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CHARACTER

Name

FEMALE
MALE
LA
OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
TI
Modier

C
Campaign CLASSES Skill Ranks Hit Die Level Level
Adjustment
1 d
XP
2 d
ABILITIES 3 d Effective
Ability Item Ability Temp Temp Character
Score Bonus Modier Score Modier
4 d Level
5 d
STR STR STR Favoured class + INT + CON
+1 per level hp rks per level per level
DEX DEX DEX SKILLS
Class Racial, Armour
CON CON CON Skill Skills Ranks Feats Misc Check
Untrained Bonus +3 Penalty
INT INT INT Acrobatics DEX -
WIS WIS WIS Appraise INT
CHA CHA CHA
Autohypnosis WIS
Bluff CHA
Ability Modier = (Total Ability Score - 10) 2 (Round down)
Climb STR -
FEATS & SPECIAL ABILITIES
Diplomacy CHA
Disable Device DEX -
Disarm Traps / /
Disguise CHA
Escape Artist DEX -
Fly DEX -
Handle Animal CHA
Heal WIS
Intimidate CHA 4 ifsmaller
larger/

Linguistics INT
Perception WIS
Locate Traps / /
Ride DEX -
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Stealth DEX -
Survival WIS
Swim STR -
Use Magic Device CHA
Knowledge (dungeoneering) INT
Knowledge (engineering) INT
Knowledge (history) INT
Knowledge (local) INT
Knowledge (psionics) INT
Profession - WIS
Knowledge - INT
LANGUAGES

Perform - CHA
Craft - INT

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE ATTACKS
INITIATIVE BONUS Feats Training Misc

INIT = DEX + + + Attack Bonus Damage Critical


Range Type
SPEED ft sq d
SPEED Speed with Armour Temp Speed Ammo Special Ammo
# #
ft sq ft sq ft sq
Swim Speed Fly Speed Climb Speed

ft sq ft sq ft sq Range Type Attack Bonus Damage Critical

BASE ATTACK ft sq d
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK

Range Type Attack Bonus Damage Critical

Temp Attack Morale Power ft sq d


Bonus Bonus Buffs Nerfs Attack

+ = + - -
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
Bonus Bonus Buffs Nerfs Attack ft sq d
+ = + - +
Conditional Modiers Attack Bonus Damage Critical
Range Type

ft sq d
COMBAT MANOEUVRES Ammo Special Ammo
# #
COMBAT MANOEUVRE Base Size
BONUS Attack Bonus Modier Misc
Ammo Special Ammo
CMB = STR + BAB - + # #
COMBAT MANOEUVRE Dodge Deflection Base Size SAVES
DEFENCE Modier Modier Attack Bonus Modier Misc Base Racial Misc Temp
FORTITUDE SAVE
CMD = 10 + STR + DEX + + + BAB - + FORT = CON + + + +
FLAT-FOOTED Deflection Base Size REFLEX SAVE
CMD Modier Attack Bonus Modier Misc
REF = DEX + + + +
CMD = 10 + STR / / + + BAB - + WILL SAVE
Temp CMB Temp CMD Conditional Modiers WILL = WIS + + + +
+ CMB + CMD Evasion Improved Endurance Trap
Evasion Sense
Conditional Modiers

HEALTH
HIT POINTS Wounds Dying Stable Non-lethal Unconscious

hp hp hp

ARMOUR CLASS EFFECTS


Dodge Deflection Natural Size
ARMOUR CLASS Modier Modier Armour AC Shield AC Armour Modier

AC = 10 + DEX + + + + + +
FLAT-FOOTED ARMOUR CLASS

AC = 10 / / + + + + +
TOUCH ARMOUR CLASS

AC = 10 + DEX + + / / / +
Temp AC Spell Resistance Conditional Modiers

+ AC
Damage Reduction

/
Notes

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PRESTIGE CLASS FORCE OF WILL

