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On this tutorial you will see how to use the tone function to play monophonic music.

Materials List:
1 x Arduino Uno R3
1 x Breadboard
1 x Speaker 8 / 0,25 W
1 x Rotary Potentiometer 10 K
1 x Capacitor 100F / 25 V
Jumpers
How it works:
The syntax of tone function is:
tone (pin, frequency, duration);
The parameters are:

pin: the pin on which to generate the tone

frequency: the frequency of the tone in hertz - unsigned int


duration: the duration of the tone in milliseconds (optional) - unsigned long
The tone function generates a square wave of the specified frequency on a pin during
the time of duration field (optional).
Each musical note is determined by a frequency and you can see on table below the
frequencies:

Based on this table and pentagram above the archive pitches.h (of
toneMelody example) was created.
The array melody[] is used to store the notes, using names to correspond to the note
and frequency.

For example, the frequency of note A4 (A for "La" and 4 for the 4th octave) is 440 Hz
in the array it will be called NOTE_A4.
The musical score represents the notes and the duration by symbols on the
pentagram.

Below you see clef-G and clef-F.

The duration is determined by the following symbols:

In array noteDurations[], the durations were represented by numbers.See table below.

Symbol Value in array


whole note 1
half note 2
quarter note 4
eighth note 8
sixteenth note 16
thirty-second note 32
sixty-fourth note 64

The potentiometer was used to control volume and the capacitor as coupling.
Below you see the circuit on Fritzing.

The Sketch:
Verify circuit, and upload Sketch to Arduino:

#include "pitches.h"
#define NO_SOUND 0 // make the rests in music

//array of notes
int melody[] = {
/*NOTE_G4,NOTE_G4,NO_SOUND,NOTE_G4,NOTE_G4,NO_SOUND,NOTE_G4,
NOTE_G4,NOTE_G4,NOTE_G4,NOTE_G4,
NOTE_B3,NOTE_G3,NOTE_C4,NOTE_G3,NOTE_CS4,NOTE_G3,NOTE_C4,NOT
E_G3,NOTE_B3,NOTE_G3,NOTE_C4,NOTE_G3,NOTE_CS4,NOTE_G3,NOTE_C4,
NOTE_G3,
NOTE_E4,NOTE_F4,NOTE_F4,NOTE_F4,NOTE_F4,NOTE_E4,NOTE_E4,NOTE_
E4,
NOTE_E4,NOTE_G4,NOTE_G4,NOTE_G4,NOTE_G4,NOTE_E4,NOTE_E4,NOTE
_E4,*/
//Introduction
NOTE_E4,NOTE_F4,NOTE_F4,NOTE_F4,NOTE_F4,NOTE_E4,NOTE_E4,NOTE_E
4,
NOTE_E4,NOTE_G4,NOTE_G4,NOTE_G4,NOTE_G4,NOTE_E4,NOTE_E4,NOTE_
E4,
NOTE_E4,NOTE_F4,NOTE_F4,NOTE_F4,NOTE_F4,NOTE_E4,NOTE_E4,NOTE_E
4,
NOTE_E4,NOTE_G4,NOTE_G4,NOTE_G4,NOTE_G4,NOTE_E4,NOTE_E4,NOTE_
E4,
NOTE_DS5,NOTE_D5,NOTE_B4,NOTE_A4,NOTE_B4,
NOTE_E4,NOTE_G4,NOTE_DS5,NOTE_D5,NOTE_G4,NOTE_B4,
NOTE_B4,NOTE_FS5,NOTE_F5,NOTE_B4,NOTE_D5,NOTE_AS5,
NOTE_A5,NOTE_F5,NOTE_A5,NOTE_DS6,NOTE_D6,NO_SOUND
};
// note duration: 1 = whole note, 2 = half note, 4 = quarter note, 8 = eighth note, etc.
int noteDurations[] = {
/*8,8,2,8,8,2,16,8,16,8,8,
2,4,2,4,2,4,2,4,2,4,2,4,2,4,2,4,
8,16,16,8,4,8,8,8,
8,16,16,8,4,8,8,8,*/
8,16,16,8,4,8,8,8,
8,16,16,8,4,8,8,8,
8,16,16,8,4,8,8,8,
8,16,16,8,4,8,8,8,
8,2,8,8,1,
8,4,8,4,8,8,
8,8,4,8,4,8,
4,8,4,8,3
};
int pace = 1450; // change pace of music("speedy")
void setup() {
for (int Note = 0; Note <54; Note++) {//counter of Notes (54 limit the array)
int duration = pace/noteDurations[Note];//Adjust duration with the pace of music
tone(8, melody[Note],duration); //Play note
// to distinguish the notes, set a minimum time between them.
delay(duration*1.2);
}
}
void loop() {
//to repeat song, push reset button.
}
//End of Sketch
Let's listen James Bond!!!

Reference:
http://arduino.cc/en/Tutorial/tone

http://en.wikipedia.org/wiki/Note_value
http://en.wikipedia.org/wiki/Clef
Play a Melody using the tone()
function
This example shows how to use the tone() command to
generate notes. It plays a little melody you may have heard
before.

Hardware Required
Arduino or Genuino board
piezo buzzer or a speaker
hook-up wires

Circuit
image developed using Fritzing. For more circuit examples, see the Fritzing project page
Schematic

Code
The code below uses an extra file, pitches.h. This file contains all the pitch values
for typical notes. For example, NOTE_C4 is middle C. NOTE_FS4 is F sharp,
and so forth. This note table was originally written by Brett Hagman, on whose
work the tone() command was based. You may find it useful for whenever you
want to make musical notes.

