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Silent Hunter 5: Battle of the Atlantic > Guides > Sandman's Guides

Complete Guide For Silent Hunter 5: Battle of 63ratings

the Atlantic
BySandman

Activeupdatingcommentwithquestionsoradditions.

Guide CREATEDBY
Sandman
Updates: LastOnline117daysago

December28,2014
NEW:ManualTorpedoSolutions
Category:GameplayBasics
Languages:English
Commingsoon:Convoyattackstrategies,evasionstrategies,Hydrophone,andRADAR.
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Posted 6Dec,2013@9:28am
KeyboardCommands Updated 11Jul,2015@1:02am

ESCExitMenu

4,195 UniqueVisitors
F1Help
67 CurrentFavorites
F2ExternalCamera
F3EventCamera
F4Submarine(FirstPerson)
SHIFT+Tube1
SHIFT+Tube2
SHIFT+Tube3
SHIFT+Tube4

F5ManDeckGun(Surfaced,calmsea)
SHIFT+F5Tube5
F6ManFlakGun(Surfaced,calmsea)
F7BattleStations
F8SilentRunning(Submerged)

F9OverchargeDieselEngines
F10OverchargeElectricMotors
F11OverchargeTorpedo
F12PreheatTorpedo

PrintScreenCapturesScreenshot

`AllStop
1AheadSlow
2AheadOneThird
3AheadStandard
4AheadFull
5AheadFlank

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SHIFT+1BackSlow
SHIFT+2BackOneThird
SHIFT+3BackStandard
SHIFT+4BackEmergency

BACKSPACEPauseGame

TABCyclesthroughTAIpositions

W,A,S,DFirstpersonmovementkeys(holdshifttospeedwalk)
CAPSLOCKTogglesfirstpersonspeed

RSurfaceTheBoat
SHIFT+RBlowBallast(surfacestheboatquickly)
FPeriscopeDepth(setsdepthto13meters)
SHIFT+FSetscurrentdepthasnewdepth
VDive(setsdepthto40meters)
SHIFT+VCrashDive(divequicklytoadepthof70meters)

YSonarDecoy(forbuyingtimewhendivingtoescapeadestroyer)

OChronograph(aclockwithastopwatchbuiltin)

\Setstimecompressionto1x

GCrewManagement
HSystems
JTorpedoManagement
KCaptain'sLog

ENTERStatusReport

SHIFT+ZHideHUD

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SPACEInteract/fireweapon/selecttarget/deselecttarget
SHIFT+SPACEFireTorpedo

INSERTRaisesattackperiscope
SHIFT+INSERTRaisesattackperiscopefully
DELETELowersattackperiscope
SHIFT+DELETELowersattackperiscopefully
HOMEFreeviewcameraup
ENDFreeviewcameradown
CTRL+MOUSEUPFreeviewcameraup
CTRL+MOUSEDOWNFreeviewcameradown
PAGEUPRaisesobservationperiscope
SHIFT+PAGEUPRaisesobservationperiscopefully
PAGEDOWNLowersObservationperiscope
SHIFT+PAGEDOWNLowersobservationperiscopefully

LEFTARROWRudder5DegreestoPort(doesnotadd5degreeincrements)
SHIFT+LEFTARROWHardtoPort
RIGHTARROWRudder5DegreestoStarboard(doesnotadd5degreeincrements)
SHIFT+RIGHTARROWHardtoStarboard
UPARROWIncreasespeedincrementally
SHIFT+UPARROWAheadFlank
DOWNARROWDecreasespeedincrementally
SHIFT+DOWNARROWBackEmergency

(NUMPAD)Decreasestimecompressionincrementally
SHIFT+(NUMPAD)Minimumtimecompression
+(NUMPAD)Increasestimecompression
SHIFT++(NUMPAD)Maximumtimecompression
.(NUMPAD)Setscoursetoperiscopebearing
0(NUMPAD)RudderAmidship

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Stations/People
PEOPLEANDLOCATIONS:

ForwardTorpedoRoom
KurtFausthastheabilitytooverchargetorpedoestradingaccuracyforrange,andtheabilitytopre
heattorpedoesmakingthemdomoredamageandgofaster.
Passiveabilitiesincludeafasterreloadspeed,alowerchanceofdudtorpedoes,andanincreaseof
torpedorangeanddamage.

