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Barbarian (4) / Fighter (2) Mercenary Veteran

CLASS & LEVEL BACKGROUND PLAYER NAME


Temaryl Thikthud Orc Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +2 30
I like to show off, particularly if there's a
chance to get a job offer in it.
19 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED I am always gregarious and cheerful, no
matter the situation, as long as I am paid
+4 PERSONALITY TRAITS
well.
Hit Point Maximum 57
+7 Strength
DEXTERITY Good for Sale
+2 Dexterity I am a sellsword who swings her weapon

14 +5 Constitution
0 Intelligence
CURRENT HIT POINTS
only in the name of good. (Good)
IDEALS

+2 -1 Wisdom
I never disrespect an employer, if they
0 Charisma never disrespect me or stop giving me
CONSTITUTION SAVING THROWS money.
TEMPORARY HIT POINTS BONDS

14 +2 Acrobatics (Dex) Total 4d12 / 2d10


SUCCESSES
I never fail at my tasks, even if I have to
+2 +2 Animal Handling (Wis) FAILURES
resort to less honourable means to
complete them.
0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+7 Athletics (Str)

10 0
0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision: 60 ft.
Javelin +7 1d6 + 4 piercing
0 -1 Insight (Wis)
----------Bonus Actions----------
+3 Intimidation (Cha) Greataxe +7 1d12 + 4 slashing Aggressive. Move up to 30 feet toward and
enemy you can see or hear (see PHB 120).
WISDOM 0 Investigation (Int)
Spear +7 1d6 + 4 piercing
-1 Medicine (Wis)
8 0 Nature (Int)
Rage. Advantage on Strength checks and
saves; melee damage bonus +2; resistance
to bludgeoning, piercing, and slashing
-1 Perception (Wis) damage (lasts 1 minute, use 3 times/rest,
-1
0 Performance (Cha) see PHB 48).

CHARISMA +3 Persuasion (Cha) Second Wind. Regain 1d10 + 2 HPs (use


0 Religion (Int) once/rest, see PHB 72).
10 +2 Sleight of Hand (Dex) ---------------Actions--------------
+2 Stealth (Dex) Action Surge. Take an extra action (use
0 once/rest, see PHB 72).
+2 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING


(additional features & traits on page 2)

9 PASSIVE WISDOM (PERCEPTION)


CP
Dice Set (1); Explorer's Pack
(1); Pouch (1); Uniform (1);
Rank Insignia (1); Chain mail (1)
SP
Tool Proficiencies: Dice Set; Land Vehicles

Weapon Proficiencies: Martial; Simple


EP

Armor Proficiencies: Light; Medium; Shields

Language Proficiencies: Common; Orc


GP
10
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
19 6ft5 250lb
AGE HEIGHT WEIGHT
Temaryl Thikthud Brown Pale Red Brown
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Danger Sense. Advantage on DEX saves against effects you can see. (see PHB 48).
There's a lot of bad shit going on in the
world. A lot of bad people. Some of those Great Weapon Fighting Style. When you roll a 1 or 2 on a damage die for an attack you make with
people need to die. Some other people have a melee weapon that you are wielding with two hands, you can reroll the die and must use the new
axes. I'm one of the latter. roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property
for you to gain this benefit. (see PHB 72).

Mercenary Life. Can recall or find info about mercenary groups and can find mercenary work (see
SCAG 152).

Powerful Build. Count as Large for purposes of determining weight you can carry, push, drag, or
lift. (see VGM 120).

Reckless Attack. Advantage on attacks using Strength, attacks against you have advantage as
well. (see PHB 48).

Totem Spirit: Wolf. While raging, allies have advantage against enemies within 5 ft. (see PHB 50).

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Barbarian
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Speak with Animals (ritual only)

4
SPELLS KNOWN

2
Beast Sense (ritual only)

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Page 1

Level-2 divination Level-1 divination


Beast Sense Speak with Animals
1 act. Touch S Conc, 1 hr 1 act. Self V,S 10 mins
Temporarily see and hear through the senses You gain the ability to comprehend and
of willing beast you touch. (see PHB 217 for verbally communicate with beasts for the
more details) duration. The knowledge and awareness of
many beasts is limited by their intelligence,
but at minimum, beasts can give you
information about nearby locations and
monsters, including whatever they can
perceive or have perceived within the past
day. You might be able to persuade a beast
to perform a small favor for you, at the GM's
discretion.

Barbarian DC 11 Mod +3 Barbarian DC 11 Mod +3


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