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Ml-IGIII-OBOE t
'I'IIllI'l"|Ill|Il'l'|'LE|'Ili|ll"lIG|||Il$
For information write:
MechForce North America
P. O. Box 6018
Columbia, Missouri 65205-6018
Abroad contact:
MechForce UK
18 Canopus Close
Old Church Estate
St. Melons, Cardiff
South Wales CF3 9NR
UK

MechForce Germany
Broicher Waldweg 183
45479 Mtilheim/Ruhr
Germany

TIE OFFICIAL SIIIIIIIWIIIIII I'll llltlll


For more information write:
KA ~ GE
P. O. Box 6018
Columbia, Missouri 65205-6018

FASII OOllPOll|\'I'ION ~ IIOO W. OEIIMHK - BSOS - OIIIOIIOO. IL OOOO8

designates Registered Trademarks owned by FASA Corporation.


M designates Trademarks owned by FASA Corporation.
Entire contents Copyright 1994 FASA Corporation. All Rights Reserved.
Printed in the United States of America.
Cover painting by Doug Andersen. Back cover by John Howe.
Catalog design by Jimbo and Steverino.
EARTHURWNTM
A world of fantastic won-
ders, breathtaking beauty,
and bloodcurdling evil
comes to life in Earthdawn.
In a long-forgotten age of
magic, the people of
Barsaive struggle to
reclaim the world they once
called home. Ravaged by
entities from astral space
known as the Horrors. their
once-thriving civilizations
have only begun to emerge
from a dark age that
brought them to the brink
of extinction. Now the
elves, orks. windlings and
other peoples of Barsaive
strive to rediscover their
lost paradise and unite
under the banner of the
dwarf kingdom of Throal
against the resurgent might
of an ancient enemythe
brutal Theran Empire.

This hardcover rulebook contains everything players and gamemasters need to


adventure in the fascinating world of Earthdawn, from detailed game information to
extensive descriptions of Barsaives rich traditions and cultures. The book features color
plates depicting the different Disciplines and races available to players and many of the
supernatural creatures that inhabit the game universe.

Stock# 6000
EABTHMWN
BAMEMASTER PAEKTM
This package provides
gamemasters with all the
charts and tables needed
to run an Earthdawn
campaign in a convenient,
easy-to-use format. The
Earthdawn Gamemaster
Pack also includes sheets
of treasure cards and a
booklet featuring new rules
for adding depth to your
BARSAIVE BAMPAIGN SETTM game. guidelines for set-
ting up Earthdawn cam-
Steeped in tales of legendary heroes, Barsaive lies at the
paigns, and twelve
heart of the Earthdawn universe. This boxed set includes
gamemaster characters.
cards depicting many of the treasures and creatures found
in Barsaive. a poster-sized map of the land, an Explorers
Stock# 6002
Guide that describes many facets of life in Barsaive, and
the Gamemaster Guide, providing gamemasters with what
they need to present a fully realized Earthdawn campaign
to their players.

Stock # 6100

4
BENIZENS l]F Ell|lTllllllWIllT"'
The world of Earthdawn ls
home to the Name-giver
races who often work
together, but do not
necessarily understand
each others cultures.
Denizens otEa|1hdawn
describes the customs,
traditions, lifestyles.
relationships, and view-
points of the Name-giver
races of Barsaive. These
sourcebooks also provide
race-specific rules and role-
playing hints. making them
valuable resources for both
players and gainemasters.
Volume I describes the
elves, humans, t'skrang
and windlings, and Volume
ll explores the dwarfs,
obsidimen. orks, and trolls.

IJENIZENS [IF EllllTllllllW|l|


VIILIIME l"'
EllllTlillllWN lIllMPllN|llN""
Stock # 6101 The Earthdawn Companion takes up where the Earthdawn
rulebook left off. This book provides Earthdawn players
and gamemasters with guidelines for advancing characters
IIENIZENS llf Elllllllllllwll well beyond the limits set in the basic rules. The
VIILUME l|'"' Companion includes more than 50 new talents. 40 new
spells, and systems for creating new character Disciplines
Stock # 6102 and creatures. The Earthdawn Companion also expands
the workings of magic in Earthdawn, as well as providing
rules for playing questors of the Passions.

Stock # 6200
INFECTED
The dwarf merchant
Charboyya hasnt heard
from his family in months,
so he sends a group of
adventurers to carry a
message from Bartertown
to the faraway village of
Hanto. But all is not as it
seems, for the heroes
must travel through savage
hinterlands where they
face unexpected danger
MISTS nr llETllllYlll" Tmmm W THE Slllfsw and confront the real
When a group of heroes The trading companies of reason for the dW1r'f'S
must deliver a payment to Travar are suffering from a familys silence.
the Elven Court within plague of flying Horrors
Blood Wood, they learn seemingly determined to SIOCK # 5303
that the corruption of the create havoc in the skies
Elven Court extends tar above the city. When a
beyond the confines of the group of heroes is recruited
court, into the very heart of to help defend the city's
Barsaive. airships, they find them-
selves in search of a tome
Stock# 6301 that could hold the city's
salvation, or its doom!

Stock # 6302
MllTllE|l SPEAKS
The second novel in the
trilogy follows Jrole
through the days preced-
ing the great Theran War.
as he and his wife struggle
against the darkness that
still dwells in his mind.

Stock# 5338

Pll|S[lll|Ell MEMUBIESTM
The third novel in the first
Earthdawn trilogy follows
Jrole as he shares his
story with his son,
THE LIINEINE lll|l|li"" revealing the truth behind Plll]PllElIY""
Young, mute, and the terror that has plagued The wizard Cymric is not
considered odd by his him for years, and the quite as competent as he
fellow villagers, Jrole sets events that led him to would have the world
out to explore what reconcile his past with his believe. But amazing things
remains of his world after present and future. happen when he teams with
the Scourge. He soon Leandra, a swordmaster
learns that the events of Stock # 5339 intent on finding and
his life mirror those of the destroying the Horror she
world around him. This is is destined to slay.
the first of a trilogy of Prophecy is written by Greg
Earthdawn novels by Gorden, co-creator of the
Christopher Kubasik. Earthdawn game.

Stock# 5336 Stock # 5428


BllTTlETEllll,
A EAME IIE ARMIIBEII lIllMBl\T
Strap yourself into the
ultimate suit of armor-
the BattleMech: thirty feet
tall and weighing up to a
hundred tons. This
humanoid machine you
control is a walking arsenal
with enough firepower to
level a city. The BattleTech
game system takes you
into the world of the 31st
century, where war has
become a way of life, and
great empires and tiny
factions struggle among
themselves for control of
humankind. Fighting alone
or supported by infantry,
aerospace fighters, and
heavy transport in space,
your MechWarrior fights
battles to take a planet or }
lose an empire.

Bl\TTlETEBll, Tlllllll Ell|T|l]N


The base game of the BattleTech universe, BattleTech, Third Edition hurtles you onto the
battlefield in the world of 3025. Introductory rules. advanced rules, and training scenarios
drop you immediately into the action.
This game features 14 1/285-scale plastic Mechs; a rules and background book; two 22" x
27 full-color mapsheets; and pre-generated BattleMech record sheets. This game box
contains everything new players need to get into the action of BattleTech.
Stock# 1 604
MEBHWARRIUB,
SElI|]lllll EIIITIIINTM
The struggle for honor and
glory doesn't stop when
you climb out of your
"Mach. The roleplaying
system for BattleTech,
Mechwarrior, Second
Edition provides complete.
updated rules for
roleplaying Clan or inner
Sphere characters. This
book includes details on
character generation,
personal combat,
equipment lists. and a his-
tory of the BatlleTech
universe. Color
illustrations of the
uniforms and equipment
used by prominent
personalities in all five
Houses and six Clans are
also included.
-

Stock# 1641
-
BlllTlESPlll!E""
Getting there is half the
battle. BattleSpace is the
system of space combat
between JumpShips,
DropShips and WarShlps
in the 31st century.
Fully compatible with
BattleTech and AeroTech,
this large-scale ship
combat game adds a
new dimension to the
wars of the future. 4~&
includes a
rulebook/sourcebook that
provides the history of
naval warfare and the
statistics and descriptions
of those ships currently in
use in the lnner Sphere:
two 22" x 34" full-color
mapsheets; color counters
with stands; ship record
sheets and 2 six-sided
dice.

