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Skill Check (Base Stat+Skill ranks+misc bonuses)*d6. e.g . climb check is str+climb or
Successes = number of 5s and 6s athletics skill group+hypothetical
bonus for cyber talons
Firing a weapon (Agi+either specific firearms skill or firearms skill Full auto penalty -10
group rank, whichever is higher+misc bonuses,) Burst fire penalty -3 or -6
-(penalty for fire mode, reduced by recoil Semi auto -1
compensation(RC)*d6. Successes = number of
5s and 6s
Casting a spell Before Dice are rolled, loudly declare the force at which The force at which the spell is actually cast
you are casting. Roll (your magic level+your spellcasting is the number of successes you achieve on
skill or your Sorcery skill group, whichever is higher,)*d6. the dice roll capped by the force you initially
Successes = number of 5s and 6s. declared however the force declared is
always the value of the drain to be resisted,
regardless of the actual number of
successes.
Resisting Drain (Logic+Willpower)*d6. Successes = number of 5s and Target Number is the force at which the
(Hermetic) 6s. spell is cast modified by the spells drain
rating, (e.g.if you cast a f-4 value spell at
For each success you reduce the stun dmg by 1 force 6 then the target number for the drain
check would be 2.)
Resisting Drain (Charisma+Willpower)*d6. Successes = number of 5s Target Number is the force at which the
(Shaman) and 6s. spell is cast modified by the spells drain
rating, (e.g.if you cast a f-4 value spell at
For each success you reduce the stun dmg by 1 force 6 then the target number for the drain
check would be 2.)
Adepts Are weird Ask me for stuff, much of their abilities are
passive
Riggers, (Are complicated and expensive to run.)
Dump Reset
Very Simplified Decking Guide
Data Spike
Brute Force
Analyse Data
Matrix Perception