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TURN SEQUENCE

1) Power Phase
2) Mission Phase
a) Performing Actions
b) Resolving the Current
Mission
i) Determine Success
or Failure
ii) Use Success and
Failure Game Text
iii) Revive or Score
Adversaries
iv) Earn a Glyph
c) Deciding to Continue
3) Debrief Phase
SKILLS
Culture
Science
Combat
Ingenuity
GLYPHS
Gemini
Libra
Orion
Pisces
Scorpius
Triangulum
Table of Contents Introduction
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prepare to step through the Gate! In
Card Types. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Stargate TCG, youll guide a team of
Character . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 characters on journeys to other worlds,
Mission . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 overcoming obstacles, defeating adversaries,
Gear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 and completing missions along the way. All the
Event. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
fun and adventure of the hit television series is
Obstacle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
here to enjoy!
Adversary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Starting a Game. . . . . . . . . . . . . . . . . . . . . . . . . . . 8 As a trading card game, Stargate TCG isnt
Turn Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 limited to a single deck of cards that never
Power Phase. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 changes. Hundreds of different available cards
Mission Phase. . . . . . . . . . . . . . . . . . . . . . . . . . . 10 make for a huge variety of strategies, as you
Performing Actions . . . . . . . . . . . . . . . . . . . . . . 11 build your own decks from your personal
Hero Player Actions. . . . . . . . . . . . . . . . . . . . . 11 collection.
Villain Player Actions. . . . . . . . . . . . . . . . . . . 14
Activated Abilities. . . . . . . . . . . . . . . . . . . . . . 17
Example of Performing Actions. . . . . . . . . . . . 18
Card Types
Resolving the Current Mission. . . . . . . . . . . . . . 19 There are six types of cards in the game.
Determine Success or Failure. . . . . . . . . . . . . 19 Four are hero cards, used only during your
Use Success and Failure Game Text. . . . . . . . 19 own turn: character, mission, gear, and event.
TABLE LAYOUT. . . . . . . . . . . . . . . . . . . . . . . . 20-21 Two are villain cards, used only during your
Revive or Score Adversaries. . . . . . . . . . . . . . 22 opponents turn: obstacle and adversary.
Earn a Glyph. . . . . . . . . . . . . . . . . . . . . . . . . . 23
Hero cards have a Stargate icon in
Deciding to Continue. . . . . . . . . . . . . . . . . . . . . 25
Debrief Phase. . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 the upper left corner, while villain
Winning the Game. . . . . . . . . . . . . . . . . . . . . . . . 28 cards have a pyramid icon.
Building a Deck . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Three or More Players . . . . . . . . . . . . . . . . . . . . . 30
Glossary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Credits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40

Character Team characters are your primary explorers.
You begin each game with exactly four team
Character cards represent people who work
characters in play in front of you. Each one
for or with Stargate Command, including
has a rating in all four of the different skills in
people from other planets you encounter on
the game:
your journeys through the Stargate. There are
two subtypes of characters: team and support. Culture Combat
Science Ingenuity
Title Support characters assist
Cost Subtitle
your team in overcoming 2
MERRIN
Outcast Scholar

DANIEL JACKSON
obstacles and completing
4 Trained Fighter
missions. They are played 3
from your hand during the
3
game. A support character
1
Skills usually has a rating in only CHARACTER SUPPORT
0 one or two skills. When you assign Merrin, at the end of
the current mission, destroy her.
2
Many characters are
Advanced engineer used as a gatherer of
knowledge by her people. When she gains
enough experience, her memories will be
harvested and distributed to all her kind.

Traits CHARACTER TEAM SGC portrayed in multiple


: Daniel Jackson gets +2. versions, each one a STARGATE SG-1 & 2007 MGM Produced by Comic Images.
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: Daniel Jackson gets +1.


different character card.
What kind of archaeologist carries a weapon?
Uh I do. Game Text
Lore
Jack ONeill and Daniel Jackson
Though each version shares the same title,
they have different subtitles.
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Collector Info

 
Mission The experience on a mission is one
of the ways you can win the game. The
Mission cards represent the places your
glyph is earned by one of the characters
characters travel to through the Stargate.
who successfully completes it, sometimes
They will need to use one of the four skills
increasing his abilities. There are six different
to complete each mission. Youll often need
glyphs:
two or more characters, working together, to
succeed in meeting a missions requirements. Gemini Pisces
Libra Scorpius
In each game, you will have exactly 12
Orion Triangulum
missions.
Gear
Title Glyph Gear cards represent the equipment used
Subtitle Difficulty by your characters. Some are conventional
military items such as weapons, while others
INVESTIGATE DISAPPEARANCE
P2X-338 are special devices used by the SGC, such
as the MALP. Still other gear represents alien
3 technology.
DIALING COMPUTER
2 Title
Cost
When you play this mission, destroy a support
character.
Determine the fate of a research team that vanished near 2
Traits
this alien ziggurat.

STARGATE SG-1 & 2007 MGM Produced by Comic Images.


1 S 180 Lore
Game Text Experience GEAR SGC
At the start of your debrief phase, you

Lore Collector Info may place any of your failed missions


on top of your mission pile in any
order. Collector
Info
It took us 15 years and three supercomputers

Game Text
to MacGyver a way to power the gate.
Samantha Carter

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Event Adversary
SPECIAL TRAINING
Event cards represent critical 1 Adversary cards represent individuals that
moments in your adventures. oppose a team, such as Goauld System Lords,
When you play an event, you Priors of the Ori, and other major enemies.
carry out its effects and then Title
Cost Subtitle
place it in your discard pile. EVENT NID

Choose a team character to get +1

(The different aspects of an until the end of the current mission.