Stock# 1680
BATTLETEIIH [IllMPEN|]|llM"
The ultimate resource for
the player. Clear, concise
rules clarifications and
examples will help
streamline play Also
included are rules for
, .
Mech construction 1 Star
League technology i and
the invading Clans
Optional rules are included
for miniature play i
environmental effects on
the battlefield , and more .
Loaded with color pictures [I|TYTEl}ll
illustrating combat in Cities areA the_ most dangerous environment for Mechs to
the 31st century. operate in ~ CityTech
_ presents
4 BattleTech As rules
g of
engagement in an urban setting Rules detail infantry
Stock# 1 640 mobility the effects of buildings on target aquisition and
accessibility for armored vehicles This boxed game
includes a 48-page rulebook with detailed vehicle-genera-
tion rules Mech vehicle and infantry playing pieces with
plastic stands two 22 x 17 city map sheets several
sheets of die-cut building counters and two dice
Stock# 1608

11
GAME SYSTEMS

llElillTElIll BllTTlEFllli[IE BATTLETBUUPSTM


Control the air and you The BattleTech game BattleTroops is the game
control the battlefield. of large-scale ground of personal combat in
Protect the larger combat. Players command the age of the Mech.
DropShips and JumpShips units ranging in size from The game features
in space and provide air lance to regiment, and numerous facets of
support for 'Mechs on fight the battles of the combat encountered in the
the battlefield in this Successor States. BattleTech system,
small-scale fighter combat BattleForce includes: 150 including man-to-man,
game compatible with full-color playing pieces: man-to-Mech, and
BatlleTech and 300 organizational and man-to-vehicle. Elite
BattleSpace. record-keeping pieces: 64 infantry, jump troops, gun
AeroTech includes: one plastic stands; two 22" x emplacements, and heavy
22" x 34" color mapsheet; 43" full-color maps; weapons are all tools of
playing pieces for 48-page rulebook; and the deadly trade.
DropShips, fighters, more. BattleTroops includes 56
and Mechs; a rulebook; full-color standup
and more. StOCk# 161 1 counters; a 48-page
rulebook; 4 maps of urban
Stock# 1609 terrain; over 200
informational counters,
including firing arcs,
rubble, flames, and
smashed trees; and
2 six-sided dice.
Stoc k# 1 637
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FOR INQUIRY PLEASE WRITE T0: HORIZON (MAD (AT DEPARTMENT)
912 E . 3rd S T . SUITE #101 IOS ANGELE S (A 9 001 3
sJ 1992 FASA Corporation. Battle Tech is a Trademark of FASA Corporation.
Registered in the U.S.> Patent and Trademark Office.
SDUIRIS: TIIE REAlIlIES""'
Solaris Vli boasts many
arenas where spectators
can watch skilled
MechWarriors test
their talents in the latest
BattleMech designs.
But not all those arenas are
the comfortable venues in
the travel brochures. in the
Reaches, a MechWarrior
must constantly watch his
backwhether inside his
Mech or out. Solaris: The
SDIJIRIS IIIIT Reaches, an expansion set
Experience the life of a Mechwarrior gladiator! for Solaris Vii, includes a
Clash in head-to-head combat in the arenas, and meet rulebook/sourcebook with
the patrons of the premier stables in this boxed information about Solaris
supplement for use with BattleTech and Mechwarrior. seedy side, Solaris stats
Solaris Vll includes a full-color map of Solaris City; for the newly available
a gazetteer of the Game World; a gamemaster's guide; Clan weapons, and five new
a full-color map for each of the five arenas run by the full-color maps of arenas
Great Houses of the inner Sphere; twelve cards depicting where any contender can
new dueling Mechs; and a booklet of record sheets. reach the top. . .or die
trying.
Stock# 1660
Stock# 1659

14
EIANTRDDPSTM
ClanTroops pits inner
Sphere infantry against
Clan Elementals in more
environments and
situations than ever
before. ClanTroops is a
supplement to the
BattleTroops game,
offering rules expansions
for dealing with new
terrain, equipment, and
both inner Sphere and Clan
battle armor. ClanTroops
also contains 16 scenarios,
a variety of full-color coun-
DIITTIETEIIII TAIITIIIIII IIIINDDDDII ters, and new mapsheets
The BattleTech Tactical Handbook is an advanced-rules featuring rural settings.
supplement for the BattleTech game universe. The 5
Handbook provides advanced rules and equipment that Stock# 1664
enable players to add new depth and intensity to their
games. Guidelines for creating long-term campaigns and REINEDRIIEMENTS Ilm
double-blind games, formulas for calculating the combat This boxed supplement
values of all BattleTei:h combat units, detailed descriptions contains counters and
of advanced weapon systems, and more make the record sheets for all the
BattleTech Tactical Handbook a necessity for the serious Mechs found in
BattieTech player. BattleTech Technical
Readout: 3050.
Stock # 8630
Stock# 1 636
Ih!IELl..[GEN(iI~E Ti
OPERATIONS HANDBOOK

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[F/A1 Til IE1! IE1-'-' Q

MIIIIIHIIIIRYS IIANDBDDKI SD55 BIITTIETEDII INTEIIIIIENIIE IIDMSTIIR SDDRDEBDDKTM


The Mercenarys DPERATIDNS IIIINDBDDIIW For centuries. ComStar has
Handbook: 3055 updates This sourcebook for use guided the destiny of the
the many changes in the with BattleTech and Inner Sphere by controlling
BaltleTech universe since MechWarrior describes the flow of information
the product was first the shadow war that the between the stars. A veil of
released. This edition inner Spheres intelligence ignorance and superstition
brings events current to organizations have been protects their secrets from
the year 3055, and waging for centuries. any who would oppose
includes an adventure intelligence operations their sacred quest. The
generator. an Outreach may be the Houses ComStar Sourcebook
sourcebook. and greatest weapon against examines ComStar and its
up-to-date information the Clans, or against each militant splinter sect, the
on mercenary units of other. Includes the history Word of Blake, exploring
note. including Wolfs and current activities of their history. beliefs,
Dragoons and the Gray each inner Sphere and organization. and military
Death Legion. The inner Sphere-based Clan capabilities in detail. Also
Mercenarys Handbook: intelligence organization. includes new BattleMechs
3055 is compatible with and provides new for use with BattleTech,
Mechwarrior and provides archetypes and personal and new ComStar
new archetypes and notes equipment suitable for use archetypes for use with
on creating Mechwarrior in any intelligence-based Mechwarrior.
campaigns using campaign.
mercenary units. Stock# 1655
Stock# 1673
Stock# 1670
"-",'-7*?"" " " ' '."'*" 7i'%"" ""

BI"TI.EIFG'l
i JMDIE l~lI]lIF
[llil(lIIN
*7 LI LDIA!5EiIIl]ilI]I It" - (lllil
SIIlllI<[lIOOl(
Iii

