Project contains content folder, config folder, and .uproject file Submission contains enough primary assets Folder hierarchy is structured correctly First tier folders are named for asset type All files in perspective folders Project is free of unused folders and assets Naming conventions present, consistent, and acceptable Assets names are in English and Alpha-Numeric Assets names identify asset types Assets names are consistant Maps Pack contains Maps Pack contains Overview Map Overview Map is set up appropriately and named correctly Lighting has been built on all maps All maps are free of errors and/or warnings No Z fighting or overlapping polygons in maps Pack contains Demo Map Demo Map is set up appropriately and named correctly Displays functionality effectively In editor tutorial/documentation included Quality Assets are free of visibly obvious discrepancies Assets function without detriment to performance All assets are complete and function as intended Assets are not easily reproduced Pack contains overall good design and concepts Legal Seller owns rights to distribute content Does not contain copyrighted or trademarked content Pack is free of stolen/pirated content Epic/Unreal content is used for display/example only Public Domain Content meets guideline requirements Project is self-sustained Additional requirements are available on the Marketplace Pack does not contain assets that could be considered offensive Textures Pack contains Textures Textures are set to Power of 2 All textures are appropriate resolutions for their respective assets Maximum texture size is 8192 for general use and/or 2048 for mobile textures in either dimension All textures use the correct texture group based on purpose Materials Pack contains Materials All Materials are PBR (contain BaseColor, Roughness, and metallic nodes) Material instances used where appropriate Mobile material assets use only BaseColor, Roughness, and Normal from textures Specular is not specified unless used Meshes Pack contains Meshes LOD's are set up correctly Assets are modular Modular pieces are adaptable for repurposing Assets snap cleanly on 10 cm grid Has collision Collision set up correctly PhysicsAssets correctly set up If less than 5 assets, all assets are rigged and animated No overlapping UVs Assets scaled correctly Blueprints Pack contains Blueprints Blueprints use comments appropriately Blueprints are clean and easy to read Casts contain both a pass and fail condition Custom Blueprint nodes contain "Static" prefix Custom Blueprint nodes from plugins categorized with plugin name as preface Functions, variables, and events use names that reflect intended purposes No loose Blueprint nodes Blueprint is free of errors and/or warnings Audio Pack contains Audio All wav files have sound cues attached Audio is clean and not bitcrunched Audio sample rate is 44100 Hz or 22050 Hz Sound cues and wavs in separate "Cue" and "Wave" folders Characters Pack contains Characters Humanoid assets rigged to Epic skeleton Bones are not renamed Character is not weighted to any IK joints Epic Skeleton IK Joints are in skeleton hierarchy Joint orientations remain intact Skeleton is not scaled Animation Pack contains Animations All animations imported from individual .FBX files Animations are clean, consistent, and function as intended Weapons Pack contains Weapons Weapons are scaled to epic skeleton and appear relatively scaled as intended when imported into a new project Weapons with moving parts are rigged and animated Particle Effects Pack contains Particle Effects Emitter names are accurate and relevant to their displayed effects Particle systems meant to be viewed at multiple distances have correct LODs Effects optimized for their intended use Plugins Pack utilizes Plugins Required plugins in project are available on UE Marketplace Unnessecary/Unused plugins are disabled Notes From Reviewer Changes have previously been requested Requested Changes Have Been Implimented
Ross Kenneth Kennedy - Understanding, Measuring, And Improving Overall Equipment Effectiveness_ How to Use OEE to Drive Significant Process Improvement-Productivity Press_Taylor & Francis, CRC Press (