LA
OD

W
imperial

GO

FU
Level Continue ghting Current

L
3 = 15 +
man-at-arms

CH
Will save DC negative hp

IL
AO

EV
TI
C
Staggered rather than disabled when hp drops below 0.
Man-at-Arms
Level

MAN-AT-ARMS UNDYING LOYALTY


Bonus Level Continue ghting Current Man-at-arms
Level Combat 5 Will save DC = 20 + negative hp DURATION Level
1 { Armored Stealth
Imperial Battle Training
Feat
Avoid death when hp reaches your negative constitution score. rds =
You die after the effect of Undying Loyalty ends.
2 { Brother In Arms
Commanding Aura
Raise Dead or similar spell is necessary to recover,
but if used during the duration has no material cost.
3 Force Of Will

4 No Failure Allowed

5 Undying Loyalty

ARMORED STEALTH
ARMOR CHECK
PENALTY Man-at-arms
REDUCTION Level

- = 2 (Round down)

IMPERIAL BATTLE TRAINING


Effective
Fighter Fighter Man-at-arms
Level Level Level

= + +
BROTHER IN ARMS
An Imperial Man-at-Arms is assumed to have any
Level teamwork feat to allow an ally to use the feat.
2 The Man-at-Arms does not himself gain any benet from
the teamwork feat.

NO FAILURE ALLOWED
WILL SAVE Man-at-arms
Level BONUS Level
4
+ =
Applies against compulsion and mind-affecting effects.

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INVENTORY ARMOUR EQUIPMENT
Value Weight Hat / Mask

Properties Properties

Type Max Speed Max AC DEX

ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties

SHIELD

Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat

Properties

Shoulders

Properties

Chest

Properties

Belts

Properties
Light Load Carried Items lb
lb
Weapons, Ammo lb
Medium Load
Hands Clothes / Body
lb Armour, Shield lb
Heavy Load Properties Properties
Worn Items lb
lb Dorjes, Power stones,
Tattoos, Components lb
Max Load
Total Weight lb Ring Arms / Wrists
lb

MONEY Properties Properties

Copper , cp

Silver , , sp Ring Feet

Gold , , gp Properties Properties

Platinum , , pp

Total , , , . POWER STONES TATTOOS


1
DORJES
2
3
CHARGES

#
4
5
6
CHARGES

#
7
8
CHARGES

# 9
10
11
CHARGES

# 12
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Gunslinger
GUNSLINGER Level
FIREARMS
Capacity
GRIT
Attack Bonus Damage Critical
GRIT POINTS Range Misre

( ft )
PER DAY Misc
ft sq 1 - d
pts = WIS + Capacity

Attack Bonus Damage Critical


Range Misre

pts ft sq 1 - ( ft ) d
Capacity
Successful critical hit with a rearm +1 grit point
Killing blow with a rearm +1 grit point
Attack Bonus Damage Critical
Daring acts GMs ruling Range Misre

GUN TRAINING ft sq 1 - ( ft ) d
DAMAGE BONUS MISFIRE VALUE Capacity

= DEX 2 Attack Bonus Damage Critical


Range Misre
FIREARMS
ft sq 1 - ( ft ) d
Capacity

Attack Bonus Damage Critical


Range Misre

ft sq 1 - ( ft ) d
DEEDS
Cost

NIMBLE Deadeye Use touch AC beyond rst range increment 1 pt per range increment

Gunslinger Level Gunslingers Dodge Move 5ft immediately; +2 AC against triggering attack 1 pt
NIMBLE
DODGE BONUS Level 1 Alternatively, drop prone for +4 AC

+ AC = ( +2 ) 4 (Round down) Quick Clear Fix a broken rearm as standard action (1 pt to x as a move action)

BONUS FEATS Gunslinger Initiative +2 Initiative; (with Quick Draw, draw rearm as part of initiative) *
Level
Level
Pistol-whip Surprise melee attack. One handed: d6/d4 Two handed: d10/d8 1 pt
4 Also, CMB to knock prone
3
Level
Utility Shot Blast lock or *
8 Shoot unattended object or
Level Stop bleeding
12
Level Dead Shot Roll all attacks, additional hits add dice 1 pt
16
Startling Shot On a miss, target is flat footed till its next turn *
Level
20 Level Targeting As a full round, target a part of the body: 1 pt
7 Arms: drops one carried item (no damage)
TRUE GRIT Head: confused for one round
Legs: knocked prone
Level Torso: 19-20 critical range
20 Wings: begins to fall