..-1' .., . 1; . - _.*~:*- . I.,

JADE FAIDDN SDDRDEDDDIIW WDIF ELAN SDDRIIEBDDIIW


in the year 3050. the defenders of House Who are the Clans? Where do they come
Steiner were overwhelmed by OmniMechs from? What do they really want?
bearing the crest of Clan Jade Falcon. The This sourcebook reveals the history,
Jade Falcon Sourcebook describes in culture, and military capabilities of one
detail the history, culture, and military of the premier Clans, Clan Wolf. Learn
organization of Clan Jade Falcon. included about the internal hierarchy, military
are full rosters for the forces that partici- tactics, personalities, and unique
pated in the invasion of the inner Sphere, BattleMechs of this fearsome group.
and BattleTech game stats for Mechs
unique to Clan Jade Falcon. Stock# 1642

Stock# 1644
llBJEllTlllE llAlllS"" IIDIISE BDDIISTM BATTIETEDII 2D-YEAR IIPDATETM
Military operations in the These dossiers present Time marches on in the
inner Sphere are dominated the most comprehensive BattleTech universe, from
by quick-and-dirty raids. information available on the end of the Fourth
'Mechs drop from space, the Successor States of the Succession War to the
a firefight spells the end inner Sphere. A fold-out year 3050. The biggest
of a local garrison, and, star map of each state is news is the merger of the
before the defending included. Steiner and Davion
forces can respond, the empires, creating the
objective is taken. llDll8E llllRlTA"' strongest realm since the
Objective Raids provides Star League. Com Guards,
information on the Stock# 1620 ComStars powerful armed
arrisons and commercial forces, are now posted in
and military facilities of IIDIISE STEINERTM evew realm. This book
more than 100 planets in provides the link between
Stock# 1621 the BattleTech universe of
the inner Sphere, allowing _a-
gamemasters to design the 3020s and events after
and judge raiding missions llllllSE llllllllll" 3050.
for their players. our or PRINT as

A must-have product i Stock# 1639


for the serious BattleTech
player. llllllSE lllllllllll""
iii our OF PRINT
Stock# 1665
llllllSE tlAll"
our OF PRINT

iii
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lntrotluclno o now brood ol , ~ Ag

A
oottiiiiaro. I now oittromo. l
A ounntum loop In combat A.;t_
clmulotorc. It |looon't lust ouch
/-r
tho onuolooo. It cltrotlc It.
'\>
Mocltvlarrlor 2: Tlio Clan: loads
you tlirouoli o uiorltl ot clolitc,
couotlc and nctlon that tnltoc you
to tho llrlnlt ol ooncory ouorloatl. A Fool iiiiliot It: lllto to
control 100 tons ol ouro lioctlllty. Atop o 81st-contury
Battlomclt tour ctorloc llllll, you'ro thrust Into too
moot oyo-oooolno ioloclonc lmaolnoolo. Eoclr mloclon ,5
o lronzlotl tlolrt tor victory, lionor and tlio olory /I f
ol Tlio clan. A so om-on-ono In rool-tlino .
vln "i
I
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I 2'-4 '
IIIIIIAIIII. "III |lllIll ZO IIIIIIIOIIIIIIIA 'MllI|II Vi I
IIIO 4|] |llIIll'|ll|0 WIIIIIIII SISIIIIII. "SI /I
IIlll|l||l|l FONS. OAIOOII lllllllll ICIIIIII I
OI I lilllllllllll CIFIIP.
loo talc on liuntlrotlc of . xi
llllllllllli. A MOC|lwl|l'|llI' Z2

'.".T. I.I ".I.'.I.'.',.'.IZ.I . I. ." AlTV0r|


l
DATTIETEDII TEDIINIDAI READDDT IID57:
DIIDPSIIIPS, JIIMPSIIIPS, AND INARSIIIPSTM
With BallleSpace comes a new age
of space combat. and a new level of
technology. These latest DropShip.
WarShip. JumpShip. and aerospace
fighter designs are just what your
campaign needs to blast off in a
BattleSpace campaign.
Stock # 8620

BATTIETEIIII TEIIIINIIIAI READDIITI 3D55T'"'


By 3055, the first of a new breed of
BattleMechs rolled off the assembly
lines of the inner Sphere. Technical
Readout: 3055 contains illustrations
and statistics of new Inner Sphere
BattleMechs, Clan 0mniMechs. and
second-line Clan Mechs. includes 16
pages of color illustrations.
Stock# 8619

DATTIETEDII TEIIIINIIIIII READDDT: 3050"


The Clans invaded the inner Sphere
using tougher and faster Mechs than
anything the Successor States have
seen before. Technical Readout:
3050 offers new weapons and sensor
systems, upgrades of older Mech
designs, and Clan Omni-Mechs, and
describes Clan Elementals.
Stock# 8614
BATTIETEDII TEIIIINIIIAI IIEADDIITI 2750"
The Succession Wars ended a golden
age of prosperity. The war machines
of that age are now the weaponry of
the Successor States. This guide
describes the Mechs. vehicles, and
equipment built during the golden
age of the Star League.

Stock# 8613

BATTIETEDII TEIIIINIIIAL READDIIT: SD26


A comprehensive guide to military
hardware in the 31st century.
includes: detailed descriptions and
illustrations of vehicles, tanks, and
personal equipment. This readout
covers everything from small arms to
anti-Mech missiles!
Stock# 8606

BATTIETEDII TEIIIINIDAI READDDTI SD25


The original tech readout! This book
covers all the Mechs found in the
inner Sphere. includes: statistics,
illustrations, and history for 55
BattleMechs, 15 aerospace fighters.
12 vehicles, and accessories.
Stock# 8603
NDIISETTM DNBDDNDT
A good unit often improvises on the This adventure brings players to the
battlefield. And when that battlefield sets Game World of Solaris. They are hired to
your unit down between ComStar and the investigate a mysterious stable fielding
Word of Blake. you have to think fast and powerful Mechs of unknown origin, and
strike hard. in this adventure for use with are drawn into a deadly struggle that
Mechwarrior, your characters make could change the balance of power in the
tough decisions that will end in death or inner Sphere. Unbound features weapons
glory. variants for BattleTech and can be used
This adventure also includes source as an introduction to the Solaris Vll
material on the planet Outreach, home of campaign setting.
.
Stock# 1656
Stoclf T672
I. REAIJW
PIAY IT AT THE FDIIDWINH SITES:
VIRTUAL WORLD'S
BATTLETECH CENTER
NORTH PIER FESTIVAL IVIARKET
435 E. ILLINOIS STREET. #334
CHICAGO. IL 60611
i3I2l 836 5977
VIRTUAL WORLD
I375 N. MAIN STREET
WALNUT CREEK, CA 95596
i5IO) 988 0700
VIRTUAL WORLD
llAzARi:> CENTER
7510 HAZARD CENTER DRIVE.
#21 1
SAN DIEGO. CA 92108
I619) 294-9200

VIRTUAL WORLDS
BATTLETECH OUTPOST
MEMORIAL CITY MALL
Exi-iiLiRAMA
303 MEMORIAL
HOUSTON, TX 77024
(713) 827-0381

OR KEEPS!
IIITIIIENTM IIDT SPDTSTM DAY DE IIERDESTM
The Clan invaders cut a A mercenary without a This scenario pack details
bloody swath through the contract is just a guy with the battle for Glengarry,
inner Sphere during their a Mech. Hot Spots is a supplying all the informa-
drive toward Terra. and book of contracts for your tion players need to recre-
one of the devastated BattleTech and ate the campaign fought by
planets left in their wake Mechwarrior campaigns Alex Carlyle during the
was Luthien, the capital that will take your unit to Skye March Rebellion as
world of the Draconis the most dangerous recounted in the
Combine. The Luthien corners of the Inner BattleTech novel Blood of
scenario pack details the Sphere and the Periphery. Heroes.
entire campaign for the Negotiate your terms and
planet, allowing players be sure of your goals, Stock# 1677
to recreate this key battle because some of these
of the Clan invasion. and jobs are a lot more than
also provides full-color, they seem.
full-size maps.
Stock it 1679
Stock# 1678

