0 оценок0% нашли этот документ полезным (0 голосов)
96 просмотров1 страница
1. The document covers topics in algebra, trigonometry, and geometry including quadratic equations, trigonometric identities, progressions, binomial theorem, and spherical trigonometry.
2. Formulas are provided for quadratic equations, trigonometric identities, progressions including arithmetic, geometric and harmonic, binomial theorem, triangle area, common quadrilaterals, polygons, and spherical trigonometry.
3. Methods and formulas are given for solving problems involving quadratic equations, trigonometric functions, progressions, binomial expansions, triangle and polygon properties, and spherical geometry calculations.
1. The document covers topics in algebra, trigonometry, and geometry including quadratic equations, trigonometric identities, progressions, binomial theorem, and spherical trigonometry.
2. Formulas are provided for quadratic equations, trigonometric identities, progressions including arithmetic, geometric and harmonic, binomial theorem, triangle area, common quadrilaterals, polygons, and spherical trigonometry.
3. Methods and formulas are given for solving problems involving quadratic equations, trigonometric functions, progressions, binomial expansions, triangle and polygon properties, and spherical geometry calculations.
1. The document covers topics in algebra, trigonometry, and geometry including quadratic equations, trigonometric identities, progressions, binomial theorem, and spherical trigonometry.
2. Formulas are provided for quadratic equations, trigonometric identities, progressions including arithmetic, geometric and harmonic, binomial theorem, triangle area, common quadrilaterals, polygons, and spherical trigonometry.
3. Methods and formulas are given for solving problems involving quadratic equations, trigonometric functions, progressions, binomial expansions, triangle and polygon properties, and spherical geometry calculations.
2 sin sin sin Ax + Bx + C = 0 2 2 sin A + cos A = 1 Arithmetic Progression: = = Roots: 1 + tan2 A = sec 2 A sin sin sin d = a 2 a1 = a 3 a 2 s 2 4AC B B 1 + cot 2 A = csc 2 A Cosine Law for sides: x= a n = a1 + (n 1)d cos = cos cos + sin sin cos 2A Sum & Diff of Angles Identities: a n = a x + (n x)d Cosine Law for angles: Sum of Roots: n sin (A B) = sin A cos B cos A sin B cos = cos cos + sin sin cos B Sn = (a1 + a n ) x1 + x2 = 2 cos (A B) = cos A cos B sin A sin B Spherical Polygon: A Harmonic Progression: tan A tan B R2 E E = spherical excess Product of Roots: - reciprocal of arithmetic tan (A B) = C 1 tan A tan B AB = E = (A+B+C+D) (n-2)180 progression 180 x1 x2 = + Double Angle Identities: A Geometric Progression: Spherical Pyramid: 1 minute of arc = r = a 2 /a1 = a 3 /a2 sin 2A = 2 sin A cos A 1 R3 E 1 nautical mile Binomial Theorem cos 2A = cos 2 A sin2 A V = AB H = 1 nautical mile = a n = a1 r n1 3 540 6080 feet Form: a n = a x r nx cos 2A = 2 cos 2 A 1 1 statute mile = (x + y)n cos 2A = 1 2 sin2 A 5280 feet 1 rn n-sided Polygon rth term: Sn = a1 2 tan A # of diagonals: 1 knot = r th = nCm x nm y m 1r tan 2A = n Interior Angle, : 1 nautical mile a1 1 tan2 A d = (n 3) (n 2)180 per hour where: m=r-1 S = 2 = 1r n Deflection Angle, : Area = n ATRIANGLE Worded Problems Tips Triangle Common Quadrilateral = 180 1 Age Problems 1 