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http://www.youtube.com/watch?v=0vf82m5VrKo (moderno)
http://www.youtube.com/watch?v=qEZI6G-o8nQ (antiguo)
y despegar de su rincn
para poder volar, volar, volar,
triunfar, brillar.
y despegar de su rincn
para poder volar, volar, volar,
para olvidar.
http://www.youtube.com/watch?v=UJYLe7qPNzY
http://www.youtube.com/watch?v=JDzQLQ952ZU
http://www.ted.com/talks/lang/es/jay_walker_s_library_of_human_imagination.html
Cinco preguntas a uno de los expertos en innovacin y creatividad ms renombrados de la
actualidad.
Cmo podemos utilizar nuestra imaginacin para ser ms innovadores en el trabajo y en la vida?
Sir Ken Robinson, profesor emrito de la Universidad de Warwick, y autor de best-sellers, responde
acerca de la creatividad, la innovacin, por qu es esencial que los negocios sigan nutriendo la
imaginacin, y la importancia de cometer errores
Uno de los pensadores ms prestigiosos en creatividad e innovacin a nivel mundial, Sir Ken
Robinson se ha transformado en uno de los lderes que encabeza la revolucin del sistema de
educativo.
http://www.youtube.com/v/nzuDyyL9TgY&hl=en_US&fs=1&
Introduction
Benefits of creativity
Creative children need creative teachers, but there are many blocks to
creativity. One block may be defensive teaching. There is little chance
for creativity where pupils work for long periods of time with low
demand and little active input, or where outcomes are controlled and
prescribed, or complex topics taught in superficial ways. Creativity
thrives where there is time to explore, experiment and play with ideas.
Children need the right conditions for creativity to flourish.
2. Mystery objects
Here are some questions for stimulating creative ideas about any topic,
grouped under the mnemonic CREATE:
C ombine : Can you add something else to it? Can you combine
purposes, ideas?
A dapt: Can it be adapted? What else is this like? What ideas does it
suggest?
4. The group assesses what they think is the most original idea.
Children can be invited to assess the value of their own and others
ideas. Questions might include:
3. Drawing games
Squiggles
Draw a simple shape on the board and ask the children what it might
possibly be. Collect their ideas and add some of your own. Ask what
might be added to the shape to make it something else what could
we do to change or add to it? Invite children to sketch their own picture
of something new by adding to the given shape. Discuss their range of
ideas.
Circle stories
1. Give children a worksheet of circle shapes. Ask them to draw as
many different things as they can by adding details to each circle eg
face, sun, watch, cobweb etc. Give a strict time limit.
3. Children choose and cut out six of their circle drawings. They think
of as many connections as they can between each drawing eg The
face is smiling because the watch says it is lunchtime and at this time
the spider is weaving a web
using imagination
generating questions, ideas and outcomes
experimenting with alternatives
being original
expanding on what they know or say
exercising their judgement
Use imagination
Question cues:
Question cues:
Be original
Question cues:
Question cues:
What might we add (eg to a word, phrase, sentence, story,
picture, design)
What might we change (eg to make it different, more
interesting)
What is another way to (eg solve problem, investigate a
mystery)
Question cues:
References
This paper may be quoted but not reprinted without permission. The
reference for this paper is: Fisher R. (in press), Expanding Minds:
Developing Creativity in Young Learners ', CATS: The IATEFL Young
Learners SIG journal. Spring 2006
Robert Fisher
Imaginacin
Para el lbum de Inti-Illimani, vase Imaginacin (lbum).
La imaginacin (del latn imaginato, -nis) es un proceso superior que permite al individuo
manipular informacin generada intrnsecamente con el fin de crear una representacin percibida
por los sentidos de la mente. Intrnsecamente generada significa que la informacin se ha
formado dentro del organismo en ausencia de estmulos del ambiente. En lo que respecta a
sentidos de la mente, son los mecanismos que permiten ver un objeto que se haba visualizado
previamente pero que ya no se encuentra presente en el ambiente. Cabe aclarar que cuando se
imagina no se reduce solo al sentido de la visin, sino tambin a otras reas sensoriales.
Los orgenes del estudio de la imaginacin datan desde las reflexiones filosficas. No obstante, su
posicionamiento como materia de estudio cientfico, alejado de especulaciones metafsicas, se da
con el nacimiento de la psicologa experimental, pese a esto, se conserva como un componente
psquico lejos de ser descifrado. Es solo hasta finales del siglo XX y principios del presente siglo que
la imaginacin se toma como desafo para la investigacin psicolgica y neurocientfica, y los
mtodos conjuntos de neuroimagen y conductuales permiten vislumbrar hiptesis de cmo
el cerebro imagina.
Concepto
Imagen
Fantasa
Ficcin
Utopa
Creatividad
Realidad
Comunidades imaginadas