If hes an NID character, he gets +2
until the end of the current mission APOPHIS
event card are the same as
instead.
The NID mandate is to acquire alien technology
at any costs, for the defense of Earth. Most
4 Threat to Earth

of their operatives, like Grieves and Kershaw,

those of a gear.)
have strong engineering backgrounds.
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Revive
Obstacle Cost
2
Obstacle cards represent the unexpected Difficulty 2
5
trials and challenges a team faces as it travels
through the galaxy. An obstacle could be ADVERSARY GOAULD
Traits
Each time you assign Apophis, your
anything from a strange disease to hostile opponent may stop two characters. If
he doesnt, you may stop a character.

natives to governmental red tape back on Game Text


This cruel and arrogant Goauld amassed
new power in the wake of Ras destruction.
Stargate Command was originally founded in

Earth. response to the great danger he posed.


Lore
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PARASITIC INSECTS
1 Title
Cost
Collector Info
1
Difficulty 2 Some adversaries are portrayed in multiple
Lore
versions, each one a different adversary card.
Traits OBSTACLE DISEASE
Failure: Stop a team character.
Though each version shares the same title,
The deadly insects on BP6-3Q1 can trigger
a complete cellular transformation in their
victims. Quick medical attention is required Collector they have different subtitles.
to prevent the loss of anyone who is stung.

Game Text Info Note that while adversaries have some


STARGATE SG-1 & 2007 MGM Produced by Comic Images.
1 C 259 apparent similarities to characters, they are
not characters.
 
Starting a Game the same number of cards for a new opening
hand. You may do this only once. (The first
Each player places his four team characters player decides whether to do this before the
face up in a row in front of him. He takes his second player.)
12 missions, shuffles them, and sets them to
one side as his mission pile. He then shuffles As you play the game, you may encounter
his remaining cards to form his deck. cards that contradict rules described in this
rulebook. The game text of cards always
Each player totals the point values of his supersedes the rules.
four team characters. This number becomes
his opponents victory total. Turn Sequence
If you have the highest victory total, you
Players alternate taking turns. One players
become the first player. (In case of a tie,
turn consists of each of the following phases,
determine the first player randomly.) Your
in order.
opponent chooses one of your team characters
and stops it. (You will be unable to make use of 1) Power Phase
that character during your first turn. Stopping 2) Mission Phase
is described in full later; see Hero Player a) Performing Actions
Actions.) b) Resolving the Current Mission
Pauls four team characters have point
c) Deciding to Continue
values of 2, 3, 4, and 5, making Jasons 3) Debrief Phase
victory total 14. Jasons team characters When it is your turn, you are the hero
have point values of 3, 3, 3, and 4, making player; all villain cards you have in play
Pauls victory total 13. Jasons victory total is
are ignored by both players. During your
higher, so he becomes the first player. Paul
then stops one of Jasons team characters. opponents turn, you are the villain player;
all hero cards you have in play are ignored by
Each player then draws eight cards from both players.
his deck to create his opening hand. After
looking at your opening hand, you may decide
to shuffle it back into your deck, then draw
 
Power Phase Jason turns over the top card of his mission
pile, Supply Raid, and plays it face up in front
In this first phase of each turn, players of him.
receive an amount of power they will have The mission phase is separated into three
available during the turn. Each player receives steps: Performing Actions, Resolving
3 power, plus 1 power for each glyph beneath the Current Mission, and Deciding to
the hero players characters. Continue.
Its Jasons turn, and there are two glyphs
beneath his characters (from completing Performing Actions
two missions on previous turns). Jason and
his opponent Paul each receive 5 power to In this step, players alternate back and forth,
spend during this turn. each having the chance to perform an action,
Power cant be saved from one turn to the beginning with the hero player. Each player
next; anything you dont spend by the end of may perform any number of actions during the
the turn is lost. mission phase (even none), but must perform
them one at a time, allowing his opponent a
You may find it helpful to use glass beads, chance to perform an action in between.
dice, a pencil and paper, or some other means
to track the power you receive, and how you You may pass when it is your chance to
spend it as the turn unfolds. perform an action. Passing once does not
prevent you from performing an action later
Mission Phase on. If both players pass consecutively, proceed
to Resolving the Current Mission.
When you are the hero player, you take the
top card of your mission pile and play it face Hero Player Actions
up between you and your opponent. This is the When you are the hero player, there are
current mission, the first destination for your three kinds of actions you can perform:
characters during this turn. (They may later play a card, assign a character, and boost a
travel to other destinations, so you should character.
leave space to the right of the mission.)

10 11
Play a card. You may play an event, By default, all your characters and gear are
support character, or gear card from your ready, available for you to use in performing
hand. You must pay the power cost listed other actions described later.
on the card, subtracting it from your total As a result of a players actions, a ready
available power for the turn. If you dont have card can become stopped. A stopped card is
enough power to pay this cost, you cant play no longer ready, and is unavailable for use
the card. through the rest of the turn. As your cards
When you play an event, carry out its game become stopped, place them in a column to
text immediately, then place the card in your the left of the current mission. A card that is
discard pile. already stopped cant be stopped again.
When you play a support character or a If one of your support characters or gear is
gear, place the card face up in front of you, in destroyed, place it in your discard pile.
a row behind your team characters. Assign a character. You may
INVESTIGATE DISAPPEARANCE
P2X-338

4
DANIEL JACKSON
Trained Fighter 4
TEALC
Enemy of the Goauld 2
BRATAC
Jaffa Master 4
SAMANTHA CARTER
Problem Solver
assign a ready character to the
current mission. Pick up the
3 2 2 1 When you play this mission, destroy a support

1 0 0 3
character.
Determine the fate of a research team that vanished near 2
this alien ziggurat.

0 3 2 2 1 S 180

character and place him in a


STARGATE SG-1 & 2007 MGM Produced by Comic Images.

