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Hit Table Modifiers 10mm (1/160th)

Firing Modifiers Unit Movement


Firer has moved -1 Close Order Infantry 8cm in line, 10cm in march column
Firing at long range -1 Light Infantry 10cm in any formation
Firer has 3 or more hits recorded -1 All Cavalry 12cm in line, 16cm in march column
Difficult target -1 All Limbered Field Artillery 8cm, 12cm on roads
Target in light cover -1 Manhandle Light/Medium/Heavy Guns To front or rear: 5cm/3cm/1cm To flank: 3cm/2cm/no move

Target in heavy cover -2 Horse Artillery 12cm, 16cm on roads

Target classed as superior -1 Transport 5cm, 8cm on roads


Command Figures 20cm at all times
Target classed as inferior +1
Brigade command distance 6cm
Flanking or rear fire +1
Melee support distance 2cm
Firing from BUA, per fire direction -1
Infantry Ranges
Firing unit is small -1
Weapon Short Long
Firing unit is large +1
Muskets plus battalion guns 04cm 412cm
Additional Artillery Firing Modifiers
Muskets only 04cm 48cm
Canister +2
Rifles 06cm 612cm
Firing at head of march column +1
Carbines 03cm 36cm
Firing at 2 deep cavalry line +1
Artillery Ranges
Heavy gun (roundshot) vs. BUA or entrenchments +1
Weapon Canister Effective Long
Howitzer (shell) vs. BUA or entrenchments +1
Light guns 012cm 1218cm 1824cm
Howitzer (shell) vs. cavalry +1
Medium guns 015cm 1525cm 2540cm
Melee Modifiers
Heavy guns 020cm 2035cm 3550cm
Cavalry charging +1
Howitzers 015cm 1525cm 2535cm
Rolling unit has 3 hits or more -1
Grazing fire effective distance 10cm
Target in light cover -1 Rally distances 10cm and 20cm
Target in heavy cover -2 BUA size 8cm square
Target uphill -1
Target classed as superior -1
Target classed as inferior +1
Each supporting unit +1 (maximum 2)
Rolling unit is artillery -1
Light infantry vs. formed/close order -1
Attacked in flank or rear -2
March column -2
Fighting from BUA, per direction -1
Rolling unit is small -1
Rolling unit is large +1

HIT TABLE
A natural 5 always causes at least one hit.

The Hit Table


Modified Die Roll
0 or less 1 2 3 4 5 6 or more
(Average Die)
Superior Infantry 0 1 2 2 3 4 4
Standard Infantry 0 1 1 2 3 3 4
Inferior Infantry,
Standard Light 0 0 1 2 2 3 3
Infantry
Inferior Light
0 0 1 1 2 2 3
Infantry
Superior Artillery 0 0 1 1 1 2 2
Standard Artillery 0 0 0 1 1 2 2
Inferior Artillery 0 0 0 0 1 1 2
Superior Cavalry 0 1 2 2 3 3 4
Standard Cavalry 0 0 1 2 2 3 4
Inferior Cavalry 0 0 0 1 2 2 3

Reaction to Firing
Total Hits Effect
5 or more Unit is Done For. Rout 1 normal move, then remove the unit in the Rally phase.
4 Loss of morale. Retreat at least 1 move but not more than 2 moves. Unit will need to reform before continuing in the game.
3 Continue as normal, but take a -1 modifier for fire and melee.
2 or less Continue as normal.

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