Square: Rectangle: Area = n R2 sin A = bh Central Angle, : 2 underline specific time conditions A = s2 A = bh 2 360 1 Motion Problems P = 4s P = 2a + 2b = Area = n ah 1 n 2 a =0 A = ab sin C d = 2s d = b 2 + h2 2 s = vt Parallelogram: 1 sin B sin C Polygon Names A = a2 A = bh 16 - hexadecagon Work Problems 3 - triangle 2 sin A A = ab sin 17 - septadecagon Case 1: Unequal rate 4 - quad/tetragon 18 - octadecagon work A = s(s a)(s b)(s c) 1 5 - pentagon A = d1 d2 sin 19 - nonadecagon rate = 2 6 - hexagon/sexagon 20 - icosagon time a+b+c 7 - septagon/heptagon 21 - unicosagon Case 2: Equal rate s= Rhombus: 8 - octagon 22 - do-icosagon usually in project management 2 A = ah 9 - nonagon 30 - tricontagon express given to man-days or man-hours A = a2 sin 10 - decagon 31 - untricontagon Trapezoid 1 11 - undecagon/ 40 - tetradecagon Clock Problems A = d1 d2 monodecagon 50 - quincontagon 11M 60H 1 2 12 - dodecagon/ 60 - hexacontagon + if M is ahead of H = - if M is behind of H A = (a + b)h bidecagon 100 - hectogon 2 2 Ellipse 13 - tridecagon 1,000 - chilliagon A1 n ma2 + nb 2 14 - quadridecagon 10,000 - myriagon a2 + b2 Ex-circle- 1 1 1 1 = ;w = A = ab C = 2 15 - quindecagon/ 1,000,000 - megagon A2 m m+n 2 pentadecagon - aperio (circle) = + + In-circle 1 2 3 Triangle-Circle Relationship General Quadrilateral Centers of Triangle Inscribed Circle: Circumscribing Circle: Cyclic Quadrilateral: (sum of opposite angles=180) INCENTER abc AT = rs - the center of the inscribed circle (incircle) AT = A = (s a)(s b)(s c)(s d) of the triangle & the point of intersection of 4R Escribed Circle: Ptolemys Theorem is applicable: the angle bisectors of the triangle. opposite side a+b+c+d diameter = AT = R a (s a) ac + bd = d1 d2 s= sine of angle 2 a b c AT = R b (s b) Non-cyclic Quadrilateral: d= = = AT = R c (s c) sin A sin B sin C A = (s a)(s b)(s c)(s d) abcd cos 2 2 Pappus Theorem CIRCUMCENTER - the center of the circumscribing circle Pappus Theorem 1: Prism or Cylinder Pointed Solid (circumcircle) & the point of intersection of SA = L 2R V = AB H = AX L 1 the perpendicular bisectors of the triangle. v V = AB H Pappus Theorem 2: LA = PB H = Px L 3 AB/PB Perimeter or Area of base Right Circ. Cone Reg. Pyramid V = A 2R H Height & L slant height 1 AX/PX Perimeter or Area of cross- LA = rL LA = PB L NOTE: It is also used to locate centroid of an area. section perpendicular to slant height 2
Spherical Lune: Spherical Wedge:
Special Solids Spherical Solids ORTHOCENTER Alune 4R2 4 Sphere: Vwedge 3 R 3 - the point of intersection of the altitudes of Truncated Prism or Cylinder: = 4 rad 2 = the triangle. V = AB Have V = R3 rad 2 LA = PB Have 3 Alune = 2R2 2 LA = 4R2 Vwedge = R3 3 Frustum of Cone or Pyramid: Spheroid: H 4 Spherical Zone: V = abc V= (A + A2 + A1 A2 ) 3 Azone = 2Rh 3 1 LA = 4 [ a2 + b2 + c 2 ] CENTROID Spherical Sector: 3 - the point of intersection of the medians of 1 the triangle. Prolate Spheroid: V = Azone R 3 4 2 V = abb V = R2 h 3 a2 + b2 + b2 3 Prismatoid: LA = 4 [ ] Spherical Segment: H 3 V = (A1 + 4AM + A2 ) For one base: 6 Oblate Spheroid: about major axis 1 EULER LINE 4 V = h2 (3R h) V = aab 3 - the line that would pass through the 3 For two bases: orthocenter, circumcenter, and centroid of a2 + a2 + b2 LA = 4 [ ] 1 the triangle. 3 V = h(3a2 + 3b2 + h2 ) about minor axis 6