2 1 2 1

CHARACTER TEAM SGC CHARACTER TEAM SGC CHARACTER TEAM JAFFA CHARACTER TEAM SGC DANIEL JACKSON
4 Trained Fighter

column below your side the


: Daniel Jackson gets +2. : Complications cost power +1 to play or : While Bratac is ready, each , Stop Samantha Carter Turn an
: Daniel Jackson gets +1. while Tealc is assigned. Jaffa support character gets skills +1. obstacle at the current mission face
: Complications cost power +1 to play and : While Bratac is ready, each down. (It becomes a complication.)
What kind of archaeologist carries a weapon?
Uh I do. while Tealc is assigned. Jaffa support character gets skills +1. Theoretically 3
Jack ONeill and Daniel Jackson The Goauld are not gods. It is a lie we Former first prime of Apophis, Bratac was
live each day. Only when he takes a host mentor and teacher of Tealc. He has stood
1

mission. (He is then no longer


does a Goauld become strong. Even then, proudly beside the warriors of the Tauri in
only as strong as the Jaffa who serve him. countless battles.
Without us, the Goauld are nothing.
STARGATE SG-1 & 2007 MGM Produced by Comic Images.
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1 C 105 STARGATE SG-1 & 2007 MGM Produced by Comic Images.
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2
1
NICHOLAS BALLARD
Outcast Scholar 2
MERRIN
Outcast Scholar 2
DIALING COMPUTER
ready, he becomes assigned CHARACTER TEAM SGC

: Daniel Jackson gets


: Daniel Jackson gets
What kind of archaeologist carries a weapon?
+2.
+1.

instead.)
Uh I do.
Jack ONeill and Daniel Jackson
3

STARGATE SG-1 & 2007 MGM Produced by Comic Images.


1 C 91

gets
CHARACTER SUPPORT
Discard a card Nicholas Ballard
+2 until the end of the current
mission. At the end of the current
CHARACTER SUPPORT
When you assign Merrin, at the end of
the current mission, destroy her.
GEAR SGC
At the start of your debrief phase, you
may place any of your failed missions
on top of your mission pile in any
You can assign a team 2
NICHOLAS BALLARD
Outcast Scholar

character to the current mission


Advanced engineer used as a gatherer of
mission, destroy him. You can do this knowledge by her people. When she gains order.
only once each turn. enough experience, her memories will be It took us 15 years and three supercomputers 1
harvested and distributed to all her kind. to MacGyver a way to power the gate.
Noted archaeologist who, like his grandson
Daniel Jackson, lost credibility in academic Samantha Carter
circles for his strange theories regarding
extraterrestrials and Earth history.
1 C 66 1 C 65 1 C 142

even ifhis ratinginthe skillit


STARGATE SG-1 & 2007 MGM Produced by Comic Images. STARGATE SG-1 & 2007 MGM Produced by Comic Images. STARGATE SG-1 & 2007 MGM Produced by Comic Images.

You cant play a character if you already requires is 0; you can assign a
CHARACTER SUPPORT
Discard a card Nicholas Ballard
gets +2 until the end of the current
mission. At the end of the current
mission, destroy him. You can do this
only once each turn.

have a character (team or support) that has support charactertothe mission


Noted archaeologist who, like his grandson
Daniel Jackson, lost credibility in academic
circles for his strange theories regarding
extraterrestrials and Earth history.
STARGATE SG-1 & 2007 MGM Produced by Comic Images.
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the same title in play, even if the two have only if he has some rating in the
different subtitles. There is no such restriction required skill.
for gear.
12 13
To complete the current mission during Each obstacle has a difficulty rating in one
the next step, the total skills contributed by or more of the four skills. (Sometimes, this
your assigned characters must be equal to or rating is 0.) You cant play an obstacle unless
greater than its difficulty. Assigning characters one of these matches the current missions
is your means to ensure success. required skill.
Boost a character. If you have a character When you play an obstacle, place
STARGATE SG-1 & 2007 MGM Produced by Comic Images.
1 S 180

this alien ziggurat.


2 Determine the fate of a research team that vanished near
character.

card in your hand that has the same title as it in a column below your side of
When you play this mission, destroy a support

a character you have assigned to the current the mission. Each obstacle adds its 3

mission (even if it has a different subtitle), you difficulty to that of the current
P2X-338
INVESTIGATE DISAPPEARANCE

may discard it from your hand. The assigned mission. If an obstacle has a rating
RED SKY
2
2

character gets skills +1 until the end of the for more than one skill, pay 3

current mission. attention only to the difficulty for OBSTACLE


This obstacle gets difficulty +1 for
each failed mission this turn.

the skill matching the current


SG-1s arrival at KTau triggered a solar

You may boost the same character more


reaction that threatened the entire planet.
Doubting they alone could reverse the
damage, the team asked the Asgard to
intervene.

mission.
1 C 264

than once during the same mission.


STARGATE SG-1 & 2007 MGM Produced by Comic Images.

LANGUAGE BARRIER
1
Play an adversary. You may 3

Villain Player Actions play an adversary card from your


When you are the villain player, there are hand. As with obstacles, you must OBSTACLE

The natives of PJ2-445 had no spoken


language, but Daniel Jackson was still able

pay the power cost listed on the


to establish communication with them.

five kinds ofactions you can perform: play 1 C 249

card. It is not necessary for you to


STARGATE SG-1 & 2007 MGM Produced by Comic Images.

an obstacle, play an adversary, assign an


adversary, boost an adversary, and play a match one of the adversarys difficulty ratings
complication. to the one required by the current mission.
Play an obstacle. You may play an When you play an adversary, place him face
obstacle card from your hand. You must pay up in front of you, in a row separate from your
the power cost listed on the card, subtracting hero cards. You cant play an adversary if you
it from your total available power for the turn. already have an adversary that has the same
If you dont have enough power to pay this title in play, even if the two have different
cost, you cant play the card. subtitles.

