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What is Mechanics?
Mechanics is the science which describes and predicts the conditions of rest or
motion of bodies under the action of forces. Mechanics is the foundation of
most engineering sciences and is an indispensable prerequisite to their study.
Branches of Mechanics:
- Statics body is at rest under the action of forces. All quantities are
time independent
- Dynamics body is at motion under the action of forces. All quantities
are time dependent
Idealization of Mechanics:
Rigid body assumption no deformation, assumes original geometry
A particle idealizes a body by placing its mass at its center and neglecting its
physical size.
Prof. Banerjee, CE Dept 1-1
Engineers Mechanics- Basics
Fundamental Concepts
Space - associated with the notion of the position of a point P given in
terms of three coordinates measured from a reference point or origin.
Vectors
Vector classifications:
- Fixed or bound vectors have well defined points of
application that cannot be changed without affecting
an analysis.
- Free vectors may be freely moved in space without
changing their effect on an analysis.
- Sliding vectors may be applied anywhere along their
line of action without affecting an analysis.
Addition of Vectors
Parallelogram rule for vector addition
Law of cosines,
C
B R 2 = P 2 + Q 2 2 PQ cos B
r r r
C R = P+Q
Law of sines,
sin A sin B sin C
= =
B Q R A
Vector subtraction
Addition of Vectors
Addition of three or more vectors through
repeated application of the triangle rule
r r r
F = Fx + Fy
r r
Define perpendicular unit vectors i and j which are
parallel to the x and y axes.
r
Components of the vector F
Fx = F cos x F y = F cos y Fz = F cos z
r r r r
F = Fx i + F y j + Fz k
r r r
= F (cos x i + cos y j + cos z k )
r
= F
r r r r
= cos x i + cos y j + cos z k
r r
cos 2 x + cos 2 y + cos 2 z = 1 is a unit vector along the line of action of F
and cos x , cos
r y , and cos z are the direction
F = Fx2 + Fy2 + Fz2 cosines for F
Prof. Banerjee, CE Dept 1 - 17
Engineers Mechanics- Review of Vector Algebra/Applications
r
d = vector joining M and N
r r r
= d xi + d y j + d z k
d x = x2 x1 d y = y 2 y1 d z = z 2 z1
r r
F = F
r 1 r r r
(
= d xi + d y j + d z k
d
) d = d x2 + d y2 + d z2
Fd y dx dy dz
Fx =
Fd x
Fy = Fz =
Fd z cos x = ; cos y = ; cos z =
d d d d d d
Scalar products:
r r r r
- are commutative, P Q = Q P
r r r r r r r
- are distributive, P (Q1 + Q2 ) = P Q1 + P Q2
r r r
- are not associative, (P Q ) S = undefined
Scalar products with Cartesian unit components,
r r r r r r r r
P Q = (Px i + Py j + Pz k ) (Qx i + Q y j + Qz k )
r r r r r r r r v r r r
i i =1 j j =1 k k =1 i j = 0 j k = 0 k i = 0
r r
P Q = Px Qx + Py Q y + Pz Qz
r r
P P = Px2 + Py2 + Pz2 = P 2
Prof. Banerjee, CE Dept 1 - 19
Engineers Mechanics- Review of Vector Algebra/Applications
Vector products:
- are not commutative, Q P = ( P Q )
- are distributive, P (Q1 + Q2 ) = P Q1 + P Q2
- are not associative, ( P Q ) S P (Q S )
Prof. Banerjee, CE Dept 1 - 21
Engineers Mechanics- Review of Vector Algebra/Applications
r r r
i j k
= x y z
Fx Fy Fz
r r r
= ( yFz zFy )i + ( zFx xFz ) j + (xFy yFx )k
r r r
rA / B = rA rB
r r r
= (x A xB ) i + ( y A y B ) j + (z A z B ) k
r r r r
F = Fx i + Fy j + Fz k
r r r
i j k
r
M B = (x A xB ) ( y A yB ) (z A z B )
Fx Fy Fz