until Maligno Odiare is inhabited mostly by carrionettes and
decides to remove his control. Animating toys wandering children. Maligno makes sure that the
does not prevent the puppet from moving or children are all well cared for. There are animals
attacking in the same round. here, such a s dogs, cats, rats, and even giant
rats. There are also a few adults, hiding in cellars
Animated Toy: AL LE; Int Avg; AC 6; MV 6; and attics. They grimly attack any toy, especially
HD 2; hp 8; THACO 19; #AT 1; Dmg 1; puppets, that they encounter. Most avoid the
SA special power; SD immune to poison, coid, chiidren for fear that the carrionettes guarding
electricity, mental spells; MR nil; S Z T (6-2 them will spot them. These adults will befriend
tall); ML fearless (20); XP 175. other adults.
++#
Figlio begged me to make him some friends. How could I refuse him? Strangely, they are not like
him. They move and talk, but they are flat and emotionless, like dolls and not children. Figlio seemed
disappointed at first, but he will get over it, Im sure. Hes such a good little boy.
Figlio was hurt badly today. Two dogs tore him in half. I used some glue and string and was able to fix
him up just like new. I have told him to be careful around the fireplace, though. If he became too badly
burned, I would not be able to repair him. 1 suspect that fire is the only thing that can really harm my
little boy.
I have discovered a horrible secret. The friends of Figlio are all bad boys. They stole silver needles
from the silversmith. They stick people with the needles and paralyze their limbs. Figlio and his friends
wrestled me to the ground and used the needles to numb all of my own limbs. I didnt mind. Young boys
need to roughhouse with their father. They would never really hurt me. Figlio even stuck a needle into
my neck. Then he got really mad and said, Why can I not control you? Oh, that prankster! He is truly
my pride and joy.
Figlio has been a bad boy. He captured a grown-up and put his mind into the body of one of his
wooden boys. How naughty! Figlio says that the only way the man can escape is to drive a silver needle
into the neck of his true body. Then they will trade minds again. I sent him to bed without his supper for
being so bad.
I am worried about Figlio. He isnt happy very often. Tonight at the show he told his boys to capture
all of the parents in the theater. The little wooden boys carried off the adults numbed bodies while Figlio
and I entertained the children. Figlio says its really better this way. We can take much better care of the
children than their parents could. He also changed his name to Maligno, declaring that he is now the
ruler of Odiare. Figlio says that, as the ruler of Odiare, nobody can leave unless they kill him first. That
boy has such an imagination! He wants me to call him Maligno, but he will always be my Figlio. We had
to leave the theater quickly when some bad men in armor showed up and tried to hurt Figlio. Figlio says
he has to capture these bad men. I wish he wouldnt play sheriffs and thieves so often. I hope those bad
men dont hurt my little boy.
9414
and 0 1993 TSR, Inc. All Rights Reserved.
eware what you wish, for it might the adults of Odiare. When the player
come true is an old Vistani saying. In characters are trapped within this town,
the small town of Odiare, a toymaker Maligno the puppet and his animated to
has wished a puppet to life-only this begin to hunt them down. The PCs only
puppet is not a friendly, playful toy. It chance for escape is to defeat the mad
is a thing of evil, bent upon killing all marionette.
I S B N 1 - 5 6 0 7 6_
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-7 -
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$6.95 US.
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1993 TSR, Inc. All Rights Reserved. Printed in the U S A .