24
IAIIIIARRDNS RIIDNDA'S IRREIIDLARSTM FDURTII SIIDDESSIDN WAR
ARMDRED IIAIIAIRYTM This scenario pack SDENARID PAIIIITM
This scenario book chronicles the lrregulars This scenario pack
features one of the history, beginning with contains battles from along
toughest mercenary units Cranston Snords the Davion/Liao front. the
to come out of the inner discharge from Wolfs Steiner/Kurita front, and a
Sphere in decades. Dragoons, continuing series of engagements
it provides a complete through their actions in the between Wolf's Dragoons
history of the unit, detailed Fourth Succession Wars, and their former employer,
tables of organization and including Operation the Draconis Combine.
and equipment, and a Merlin, the lrregulars' foray
campaign-length scenario into Clan territory. This Stock# 1654
with optional rules for book also includes new
creating deadly Mechs and vehicles used
installations. by the lrregulars, their unit
rosters, and personnel
Stock# 1669 files.

Stock# 1 643
BATTIETEIIH REDDIID SHEETS BATTIETEDH REDDIID SHEETS BATTIETEDH REIIDRD SHEETS
Each of these four books IIDIUME 53 IIEHIDIESTM IIDIDME Ii: SD55
provides statistics on more BattleMechs may rule the This book provides
than 45 'Mechs from the battlefield, but they aren't pre-generated BattleTech
2750, 3025. and 3050 eras the only force out there. record sheets for the
of Inner Sphere history, This book is the first BattleMechs described in
including variants from complete compilation of Technical Readout: 3055,
Tech Readouls 3025 and BattleTech statistics for including all variations of
3050, all of the designs vehicles of all kinds, from each Mech. The record
from Tech Readout: 2750, tanks and VTOLs to sheets list the combat
and Mechs from various hovercraft and armored values for each Mech,
sourcebooks and modules. personnel carriers. This allowing direct
volume contains filled-out comparisons of their
IIDI.# I: IIIIHT 'MElIHST"' record sheets for more abilities in battle. Record
Stock# 1647 than 100 vehicles. sheets for aerospace
including: Behemoth fighters are also included.
heavy tank, Condor heavy
llllL#2: MEDIUM 'lllEl}HST" hover tank, Hetzer wheeled Stock# 1668
Stock# 1648 assault gun, Goblin
medium tank, Manticore
VDI.# 3: HEAIIY 'MEl2HST" heavy tank, and more.
Stock# 1649
Stock# 1667
IIDI.# 4: ASSADIT 'lllEIIHST""
Stock# 1 650
DATTlETEIIH MAP SETS BATTLETECH
All three map sets contain
eight full-color terrain AT, ETIHFLT-i-T '
maps for use with right [I\li"l_:'i' iii
BattleTech, CityTech, or .= f1.l;ii:E
Renegade Legion:
1675
Centurion.

MAP SET 11'2" DATIIETEDH 'MEIIH


Includes; Scattered lIElI0llllllllllN IIIIIIDSTM
Woods, Desert Hills, City Keep the information you
Ruins, Mountain Lakes. need to save your
REINFDRBEMENTS I: 3D25" BattleTech Map, CityTech MechWarri0rs life at your
Map. River Valley, Lake fingertips. The BattleTech
This book provides
filled-out record sheets for
Area Map. Mech Recognition Cards
all the primary BattleMechs provide information on 160
Stock# 1618 primary and variant Mechs
of the BattleTech
Technical Readout: 3025. of 3025 and 3050 in a
MAP SEl#Il"" compact, easyto-organize
Stock# 1625A Includes: 2 Desert form. High-quality art and
Mountain, 2 Desert graphics make these cards
Sinkhole, 2 Rolling Hills, a collectable item, as well
2 City Hills/Residential. as an invaluable game aid.

Stock# 1638 Stock# 1 675

MllP SE! #4
Includes: 2 Heavy Forest, 2
City Streets, 2 Large Lake,
and 2 Drainage Basin.
Stock# 1663
BATTLETECH BATTIEMEDHSTM
The same high-quality BattleMech
plastic miniatures included in
BattleTech, Third Edition. Sculpted
by Ra! Partha, these 14 Mechs are
ready to paint and use in your
BattleTech campaign.

Stock # 1674

PLASTEDHTM
PlasTech contains two miniatures of
each of the following Mechs: the
At/as, Blackjack, Catapult.
Hunchback, Locust. Panther,
Trebuc/Tet, and Valkyrie. The
miniatures, sculpted at 1/285th scale,
fit all BattleTech mapsheets and are
ready for custom painting.

Stock# 1633

DAMDSPEBSTM
THE IIIIIDE TD RESIMENTAI. PAINT SIIHEMES
The BattleMech regiments of the Inner
Sphere are steeped in tradition, honor,
and duty. A regiments colors embody
its pride and shared history. CamoSpecs
provides distinctive patterns and colors,
as well as descriptions of selected Inner
Sphere regiments.

Stock# 8614
girderGa
\ .. >

:4} 1'
tli-j~!'gI'
I 0-
2 - -_ "bull

" 5.4" 1- "1"


-~ 1j.,.;;;.Ti
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W i.-*2 "
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L
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MEDIDM DMNIMEDH BIIIEPIIINT SETS BATTIETEDH


TEDHPRINTSTM Each detailed drawing TEIIHNIDAI. DLDEPRINTSTM
These full-color techprints shows both the external Contains technical blue-
are detailed cut-away armor and internal skele- prints for five fearsome
views of the inner work- ton of the Mech. Both sets BattleMechs: Locust,
ings of four medium of blueprints are printed on Warhammer, Wasp,
0mniMechs: the Fenr/s, 24" x 36" heavy poster Marauder, and
Ryoken, Black Hawk and stock. Folded and boxed in Bart/eMaster.
Dragonfly. These poster- an 8 1/2" x 11 format. i
sized (22" x 34") 4-color Stock# 1615
images are folded to fit in DMNIMEDH DI.IIEPRINTS" i

an 8 1/2" x 11 1/2" box.


O-
This set details the four
Stock# 1662
primary configurations of
the Clans heavy
0mniMechs: the Mad Cat,
Loki, Vulture, and Thor.
i

Stock# i
1661
Q

MINIATURE5 BY RAL PARTHA


Arm yourself with the biggest, baddest, butt-kickin Mechs the universe
has to offer courtesy of Ra! Partha Enterprises, Inc. We carry the
official FASA miniatures to compliment your every adventure, all
beautifully sculpted by the best miniature artists in the world.
When you want the best, You want Ral Partha!

