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Team Rules
* If you don't report for a team fight /are naked for a fight where we expect you to be at adequate
force( at least 25% boosters and full gear ), even thought you are online, you will receive a Strike. On the
2nd Strike advisors will be demoted; on the 3rd warning you will be required to write an apology to the
team.
4th warning: You will be moved to SH or LA for period of time to be determined (at least 1 week).
* Be active.
Even if you don't have the time to play but have access to a computer or cellular phone, you still need
to report or click in, Only takes a few seconds to report
* Carry at least 25% boosters at all times. Try to have a 50% skill booster
You can set up boosters at least every 4 days, easily every week ( with extension, is a max of 8 days )
* Donate to the team when we need coins.
* If you have any question or need help with the game, don't hesitate to send a msg in teamchat.
Do all of the above and you WILL be noticed. We have to know you well, to even consider you. **
Invite only , Remember that being advisor is not a right, is a privilige of trust**
1. Hard missions:
Hard missions are the best because they usually give a lot more xp and gold, but sometimes they are
really hard. Hard fighting missions depends on your stats easy has lower %, hard has higher %, of your
stats. Best way to defeat them is to have good lvl 30 SideKick/pet (SK). Best if he can have lvl 10
dripping &/or stun lvl 20: that decreases % of intuition and lvl 30: snow avalanche.
NOTE: During hard fight with your level 30 SK move from the 'MISSIONS' screen to a different screen
such as 'Your Hero' or 'Your team'. After the mission/fight is finished change to the SK you are
developing (<level 30). Then go back to the 'Mission' screen to get the fight rewards. Your developing
SK will receive the reward - not the level 30 SK that did the fight. This will get your lower level SKs to
level 30 faster.
2. Donut Spending:
Do not ever spend donuts on missions, trainings, fightings against other players or renewing shop they
are just wasted. An exception, when you have extra donuts, is to renew the shop when HZ is offering
pets with special abilities.
Best is to donate extra donuts to the Team for stunt doubles and melons. :)
You should use donuts for 50% boosters. Especially the 50% skill booster. This is a big help to the team,
especially when fighting VV. If you don't have a 7% armor set consider using donuts when fighting
Villains to get in the top ten. These Villians give more gold, xp and better items each attack you make. If
you are in the top ten you get set armor with 5% bonus.
Only if you have excess donuts to waste then consider using them on heroic deeds that needs donuts to
be completed like Shopping Tour.
For going with low XP/High Coin missions: The reason for this is the more Coins you make means the
more you can buy Stat points. The lower the XP means the slower you level which makes you tougher
for your current level.
For going with high XP/ low Coin missions: The reason for this is when you get more xp you lvlig faster
and higher you lvl means more coins you can get, more missions and heroic deeds to unlock, better
items and SK with higher stats to get. That way you can participate in XP tournament. For current lvl you
will be weaker but, if you lvl up faster and get better items faster then you can Over Power other players
that are staying on the same lvl.
You need calculate which is more advantageous at your level Experience or Coins
PolSol Example: Level 351 going to 352 - Takes 841,117 experience to level
+1 stamina = 364,401 coins
NOTE: typically dont use coins for leveling strength. Use washing machine to increase strength on
armor/weapons.
Assuming your choice is between a 3 minute mission that gives 4x experience (1,200) & lessor coins OR
5x coins (15,000) with lessor experience.
700 3 minute missions to level to 352. Gives +2 skill points & higher gear in the shop & from special
missions.
PolSol's choice is to take higher coin missions to gain more skill points & take longer to level.
You need to do a similar analysis to determine which is better for your hero High experience missions
or High coin missions.
NOTE: Set items that gives 5% ore 7% bonus stats is based by your base stats, more stats you have more
stat points you will get.
Add all your stats together and divide them by your level.
For example:
471+637+788+729=2625. You are level 55. Now divide 2625 by 55 and you get 47.7.
60-80 Amazing!
90+ You are a real Superhero and you need to get off your computer and go outside.
Finished zone requires 5 days for that you can enter that zone again, so allways finish one zone after
going to onother, so when you finish last zone it will be time to enter first zone again, then you wont
lose those 5 days.
