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This chapter will discuss the major difference of digital natives and digital
immigrants with the arrival of modern technology. It includes the general effect of playing
video games in two perspectives such as its benefits, drawbacks and ways of how games
are being utilized in education and learning process inclusive of the technicalities of its
classification. The generational gap between the so-called digital natives (the generation
of people born during or after the rise of digital technologies) and the digital immigrants
(people born before the advent of digital technology) doesnt actually have to do with
technology only but about worldviews on how different they are represented.
Over the past decades, nowadays students have gone through rapid changes.
Every generation uses different ways of fashions, but the difference today is that students
are more of an interactive type. They are very blunt of exploring their world and applying
their new ideas in so much more comprehensive way of interacting with new technologies.
Marc Prensky coined the terms digital native and digital immigrant in his work Digital
Natives, Digital Immigrants back in 2001. Marc Prensky presents these two new terms
that can be used to describe both ourselves and the students. Prensky defines digital
natives as those born into an innate new culture while the digital immigrants are old-
world settlers, who have lived in the analogue age and immigrated to the digital world.
The first concept of Prensky describes about the Digital Native. The current
generation of college students is the first to grow up immersed in technology. The young
people have always had the Internet, laptops, cell phones with text messaging, Facebook,
PlayStations, digital cameras, DVD players, blogs, and any other number of digital
technologies that allow them to instantly capture with their world. The students have
learned the language of technology as they communicate instantly with their
peers. These students, like all Natives, adapt quickly to changes in their environment
and look for new ways to incorporate the latest technology into their fast-paced lives. On
the other hand is the Digital Immigrant. They are the latecomer in the technology
revolution. For them, cell phones, emails, and the Internet are just tools that can be used
to reach someone or set up a real face-to-face meeting. This study has proven that
both Digital Natives and Digital Immigrants are exposed to Digital world today while
technologies are rapidly upgrading.
Negative Effects
Most students are into gadgets where they spend most of their time playing video
games when they get off to school. With online video games, teens can chat with friends
or meet new people. Some children and teens do not have friends at school so they can
use virtual video games as a replacement to have fun and interact with other
people. Another part of the research shows most adults who are addicted to playing video
games started when they were in their teens and they never let go of playing. In some
cases, these people chose video games over their actual lives and either gets a small job
or do not even have a job and still live with their parents even after high school. This
gives the person more playing time without having to worry about paying bills or living life
outside.
Video games can deprive a person from the real world. Users may play
compulsively, isolating themselves from other forms of social contact, and focus almost
entirely on in-game achievements rather than broader life events. according to
Weinstein, 2010. This means video game addicts focus all of their attention on the video
game and they do not try to interact with life outside the game. Symptoms a person can
have are isolation from the outside world; the person stays quarantined in their home,
having no connection with the outside world. They spend all day playing video games
rather than being with friends and family. They also make goals for themselves, but not
life goals such as striving for good grades, being in clubs or trying to get a
boyfriend/girlfriend. Instead they make video game goals as in trying to achieve in
completing a certain level, getting a high score or beating the whole game in one day. All
these are symptoms of a video game addict.
Positive Effects
Video games dont have just negative effects on people; they can also have
positive effects. Players play video games due to various motivations and purposes.
Some believe video games help them boost mental skills and improve physical
coordination, reading ability, attention, hand-eye coordination and speed reactions to
novel situations. This means that video games can contribute mental skills because
some video games require critical thinking and that can enhance peoples reaction. Also
since most video games require a remote control, hand-eye coordination increases a
persons movement. Some video games can also help people lose weight while
exercising. This method uses a kinetic sensor device, which is a motion sensor that does
not require a remote control. All you have to do is put the sensor device near your
television where it can scan the persons playing, and any kind of movement the person
does, the player on the television will do the same thing. This establishes an exercise
activity in which people who play will not be sitting on a couch. All kinetic games promote
the act for cardio activity. For instance; pumping your feet and arms to make it seem like
you are running. Other activities include jumping up and down, dancing and even martial
arts movements.
Games are Built on Learning Principles
Games also are built with clear goals and provide immediate feedback. This allows
players to change their game play in order to improve their performance and reach their
goals. The idea of immediate feedback is also prominent in good formative assessment
processes. Students will improve their work when given constructive feedback. It can be
difficult for teachers to translate student performance into constructive feedback or to plan
their lessons to incorporate probing questions and subsequent actions. This type of
feedback loop, however, is inherent in well-designed games.