RadioRoom/ForeQuarters
TheHydrophone,andRadar(whenavailable)stationsareinthisareaoftheboat.TheSoundman
BennoScheucanbefoundherealongwiththeRadiomanWolframRaabeandtheWatchOfficer
DieterEpp.
TheRadiomanisabletosendmessagesthataredifficulttointercept,andhasthepassiveabilitiesof
alongerradiorangeandlonger/fasterradarrange/response.
TheSoundmancanrevealenemieswheretheywerepreviouslyunseen,andcanshowshipsonthe
mapasifyouhadavisualcontactwiththem.TheSoundmanalsohasthepassiveabilitiestogive
yourhydrophonesalongerrangeanddetectionspeedalongwithareductionofdarknesspenalty
whenscanningforshipswhilesurfacedatnight.
TheWatchOfficercanbefoundintheForeQuarterswhilesubmergedandontheconningtower
whilesurfaced.TheWatchOfficercanbeaskedtomanthedeckorflakguns.

CommandRoom/ConningTower
Thispartofthesubmarinehasthreelevelsthetopoftheconningtowerwhichisoutsideand
containstheUZO(functionallyaperiscope),theattackperiscopewhichisinthesecondlevelofthe
conningtower,andtheobservationperiscopewhichisinthecommandroom.Notethatthe
observationperiscopeismorevisibletoothershipsthantheattackperiscope.
TheconningtowerhastheExecutiveOfficerErichvonDobenecker,theNavigatorEmilDbler,the
ChiefengineerJosefErdmann,andontoptheWatchOfficerDieterEpp.
TheExecutiveOfficer(XO)hastheactiveabilitiestocallbattlestations,andrigtheboatforsilent
running.
TheNavigatorhasthepassiveabilitiestoincreasetheoperatingdepthofthesubmarine,make
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surfacinganddivinghappenfaster,andtomaneuverthesubmarinefaster.
TheChiefEngineerhastheabilitytoincreaserepairtimes,reducetherateofflooding,andrepair
damagedsystemsonthesubmarine.
TheWatchOfficercanbefoundintheForeQuarterswhilesubmergedandontheconningtower
whilesurfaced.TheWatchOfficercanbeaskedtomanthedeckorflakguns.

AftQuarters/Galley
ThisareacontainstheBosunHerbertHeineandtheCookOlafHacklnder.
TheBosunhasthepassiveabilitiestokeepmoralehigherandcalmsthecrewreducingcarbon
dioxideconsumption.TheBosun'sactiveabilitiesincludePropagandawhichincreasesthecrew's
morale,andRipostewhichspeedsuptorpedoreloadtimes.
TheCookhasthepassiveabilitytoincreasethemaximummoralevalueandtheactiveabilitytocook
aspecialmealincreasingmorale.

DieselEngines
ThedieselenginecompartmentcontainsWilliPelztheDieselEngineOfficer.TheDieselEngine
Officerhasthepassiveabilitiestomaketheboatchargethebatteriesfaster,runquieter/faster.The
DieselEngineOfficercantemporarilyoverchargethedieselenginesorelectricmotorsmakingthe
boatmovefaster.

ElectricMotors/SternTorpedoRoom
ThegunnerMaxBauercanbefoundhere,andhasthepassiveabilitiestoincreaserange,and
accuracyalongwiththeabilitytodecreaseweaponloadingtimes.

ForwardDeck
Theforwarddeckhasthedeckgunmountedonit.See:DeckGun/Flak:underSTRATEGY.

StartingaCampaign
Tobeginacampaign,click"NEWCAMPAIGN",enteranamewhenprompted,thenclickthefirst
pictureinthecampaigntree.Youhavetostartthecampaignin1939,thestartofthewar.

