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NORDISK MUSEOLOGI 2007 1, S.

19-29

Social media and cultural interactive


experiences in museums 1

ANGELINA RUSSO*, JERRY WATKINS*,


LYNDA KELLY*, SEBASTIAN CHAN*

Abstract: Social media such as blogs, wikis and digital stories facilitate knowled-
ge exchange through social networking. Such media create a new forum within
which dispersed audiences - including youth, regional and rural communities -
can engage with museums to actively debate notions of identity, and voice these re-
flections online. Social media can impact on formal and informal learning within
the museum and the effect that this may have on notions of cultural identity. This
represents a shift in the ways in which museums:
act as trusted cultural online networks;

distribute community knowledge; and

view their role as custodians of cultural content.

Museum communication systems such as exhibitions, public programs, outreach


and education seek to provide complex cultural interactive experiences. Social me-
dia challenge existing communication models, and few museums have clear strate-
gies for engaging communities in content creation. This paper will investigate
some of the issues surrounding the use of social media in museum programs and
will argue that there are strong epistemological reasons for using social media to
add value to museum programs.
Keywords: Social media, museum communication, web 2.0, museum learn-
ing.

BACKGROUND vist approaches to communication have hel-


ped museums to connect with the experien-
The social role of museums has changed dra- ces, memories and understandings that visi-
matically in the last decade, but communica- tors bring with them (Watkins and Mortimo-
tion and design rationales are still catching up. re 1999; Falk & Dierking 2000; Hein 1998).
Museums no longer fit the early modernist They have also have enabled the deconstruc-
model of the nineteenth century museum, tion of grand narratives and have affirmed the
with its authoritative narratives; many now of- role of audiences in social learning. Museums
fer interactive and open-ended experiences are more open to cultural diversity, local
(Russo and Watkins 2006). Social constructi- knowledge and popular memory. These deba-
ANGELINA RUSSO, JERRY WATKINS, LYNDA KELLY AND SEBASTIAN CHAN

20 tes have tapped a form of community intelli- encourage audiences to respond to what they
gence and have created a path from modernist discover and relate it back to themselves in
certainty and institutional centrality to social ways which are meaningful to them. Holden
networking and demand-driven intellectual and Jones (2006: 6) suggest that the modern
engagement with culture. In turn, this has institution must draw from our common
changed the ways that museums respond to past and cultural heritage to create a diverse
the challenges of increasingly democratised ci- and grounded future. Social media can cap-
vic engagement. Museums are now sites in ture this social value and explore ways of em-
which knowledge, memory and history are ex- powering young people in a more participato-
amined, rather than places where cultural au- ry, multi-cultural and engaged society.
thority is asserted (Hooper-Greenhill 2000; In the longer term, social media provide an
Witcomb 1999; Kelly, Cook & Gordon exceptional platform from which to explore
2006). Museums and visitors collaborate in the convergence of multimedia design, mu-
the making of meaning whether visitors are seum studies, communication, learning and
local residents who lived through a particular community informatics to:
period of time or school students working on Generate cross-disciplinary connections bet-

problem-based research projects (Hooper- ween museum communication processes,


Greenhill 2000; Silverman 1995). multimedia design, digital content creation,
For example, the National Library of Aus- smart information use and user-led innova-
tralia2 and Yahoo!7s Flickr3 recently collabora- tion.
ted to develop Click and Flick4, a site where Position museums to take a primary role in

individuals contribute their images to Picture- debate between the worlds leading interna-
Australia5 an online image repository. Pre- tional cultural institutions on the implica-
viously, PictureAustralia only provided access tions of new social media practices.
to images within existing library, archive, mu- Provide practical examples of ways in which

seum and gallery collections. This initiative public investment in museums can engage
addresses issues of democratised civic engage- technology-saturated young people with so-
ment while posing questions regarding invest- cial and scientific history.
ment in the promotion of community know- Explore notions of identity through social