Traditional schooling has often been labeled as boring for many students. In fact,
nearly half of high school dropouts said a major reason for dropping out was that the
classes werent interesting, and 70% said they were not motivated or inspired to work
hard according to the research of Bridgeland, Bilulio, & Morison, 2006. Teachers have
long used various approaches including contemporary media and art to increase
engagement and motivation in the classroom. Perhaps the unique value of the
engagement factor within digital games is the ability to sustain engagement and
motivation across time, particularly with more challenging learning tasks and without the
teacher needing to be a superstar. Digital games can be more engaging than regular
classroom activities.
Motivation is another benefit of games. It is driven from our belief about how good
we will be and our interest in and the value of the goal. Players are more motivated when
they feel a personal attachment to the goal according to Gee, 2009. Some games are
based on external motivation, where students receive particular rewards for playing the
game to entice them to continue practicing learning. These types of games have had
some success in the health care industry and with short term content memorization, but
they tend to reinforce rote memory of low level content rather than deep understanding.
However, if the goals of the game and the learning outcomes are closely tied together,
students tend to be more intrinsically motivated, and the rewards are in solving the game
challenges and learning.
A yearlong pan-European study that included over 500 teachers found that the
great majority of the teachers surveyed confirmed that motivation is significantly greater
when computer games are integrated into the educational process. Teachers in Scotland
gave similar reports where the use of game-based learning consoles in the classroom
significantly increased student motivation and engagement.
Hardware Requirements
This project is achievable using the following components which will be used for
the whole process of the proposed project. Listed below are the major parts that would
play a huge role in the making of the project. The input and output devices are included
in this chapter. The function of electronics components and microcontroller unit using
Raspberry Pi3 are described by the following:
Sensors
In line with sensors, there are different types of sensors such as temperature,
infrared, ultrasonic, touch, pressure, level, smoke and gas, and proximity. With all this
type of sensor, the proponents researched and listed different types of proximity and one
infrared sensor. Thus, IR and proximity sensors feature perfectly fits the prototype
hardware requirement for the sensor. The proponents gathered these different types of
the said sensor that is possible and feasible enough to use in the Quiz Runner maze.
Inductive Proximity Sensor
This type of sensor is known because of its popularity across a wide range
of industries, especially in consumer electronics. Inductive type proximity sensors
are a better replacement of switches which makes them more feasible. Also, this
type of sensor have a relatively higher speeds and are more reliable. The sensor
has a range of 4mm.
Photoelectric Sensor
A simple fire or infrared sensor where you can easily detect fire interfacing
with microcontroller boards mcu. By reading the digital output of the sensor, 0 if
theres on fire, 1 no fire detected. With 1 meter range detection (max sensitive
adjustment).
The Sensor has different types which include temperature, IR, ultrasonic, touch,
proximity, pressure, level, smoke and gas. After gathering information and descriptions
of different types of sensors, the researchers emerged to use the Flame Sensor. The
proponents have come up to use the flame sensor because of its prominent feature in
which this type of sensor detects objects that can adjust the range of sensing up to 1
meter range that is sufficient for the project. Also, flame sensor can accurately detect
object than other types of sensors. Thus, researchers chose this type of sensor because
of its affordability.
Motors
DC Motors are any class of rotary electrical machines that converts direct
current electrical energy into mechanical energy that can operate and control objects.
Different types of motors listed below are the most possible motor that can be used to
Quiz Runner prototype as the prime mover for the character on maze.
Stepper Motor
Brush DC Motor
Servo Motor
Researchers have classified the different types of motors, namely Stepper Motor,
Brush DC Motor, Servo Motor and Linear DC Motor. In line with this, the proponents
decided to use the Stepper Motor as the prime mover to movement of the
character on the maze and the Servo Motor will responsible for the releasing of prize at
the prize slot. Stepper Motor will be used in the project due to its high reliability. Thus, the
motor can be turned by precise pre-defined step angles through a full 360 Degree rotation
and stepper motor has a high torque at low speed that will be efficient to move the platform
that holds the character. The proponents also noticed that Brush DC Motor cannot be
used to the project because of its feature that runs at a high RPM (revolutions per minute),
fast and continuous rotation of the motor. The Servo Motors feature of adjusting the
angular or linear position is not suitable for the maze, but it is compatible for the prize
slot that is specialized for high-response, and high precision positioning.
