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C. ORDNANCE & OFFBOARD 1.

57 FFE LOS hindrance


ARTILLERY (OBA) 1.6 Observer
1.61 observer not in GO
1.62 vision effects 4
ORDER OF PRESENTATION: 1.63 offboard observer
1.7 Fire missions
1. Offboard artillery (OBA) 2 1.71 SMOKE
2. Gun classifications 6 1.72 harassing fire
3. The To Hit process 8 1.73 pre-registered fire
4. Gun & Ammo type basic 1.731 successful placement of AR
to hit modifications 10 1.732 affect on error DR
5. Firer-based hit determination DRM 1.733 usage
6. Target-based hit determination DRM 12 1.8 Bombardment
7. To Kill tables 14 1.81 area
8. Special ammunition 16 1.82 effects
9. Mortars 17 1.821 equipment 5
10. Gun & ammo movement 18 1.822 terrain
11. Guns as targets 20 1.823 fire/shellholes
12. Recoilless rifles (RCL) 21 1.9 Rocket OBA
13. Light Anti-Tank weapons (LATW)
Chapter C. footnotes 23 2. Gun classifications
2.1 Guns/SW
C.1 Indirect fire 2.2 Counters
C.2 Ordnance 2.21 gun caliber size
C.3 To Hit/effects DRM 2.22 gun type
C.4 Ordnance area fire 2.23 facing
C.5 Vertex aiming point 2.24 rate of fire (ROF)
C.5A Range 2.2401 gun duels 6
C5B Fire within CA 2.241 first/final fire
C5C Bypass terrain 2.25 range limit
C.6 HE use on IFT 2.26 special ammo
C.7 Heavy payload 2.27 manhandling number (M#)
C.8 Moving vehicular target 2.271 gun target size
C.9 Undeclared ordnance target type 1 2.28 breakdown (B#)
2.29 infantry firepower equivalent (IFE)
1. Offboard Artillery (OBA) 2.3 360o mount
1.1 Defined 2.4 Movement/fire limitations
1.2 Radio contact attempt 2.5 Conditional ROF
1.21 battery access 2.6 Gun depression/elevation
1.22 maintaining radio contact 2.7 Prohibited hexes
1.23 field phones 2.8 Fire and movement
1.3 Artillery request (AR) 2 2.9 Counter special note 7
1.31 direction/extent of error
1.32 blast height/area 3. The TO HIT process (TH)
1.321 offboard SR/FFE 3.1 The firing process
1.322 end of actions 3.2 Covered arc (CA)
1.33 SR & FFE:1/2 options (1.331-1.337) 3.21 firing within CA
1.34 FFE:C options (1.341-1.343) 3.22 changing CA without fire
1.4 Correcting OBA 3.3 To Hit (TH) table
1.5 FFE resolution 3.31 vehicle target type
1.51 entering a FFE 3 3.32 infantry target type
1.52 TEM 3.33 area target type 8
1.53 CH (critical hit) 3.331 case applications
1.54 friendly units 3.332 ATT hit vs vehicles
1.55 vs vehicles [AF table] 3.4 Multiple targets
1.56 vs concealed units 3.5 FP modifiers
3.51 no PBF/TPBF 6.16 stopping vehicle with MPs remaining
3.52 no long range fire 6.17 ordnance firing depending on MP
3.53 no halving vs concealed target expenditure
3.6 Improbable hits 6.2 Case K; concealed target 12
3.7 Critical hits (CH) 6.3 Case L; point blank range
3.71 resolution vs non-armored target 6.4 Case M; bore sighted location
3.72 resolution vs armored target 6.41 using bore sighting
3.73 resolution vs terrain 6.42 setup
3.74 resolution vs multiple targets 9 6.43 bore sighting restrictions
3.75 harassing fire & barrage 6.44 MG/IFE use
3.76 WP 6.5 Case N; acquired target
3.8 Multiple hits 6.51 1/2 TAC and scatter
3.9 Location of vehicular hits 6.52 bracketing
6.521 area acquisition
4. Gun & Ammo type basic TH# modification 6.53 multiple ROF
4.1 Barrel length 6.54 IFE
4.11 * short barrel 6.55 gyrostabilizer
4.12 L long barrel 6.56 SMOKE
4.13 LL extra-long barrel 6.57 concealed
4.2 Small calibers 6.58 acquired counters 13
4.3 APCR/APDS 6.6 Case O; hazardous movement
4.4 SMOKE 6.7 Case P; target size
4.5 Modified TH# 6.8 Case Q; TEM
6.9 Case R; hindrance
5. Firer-based hit determination DRM
5.1 Case A; Firing outside CA [table] 7. To Kill tables
5.11 usage 10 7.1 table(s) use
5.12 application 7.11 TK# derivation
5.13 bounding first fire 7.12 aerial AF