Start 1/10 mission with only SK, weapon and missiles. If you lose then equip few more items, and if you
lose again then equip other items. When you win always start new missions with only SK, weapon and
missiles.
Thats how HZ will think that you grown stronger and its time to win against SM boss.
If you always attack with all items then HZ will try to stop you and will wait until you grow stronger.
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The amount of coin and resources for the Lab and the Workshop are exactly the same.
https://www.dropbox.com/s/ityts6jkthnxyrr/HZ-Hideout-Costs.xls?dl=0
- build the Zeronite and glue factories in same floor and an empty room in between
- Why? because if you put later on a generator there, that generator will improve by a percentage (
depends on level of generator ) the rooms to the left and right
- if you already put the rooms and not this way............ you can still move them, but it will take time to
"store room" than an additional time to "place it"
- you can purchase for 5 bucks a second construction robot if you wish and if you can do it, I
recommend doing it, specially when you get to the 14th or 15th slot ( by that time we talking days for
the bot to open the slot and you can have the 2nd one to the updates and such while that bot is busy
plus most rooms to update it costs a lot of money (unless you have worked on the brokerage ), some
getting into Millions by level 8 )
- I think is better at the start to keep upgrading until the 7th level at a minimum and is up to you if you
want the glory points or not, the most important thing is to get your defense as high as possible ( both
defense room and get your attack and def-bots to level 7 at least which BTW is not the same as number
of bots you construct at a time )
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is a definitive you should strive to have at least this with 1st slot of 4th floor open ( 16 slots ) IMO
Base ( 3 slots )
2 glue makers and 2 zeronite mines with 1 generators between 2 of them ( 6 slots total )
1 defense maker
3rd generator in my opinion should be within the base ( more coins ) and defense bot maker ( makes
building them Faster after they are destroyed when defending )
IMO the experience maker is not a priority YET nor making a 2nd attack bot maker, and with last slot left
for the upcoming blueprint room ( my guess it opens a 5th floor for extra mines, generator and glue
maker? ) but you should get the experience maker as soon as you open 17th and 18th slot because the
higher your character level, the more coins generated by your base
Get every room to at least level 7 except bot makers, I recommend just 4 attack bots and 5 defense
bots for now, and afterwards you can decide if you want to participate on glory battles, the only
advantage of doing that is the deeds rewards you get for them, nothing else.
AFTER THAT try to avoid using coins, just keep improving rooms that do not use coins which would be
Base and as long as they not too expensive coin wise......... glue maker and Mine room (level 8 is just
under 60,000 )
generator at level 7 is slightly over 300,000 but that should be your highest goal as you switch to get
base to level 20 and get coins producing as high as possible ( as base only costs 95% maximum material
of Glue and Zeromite, not coins to increase max material)
and open slots only if it is 5% or less of coin amount you got currently ( 17th slot is around 320,000 so
only if you got more than 6 million coins )
Again........ up to level 7 all rooms, after that, go slowly and carefully ( except Base ) as they get
expensive, level 8 defense room is 2 million coins, level 9 is 4 millions coins and level 10 over 6 million
coins along with the material )
The added Brokerage has helped with the coin expenditure, work on getting it to level 10 so there will
not be any coin cost
Please find below my evaluation of Hideout hoping it may help some new players. Sorry for the English
as it is not my native language.
NEGATIVE VIEW
Some players may believe that this new unit is waste of time and they tend to ignore it. I may partially
agree with this opinion if you are not login frequently and cannot spend enough time. In this case, what
you miss is some bonuses (such as skill and training points) as you complete certain tasks. A limited
amount of coin collected in the Hideout may also be missed which is actually a negligible amount at
initial levels.
POSITIVE VIEW
Considering present circumstances the Hideout is useful to collect coins and experience points. And this
is the only connection between the Hideout and the rest of the game. However, collection of a
considerable amount of coin (or XP) is a long process and should not be expected to contribute in short
term. I just estimated a period of at least three months which means we should be patient. I am sure
those who upgraded the Hideout to its maximum earlier will have a big advantage over others.