14 15
Like the hero players characters and gear, villain) and place it face down at the current
adversaries are ready by default, and may mission. The card becomes a complication,
become stopped as players perform actions. and adds 1 to the difficulty of the mission.
Place any stopped adversaries in a column to The cost to play a complication is 1 power,
the side of the current mission (opposite the plus 1 power for each other complication
hero players stopped cards). already at the current mission. If you dont
If one of your adversaries is destroyed, place have enough power to pay this cost, you cant
him in your discard pile. play the complication.
Assign an adversary. You may assign a The first complication you play at a mission
ready adversary to the current mission. (He is costs 1 power. A second would cost 2 power,
then no longer ready, he becomes assigned a third 3 power, and so forth.
instead.) You can do this only if he has some If a complication is somehow destroyed after
rating in the skill required by the current it is played, it no longer affects the cost of
mission. He adds that difficulty rating to the subsequent complications.
missions difficulty.
Activated Abilities
You cant assign an adversary to a mission if
you already have another assigned there. As the hero player or villain player, you may
also use an activated ability on one of your
Boost an adversary. If you have an cards in play when it is your turn to perform an
adversary card in your hand that has the same action. An activated ability is any paragraph of
title as an adversary you have assigned to game text that contains a symbol.
the current mission (even if it has a different
subtitle), you may discard it from your hand. The part before that symbol is the cost to
The assigned adversary gets difficulty +1 until use that activated ability. If you are unable
the end of the current mission. to pay this cost, you cant use the activated
ability. The cost isnt necessarily an amount
You may boost the same adversary more of power. It may include one or more glyphs
than once during the same mission. (described later; see Earn a Glyph).
Play a complication. You may pay power The part after that symbol is the effects you
to take any card from your hand (hero or carry out after paying the cost.
16 17
You may use the same activated ability more Resolving the Current Mission
than once, as separate actions, provided you
Once both players pass consecutively in the
can pay its cost each time.
previous step, resolve the current mission.
Example of Performing Actions
Determine Success or Failure
Jason is now attempting his Supply Raid
mission. It requires 4 Combat, so he assigns If the total skills contributed by the assigned
Tealc (who has 3 Combat) to it. characters are equal to or greater than the
Paul passes. difficulty of the mission (as increased by
Jason plays Olaf from his hand, costing 3 of the obstacles, adversary, and complications
the 5 power he can spend this turn. there), the hero player succeeds at the
Paul passes again. mission. If not, he fails.
Jason assigns Olaf, who has 2 Combat, to the Jason has a total of 8 Combat assigned
mission. His assigned characters now have a to Supply Raid. The missions difficulty,
total Combat rating of 5, enough to succeed. including the obstacle and the complication
Paul played there, is 7. Jason succeeds at
Paul now plays an obstacle from his hand,
the mission.
Salish Spirits, costing 2 of the 5 power he
can spend this turn. It adds 2 Combat to the
Use Success and Failure Game Text
mission difficulty, raising it to 6.
Jason boosts Olafs skills, discarding a copy Next, players use any game text that is
of Olaf. Olaf now has 3 Combat, and Jason triggered by the resolving of a mission. Such
has a total Combat of 6. text is labeled either with the Success or
Paul plays a complication, taking a card from Failure keyword, and is used depending on
hand and placing it face down at the mission. whether the mission was a success or a failure.
This costs 1 power (leaving him 2 for the This game text is not optional unless specified
rest of the turn), and raises the missions
(using the word may). Players use only the
difficulty by 1. It now requires 7 Combat.
game text on the current mission and on the
Jason assigns Raknor, who has 2 Combat. He
cards assigned there.
now has more than enough to succeed.
Paul passes, and Jason then passes behind The hero player first uses any game text on
him. It is time to resolve the mission. his hero cards (in the order of his choice), then
18 19
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1 C 132 1 C 20
have strong engineering backgrounds. program was shut down on his authority.
of their operatives, like Grieves and Kershaw, to erase that mistake. For a brief time, the
at any costs, for the defense of Earth. Most
STARGATE SG-1 & 2007 MGM Produced by Comic Images. STARGATE SG-1 & 2007 MGM Produced by Comic Images.
Stargate program as a mistake, and sought
The NID mandate is to acquire alien technology 1 C 143 1 C 72 narrowly avoided disasters, he viewed the
instead. Subcommittee. Citing numerous failures and
until the end of the current mission one persons memories to another. Chairman of the Defense Appropriations
If hes an NID character, he gets +2 it, they developed their own means to copy failed mission this turn.
until the end of the current mission. technology abandoned on their world. From fascination with aliens. each Political obstacle and for each
have been working for decades with Goauld harsh location, mainly due to a longtime
Choose a team character to get +1 Robert Kinsey gets difficulty +1 for
The technologically advanced Galarans found. He has enjoyed the work despite the
EVENT NID shuffle that card into your deck. near where Earths second Stargate was ADVERSARY POLITICAL

20
a hero card from your discard pile and Scientist at the White Rock Research Station,
Stop this gear, discard a card Take Stop Osbourne Draw a card.
4
GEAR CHARACTER SUPPORT 2

Ready
3
2

Ambitious Senator

this turn)
1 3

(not used
SPECIAL TRAINING ROBERT KINSEY

adversary
2 Antarctic Researcher 3
GALARAN MEMORY DEVICE OSBOURNE

Hero cards
STARGATE SG-1 & 2007 MGM Produced by Comic Images. STARGATE SG-1 & 2007 MGM Produced by Comic Images. 2007 MGM
STARGATE SG-1 & STARGATE SG-1 & 2007
Produced Produced by Comic Images.
MGMImages.
by Comic STARGATE SG-1 & 2007 MGM Produced by Comic Images.
1 C 95 1 C 86 1 S 180 1 S 100 1 C 102

this alien ziggurat.


Determine the fate of a research team that vanished near
character.
2
dives in when the situation arises. particularly Samantha Carter.
often able to use his expertise, but eagerly When play
forged
quicklyyou this mission,
a friendship destroy
with the Tauri, a support
Archaeologist assigned to SG-13. He is not A respected leader among the Tokra, Martouf Theoretically
For cryin out loud mission, he gets skills +1. gets skills +1. down. (It becomes a complication.)
gain 1 power. the number of obstacles at the current one glyph matching one of Martoufs obstacle at the current mission face
and : Each time you play a mission, While Balinsky has more glyphs than Each other character who has at least , Stop Samantha Carter Turn an
CHARACTER TEAM SGC CHARACTER TEAM SGC CHARACTER TEAM TOKRA CHARACTER TEAM SGC

3 1 3 0 1

3 1 2 2
P2X-338
INVESTIGATE DISAPPEARANCE
1 2 2 3

0 2 2 1

SG-1 Commander 3 Insightful Archaeologist 4 Tokra Liaison 3 Problem Solver 4

Discard pile and deck


JACK ONEILL BALINSKY MARTOUF SAMANTHA CARTER

Mission pile
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1S4

response to the great danger he posed.


