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Table of Contents
The Command Console is enabled by default. If for whatever reason it is not, you rst need to do some
tweaking in your settings.ini of your save. This can be found in the "DoNotStarveTogether" folder, located
in the following paths:
Locate the settings.ini and open it with Notepad or other text editors. Locate the [MISC] section, and
make sure you are having ENABLECONSOLE = true under it. If it appears to be false , change and
save it.
Then to open the console while in game by pressing "~" by default on English keyboards. This can be
changed at any time in the controls menu.
Notes:
Many Don't Starve Commands (/wiki/Console/Commands) are still available in DST, so you can also read
it.
Simple commands
Spawn prefab
c_spawn("prefab (/wiki/Console/Prefab_List)",amount)
Give Item
c_give("prefab" (/wiki/Console/Prefab_List),amount)
Spawnsamountof selected "prefab" in your inventory. Only works with Backpacks (/wiki/Backpack) and
Items (/wiki/Items) that can be stored in the inventory.
c_doscenario(scenario)
Health
c_sethealth(percent)
Sets your health to selected percentage. Note: Use fractional numbers 0.90 = 90%.
Sanity
c_setsanity(percent)
Sets your sanity to selected percentage. Note: Use fractional numbers 0.90 = 90%.
Hunger
c_sethunger(percent)
Sets your hunger to selected percentage. Note: Use fractional numbers 0.90 = 90%.
Moisture
c_setmoisture(percent)
Sets your wetness to selected percentage. Note: Use fractional numbers 0.90 = 90%.
Temperature
c_settemperature(degrees)
Sets your temperature to selected percentage. Note: Use fractional numbers 0.90 = 90%.
God Mode
c_godmode()
c_supergodmode()
Same as God Mode but also sets all your stats to full, even when turning it off. Similar to c_godmode(), it
revives you as well(Reviving via c_supergodmode() doesn't put you in godmode once revived).To
deactivate God Mode use the command again.
c_speedmult(multiplier)
Standard bonus runspeed is 1. 2 makes you twice as fast and with 20 or more you can easily walk through
walls and "over" water.
There's many other commands, but they're hard to use and not very useful.
Player commands
Note: Most of them will not work if you are a client and not an admin sending a remote control (
switching to remote mode with Ctrl ) .
Action Prediction
ThePlayer:EnableMovementPrediction(enable)
Enabled by default, setting it to "false" will exchange rubberbanding for choppiness, but is often helpful for
combat. This only does anything if executed by a client, hosts do not have prediction.
Creative mode
ThePlayer.components.builder:GiveAllRecipes()
ThePlayer.components.health:SetMaxHealth(value)
Maximum sanity
ThePlayer.components.sanity:SetMax(value)
Maximum hunger
ThePlayer.components.hunger:SetMax(value)
Pause hunger
ThePlayer.components.hunger:Pause(true)
Damage Multiplier
ThePlayer.components.combat.damagemultiplier = value
Werebeaver
ThePlayer.components.beaverness:SetPercent(.01)
AllPlayers[number]
AllPlayers[1] will get ThePlayer if you are the host. Other players should have numbers as shown on the
scoreboard (In certain situations, the number may be wrong. You can be more precise by using
c_listallplayers() rst to see the username and character for each player number.. Most of ThePlayer
commands can be used with AllPlayers[number] instead of ThePlayer.
Replace command with another command, using "v" instead of AllPlayers[number]. For example, "for k,v in
pairs(AllPlayers) do c_move(v) end" will move all players to the mouse position.
c_move(AllPlayers[number])
Kill a player
AllPlayers[number]:PushEvent('death')
Resurrect a player
AllPlayers[number]:PushEvent('respawnfromghost')
Teleport to a player
c_goto(AllPlayers[number])
Teleports you to to the player corresponding to the player number from c_listallplayers().
AllPlayers[number].components.inventory:DropEverything()
Drop everything from player's inventory corresponding to the player number from c_listallplayers()
Despawn a player's character (returns to selection screen for repicking)
c_despawn(AllPlayers[number])
This will delete their items, so it is recommended that you kill them rst to drop their items, or let then
DropEverthing() as shown above.
As of June 25, 2016, a new set of commands are introduced to call players. You can call a player by their
player name instead of player number UserToPlayer('PlayerName'). For example, to kill a player called
'PlayerA' with player number 5, instead of doing:
AllPlayers[5]:PushEvent('death')
This requires you to rst run c_listallplayers() and gure out player number.
UserToPlayer('PlayerA'):PushEvent('death')
World commands
Teleport to Prefab (/wiki/Console/Prefab_List)
c_gonext("prefab")
After pressing enter, it teleports you to the rst numerical instance of the named prefab
(/wiki/Console/Prefab_List). If multiple iterations of the prefab exist, a list of the entity numbers will be
displayed in the console log, and each subsequent execution of the same command will transport the
player from entity to entity in the order they were generated in the world.
ConsoleWorldEntityUnderMouse():Remove() c_select():Remove()
After pressing enter, it deletes the item under your mouse. Use the second command on dedicated servers,
the rst command will not work.
Reveal Map
This is a local-only command and will not work if you are a client.
