Вы находитесь на странице: 1из 2

Metric & Magic

The Metric System and D&D 5e

Introduction: This is a primer for using the Metric System as the basis of your
D&D 5e campaign rules and gameplay.

A guide for converting D&D 5e from Imperial to Metric

by MATTHEW ROY

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Players Handbook, Monster Manual, Dungeon Masters Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and
their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or
unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Bochat 31, 2800 Delmont, CH. Represented by Hasbro Europe, 4
The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

Not for resale. Permission granted to print or photocopy this document for personal use only .
METRIC & MAGIC 1
What's in a Number?
America is inching its way towards the
metric system...It's slow and it's real, but I
think it's irreversible. Jumping
Neil deGrasse Tyson Metric converted mechanics
Long Jump: With a 3 meter running start, jump
The Last Bastion a number of meters equal to 1/3 your Strength
score. From a standing start, jump a number of
meters equal to 1/6 your Strength score.
According to a paper published by the High Jump: With a 3 meter running start, jump
National Institute of Standards and a number of cm equal to 90 + 30 times your
Technology, the United States is now the Strength modifier. From a standing start, jump
only industrialized country in the world that as high. By reaching your arms overhead,
does not use the metric system as its you can extend your reach by your body
height.
predominant system of measurement.
Weight
Forsaken by the Gods
This one is simple: divide pounds in half to get
Lacking any official metric rule-set from kilograms. Again, not scientifically accurate, but
close enough for the purposes of the game and
Wizards of the Coast, I present the following very easy to work with.
primer for converting the 5e rule-set for use
with the metric system. I have tried to keep For encumbrance, use these adaptations:
things simple, forgoing exact, scientific Unencumbered: Carry a number of
calculation in favor of more general estimates kilograms up to 2.5 times your Strength score
with no movement penalty.
that strike a balance between accuracy and Encumbered: Carry up to 5 times your
figures that are easy to use during gameplay. Strength score with a 3 m penalty to your
speed.
Core Mechanics Heavily Encumbered: Carry up to 7.5 times
your Strength score with a 6 m penalty to your
Thankfully, there are relatively few core speed. Also, suffer disadvantage on attack rolls,
mechanics that are routed in the imperial saving throws and ability checks that use
system, namely Movement. Strength, Dexterity or Constitution.
Push, Drag or Lift up to 15 times your
Speed and Movement have been simplified, Strength score, with your speed reduced to
in the context of the game, by reducing the only 1.5 m.
base measure to 5 foot intervals. A fairly
accurate interpretation of this length is 1.5 m.
Thus, a medium creature's space changes Work in progress
from 5 by 5 feet to 1.5 by 1.5 meters.
Since all creature speeds are multiples of 5 Please feel free to make comments on the
feet, they all convert to multiples of 1.5 meters. product page regarding suggestions or
While not a whole number, this is still an easy problems you encounter during play testing.
enough figure to work with and can be used
with existing battle mats and grid maps where For further information on converting D&D 5e
each square is considered 1.5 m2.
It then follows, that melee attack range to the metric system, including container
becomes 1.5 m and a weapon with the reach capacities and more in an easily referenced
property has a range of 3 m. guide, see my other Dungeon Masters Guild
The 5e mechanic for jumping also uses product, here:
imperial measurements, along with a
character's Strength score and Strength D&D 5e Quick-Rules and Player Cheat-Sheet
modifier, to calculate distance. The metric
versions of these mechanics I've come up with
are as follows:

Not for resale. Permission granted to print or photocopy this document for personal use only .
METRIC & MAGIC 2

Вам также может понравиться