"$11 = ~'r~"~ {I lltm-*~


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THERE'S TONS rvr0RE MECHS AVAILABLE


AND ALL FASA /vi/A//ATuREs ARE cosr l__ it ll-:.7;~. ' ,
(ZQRPQRATIOX
; IN LEAD FREE. F?Al..IDIUM W PEWTER. "Y l,.=|r-.uni'I,ius_ ' E

VISIT YOUR LOCAL RETAILER OR CALL


1-BOO-543-O2 72 FOR MORE INFORMATION
I I K 1- ~i !- Ir ~ I, I -i I 12- 1. ll -i 1 l=!Ii.l !llilliilIlll1 . HI II -\ .=t ii|.ri.i. Iii
.i,,i ii.i -,iiii. ' - ii .1 . ii - l' : ;ij,i..i|_iiiiiii..iii ll~ljl4i. I riiliiw I
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BATTLETECHQ) is a registered trademark owned by and used under exclusive license from the FASA Corporation
1994 FASA Corporation. All rights reserved
lllll T" FAR lIllllNTRY""
Jeremiah Rose and the Black Thorns, A crew of mercenaries and DEST
flush with their success against the Jade commandos encounter a hostile alien
Falcons on Borghese, head to Harlech to race on an uncharted planet. They soon
draw a new assignment. Their only realize that humans have visited the
requirement: their new job must face them planet beforewand may still be around.
off against the Clans. It does, but they find A BattleTech novel by Peter L. Rice.
more than they bargained for. Their
assignment: garrison duty on W0lcotta Stock# 5337
Kurita planet deep in the heart of the Clan
Smoke Jaguar Occupation Zone. The pay
is good. and the advance is unbelievable.
But they have to live long enough to spend
it< A novel by James Long.

Stock # 5364
RSSUMPTIIIN [IF RISK Blllllll llF |lEBllES"" MAIN EVENT
Kai Allard-Liao is back ln this fourth Gray Death lts not the easiest thing
again. this time battling in Legion novel, Prince Victor in the Sphere to start a
the arenas of Solaris. His Steiner-Davion calls an mercenary unit. It's even
uncle. the scheming older Grayson Death harder if your mission is to
Tormano Liao, in a power Carlyle away from his take on the Clans. Jeremiah
play against the Capellan planet just as the Skye Rose. a dispossessed
Concordat, finds a weak- March erupts in rebellion. MechWarrior, is on a quest
ness that Kai doesn't know Cut off from the rest of the for 'Mechs, warriors, and
he has. one that intimately sector, Grayson's son. money; a quest that takes
involves the one woman Alex, must lead the Legion him to the pits of Solaris
Kai loves: Dr. Deirdre Lear. in a desperate battle for Vll, pits him against Wolf's
A BattleTech novel by survival. A BattleTech Dragoons, and lands him
Michael Stackpole. novel by Andrew Keith. face to face with Clan Jade
Falcon. A BattleTech novel
Stock# 5335 Stock# 5315 by James Long.
i

Stock# 5312
IDEAL WARTM NATURAL SELEIITIUNTM Wlllf PlllIK"'
The rules of war were laid The Clan invasion has For fifty years, the five
out centuries ago by the ended in an uneasy peace. mercenary regiments of
Ares Conventions. These Sporadic Clan incursions Wolf's Dragoons have
rules were shattered in the into lnner Sphere territory been the toughest
battle for Gibson, and Paul give mercenaries like the MechWarriors in the Inner
Masters, a knight of the Kell Hounds more work Sphere. Whatever the job,
realm in the service of than they can handle. And whatever the odds, Jaime
Thomas Marik, must take while secret ambitions Wolfs Dragoons always
control of the situation. drive plans to rip the won. Now an aging Colonel
Hell be lucky if he gets out Federated Commonwealth Wolf is facing the biggest
alive. A BattleTech novel apart, Khan Phelan Ward challenge of his career.
by Christopher Kubasik. and Prince Victor Davion This time the enemy is not
cousins, rulers, and ene- an Inner Sphere Lord or a
Stock# 5309 miesmust decide if Clan Khan, but a rebellion
maintaining the peace jus- among his own men! A
tifies the actions they will BattleTech novel by
take to preserve it. A Robert Charrette.
BattleTech novel by
Michael Stackpole. Stock# 5224

Stock# 5219

33
i'I -
Jllllf Plll]Elll|X TBILIIBY WAY [IF THE llUlNS'' Fllilllll lillllllllw
Truebirth Aidan must Young Aidan trains to Aidan Pryde leads the
masquerade as a freebirth become a MechWarrior, Jade Falcon Guard Cluster
to gain a second chance but to gain his Bloodname into the battle of Tukayyid.
to become a Clan he must give up everything the fate of the Inner Sphere
MechWarrior and compete and battle his greatest and the fate of Terra
for the Bloodname that enemy...himself. hanging in the balance.
is his by birth and by _ Fighting alongside Aidan
right. He will do anything Stock# 5158 is a MechWarrior whose
to be on the front lines iii
secret could destroy
of the fight to prove the llllll]llNllME Aidans entire way of life.
superiority of the Clan way
of life. But even as Star Aidan has a second chance Stock# 5200
Colonel Aidan Pryde, he
to earn a Bloodname, a __

fears that the Clans noble chance no Clan member


crusade will fall prey to its should ever have. He has
commanders lust and learned humility; now, as a
ambition. A trilogy of freebirth, he must endure
BattleTech novels by the prejudice and hostility
Robert Thurston. of his own people.
iii?-iii

Stock# 5164
,i_

34
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Now FASA's smash-hit role-playing board game erupts,onto


' the SgaT' Genesisml With an aweso'me I6 VlEGs of/power,
. BATTLETECH merges strategy and intense combat action
----- on a c lorful 3-(D battlemap! In I-player mode, youl e lock. in a
mo/tal Mech4rar. pittedagainst ftze formi able enemy clans. (Dr go he/ad-to- /l/b ii
head with a second player in a tactical Mech vs. Mech struggle! ' t '
/ A Take on th/erenemy cfl{)vls' groundassault/and vertyal take-off/ehicleg in 25
missions over ve di erent terrains! I! UH 1:;ii
" ::|\
A Command a devastatin arsenal of the 28 centur s most vicious and effective weaponr ,! I
/ / /2 / /' / /
Sega .tnrt Genesis are trademarks ol Sega Enterprises. Ltd All Rights Reserved. Battle-Teclr/ & TM 1993 FASA Corporation. Published by
/
Extreme Entertainment Group. lnc .2755 Campus Drive. Suite 130. San Mateo. CA 94403. Extreme Entertainment Group is a trademark ol
Absolute Entertaminent. lnc All Rights Resen/ed. 1994 Absolute Entertainment, Inc. All Rights Reserved.
/ / / 1' 1/ 1/ .4 . 1 . . I . W
SllllllllWlllllll
High technology, magic,
and fantasy meet in
Shadowrun. Sixty years
from now. corporations
control the global economy
and urban blight has risen
to a high-water mark.
Magical creatures and
legendary beings walk the
street, and magicians
are a common sight. The
corporations continue their
nefarious business, hiring
shadowrunners to do the
corps secret dirty work.
Shadowrunning mages.
deckers. mercs. shamans,
street samurai and their ilk
are the true rulers of the
night. Welcome to
Shadowrun, chummer.
Hope you survive your
stay.

Slllll]l]WllllN, Sflllllllll Ellllll]N


This game rulebook contains all the information you need to begin running in the
shadows. Clear, detailed game rules will get gamemasters and players started right away
The book also provides the background information you need to find your way around
the Shadowrun world of the 2050s
This second edition updates first edition Shadowrun sourcebooks to the second-edition
rules (with the single exception of The Grimoire Second Edition) The book also features
new artwork and an all-new 8-page color section
Stock# 7901

_ I I
BMZTM (llllWNlllW|ll
MllllllllllEll lllNEl
The momentary silence of
the night is shattered by
the sound of gunfire.
Are you hunter or prey?
Conqueror or conquered?
Winner or loser?
Can you and yours stand
against the heavily armed
metahuman street gang.
or the highly trained
Lone Star Active Response
Team? They say a vampire
and his minions hold the
apartment building across
the plaza. Do you have
what it takes to take them
out? Do you dare? DMZ is
a Shadowrun board game.
Its fast-playing system is a
great introduction to the
Shadowrun universe in a
non-gamemastered format
DMZ also serves as an
optional combat system
for Shadowrun to resolve
large encounters quickly.