ledge and negotiated cultural authority. history and major science issues.
Existing studies suggest that museums enable
SIGNIFICANCE OF SOCIAL MEDIA ON MUSEUM
cultural participants to explore images of
LEARNING AND COMMUNICATION
themselves, their histories and communities
(Falk 2005). Where and how audiences inter-
Social media have both short and long term act with, create and share knowledge are criti-
effects on museum learning and communica- cal issues within the educational infrastructure
tion. In order to realise the immediate oppor- available to museum audiences. Rounds (2006)
tunities afforded by social media, museums advances the notion that museum audiences
need to work with designers, communications identities, motivations and learning are inter-
experts and educationists to re-engage young twined, and proposes that many individuals
people and communities. This strategy could attend museums to confirm and define identi-
SOCIAL MEDIA AND CULTURAL INTERACTIVE EXPERIENCES IN MUSEUMS

ties in a prosaic way. Paris and Mercer (2002) traditionally proved difficult to sustain com- 21
argue that audiences use museums as vehicles munities of practice? Could new communities
for deconstructing deeply expressed identity. of practice be formed around the interplay
However, there has been little research on between the mediation provided to audiences?
how social media and digital content creation
can extend learning and build partnerships MODELS OF MUSEUM COMMUNICATION
between museums and communities of inte-
rest. For example, highly successful commer- The ability for an individual to create and dis-
cial social media such as Flickr,6 MySpace7 and play content within an authoritative cultural
You Tube8 make it possible for individuals to environment such as a museum reflects a
upload personal content to widely accessed growing global interest in the sharing of ind-
websites and add tags to enable others to se- ividual and collective experiences. It also re-
arch and review this content. These kinds of presents changes to the ways in which users
social media present opportunities for mu- interact digitally using different communica-
seums to research new roles in managing the tion models:
relationship between cultural heritage and di- one-to-one (i.e. user to user);

gital cultural content creation. However, mu- one-to-many (i.e. museum to user web

seums remain slow to recognise their users as pages and blogs);


active cultural participants in many-to-many many-to-many (knowledge to knowledge

cultural exchanges and therefore social media wikis).


have yet to make a significant impact on mu- Historically, the one-to-one and one-to-many
seum communication models, which remain communication models have provided the fra-
fundamentally one-way (Russo & Watkins mework for authoritative cultural knowledge as
2006, Russo et al 2006). provided by museum programs. Thomas
Museum learning theories are intertwined (1998) proposes that museum authority is his-
with the notion of communities of practice torically derived from the primacy of object
where the importance of learning is not only collections. Museums extend this authority
central to the individual but within a process through their practices of display and interpre-
of co-participation within a social context tation. The recognized authority which mu-
(Kelly et al 2006). Lave and Wenger propose seums have within the community provides
that learners should be active contributing audiences with the means to interpret history
members of communities and that learning is and science, which in turn justifies the use of
made possible through involvement with, par- mediated representations of artefact and cul-
ticipation in and acceptance into a communi- ture. The outcome of this cultural transaction
ty (1991). Such social learning could be readi- has traditionally placed museums as provider
ly used to describe museum learning. The is- of both authoritative and authentic knowled-
sues surrounding the impact of social media ge. Such authenticity is critical to the post-mu-
on museum experiences and learning raise the seum9 environment in which social media al-
following questions: could social media affirm low for the evolution of a many-to-many
learning experiences within dispersed muse- communication model. This shift in cultural
um audiences in an environment where it has practice, while initially seeming to undermine
ANGELINA RUSSO, JERRY WATKINS, LYNDA KELLY AND SEBASTIAN CHAN

22 the primacy of objects, can provide significant the Sydney Observatory with providing the
interpretative knowledge. The notion of aut- truth in this matter. This example illustrates
henticity as provided by the museum or- how social media can be used to enable cultu-
ganizes collections of narratives into recogni- ral and scholarly dialogue while strengthening
zable and authoritative histories, mediating the veracity of museum knowledge. The sub-
the relationship between visitors and objects. sequent communication demonstrates how
Social media can extend this authenticity by the many-to-many model can enhance both
enabling the museum to maintain a cultural audience interaction and experience and mu-
dialogue with its audiences in real time. seum authority. At the same time, this examp-
An example of this extension of authentici- le poses new questions for museum authority:
ty can be found at the Sydney Observatory How much does the museum invest in reve-

blog site (Powerhouse Museum 2006). In July aling knowledge held in the community?
2006 the Senior Curator at the Sydney Obser- How far is the museum willing to relax its

vatory posted this comment: own authority in these areas of knowledge?


