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1. As always 1.

As always

5 points on attributes 5 points on attributes

15 points on skills (cost 2 pts if higher than linked attribute) 15 points on skills (cost 2 pts if higher than linked attribute)

One Edge (it may be up to seasoned level if you are a vet) One Edge (it may be up to seasoned level if you are a vet)

You can take 1 major hindrance (+2 pts) and or 2 minor (+1 pt each) You can take 1 major hindrance (+2 pts) and or 2 minor (+1 pt each)

For 2 points raise an attribute 1 die or gain an edge For 2 points raise an attribute 1 die or gain an edge

For 1 point gain another skill point For 1 point gain another skill point

Grab some gear (as backstory but probably not much, clothes and a couple of items) a little cash. Grab some gear (as backstory but probably not much, clothes and a couple of items) a little cash.

2. You gain the Super powers edge with 6 points to spend (power points edge adds 3pts) 2. You gain the Super powers edge with 6 points to spend (power points edge adds 3pts)

? If you are a vet you start at seasoned rank with the following; ? If you are a vet you start at seasoned rank with the following;

Basic Training - Fighting, Shooting, Swimming, Survival, Climbing, all start at D4. Basic Training - Fighting, Shooting, Swimming, Survival, Climbing, all start at D4.

Draw a card for your trauma. Draw a card for your trauma.

MOS choose a bonus skill die to match military role. MOS choose a bonus skill die to match military role.

E.g. Artillery E.g. Artillery

Code breaker Scout Code breaker Scout


Communications Sniper Communications Sniper
Demolitions Sonar Demolitions Sonar
Driver Spy Driver Spy
Engineer Tank crew Engineer Tank crew
Grenadier Translator Grenadier Translator
K9 etc K9 etc
Light horse Light horse
Mechanic Medic Mechanic Medic
Military Police Military Police
Navigator Navigator
Pilot Pilot
Quartermaster Quartermaster
Resistance Resistance
Sailor Sailor
Sargent Sargent

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