Attributes cap cost Race: SWARR HAIR: Brown to black
Strength 18 GENDER: M/F EYES: Yellow-Green
Dexterity 22 Weight: 55 65 kg SKIN: N/A
Golden-Brown to Constitution 20 Height: 174cm FUR: Rust-Red Appearance 20 LIFESPAN: 70 80 years Bravado 20 MOVE: Perception 22 Climate/Terrain: Intelligence 20 Range: Bay Area Will 20 Organization: Clan / Empire Power 20 Society: Feudal Japanese-inspired Allied to Mok & Molokoya Disadvantages Mutations: Spells that have neural stun effects misfire spectacularly on Swarr. Instead of causing unconsciousness, these spells send them into a berserker rage for 1D10 x 3action rounds. While in this rage they will attack whoever is closest to them, whether they are friend or foe. The Swarr abhor these spells, because they rob them of all dignity and self-control. Commonly:
Advantages 1 Bite, 1D6 2 Claws, 1D62 Swarr have very good night-vision and acute hearing and sense of smell.
and Vengeful. Swarr (sw'ore): a race of intelligent warm blooded cat-like bipeds. Their fur is short, except for what looks like a mane and is either worn long, in a pony-tail or in braids. Their fur varies in hue from golden-brown to rust-red, Their eyes are oval with yellow-green pupils and their noses are slightly darker in color than their fur flaring of the nostrils is quite common. When their noses pale visibly it is a sign of violent anger. Their ears are pointed and lie flat against their heads when they are angry. Swarr have no tails. The average Swarr stands about 174 centimeters in height and weighs from 75 kilograms (SIZE 9). They are compact in build and evenly muscled until late middle age, when they develop a small paunch around their middles. The Swarr metabolism functions at a higher rate than human. As a result, they are lithe and agile, able to move swiftly and quietly over almost any type of terrain or surface. The palms of their five-digit hands and the bottoms their feet are covered with a soft but very tough suede- like covering, dark tan in color.
Swarr are omnivorous with
one exceptionthey prefer tubers and leafy plants over succulents. It seems that anything that might mat the fur around their mouths is embarrassing, offending their sense of dignity. Swarr are very proud of their coats and will go to great lengths to maintain a lustrous and manicured look. Scars earned in battle are considered badges of courage. Typical Swarr attire is brightly colored: red, crimson, gold, orange and black are their most favored colors. A cloth vest, with matching lose fitting breeches, soft animal hide boots, no jewelry, and a 40 cm short sword is common attire. Body armor is discouraged, as A warriors skill is enough protection. The Swarr built an empire based on feudal Japan, as seen by Nisei and Gaijin from afar. The progenitors were a National Guard unit protecting the Bay Area, commanded by Thomas Nakayama during the 3-Minute War and subsequent God-War. Languages of Ni-Pan- Go are dialects of English and Japanese, although Spanish and Spanglish are also common. The Swarr are the majority in Ni-Pan-Go, but humans and others are able to reach most ranks. It is rare and difficult for a non-Swarr to become a Daimyo or higher, but possible. Ki abilities were developed to counter spell wielders. No other culture has yet done so. The Swarr crystal blade, found only in Swarr territory. It is capable of cutting through 4, 6, and 8 point body armor. The means by which it is made are closely guarded.