To what extent is the museum willing to pro-

There is an email circulating in cyberspace saying that mote community knowledge over its own?
the red planet Mars will be exceptionally close on 27 It is also important to consider whether the
August (2006). According to one version It will look Sydney Observatory (or any other institution)
like the Earth has two moons!!! Once again this is a would usually respond in any way to a hoax
good lesson in not believing everything on the Inter- email. Most cultural institutions would leave
net. The email is a hoax(Lomb 2006). the job of responding to hoaxes to tabloid me-
dia or current affairs/news programs. In this
Over the next month, one hundred and thirty case, the existence of the blog allowed the Ob-
five visitors to the blog responded to this com- servatory to respond in a way that didnt thre-
ment. Some examples of their comments in- aten its status amongst its peer organizations.
clude: The Sydney Observatory example demonstra-
tes how blogging can be used by museums to
Ah, I thought the email was a little too exaggerated to encourage a many-to-many discussion. When
be true.... Thanks to the Observatory for setting the audiences had the opportunity to engage in
record straight and informing the public (Eve Aug cultural debate, they responded in a variety of
19th, 2006 at 6:01 pm). ways:
Asking the community of bloggers whether

Ah ha . it sounded too good to be true and I headed they could provide information on other re-
straight on over to the professionals here at the Syd- lated phenomena.
ney Observatory to set my mind at ease that the email Extending the social network by linking ot-

is as STUPID as I thought it sounded!... Thanks Syd- hers to the museum website.


ney Observatory. (Koobakoop Jul 27th, 2006 at Asking the community and/or museum to

1:26 pm). verify other related knowledge/websites.


These responses illustrate the reach of cultural
It is not insignificant that many of the respon- information beyond the blogging community
ses to the Senior Curators comments credited and the way in which the audience found in-
SOCIAL MEDIA AND CULTURAL INTERACTIVE EXPERIENCES IN MUSEUMS

novative links between the information, the the museum is unable to predict the ways in 23
museum and between each other. This ex- which social media will be used;
ample also raises some issues regarding it is difficult to predict the number of peop-

the types of social software museums use to le who will participate (affecting download
engage with their audiences; speeds and time);
how social media audiences are differentia- it is difficult to plan for consistent length/

ted from other audiences within the musu- duration of participation.


em; These issues are compounded by barriers to
how social media affect audience ability to agile business practices within museum bure-
create meaningful cultural experiences; aucracies which are often slow to respond to
how this engagement can be captured to add changes in audience behaviour (Weil 2002: 3-
greater fidelity to the collection record. 23). Additionally, while audiences can explore
This contextualisation of social media provi- collections and create new content, the resul-
des an initial framework for considering the tant information they construct is a product
epistemological drivers which could generate of individual realizations of the relationship
new types of cultural interactive experiences between phenomena. Unlike museum profes-
between audiences and the museum. They sionals, and regardless of the scholarship
also go some way towards formalising con- which may underpin the discussions which
cerns surrounding the perceived threat to mu- audiences bring to the social media forum,
seum expertise and knowledge which is often there remains a notion that this interaction is
articulated by museum professionals. in the realm of the amateur.
In the early 1990s, as the World Wide Web
was beginning to be used in major museums
CULTURAL COMMUNICATION AND MUSEUM
around the world, debates ranged around how
LEARNING
audiences would find their way through a
While museums have used their outreach and newly attained freedom to access information,
education programs to innovatively involve and what this would mean for cultural institu-
audiences in cultural knowledge and explora- tions (see for example Trant 1998, Teather and
tion both online and offline,social media net- Wilhem 1999).
works provide a significant and possibly more In the late 1990s Trant (1998: 123) sugge-
efficient way of making public the ways in sted that it was critical to consider the effect of
which audiences respond to cultural content. the World Wide Web on object collections in
The two examples above demonstrate how so- particular through the creation of meaningful
cial media can facilitate many-to-many com- pathways into and through digital cultural he-
munication through their recognised role as ritage collections. At that time Trant proposed
custodian of cultural content. that if museums did not take a proactive role
When social media are used in museums, in the establishment of authoritative web-ba-
they provide an open-ended cultural informa- sed cultural information sources, their audien-
tion space which is structurally ambiguous. ces would seek cultural information elsewhe-
This structural ambiguity can result in many re, possibly through less reliable sources. Re-
unforseen issues: cently, Trant provided valuable insight into
ANGELINA RUSSO, JERRY WATKINS, LYNDA KELLY AND SEBASTIAN CHAN

