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She then applies her racial modifiers, raising her Dex by 2 points for a final value
of 19, and dropping her Con by two points for a final value of 12. She now
records her attribute scores on her character sheet.
st
Last Updated May 1 , 2003
Please note that this document is subject to change as
errata and other changes are implemented. Players are Race and Class
expected to abide by the most recent version of the Living
Dragonstar Campaign Manual, which is available at Living Dragonstar characters may be any one of
http://www.livingdragonstar.com.
the Standard races approved for the campaign.
A character may also have one Standard
Section One:
template added upon character creation (See
Section Three for a complete list of which
Standard races and templates are allowed in the
Character Creation
campaign).
Characters may be of any Standard class,
including the classes normally reserved for
NPCs (see Section Three for a complete list of
Ability Scores which Standard classes are allowed in the
campaign).
Living Dragonstar uses the Nonstandard Point In addition to all restrictions of race and class
Buy method to generate ability scores, found in in the Starfarer's Handbook and the Player's
Chapter 2 of the Dungeon Master's Guide. Each Handbook, the following restrictions also apply
character has 32 points to distribute among the to Living Dragonstar characters:
6 ability scores.
Characters must choose a non-evil
Exception: A soulmech character has no Constitution score alignment that also meets all requirements
and thus gets only 28 points to distribute among his 5 ability for the character class.
scores. Clerics may serve any non-evil deity of the
Unification Church in the Starfarer's
Point Cost Ability Score Modifier Handbook or any non-evil deity found in the
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Player's Handbook. A PC may also choose
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to worship the Creator of the Dualist Heresy,
0 8 -1
but since True Neutral Dualist clerics of the
1 9 -1
also worship the Adversary, a PC may not
2 10 +0
be a True Neutral Dualist cleric. A paladin
3 11 +0
need not (but may) serve a patron deity.
4 12 +1
Characters begin play at any age from
5 13 +1
Adulthood to Old Age, as defined in Chapter
6 14 +2
6: Description, in the Player's Handbook.
8 15 +2
Age modifiers to ability scores are not
10 16 +3
allowed in the Living Dragonstar campaign.
13 17 +3
Characters may be of any height or weight
16 18 +4
allowed by the appropriate tables for the
- 19 +4
characters' race.
- 20 +5
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LIVING DRAGONSTAR CAMPAIGN MANUAL May 2003
Hit Points
Equipment
Starting characters begin with maximum hit
points for their class. After 1st level, characters Upon character creation, a PC is limited to being
gain hit points equal to one half the maximum hit able to purchase Standard equipment from only
points for the class, plus one hit point. Bonus hit the Players Handbook or the Starfarers
points gained from a Con bonus are added after Handbook. Other equipment must be obtained
the base hit points are determined. later, through other means.
When first created, Imperial wizards (those
Note: Soulmech characters gain 11 hit points in addition to with the Technical Proficiency feat) have to buy
their class hit points at first level only.
their own datapads, but if they do, they get the
Example: Jana's monk begins with 8 hit points, and gains an additional hit point
spellbook software with 100 pages of storage for
for having a Con of 12. At 2nd level, she gains another 5 hit points (1/2 of 8 = 4, free. Beyond this capacity, they will have to
+1 = 5) plus her Con modifier to give her a new total of 15 hit points.
upgrade their spellbook software as normal.
For more information regarding equipment,
Skills and Feats see Section Three: Additional Resources.
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LIVING DRAGONSTAR CAMPAIGN MANUAL May 2003
Selling Equipment
Characters may sell any equipment they get in
the course of the game to NPCs for 1/2 the list
price. This sale can take place out of game it
does not need to be role-played and should not
take up valuable play time. Characters may only
sell certificates that are listed as "Tradable".
Items should be sold at the end of a game, and
any certificates should be turned in to the judge
Section Two: running the event.
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LIVING DRAGONSTAR CAMPAIGN MANUAL May 2003
Polymorph any object complete trade history must appear on the back
Polymorph self of the certificate. The information for each trade
Permanency must include the player name and RPGA
number and character name of the person
trading the item away and the person accepting
Certificates the item, and the date of the trade. This all must
be completely legible, and the history must show
Players will be issued certificates for items and the progress of the certificate from the original
favors their characters acquire during adventure owner (on the front) to the current owner.
play, during Interactives, and through other Non-certed Restricted items may not be
means. These certificates include information on traded to another PC, although (like all items)
the item or favor that are needed to use it in they may be lent to other PCs at the same table
play. Some specific sections of the certificate to during an adventure.
note are: Items recorded on the Special Items Record
or items created by the player (such as potions
Validation: The Judge who issues them must or scrolls) may not be traded or given to another
sign Certificates in ink, and the Judges RPGA character unless they are first converted into a
number must be completely legible. The name tradable campaign certificate of some sort
of the character the certificate is assigned to (usually at an Activity Center or other special
must be written in ink on the line provided at the campaign event).
top of the certificate. Certificates in the Living Dragonstar
campaign are the property of Fantasy Flight
Use Restriction: Use restriction is a category Games, and must be returned to the campaign
that describes how many of a certain certificate staff upon request. They have $0 cash value
from a certain scenario a given character can be and cannot be sold for cash or other real world
assigned. The categories are: considerations.