Stargate Command was originally founded in
new power in the wake of Ras destruction.
This cruel and arrogant Goauld amassed
he doesnt, you may stop a character.
opponent may stop two characters. If
Each time you assign Apophis, your
ADVERSARY GOAULD

5
2

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Threat to Earth 4 1 C 264 1 C 249
APOPHIS
intervene.
damage, the team asked the Asgard to
Doubting they alone could reverse the
reaction that threatened the entire planet. to establish communication with them.
SG-1s arrival at KTau triggered a solar language, but Daniel Jackson was still able
each failed mission this turn. The natives of PJ2-445 had no spoken
This obstacle gets difficulty +1 for
OBSTACLE OBSTACLE

3
Villain Player

Stopped adversaries
2 3
at the current mission

2 1
RED SKY LANGUAGE BARRIER

SEARCH AND RESCUE INVESTIGATE DISAPPEARANCE


Hathors Stronghold P2X-338
Obstacles and adversaries

5 3

Success: Ready a character. When you play this mission, destroy a support
Recover an SG team captured by the Goauld Hathor. character.
3 Determine the fate of a research team that vanished near 2
this alien ziggurat.

1 S 195 1 S 180
Current

STARGATE SG-1 & 2007 MGM Produced by Comic Images. STARGATE SG-1 & 2007 MGM Produced by Comic Images.
mission

DANIEL JACKSON NICHOLAS BALLARD


SAMANTHA CARTER 4 Trained Fighter 2 Outcast Scholar
4 Problem Solver
Failed mission

3 1
1
1
BRIEF
3 CANDLE
Argos 0
2
3 2
1
CHARACTER TEAM SGC CHARACTER SUPPORT
CHARACTER TEAM SGC
: Daniel Jackson gets +2. Discard a card Nicholas Ballard
, Stop Samantha Carter Turn an gets +2 until the end of the current
: Daniel Jackson gets +1.
obstacle at the current mission face mission. At the end of the current
down. (It becomes a complication.) What kind of archaeologist carries a weapon? mission, destroy him. You can do this
Uh I do.
Theoretically Jack ONeill and Daniel Jackson
only once each turn.
When you play this mission, stop a character. Noted archaeologist who, like his grandson
Reverse the effects of rapid aging on the population of Daniel Jackson, lost credibility in academic
this planet. 1 circles for his strange theories regarding
extraterrestrials and Earth history.
STARGATE SG-1 & 2007 MGM Produced by Comic Images.
1 C 91 STARGATE SG-1 & 2007 MGM Produced by Comic Images.
1 C 66
STARGATE 2007 1 C 102
Produced by Comic Images.
1 S 163
(not in play)

STARGATE SG-1 & 2007 MGM Produced


SG-1 & by ComicMGM
Images.

MERRIN
2 Outcast Scholar
Villain score pile

3 APOPHIS
4 Threat to Earth

CHARACTER SUPPORT
When you assign Merrin, at the end of 2
the current mission, destroy her.
Advanced engineer used as a gatherer of
knowledge by her people. When she gains
2
enough experience, her memories will be
5
harvested and distributed to all her kind.
Assigned characters

TEALC ADVERSARY GOAULD


Enemy of the Goauld
4 Each time you assign Apophis, your
1 C 65 opponent may stop two characters. If
STARGATE SG-1 & 2007 MGM Produced by Comic Images.
he doesnt, you may stop a character.
2 This cruel and arrogant Goauld amassed
new power in the wake of Ras destruction.
Stargate Command was originally founded in
response to the great danger he posed.
STALL
0 ENEMY
Cimmeria
BRATAC
Hero Player

Jaffa Master
3 1S4
2 STARGATE SG-1 & 2007 MGM Produced by Comic Images.

1 4
2
CHARACTER TEAM SGC
0
: Complications cost power +1 to play
while Tealc is assigned.
2 : Complications cost power +1 to play
while Tealc is assigned.
2 To assign an adversary, your opponent must pay
The Goauld are not gods. It is a lie we
power
1live each for
day.each assigned
Only when he takescharacter.
a host
does a Goauld become
Run interference againststrong.
Heruur Even
andthen,his Jaffa while other 2
only as strong
members of youras theteam Jaffa who serve
complete separate
him. objectives.
CHARACTER TEAM JAFFA Without us, the Goauld are nothing.
& 2007 MGM
1 C 105
Produced by Comic Images.
1 S 198
STARGATE SG-1 & STARGATE
2007 MGMSG-1
Produced by Comic Images.
Villain card

or : While Bratac is ready, each


Jaffa support character gets skills +1.
Stopped characters

and : While Bratac is ready, each


Jaffa support character gets skills +1.
Former first prime of Apophis, Bratac was
mentor and teacher of Tealc. He has stood
proudly beside the warriors of the Tauri in
(not used this turn)

countless battles.

STARGATE SG-1 & 2007 MGM Produced by Comic Images.


