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9087 Galaxy Warlords

Galaxy
Warlords
DESIGN & TECH
A GAME OF GALACTIC DOMINATION

FINLEY & CO
Tel 1800 911 000 1 White Hart Lane Website:
Fax N/A London, England boardgameadvertisement.weebly.com
Email: boardgametech@gmail.com
9087 Galaxy Warlords

Contents
Introduction _________________________________________________________________ 1
Join the battle ........................................................................................................................... 1

Dominate the galaxy ................................................................................................................. 1

Attack and defend across multiple planets ............................................................................... 1

Crush your enemies ................................................................................................................. 1

Parts of the game ____________________________________________________________ 2


A look at the board: .................................................................................................................. 3

A look at the cards: ................................................................................................................... 3

How the game works: _________________________________________________________ 4


Neutral planets: ........................................................................................................................ 4

How to win: ............................................................................................................................... 5

Transport: ................................................................................................................................. 5

Victory cards: ............................................................................................................................ 5

Attacking: .................................................................................................................................. 5

Defending: ................................................................................................................................ 6

Other cards and their abilities: .................................................................................................. 6

Card limit:.................................................................................................................................. 7

Card bonuses: .......................................................................................................................... 7

Setting up the game: __________________________________________________________ 8


What to do on your turn: ........................................................................................................... 8

Company Information _________________________________________________________ 8


9087 Galaxy Warlords

Become one
with your race. Introduction
Dominate the
galaxy. Earn Join the battle
eternal fame and In a small corner of the galaxy, two alien races, the Plukot and the Tranci,
glory.
are in intense combat, but are in need of a powerful, battle-ready and
The famous words of strategic leader. They are in need of someone that can lead them into battle
Pasterde, emperor of with minimum deaths and injuries. They are in need of YOU!
the Tranci.

Dominate the galaxy


Choose an alien race and dominate the galaxy, battling it out over six
planets. Transport through various spaceports and planets and compete
over territories through intense, exciting one-on-one battles.

Attack and defend across multiple planets


With six planets, there are no boundaries to what you can do, who you can
attack, and when to do so. Transport from planet to planet, taking out both
neutral forces and your opponent.

Crush your enemies


Bring glory to your people by dominating either your opponents home
planet or any two of the neutral or mixed planets. Give your race victory.
Plan. Fight. Survive.

Emperor Pasterde
30/11/9087

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9087 Galaxy Warlords

Parts of the game


Your Galaxy Warlords box should include:

A gameboard with six planets


One hundred markers altogether (twenty grey, forty red, and forty yellow).
Nine dice
A deck of fifty cards

Your card deck should include:

12 x 2 dice attack cards


6 x 3 dice attack cards
4 x 4 dice attack cards
2 x steal cards
2 x wild cards
8 x 2 dice defense cards
4 x 3 dice defense cards
6 x draw again cards
5 x transport cards
1 x swap card

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9087 Galaxy Warlords

A look at the board:


The game board consists of six planets and fifty-one territories. The board has
four planets of eight regions. Two are Neutral planets (explained later). Two are
the home planets of each player, where they own all eight regions in the planet,
and there are two planets of ten regions called mixed planets. The mixed planets
have ten territories each, and each player claims five territories of each planet to
begin with.

A look at the cards:


The card deck contains fifty cards, which is primarily made up of attack and
defence cards. The number of dice shown on the card will be the amount that
you will attack/defend with. For example, if you had a three-dice attack card, you
would roll three dice when attacking your opponent. If you want to play an attack
or defence card, you must place it in the discard pile.

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9087 Galaxy Warlords

How the game works:


You start off with ten claimed territories over the two ten-region mixed planets,
and one planet of eight regions that is all yours. These regions are claimed by
you if they have a marker on it that corresponds to the race that you are in control
of. To attack other players, you must have an attack card and play it. The attack
card determines how many dice you roll. If your highest dice has a higher number
than that of your opponent, you win that battle and your opponent loses one dice
for the next battle. If your opponent only had one dice and he/she lost that battle,
you have won your attack and you claim the opponents space.