The main sketch is as follows:

/*
Melody

Plays a melody

circuit:
* 8-ohm speaker on digital pin 8

created 21 Jan 2010


modified 30 Aug 2011
by Tom Igoe

This example code is in the public domain.

http://www.arduino.cc/en/Tutorial/Tone

*/
#include "pitches.h"

// notes in the melody:


int melody[] = {
NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4
};

// note durations: 4 = quarter note, 8 = eighth note, etc.:


int noteDurations[] = {
4, 8, 8, 4, 4, 4, 4, 4
};

void setup() {
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 8; thisNote++) {

// to calculate the note duration, take one second


// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / noteDurations[thisNote];
tone(8, melody[thisNote], noteDuration);

// to distinguish the notes, set a minimum time between them.


// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(8);
}
}

void loop() {
// no need to repeat the melody.
}
[Get Code]
To make the pitches.h file, either click on the button just below the serial monitor
icon and choose "New Tab", or use Ctrl+Shift+N.

Then paste in the following code:

/*************************************************
* Public Constants
*************************************************/

#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
[Get Code]
and save it as pitches.h

See Also
Array()
for()
tone()
BlinkWithoutDelay - Blink an LED without using the delay() function.
Button - Use a pushbutton to control an LED.
Debounce - Read a pushbutton, filtering noise.
DigitalInputPullup - Demonstrates the use of INPUT_PULLUP with pinMode().
StateChangeDetection - Count the number of button pushes.
toneKeyboard - A three-key musical keyboard using force sensors and a piezo
speaker.
toneMultiple - Play tones on multiple speakers sequentially using the tone()
command.
tonePitchFollower - Play a pitch on a piezo speaker depending on an analog
input.

Last revision 2015/08/11 by SM


The arduino is surely the little micro controller that could. you can do so
much with it! We at instructables have been having so much fun with our
arduinos, we wanted to show the instructables community how to do some
of the basics!

This first tutorial will go over how to make your arduino make simple sounds,
and turn your arduino into mini tone generator.

Step 1: Supplies

For this tutorial you will need the following

1 small 8 ohm speaker


1 arduino board
1 push button
1 10 k resistor
some solid core wire
For my purposes, i used the adafruit protoshield to help me lay it out my
stuff!

Step 2: Playing A Melody

First to get you started, you should run the default melody program so you
you know what to expect from the arduino.

You can get the melody example from the arduino IDE. But just in case here
is the code:

/*
Melody

Plays a melody

circuit:
* 8-ohm speaker on digital pin 8
created 21 Jan 2010
modified 14 Oct 2010
by Tom Igoe

This example code is in the public domain.

http://arduino.cc/en/Tutorial/Tone

*/
#include "pitches.h"

// notes in the melody:


int melody[] = {
NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3,
NOTE_C4};

// note durations: 4 = quarter note, 8 = eighth note, etc.:


int noteDurations[] = {
4, 8, 8, 4,4,4,4,4 };

void setup() {
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 8; thisNote++) {

// to calculate the note duration, take one second


// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/noteDurations[thisNote];
tone(8, melody[thisNote],noteDuration);

// to distinguish the notes, set a minimum time between them.


// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(8);
}
}

void loop() {
// no need to repeat the melody.
}
}

You'll also need a file that defines your tones, that should also be in the IDE
but here it is. Just copy this text into a .h file in the same directory as your
code:
/*************************************************
* Public Constants
*************************************************/

#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978

Just upload it and hook up your speaker like you see here in the picture,
positive to pin 8, negative to ground, you you'll hear a little tune.

For more on the tone tutorial check out


this: http://arduino.cc/en/Tutorial/Tone

Step 3: The Tone Function


Playing music in the arduino introduces a function known as tone(). This
function controls your ability to play music. In the code it will look something
like this:

tone(pin, frequency, duration)


or
tone(pin, frequency)

Where pin is the pin the speaker is hooked up to, frequency is the tone in
hertz and duration is how long, in milliseconds.

If you use the 2nd convention, to stop the sound you must have a noTone()
function.

noTone(pin)
In the previous step for the melody, you had to include the pitches.h file. This
file just gives you a variable for every tuned note in hertz so you don't have
to work out basic notes. This makes writing songs much easier!

Step 4: The Simple Keyboard


We will continue this tutorial by making a simple one key keyboard. This
project basically combines the elements that we know from making tones
and puts them with the ability to push a button to make sound.

Take a look at both the pictures and the fritzing example for the wiring.

Here is the code i whipped up. I basically took the button tutorial and added
in the tone function, Don't forget your pitches.h (unless you want to calculate
your tone by hertz):

/* Simple Tone Keyboard


Gregg Horton 2011
*/
#include "pitches.h"
const int buttonPin = 2; // the number of the pushbutton pin
int note1 = NOTE_C4; // define note sound

// variables will change:


int buttonState = 0; // variable for reading the pushbutton status
void setup() {
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT);
}

void loop(){
// read the state of the pushbutton value:
buttonState = digitalRead(buttonPin);

// check if the pushbutton is pressed.


// if it is, the buttonState is HIGH:
if (buttonState == HIGH) {
// sound tone
tone(8, note1);
}
else {
//turn off sound
noTone(8);
}
}

one the code is loaded and the circuit is put together. you should be able to
push the button and hear a C note. Take a look at this video for the example:

Step 5: Jam Out!


Now its time to jam out! If you want to add more notes, just add more
buttons and more code. If you build your own arduino full keyboard post it in
the comments.

Stay tuned for more Arduino Basics!

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