24 the constantly evolving notions of trust in re- years has applied the critical theories and key
lation to social media in museums: principles of semiotics and post-modernism
to reframe the larger changes within which the
Trust is built on identity; identity requires identifica- museum now operates (Pearce 1994, Hein
tion... Trust is also built upon assumptions that beha- 2000). While the focus on post-modernism
viour will be appropriate. Assessments of trust require and semiotics has broadened the more tradi-
a history of an individuals actions - linking their trace tional one-to-one communication focus of
with a distinct identity Personalization could be a museum programs, these fields of discourse
great way for libraries, archives and museums to build do little to contend with the realities of consu-
connections between collections and individuals, and mer-led changes to audience perceptions and
between people and collecting institutions... Once user interaction with museum content. There-
again, though, we need to realise that were creating fore this paper proposes that sociocultural
an on-line space that doesnt share all the characteris- theory can be used as the starting point for an
tics of our past space, on-line or on-site (Trant 2006). investigation into the effect of social media on
museum learning. This theory is based on the
In the social media environment, one of the idea that human activities take place in cultu-
challenges for the museum is to ensure that ral contexts through social interactions that
the veracity of information surrounding cul- are mediated by language and other symbol
tural content is not abandoned. This is not a systems, shaped by an individuals historical
new challenge but one which is described over development. It also understands, accounts
and over as emergent systems, technologies for and makes explicit the unplanned inter-
and paradigms affect the museum program. section of people, culture, tools and context
Over the past 30 years museum communica- (Hansman 2001, 44), emphasising the impor-
tion has progressed from the 19th century in- tance of culture, environment and history in
formation transmission models used in the every learning context and event (Schauble et
early modernist museums, to social construc- al. 1997). Social learning is considered an acti-
tivist models which acknowledge the experi- ve process of reflection leading to self-aware-
ences that audiences bring with them when ness and change. It is facilitated by a wide
visiting the museum (Watkins and Mortimore range of tools and as data by Kelly (2007)
1999 Falk & Dierking 2000; Hein 1998). shows, is most successful when undertaken by
This shift has focused on the partnerships bet- choice. Sociocultural theory provides an ap-
ween the museum and its visitors in the ma- propriate theoretical framework for an inno-
king of meaning (Hooper-Greenhill 2000) vative investigation into the unplanned social
and is in keeping with more general evolu- media environment.
tions in digital media which describe how dif-
ferent modalities combine to create meaning
CURRENT EXAMPLES
(Snyder 2002).
The link between such communities and soci-
al media can be observed in some internatio-
INNOVATION
nal models. For example, the European Uni-
The rise of Museum Studies in the past 30 ons Research Network on Excellence in Proces-
SOCIAL MEDIA AND CULTURAL INTERACTIVE EXPERIENCES IN MUSEUMS