Stock# 7111
llENllER"" llEllMlllllY Slllllt[2EBllllll" lllNlll]N S[llIlllIEBllllll"
Denver, the Treaty City. Finally, Germany in the London, 2050. From
Politically divided. it is a shadows is revealed! This greater London to
hotbed of intrigue. deal is the long-awaited Liverpool, the London
making, and desperation. Shadowrun sourcebook sprawl has spread like a
Are your runners savvy that details the society. cancer over the English
enough to master Denver's politics, and economics of countryside. It's a
streets. or will you end up Berlin, Frankfurt, the dangerous place, where
bagged and processed like Rhine-Ruhr Megaplex, the cyberware and magic are
so many before you? southern Lander. and other strictly regulated and
Denver is a boxed areas of Germany. Written unlicensed use brings
campaign package for by native Germans, this harsh penalties. The
Shadowrun that provides sourcebook was originally London Sourcebook gives
source material for the published in German and the player a complete
players. plus a book of has been translated for briefing on Britain and the
background elements for English-language release. Sprawl. This excellent
the gamemaster to choose The book offers sections companion to the Seattle
from to make every on local corporations, Sourcebook covers street
Denver campaign unique. politics, and magic, and guides, laws, politics,
new rules for magical ldols royalty, places to go,
Stock # 7212 and their followers. and things to do.
Stock # 7204 Stock# 7203

SHADOWRUN
SElllTlE Sllllllllillllllllm Tll Nll liiii;" Tlll TlllllNlllllET"'
The Seattle Sourcebook Tir na nOg. the Land of This book gives readers
is a gamemasters Youth. Long protected by a a look behind the curtain
reference for Shadowrun powerful Veil, the former at the elven land of
that provides all the nation of Ireland now Tir Tairngire. After years
information needed to stands revealed in its of secrecy. the truths are
run a campaign in Seattle. Awakened power. Who are finally revealed. This
Hundreds of locations are its masters? Where did Shadowrun sourcebook
described in detail. they come from? And what by Nigel Findley (2XS,
All the movers and does the emergence of this Neo-Anarchists Guide to
shakers of Seattle are mysterious land hold for Real Lite) answers the
profiled here: political. the world of 2054? Find questions of whos who.
corporate, and underworld out in Tir na n0g, a whats what. and why.
A color-illustrated section Shadowrun sourcebook.
provides detailed Stock# 7210
descriptions of gang Stock# 721 1
colors, corp security
uniforms, and all manner
of tribal garb. The book
is loaded with maps
and is a great asset to
any campaign.

Stock# 7201

nAI.a! p
SPllllWl SITES NATIVE llMEll|l}llN lllllTllllllS: NllllllE AMEllllIlllll Nlllll]NS:
This sourcebook for \llllllME lllllET' lll]lll|lllE TWIITM
Shadowrun includes This book. the first of a Native American Nations:
encounters of every type. two-volume set, supplies Volume Two contains
introducing your runners background material on source material on the
to everything from the Native American Algonkian-Manitoo
blood-crazed gangs and Nations of Salish-Shidhe. Council, the Athabascan
mystic magicians to Sioux, Ute, and Pueblo Council, the Trans-Polar
mild-mannered orks and Council. Details are Aleut Nation, and the
back-stabbing corporate provided on the history, Tsimshian Nation. Also
cops. Sprawl Sites also cultures, economies, and included is the adventure
includes location lifestyles of these newly Eye of the Eagle, which
archetypes from all parts emerged nations. Native involves the runners in a
of town, 8 player arche- American Nations: potentially disastrous
types. and dozens of Volume One includes internal tribal conflict.
non-player contacts. Add Peacekeeper, an adventure
in the additional essays designed to send runners Stock# 7207
and rules concerning out of the dark cities of
sprawl law and credsticks, the future and into the
and youve got a whole wild, Awakened country
new adventure on your that lies beyond.
hands.
Stock# 7202
Stock# 7103
FIELDS [IE FIRE STREET SIIMIIIIIII IIIITAIIIE TM SIIIIIIIIWTEIIIIW
The streets are a violent Everything any street Technology marches on
place, as dangerous as any samurai worth his spurs in the Shadowrun
battlefield. But the lessons wants to pack. Guns, gear, universe. The Shadowtech
learned on those fields of cyberware, body armor: sourcebook details the
fire can be applied to any its all here, and more! The newest and sharpest
combat situation. Fields of Street Samurai Catalog in personal-enhancement
Fire is more than the iner- has been revised to include technology to hit the
cenary sourcebook for game statistics for the new streets.
Shadowrun; it is a tactical Shadowrun, Second From adrenaline-boosting
street-warfare handbook as Edition rules. Players who bioware to headware
well. This book also have the original Street cyberdecks to sensory
includes pages of new Samurai Catalog and enhancements.
weapons and support gear, Shadowrun, Second Shadowtech is a
making it one source no Edition do not need to must-have for the truly
merc or runner should live purchase this book. serious shadowrunner.
without. A perfect companion to the
Stock#
_
7104 Street Samurai Catalog,
Stock #
-
7114 Shadowtech is the
personal-technology
sourcebook for
Shadowrun.
i

Stock# 7110
TM
lllllE 8Tllll Slllllllltllllllll IIIIIIPIIIIIITE SIIIII]lIWEIlES"" NEII-IINlIlIlIIIISTS'
Call them the badge T the Where do the megacorpo- IIIIIIIE Tl] IIEIIL LIFE
heat I the force
. g
T or anything
,
rations bury their secrets? Those fun-loving
else you like. they re Lone
. , ,
Thats for you to find out, anarchists speak out
Star Security many cities chummer, but Corporate on everything from mass
last hope against anarchy Shadowfiles is where transit and security sys-
Now i forthe first time ! youll find the clues. tems to coffin motels. The
insiders reveal the inner If your target is a Neo-Anarchists Guide
workings, structure, megacorporation, its to Real Life presents
policies, and practices of probably in here: history, interesting, useful
this vast organization. assets, personnel, the information about the
Beware, shadowrunners; works. Open your capture Shadowrun world in a
the Star's gonna make life file, but be prepared to run, fictional format as well
just a little bit tougher cause the corps WIII want as new specific game
your hide just for reading systems for each of the
Stock # 7115 itl This sourcebook also subjects covered
includes rules for charting A required sourcebook
the rise and decline of the for those who want to
megacorps know even more about
the workings of the world
Stock # 7113 of Shadowrun
Stock# 7208

in _ I I
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TIIE IIIIIMIJIIIE, IIIIITIIIII IIEAIITIESTM SIIAI]l]WBEIITT"'


SEIIIINII ElllTIlIIIT"' The complete guide to A sourcebook for the
The Grimoire is the book decking in the Matrix. multimedia industries of
of magical power for the This sourcebook provides the 2050s, Shadowbeat
Shadowrun world. information allowing includes overviews and
The Grimoire includes more realistic runs analyses of the trideo,
rules on spell design, in the virtual realities simsense, news, and
finding and forming of computer networks. music industries, as well
magical groups, initiation Expanded rules give as popular sports such as
into higher forms of magic, decking a more tangible Urban Brawl and Combat
enchanting, alchemy, free look and feel and include Biker! Shadowbeat also
and ally spirits, exploration enough new software, contains new contacts and
of the metaplanes, firmware, and iiardware to Shadowrun rules.
powerful magical threats, make your character the
and much more. envy of the ghost in the Stock# 7109
machine. This book also
Stock# 7903 includes the short story
Virtual Reality by
Christopher Kubasik.

