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Attributes cap cost Race: SWARR HAIR: Brown to black

Strength 18 GENDER: M/F EYES: Yellow-Green

Dexterity 22 Weight: 55 65 kg SKIN: N/A


Golden-Brown to
Constitution 20 Height: 174cm FUR: Rust-Red
Appearance 20 LIFESPAN: 70 80 years
Bravado 20 MOVE:
Perception 22 Climate/Terrain:
Intelligence 20 Range: Bay Area
Will 20 Organization: Clan / Empire
Power 20 Society: Feudal Japanese-inspired
Allied to Mok & Molokoya
Disadvantages Mutations:
Spells that have neural stun effects misfire spectacularly on Swarr. Instead of causing unconsciousness, these spells send them into a
berserker rage for 1D10 x 3action rounds. While in this rage they will attack whoever is closest to them, whether they are friend or foe.
The Swarr abhor these spells, because they rob them of all dignity and self-control.
Commonly:

Advantages
1 Bite, 1D6
2 Claws, 1D62
Swarr have very good night-vision and acute hearing and sense of smell.

Reputation/Personality: Boastful, Honorable, Loyal, Proud, Reckless, Ruthless, Scheming, Uncompromising


and Vengeful.
Swarr (sw'ore): a race of intelligent
warm blooded cat-like bipeds. Their
fur is short, except for what looks
like a mane and is either worn long,
in a pony-tail or in braids. Their fur
varies in hue from golden-brown to
rust-red, Their eyes are oval with
yellow-green pupils and their noses
are slightly darker in color than their
fur flaring of the nostrils is quite
common. When their noses pale
visibly it is a sign of violent anger.
Their ears are pointed and lie flat
against their heads when they are
angry. Swarr have no tails.
The average Swarr stands about 174
centimeters in height and weighs
from 75 kilograms (SIZE 9). They
are compact in build and
evenly muscled until late
middle age, when they
develop a small paunch
around their middles. The
Swarr metabolism
functions at a higher rate
than human. As a result,
they are lithe and agile, able
to move swiftly and quietly
over almost any type of
terrain or surface. The
palms of their five-digit
hands and the bottoms their
feet are covered with a soft
but very tough suede- like
covering, dark tan in color.

Swarr are omnivorous with


one exceptionthey prefer
tubers and leafy plants over
succulents. It seems that
anything that might mat the
fur around their mouths is
embarrassing, offending
their sense of dignity.
Swarr are very proud of
their coats and will go to
great lengths to maintain a
lustrous and manicured
look. Scars earned in battle are considered badges of courage.
Typical Swarr attire is brightly colored: red, crimson, gold, orange
and black are their most favored colors. A cloth vest, with matching
lose fitting breeches, soft animal hide boots, no jewelry, and a 40
cm short sword is common attire. Body armor is discouraged, as A
warriors skill is enough protection.
The Swarr built an empire based on feudal Japan, as seen by Nisei
and Gaijin from afar. The progenitors were a National Guard unit
protecting the Bay Area, commanded by Thomas Nakayama during
the 3-Minute War and subsequent God-War. Languages of Ni-Pan-
Go are dialects of English and Japanese, although Spanish and
Spanglish are also common. The Swarr are the majority in Ni-Pan-Go, but humans and others are able to reach
most ranks. It is rare and difficult for a non-Swarr to become a Daimyo or higher, but possible.
Ki abilities were developed to counter spell wielders. No other culture has yet done so.
The Swarr crystal blade, found only in Swarr territory. It is capable of cutting through 4, 6, and 8 point body
armor. The means by which it is made are closely guarded.

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