HIDEOUT LAYOUT
The layout for the Hideout should be considered dynamic. We should not think there is a final and the
best Hideout layout. All tasks and upgrades are linked to each others and there is not a certain task
order. You may frequently remove a room (store room) and later relocate it. This might be due to two
main reasons: 1) Some rooms might be re-located, for example, in relation to Generator Room, or 2)
Some rooms might be temporally removed to open place for some other more important units. We
should keep in mind that all units are important and all should be gradually upgraded.
MY STRATEGY
At the moment I never consider to collect Experience Points using the Hideout. This is simple because I
do not want to level up quickly. For this reason I do not plan to install Lab of Infinite Knowledge. That
means I will get two empty slots for other more urgent components. Therefore my ultimate strategy is
to build a Hideout to collect more coins. This requires a continuous upgrading of Hideout Base.
However, to do so I need to improve all other components. I believe I have a long period for me to
complete this task and I hope I can built the final layout before others.
MY PRESENT LAYOUT
Second row: Robot Improvement Unit + Attack Bot Factory + Glue Manufacturer + Generator + Zeronite
Mine (1+1+1+1+1)
Third Row: EMPTY MINED ROOM + Attack Bot Factory + Glue Manufacturer + Generator + Zeronite Mine
(0+1+1+1+1)
Fourth row: NOT MINED + NOT MINED + UNDER CONSTRUCTION + EMPTY MINED ROOM + FIGHTING
BOT IMPROVENT UNIT (0+0+0+0+1)
SOME REMARKS
-I purchased the second worker for 5 USD. That really helps a lot.
-I frequently attack others to keep the balance my lost from the attacks of other opponents.
-At the moment I transfer coins earned from Missions but I am aware this will be reversed soon.
-The top player (Mons) from Legless Llamas can share with us the tricks of his success.
https://www.dropbox.com/s/ityts6jkthnxyrr/HZ-Hideout-Costs.xls?dl=0
We are trying to NOT hit our "fellow" (that is LL, LA, SH & FL) teammates in the Hideout. (I haven't seen
a teammate in the hideout yet, I think they are programmed to not be in there so you are looking for a
"fellow" teammate.) If I don't know what team they are on, I go to the rank list and look before I
attack them so that I'm not hitting "fellow" teammates. I know there's a lot of them but it takes them 2
hours or so to rebuild their defense bots and makes them vulnerable until they are back up and they
lose lots of resources in their down time.
Also, if you get attacked more than one day in a row in the Hideout/duels write to that player and let
them know that you are a fellow teammate and to not hit you. If it continues - go to an Advisor.
If you get hit once every now and then, to keep peace, just take the hit and move along. Build up your
defense so that they have to spend lots of attack bots to take you down, then they will think about
whether they want to or not and may look to see what you're team you're on and not hit you at all.
Most hideout players are looking for the easy 1 bot strike wins, don't fall in that category.
Another suggestion is in the future when you get your Experience Lab and Coins generating enough just
to remove your mines and you will have nothing for anyone to take, you will just gaining coins and
experience at that time.
The Workshop
I am providing the team with some information I have learned in building and expanding the Workshop,
and making modifications. I hope that others will also give their input, so we are again the best
informed team.
The workshop is a 2 space room, designed to create modifications to enhance certain pieces of gear. If
you need to dig 2 holes to make space for this room you might want to consider packing a room,
especially if you have something like a second attack bot room. This will save a lot of time.
The Workshop operates much like the Generator Room. It is expandable to Level 20 (?), with the level
of the modifications going up 5% with each level. Each increase costs coin, and resources. So, a Level 5
Workshop will allow a 25% modification and a Level 10 Workshop will allow a 50% modification.
These modifications are created to go into slots on your gear. All purchased gear, not all other pieces.
Look for a little circle in the lower left. These "mods" provide enhancements to your stats. You can
make one for each piece piece of your gear. The mods come in three levels....common, rare, and epic.
The rarer the item the longer it will take to build. Donuts can be used for an instant build.
These mods make a real differensc. In my case they added 1597 to my total stats ! Then there is also
something called a team bonus. For me it is currently set at 9.83%. I have no clue how that is going to
work. I will tell you that I am beating people that I couldn't before, and my PPL went up 7 points.
Others who have info please add to this as I am sure I have missed a bunch of stuff.
Mons
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We are family
We are family
We are family
As we walk on by
We are family
(I have, I have)
We are family
We are family
We are family