Stock# 7107

43
IIISREII BLASII BlIIIII"" PAIIANIIIINIAL ANIMALS PAIIANIIIIMAL ANIMALS
No shadowrunning team [IF ElIIll]PE"" IIE NllllTII AMEITISATM
is complete without Youve seen what beasts Long-dormant genetic
a rigger. and it's a sure lurk in North America. Now material has become
bet that riggers are never it's time to find out what active again, transforming
far from the vehicles they the Europeans fear! This mundane animals into
control. The Rigger Black sourcebook provides game creatures once believed
Book describes 89 vehi- statistics for and describes supernatural.
cles, from urban runabouts the powers of scores of This fully illustrated
to hunter-seeker combat new creatures, fearsome field guide includes
drones, as well as support and friendly, that populate physical descriptions,
gear. cyberware, and new the European landscape. magical abilities,
and expanded vehicle migratory patterns,
rules in a fully illustrated Stock# 71 12 and feeding habits of these
sourcebook for the newly Awakened creatures,
Shadowrun game system. as well as safety tips for
The Rigger Black Book those who may encounter
also includes 8 pages of them.
full-color illustrations.
Stock# 7105
Stock # 7108
'_n
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LlCENSED

Dara East USA, lrir; 1550 Little I:|l\CIlLlI(J St , Sari Jose used under" licerise by Dar
USA Inc : I994 FASA Corporatirin Nintendo. trademarks of Nintendo nf Amerir
DDDBLE EXPDSDRETM
rust; 1 ~ Seattle's a cesspool of
depravity and despair,
but every once in awhile
someone tries to make a
difference. The Project
\ ', Hope organization is
working to rebuild the
3\ Barrens by employing
those who need it most:
the homeless and the
destitute. But can all be as
it seems? Bet your life on
PARADISE LDST'"' that chummer, and you're EYE WITNESSTM
Hawaii's always been the bound to lose. An Parts is parts, some say.
land of flowers and adventure for Shadowrun. But when one of those
sunshine. But in 2054. a parts contains the reasons
trip to the pacific paradise Stock # 7319 for murder, betrayal,
can easily turn into a corporate espionage,
lethal luau, chummer. and...cannibalism, can a
This adventure reveals the shadowrun be far behind?
mysteries of the Kingdom This adventure for the
of Hawaii. complete with Shadowrun game system
the dark intrigues takes the runners across
Shadowrun players have Seattle, into its depths and
come to demand in their boardrooms, and its very
adventures. The book also darkest corners. Written by
features a section of Mike Nystul.
source material that
describes the history and Stock # 7316
socio-political situation of
the islands.
Stock # 7317

-AlO;{.>
SELTIS DDIIBLE-DRDSSTM A KILLINS DLARETM DARK ANIIELTM
The mere thought of When the spotlight gets When the only known
elves involved in politics too bright, sometimes the recording of a late, great,
gives even the most hard- shadows are the only place street musician appears in
ened street samurai the to hide. But when the the hands of a major
shakes. And when the shadows stretch into the record company, it's up to
elves are Irish and the popular sport of Urban the runners to find out the
politics American, there's Brawl, there's really truth. Just what was the
only danger in store. nowhere left to run. corp willing to do to get
But for whom? Enter the brutal world of that recording?
Celtic Double-Cross is an professional Urban Brawl
adventure for advanced in A Killing Glare, a Stock# 7313
Shadowrun players and Shadowrun adventure by
gamemasters and requires Lou Prosperi. And you
the Tir na n0g sourcebook thought the streets
for play. Written by Tir na were hell...
n0g authors Carl Sargent
and Marc Gascoigne. Stock# 731 4

Stock # 7315
IIIY AND DIIRDNIETM DNE STASE BEFDRETM IMASDTM
Hired to find a schoolgirl When shadowrunners are There's bound to be
missing from an exclusive hired to discover who is trouble when Mr. Johnson
boarding school. the trying to sabotage a big imports Seattle-based
runners must try to find corp's latest acquisition, shadowrunners to take
someone hiding in the one wrong move could be care of business in the
sprawl. It's sorta like tryin their last. United Kingdom. The run
to find a smooth spot on a takes the runners through
troll. Nevertheless. she Stock# 7312 Scotland. the city of
needs to be found, and Edinburgh, and to darker
fast. It's hide and seek, corners of the Matrix than
search and destroy. TDTAL ESLIPSETM they ever dreamed existed.
Think you can handle it. The word is out, chummer. It's a complex puzzle of
chummers? If you want blazing rock 'n' betrayal, friendship,
roll, there's only one band isolation, hatred, blinding
Stock# 7311 to see: the Elementals. love, vengeance, and, in
There's just one problem. the most bizarre twist of
The Elementals have alllife after death. An
broken their recording adventure for Shadowrun.
contract, and in the world
of corporate domination, Stock# 7309
no one goes solo.
Stock# 7308
IIDEEN EDPIIDIIIATM
Shamans are wizards who
channel their power from
an ancient totem, be it
Wolf, Bear, or Snake. The
totems have motivations
and personalities in the
world of man. but a power
that is far superior. What
drives the god-spirits of an
insect totem? Players find
out, face to face, in this
Shadowrun adventure.
lIARLEllIIINT"' A-3 BDTTLED DENIDNTM
Imagine a hatred that has Stock# 7304 The shadowrunners meet a
endured for more than a disturbed man who hires
thousand years. them as bodyguards on a
The players are hired for a DREAMDHIPPERTM business deal. Now the
series of missions, all The rampant substance man is dead and the run-
apparently unrelated. . or abuse of the 19th and 20th ners are left holding the
are they? From the fast centuries is a thing of the bottlea mysterious arti-
streets of Seattle, to the past. Now the escape of fact covered with ancient,
frigid heights of the choice is the BTL, or Better- cryptic symbols. The most
Bavarian Alps, to sticky Than-Life simsense chip. sensible advice the runners
death at the headwaters Plug it in and all physical receive is the one thing
of the Amazon, the desires and pleasures sud- they can't seem to doget
trail is hot... denly pale in comparison. rid of it! No Deposit...No
Who is going to all this Some experimental chips Return. . .Please dispose of
trouble, and why? The are missing, and you've properly.
intricate series of subplots been hired to find them. -
in this adventure will An investigation of a simple Stock# 7305
enhance any existing theft is turning into a grisly i

Shadowrun campaign. trail that seems to have no


This multi-part roleplaying rhyme or reason, and you
campaign challenges begin to wonder. . .can
players with a complex tale these chips program some-
of intrigue and revenge. one to be a serial killer?
i Z

Stock# 7306 Stock# 7303


i
SIIADDWRDN SM SCREEN,
SESDND EDITllIN*"'
This new gamemaster's
tool provides handy access
to useful charts and tables
from Shadowrun, Second
Edition. Includes standup
characters and a book of
archetypes and contacts
for quick reference.
_i