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Whenyoupress"STARTGAME"inthelowerrighthandcornerofthescreenyouaregiventhe
optionofcompletingatutorialthisishelpfultodoevenifyou'veplayedtheSilentHuntergames
before.Warning:onceyoubeginthetutorialyouhavetocompleteatleastthefirstmissionto
continueANYcampaign.

IrecommendstartingwithMediumdifficulty,andHighifyouarecomforatablewithmanuallyfinding
torpedosolutions.Realisticisforhardcoresimulatorfansthiswillremoveallexternalviewsmaking
thegameexclusivelyfirstperson.

GeneralStrategy
NOTES:

TheplayercanonlyusetypeVIIA,VIIB,andVIICUboats.Theseareawardedtotheplayer
throughoutthecampaign.

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Justbecauseyoucanseetheenemy,doesnotmeanthattheycanseeyou.Uboatsare
smallerandlowerprofile.Thismakesyouhardertospotandhardertohit.
Thesonarthermallayerisatadepthof40meters.Onceyoudivedeeperthanthis,destroyers
andotherpursuingcraftwillnotseeasonarreflectionfromyoursubmarine.Becareful,theycan
stillhearyou.

STRATEGY:

MerchantAttackWithAutomaticTorpedoSolution
Whenyoucomeacrossasingleunescortedmerchantvessel,youshouldalwaysattackit.Usethe
markingtooltomarkthemerchant'spositionsastimegoeson.Onceyouhavetwomarksyoucan
drawalinethatrepresentsthemerchant'scourse.Thebestplacetoattackfromisaperpendicular
angletothemerchantwithabout1kilometerofrange.Youmayhavetooutrunthemerchantbefore
settingyourangleup.Note:thevisualrangecircledoesnotmeanyouwillbespottedimmedietly
aponentrytotheperimeterofthecircle,howevertheclosertotheshipyouare,themorelikelyyou
aretobespotted.Ifyouarespottedbyanyship,thatshipwillbegintozigzagorvaryitsspeedto
makeatorpedosolutionhardtoget.

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Onceyouareinapositiontobeginyourattack(perpendicular,rightoutsidethevisualrangecircle)
youshoulddivetoperiscopedepthandsetcoursesoyouwillbeinrangewhenthemerchantgoes
by.

Gotoaperiscope(ortheUZOifyouaresurfacedforsomereason),andselectyourtarget.TheTAI
willdisplayalinecomingfromyoursubmarinewithnumbers13andasimilarlinecomingfromthe
merchantvessel.Yourgoalistoallignanytwoofthenumberssotheyareinthesamespot(3ontop
of3,2ontopof2...)etc.Ifyouareliningupthe3s,andtheyareatdifferentdistances,thenaimin
frontorbehindthemerchant's3(ifyour3isfurtheraway,aiminfront).Luckilyifyouareinclose
range,thisdoesn'tneedtobedonewithsurgicalprecision.Note:InWW2UboatCaptains/XOsoften
aimedslightlyforwardfromcenterontheenemymerchantbecausethemerchantcouldaccelerateif
theysawthetorpedo'sbubbletrail.

Onceyoursolutionisset,firetwotorpedoes.

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Waitforthemtoimpactiftheymissthenyoushouldeitherletthemerchantgo,orifpossibleallign
yourselfforanotherattackrun.Oncetwotorpedoes(ormoredependingonthesizeoftheenemy
ship)haveimpacted,surfaceandmanthedeckgunbypressingF5.Note:youareabletoopenthe
conningtowertophatchatadepthof6.5meters.

Atthispointgototheconningtowerandscrollforwardwithyourmousewheeltoselectthe
binocularsandpressthespacebar.Keepaneyeontheenemyship,asyourgunnerswillkeepon
attackingitevenafteritbeginstosink.Oncethedeckgunhasfinishedoffthemerchant,adjust
courseandleavequicklyoftenadestroyerwillcometohuntyoudown.Note:Thetopbar
representsthemerchant'sstructuralintergrityandthebottombarrepresentsthemerchant's
bouyancy.