Neutral planets:
You have probably noticed that there are two planets on the board that are
neither home planets nor mixed planets. These are called neutral planets, and
one of these has six territories, while the other has nine. The neutral planets
have grey markers, which are not yours or your opponents. These are a neutral
force, that do not attack, but defend relentlessly with two dice against every one
of your attacks. For example, you are invading the neutral planet with a two-dice
attack, and your opponent rolls the two dice in defence for the neutrals. You may
be wondering why should I waste my cards attacking the neutral planets while I
can just stay in the two mixed planets? Because dominating a neutral planet is
a hard task, you gain some rewards. Every time you dominate a neutral planet,
you draw five cards, whereas when you dominate a mixed planet, you draw here
cards. Dominating a neutral planet will also go towards your victory.

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9087 Galaxy Warlords

How to win:
To win, you can either dominate your opponents home planet, or dominate any
two of the other planets (mixed planets and neutral planets). You have to be
strategic about the way you play your cards in order to win.

Transport:
To dominate a planet that you do not have any of your troops in (the two neutral
planets and your opponents home planet) you must do three things:

1. Have at least one spaceport under your rule


2. Play a transport card
3. Defeat the troops occupying the spaceport that you are to land in

If you fail to dominate the territory that the spaceport is on by the end of your
turn, you have not successfully entered the country and will have to play another
transport card if you would like to enter it again.

Victory cards:
Every time you dominate a territory, you can draw one card and place it face
down in the victory card bay. You may put these cards into your hand only after
you end your turn, so victory cards are helping you for your next turn.

Attacking:
To attack, use one of your attack cards and attack a territory adjacent to any of
your claimed territories. Use the amount of dice of the card you play. For
example, you play a two-dice attack card, and your opponent does not play a
defense card, and therefore only has one dice. You roll a 4 and a 6, and your
opponent rolls a 3. Because your opponent only has one dice, and you roll the
higher number, you win and claim the territory you are attacking. Heres an

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9087 Galaxy Warlords

example of what could happen if your opponent plays a two-dice defense card
and you play a two-dice attack card. If you roll a 3 and a 5 and your opponent
rolls a 4 and a 4, you both lose one dice, because your 5 beats the opponents
4 but your 3 loses to the opponents other 4. If you both roll a number that is the
same, it is a draw, and you battle again. These battles continue until one player
has no dice left, and then the player with the dice left wins that round, and either
retains the territory he/she is defending, or if he/she is attacking, claims the
territory. After each successful attack, the attacker draws a card and puts it on
the board. These cards can be taken into the attackers hand after his/her turn
ends.

Defending:
To defend against your opponents attacks, no defense cards are needed. If you
do not have a defense card or decide not to play one, you will still get one dice
in defense. However, if you want to have a better chance of defending your
region, you can play a defense card. So, if you play a 3-card defense and your
opponent plays a 2-dice attack, you have a higher chance of winning the battle.

Other cards and their abilities:


Steal card: Your opponent holds out his/her hand face down, and you may take
on of the cards and put it into your hand. You may use this card as soon as you
get it, or save it for later.

Swap card: You can choose any one of your territories and swap it for two of
your opponents (these are also of your choice). The territories can be on your
opponents home planet, or any other territories under his/her control.

Redraw card: Draw two cards from the deck; these cards may also be used as
soon as you get them or on the next turn.

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9087 Galaxy Warlords

Card limit:
There is a card limit of nine cards. If you have more than nine cards after your
victory cards are given, you have until the end of your next turn to be under the
limit. You can do this by discarding cards or using them as you usually would. If
you fail to do this, you must discard your hand.

Card bonuses:
When you dominate a neutral planet, draw five cards. When you dominate a
mixed planet, draw three cards.

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9087 Galaxy Warlords

Setting up the game:


To set up the game, you first need to decide who is the red force (Tranci) and
who is the yellow force (Plukot). Once you have done this, each player will place
eight of their counters into their respective home planets, and then place the
neutral forces into their planets. Then you will set up the two mixed planets. Each
player claims one spaceport each, and then take turns claiming territories until
both players have exactly five counters in each mixed planet, and one spaceport
each. You may not place more than five counters in each mixed planet. Once
you have done this, deal both players four cards, put the card deck in its
designated spot, and start dominating!

What to do on your turn:


On your turn, you can:

1. Draw two cards (do not draw any on your first turn)
2. Attack (as long as you have the right cards)
3. Play utility cards (such as transport, steal, swap, and redraw)

When your turn ends, make sure to draw your victory cards. You cannot play
any cards other than defensive cards.

Have fun, and happy dominating!

Company Information
FINLEY & CO
1 White Hart Lane
London, England
Tel 1800 911 000
Fax N/A

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9087 Galaxy Warlords

Website: boardgameadvertisement.weebly.com

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