1 S 87 DREYAUC DIALING COMPUTER
3 Of the Cordai Plains
2
APOPHIS
4 Threat to Earth
Mission pile

Ready cards

2 PARASITIC INSECTS
2
1
CHARACTER SUPPORT JAFFA GEAR SGC
2 Dreyauc costs power -2 to play if there
5 At the start of your debrief phase, you
was a successful mission this turn. may place any of your failed missions
Wife of Tealc. Though at first she did on top of your mission pile in any 1
ADVERSARY GOAULD not condone his betrayal of Apophis, she order.
eventually joined the Jaffa rebellion.
Each time you assign Apophis, your It took us 15 years and three supercomputers 2
opponent may stop two characters. If to MacGyver a way to power the gate.
he doesnt, you may stop a character. Samantha Carter
This cruel and arrogant Goauld amassed
new power in the wake of Ras destruction.
STARGATE SG-1 & 2007 MGM Produced by Comic Images.
1 C 37
Stargate Command was originally founded in STARGATE SG-1 & 2007 MGM Produced by Comic Images.
1 C 142
response to the great danger he posed.
OBSTACLE DISEASE
Failure: Stop a team character.
STARGATE SG-1 & 2007 MGM Produced by Comic Images.
1S4 The deadly insects on BP6-3Q1 can trigger
a complete cellular transformation in their
victims. Quick medical attention is required
to prevent the loss of anyone who is stung.
(Team characters in the front row)

STARGATE SG-1 & 2007 MGM Produced by Comic Images.


1 C 259
Discard pile and deck

21
the villain player uses any game text on his Score. To score one of your adversaries,
villain cards (in the order of his choice). remove him from the current mission and
The Supply Raid mission was a success, so place him in your villain score pile. He is no
Jason now uses its game text: Success: longer in play. You may later play another
Your opponent loses 2 power. Had he failed, copy of that same adversary (and you may
Paul would have used the game text on score that copy as well). You can only score
Salish Spirits: Failure: Destroy a support
an adversary when the hero player failed the
character. Paul would have destroyed Olaf.
current mission.
Whether the mission was a success or a
If you decide to neither revive nor score an
failure, all characters assigned there now
assigned adversary, destroy him.
become stopped.
You dont revive, score, or destroy any
Revive or Score Adversaries adversaries you didnt assign to the current
Once all appropriate game text has mission.
been used, if the villain player assigned an Once the villain player has chosen to revive
adversary to the current mission, he must or score (or neither), he destroys all obstacles
decide if he wants to revive or score that and complications at the current mission.
adversary.
Revive. Each adversary has a revive cost Earn a Glyph
(separate from his power cost). To revive one If the mission was a failure, proceed to the
of your adversaries, you must take a number next step.
of cards equal to that revive cost from the top However, if the mission was a success, it
of your deck, then place those cards in your
becomes a glyph which one of the 4
DANIEL JACKSON

discard pile. Remove the adversary from the


Trained Fighter

hero players characters now


3

1
INVESTIGATE DISAPPEARANCE

current mission. He becomes stopped. You


P2X-338
0

earns. The hero player takes the 2


3

may revive an adversary whether the mission CHARACTER TEAM SGC

glyph and places it beneath one of


: Daniel Jackson gets +2.
: Daniel Jackson gets +1.

was a success or a failure. If you dont have


What kind of archaeologist carries a weapon?
Uh I do.
When you play this mission, destroy a support
Jack ONeill and Daniel Jackson
character.
2

the characters that was assigned


Determine the fate of a research team that vanished near
this alien ziggurat.