Any 2 deeds except Slingers Luck Bleeding Wound Bleed damage equal to DEX 1 pt
Level Alternatively, 1 pt Strength, Dexterity or Constitution damage 2 pt
11 Expert Loading Keep a broken gun from exploding on a misre 1 pt

Lightning Reload Reload as a swift action once per round (with Rapid Reload, free action) *

Evasive Gain Evasion and Improved Uncanny Dodge *


Level
15 Menacing Shot Shoot into the air to inspire fear within 30ft 1 pt

Slingers Luck Reroll a saving throw (must take second roll) 2 pt


Reroll a skill check 1 pt

Cheat Death On falling to 0hp or below, restore to 1hp all remaining pts
Level
19 Stunning Shot On a hit, Fort (DC 10 + level + WIS) or stunned for 1 round 2 pt

Deaths Shot On a critical, Fort (DC 10 + level + DEX) or die 1 pt

* Deeds with no cost are only available while you have at least 1 grit point remaining

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Rogue ROGUE TALENTS
ROGUE Level
TALENTS Rogue Misc From level 10, a Rogue
KNOWN Level

( )+
ROGUE can take Advanced Talents
Rogue = 2
Level (Round down)

1 { Trapnding
Sneak Attack 1
2 Evasion

4 Uncanny Dodge
2
8 Improved Uncanny Dodge

10 Advanced Talents
3
20 Master Strike

TRAPS 4
Rogue
Perception Level

Locate Traps = +( 2) 5

Disable Rogue
Device Level
6
Disable Traps = +( 2)
TRAP SENSE Rogue
Level REFLEX BONUS Level Misc 7
3
+ = ( 3 )+
SNEAK ATTACK 8
SNEAK DAMAGE Rogue
Level Misc
BONUS

d6 = ( 2 )+ 9

(Round up)
Sneak attack damage can be applied when a target is flanked or 10
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft.
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon. 11
MASTER STRIKE
A successful sneak attack can also deliver one of:
Level Sleep for 1d4 hours 12
20 Paralysed for 2d6 rounds
Slain
MASTER STRIKE Rogue 13
FORTITUDE DC Level

= 10 + ( 2 ) + INT
14
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Vitalist VITALIST METHOD
PSIONICS expanded Level
Method

Vitalist Manifester
Level
Extra power
COLLECTIVE
MAXIMUM Vitalist
MEMBERS Level

= INT or 2 Level Vitalists Touch


If a member dies, make a Fortitude save (DC 15) or lose 2
power points equal to their hit dice.
Level Pulse
Members must be within Medium range (100ft + 10ft per level). 6
Level Level
Unlimited range Collective may cross planes Level Swift Aid
15 19
8
COLLECTIVE HEALING
Level Vitalists Expertise
Distribute healing between members.
11
HEALTH SENSE
Level Master Vitalist
Level As a swift action, learn the health of members.
2 20
DC 15 Heal check to learn if any members are suffering
from poison or disease. KNOWN POWERS
SPIRIT OF MANY POWERS MAX POWER POWER POINTS Manifester
Level Network powers may manifest on any members, even KNOWN LEVEL MAX COST Level
2 those out of range or who would be immune.
=
Spend additional power points to affect more members.

TELEPATHY Power Level Cost


Level
Members can communicate without sharing a language. 1
3
Members can borrow abilities as if they were touching. 2
REQUEST AID
3
Level Members can request healing as a standard action; vitalist
can grant the request as a free action. Or vitalist can heal 4
5 any member as a standard action.
Spend up to your level in power points, each healing 3hp.
5
HEALTH SENSE 6
Level
7 Heal check to stablise a dying member or heal wounds 7
that inflict a movement penalty.
8
HEALTH SENSE
Level
Heal check to stablise a dying member or heal wounds 9
8
that inflict a movement penalty.
10
Level HEALTH SENSE
11
12 Heal check to treat a poisoned member.
EXTRA
Level HEALTH SENSE
17 Heal check to treat a diseased member. TRANSFER WOUNDS
PSIONICS Touch a target to heal their injuries, and take equivalent non-lethal damage yourself.