5.2 Case B; fire in AFPh 7.2 modified TK#
5.3 Case C; bounding firer 7.21 Case A; AFV rear target facing
5.31 Case C1; BFF, restricted aim 7.22 Case B; aerial/DC/MOL elevation
5.32 Case C2; BFF, limited aim advantage vs AFV
5.33 bounding first fire 7.23 Case C; AFV CH
5.34 Case C3; LATW 7.24 Case D; range effects vs AFV 14
5.35 Case C4; motion firer 7.3 unique features found on each table
5.4 Case D; pinned firer 7.31 AP TK table
5.5 Case E; firing within hex 7.311 vs unarmored
5.51 CA change 7.32 APCR/APDS TK table
5.6 Case F; intensive fire 7.321 final TK# vs unarmored
5.61 to hit penalty 7.33 HEAT TK table
5.62 malfunction 7.331 vs unarmored final TK# of 11
5.63 restrictions 7.332 no case D modification
5.64 OVR prevention 11 7.34 HE TK table
5.641 exemption 7.341 no case D modification
5.7 Case G; deliberate immobilization attempt 7.342 vs unarmored target
5.8 Case H; captured gun 7.343 shock/unconfirmed
5.9 Case I; buttoned up (BU) kill/immobilization likelihood
7.344 FT/MOL
6. Target-based hit determination DRM 7.345 mortars
6.1 Case J; moving/motion vehicular target 7.346 DC [placement table]
6.11 Case J1; restricted aim
6.12 Case J2; limited aim 7.35 dud
6.13 Case J3; FFNAM 7.4 Shock/unconfirmed kill (UK)
6.14 Case J4; FFMO 7.41 occurrence
6.15 re cases J1,2 7.42 effect 15
7.5 Immobilization
7.6 Burning wreck 11. Guns as targets
7.7 [AFV Destruction table; see top of 11.1 Near miss
page 15] 11.2 Emplacement
11.3 Loss of emplacement status
8. Special ammunition 11.4 Direct hit
8.1 Ammo depletion 11.5 Gunshields
8.11 APCR (A)/APDS (D) 11.51 vs HEAT 20
8.12 ammo supply chart [table] 11.52 vs AP/APCR/APDS/ATR
8.2 Elite 11.6 [Gun destruction table]
8.3 HEAT (H)
8.31 HE equivalency [table] 12. Recoilless rifles (RCL)
8.4 Canister (C) [equivalency table] 16 12.1 German/US
8.41 effects 12.2 Crew served, HE
8.42 restrictions 12.21 SMC firing
8.5 SMOKE 12.22 usage, restrictions
8.51 restrictions on firing 12.23 firing NA
8.52 placed at ground level 12.24 acquired NA
8.6 White phosphorous (WP) 12.3 Backblast zone
8.7 Illuminating rounds (IR) 12.31 effects
8.8 AP/HE stowage 12.4 possible flame on dr=11
8.9 Depletion numbers
8.91 >1 number listed 13. Light anti-tank weapons (LATW)
8.92 intensive fire & depletion numbers 13.1 LATW defined
13.2 Anti-tank rifle (ATR)
9. Mortars 13.21 usage
9.1 Described 13.22 range
9.2 Light mortars 17 13.23 vs guns
9.3 Spotters 13.24 vs personnel
9.31 spotted fire 13.25 leadership
9.4 Minimum range 13.26 malfunction
9.5 CH 13.3 Panzerfaust (PF)
13.31 usage 21
10. Gun & ammo movement *13.311 optional usage
10.1 Towing 13.32 range
10.11 hooking up 13.33 range effects
10.111 crew requirement 13.34 TK#
10.12 unhooking 13.35 leadership
10.13 ammo PP reduction 13.36 malfunction
10.2 (Un)limbering 18 13.4 Bazooka (BAZ)
10.21 limbering a gun 13.41 usage
10.22 crew actions 13.42 TH
10.23 quick setup (QSU) 13.43 TK
10.24 limbered fire (LF) 13.44 leadership
10.25 restricted fire/no movement (RFNM) 13.45 SMC usage
10.26 no movement (NM) 13.46 WP
10.3 Pushing [manhandling table] 13.47 malfunction
10.31 pushing/hookup 13.48 panzerschreck (PSK)
10.4 Trailers
10.41 separate target for TH purposes
13.5 Molotov projector
10.5 En Portee 19 13.51 usage
10.51 (un)loading 13.52 CH
10.52 wreck 13.53 effects
10.53 CA & gunshields 13.54 vs AFV 22
10.54 portee fire 13.55 vs unarmored vehicle
13.56 vs infantry/gun
13.57 vs terrain
13.58 SMOKE
13.59 malfunction
13.6 PIAT
13.61 height restrictions
13.62 SMC usage
13.63 malfunction
13.7 Anti-tank magnetic mine (ATMM)
13.71 leadership
13.72 effects
13.73 SMC
13.74 malfunction
13.8 Backblast
13.81 desperation
13.9 Shaped-charge weapons (SCW)

Chapter C. Footnotes 23-26

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