Skip day
TheWorld:PushEvent("ms_nextcycle")
Skip time
TheWorld.net.components.clock:OnUpdate(16*30*x)
Skips x days. Change x to skip more days or parts of days (e.g. 16*30*4.5 to skip 4.5 days) WARNING: Too
big values may freeze the game. (Depending on computer speed)
LongUpdate(X)
Skips X time units and performs the "LongUpdate" function on world objects
Note: There are 30 time units per segment. To skip a whole day one can either use LongUpdate(480) or
use multiplicative values such as LongUpdate(X*16*30) or LongUpdate(X*TUNING.TOTAL_DAY_TIME),
with X=days to skip.
Skip phase
TheWorld:PushEvent("ms_nextphase")
Set segments
TheWorld:PushEvent("ms_setclocksegs", {day=x,dusk=y,night=z})
Sets amount of segments. Errors if x + y + z adds up to over 16. Note that this will get reset the next day.
Example:
TheWorld:PushEvent("ms_setclocksegs", {day=14,dusk=1,night=1})
Very long day, very short dusk and night (one segment for dusk and one for night)
TheWorld:PushEvent("ms_setseasonclocksegs", {summer={day=sx,dusk=sy,night=sz}, wi
Sets amount of segments. Errors if x + y + z adds up to over 16. Unlike setclocksegs, this is permanent.
Example:
Very long day, very short dusk and night (one segment for dusk and one for night), with a slightly longer
night in winter.
Set season lengths
Start Summer
TheWorld:PushEvent("ms_setseason", "summer")
Start summer
Start Winter
TheWorld:PushEvent("ms_setseason", "winter")
Start winter
When the RoG DLC is added, the additional commands will likely be TheWorld:PushEvent("ms_setseason",
"spring") and TheWorld:PushEvent("ms_setseason", "autumn")
Start Rain
TheWorld:PushEvent("ms_forceprecipitation")
Start rain.
Stop Rain
TheWorld:PushEvent("ms_forceprecipitation", false)
Do Lightning Strike
TheWorld:PushEvent("ms_sendlightningstrike", ConsoleWorldPosition())
Lightning strike on mouse cursor. Will hit lightning rod instead if there is one near
Meteor Strike
c_spawn("shadowmeteor", 1)
Measure Distance
print(math.sqrt(ThePlayer:GetDistanceSqToInst(ConsoleWorldEntityUnderMouse())))
Prints the distance between player and object under mouse to the console log (displayed with Ctrl + L by
default).
Network/Server Commands
Kick/Ban a player
TheNet:Kick(userid) TheNet:Ban(userid)
Note that this can be accomplished more easily through the scoreboard. The userid can be obtained from
the AllPlayers table. Once you've found the number of the player you want to kick (as shown above in the
Other Player Commands section
(/wiki/Console/Don%27t_Starve_Together_Commands#Other_Player_Commands)), you can use
AllPlayers[#].userid.
Example:
c_listallplayers()
[1] (KU_aabbccdd) Player1 <wolfgang>
if Player2 is going to be banned from the server, console command can be written as
TheNet:Ban(AllPlayers[2].userid)
or
TheNet:Ban("KU_AABBCCDD")
TheNet:BanForTime(userid,time_in_seconds)
Player can be banned for a short period of time. userid stands for the KU id of the player to be banned.
Once it is obtained it can be put in this format:
TheNet:BanForTime("KU_aabbccdd", 120).
This will ban the player with specied KU id for 120 seconds. This command should be entered to both
servers if server has multi-level option (caves and overworld).
Connect to a server
c_connect("IP address", port, "password")
If connecting conventionally doesn't work, it is possible to connect directly to an IP address. By default, the
port is 10999. If there is no password, you can leave that part out: c_connect("10.0.0.8", 10999)
c_reset()
Reloads the world without saving. This command may crash your game if you are a client (unless you send
it as a remote command).
c_regenerateworld()
c_regenerateshard()
c_save()
Forces the server to save immediately (servers normally autosave whenever night nishes).
true will save the game, false will exit without saving. c_shutdown() is the same as c_shutdown(true).
c_rollback(count)
Rolls back a server by the given number of saves. c_rollback() will roll it back by one, while c_rollback(3)
will roll it back three.
Setting it to true is the default behavior (people can join). Setting it to false prevents anyone from joining.
Make a server announcement (for dedicated server console)
c_announce("announcement")
This allows you to announce server shutdowns/restarts so players do not just get disconnected without
warning.
Miscellaneous Commands
Clear the morgue
ErasePersistentString("morgue")
Clears the morgue. Requires closing and reopening the game for changes to be seen.
c_countprefabs("prefab")
Spawn Wormhole
sticatable.domestication = 1; beef.components.domesticatable:BecomeDomesticated();
To change tendency replace DEFAULT with one of the following. "RIDER", "ORNERY", "PUDGY"
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Top Contributors to this article
200 COMMENTS
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anyone else having trouble with actually accessing the console during the game? I don't get a settings.ini
only settings when i'm in the klei document, I did get don't starve together as a gift from my friend on steam
so I don't have the original game
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Is there a way to skip the day but not change the date to day 1? Cause when i try to execute
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TheWorld:PushEvent("ms_nextcycle")
It changes the date to day 1. Help?
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VIEW 3 REPLIES
How do I start snow, and be able to teleport another player to a specic position
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