sing Open Cultural Heritage (EPOCH)10 is social media can bring together similar assets 25
currently trialling models for the evolving digi- (collections, activists/protagonists, audiences,
tal cultural communication pipeline. EPOCH content creators) to engage in cultural debate.
aims to foster integration of technology in the Over the next few years, research in the fi-
cultural heritage sector; create a joint research eld beyond these current initiatives will be
infrastructure, including a holistic approach to undertaken by examining the viability and
cultural heritage; and raise awareness towards sustainability of social media as tools for edu-
cultural heritage. The objectives are formed cation and communication in museums and
around two distinct programs: (1) to use tech- by extension, in other cultural institutions
nology to enhance preservation and scholars- such as libraries, galleries and archives. New
hip in cultural heritage; and (2) to bring histo- interactive technologies should be part of a
ry to life for the citizen through digital recon- new approach to lifelong history and heritage
struction, story telling, visitor experiences, learning. Museums can use social media to be-
internet applications and education and tou- come part of popular knowledge-sharing net-
rism. works, where people pass on images, informa-
In the USA, the National Design Museum tion and experiences to a wider public. Wor-
(Smithsonian Institution) is one of the leaders king with one another and with educators and
in the application of social media to museum community bodies, museums can lead new
learning programs through its Educator Re- approaches to lifelong historical learning. By
source Center. The Center utilises physical promoting user-led innovation, they can ena-
and online resources to link educators to the ble audiences to be both critical learners and
museums programs, create a community of creators of digital cultural content.
practice which shares education experiences
and provide best practice examples of design SUMMARY
education and museum learning. In 2006 the
Museum launched a social media site which The field of social media in museums is still
enables educators to connect to each other to very much in its infancy. Few scholarly papers
share and distribute knowledge. This project have been written on the subject and while
will extend the evaluation data from this initi- some museums have incorporated social me-
ative to develop innovative strategies for lin- dia into their programs, a discussion of their.
king newly established communities of practi- impacts is only just beginning. From the issu-
ce to museum collections, knowledge and re- es discussed in this paper, we propose that the
sources. following areas need further discussion:
The Powerhouse Museum, Sydney is expe- changing communication models;

rimenting with social media such as blogs and connecting youth audiences to museum con-

folksonomies (user-generated taxonomies) in tent;


order to create and sustain online communiti- barriers to agile business processes in the re-

es of interest. In 2006 the Museum launched a sponse to social media;


new online database OPAC 2.0 which enables strategies for engaging communities in know-

audiences to self-classify the collection. OPAC ledge sharing.


2.0 provides a best-practice example of how Bradburne (1998) argued for a shift in mu-
ANGELINA RUSSO, JERRY WATKINS, LYNDA KELLY AND SEBASTIAN CHAN

26 seum remits from suppliers of information to munications towards these key areas yet social
providers of useful knowledge and tools media provide web technologies which encou-
through which visitors can explore their own rage audiences to participate in museum issues
ideas and reach their own conclusions. This is in a simple and cost-effective way. This article
in keeping with Freedmans suggestion that explores two key shifts in museum practice
increased access to online technologies has which are affected by social media; communi-
put the power of communication, informa- cation and museum learning. The examples
tion gathering, and analysis in the hands of and discussions provide an insight into how so-
the individuals of the world (Freedman 2000, cial media can be used to enhance and extend
p. 299). Freedman also argued that museums audience experience.
should become mediators of information and Given these arguments, it is proposed that
knowledge for a range of users to access on museums could use social media in three spe-
their terms, through their own choices, and cific ways:
within their own place and time. Research has to share information between communities of
demonstrated that that the shift from educa- interest, visitors and museum professionals;
tion to learning has required a refocussing on to respond to issues as they become important
the visitor or user, not on the delivery systems to visitors and user-groups;
(Hooper-Greenhill 2003), and that audiences to create new knowledge and/or new digital
are seeking these kinds of interactive experien- cultural content which enables the interpreta-
ces from museums (Kelly 2006). tion of collections from a visitor perspective.
Museum communication systems such as By promoting user-generated content, mu-
exhibitions, public programs, outreach and seums could enable cultural participants to be
education seek to provide complex cultural both critics and creators of digital culture. Yet
interactive experiences. As social media facili- the widespread viability and sustainability of
tate knowledge exchange through social net- social media as tools for curatorial practice,
working, they can be used to encourage audi- participatory communication and informal le-
ences to respond to their museum experience arning in museums, libraries, galleries and ar-
and relate these thoughts back to themselves, chives remains to be determined. Any such
to communities of interest and to the mu- implementation should be part of a strategic
seum itself in ways which are meaningful to approach to communication by the museum
them. Social media provide an exceptional which addresses changing cultural communi-
platform from which to explore the conver- cation models; engaging communities in
gence of multimedia design, museum studies, scholarly debate and knowledge sharing; and
communication, learning and community in- connecting audiences to museum content.
formatics to: When social media are used to create cultu-
Establish dialogue with / between users ral learning experiences in museums, they af-
Build relationships with / between audiences fect the ways in which audiences participate in
Bring together communities of interest knowledge sharing, communicate with each
Enhance external / internal knowledge sha- other and maintain incentive to engage in the
ring. longer term. This paper has explored examples
Museums have increasingly directed their com- which demonstrate an innovative and effecti-
SOCIAL MEDIA AND CULTURAL INTERACTIVE EXPERIENCES IN MUSEUMS