1 S 180

enough cards remaining in your deck to pay


1 C 91
STARGATE SG-1 & 2007 MGM Produced by Comic Images.
STARGATE SG-1 & 2007 MGM Produced by Comic Images.

the revive cost, you cant revive the adversary. there at the resolving of the mission. It is
placed so the right side ofthe card, showing
22 23
the experience, is visible to both players. You Remember that an activated ability always
should then check to see if hero player has contains the symbol. Other characters
won the game (as described later). have game text that instead uses a glyph
Jason takes the completed Supply Raid followed by a colon. This kind of game text is
mission and places it underneath Tealc, one not used by you as an action, but is continuous
of the characters he assigned there. as long as the character has the specified
Some characters have game text that is glyph beneath him. The game text applies only
triggered each time they earn a glyph, and once, even if the character has more than one
this would be used now. (There are also cards of the specified glyph.
that can move a glyph from one character to Part of Svetlana Markovs game text reads:
another; in those cases, the second character : Svetlana Markov gets +1. As long
is not earning the glyph.) as she has a glyph beneath her, she has
1 more Ingenuity. She doesnt get 2 more
Glyphs may be earned either by team or Ingenuity if she has two glyphs beneath
support characters, as you choose. However, her.
when a support character who has any glyphs
is destroyed, you must place those glyphs face Deciding to Continue
down on the bottom of your mission pile (in
The current mission has now ended. Its
the order of your choice).
game text is now ignored. The hero player
Team characters may have activated must then decide if he wants to continue to
abilities that include glyphs as part of their another mission this turn.
cost. You pay the cost to use these (during the
As the hero player, you may now play a new
Performing Actions step) by simply having that
glyph beneath the character; you do not lose mission. To do this, you must pay 1 power for
the glyph in doing so. each failed mission this turn. The villain player
gains power equal to this amount.
Harold Maybournes game text reads:
, Stop Harold Maybourne All other team If you have failed no missions this turn, it
characters get skills +1 until the end of the costs you no power to play a new mission.
current mission. To pay the cost, you stop But if you have failed two missions this turn,
him when he has a glyph beneath him. you must pay 2 power to play another. Your
opponent would also gain 2 power.
24 25
If you decide to play a new mission, take the Debrief Phase
top card of your mission pile and play it face
up between you and your opponent (to the This phase occurs after all missions have
right of any failed missions from earlier in the been resolved and the hero player has chosen
turn). It is now the current mission. Return to not to continue.
the first step of the mission phase, Performing If you are the hero player, all your stopped
Actions. cards become ready; return them to the
Any power already spent by players is not appropriate rows of your play area. The villain
recovered. Any characters already stopped player also readies all his stopped adversaries.
remain stopped. Players must deal with the Then, you take all the failed missions left
new mission using only the resources they behind this turn and place them face down on
have remaining. the bottom of your mission pile (in the order of
Jason decides to attempt another mission your choice).
after Supply Raid. Tealc, Olaf, and Raknor Jason failed in his second mission attempt,
remain stopped from resolving that mission, and decided not to continue. He now readies
and cant be used to assist with subsequent all his characters, then puts that failed
missions. Jason now turns over the top card mission face down on the bottom of his
of his mission pile and plays it. mission pile.
Jason and Paul now repeat the same process After this, each player refills his hand to
of attempting this new mission. Jason has its regular, eight card size. If you have fewer
spent 3 power, and has only 2 remaining. than eight cards, draw until you have reached
Paul also has 2 power. eight. If you have more, you must choose and
The hero player may decide to play a new discard cards until you have only eight. If you
mission even if he has no ready characters he have exactly eight, do nothing.
could assign there later during the Performing The current hero players turn is now over.
Actions step. The next player then takes his turn, becoming
If the hero player decides not to play a new the hero player.
mission (or is unable to pay the costs to do Jason played no other cards during his
second mission attempt, so he now draws
so), proceed to the Debrief Phase.
two cards to return his hand to eight cards.
26 27
Paul played three cards (the obstacle and the either by having seven glyphs, or 15 or
complication, plus another obstacle at the more experience. He may win as the villain
second mission Jason attempted), and now player by having a total cost of 15 or more in
draws three cards to return his hand to its adversaries in his villain score pile.
full size. Jasons turn is now over, and Paul
begins his.
Building a Deck
If at any time a player draws the last card
remaining in his deck, the game does not end. In a trading card game, much of the fun
Instead, that player continues to play using comes from creating your own strategy by
the cards he has in play and in his hand. choosing the cards youll use in your deck.
The Stargate TCG decks you build must follow
Winning the Game these rules:
You must include exactly 4 different team
There are three ways to win the game,
characters to play at the start of the game.
two as the hero player and one as the villain
player. A game ends immediately, when a You must include exactly 12 missions for
player meets any victory condition: your mission pile. Your required skill mix must
consist of exactly 3 missions, 3 missions,
You win when your characters have a total of
3 missions, and 3 missions. You may use
seven glyphs beneath them.
any mix of difficulties, experience, and glyphs.
You win when your total experience (on the
The rest of your deck must include at least
glyphs beneath your characters, and on any
20 hero cards and at least 20 villain cards. Any
of your other cards) is equal to or greater than
cards you include in excess of these 40 may
your victory total.
be any mix of hero or villain cards. There is no
You win when the total cost of the maximum size to this portion of your deck.
adversaries in your villain score pile is equal to
You cant include more than three copies of
or greater than your victory total.
the same card title in your deck (even if they
Paul began the game with four team
have different subtitles).
characters whose point values were 5, 4,
3, and 3, setting Jasons victory total at 15. You may include in your deck one or two
Jason can win the game as the hero player copies of any team character you start the
28 29
game with. There is no way to play a team cards, hero or villain, are in play. An inactive
character from your hand during the game, player receives no power to use during a turn.
but you will be able to use these copies to
perform the boost a character action, or as Glossary
complications when you are the villain player. This glossary provides further clarification
of some concepts introduced earlier in these
Three or More Players rules. It also explains some new concepts.
Stargate TCG is primarily intended for two
players, but you may play a version with more assigned
players using a few simple adjustements. Assigned characters and adversaries can
Each player receives his victory total from become stopped. (Assigned characters can
the total point value of the team characters also become incapacitated.) If this happens,
used by the player on his left. The player the card is no longer assigned, and no longer
with the highest victory total becomes the contributes skills to the current mission.
first player. (In case of a tie, determine the
block
first player randomly from all players tied for
highest victory total.) Some game text can cause a character or
The first player has one team character adversary to become blocked from one or
stopped at the start of the game, chosen by more missions. A character or adversary who
the player on his left. The second player also is blocked cant become assigned, even if he
has one team character stopped at the start is ready. (However, if he is already assigned
of the game, but one he chooses himself. All when he becomes blocked, he remains
other players begin the game normally (as the assigned.)
second player in a two-player game does). Blocked characters and adversaries who are
During the game, when a player is the still ready can be used in other ways; they just
hero player, the player to his left is the villain cant be assigned to a mission.
player. All other players are inactive players Antarctic Rescues game text reads: When
you play this mission, your opponent chooses
during that turn. None of an inactive players
30 31
a team character. He is blocked. He blocks game text reads: You cant play support
your Samantha Carter, whose game text characters. While Fall of Earth is the current
reads: , Stop Samantha Carter Turn an mission, you cant use Harlans game text to
obstacle at the current mission face down. play a support character.
You cant assign Samantha Carter to the
mission, but you could still use her activated complication
ability to affect an obstacle there.
Some game text allows you to turn an
If a card in play that blocked a character obstacle face down, changing it into a
or adversary is placed in a discard pile, that complication. Any ongoing effects of that
character or adversary immediately becomes obstacles game text immediately end.
unblocked. (Events are never in play.) Samantha Carters game text reads:
Blocking a card is sometimes a cost of using , Stop Samantha Carter Turn an
obstacle at the current mission face down.
an activated ability. To pay such a cost, the
If you use this to turn an obstacle face down
card must be ready and not already blocked. that was blocking one of your characters,
P90s game text reads: Stop this gear, block that character becomes unblocked.
a team character from the current mission
Obstacles cost power +1 to play until discard pile
the end of the current mission. The team
character you block to pay this cost must be
You may look through any players discard
ready and not already blocked. pile at any time. The order of your discard pile
is irrelevant. Whenever you take a card from
cant your discard pile, you must show that card to
If one piece of game text says you cant your opponent.
do something that a different piece of game incapacitated
text would normally allow, the cant takes
precedence. A ready, stopped, or assigned character
Part of Harlans game text reads: Stop
can become incapacitated instead. When this
Harlan Play a support character at normal happens, turn that character face down.
cost, even if you already control a character You do not ready an incapacitated character
who has the same title. Fall of Earths during the debrief phase. Instead, ready
32 33
and then immediately stop each of your earlier, under Resolving the Current Mission)
incapacitated characters at the start of your and withdraw (explained elsewhere in this
turn. No card can ready an incapacitated glossary).
character (unless the card specifically says it
works on an incapacitated character). lore
Jason has just failed a mission, and Paul Most cards have lore, italicized text that
played an obstacle there with this game text: appears in a separate paragraph following the
Failure: Incapacitate a team character. game text. Lore never affects the game in any
Paul chooses to turn Jasons Daniel Jackson way; its there to provide information about
character face down.
the Stargate universe.
Later, in Jasons debrief phase, he does
not ready Daniel Jackson. Instead, at the negative numbers
start of Jasons next turn, he readies and
immediately stops Daniel Jackson. During There are no negative numbers in the
that turns debrief phase, Daniel Jackson game. When multiple modifications apply to
would finally be ready. the same number (such as amounts of a skill
An incapacitated characters game text is being taken away), if the final result is less
ignored. You may still refer to his title and than 0, that number becomes 0. If another
traits. The glyphs and experience beneath him modification is then applied, recalculate the
still count towards winning the game, and can result from the beginning.
still be moved.
obstacle
A character that is already incapacitated
cant be incapacitated again. Some game text refers to obstacles by skill
type. It works as long as the obstacle has
keyword some rating in the skill, even if that is not the
skill required by the current mission.
A keyword is a boldfaced word that appears
in the game text of a card, and has special Part of Zat Guns game text reads: Choose
a obstacle. You can choose an obstacle
rules associated with it. Examples of keywords played at a mission, as long as that
include success and failure (explained obstacle has a rating.
34 35
ready glyph he has. This card could give 1 Science
to Tealc, who normally has 0 Science.
While cards are readied normally during the
debrief phase, some game text can ready an states
assigned, stopped, or incapacitated card at Most cards in play exist in one of four states:
other times. Return the readied card to the ready, assigned, stopped, or incapacitated. A
appropriate row of your play area. If it was card can only be in one of these states at a
assigned to the current mission, it is no longer time.
assigned, and no longer contributes skills to
the current mission. Characters can exist in any of the four
states. Adversaries can be ready, assigned, or
skills stopped. Gear can be ready or stopped. Events
If a card affects the skills of a character or (which are never in play) and missions dont
adversary without specifically naming any of exist in any of the four states.
the four skills, it affects only those skills that A card can become blocked while in any one
character or adversary already has. of the four states.
Part of Bratacs game text reads:
stopped
or : While Bratac is ready, each Jaffa
support character gets skills +1. Artok is a You may use a cards game text even while
Jaffa support character who has 2 Combat, it is stopped, unless it says otherwise.
and no ratings in any other skill. Bratac
Martoufs game text reads: Each other
would give Artok +1 Combat, but no Culture,
character who has at least one glyph
Science, or Ingenuity.
matching one of Martoufs gets skills +1.
A rating of 0 is not the same as having no Other characters can still get skills +1 even
rating; a 0 can be modified by cards that affect while Martouf is stopped.
skills. Transport Rings game text reads: Stop this
Seasoned Travelers game text reads: gear, pay 3 power Ready a character.
Choose a team character to get skills +1 This is an activated ability, and stopping
until the end of the current mission for each the gear is part of its cost. You cant stop a