Torpedoes:
Differenttorpedoesaregoodfordifferentuses.TheTII(G7e)torpedoiselectricpowered,anddoes
notleaveatrailofbubbles.Thismakesithardforenemiestoseeandavoidthetorpedo(destroyers
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aremobileenoughtoadjustcourseandmakeyourtorpedomiss).Thistorpedoisusefulforstriking
warshipsandagoodstrategywouldbetousetheminthesterntorpedotube.TheTIIelectric
torpedohistoricallyhadproblemswithdepthkeepinganddetonation,sobecarefulwhenusingiton
highrealism.
TheTIItravelsat28knots,andhasarangeof3km.TheTI(G7a)torpedoissteampowered.The
TIhasalongerrangeandmultiplespeed/rangesettings5kilometersat44knots,7.5kilometersat
40knots,12.5kilometersat30knots.
Torpedoesshouldimpactenemyshipsasclosetoaperpendicularangleaspossibletoavoid
bouncingoffthehullwithoutdetonation.Ifashipischasingyou,setthetorpedodepthtoaleveljust
underitskeelandusethemagnetictrigger.
Torpedoesaremosteffectivewithin2kilometers,andtheidealrangeis1kilometer+/400meters.
Becarefulasshipscanspotyourperiscopethisisespeciallyimportantwhendealingwith
destroyers.

DeckGun/Flak:
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Theflakguncanbemannedincaseofairattack
bypressingF6incalmwaters,orbytalkingtothe
officeronthebridge(additionallythecaptaincan
walkuptoitanduseit).However,itismuchmore
effectivetocrashdivethantoattempttoshoot
downairplaneswhichcansinkyoursubmarine
withonebomb.
Thedeckgunisusefulforfinishingoffenemy
merchantvessels,andcanbemannedby
pressingF5,talkingtotheofficeronthebridge,or
bymanningityourself.Thedeckgunshootstwotypesofmunitions:theHEroundandtheAPround.
TheHEroundisgoodforhittinganenemyshipatlongrangeanddoingdamagetothestructureson
Rate Favorite
board.Alternatively,youcanchoosetousetheAProundswhichcanbeshotjustbelowthewaterline

tohelpsinktheenemyshipwhilstalsodoingstructuraldamage.Thedeckgunismostusefulat
closeranges,whichmakesitimpracticalforattackingwarships,aswarshipshavealotmoreguns GUIDEINDEX

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thanyoudo.
Overview
Tohaveyourguncrewautomaticallyshellaship,goupondeckinfirstpersonview.Youwillneedto
manthedeckgun,thenwithmiddlemousescrollupselectyourbinoculars.Youcanlookataship Guide
andthecrosshairswillturnred.Pressspacebartobegintheattack.
KeyboardCommands
Stations/People
ManuallyFindingTorpedoSolutions
StartingaCampaign
Toaccuratelyfireatorpedoasubmarineneedstoknowthetorpedo'sspeed,thetarget'sspeedand
GeneralStrategy
heading,andthesubmarine'sspeedandheading,andthedistancetotarget.Thefollowingstepswill
acquirealltherequiredinfo. ManuallyFindingTorpedoSolutions

EasterEggs
Here'sanexamplewithdirections
Comments
Thisisthetargetship:

Step1:TargetType
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Selectatargetvesselbyaimingatitandhittingthespacebar.Thefirstthingyouwanttodoisfind
outwhatyou'relookingat.OntheXO'sdialogueitwillsay"Ihaveanunknown____".Theblankwill
befilledwitharoughestimateofshiptypefreighter,tanker,destroyer.Clicktheshiptypetospecify
furtherwhatitis.Abookwithprofileviewsofshipswillopenupfindtheshipyou'reaimingatinthe
bookandclickthesmallboxunderthepicture.Agreencheckmarkwillbesuperimposedonthe
pictureindicatingyou'vemadeyourselection.

Inadditiontotherangedatayouwillnowbeabletoget,ahullsectionisshownonthetorpedodepth
controlareaunderadvancedtorpedocontrols.Ifyou'reusingacontactdetonator,youwantitto
impactasperpendicularaspossibletothetorpedosokeepingitclosetothesurfacemightbegood.
Ifyouareusingmagneticdetonation,youmightwantthetorpedotoexplodeunderthekeelofthe
ship.Adeeperdepthsettingisusefulhere.

