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Fighter (3)

CLASS & LEVEL BACKGROUND PLAYER NAME


Orbrov's Army Shield
Tiefling
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 +1 30
14 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum 28



+4 Strength
DEXTERITY
+1 Dexterity

12
+4 Constitution
+1 Intelligence
CURRENT HIT POINTS IDEALS

+1 +1 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

15
+3 Acrobatics (Dex) Total 3d10 SUCCESSES

+2 +1 Animal Handling (Wis) FAILURES

+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
+4 Athletics (Str)

12 0 Deception (Cha)
+1 History (Int)
NAME

Net
ATK BONUS DAMAGE/TYPE

+3 d+1
Darkvision: 60 ft.
+1 +1 Insight (Wis) Damage Resistances: fire
0 Intimidation (Cha) Handaxe +4 1d6 + 2 slashing
----------Bonus Actions----------
WISDOM +1 Investigation (Int) Second Wind. Regain 1d10 + 3
+1 Medicine (Wis)
HPs (use once/rest, see PHB 72).
12 +1 Nature (Int) ---------------Actions--------------
+1 Perception (Wis) Action Surge. Take an extra action
+1 (use once/rest, see PHB 72).
0 Performance (Cha)

CHARISMA 0 Persuasion (Cha) -------------Reactions-------------


+1 Religion (Int) Parry Maneuver. Reduce melee
10 +1 Sleight of Hand (Dex)
+1 Stealth (Dex)
attack damage dealt to you by
superiority die roll + 1 (see PHB
74).
0 +1 Survival (Wis)
Protection Fighting Style. When a
SKILLS ATTACKS & SPELLCASTING creature you can see attacks a
target other than you that is within 5
feet of you, you can use your
11 PASSIVE WISDOM (PERCEPTION)
reaction to impose disadvantage on
CP
Shield (1); the attack roll. You must be wielding
a shield. (see PHB 72).
Tool Proficiencies: Smith's Tools
SP Chain mail
Riposte Maneuver. If a creature
Weapon Proficiencies: Martial; EP
(1) misses you with a melee attack,
attack as a reaction and add
Simple superiority die to damage (see PHB
GP 74).
Armor Proficiencies: Heavy;
Light; Medium; Shields (additional features & traits on page
PP
2)
Language Proficiencies:
Common; Infernal

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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AGE HEIGHT WEIGHT
Orbrov's Army Shield
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Combat Superiority. You know 3 martial maneuvers, have 4


superiority dice (d8s), and maneuver save DC of 12 (see
PHB 73).

Commander's Strike Maneuver. When you take Attack


action, forgo one attack, expend a superiority die, give a
creature an immediate reaction attack, adding superiority
die to damage.

Hellish Resistance. Resistance to fire damage (see PHB


43).

Infernal Legacy. You know thaumaturgy and can cast


Hellish Rebuke once per day. CHA is the spellcasting ability.
(see PHB 43).
ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Tiefling Charisma 10 +2
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Thaumaturgy

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Hellish Rebuke

4
SPELLS KNOWN

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Page 1

Level-1 evocation Transmutation cantrip


Hellish Rebuke Thaumaturgy
1 react. 60 ft V,S Inst 1 act. 30 ft V Up to 1 min
You point your finger, and the creature that You manifest a minor wonder, a sign of
damaged you is momentarily surrounded by supernatural power, within range. You create
hellish flames. The creature must make a one of the following magical effects within
Dexterity saving throw. It takes 2d10 fire range: Your voice booms up to three times
damage on a failed save, or half as much as loud as normal for 1 minute. You cause
damage on a successful one. At Higher flames to flicker, brighten, dim, or change
Levels. When you cast this spell using a spell color for 1 minute. You cause harmless
slot of 2nd level or higher, the damage tremors in the ground for 1 minute. You
increase by 1d10 for each slot level above create an instantaneous sound that originates
1st. from a point of your choice within range, such
as a rumble of thunder, the cry of a raven, or
ominous whispers. You instantaneously
cause an unlocked door or window to fly open
or slam shut. You alter the appearance of
your eyes for 1 minute. If you cast this spell
multiple times, you can have up to three of its
1-minute effects active at a time, and you can
dismiss such an effect as an action.

Tiefling DC 10 Mod +2 Tiefling DC 10 Mod +2


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