ve role for social media in evolving a many-to- Falk, J.: Free-choice environmental learning: fra- 27
many communication model within the mu- ming the discussion, in Environmental Educa-
seum while maintaining and perhaps even tion Research, vol 11 no. 3, 2005: 265-80.
strengthening its voice and authority. Our Falk, J., & Dierking, L.: Learning from Museums: Vi-
research so far indicates there are strong epis- sitor Experiences and the Making of Meaning. Wal-
temological reasons for social media adding nut Creek: AltaMira Press 2000.
value to museum programs and that those cul- Hansman, C.: Context-Based Adult Learning, in S.
tural experiences can extend audience partici- Merriam. Ed. The New Update on Adult Learning
pation in novel and important ways. Theory,. San Francisco: Jossey-Bass 2001.
Hein, H.: The Museum in Transition. A Philosophical
Perspective. Washington: The Smithsonian 2000.
Freedman, G.: The Changing Nature of Museums.
NOTES Curator, 43(4), 2000: 295-306.
Hein, G.: Learning in the Museum. London: Routled-
1. The article is based on a lecture held at the NO- ge 1998.
DEM 06 Conference in Norway, Holden, J., and Jones, S.: Knowledge and Inspiration:
http://www.tii.se/v4m/nodem/index.htm. the democratic face of culture. Evidence in Making
2. http://www.nla.gov.au/ the Case for Museums, Libraries and Archives.
3. http://www.flickr.com/ Museums, Libraries and Archives Council, Lon-
4. http://www.nla.gov.au/pub/gateways/issues/80/ don. August 2006.
story01.html Hooper-Greenhill, E.: Culture and meaning in the
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8. http://www.youtube.com/ asuring the Impact of Learning in Museums. Paper
9. Hooper-Greenhill uses post-museum to describe presented at the ICOM-CECA Annual Confe-
the contemporary museum. She proposes that it rence, Oaxaca. 2003.
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Musk Ave, Kelvin Grove Brisbane 4059. 29


E-mail: jj.watkins@qut.edu.au

*Dr Lynda Kelly, Head, Australian Museum


Audience Research Centre, Australian Museum

Address: : Australian Museum, 6 College Street


Sydney (opposite Hyde Park), NSW 2010 Aus-
tralia.
E-mail: lynda.kelly@austmus.gov.au

*Mr Sebastian Chan, Manager, Web Services,


Powerhouse Museum.

Address: Powerhouse Museum


street - 500 Harris St Ultimo, NSW Australia
postal - PO Box K346, Haymarket, NSW 1238
tel - 61 2 9217 0109
fax - 61 2 9217 0689
www.powerhousemuseum.com
E-mail: seb@snarl.org

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