Stock# 7902

Shadowruns take place in many places not all of them


nightclubs This pack of 8 full-color maps contains new
sites including a monorail/subway station a big
warehouse a park apartments, a street andyesa
nightclub These maps are marked with the DMZ dot
pattern for use with that game Sprawl Maps also provides
a description of each map complete with gaming notes
Stock # 7401
FADE TD BLACK LDNE WDLFT STRIPER: ASSASSINTM
The harrowing landscape Rick Larson is an under- Striper's the hottest hitter
of Newark, 2055: poverty, cover Lone Star operative to prowl the urban jungle
violence, brutality, gang caught in the middle of a since the Awakening
lords. A team of runners conspiracy. On one hand, began. Now she's involved
must free a man from a life he's about to blow his in biz so dangerous even
lived like a slave, and deep cover in an explosive- her shape-shifting abilities
maintain their honor. ly violent street gangand may not give her enough
Honor alone distinguishes on the other, his friends of an edge to survive.
man from the ravaging at his agency have hung Striper: Assassin
dogs that fill the streets him out to dry, leaving him continues Nyx Smith's
and as the runners soon with only one option...pay- story of the Striper charac-
learn, the price of honor is back. Written by Nigel ter from the Into The
high. Written by Nyx Findley. Shadows anthology.
Smith.
- Stock# 5367 Stock# 5313
Stock # 5365
NISIIT'S FAWN SHADDWPLAYT lIIIANl3ELINS""
Chase was out of the biz, A veteran shadowrunner Goblinized in his early
for good he thought, when and a novice shaman- teens. Peter learns the
an old client came begging wannabe discover a harsh truths of being a troll
for help. The problem? Her terrifying secret with such in the world of the 2050s.
estranged father's been set a potential for change that And one of those truths is
up for assassination. The it just might force the cor- that any world he's going
catch? He's the CEO of the porate shadow-wars out to have, he must make for
megacorp Fuchi Industrial onto the streets! Written himself. A stand-alone
Electronics, and no one by Nigel Findley, author of novel by Christopher
believes her story except 2XS. Kubasik.
Chase. A Shadowrun novel
by Tom Dowd, one of the Stock# 5302-1 Stock# 5218
co-creators of the
Shadowrun game.
Stock# 5310
SECRETS DF PDWER TRILDCY
Follow the adventures of
Sam Verner as he travels
the globe on his dangerous
quest in this Shadowrun
novel trilogy by Robert
Charrette. A desperate
search for his missing sis-
ter leads Sam from the
womb of the Renraku con-
glomerate, through
Seattle's deadly shadows
to England and Australia,
tangling him in a web of
mystery, magic and
intrigue that could topple a
nation. . or destroy the
NEIIER TRUST AN ELF ZIISTM world.
The ork Kham has been on To excess. That's how they
dangerous shadowruns say it on the streets, before
before. but never one quite it destroys their minds. It's NEVER DEAL WITH A DRASDNTM
like this. This time he the most powerful illegal Stock# 5078
catches a firsthand look at simsense chip ever to hit
the secret dealing of elves the streets, and private eye
and dragons, and the Dirk Montgomery has run CHDDSE YDDR ENEMIES
secrets the_y'd kill to keep. headlong into conflict with CAREFULLY
A novel by Secrets of the dark forces that create Stock# 5125
Power author Robert it. But Dirk doesn't know
Charrette. that the situation is even
darker than he thinks... A FIND YDDR DWN TRUTH
Stock# 5220 Shadowrun novel by Nigel Stock# 5145
Findley.

Stock# 5210
ISBN List: Products available through the book trade ISBN # PACE
1-55560-124-3 49
BATTLETECH ISBN # PACE Corporate Shadowfiles 1-55560-211-8 42
AeroTech 0-931787-61-0 12 1-55560-132-4 37
BattleForce 0-931787-62-9 12 1-55560-236-3 38
BattleSpace 1-55560-208-8 10 1-55560-120-0 49
BattleTech. 3rd Edition 1-55560-004-2 8 1-55560-223-1 41
BattleTech 20-Year Update 1-55560-104-9 18 Germany Sourcebook 1-55560-186-3 38
BattleTech Compendium 1-55560-128-6 11 Grimoire. 2nd Edition 1-55560-190-1 43
BattleTech Intelligence 1-55560-125-1 49
Operations Handbook 1-55560-200-2 16 1-55560-150-2 48
BattleTech Tactical Handbook 1-55560-212-6 15 1-55560-145-6 48
BattleTroops 1-55560-097-2 12 London Sourcebook 1-55560-131-6 38
CityTech. 2nd Edition 1-55560-239-8 11 Lone Star Sourcebook 1-55560-230-4 42
ComStar Sourcebook 1-55560-103-0 16 Native American Nations Vol 1 1-55560-130-8 40
House Kurita 1-55560-039-5 18 Native American Nations: Vol. 2 1-55560-158-8 40
House Steiriei 1-55560-033-6 18
Jade Falcon Sourcebook 1-55560-172-3 17 1-55560-165-0 42
MechWarrior. 2nd Edition 1-55560-129-4 9 Paranormal Animals
Mercenarys Handbook" 3055 1-55580-184-7 16 165560-199-5 44
Objective Raids 155580-173-1 18 Paranormal Animals
0mniMech Blueprints l-55560-148-0 1-55560-123-5 44
Solaris VII 1-55560-153-7 14 1-55560-117-0 49
Technical Readout 3025 0-931787-84-X 21 Rigger Black Book 1~55560-169-3 44
Technical Readout: 3026 0-931787-32-7 21 Seattle Sourcebook 1-55560-111-l 39
Technical Readout: 2750 1-55560-089-1 21 1-55560-159-6 43
Technical Readout: 3050 1-55560-090-5 20 Shadowrun. 2nd Edition 1-55560-180-4 36
Technical Readout: 3055 1-55560-164-2 20 1-55560-156-1 41
Technical Readout: 3057 1-55560-234-7 20 1-55560-119-7 40
Unbound 1-55560-106-5 22 Street Samurai Catalog 1-55560-122-7 41
Wolf Clan Sourcebook 1-55560-136-7 17 1-55560-209-6 39
1-55560-197-9 39
1-55560-151~0 48
1-55560-144-8 43
EARTIIIIAWN ISBN PACE Changeling 0-451-45163-5 52

Earthdawn Hardback 1-55560-213-4 3


Never Trust An Elf 0-451-45178-3 53

Earthdawn Companion 155560-215-0 Into the Shadows 0-451-45189-9


5
Barsaive 1-55560-214-2 4
Streets of Blood 0-451-45199-6

Denizens of Earthdawn, Vol. 1 1-55560-226-6 5


Shadow Play 0-451-45228-3 52

Denizens of Earthdawn. Vol. 2 1-55560-237-1 5


Night's Pawn 0-451-45238-0 52
Striper Assassin 0-451-45254-2 51
Lone Wolf 0-451-45272-0 51

AVAILABLE TIIRDIISII RDC BDDIIS Fade to Black 0-451-45349-2 51

Baltlllittll ISBN FARE Eiirltiiliiwn ISBN PACE


Jade Falcon Trilogy The Longing Ring 0-451-45277-1 7

Way of The Clans (vol. 1) 0-451-45101-5 Mother Speaks o-451-45297-s 7

Blood Name (vol. 2) 0-451-45117-1 Poisoned Memories 0-451-45329-a 7

Falcon Guard (vol. 3! 0-451-45129-5 Prophecy 0-451-45347-s 7

Woll Pack 0-451-45150-3


Natural Selection 0-451-45172-4 c.Jc.Jc.Jcar. > m 4>.i>. i>

Gray Death Trilogy FASA products are distributed to the book trade through
Decision At Thunder Rift (vol. 1) 0-451-45184-8 Contemporary Books. 2 Prudential Plaza~12th Floor.
Mercenarys Star (vol. 2) 0-451 -451 94-5 Chicago. IL 60601
The Price of Glory (vol. 3) 0-451-45217-8
Ideal War 0-451-45212-7 The novels are distributed through
Main Event 0-451-45245-3 ROC Books USA. 375 Hudson Street.
Blood oi Heroes 0-451-45259-3 New York. NY 10014
Assumption of Risk 0-451-45283-6
Far Country 0-451-45291-7
DRT 0-451-45366-2 LQ JQ JQ J - r\1r\vrum

Shadowrun ISBN PACE


Secrets ol Power Trilogy
Never Deal With a
Dragon (vol. 1) D-451-45078-7 53
Choose Your Enemies
Carefully (vol. 2) 0-451-45087-6 53
Find Your Own Truth (vol. 3) 0-451-45082-5 53
2XS 0-451-45139-2 53
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