Microcontroller
The proponents have gathered the different types of microcontroller below that is
responsible for the integration of the hardware and software applications. The
microcontroller listed below are the most convenient and feasible for the study.
Arduino Uno
Raspberry Pi Model 3B
Pinguino
Figure 11 Pinguino
Pinguino is an Arduino-like board based on a PIC Microcontroller. The goal
of this project is to build an integrated IDE easy to use on LINUX, WINDOWS and
MAC OS X. Arduino is a powerful tool with some defaults. One of its
inconveniences are a no native USB interface on the chip and its code length.
Gizduino
Figure 12 Gizduino
From the microcontroller listed above, the proponents distinguished each and
every feature of the said microcontrollers and come up with using Raspberry Pi Model 3B
as the microprocessor of the project. The researcher has emerged with the idea of using
Raspberry PI because of its prominent feature that this microcontroller has its own
operating system known as Linux OS. The advantage of Raspberry PI are can store a
large and enough data for the project and can be programmed using a variety of
programming languages. Also, the proponents concluded that Arduino, Pinguino and
GizDuino is not suitable to Quiz Runner prototype due to their main features. Arduino
board is best used for simple, repetitive tasks and does not have its own operating
system, while Gizduino is a only a clone of Arduino and penguin is an Arduino-like board
based on a PIC Microcontroller that is used to build an integrated IDE easy to use on
LINUX, WINDOWS and MAC OS X. Arduino is a powerful tool with some defaults.
Software Requirement
Raspbian OS
Figure 14 Raspbian OS
Raspbian is a free operating system based on Debian optimized for the Raspberry
Pi hardware. An operating system is the set of basic programs and utilities that make
Raspberry Pi run. However, Raspbian provides more than a pure OS: it comes with over
35,000 packages, pre-compiled software bundled in a nice format for easy installation on
Raspberry Pi.
The initial build of over 35,000 Raspbian packages, optimized for best performance
on the Raspberry Pi, was completed in June of 2012. However, Raspbian is still under
active development with an emphasis on improving the stability and performance of as
many Debian packages as possible.
Raspbian is not affiliated with the Raspberry Pi Foundation. Raspbian was created
by a small, dedicated team of developers that are fans of the Raspberry Pi hardware, the
educational goals of the Raspberry Pi Foundation and, of course, the Debian Project.
Python IDE
Python features a dynamic type system and automatic memory management and
supports multiple programming paradigms, including object-oriented, imperative,
functional programming, and procedural styles. It has a large and comprehensive
standard library.
Python interpreters are available for many operating systems, allowing Python
code to run on a wide variety of systems. CPython, the reference implementation of
Python, is open source software and has a community-based development model, as do
nearly all of its variant implementations. CPython is managed by the non-profit Python
Software Foundation
2.2 Related Studies
The Quiz runner and Pilipinas, Game Ka Na Ba? have similarities in terms of
answering random questions from different categories given. Likewise, the character in
the game will move if the question is answered correctly. The difference is when the player
got a wrong answer, no elimination will be conducted but new question will be given
instead.
Same with the present project, multiple choice question will be given to the player.
There will be 3 lives, a bonus, and time limit in playing throughout the game. The player
will get a bonus on a selected location by answering question correctly. The three lives
will reduce if the players character got the wrong answer and another question will be
given. If there are no more lives, the game is over.
Maze Design
Pac-Man
Figure 16 Pac-Man
The player controls Pac-Man through a maze, eating pac-dots (also called
biscuits or just dots). When all pac-dots are eaten, Pac-Man is taken to the next
stage. Between some stages, one of three intermission animations plays. Four
enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man.
If an enemy touches Pac-Man, he loses a life. Whenever Pac-Man occupies the
same tile as an enemy, he is considered to have collided with that ghost. When all
lives have been lost, the game ends.