Step2:Bearing

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Nextyouwillinputthebearingofthetargetship.Thisisthenumberyouseeinyourperiscopeit's
relativetoyourboat,withbearing0beingyourbow,and180beingyourstern.Thispartispretty
simple,justpointatthecenterofthetargetshipandrecordthatnumber.

Step3:Range

Click"range"andaimyourperiscopeatthewaterlineofthetargetship.Click"usethestadimeter"
andaimtheperiscopeatthehighestpointonthetargetshipthisincludeseverythingontheship,
soifaflagpoleisthehighestthingontheship,aimatthetopoftheflagpole.Whenyouhaveit,left
clicktogeneratearangeestimation.

Keepinmindyoucanalsomakerangeestimationsifyoudon'thavethetimeforthis.AtypeVIIU
Boatis67meterslong,soyoucanmakeroughestimatesinboatlengths.

Step4:Speed
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Hereyoucaneitherestimatespeed(mostmerchantsgoabout8knots),orbytakingtwoseperate
distancemeasurementsyoucancalculatethespeedofthetargetship.Thisshipisstationary,so0
willbemanuallyinputtedintotheTDC.

Step5:AngleonBow

Angleonbowiswhereyourboatiswithrespecttothetargetship.Thediagramshowsagenericship
withthebowpointingupwards.Youcandragasmallcirclearoundtheshiptoindicatewherethe
torpedowillbecomingfrom.Anegativenumbermeansyou'reoffthetargetship'sportside(the
targetship'sbowisfacingtheleftinyourperiscope).Apositivenumbermeansyou'reonthe
starboardside(thetargetship'sbowisfacingtherightinyourperiscope).
Ifyouareplayingonagamemodewheretheshipsshowuponthemapasredsilhouettes,youcan
getmuchmoreaccurateestimationsbyusingthemaptools.

FiretheTorpedo
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Results:

ThetorpedoisabitoffthiswascausedbyaninaccurateestimationofStep5.Westillgetan
impactthough.
Thismeansengagementdistancesshouldbekeptclose.Trytokeepyourattacksbetween200and
800meters.

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EasterEggs
Ifyoufindanyeastereggsinthegame,commentandI'lladdthemtotheguide.

Ihavefoundthatifyouusethewindowsprintscreenfunctionatanypointduringthegame,your
clipboardimagewillbethepinupgirlfromtheintro.

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25Comments < 123 >

Fungusamongus 19Jun@3:19am
Thankyouforthisguide!!VeryHelpful

jamesmgm 11Mar@5:12am
Ican'tgetthethingtostart.IttellsmethatUbisoftofdownandcomebacklater.

3Jan@1:17am
Nvmfigureditout.

3Jan@1:00am
ImatKielstuckontryingtogetinmysubXDhowdoesonegetinthesub?:

brian.weekes 2Jan@11:08am
Wouldn'titbeniceifthedamnthingcouldbeloadedwithoutweeksoff**kingaroundonlytofind
thatanotherproblemarosethescreenwasalldarkandred.DONOTBUYTHISGAME!

perryashford 13Dec,2015@11:11pm
HowdoIincreaseskilllevelfromlevelone?Everyoneismaxedoutontheirabiitybutnottheirskill
level.

[UESC]RobertDavidsonVCDDSDC 12Sep,2015@4:27am
Ifyoutypesilentottointotheselectcampaignscreenyouunlockallcampagins
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minahim 13Jun,2015@11:29pm
Thanks!

captainobvious 26Dec,2014@10:37am
Sweet.Thanks.

Sandman[author] 26Dec,2014@8:31am
captainobviousSoundslikeagoodidea,I'mgoingtobedoingsomeworkonthisguideduringthe
nextfewweeksincludingabitmorecontentandpossiblyaGermantranslation.I'llbesureto
includethis.

< 123 >

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