POWER POINTS Base Vitalist USES


Bonus Uses today
PER DAY Racial Misc HEALING Level PER DAY
Points Points

= + + + d6 = 3 = 3 + WIS
(Round up)

Manifester STEAL HEALTH


Bonus Points Level
MAX Vitalist Cannot take a target below 0hp.
= WIS 2 (Round down)
Level HEALTH Level Cannot take from members of the collective.
3 Gain no healing from targets with hit dice less
Power Points used today hp = WIS + than half of Vitalist level.

Level
Steal health as a ranged touch attack within 30ft
7
POWER LEVELS STEAL LIFE
Power Point Power Wild Surge FORTITUDE Vitalist
Level Cost Save DC Save DC DC Level

= 10 + DEX + ( 2)
Level
0 0
14
1 1 Gain 5hp for each of the targets hit dice.
2 4 Cannot steal life from members of the collective, or targets with more than 140 total hit points.

3 5
4 7
5 9
6 11
Power Save DC = 10 + WIS + Power Level
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PARTY INVENTORY TOTAL FUNDS
Value Weight
PARTY FUNDS
Cash , , .
CASH
Valuables + , , .
Copper , cp
Debit + , , .
Silver sp
, , Credit - , , .
Gold , , gp Assets + , , .
Platinum , , pp Sundry + , , .
Total , , , Total , , , .
DEBTS REGULAR PAYMENTS

, , . per

PAYMENTS
, , , . #

, , , . , , . per

PAYMENTS
#
, , , .
, , . per

PAYMENTS
, , , . #
QUEST ITEMS
Item Attained Carried by / given to

CONTAINER CONTAINER

Cash , , , . Cash , , , .
Value Weight Value Weight

Total Weight lb Total Weight lb Total Weight lb


Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
FAMILIAR ANIMAL COMPANION MOUNT SUMMONED CREATURE HEALTH
Creature Name Age Creature HIT POINTS Wounds Dying Stable Non-lethal Unconscious
Level
hp hp hp
Creature Type Subtype Weight Height

DICE
HIT
lb ft d COMBAT ATTACKS
LA
OD

W
GO

FU

Misc
L

INITIATIVE BONUS
SKILLS
CH

FEMALE
IL
AO

MALE
EV

INIT = DEX +
TI
C

Ranks Misc Attack Bonus Damage Critical


Range
XP Acrobatics DEX BASE ATTACK Temp Attack Temp Damage
ft sq
Climb STR + +
ABILITIES Escape Artist DEX BASIC SPEED Swim Speed Fly Speed
Ability Item Ability Temp
Fly Attack Bonus Damage Critical
Score Bonus Modier Bonus DEX Range
ft sq ft sq ft sq
STR STR Perception WIS ft sq
Climb Speed Burrow Speed Temp Speed
Sense Motive WIS
DEX DEX ft sq ft sq ft sq
Stealth DEX Attack Bonus Damage Critical
CON CON COMBAT MANOEUVRES Range
Survival WIS
INT INT COMBAT MANOEUVRE Size ft sq
Track SURVIVAL / BONUS Modier Misc
Ammo

Attack
WIS WIS Swim STR #

Base
CMB = + STR + +
CHA CHA COMBAT MANOEUVRE Dodge Deflection Base Size Morale
DEFENCE Modier Modier Attack Bonus Modier Misc Bonus
Ability Modier = (Total Ability Score - 10) 2

EQUIPMENT CMD = 10 + STR + DEX + + + BAB + + +


DEFENCE SAVING THROWS
Armour Size Misc Base Save Misc Temp
ARMOUR CLASS & Shield Modier FORTITUDE SAVE

AC = 10 + DEX + - + FORT = CON + +


FLAT-FOOTED ARMOUR CLASS REFLEX SAVE
FEATS & SPECIAL ABILITIES
AC = 10 / + - + REF = DEX + +
TOUCH ARMOUR CLASS
WILL SAVE
PORTRAIT AC = 10 + DEX / - + WILL = WIS + +
Temp AC Spell Resistance Damage Reduction
Evasion Endurance
AC /
COMBAT ABILITIES

EFFECTS
TRAINING

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

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