Figure 18 Labyrinth
The game was designed by the German psychologist Max Kobbert and
published by Ravensburger under the name "Das verrckte Labyrinth", roughly
translatable in English as "labyrinthal disorder". In English-speaking countries, the
name was initially translated as "THE AMAZEING LABYRINTH", but the pun was
dropped in subsequent versions. In the suspenseful game of Labyrinth players
must find treasures. The Labyrinth game board is always adjusting and changing
to make this a confusing and eventful game. Labyrinth is a game that will have you
chasing after dragons and trying to think of all the different routes you could take.
The players of Labyrinth must search the Labyrinth for magical objects and
characters by carefully moving through the constantly changing maze. There are
many secret passages and walls that move in the game of Labyrinth.
The maze idea of the prototype is similar to the studies given above. The structure
and design of the maze are applied to the Quiz Runner game. The construction of the
paths has a start, and dead end. There are ways which can easily be seen and difficult to
find the route to solve the problem in the maze. The character needs to find their way out
to reach the finish line.
Hardware Design
Conveyor belts are loops of material that move parts or other items from
one location to another. They are often driven by variable speed electric motors or
by other moving parts in a complex system. These belts are commonly found in
factories, grocery stores, warehouses and public transportation centers. Thomas
Robins was the first to come up with the concept of conveyor belt in 1982. When
an object is moved along in a parallel surface, a frictional force is produced. Friction
can be both facilitate everyday motion; in the case of conveyor belt, it is a good
thing. The friction between the pulley and the rotor wheel allows it to move, and
the friction between the object on the belt and the rubber belt allow the objects to
be transported. This versatile equipment resembles the rack and pinion, chain
gear, or belt drive because of its constant path.
In the present project, the conveyor belt is used to hold the players
character. It is composed of belt and pulley connected to the motor. The two belts
that are positioned in horizontal will move right and left, and the other two belts
that are positioned in vertical will move forward and backward. The character will
go through along the path until the player reaches the goal.
Claw Crane
A claw crane (also called a variety of other names, such as claw machine)
is a type of arcade game known as a merchandiser, commonly found in video
arcades, supermarkets, restaurants, movie theaters, shopping malls, and bowling
alleys.
In an arcade game, claw machine is included in the parts of the system. The
player inserts money into the machine, which allows to begin the game. The
player manipulates the character through the use of push buttons. The buttons will
trigger the motor to start and then the character will move.
Vendorama
Figure 21 Vendorama
The Vendorama is a machine built in the 50s and 60s by Victor Vending
Company in Chicago. They were built from oak, trimmed in chrome and baked
enamel, and held up to 168 pens. The buyer dropped in a dime, turned the handle
like a gumball machine and got one ballpoint pen. The pens lay horizontally in slots
on a center drum, perfect for preventing leakage or drying. The face of the machine
opens outward on a hinge (with a key), providing easy access to the pens.
KNOWLEDGE REQUIREMENTS
- Raspberry Pi Project
programming Identification
- Principles of
microcontrollers
- Knowledge in circuit
designing Date Gathering
- Knowledge in basic
electromechanical
Project Design
Structural Design
HARDWARE REQUIREMENTS
Maze Design
Flowchart
- Raspberry Pi 7
-
-
Touchscreen Display
Seven Segment Display
Illuminated Push Button
Materials Gathering
Quiz
-
-
-
Coin Slot
Flame sensor
Stepper Motor
Construction of the Project
Runner
- Servo Motor
The step by step procedure is what comprises the process of the conceptual
framework. Primarily, the identification is done. To proceed with the project design, the
proponents are required to gather data and settles all the details until project
implementation. The next process resolves to the construction and production of the
proposed project. The said project involves the finalization of design and materials to be
used. By initial testing of the project, the proponents shall grasp if the project functions
accordingly. If so, the proponents must be able to conduct the project in actual, the final
testing must be performed and necessary development must be applied.
As final point, after all the necessary requirements for construction and
production, The Quiz Runner are now ready for implementation.
2.4 Definition of Terms
Coin-Slot - A small opening on a vending machine, arcade game machine, parking meter,
etc. to insert payment and operate the mechanism.
Claw Crane - claw crane (also called a variety of other names, such as claw machine) is
a type of arcade game known as a merchandiser, commonly found in video arcades.
Conveyor Belt - carrying medium of a belt conveyor system (often shortened to belt
conveyor).
Digital Immigrants - a person born or brought up before the widespread use of digital
technology.