36 37
stopped card, so you cant use this while the Brief Candles game text reads: When you
Transport Rings is stopped. play this mission, stop a character. Its effect
triggers once, when you play the mission.
traits Ishtas game text reads: Each time Ishta
All cards (other than missions) list one or earns a different glyph, you may destroy an
more traits in an area separate from their adversary. Her effect triggers whenever she
earns a glyph she does not already have.
game text. Card type is one such trait. Every
character has a trait of either team or support. Part of Henry Hayes game text reads: At
the end of your power phase, gain 1 power.
Other traits include SGC, Goauld, Jaffa, and His effect triggers during each of your power
so on. phases.
Effects in the game are often applied Multiple triggered effects on different cards
selectively only to cards that have a specific can sometimes be triggered by the same
trait. thing. In these cases, resolve the effects one
Imhoteps game text reads: When you at a time, in an order chosen by the hero
play Imhotep, choose one: Stop a Jaffa player.
team character; or stop all Jaffa support
characters. When you play him, you may withdraw
stop a card that has the Jaffa, team, and
character traits, or stop all cards that have This keyword appears on some obstacles. It
the Jaffa, support, and character traits. is always followed by a number. An obstacle
with withdraw has the activated ability:
triggered effects Destroy this obstacle Gain X power, with X
Some cards have game text that is triggered defined by the number.
by specific things happening in the game. The
trigger is always described first, followed by an
explanation of the effects that occur. Triggered
effects always begin with the words when,
each time, or at.

38 39
Credits
Game Design and Development:
Evan Lorentz, Paul Dennen, Chuck Kallenbach,
Scott Martins, Chris Woods
Graphic Design: Steve Thoma, Colton
Hoerner
Lead Playtesters: Justin Beal, Jeremy
Commandeur, Jared Hoffman, Sean OReilly
For Comic Images: Alan Gordon, Hank Rose,
Ron Ferrari, Zev Shlasinger
For MGM: Tamara E. Brcka, Tricia Samuels
Laudisa
Special Thanks: Mike Foley, Barron Vangor
Toth, and the many playtesters who worked
hard on this game.

stargatetcg.com
comicimages.com

STARGATE SG-1 1997-2007 MGM Television Entertainment Inc


and MGMGlobal Holdings Inc. STARGATE SG-1 is a trademark of
MetroGoldwynMayer Studios Inc. METRO-GOLDWYN-MAYER: TM & 2007
Metro-Goldwyn-Mayer Studios Inc. All Rights Reserved.
Game Design 2007 Sony Online Entertainment LLC. SOE and the SOE logo
are registered trademarks of Sony Online Entertainment LLC.
Game produced by Comic Images, Saddle Brook, NJ. Printed in Canada.

40

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