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LIVING DRAGONSTAR CAMPAIGN MANUAL May 2003
Players
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LIVING DRAGONSTAR CAMPAIGN MANUAL May 2003
Additional Resources wizard may scribe it into their spellbooks for the
normal costs, a sorcerer or bard may choose it
as one of the new spells they acquire upon
With the release of Galactic Races and other reaching a new level, and divine casters may
Dragonstar sourcebooks on the horizon, many automatically add it to their repertoire of spells
players will want to know if they have access to that they may cast.
the new goodies be they equipment, feats,
races, spells or the like and if so, how? RESTRICTED
As various features are introduced into the
campaign, they will be assigned a rating. That If a feature is restricted, this means that it is not
rating will determine how and when a character possible for a character to acquire it without
can acquire that feature for his or her own use. significant (and perhaps costly) risks. No
As with all aspects of the campaign, if a campaign features that are designated as
character has access to a feature that is not Restricted will be available without campaign
described in either the Core Books (Player's certification. This will usually be in the form of a
Handbook, Dungeon Master's Guide and certificate gained within a module or at an
Monster Manual) or the Starfarer's Handbook, Activity Center, or it may also be listed as a
then that player must have a copy available for benefit of joining certain metagroups or other
the Judge to review. If the player does not have campaign organizations.
a copy available, then the Judge may rule that If you have certed equipment that is
said feature will not be usable during that Restricted, you may trade that to other
module. characters just as any other certificate may be
traded (subject to the tradability of the cert itself,
of course). If you have access to uncerted
Ratings Restricted equipment (such as through the
participation in a particular metagroup), then you
All campaign elements, be they spells, may not trade those items to others unless they
equipment, prestige classes or feats, are placed have first been converted to a certed form
into one of three categories: Standard, (usually at an Activity Center).
Restricted or Forbidden. If you have access to a wizard spell that is
Restricted, another wizard may not copy that
STANDARD spell from you unless he also has access to that
spell through some other means. This
If something is designated Standard, then it is restriction can under certain circumstances be
commonly available or well known within the avoided at Activity Centers. Divine spellcasters
Dragon Empire. with access to a Restricted spell may not teach
For equipment, this means that most that spell to others unless the recipient also has
adventurers will be able to acquire it with a little access to that spell through some means. Since
looking. Characters may purchase this the use of a non-standard divine spell is usually
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LIVING DRAGONSTAR CAMPAIGN MANUAL May 2003
FORBIDDEN CLASSES
Forbidden technology, feats or spells are those Players Handbook
that are either impossible for adventurers to Standard: All, as modified by their
acquire within the Dragon Empire or are descriptions in the Starfarers Handbook.
extraordinarily restricted, even beyond the
normal limits of availability. They may also Dungeon Masters Guide
represent items and features that are simply too Standard: All NPC Classes may be taken,
far beyond the scope of a Living Campaign, as modified by their descriptions in the
such as owning space-based weaponry or Starfarers Handbook. Please note the
multimillion-credit vehicles. Like Restricted multiclassing restriction regarding Aristocrat.
features, a character must have campaign
documentation in order to acquire or use a Starfarers Handbook
Forbidden feature. Unlike Restricted features, Standard: All, including the NPC class of
the chance of a character acquiring these are so Thug.
slim as to be effectively nil, and either may never
show up at all in the hands of characters, or may
only be available under very extraordinary PRESTIGE CLASSES
conditions.
Forbidden items generally follow the same Dungeon Masters Guide
usage restriction as Restricted features, Forbidden: Assassin and Blackguard, as
although generally speaking, they (or the modified by their descriptions in the
knowledge thereof) will never be tradable or Starfarers Handbook.
transferable to other characters through any Restricted: Shadow Dancer, as modified by
means. its descriptions in the Starfarers Handbook.
Standard: All others, as modified by their
descriptions in the Starfarers Handbook.
Campaign Features
Starfarers Handbook
The following is a full list of campaign features Standard: All.
and their classifications. If a sourcebook is not
listed here, then PCs cannot benefit from any FEATS
features at this time. If an element has been
accidentally missed or not expressly referenced, Players Handbook
assume it is Restricted. Standard: All, as modified by their
descriptions in the Starfarers Handbook.
RACES
Starfarers Handbook
Players Handbook Standard: All.
Standard: All, as modified by their
descriptions in the Starfarers Handbook. Galactic Races
Starfarers Handbook Restricted: All. However, if a PC has
Restricted: Drow, Half-dragons access to one of the Races listed, they
Standard: All others. automatically have Standard access to the
Feats explicitly associated with that Race.
Galactic Races
Forbidden: Ith-kon, Derro, Doppel.
Standard: Kobold, Pershalan. In addition,
SPELLS
all Templates listed are also Standard, with
Players Handbook
the exception of High-G, which is Restricted,
Forbidden: Polymorph any object,
and Primitive and Advanced, which are
polymorph self, permanency.
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LIVING DRAGONSTAR CAMPAIGN MANUAL May 2003
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LIVING DRAGONSTAR CAMPAIGN MANUAL May 2003
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LIVING DRAGONSTAR CAMPAIGN MANUAL May 2003
If the player does not have campaign documentation at the Note: At this time, in Living Dragonstar, soulmechs may not
time of the spells casting, then the character becomes an have the Mechanists Upgrade ability applied to themselves
NPC and is removed from the game. or any of their robotic upgrades.
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LIVING DRAGONSTAR CAMPAIGN MANUAL May 2003
Trauma Symbiotes
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