Digital Natives - a person born or brought up during the age of digital technology and
therefore familiar with computers and the Internet from an early age.
EcE Electronics Engineering
Electronic Circuit - An electronic circuit is composed of individual electronic components,
such as resistors, transistors, capacitors, inductors and diodes, connected by conductive
wires or traces through which electric current can flow.
Electromechanical - relating to or denoting a mechanical device that is electrically
operated.
Educational Games - games that are designed to help people to learn about certain
subjects, expand concepts, reinforce development, understand a historical event or
culture, or assist them in learning a skill as they play.
Flame Sensor - is a sensor designed to detect and respond to the presence of a flame or
fire, infrared and object
Games - a form of play or sport, especially a competitive one played according to rules
and decided by skill, strength, or luck.
Hardware - the machines, wiring, and other physical components of a computer or other
electronic system.
Proximity Sensor is a sensor able to detect the presence of nearby objects without any
physical contact. A proximity sensor often emits an electromagnetic field or a beam of
electromagnetic radiation.
LCD Touch Screen an interactive display device that allows a user to interact with
Raspberry Pi by touching areas on the screen.
Maze a path or collection of paths, typically from an entrance to a goal. The word is
used to refer both to branching tour puzzles through which the solver must find a route.
Memory - the faculty by which the mind stores and remembers information.
Memory Card - an electronic flash memory data storage device used for storing digital
information.
Microcontroller is defined as a small computer on a single integrated circuit containing
process core, memory and programmable input/output peripherals.
Python Language Program Language that is used by Raspberry Pi Model 3
Python IDE (Integrated Development Environment) Software application used to
program application on Raspberry Pi with Python Language.
Push Button - a button that is pushed to operate an electrical device.
Programmer a person who writes computer programs.
Prototype a first, typical or preliminary model of something, especially a machine, from
which other forms are developed or copied.
Quiz a test knowledge, especially a brief, informal test given to students.
RAM - Random-access memory is a form of computer data storage which stores
frequently used program instructions to increase the general speed of a system.
Raspbian OS- The operating system of raspberry pi 3 microcontroller.
Raspberry Pi Model 3 is the third generation Raspberry Pi. It replaced the Raspberry Pi
2 Model B.
Software - the programs and other operating information used by a computer.
Servo Motor - a rotary actuator or linear actuator that allows for precise control of
angular or linear position, velocity and acceleration. It consists of a suitable motor
coupled to a sensor for position feedback. It also requires a relatively sophisticated
controller, often a dedicated module designed specifically for use with servomotors.
Seven Segment Display is a form of electronic display device for displaying decimal
numerals that is an alternative to the more complex dot matrix displays.
Stepper Motor (or step motor) is a brushless DC electric motor that divides a full rotation
into a number of equal steps.
Switch in electrical engineering, a switch is an electrical component that can break an
electrical circuit, interrupting the current or diverting it from one conductor to another.
Vending Machine - a machine that dispenses small articles such as food, drinks, or
cigarettes when a coin, bill, or token is inserted.
Video Game - a game played by electronically manipulating images produced by a
computer program on a television screen or other display screen.
Reference/s:
https://en.wikipedia.org/wiki/Claw_crane
https://en.wikipedia.org/wiki/Python_(programming_language)
http://www.futureelectronics.com/en/switches/push-button-switches.aspx
http://www.academia.edu/10248283/Digital_Timer_Implementation_using_7-
Segment_Displays
https://learn.adafruit.com/all-about-stepper-motors/what-is-a-stepper-motor
http://www.nmbtc.com/nmb-component-applications/industrial/stepper-motors-gaming-
machines/index.html
http://www.academia.edu/10248283/Digital_Timer_Implementation_using_7-
Segment_Displays
https://www.raspbian.org/FrontPage
https://www.jeremymorgan.com/tutorials/raspberry-pi/raspberry-pi-programming-python/
https://en.wikipedia.org/wiki/Pilipinas,_Game_Ka_Na_Ba%3F
https://en.wikipedia.org/wiki/Who_Wants_to_Be_a_Millionaire%3F_(Philippine_game_s
how)#Gameplay
https://en.wikipedia.org/wiki/Pac-Man
https://en.wikipedia.org/wiki/Conveyor_belt#History