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Hill Giant

Challenge Rating: 7
Size: Large
Type: Giant
Initiative: -1

Defense
Hit Points: 102 (12HD)
Armor Class: 20 (-1 size, -1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20
Saves: Fort +12 Ref +3 Will +4

Offense
Speed: 30ft in hide armor; base speed 40ft
Base Attack: +9
Melee: +16 melee (2d8+10), Slam +15 (1d4+7)
Ranged: Rock +8 (2d6+7)
Special Attacks: Rock Throwing

Statistics
Abilities: STR 25, DEX 8, CON 19, INT 6, WIS 10, CHA 7
Skills: Acrobatics -1, Athletics +10, Awareness +0, Endurance +7, Knowledge -2, Persuasion -2,
Spellcraft -, Survival -2, Thievery -1
Talents: Cleave, Power Attack, Weapon Specialty (Greatclub)
Special Qualities: Low-Light Vision, Rock Catching

Ecology
Environment: Temperate hills
Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9
plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and
12-22 orcs)

Treasure: Standard

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